Merge branch 'Upstream/master'

This commit is contained in:
nanakiwurtz 2013-12-17 23:14:40 +07:00
commit 5c7e1fa683
19 changed files with 207 additions and 84 deletions

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@ -139,7 +139,7 @@ motd_type: 0
display_version: yes display_version: yes
// When affected with the "Hallucination" status effect, send the effect to client? (Note 1) // When affected with the "Hallucination" status effect, send the effect to client? (Note 1)
// Note: Set to 'no' if the client lags due to the "Wavy" screen effect. // NOTE: Set to 'no' if the client lags due to the "Wavy" screen effect.
display_hallucination: yes display_hallucination: yes
// Set this to 1 if your client supports status change timers and you want to use them // Set this to 1 if your client supports status change timers and you want to use them
@ -158,6 +158,11 @@ client_sort_storage: no
// Do we allow to change guilde emblem during woe_time? // Do we allow to change guilde emblem during woe_time?
emblem_woe_change: yes emblem_woe_change: yes
// How many transparent pixel can be found in emblem before detected as invalid ? // How many transparent pixel can be found in emblem before detected as invalid? (Note 2)
// Note 2
emblem_transparency_limit: 80 emblem_transparency_limit: 80
// Update enemy position while in invisible state? (Note 1)
// NOTE: Set to 'no' will make client won't update enemy position unless the players have "Intravision" effect.
// So that will help client handling WPE - Maya Purple Hack stuff.
// But it will screw 'the game animation display' while players in invisible state.
update_enemy_position: yes

View File

@ -308,7 +308,7 @@
199,9,6,1,7,0x40,0,1,1,no,0,0x2,0,weapon,0,0x0, NPC_BLOODDRAIN,Sucking Blood 199,9,6,1,7,0x40,0,1,1,no,0,0x2,0,weapon,0,0x0, NPC_BLOODDRAIN,Sucking Blood
200,9,6,1,7,0,0,1,1,no,0,0x2,0,magic,0,0x0, NPC_ENERGYDRAIN,Energy Drain 200,9,6,1,7,0,0,1,1,no,0,0x2,0,magic,0,0x0, NPC_ENERGYDRAIN,Energy Drain
201,0,0,4,0,0x1,0,1,1,no,0,0x2,0,weapon,0,0x0, NPC_KEEPING,Keeping 201,0,0,4,0,0x1,0,1,1,no,0,0x2,0,weapon,0,0x0, NPC_KEEPING,Keeping
202,9,6,1,7,0,0,5,1,no,0,0x2,0,misc,0,0x0, NPC_DARKBREATH,Dark Breath 202,9,6,1,7,0xC0,0,5,1,no,0,0x2,0,misc,0,0x0, NPC_DARKBREATH,Dark Breath
203,9,6,1,7,0x1,0,10,1,no,0,0x2,0,magic,0,0x0, NPC_DARKBLESSING,Dark Blessing 203,9,6,1,7,0x1,0,10,1,no,0,0x2,0,magic,0,0x0, NPC_DARKBLESSING,Dark Blessing
204,0,0,4,0,0x1,0,1,1,no,0,0x2,0,magic,0,0x0, NPC_BARRIER,Barrier 204,0,0,4,0,0x1,0,1,1,no,0,0x2,0,magic,0,0x0, NPC_BARRIER,Barrier
205,0,0,4,0,0x1,0,1,1,no,0,0x2,0,weapon,0,0x0, NPC_DEFENDER,Defender 205,0,0,4,0,0x1,0,1,1,no,0,0x2,0,weapon,0,0x0, NPC_DEFENDER,Defender

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@ -8529,9 +8529,9 @@
18737,Fortier_Mask,Fortier Masque,5,20,,200,,0,,0,0xFFFFFFFF,63,2,512,,10,0,876,{ bonus bUnbreakableHelm,0; },{},{} 18737,Fortier_Mask,Fortier Masque,5,20,,200,,0,,0,0xFFFFFFFF,63,2,512,,10,0,876,{ bonus bUnbreakableHelm,0; },{},{}
18739,Carnation_Hairband,Carnation Hairband,5,20,,100,,0,,0,0xFFFFFFFF,63,2,256,,0,1,878,{ bonus bLuk,1; },{},{} 18739,Carnation_Hairband,Carnation Hairband,5,20,,100,,0,,0,0xFFFFFFFF,63,2,256,,0,1,878,{ bonus bLuk,1; },{},{}
18740,Hair_Of_The_Strong,Hair Of The Strong,5,20,,0,,0,,0,0xFFFFFFFF,63,2,1024,,0,0,879,{},{},{} 18740,Hair_Of_The_Strong,Hair Of The Strong,5,20,,0,,0,,0,0xFFFFFFFF,63,2,1024,,0,0,879,{},{},{}
18742,C_MoonStar_Accessory,Moon and Stars,5,20,,0,,0,,0,0xFFFFFFFF,7,2,2048,,0,0,881,{},{ sc_start SC_MOONSTAR,-1,0; },{ sc_end SC_MOONSTAR; } 18742,C_MoonStar_Accessory,Moon and Stars,5,20,,0,,0,,0,0xFFFFFFFF,63,2,2048,,0,0,881,{},{ sc_start SC_MOONSTAR,-1,0; },{ sc_end SC_MOONSTAR; }
18743,Spirit_Of_Chung_E,Spirit Of Chung E,5,20,,0,,0,,0,0xFFFFFFFF,63,2,1024,,0,0,882,{},{},{} 18743,Spirit_Of_Chung_E,Spirit Of Chung E,5,20,,0,,0,,0,0xFFFFFFFF,63,2,1024,,0,0,882,{},{},{}
18744,C_World_Star,Twilight,5,20,,0,,0,,0,0xFFFFFFFF,7,2,2048,,0,0,883,{},{ sc_start SC_SUPER_STAR,-1,0; },{ sc_end SC_SUPER_STAR; } 18744,C_World_Star,Twilight,5,20,,0,,0,,0,0xFFFFFFFF,63,2,2048,,0,0,883,{},{ sc_start SC_SUPER_STAR,-1,0; },{ sc_end SC_SUPER_STAR; }
18745,Choco_Stick_In_Mouth,Choco Stick In Mouth,5,20,,100,,0,,0,0xFFFFFFFF,63,2,1,,10,0,884,{},{},{} 18745,Choco_Stick_In_Mouth,Choco Stick In Mouth,5,20,,100,,0,,0,0xFFFFFFFF,63,2,1,,10,0,884,{},{},{}
18746,Chilly_Breath,Chilly Breath,5,20,,100,,0,,0,0xFFFFFFFF,63,2,1,,10,0,885,{ bonus bInt,1; },{},{} 18746,Chilly_Breath,Chilly Breath,5,20,,100,,0,,0,0xFFFFFFFF,63,2,1,,10,0,885,{ bonus bInt,1; },{},{}
18747,Eyes_Of_Ifrit,Eyes Of Ifrit,5,20,,100,,1,,1,0xFFFFFFFF,63,2,512,,0,0,886,{ bonus bDex,1; },{},{} 18747,Eyes_Of_Ifrit,Eyes Of Ifrit,5,20,,100,,1,,1,0xFFFFFFFF,63,2,512,,0,0,886,{ bonus bDex,1; },{},{}
@ -8544,7 +8544,7 @@
18758,Hat_Of_Scrat,Hat Of Scrat,5,20,,200,,3,,1,0xFFFFFFFF,63,2,256,,0,1,896,{},{},{} 18758,Hat_Of_Scrat,Hat Of Scrat,5,20,,200,,3,,1,0xFFFFFFFF,63,2,256,,0,1,896,{},{},{}
18759,Stretched_Nose_M,Wood Goblin's Nose,5,20,,200,,0,,0,0xFFFFFFFF,63,2,512,,50,0,737,{ bonus bUnbreakableHelm,0; },{},{} 18759,Stretched_Nose_M,Wood Goblin's Nose,5,20,,200,,0,,0,0xFFFFFFFF,63,2,512,,50,0,737,{ bonus bUnbreakableHelm,0; },{},{}
// //
18766,Improved_Helm_of_Angel,Improved Helm of Angel,5,10,,1600,,10,,1,0x7CCFDF80,63,2,256,,99,1,,{ bonus bAgi,1; bonus bLuk,1; bonus bMDef,3; if (getrefine>=7) { bonus bAgi,2; bonus bLuk,2; } if(getrefine()>=9) bonus bAspd,1; },{},{} 18766,Improved_Helm_of_Angel,Improved Helm of Angel,5,10,,1600,,10,,1,0x7CCFDF80,63,2,256,,99,1,,{ bonus bAgi,1; bonus bLuk,1; bonus bMDef,3; if (getrefine()>=7) { bonus bAgi,2; bonus bLuk,2; } if(getrefine()>=9) bonus bAspd,1; },{},{}
18767,Improved_Helm_Of_Sun,Improved Hat of the Sun God,5,10,,2400,,4,,1,0x7CCFDF80,63,2,768,,99,1,,{ bonus bStr,3; bonus bInt,2; bonus bAtk,10; bonus bMatk,10; if(getrefine()>=7){bonus bAtk,15;bonus bMatk,15;} if(getrefine()>=9){bonus bAtk,15;bonus bMatk,15;} },{},{} 18767,Improved_Helm_Of_Sun,Improved Hat of the Sun God,5,10,,2400,,4,,1,0x7CCFDF80,63,2,768,,99,1,,{ bonus bStr,3; bonus bInt,2; bonus bAtk,10; bonus bMatk,10; if(getrefine()>=7){bonus bAtk,15;bonus bMatk,15;} if(getrefine()>=9){bonus bAtk,15;bonus bMatk,15;} },{},{}
// //
18779,RWC_Champ_Crown_First_Place,RWC Champ Crown First Place,5,20,,500,,12,,,0xFFFFFFFF,63,2,256,,1,,902,{ bonus2 bResEff,Eff_Stun,10000; bonus2 bResEff,Eff_Curse,10000; bonus bUnbreakableHelm,0; bonus bAllStats,7; bonus bMdef,5; },{},{} 18779,RWC_Champ_Crown_First_Place,RWC Champ Crown First Place,5,20,,500,,12,,,0xFFFFFFFF,63,2,256,,1,,902,{ bonus2 bResEff,Eff_Stun,10000; bonus2 bResEff,Eff_Curse,10000; bonus bUnbreakableHelm,0; bonus bAllStats,7; bonus bMdef,5; },{},{}

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@ -307,7 +307,7 @@
199,9,6,1,7,0x40,0,1,1,no,0,0x2,0,weapon,0,0x0, NPC_BLOODDRAIN,Sucking Blood 199,9,6,1,7,0x40,0,1,1,no,0,0x2,0,weapon,0,0x0, NPC_BLOODDRAIN,Sucking Blood
200,9,6,1,7,0,0,1,1,no,0,0x2,0,magic,0,0x0, NPC_ENERGYDRAIN,Energy Drain 200,9,6,1,7,0,0,1,1,no,0,0x2,0,magic,0,0x0, NPC_ENERGYDRAIN,Energy Drain
201,0,0,4,0,0x1,0,1,1,no,0,0x2,0,weapon,0,0x0, NPC_KEEPING,Keeping 201,0,0,4,0,0x1,0,1,1,no,0,0x2,0,weapon,0,0x0, NPC_KEEPING,Keeping
202,9,6,1,7,0,0,5,1,no,0,0x2,0,misc,0,0x0, NPC_DARKBREATH,Dark Breath 202,9,6,1,7,0xC0,0,5,1,no,0,0x2,0,misc,0,0x0, NPC_DARKBREATH,Dark Breath
203,9,6,1,7,0x1,0,10,1,no,0,0x2,0,magic,0,0x0, NPC_DARKBLESSING,Dark Blessing 203,9,6,1,7,0x1,0,10,1,no,0,0x2,0,magic,0,0x0, NPC_DARKBLESSING,Dark Blessing
204,0,0,4,0,0x1,0,1,1,no,0,0x2,0,magic,0,0x0, NPC_BARRIER,Barrier 204,0,0,4,0,0x1,0,1,1,no,0,0x2,0,magic,0,0x0, NPC_BARRIER,Barrier
205,0,0,4,0,0x1,0,1,1,no,0,0x2,0,weapon,0,0x0, NPC_DEFENDER,Defender 205,0,0,4,0,0x1,0,1,1,no,0,0x2,0,weapon,0,0x0, NPC_DEFENDER,Defender

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@ -1929,7 +1929,7 @@ morocc,134,111,3 script Bard#3 741,{
mes "There's no reason to be afraid of this riffraff, your Uncle Kino is here, okay?"; mes "There's no reason to be afraid of this riffraff, your Uncle Kino is here, okay?";
} else if (BaseClass == Job_Assassin) { } else if (BaseClass == Job_Assassin) {
mes "There's no reason to be afraid. I know that person looks scary, but you're a good girl, so you'll be okay."; mes "There's no reason to be afraid. I know that person looks scary, but you're a good girl, so you'll be okay.";
} else if (BaeClass == Job_Blacksmith) { } else if (BaseClass == Job_Blacksmith) {
mes "There's no reason to be scared, honey. It's just a Blacksmith."; mes "There's no reason to be scared, honey. It's just a Blacksmith.";
} else { } else {
mes "There's no reason to be scared. See...? That person won't hurt you."; mes "There's no reason to be scared. See...? That person won't hurt you.";

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@ -8560,9 +8560,9 @@ REPLACE INTO `item_db_re` VALUES (18730,'Cryptura_Academy_Hat','Cryptura Academy
REPLACE INTO `item_db_re` VALUES (18737,'Fortier_Mask','Fortier Masque',5,20,NULL,200,NULL,0,NULL,0,0xFFFFFFFF,63,2,512,NULL,'10',0,876,'bonus bUnbreakableHelm,0;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (18737,'Fortier_Mask','Fortier Masque',5,20,NULL,200,NULL,0,NULL,0,0xFFFFFFFF,63,2,512,NULL,'10',0,876,'bonus bUnbreakableHelm,0;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (18739,'Carnation_Hairband','Carnation Hairband',5,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,63,2,256,NULL,'0',1,878,'bonus bLuk,1;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (18739,'Carnation_Hairband','Carnation Hairband',5,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,63,2,256,NULL,'0',1,878,'bonus bLuk,1;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (18740,'Hair_Of_The_Strong','Hair Of The Strong',5,20,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'0',0,879,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (18740,'Hair_Of_The_Strong','Hair Of The Strong',5,20,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'0',0,879,NULL,NULL,NULL);
REPLACE INTO `item_db_re` VALUES (18742,'C_MoonStar_Accessory','Moon and Stars',5,20,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,7,2,2048,NULL,'0',0,881,NULL,'sc_start SC_MOONSTAR,-1,0;','sc_end SC_MOONSTAR;'); REPLACE INTO `item_db_re` VALUES (18742,'C_MoonStar_Accessory','Moon and Stars',5,20,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,2048,NULL,'0',0,881,NULL,'sc_start SC_MOONSTAR,-1,0;','sc_end SC_MOONSTAR;');
REPLACE INTO `item_db_re` VALUES (18743,'Spirit_Of_Chung_E','Spirit Of Chung E',5,20,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'0',0,882,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (18743,'Spirit_Of_Chung_E','Spirit Of Chung E',5,20,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'0',0,882,NULL,NULL,NULL);
REPLACE INTO `item_db_re` VALUES (18744,'C_World_Star','Twilight',5,20,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,7,2,2048,NULL,'0',0,883,NULL,'sc_start SC_SUPER_STAR,-1,0;','sc_end SC_SUPER_STAR;'); REPLACE INTO `item_db_re` VALUES (18744,'C_World_Star','Twilight',5,20,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,2048,NULL,'0',0,883,NULL,'sc_start SC_SUPER_STAR,-1,0;','sc_end SC_SUPER_STAR;');
REPLACE INTO `item_db_re` VALUES (18745,'Choco_Stick_In_Mouth','Choco Stick In Mouth',5,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,63,2,1,NULL,'10',0,884,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (18745,'Choco_Stick_In_Mouth','Choco Stick In Mouth',5,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,63,2,1,NULL,'10',0,884,NULL,NULL,NULL);
REPLACE INTO `item_db_re` VALUES (18746,'Chilly_Breath','Chilly Breath',5,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,63,2,1,NULL,'10',0,885,'bonus bInt,1;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (18746,'Chilly_Breath','Chilly Breath',5,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,63,2,1,NULL,'10',0,885,'bonus bInt,1;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (18747,'Eyes_Of_Ifrit','Eyes Of Ifrit',5,20,NULL,100,NULL,1,NULL,1,0xFFFFFFFF,63,2,512,NULL,'0',0,886,'bonus bDex,1;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (18747,'Eyes_Of_Ifrit','Eyes Of Ifrit',5,20,NULL,100,NULL,1,NULL,1,0xFFFFFFFF,63,2,512,NULL,'0',0,886,'bonus bDex,1;',NULL,NULL);
@ -8575,7 +8575,7 @@ REPLACE INTO `item_db_re` VALUES (18756,'Black_Shiba_Inu_Hat','Black Shiba Inu H
REPLACE INTO `item_db_re` VALUES (18758,'Hat_Of_Scrat','Hat Of Scrat',5,20,NULL,200,NULL,3,NULL,1,0xFFFFFFFF,63,2,256,NULL,'0',1,896,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (18758,'Hat_Of_Scrat','Hat Of Scrat',5,20,NULL,200,NULL,3,NULL,1,0xFFFFFFFF,63,2,256,NULL,'0',1,896,NULL,NULL,NULL);
REPLACE INTO `item_db_re` VALUES (18759,'Stretched_Nose_M','Wood Goblin\'s Nose',5,20,NULL,200,NULL,0,NULL,0,0xFFFFFFFF,63,2,512,NULL,'50',0,737,'bonus bUnbreakableHelm,0;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (18759,'Stretched_Nose_M','Wood Goblin\'s Nose',5,20,NULL,200,NULL,0,NULL,0,0xFFFFFFFF,63,2,512,NULL,'50',0,737,'bonus bUnbreakableHelm,0;',NULL,NULL);
# #
REPLACE INTO `item_db_re` VALUES (18766,'Improved_Helm_of_Angel','Improved Helm of Angel',5,10,NULL,1600,NULL,10,NULL,1,0x7CCFDF80,63,2,256,NULL,'99',1,NULL,'bonus bAgi,1; bonus bLuk,1; bonus bMDef,3; if (getrefine>=7) { bonus bAgi,2; bonus bLuk,2; } if(getrefine()>=9) bonus bAspd,1;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (18766,'Improved_Helm_of_Angel','Improved Helm of Angel',5,10,NULL,1600,NULL,10,NULL,1,0x7CCFDF80,63,2,256,NULL,'99',1,NULL,'bonus bAgi,1; bonus bLuk,1; bonus bMDef,3; if (getrefine()>=7) { bonus bAgi,2; bonus bLuk,2; } if(getrefine()>=9) bonus bAspd,1;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (18767,'Improved_Helm_Of_Sun','Improved Hat of the Sun God',5,10,NULL,2400,NULL,4,NULL,1,0x7CCFDF80,63,2,768,NULL,'99',1,NULL,'bonus bStr,3; bonus bInt,2; bonus bAtk,10; bonus bMatk,10; if(getrefine()>=7){bonus bAtk,15;bonus bMatk,15;} if(getrefine()>=9){bonus bAtk,15;bonus bMatk,15;}',NULL,NULL); REPLACE INTO `item_db_re` VALUES (18767,'Improved_Helm_Of_Sun','Improved Hat of the Sun God',5,10,NULL,2400,NULL,4,NULL,1,0x7CCFDF80,63,2,768,NULL,'99',1,NULL,'bonus bStr,3; bonus bInt,2; bonus bAtk,10; bonus bMatk,10; if(getrefine()>=7){bonus bAtk,15;bonus bMatk,15;} if(getrefine()>=9){bonus bAtk,15;bonus bMatk,15;}',NULL,NULL);
# #
REPLACE INTO `item_db_re` VALUES (18779,'RWC_Champ_Crown_First_Place','RWC Champ Crown First Place',5,20,NULL,500,NULL,12,NULL,NULL,0xFFFFFFFF,63,2,256,NULL,'1',NULL,902,'bonus2 bResEff,Eff_Stun,10000; bonus2 bResEff,Eff_Curse,10000; bonus bUnbreakableHelm,0; bonus bAllStats,7; bonus bMdef,5;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (18779,'RWC_Champ_Crown_First_Place','RWC Champ Crown First Place',5,20,NULL,500,NULL,12,NULL,NULL,0xFFFFFFFF,63,2,256,NULL,'1',NULL,902,'bonus2 bResEff,Eff_Stun,10000; bonus2 bResEff,Eff_Curse,10000; bonus bUnbreakableHelm,0; bonus bAllStats,7; bonus bMdef,5;',NULL,NULL);

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@ -2342,6 +2342,7 @@ REPLACE INTO `mob_db` VALUES (2476,'MG_AMDARAIS','Amdarias','Amdarias',143,32839
#3154,RECON_ROBOT #3154,RECON_ROBOT
#3155,REPAIR_ROBOT #3155,REPAIR_ROBOT
#3156,EXPLORATION_ROVER #3156,EXPLORATION_ROVER
#3166,M_E_DEVILING
# #
#3201,JT_LUCKYCASE #3201,JT_LUCKYCASE
#3202,JT_ORGANIC_JAKK #3202,JT_ORGANIC_JAKK

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@ -37,7 +37,7 @@ Sql* sql_handle = NULL;
int char_server_port = 3306; int char_server_port = 3306;
char char_server_ip[32] = "127.0.0.1"; char char_server_ip[32] = "127.0.0.1";
char char_server_id[32] = "ragnarok"; char char_server_id[32] = "ragnarok";
char char_server_pw[32] = "ragnarok"; char char_server_pw[32] = ""; // Allow user to send empty password (bugreport:7787)
char char_server_db[32] = "ragnarok"; char char_server_db[32] = "ragnarok";
char default_codepage[32] = ""; //Feature by irmin. char default_codepage[32] = ""; //Feature by irmin.

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@ -407,6 +407,8 @@ struct mmo_charstatus {
// Char server addon system // Char server addon system
unsigned int character_moves; unsigned int character_moves;
bool cashshop_sent; // Whether the player has received the CashShop list
}; };
typedef enum mail_status { typedef enum mail_status {

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@ -23,7 +23,7 @@ typedef struct AccountDB_SQL
Sql* accounts; // SQL accounts storage Sql* accounts; // SQL accounts storage
// global sql settings // global sql settings
char global_db_hostname[32]; char global_db_hostname[64]; // Doubled for long hostnames (bugreport:8003)
uint16 global_db_port; uint16 global_db_port;
char global_db_username[32]; char global_db_username[32];
char global_db_password[32]; char global_db_password[32];

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@ -2103,9 +2103,10 @@ ACMD_FUNC(refine)
refine = cap_value(refine, -MAX_REFINE, MAX_REFINE); refine = cap_value(refine, -MAX_REFINE, MAX_REFINE);
count = 0; count = 0;
for (j = 0; j < EQI_MAX-1; j++) { for (j = 0; j < EQI_MAX; j++) {
if ((i = sd->equip_index[j]) < 0) if ((i = sd->equip_index[j]) < 0)
continue; continue;
if(j == EQI_AMMO) continue;
if(j == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == i) if(j == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == i)
continue; continue;
if(j == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == i) if(j == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == i)

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@ -4694,7 +4694,9 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src, struct bl
case KO_HAPPOKUNAI: case KO_HAPPOKUNAI:
break; break;
default: default:
wd.damage += battle_calc_cardfix(BF_WEAPON, src, target, battle_skill_get_damage_properties(skill_id, wd.miscflag), right_element, left_element, wd.damage, is_attack_left_handed(src, skill_id), wd.flag); wd.damage += battle_calc_cardfix(BF_WEAPON, src, target, battle_skill_get_damage_properties(skill_id, wd.miscflag), right_element, left_element, wd.damage, 0, wd.flag);
if(is_attack_left_handed(src, skill_id))
wd.damage2 += battle_calc_cardfix(BF_WEAPON, src, target, battle_skill_get_damage_properties(skill_id, wd.miscflag), right_element, left_element, wd.damage2, 1, wd.flag);
break; break;
} }
} }
@ -5551,8 +5553,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
md.damage=3; md.damage=3;
break; break;
case NPC_DARKBREATH: case NPC_DARKBREATH:
md.damage = 500 + (skill_lv-1)*1000 + rnd()%1000; md.damage = tstatus->max_hp * (skill_lv * 10) / 100;
if(md.damage > 9999) md.damage = 9999;
break; break;
case PA_PRESSURE: case PA_PRESSURE:
md.damage=500+300*skill_lv; md.damage=500+300*skill_lv;
@ -7262,6 +7263,7 @@ static const struct _battle_data {
{ "emblem_woe_change", &battle_config.emblem_woe_change, 0, 0, 1, }, { "emblem_woe_change", &battle_config.emblem_woe_change, 0, 0, 1, },
{ "emblem_transparency_limit", &battle_config.emblem_transparency_limit, 80, 0, 100, }, { "emblem_transparency_limit", &battle_config.emblem_transparency_limit, 80, 0, 100, },
{ "discount_item_point_shop", &battle_config.discount_item_point_shop, 0, 0, 3, }, { "discount_item_point_shop", &battle_config.discount_item_point_shop, 0, 0, 3, },
{ "update_enemy_position", &battle_config.update_enemy_position, 0, 0, 1, },
}; };
#ifndef STATS_OPT_OUT #ifndef STATS_OPT_OUT
/** /**

View File

@ -513,6 +513,7 @@ extern struct Battle_Config
int emblem_woe_change; int emblem_woe_change;
int emblem_transparency_limit; int emblem_transparency_limit;
int discount_item_point_shop; int discount_item_point_shop;
int update_enemy_position;
} battle_config; } battle_config;
void do_init_battle(void); void do_init_battle(void);

View File

@ -326,7 +326,8 @@ static int clif_send_sub(struct block_list *bl, va_list ap)
return 0; return 0;
/* unless visible, hold it here */ /* unless visible, hold it here */
if (clif_ally_only && !sd->special_state.intravision && battle_check_target(src_bl,&sd->bl,BCT_ENEMY) > 0) if (!battle_config.update_enemy_position && clif_ally_only && !sd->special_state.intravision &&
!sd->sc.data[SC_INTRAVISION] && battle_check_target(src_bl,&sd->bl,BCT_ENEMY) > 0)
return 0; return 0;
WFIFOHEAD(fd, len); WFIFOHEAD(fd, len);
@ -1918,6 +1919,22 @@ void clif_scriptclose(struct map_session_data *sd, int npcid)
WFIFOSET(fd,packet_len(0xb6)); WFIFOSET(fd,packet_len(0xb6));
} }
/// [Ind/Hercules]
/// Close script when player is idle
/// 08d6 <npc id>.L
void clif_scriptclear(struct map_session_data *sd, int npcid)
{
int fd;
nullpo_retv(sd);
fd=sd->fd;
WFIFOHEAD(fd, packet_len(0x8d6));
WFIFOW(fd,0)=0x8d6;
WFIFOL(fd,2)=npcid;
WFIFOSET(fd,packet_len(0x8d6));
}
/*========================================== /*==========================================
* *
*------------------------------------------*/ *------------------------------------------*/
@ -2485,10 +2502,12 @@ void clif_equiplist(struct map_session_data *sd)
void clif_storagelist(struct map_session_data* sd, struct item* items, int items_length) void clif_storagelist(struct map_session_data* sd, struct item* items, int items_length)
{ {
static const int client_buf = 0x5000; // Max buffer to send
struct item_data *id; struct item_data *id;
int i,n,ne; int i,n,ne,nn;
unsigned char *buf; unsigned char *buf;
unsigned char *bufe; unsigned char *bufe;
unsigned char *bufn;
#if PACKETVER < 5 #if PACKETVER < 5
const int s = 10; //Entry size.normal item const int s = 10; //Entry size.normal item
const int sidx=4; //start itemlist idx const int sidx=4; //start itemlist idx
@ -2533,33 +2552,39 @@ void clif_storagelist(struct map_session_data* sd, struct item* items, int items
n++; n++;
} }
} }
if( n ) for (i = 0; i < n;) // Loop through non-equipable items
{ {
nn = n - i < (client_buf - 4)/s ? n - i : (client_buf - 4)/s; // Split up non-equipable items
bufn = buf + i*s; // Update buffer to new index range
i += nn;
#if PACKETVER < 5 #if PACKETVER < 5
WBUFW(buf,0)=0xa5; WBUFW(bufn,0)=0xa5;
#elif PACKETVER < 20080102 #elif PACKETVER < 20080102
WBUFW(buf,0)=0x1f0; WBUFW(bufn,0)=0x1f0;
#elif PACKETVER < 20120925 #elif PACKETVER < 20120925
WBUFW(buf,0)=0x2ea; WBUFW(bufn,0)=0x2ea;
#else #else
WBUFW(buf,0)=0x995; WBUFW(bufn,0)=0x995;
memset((char*)WBUFP(buf,4),0,24); //storename memset((char*)WBUFP(buf,4),0,24); //storename
#endif #endif
WBUFW(buf,2)=n*s+sidx; WBUFW(bufn,2)=4+nn*s;
clif_send(buf, WBUFW(buf,2), &sd->bl, SELF); clif_send(bufn, WBUFW(bufn,2), &sd->bl, SELF);
} }
if( ne ) for (i = 0; i < ne;) // Loop through equipable items
{ {
nn = ne - i < (client_buf - 4)/se ? ne - i : (client_buf - 4)/se; // Split up equipable items
bufn = bufe + i*se; // Update buffer to new index range
i += nn;
#if PACKETVER < 20071002 #if PACKETVER < 20071002
WBUFW(bufe,0)=0xa6; WBUFW(bufn,0)=0xa6;
#elif PACKETVER < 20120925 #elif PACKETVER < 20120925
WBUFW(bufe,0)=0x2d1; WBUFW(bufn,0)=0x2d1;
#else #else
WBUFW(bufe,0)=0x996; WBUFW(bufn,0)=0x996;
memset((char*)WBUFP(bufe,4),0,24); //storename memset((char*)WBUFP(bufn,4),0,24); //storename
#endif #endif
WBUFW(bufe,2)=ne*se+sidxe; WBUFW(bufn,2)=4+nn*se;
clif_send(bufe, WBUFW(bufe,2), &sd->bl, SELF); clif_send(bufn, WBUFW(bufn,2), &sd->bl, SELF);
} }
if( buf ) aFree(buf); if( buf ) aFree(buf);
@ -14801,7 +14826,7 @@ void clif_cashshop_list( int fd ){
int tab; int tab;
for( tab = CASHSHOP_TAB_NEW; tab < CASHSHOP_TAB_SEARCH; tab++ ){ for( tab = CASHSHOP_TAB_NEW; tab < CASHSHOP_TAB_SEARCH; tab++ ){
int length = 8 + cash_shop_items->count * 6; int length = 8 + cash_shop_items[tab].count * 6;
int i, offset; int i, offset;
WFIFOHEAD( fd, length ); WFIFOHEAD( fd, length );
@ -14820,7 +14845,10 @@ void clif_cashshop_list( int fd ){
} }
void clif_parse_cashshop_list_request( int fd, struct map_session_data* sd ){ void clif_parse_cashshop_list_request( int fd, struct map_session_data* sd ){
if( !sd->status.cashshop_sent ) {
clif_cashshop_list( fd ); clif_cashshop_list( fd );
sd->status.cashshop_sent = true;
}
} }
/// List of items offered in a cash shop (ZC_PC_CASH_POINT_ITEMLIST). /// List of items offered in a cash shop (ZC_PC_CASH_POINT_ITEMLIST).
/// 0287 <packet len>.W <cash point>.L { <sell price>.L <discount price>.L <item type>.B <name id>.W }* /// 0287 <packet len>.W <cash point>.L { <sell price>.L <discount price>.L <item type>.B <name id>.W }*
@ -17529,7 +17557,7 @@ void packetdb_readdb(void)
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
//#0x08C0 //#0x08C0
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10,
9, 7, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 7, 10, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
//#0x0900 //#0x0900

View File

@ -392,6 +392,7 @@ void clif_selllist(struct map_session_data *sd); //self
void clif_scriptmes(struct map_session_data *sd, int npcid, const char *mes); //self void clif_scriptmes(struct map_session_data *sd, int npcid, const char *mes); //self
void clif_scriptnext(struct map_session_data *sd,int npcid); //self void clif_scriptnext(struct map_session_data *sd,int npcid); //self
void clif_scriptclose(struct map_session_data *sd, int npcid); //self void clif_scriptclose(struct map_session_data *sd, int npcid); //self
void clif_scriptclear(struct map_session_data *sd, int npcid); //self
void clif_scriptmenu(struct map_session_data* sd, int npcid, const char* mes); //self void clif_scriptmenu(struct map_session_data* sd, int npcid, const char* mes); //self
void clif_scriptinput(struct map_session_data *sd, int npcid); //self void clif_scriptinput(struct map_session_data *sd, int npcid); //self
void clif_scriptinputstr(struct map_session_data *sd, int npcid); // self void clif_scriptinputstr(struct map_session_data *sd, int npcid); // self

View File

@ -2598,7 +2598,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
else if( sd->avail_quests ) else if( sd->avail_quests )
quest_update_objective(sd, md->class_); quest_update_objective(sd, md->class_);
if( sd->md && src && src->type != BL_HOM && mob_db(md->class_)->lv > sd->status.base_level/2 ) if( sd->md && src && src->type == BL_MER && mob_db(md->class_)->lv > sd->status.base_level/2 )
mercenary_kills(sd->md); mercenary_kills(sd->md);
} }

View File

@ -1141,6 +1141,9 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim
} }
#endif #endif
// Player has not yet received the CashShop list
sd->status.cashshop_sent = false;
// Request all registries (auth is considered completed whence they arrive) // Request all registries (auth is considered completed whence they arrive)
intif_request_registry(sd,7); intif_request_registry(sd,7);
return true; return true;
@ -1976,8 +1979,8 @@ int pc_delautobonus(struct map_session_data* sd, struct s_autobonus *autobonus,c
if( autobonus[i].bonus_script ) if( autobonus[i].bonus_script )
{ {
int j; int j;
ARR_FIND( 0, EQI_MAX-1, j, sd->equip_index[j] >= 0 && sd->status.inventory[sd->equip_index[j]].equip == autobonus[i].pos ); ARR_FIND( 0, EQI_MAX, j, sd->equip_index[j] >= 0 && sd->status.inventory[sd->equip_index[j]].equip == autobonus[i].pos );
if( j < EQI_MAX-1 ) if( j < EQI_MAX )
script_run_autobonus(autobonus[i].bonus_script,sd->bl.id,sd->equip_index[j]); script_run_autobonus(autobonus[i].bonus_script,sd->bl.id,sd->equip_index[j]);
} }
continue; continue;
@ -2007,8 +2010,8 @@ int pc_exeautobonus(struct map_session_data *sd,struct s_autobonus *autobonus)
if( autobonus->other_script ) if( autobonus->other_script )
{ {
int j; int j;
ARR_FIND( 0, EQI_MAX-1, j, sd->equip_index[j] >= 0 && sd->status.inventory[sd->equip_index[j]].equip == autobonus->pos ); ARR_FIND( 0, EQI_MAX, j, sd->equip_index[j] >= 0 && sd->status.inventory[sd->equip_index[j]].equip == autobonus->pos );
if( j < EQI_MAX-1 ) if( j < EQI_MAX )
script_run_autobonus(autobonus->other_script,sd->bl.id,sd->equip_index[j]); script_run_autobonus(autobonus->other_script,sd->bl.id,sd->equip_index[j]);
} }
@ -6747,6 +6750,7 @@ void pc_close_npc(struct map_session_data *sd,int flag)
sd->npc_idle_timer = INVALID_TIMER; sd->npc_idle_timer = INVALID_TIMER;
#endif #endif
clif_scriptclose(sd,sd->npc_id); clif_scriptclose(sd,sd->npc_id);
clif_scriptclear(sd,sd->npc_id); // [Ind/Hercules]
if(sd->st && sd->st->state == END ) {// free attached scripts that are waiting if(sd->st && sd->st->state == END ) {// free attached scripts that are waiting
script_free_state(sd->st); script_free_state(sd->st);
sd->st = NULL; sd->st = NULL;
@ -7932,9 +7936,6 @@ int pc_setcart(struct map_session_data *sd,int type) {
if( pc_checkskill(sd,MC_PUSHCART) <= 0 && type != 0 ) if( pc_checkskill(sd,MC_PUSHCART) <= 0 && type != 0 )
return 1;// Push cart is required return 1;// Push cart is required
if( type == 0 && pc_iscarton(sd) )
status_change_end(&sd->bl,SC_GN_CARTBOOST,INVALID_TIMER);
#ifdef NEW_CARTS #ifdef NEW_CARTS
switch( type ) { switch( type ) {

View File

@ -6103,7 +6103,7 @@ BUILDIN_FUNC(countitem)
} }
data = script_getdata(st,2); data = script_getdata(st,2);
get_val(st, data); // convert into value in case of a variable get_val(st, data); // Convert into value in case of a variable
if( data_isstring(data) ) // item name if( data_isstring(data) ) // item name
id = itemdb_searchname(conv_str(st, data)); id = itemdb_searchname(conv_str(st, data));
@ -6220,7 +6220,7 @@ BUILDIN_FUNC(checkweight)
for(i=2; i<nbargs; i=i+2) { for(i=2; i<nbargs; i=i+2) {
data = script_getdata(st,i); data = script_getdata(st,i);
get_val(st, data); // convert into value in case of a variable get_val(st, data); // Convert into value in case of a variable
if( data_isstring(data) ) // item name if( data_isstring(data) ) // item name
id = itemdb_searchname(conv_str(st, data)); id = itemdb_searchname(conv_str(st, data));
else // item id else // item id
@ -7878,6 +7878,7 @@ BUILDIN_FUNC(bonus)
int val4 = 0; int val4 = 0;
int val5 = 0; int val5 = 0;
TBL_PC* sd; TBL_PC* sd;
struct script_data *data;
sd = script_rid2sd(st); sd = script_rid2sd(st);
if( sd == NULL ) if( sd == NULL )
@ -7902,7 +7903,9 @@ BUILDIN_FUNC(bonus)
case SP_FIXCASTRATE: case SP_FIXCASTRATE:
case SP_SKILL_USE_SP: case SP_SKILL_USE_SP:
// these bonuses support skill names // these bonuses support skill names
val1 = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) ); data = script_getdata(st, 3);
get_val(st, data); // Convert into value in case of a variable
val1 = ( data_isstring(data) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) );
break; break;
default: default:
val1 = script_getnum(st,3); val1 = script_getnum(st,3);
@ -7923,7 +7926,9 @@ BUILDIN_FUNC(bonus)
pc_bonus3(sd, type, val1, val2, val3); pc_bonus3(sd, type, val1, val2, val3);
break; break;
case 4: case 4:
if( type == SP_AUTOSPELL_ONSKILL && script_isstring(st,4) ) data = script_getdata(st, 4);
get_val(st, data); // Convert into value in case of a variable
if( type == SP_AUTOSPELL_ONSKILL && data_isstring(data) )
val2 = skill_name2id(script_getstr(st,4)); // 2nd value can be skill name val2 = skill_name2id(script_getstr(st,4)); // 2nd value can be skill name
else else
val2 = script_getnum(st,4); val2 = script_getnum(st,4);
@ -7933,7 +7938,9 @@ BUILDIN_FUNC(bonus)
pc_bonus4(sd, type, val1, val2, val3, val4); pc_bonus4(sd, type, val1, val2, val3, val4);
break; break;
case 5: case 5:
if( type == SP_AUTOSPELL_ONSKILL && script_isstring(st,4) ) data = script_getdata(st, 4);
get_val(st, data); // Convert into value in case of a variable
if( type == SP_AUTOSPELL_ONSKILL && data_isstring(data) )
val2 = skill_name2id(script_getstr(st,4)); // 2nd value can be skill name val2 = skill_name2id(script_getstr(st,4)); // 2nd value can be skill name
else else
val2 = script_getnum(st,4); val2 = script_getnum(st,4);
@ -8031,6 +8038,7 @@ BUILDIN_FUNC(autobonus3)
short rate,atk_type; short rate,atk_type;
TBL_PC* sd; TBL_PC* sd;
const char *bonus_script, *other_script = NULL; const char *bonus_script, *other_script = NULL;
struct script_data *data;
sd = script_rid2sd(st); sd = script_rid2sd(st);
if( sd == NULL ) if( sd == NULL )
@ -8041,7 +8049,9 @@ BUILDIN_FUNC(autobonus3)
rate = script_getnum(st,3); rate = script_getnum(st,3);
dur = script_getnum(st,4); dur = script_getnum(st,4);
atk_type = ( script_isstring(st,5) ? skill_name2id(script_getstr(st,5)) : script_getnum(st,5) ); data = script_getdata(st, 5);
get_val(st, data); // Convert into value in case of a variable
atk_type = ( data_isstring(data) ? skill_name2id(script_getstr(st,5)) : script_getnum(st,5) );
bonus_script = script_getstr(st,2); bonus_script = script_getstr(st,2);
if( !rate || !dur || !atk_type || !bonus_script ) if( !rate || !dur || !atk_type || !bonus_script )
return 0; return 0;
@ -8076,12 +8086,15 @@ BUILDIN_FUNC(skill)
int level; int level;
int flag = 1; int flag = 1;
TBL_PC* sd; TBL_PC* sd;
struct script_data *data;
sd = script_rid2sd(st); sd = script_rid2sd(st);
if( sd == NULL ) if( sd == NULL )
return 0;// no player attached, report source return 0;// no player attached, report source
id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); data = script_getdata(st, 2);
get_val(st, data); // Convert into value in case of a variable
id = ( data_isstring(data) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
level = script_getnum(st,3); level = script_getnum(st,3);
if( script_hasdata(st,4) ) if( script_hasdata(st,4) )
flag = script_getnum(st,4); flag = script_getnum(st,4);
@ -8105,12 +8118,15 @@ BUILDIN_FUNC(addtoskill)
int level; int level;
int flag = 2; int flag = 2;
TBL_PC* sd; TBL_PC* sd;
struct script_data *data;
sd = script_rid2sd(st); sd = script_rid2sd(st);
if( sd == NULL ) if( sd == NULL )
return 0;// no player attached, report source return 0;// no player attached, report source
id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); data = script_getdata(st, 2);
get_val(st, data); // Convert into value in case of a variable
id = ( data_isstring(data) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
level = script_getnum(st,3); level = script_getnum(st,3);
if( script_hasdata(st,4) ) if( script_hasdata(st,4) )
flag = script_getnum(st,4); flag = script_getnum(st,4);
@ -8129,12 +8145,15 @@ BUILDIN_FUNC(guildskill)
int level; int level;
TBL_PC* sd; TBL_PC* sd;
int i; int i;
struct script_data *data;
sd = script_rid2sd(st); sd = script_rid2sd(st);
if( sd == NULL ) if( sd == NULL )
return 0;// no player attached, report source return 0;// no player attached, report source
id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); data = script_getdata(st, 2);
get_val(st, data); // Convert into value in case of a variable
id = ( data_isstring(data) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
level = script_getnum(st,3); level = script_getnum(st,3);
for( i=0; i < level; i++ ) for( i=0; i < level; i++ )
guild_skillup(sd, id); guild_skillup(sd, id);
@ -8150,12 +8169,15 @@ BUILDIN_FUNC(getskilllv)
{ {
int id; int id;
TBL_PC* sd; TBL_PC* sd;
struct script_data *data;
sd = script_rid2sd(st); sd = script_rid2sd(st);
if( sd == NULL ) if( sd == NULL )
return 0;// no player attached, report source return 0;// no player attached, report source
id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); data = script_getdata(st, 2);
get_val(st, data); // Convert into value in case of a variable
id = ( data_isstring(data) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
script_pushint(st, pc_checkskill(sd,id)); script_pushint(st, pc_checkskill(sd,id));
return SCRIPT_CMD_SUCCESS; return SCRIPT_CMD_SUCCESS;
@ -8170,9 +8192,12 @@ BUILDIN_FUNC(getgdskilllv)
int guild_id; int guild_id;
uint16 skill_id; uint16 skill_id;
struct guild* g; struct guild* g;
struct script_data *data;
guild_id = script_getnum(st,2); guild_id = script_getnum(st,2);
skill_id = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) ); data = script_getdata(st, 3);
get_val(st, data); // Convert into value in case of a variable
skill_id = ( data_isstring(data) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) );
g = guild_search(guild_id); g = guild_search(guild_id);
if( g == NULL ) if( g == NULL )
script_pushint(st, -1); script_pushint(st, -1);
@ -8702,12 +8727,15 @@ BUILDIN_FUNC(itemskill)
int id; int id;
int lv; int lv;
TBL_PC* sd; TBL_PC* sd;
struct script_data *data;
sd = script_rid2sd(st); sd = script_rid2sd(st);
if( sd == NULL || sd->ud.skilltimer != INVALID_TIMER ) if( sd == NULL || sd->ud.skilltimer != INVALID_TIMER )
return 0; return 0;
id = ( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); data = script_getdata(st, 2);
get_val(st, data); // Convert into value in case of a variable
id = ( data_isstring(data) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
lv = script_getnum(st,3); lv = script_getnum(st,3);
sd->skillitem=id; sd->skillitem=id;
@ -12599,6 +12627,7 @@ BUILDIN_FUNC(petheal)
BUILDIN_FUNC(petskillattack) BUILDIN_FUNC(petskillattack)
{ {
struct pet_data *pd; struct pet_data *pd;
struct script_data *data;
TBL_PC *sd=script_rid2sd(st); TBL_PC *sd=script_rid2sd(st);
if(sd==NULL || sd->pd==NULL) if(sd==NULL || sd->pd==NULL)
@ -12608,7 +12637,9 @@ BUILDIN_FUNC(petskillattack)
if (pd->a_skill == NULL) if (pd->a_skill == NULL)
pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack)); pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack));
pd->a_skill->id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); data = script_getdata(st, 2);
get_val(st, data); // Convert into value in case of a variable
pd->a_skill->id=( data_isstring(data) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
pd->a_skill->lv=script_getnum(st,3); pd->a_skill->lv=script_getnum(st,3);
pd->a_skill->div_ = 0; pd->a_skill->div_ = 0;
pd->a_skill->rate=script_getnum(st,4); pd->a_skill->rate=script_getnum(st,4);
@ -12624,6 +12655,7 @@ BUILDIN_FUNC(petskillattack)
BUILDIN_FUNC(petskillattack2) BUILDIN_FUNC(petskillattack2)
{ {
struct pet_data *pd; struct pet_data *pd;
struct script_data *data;
TBL_PC *sd=script_rid2sd(st); TBL_PC *sd=script_rid2sd(st);
if(sd==NULL || sd->pd==NULL) if(sd==NULL || sd->pd==NULL)
@ -12633,7 +12665,9 @@ BUILDIN_FUNC(petskillattack2)
if (pd->a_skill == NULL) if (pd->a_skill == NULL)
pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack)); pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack));
pd->a_skill->id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); data = script_getdata(st, 2);
get_val(st, data); // Convert into value in case of a variable
pd->a_skill->id=( data_isstring(data) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
pd->a_skill->lv=script_getnum(st,3); pd->a_skill->lv=script_getnum(st,3);
pd->a_skill->div_ = script_getnum(st,4); pd->a_skill->div_ = script_getnum(st,4);
pd->a_skill->rate=script_getnum(st,5); pd->a_skill->rate=script_getnum(st,5);
@ -12649,6 +12683,7 @@ BUILDIN_FUNC(petskillattack2)
BUILDIN_FUNC(petskillsupport) BUILDIN_FUNC(petskillsupport)
{ {
struct pet_data *pd; struct pet_data *pd;
struct script_data *data;
TBL_PC *sd=script_rid2sd(st); TBL_PC *sd=script_rid2sd(st);
if(sd==NULL || sd->pd==NULL) if(sd==NULL || sd->pd==NULL)
@ -12667,7 +12702,9 @@ BUILDIN_FUNC(petskillsupport)
} else //init memory } else //init memory
pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support)); pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support));
pd->s_skill->id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); data = script_getdata(st, 2);
get_val(st, data); // Convert into value in case of a variable
pd->s_skill->id=( data_isstring(data) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
pd->s_skill->lv=script_getnum(st,3); pd->s_skill->lv=script_getnum(st,3);
pd->s_skill->delay=script_getnum(st,4); pd->s_skill->delay=script_getnum(st,4);
pd->s_skill->hp=script_getnum(st,5); pd->s_skill->hp=script_getnum(st,5);
@ -12689,9 +12726,12 @@ BUILDIN_FUNC(petskillsupport)
BUILDIN_FUNC(skilleffect) BUILDIN_FUNC(skilleffect)
{ {
TBL_PC *sd; TBL_PC *sd;
uint16 skill_id, skill_lv;
struct script_data *data = script_getdata(st, 2);
uint16 skill_id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); get_val(st, data); // Convert into value in case of a variable
uint16 skill_lv=script_getnum(st,3); skill_id=( data_isstring(data) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
skill_lv=script_getnum(st,3);
sd=script_rid2sd(st); sd=script_rid2sd(st);
clif_skill_nodamage(&sd->bl,&sd->bl,skill_id,skill_lv,1); clif_skill_nodamage(&sd->bl,&sd->bl,skill_id,skill_lv,1);
@ -12706,11 +12746,15 @@ BUILDIN_FUNC(skilleffect)
BUILDIN_FUNC(npcskilleffect) BUILDIN_FUNC(npcskilleffect)
{ {
struct block_list *bl= map_id2bl(st->oid); struct block_list *bl= map_id2bl(st->oid);
uint16 skill_id, skill_lv;
int x, y;
struct script_data *data = script_getdata(st, 2);
uint16 skill_id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) ); get_val(st, data); // Convert into value in case of a variable
uint16 skill_lv=script_getnum(st,3); skill_id=( data_isstring(data) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
int x=script_getnum(st,4); skill_lv=script_getnum(st,3);
int y=script_getnum(st,5); x=script_getnum(st,4);
y=script_getnum(st,5);
if (bl) if (bl)
clif_skill_poseffect(bl,skill_id,skill_lv,x,y,gettick()); clif_skill_poseffect(bl,skill_id,skill_lv,x,y,gettick());
@ -12955,7 +12999,10 @@ BUILDIN_FUNC(recovery)
case 4: case 4:
{ {
struct s_mapiterator *iter; struct s_mapiterator *iter;
if(script_hasdata(st,3) && !script_isstring(st,3)) struct script_data *data = script_getdata(st, 3);
get_val(st, data); // Convert into value in case of a variable
if(script_hasdata(st,3) && !data_isstring(data))
revive = script_getnum(st,3); // recovery 4,<revive_flag>; revive = script_getnum(st,3); // recovery 4,<revive_flag>;
iter = mapit_getallusers(); iter = mapit_getallusers();
for (sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter)) { for (sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter)) {
@ -14517,7 +14564,10 @@ BUILDIN_FUNC(replacestr)
} }
if(script_hasdata(st, 5)) { if(script_hasdata(st, 5)) {
if( !script_isstring(st,5) ) struct script_data *data = script_getdata(st, 5);
get_val(st, data); // Convert into value in case of a variable
if( !data_isstring(data) )
usecase = script_getnum(st, 5) != 0; usecase = script_getnum(st, 5) != 0;
else { else {
ShowError("script:replacestr: Invalid usecase value. Expected int got string\n"); ShowError("script:replacestr: Invalid usecase value. Expected int got string\n");
@ -14598,7 +14648,11 @@ BUILDIN_FUNC(countstr)
} }
if(script_hasdata(st, 4)) { if(script_hasdata(st, 4)) {
if( !script_isstring(st,4) ) struct script_data *data;
data = script_getdata(st, 4);
get_val(st, data); // Convert into value in case of a variable
if( !data_isstring(data) )
usecase = script_getnum(st, 4) != 0; usecase = script_getnum(st, 4) != 0;
else { else {
ShowError("script:countstr: Invalid usecase value. Expected int got string\n"); ShowError("script:countstr: Invalid usecase value. Expected int got string\n");
@ -15167,9 +15221,12 @@ BUILDIN_FUNC(setitemscript)
BUILDIN_FUNC(addmonsterdrop) BUILDIN_FUNC(addmonsterdrop)
{ {
struct mob_db *mob; struct mob_db *mob;
struct script_data *data;
int item_id,rate,i,c = 0; int item_id,rate,i,c = 0;
if(script_isstring(st,2)) data = script_getdata(st, 2);
get_val(st, data); // Convert into value in case of a variable
if(data_isstring(data))
mob = mob_db(mobdb_searchname(script_getstr(st,2))); mob = mob_db(mobdb_searchname(script_getstr(st,2)));
else else
mob = mob_db(script_getnum(st,2)); mob = mob_db(script_getnum(st,2));
@ -15219,9 +15276,12 @@ BUILDIN_FUNC(addmonsterdrop)
BUILDIN_FUNC(delmonsterdrop) BUILDIN_FUNC(delmonsterdrop)
{ {
struct mob_db *mob; struct mob_db *mob;
struct script_data *data;
int item_id,i; int item_id,i;
if(script_isstring(st,2)) data = script_getdata(st, 2);
get_val(st, data); // Convert into value in case of a variable
if(data_isstring(data))
mob = mob_db(mobdb_searchname(script_getstr(st,2))); mob = mob_db(mobdb_searchname(script_getstr(st,2)));
else else
mob = mob_db(script_getnum(st,2)); mob = mob_db(script_getnum(st,2));
@ -15764,9 +15824,12 @@ BUILDIN_FUNC(unitskilluseid)
uint16 skill_lv; uint16 skill_lv;
int target_id; int target_id;
struct block_list* bl; struct block_list* bl;
struct script_data *data;
unit_id = script_getnum(st,2); unit_id = script_getnum(st,2);
skill_id = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) ); data = script_getdata(st, 3);
get_val(st, data); // Convert into value in case of a variable
skill_id = ( data_isstring(data) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) );
skill_lv = script_getnum(st,4); skill_lv = script_getnum(st,4);
target_id = ( script_hasdata(st,5) ? script_getnum(st,5) : unit_id ); target_id = ( script_hasdata(st,5) ? script_getnum(st,5) : unit_id );
@ -15789,9 +15852,12 @@ BUILDIN_FUNC(unitskillusepos)
int skill_x; int skill_x;
int skill_y; int skill_y;
struct block_list* bl; struct block_list* bl;
struct script_data *data;
unit_id = script_getnum(st,2); unit_id = script_getnum(st,2);
skill_id = ( script_isstring(st,3) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) ); data = script_getdata(st, 3);
get_val(st, data); // Convert into value in case of a variable
skill_id = ( data_isstring(data) ? skill_name2id(script_getstr(st,3)) : script_getnum(st,3) );
skill_lv = script_getnum(st,4); skill_lv = script_getnum(st,4);
skill_x = script_getnum(st,5); skill_x = script_getnum(st,5);
skill_y = script_getnum(st,6); skill_y = script_getnum(st,6);
@ -16921,6 +16987,7 @@ static int buildin_mobuseskill_sub(struct block_list *bl,va_list ap)
BUILDIN_FUNC(areamobuseskill) BUILDIN_FUNC(areamobuseskill)
{ {
struct block_list center; struct block_list center;
struct script_data *data;
int16 m; int16 m;
int range,mobid,skill_id,skill_lv,casttime,emotion,target,cancel; int range,mobid,skill_id,skill_lv,casttime,emotion,target,cancel;
@ -16934,7 +17001,9 @@ BUILDIN_FUNC(areamobuseskill)
center.y = script_getnum(st,4); center.y = script_getnum(st,4);
range = script_getnum(st,5); range = script_getnum(st,5);
mobid = script_getnum(st,6); mobid = script_getnum(st,6);
skill_id = ( script_isstring(st,7) ? skill_name2id(script_getstr(st,7)) : script_getnum(st,7) ); data = script_getdata(st, 7);
get_val(st, data); // Convert into value in case of a variable
skill_id = ( data_isstring(data) ? skill_name2id(script_getstr(st,7)) : script_getnum(st,7) );
if( (skill_lv = script_getnum(st,8)) > battle_config.mob_max_skilllvl ) if( (skill_lv = script_getnum(st,8)) > battle_config.mob_max_skilllvl )
skill_lv = battle_config.mob_max_skilllvl; skill_lv = battle_config.mob_max_skilllvl;
@ -17218,9 +17287,13 @@ BUILDIN_FUNC(getcharip)
/* check if a character name is specified */ /* check if a character name is specified */
if( script_hasdata(st, 2) ) if( script_hasdata(st, 2) )
{ {
if (script_isstring(st, 2)) struct script_data *data;
data = script_getdata(st, 2);
get_val(st, data); // Convert into value in case of a variable
if (data_isstring(data))
sd = map_nick2sd(script_getstr(st, 2)); sd = map_nick2sd(script_getstr(st, 2));
else if (script_isint(st, 2) || script_getnum(st, 2)) else if (data_isint(data) || script_getnum(st, 2))
{ {
int id = 0; int id = 0;
id = script_getnum(st, 2); id = script_getnum(st, 2);
@ -17527,8 +17600,11 @@ BUILDIN_FUNC(npcskill)
unsigned int npc_level; unsigned int npc_level;
struct npc_data *nd; struct npc_data *nd;
struct map_session_data *sd; struct map_session_data *sd;
struct script_data *data;
skill_id = script_isstring(st, 2) ? skill_name2id(script_getstr(st, 2)) : script_getnum(st, 2); data = script_getdata(st, 2);
get_val(st, data); // Convert into value in case of a variable
skill_id = data_isstring(data) ? skill_name2id(script_getstr(st, 2)) : script_getnum(st, 2);
skill_level = script_getnum(st, 3); skill_level = script_getnum(st, 3);
stat_point = script_getnum(st, 4); stat_point = script_getnum(st, 4);
npc_level = script_getnum(st, 5); npc_level = script_getnum(st, 5);
@ -18041,11 +18117,14 @@ BUILDIN_FUNC(montransform) {
enum sc_type type; enum sc_type type;
char msg[CHAT_SIZE_MAX]; char msg[CHAT_SIZE_MAX];
int tick, mob_id, val1, val2, val3, val4; int tick, mob_id, val1, val2, val3, val4;
struct script_data *data;
if( (sd = script_rid2sd(st)) == NULL ) if( (sd = script_rid2sd(st)) == NULL )
return 1; return 1;
if( script_isstring(st, 2) ) data = script_getdata(st, 2);
get_val(st, data); // Convert into value in case of a variable
if( data_isstring(data) )
mob_id = mobdb_searchname(script_getstr(st, 2)); mob_id = mobdb_searchname(script_getstr(st, 2));
else else
mob_id = mobdb_checkid(script_getnum(st, 2)); mob_id = mobdb_checkid(script_getnum(st, 2));
@ -18055,7 +18134,7 @@ BUILDIN_FUNC(montransform) {
val1 = val2 = val3 = val4 = 0; val1 = val2 = val3 = val4 = 0;
if (mob_id == 0) { if (mob_id == 0) {
if( script_isstring(st,2) ) if( data_isstring(data) )
ShowWarning("buildin_montransform: Attempted to use non-existing monster '%s'.\n", script_getstr(st, 2)); ShowWarning("buildin_montransform: Attempted to use non-existing monster '%s'.\n", script_getstr(st, 2));
else else
ShowWarning("buildin_montransform: Attempted to use non-existing monster of ID '%d'.\n", script_getnum(st, 2)); ShowWarning("buildin_montransform: Attempted to use non-existing monster of ID '%d'.\n", script_getnum(st, 2));

View File

@ -2587,10 +2587,11 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
pc_delautobonus(sd,sd->autobonus3,ARRAYLENGTH(sd->autobonus3),true); pc_delautobonus(sd,sd->autobonus3,ARRAYLENGTH(sd->autobonus3),true);
// Parse equipment // Parse equipment
for(i=0;i<EQI_MAX-1;i++) { for(i=0;i<EQI_MAX;i++) {
current_equip_item_index = index = sd->equip_index[i]; // We pass INDEX to current_equip_item_index - for EQUIP_SCRIPT (new cards solution) [Lupus] current_equip_item_index = index = sd->equip_index[i]; // We pass INDEX to current_equip_item_index - for EQUIP_SCRIPT (new cards solution) [Lupus]
if(index < 0) if(index < 0)
continue; continue;
if(i == EQI_AMMO) continue;
if(i == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) if(i == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index)
continue; continue;
if(i == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) if(i == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index)
@ -2737,10 +2738,11 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
status->def += (refinedef+50)/100; status->def += (refinedef+50)/100;
// Parse Cards // Parse Cards
for(i=0;i<EQI_MAX-1;i++) { for(i=0;i<EQI_MAX;i++) {
current_equip_item_index = index = sd->equip_index[i]; // We pass INDEX to current_equip_item_index - for EQUIP_SCRIPT (new cards solution) [Lupus] current_equip_item_index = index = sd->equip_index[i]; // We pass INDEX to current_equip_item_index - for EQUIP_SCRIPT (new cards solution) [Lupus]
if(index < 0) if(index < 0)
continue; continue;
if(i == EQI_AMMO) continue;
if(i == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) if(i == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index)
continue; continue;
if(i == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) if(i == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index)
@ -9279,7 +9281,7 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
break; break;
case SC_OFFERTORIUM: case SC_OFFERTORIUM:
val2 = 30 * val1; // heal power bonus val2 = 30 * val1; // heal power bonus
val3 = 20 * val1; // sp cost inc val3 = 100 + (20 * val1); // sp cost inc
break; break;
case SC_FRIGG_SONG: case SC_FRIGG_SONG:
val2 = 5 * val1; // maxhp bonus val2 = 5 * val1; // maxhp bonus