Implemented 2012 Headgear Quests.
Credits to @cydh for helping out with the quest bonus. Follow-up 1a9b54: added missing SQL item_db entries. Clarified description of "delayed consumption" item type (11) in item_db documentation. (tid:91187, thanks Annie!) Signed-off-by: Euphy <euphy.raliel@rathena.org>
This commit is contained in:
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@ -1725,7 +1725,10 @@ SC_MTF_CRIDAMAGE 585
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SC_OKTOBERFEST 586
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SC_STRANGELIGHTS 587
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SC_DECORATION_OF_MUSIC 588
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SC_EXTREMITYFIST2 589
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SC_QUEST_BUFF1 589
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SC_QUEST_BUFF2 590
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SC_QUEST_BUFF3 591
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SC_EXTREMITYFIST2 592
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//Status Icon
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SI_BLANK -1
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@ -743,14 +743,14 @@
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5172,0,1784,100,0,0,0,0,"Mid-Level collection request"
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5173,0,1316,100,0,0,0,0,"Mid-Level collection request"
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5174,86400,0,0,0,0,0,0,"High level collectiong request[Stand by]"
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5175,0,1106,100,0,0,0,0,"High level collectiong request"
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5176,0,1148,100,0,0,0,0,"High level collectiong request"
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5177,0,1995,100,0,0,0,0,"High level collectiong request"
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5178,0,1310,100,0,0,0,0,"High level collectiong request"
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5179,0,1163,100,0,0,0,0,"High level collectiong request"
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5180,0,1993,100,0,0,0,0,"High level collectiong request"
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5181,0,1297,100,0,0,0,0,"High level collectiong request"
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5182,0,1699,100,0,0,0,0,"High level collectiong request"
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5175,0,1106,100,0,0,0,0,"High level collection request"
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5176,0,1148,100,0,0,0,0,"High level collection request"
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5177,0,1995,100,0,0,0,0,"High level collection request"
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5178,0,1310,100,0,0,0,0,"High level collection request"
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5179,0,1163,100,0,0,0,0,"Highest level collection request"
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5180,0,1993,100,0,0,0,0,"Highest level collection request"
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5181,0,1297,100,0,0,0,0,"Highest level collection request"
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5182,0,1699,100,0,0,0,0,"Highest level collection request"
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5222,0,0,0,0,0,0,0,"Saving the energy crystals"
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5223,0,0,0,0,0,0,0,"Saving the energy crystals"
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5224,0,0,0,0,0,0,0,"Saving the energy crystals"
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@ -33,8 +33,9 @@ Type:
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7 Pet egg
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8 Pet equipment
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10 Ammo (Arrows/Bullets/etc)
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11 Usable with delayed consumption (item is lost from inventory
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after selecting a target, for use with skills and pet lures)
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11 Usable with delayed consumption (intended for 'itemskill')
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Items using the 'itemskill' script command are consumed after
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selecting a target. Any other command will NOT consume the item.
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12 Shadow Equipment
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18 Another delayed consume that requires user confirmation before
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using item.
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@ -4973,7 +4973,7 @@ Examples:
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---------------------------------------
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*getstatus <effect type>{,<type>};
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*getstatus(<effect type>{,<type>})
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Retrieve information about a specific status effect when called. Depending on <type>
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specified the function will return different information.
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@ -1,5 +1,5 @@
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//===== rAthena Script =======================================
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//= 2006 Headgear
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//= 2006 Headgear Quests
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//===== By: ==================================================
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//= DiviniaRO members, cleaned by reddozen
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//===== Current Version: =====================================
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@ -1,5 +1,5 @@
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//===== rAthena Script =======================================
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//= 2008 Headgear
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//= 2008 Headgear Quests
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//===== By: ==================================================
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//= Masao
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//= Credits: Muad_Dib
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603
npc/re/quests/newgears/2012_headgears.txt
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603
npc/re/quests/newgears/2012_headgears.txt
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@ -0,0 +1,603 @@
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//===== rAthena Script =======================================
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//= 2012 Headgear Quests
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//===== By: ==================================================
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//= Euphy, -SkittleNugget-
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//===== Current Version: =====================================
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//= 1.0
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= [Official Conversion]
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//= Enhance gears by synthesizing them with Energy Crystals.
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//===== Additional Comments: =================================
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//= 1.0 First version. [Euphy]
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//= Script is a little messy, could use some cleaning.
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//============================================================
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moc_para01,41,169,3 script Reno#2012hat 64,{
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// iRO has (very) minor differences in dialogue from the original script.
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// To use iRO's version, uncomment the line below.
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//set .@features_iRO,1;
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//custom translation - all checks below
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if (checkweight(1301,1) == 0 || MaxWeight - Weight < 800) {
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mes "- Carrying too many items, cannot proceed. -";
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close;
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}
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setarray .@type$[0],"lower","intermediate","advanced","highest";
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setarray .@crystal$[0],"Rough","Purified","High";
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// playtime checks
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setarray .@quests_playtime[0],5161,5169,5174,5225,5226,5227;
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for (set .@i,0; .@i<6; set .@i,.@i+1) {
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if (checkquest(.@quests_playtime[.@i],PLAYTIME) == 2) {
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erasequest .@quests_playtime[.@i];
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mes "[Reno]";
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if (.@i < 3) // hunting quest wait time
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mes "The waiting time for a "+.@type$[.@i]+" collection quest has expired. You can now take another request.";
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else // buff wait time
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mes "The waiting time for storing "+.@crystal$[.@i]+" Energy Crystals has expired. You can now store them again.";
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close;
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}
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}
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// hunting quest checks
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callsub L_CheckHunting,5161,5162,7,.@type$[0],6623,10; //Rough_Energy_Crystal
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callsub L_CheckHunting,5169,5170,4,.@type$[1],6624,10; //Purified_Energy_Crystal
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callsub L_CheckHunting,5174,5175,4,.@type$[2],6625,5; //High_Purity_Energy_Xtal
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callsub L_CheckHunting,5174,5179,4,.@type$[3],6625,10; //High_Purity_Energy_Xtal
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// buff checks
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set .@energy_buf00, getstatus(SC_QUEST_BUFF1) + getstatus(SC_QUEST_BUFF2) + getstatus(SC_QUEST_BUFF3);
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if (!.@energy_buf00) {
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for (set .@i,0; .@i<3; set .@i,.@i+1) {
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if (isbegin_quest(.@i + 5222)) {
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set .@item, 6623 + .@i;
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set .@amount, 2 + rand(3);
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mes "[Reno]";
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mes getitemname(.@item)+" storage is now complete.";
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next;
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setquest 5225 + .@i;
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erasequest 5222 + .@i;
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getitem .@item,.@amount;
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mes "[Reno]";
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mes "^0000FF"+.@amount+" "+getitemname(.@item)+"s^000000 were extracted.";
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close;
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}
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}
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}
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mes "[Reno]";
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mes "Hi? I am Reno from the Energy Crystal Research Association, or ECRA.";
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next;
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switch(select("ECRA?:Quest to get Energy Crystals:Energy Crystal Buffs:Compress Energy Crystals:Exchange Crystals for Headgear:Random Gear for Crystals" + ((.@features_iRO)?":See Equipment List":""))) {
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case 1:
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mes "[Reno]";
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mes "ECRA is the institute that researches '^0000FFEnergy Crystals^000000' that shall be used as an alternative energy source in the Rune Midgart Kingdom, which suffers from a shortage of energy.";
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next;
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select("The reason for doing this?");
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mes "[Reno]";
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mes "I would like to explain that we are not trying to make an excuse to get away from facing problem before I explain the reason. Never! So please let me finish.";
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next;
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mes "[Reno]";
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mes "The Research Team has sent me the results they found.";
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next;
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mes "[Reno]";
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mes "Energy Crystals turned out to be ^0000FFgenerated inside the bodies of some monsters^000000, and according to the research, stronger monsters generate higher-class energy crystals in their bodies.";
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next;
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mes "[Reno]";
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mes "The Research Team decided to collect Energy Crystals by giving requests to adventurers, with appropriate rewards. That enables us to collect better and be more ^FF0000efficient^000000.";
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next;
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mes "[Reno]";
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mes "Energy Crystals, accumulated through hunting monsters by my request, shall be used for my research. ^0000FFSome of them are planned to be returned to adventurers.^000000";
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next;
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mes "[Reno]";
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mes "Adventurers can use collected Energy Crystals for ^FF0000upgrading equipments^000000 through me.";
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next;
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mes "[Reno]";
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mes "If it works well, it seems to be good for both ECRA and adventurers.";
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close;
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case 2:
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mes "[Reno]";
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mes "The hunting quests are ranked by monster level and difficulty. The ranges are lower, intermediate, high quests and can only be taken once per day.";
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next;
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setarray .@quest_status[0],
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isbegin_quest(5162) + isbegin_quest(5163) + isbegin_quest(5164) + isbegin_quest(5165) + isbegin_quest(5166) + isbegin_quest(5167) + isbegin_quest(5168),
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isbegin_quest(5170) + isbegin_quest(5171) + isbegin_quest(5172) + isbegin_quest(5173),
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isbegin_quest(5175) + isbegin_quest(5176) + isbegin_quest(5177) + isbegin_quest(5178) + isbegin_quest(5179) + isbegin_quest(5180) + isbegin_quest(5181) + isbegin_quest(5182);
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setarray .@quest_index[0],5161,5169,5174;
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set .@select, select("Lower level hunting [61-80]:Intermediate level hunting [80-99]:High level hunting [90 and up]:Cancel my current quest.") - 1;
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if (.@select < 3) {
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setarray .@min_level[0],60,80,90,100;
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if (BaseLevel < .@min_level[.@select]) {
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mes "[Reno]";
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mes "I am sorry but the request for the "+.@type$[.@select]+" collection is only available for those level "+.@min_level[.@select]+" and higher. You do not seem to be capable of carrying out this request.";
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close;
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}
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if (.@quest_status[.@select]) {
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mes "[Reno]";
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mes "You seem to be under the other request of "+.@type$[.@select]+" collection. If the quest seems to be too hard... how about you ^FF0000give up on the request^000000?";
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close;
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}
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set .@playtime, checkquest(.@quest_index[.@select],PLAYTIME);
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if (.@playtime == 0 || .@playtime == 1) {
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mes "[Reno]";
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mes "Currently waiting for the "+.@type$[.@select]+" collection commission. Tasks in each collection can only be completed once per day."; //custom translation
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close;
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}
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mes "[Reno]";
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mes "You selected to hunt a monster from the "+.@type$[.@select]+" collection. After hunting these monsters you will receive "+((.@features_iRO)?"10 ":"")+"^0000FF"+.@crystal$[.@select]+" Energy Crystals^000000 when you return to me.";
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next;
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mes "[Reno]";
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mes "Please select the monster that you think you can easily hunt from the list.";
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next;
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switch (.@select) {
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case 0:
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set .@quest, select(
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"[Lower class] Requiem",
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"[Lower class] Bathory",
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"[Lower class] Spring Rabbit",
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"[Lower class] Sleeper",
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"[Lower class] Evil Druid",
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"[Lower class] Ground Petite",
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"[Lower class] Clock"
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);
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break;
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case 1:
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set .@quest, select(
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"[Intermediate class] Siroma",
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"[Intermediate class] Dark Priest",
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"[Intermediate class] Stapo",
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"[Intermediate class] Solider"
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);
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break;
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case 2:
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set .@quest, select(
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"[Advanced] Desert Wolf",
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"[Advanced] Medusa",
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"[Advanced] Pinguicula",
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"[Advanced] Majoruros",
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"[Highest] Raydric",
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"[Highest] Naga",
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"[Highest] Ancient Mummy",
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"[Highest] Ancient Mimic"
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);
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if (.@quest > 4 && BaseLevel < .@min_level[3]) {
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mes "[Reno]";
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mes "I am sorry but the request for the most advanced collection is only available for those level "+.@min_level[3]+" and higher. You do not seem to be capable of carrying out this request.";
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close;
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}
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break;
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}
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setquest .@quest_index[.@select] + .@quest;
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mes "[Reno]";
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mes "The request for "+.@type$[.@select]+" collection monsters has been issued. Please check the details on the issued document.";
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close;
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} else {
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setarray .@quest_count[0],7,4,8;
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for (set .@i,0; .@i<3; set .@i,.@i+1) {
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if (.@quest_status[.@i]) {
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mes "[Reno]";
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mes "You are currently under the request of the "+.@type$[.@i]+" collection. If you give up now, all your history will be lost. Do you really want to give up?";
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next;
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set .@erase_quest, select("Yes:No");
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switch (.@erase_quest) {
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case 1:
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for (set .@quest,.@quest_index[.@i]+1; .@quest<=.@quest_index[.@i]+.@quest_count[.@i]; set.@quest,.@quest+1) {
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if (isbegin_quest(.@quest))
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erasequest .@quest;
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}
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break;
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case 2:
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break;
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}
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}
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}
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switch (.@erase_quest) {
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case 0:
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mes "[Reno]";
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mes "You are not under any request.";
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close;
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case 1:
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mes "[Reno]";
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mes "The written request for you has been withdrawn.";
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close;
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case 2:
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mes "[Reno]";
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mes "Please keep up on it.";
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close;
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}
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}
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case 3:
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mes "[Reno]";
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mes "Do you want to accumulate Energy Crystals inside of your body to receive a buff?";
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next;
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set .@select, select("Accumulating Energy Crystals?:Accumulate Rough Energy Crystal:Accumulate Purified Energy Crystal:Accumulate High Energy Crystal");
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switch (.@select) {
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case 1:
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mes "[Reno]";
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mes "Energy Crystals are accumulated in your body when you hunt the monsters we ask you to.";
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next;
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mes "[Reno]";
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mes "Our research shows that some methods enable humans to accumulate the energy crystals inside of the body in the form of a buff.";
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next;
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mes "[Reno]";
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mes "If you spend about 3 hours, you will be able to gain a small amount of Energy Crystals. So do you want to receive the buff?";
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close;
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case 2:
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set .@playtime, checkquest(5225,PLAYTIME);
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set .@quest,5222;
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set .@min_level,60;
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set .@rate,1;
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set .@buff, SC_QUEST_BUFF1;
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break;
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case 3:
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set .@playtime, checkquest(5226,PLAYTIME);
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set .@quest,5223;
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set .@min_level,80;
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set .@rate,2;
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set .@buff, SC_QUEST_BUFF2;
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break;
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case 4:
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set .@playtime, checkquest(5227,PLAYTIME);
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set .@quest,5224;
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set .@min_level,90;
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set .@rate,3;
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set .@buff, SC_QUEST_BUFF3;
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break;
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}
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if (.@playtime == 0 || .@playtime == 1) {
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mes "[Reno]";
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mes "Were you successful? While storing other Energy Crystals will not have much effect on your body, storing the same one may cause you harm."; //custom translation
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close;
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}
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if (BaseLevel < .@min_level) {
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mes "[Reno]";
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mes "With a body like that, you can't accumulate "+.@crystal$[.@select-2]+" Energy Crystals. You must be level "+.@min_level+" or your body will be harmed in the process."; //custom translation
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close;
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}
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if (.@energy_buf00) {
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mes "[Reno]";
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mes "Accumulating Energy Crystal has already begun. I am sorry but it is impossible to accumulate two different types of Energy Crystals at a time.";
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close;
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}
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if (isbegin_quest(.@quest) > 0) {
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erasequest .@quest;
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mes "[Reno]";
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mes "An error has occurred. Please forgive me for the inconvenience."; //custom translation
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close;
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}
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mes "[Reno]";
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mes "It takes 3 hours for your body to accumulate 2 to 4 "+.@crystal$[.@select-2]+" Energy Crystals. Do you want to start?";
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next;
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if(select("Cancel:Start") == 1) {
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mes "[Reno]";
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mes "I recommend that you try to ccumulate Energy Crystal when you have time.";
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close;
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}
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mes "[Reno]";
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mes "You might feel a slight tingle.";
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next;
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specialeffect2 EF_BASH3D;
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percentheal .@rate * -5,0;
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//consumeitem ??; //Keep_Connection_[.@rate]
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sc_start .@buff,10800000,.@rate; // Atk/Matk + 5*rate (+5, +10, +15)
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setquest .@quest;
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mes "[Reno]";
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mes "- Puck -";
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next;
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mes "[Reno]";
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mes "Everything seems to be in order. Let's start accumulating "+.@crystal$[.@select-2]+" Energy Crystals. Remember to come back to me after 3 hours to get the "+.@crystal$[.@select-2]+" Energy Crystals.";
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close;
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case 4:
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mes "[Reno]";
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mes "Do you want to compress the Energy Crystals?";
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next;
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switch(select("What does compressing do?:Compress Rough to Purified Crystal:Compress Purified to High Crystal")) {
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case 1:
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mes "[Reno]";
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mes "Are you curious about Energy Crystal compression? I can compress lower level Energy Crystals into higher ones.";
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next;
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mes "[Reno]";
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mes "Here is what I can make.";
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mes "^FF000010 Rough Energy Crystals^000000 = ^FF00001 Purified Energy Crystal^000000";
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mes "^FF00005 Purified Energy Crystals^000000 = ^FF00001 High Energy Crystal^000000";
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next;
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mes "[Reno]";
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mes "If you need higher grade Energy Crystals, this is a good way to get them since the lower ones are easier to get.";
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close;
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case 2:
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set .@crystal,6623; //Rough_Energy_Crystal
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set .@crystal_,6624; //Purified_Energy_Crystal
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set .@rate,10;
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break;
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case 3:
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set .@crystal,6624; //Purified_Energy_Crystal
|
||||
set .@crystal_,6625; //High_Purity_Energy_Xtal
|
||||
set .@rate,5;
|
||||
break;
|
||||
}
|
||||
set .@crystal_count, countitem(.@crystal);
|
||||
set .@crystal_get, .@crystal_count / .@rate;
|
||||
mes "[Reno]";
|
||||
mes sprintf("^FF0000%d %s^000000 = ^FF00001 %s^000000",.@rate,getitemname(.@crystal),getitemname(.@crystal_));
|
||||
next;
|
||||
mes "[Reno]";
|
||||
mes sprintf("%d %ss will be compressed to %d %ss.",.@crystal_count,getitemname(.@crystal),.@crystal_get,getitemname(.@crystal_));
|
||||
mes "Do you want to compress?";
|
||||
next;
|
||||
if(select("Compress:Stop") == 2) {
|
||||
mes "[Reno]";
|
||||
mes "Okay, please contact if you need me in the future.";
|
||||
close;
|
||||
}
|
||||
while(1) {
|
||||
if (.@crystal_count >= .@rate) { //custom translation
|
||||
delitem .@crystal,.@rate;
|
||||
getitem .@crystal_,1;
|
||||
set .@crystal_count, countitem(.@crystal);
|
||||
set .@crystal_get, .@crystal_count / .@rate;
|
||||
mes "[Reno]";
|
||||
mes "The compression was very successful.";
|
||||
mes "There are "+.@crystal_count+" Energy Crystals left, which can compress into "+.@crystal_get+" Energy Crystals. Do you want to continue?";
|
||||
next;
|
||||
if(select("Compress:Stop") == 2)
|
||||
break;
|
||||
} else {
|
||||
mes "[Reno]";
|
||||
mes "You don't have enough "+getitemname(.@crystal)+"s.";
|
||||
next;
|
||||
break;
|
||||
}
|
||||
}
|
||||
mes "[Reno]";
|
||||
mes "Compression completed.";
|
||||
close;
|
||||
case 5:
|
||||
disable_items;
|
||||
mes "[Reno]";
|
||||
mes "Do you want to exchange Energy Crystals for equipment? Please select the type of Energy Crystal that you wish to exchange.";
|
||||
next;
|
||||
setarray .@crystals[0], countitem(6623), countitem(6624), countitem(6625);
|
||||
switch(select("See Equipment List:["+.@crystals[0]+"] Rough Energy Crystal:["+.@crystals[1]+"] Purified Energy Crystal:["+.@crystals[2]+"] High Energy Crystal")) {
|
||||
case 1:
|
||||
mes "[Reno]";
|
||||
mes "This is the brochure regarding the equipment upgrade that our Energy Crystal research association provides. Please take a look around.";
|
||||
close2;
|
||||
readbook 11060,1; //Energy_Xtal_Combi_Book
|
||||
end;
|
||||
|
||||
// Variable descriptions
|
||||
// .@crystal : Energy Crystal used
|
||||
// .@materials[] : equipment to upgrade
|
||||
// .@showslot[] : display slots with equipment name (-1 to disable)
|
||||
// .@costs[] : amount of Energy Crystals needed
|
||||
// .@rewards[] : upgraded equipment
|
||||
case 2:
|
||||
set .@crystal,6623; //Rough_Energy_Crystal
|
||||
setarray .@materials[0], 5027, 5045, 5069, 5003, 2214, 5167, 5168, 5043;
|
||||
setarray .@showslot[0], -1, -1, -1, -1, -1, 1, 1, -1;
|
||||
setarray .@costs[0], 100, 100, 100, 100, 100, 100, 100, 100;
|
||||
setarray .@rewards[0], 18760,18761,18762,18763,18764,18769,18770,18771;
|
||||
break;
|
||||
case 3:
|
||||
set .@crystal,6624; //Purified_Energy_Crystal
|
||||
setarray .@materials[0], 2296, 5014, 5096, 2292,2615, 2355,2116, 2420, 2521, 5125;
|
||||
setarray .@showslot[0], -1, -1, -1, -1, -1, 1, 1, 1, 1, 1;
|
||||
setarray .@costs[0], 200, 200, 200, 200, 200, 100, 100, 100, 100, 100;
|
||||
setarray .@rewards[0], 18772,18773,18774,18775,2956,15068,2183,22015,20710,18776;
|
||||
break;
|
||||
case 4:
|
||||
set .@crystal,6625; //High_Purity_Energy_Xtal
|
||||
setarray .@materials[0], 5019, 5162, 5025, 5022, 5353, 2423,2678,2679, 2355,2116, 2420, 2521, 5125;
|
||||
setarray .@showslot[0], -1, 1, -1, 0, 1, -1, -1, -1, 1, 1, 1, 1, 1;
|
||||
setarray .@costs[0], 300, 300, 300, 1000, 100, 300, 300, 300, 20, 20, 20, 20, 20;
|
||||
setarray .@rewards[0], 18765,18768,18766,18767,18767,22014,2957,2958,15068,2183,22015,20710,18776;
|
||||
break;
|
||||
}
|
||||
mes "[Reno]";
|
||||
mes "Please select the equipment to exchange for "+getitemname(.@crystal)+"s.";
|
||||
next;
|
||||
set .@crystal_count, countitem(.@crystal);
|
||||
set .@menu$,"";
|
||||
for (set .@i,0; .@i<getarraysize(.@materials); set .@i,.@i+1) {
|
||||
set .@item_name$, getitemname(.@materials[.@i]) + ((.@showslot[.@i] > -1)?"["+.@showslot[.@i]+"]":"");
|
||||
set .@menu$, .@menu$ + sprintf("%s (%d/%d):",.@item_name$,.@crystal_count,.@costs[.@i]);
|
||||
}
|
||||
set .@index, select(.@menu$) - 1;
|
||||
set .@material, .@materials[.@index];
|
||||
set .@item_name$, getitemname(.@material) + ((.@showslot[.@index] > -1)?"["+.@showslot[.@index]+"]":"");
|
||||
set .@cost, .@costs[.@index];
|
||||
set .@reward, .@rewards[.@index];
|
||||
|
||||
//custom translations
|
||||
if (.@material == 2615) { // Special case: Safety Ring
|
||||
if (countitem(2615) < 1 || countitem(2621) < 1 || countitem(2622) < 1 || countitem(2624) < 1 ||
|
||||
countitem(2625) < 1 || countitem(2623) < 1 || countitem(2626) < 1 || countitem(.@crystal) < .@cost) {
|
||||
mes "[Reno]";
|
||||
mes "The materials to make a Safety Ring[1] are insufficient. Please check your inventory.";
|
||||
close;
|
||||
}
|
||||
mes "[Reno]";
|
||||
mes "Before upgrading your Safety Ring, please listen to these ^FF0000precautions^000000.";
|
||||
next;
|
||||
mes "[Reno]";
|
||||
mes "^FF0000In addition to the Safety Ring, all refinements and cards of the required materials will also disappear.^000000";
|
||||
next;
|
||||
} else {
|
||||
if (countitem(.@material) < 1 || countitem(.@crystal) < .@cost) {
|
||||
mes "[Reno]";
|
||||
mes "The materials are insufficient. Please check your materials.";
|
||||
close;
|
||||
}
|
||||
mes "[Reno]";
|
||||
mes "Before upgrading your equipment, please listen to these ^FF0000precautions^000000.";
|
||||
next;
|
||||
mes "[Reno]";
|
||||
mes "^FF0000When using Energy Crystals to upgrade equipment, all previous refinements, enchantments, and cards will be lost.^000000";
|
||||
next;
|
||||
}
|
||||
mes "[Reno]";
|
||||
mes "Are you familiar with the ^FF0000precautions^000000?";
|
||||
next;
|
||||
if(select("I am.:No.") == 2) {
|
||||
mes "[Reno]";
|
||||
mes "Okay. Next time, then.";
|
||||
close;
|
||||
}
|
||||
mes "[Reno]";
|
||||
mes "Then let's begin to upgrade "+.@item_name$+".";
|
||||
next;
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
progressbar "ffff00",2;
|
||||
delitem .@material,1;
|
||||
if (.@material == 2615) {
|
||||
delitem 2621,1; //Ring_
|
||||
delitem 2622,1; //Earring_
|
||||
delitem 2624,1; //Glove_
|
||||
delitem 2625,1; //Brooch_
|
||||
delitem 2623,1; //Necklace_
|
||||
delitem 2626,1; //Rosary_
|
||||
}
|
||||
delitem .@crystal,.@cost;
|
||||
getitem .@reward,1;
|
||||
mes "[Reno]";
|
||||
mes "The upgrade was successful. Your Energy Crystals will help our research greatly.";
|
||||
close;
|
||||
case 6:
|
||||
mes "[Reno]";
|
||||
mes "Do you want to donate Energy Crystals to get a random new headgear?";
|
||||
next;
|
||||
switch(select("Donate Energy Crystals?:Donate 300 Rough Energy Crystals.:Donate 600 Purified Energy Crystals.:Donate 900 High Energy Crystals.")) {
|
||||
case 1:
|
||||
mes "[Reno]";
|
||||
mes "We are collecting Energy Crystals so that we can research more combinations of headgears for adventurers.";
|
||||
next;
|
||||
mes "[Reno]";
|
||||
mes "Thanks to the support of adventurers we can use these Energy Crystals to further our research.";
|
||||
next;
|
||||
mes "[Reno]";
|
||||
mes "So we receive a minimum of 300 Rough Energy Crystals, 600 Purified Energy Crystals, and 900 High Energy Crystals.";
|
||||
if (!.@features_iRO) {
|
||||
next;
|
||||
mes "[Reno]";
|
||||
mes "You may feel that this is a burden, but for the sake of our research, please continue."; //custom translation
|
||||
close;
|
||||
}
|
||||
mes "For the donation, I'll give you a random new headgear.";
|
||||
next;
|
||||
mes "[Reno]";
|
||||
mes "300 Rough Energy Crystals";
|
||||
mes "- New Mage Hat";
|
||||
mes "- New Magician Hat";
|
||||
mes "- New Kitsune Mask";
|
||||
mes "- New Joker Jester";
|
||||
mes "- New Bunny Band";
|
||||
mes "- New Munak Hat";
|
||||
mes "- New Bongun Hat";
|
||||
mes "- New Phantom Opera Mask";
|
||||
next;
|
||||
mes "[Reno]";
|
||||
mes "600 Purified Energy Crystals";
|
||||
mes "- Good Binoculars";
|
||||
mes "- Good Fin Helm";
|
||||
mes "- Good Assassin Mask";
|
||||
mes "- Good Welding Mask";
|
||||
mes "- Good Safety Ring";
|
||||
mes "- Good Angelic Protection";
|
||||
mes "- Good Angelic Guard";
|
||||
mes "- Good Angelic Cardigan";
|
||||
mes "- Good Angel's Reincarnation";
|
||||
next;
|
||||
mes "[Reno]";
|
||||
mes "900 High Energy Crystals";
|
||||
mes "- Enhanced Corsair";
|
||||
mes "- Enhanced Bone Helm";
|
||||
mes "- Enhanced Helm of Angel";
|
||||
mes "- Enhanced Variant Shoes";
|
||||
mes "- Enhanced Ring of Flame Lord";
|
||||
mes "- Enhanced Ring of Resonance";
|
||||
close;
|
||||
case 2:
|
||||
if (countitem(6623) < 300) {
|
||||
mes "[Reno]";
|
||||
mes "Thank for your support, but we need 300 Rough Energy Crystals.";
|
||||
close;
|
||||
}
|
||||
delitem 6623,300; //Rough_Energy_Crystal
|
||||
set .@r, rand(1,17);
|
||||
if (.@r <= 2) getitem 18760,1; //Remodel_Wizardry_Hat
|
||||
else if (.@r <= 4) getitem 18761,1; //Remodel_Magician_Hat
|
||||
else if (.@r <= 6) getitem 18762,1; //Remodel_Mask_Of_Fox
|
||||
else if (.@r <= 8) getitem 18763,1; //Remodel_Joker_Jester
|
||||
else if (.@r <= 10) getitem 18764,1; //Remodel_Bunny_Band
|
||||
else if (.@r <= 13) getitem 18769,1; //Remodel_Munak_Turban
|
||||
else if (.@r <= 16) getitem 18770,1; //Remodel_Bongun_Hat
|
||||
else getitem 18771,1; //Remodel_Opera_Mask
|
||||
break;
|
||||
case 3:
|
||||
if (countitem(6624) < 600) {
|
||||
mes "[Reno]";
|
||||
mes "Thank for your support, but we need 600 Purified Energy Crystals.";
|
||||
close;
|
||||
}
|
||||
delitem 6624,600; //Purified_Energy_Crystal
|
||||
set .@r, rand(1,18);
|
||||
if (.@r <= 3) getitem 18772,1; //Improved_Binoculars
|
||||
else if (.@r <= 6) getitem 18773,1; //Improved_Fin_Helm
|
||||
else if (.@r <= 9) getitem 18774,1; //Improved_Assassin_Mask
|
||||
else if (.@r <= 12) getitem 18775,1; //Improved_Welding_Mask
|
||||
else if (.@r <= 13) getitem 2956,1; //Safety_Ring_
|
||||
else if (.@r <= 14) getitem 15068,1; //Im_Angel's_Protection
|
||||
else if (.@r <= 15) getitem 2183,1; //Impr_Angel's_Safeguard
|
||||
else if (.@r <= 16) getitem 22015,1; //Impr_Angel's_Arrival
|
||||
else if (.@r <= 17) getitem 20710,1; //Impr_Angel's_Warmth
|
||||
else getitem 18776,1; //Improved_Kiss_Of_Angel
|
||||
break;
|
||||
case 4:
|
||||
if (countitem(6625) < 900) {
|
||||
mes "[Reno]";
|
||||
mes "Thank for your support, but we need 900 High Energy Crystals.";
|
||||
close;
|
||||
}
|
||||
delitem 6625,900; //High_Purity_Energy_Xtal
|
||||
set .@r, rand(1,33);
|
||||
if (.@r <= 10) getitem 18765,1; //Enhanced_Corsair
|
||||
else if (.@r <= 20) getitem 18768,1; //Enhanced_Bone_Helm
|
||||
else if (.@r <= 25) getitem 18766,1; //Enhanced_Helm_Of_Angel
|
||||
else if (.@r <= 30) getitem 22014,1; //Enhanced_Variant_Shoes
|
||||
else if (.@r <= 31) getitem 2957,1; //Good_Ring_Of_Flame_Lord
|
||||
else getitem 2958,1; //Good_Ring_Of_Resonance
|
||||
break;
|
||||
}
|
||||
mes "[Reno]";
|
||||
mes "Thank you very much. The Energy Crystals you donated will be greatly helpful for our research. This is your reward for your donation."; //custom translation
|
||||
close;
|
||||
case 7: // iRO only
|
||||
mes "[Reno]";
|
||||
mes "This is the brochure regarding the equipment upgrade that our Energy Crystal research association provides. Please take a look around.";
|
||||
close2;
|
||||
readbook 11060,1; //Energy_Xtal_Combi_Book
|
||||
end;
|
||||
}
|
||||
|
||||
//callsub L_CheckHunting,<quest index>,<start quest>,<number of quests>,"<type>",<reward id>,<reward amount>;
|
||||
L_CheckHunting:
|
||||
for (set .@quest,getarg(0)+1; .@quest<getarg(1)+getarg(2); set .@quest,.@quest+1) {
|
||||
if (checkquest(.@quest,HUNTING) == 2) {
|
||||
mes "[Reno]";
|
||||
mes "Finished "+getarg(3)+" collection hunting quest.";
|
||||
next;
|
||||
setquest getarg(0);
|
||||
erasequest .@quest;
|
||||
getitem getarg(4),getarg(5);
|
||||
mes "You receive "+getarg(5)+" "+getitemname(getarg(4))+"s as the "+getarg(3)+" collection reward.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
@ -111,9 +111,10 @@ npc: npc/re/quests/eden/eden_service.txt
|
||||
npc: npc/re/quests/eden/eden_tutorial.txt
|
||||
// iRO custom additions.
|
||||
//npc: npc/re/quests/eden/eden_iro.txt
|
||||
// --------------------------------------------------------------
|
||||
// - Quests-Tutorials for basic classes (1st class quests) ------
|
||||
npc: npc/re/quests/first_class/tu_archer.txt
|
||||
// - Headgear Quests --------------------------------------------
|
||||
npc: npc/re/quests/newgears/2012_headgears.txt
|
||||
// --------------------------------------------------------------
|
||||
//npc: npc/re/quests/cupet.txt
|
||||
npc: npc/re/quests/homun_s.txt
|
||||
|
@ -1284,6 +1284,8 @@ REPLACE INTO `item_db_re` VALUES (2175,'Esprit_Shield','Esprit Shield',4,20,NULL
|
||||
REPLACE INTO `item_db_re` VALUES (2176,'Dark_Book','Dark Book',4,20,NULL,500,NULL,80,NULL,1,0xFFFFFFFF,63,2,32,NULL,'65',1,5,'bonus bMdef,5; if (getrefine()<=6) set .@rate,10; else if (getrefine()<=8) set .@rate,20; else set .@rate,30; bonus3 bAutoSpellWhenHit,"NPC_DRAGONFEAR",1,.@rate;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (2177,'Shield_Of_Death','Shield Of Death',4,20,NULL,2000,NULL,150,NULL,1,0xFFFFFFFF,63,2,32,NULL,'90',1,3,'bonus2 bAddClass,Class_Boss,2; bonus2 bMagicAddClass,Class_Boss,2; bonus2 bAddClass,Class_Normal,10; bonus2 bMagicAddClass,Class_Normal,10;',NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (2183,'Impr_Angel\'s_Safeguard','Advanced Angelic Guard',4,10000,NULL,400,NULL,30,NULL,1,0x00000001,63,2,32,NULL,'99',1,1,'bonus2 bSubRace,RC_Demon,5; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5;',NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (2190,'Ancient_Shield_Of_Aeon','Ancient Shield Of Aeon',4,0,NULL,200,NULL,5,NULL,1,0x000FDF80,63,2,32,NULL,'130',1,2,'bonus2 bSubEle,Ele_Neutral,10; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Wind,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Dark,10; bonus2 bSubEle,Ele_Holy,10; bonus2 bSubEle,Ele_Ghost,10; bonus bMaxHP,500; bonus bMaxSP,50; if(getrefine()>=14) skill "MG_STONECURSE",5;',NULL,NULL);
|
||||
# GM Shield
|
||||
REPLACE INTO `item_db_re` VALUES (2199,'Ahura_Mazda','Ahura Mazdah',4,1,NULL,10,NULL,10000,NULL,0,0xFFFFFFFF,63,2,32,NULL,'1',1,0,'bonus bAllStats,50; bonus bMdef,99; bonus bShortWeaponDamageReturn,100; bonus2 bSubRace,RC_DemiHuman,95; bonus2 bSubRace,RC_Player,95; skill "CR_FULLPROTECTION",5; skill "WZ_ESTIMATION",1; skill "ST_FULLSTRIP",5; skill "HW_MAGICPOWER",10; skill "ECL_SNOWFLIP",1; skill "ECL_PEONYMAMY",1; skill "ECL_SADAGUI",1; skill "ECL_SEQUOIADUST",1; bonus bMaxHPrate,200; bonus bNoKnockback,0; bonus bDelayRate,-20; bonus bSpeedRate,25; bonus bIntravision,0;','sc_start4 SC_ENDURE,60000,10,0,0,1;','sc_end SC_ENDURE;');
|
||||
@ -2012,8 +2014,10 @@ REPLACE INTO `item_db_re` VALUES (2936,'Recovery_Ring','Recovery Ring',4,20,NULL
|
||||
REPLACE INTO `item_db_re` VALUES (2940,'Ninja_Manual','Ninja Manual',4,0,NULL,100,NULL,0,NULL,0,0x00000001,63,2,136,NULL,'0',0,0,'bonus bMaxSP,100; skill "NJ_UTSUSEMI",1; skill "NJ_KOUENKA",1; skill "NJ_SYURIKEN",1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (2941,'Gunslinger_Manual','Gunslinger Manual',4,0,NULL,100,NULL,0,NULL,0,0x00000001,63,2,136,NULL,'0',0,0,'bonus bMaxSP,100; skill "GS_GLITTERING",1; skill "GS_ADJUSTMENT",1; skill "GS_MADNESSCANCEL",1; skill "GS_INCREASING",1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (2942,'Taekwon_Manual','Taekwon Manual',4,0,NULL,100,NULL,0,NULL,0,0x00000001,63,2,136,NULL,'0',0,0,'bonus bMaxSP,100; skill "TK_SEVENWIND",4; skill "TK_JUMPKICK",5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (2957,'Enhanced_Ring_of_Flame_Lord','Enhanced Ring of Flame Lord',4,10,NULL,100,NULL,0,NULL,NULL,0x7CCFDF80,63,2,136,NULL,'85',NULL,NULL,'bonus bStr,3; bonus bVit,2; bonus bBaseAtk,20; bonus2 bSubEle,Ele_Fire,10; bonus3 bAutoSpell,"CH_SOULCOLLECT",1,30; bonus3 bAutoSpell,"MO_EXPLOSIONSPIRITS",1,10; bonus3 bAutoSpell,"PA_PRESSURE",2,30; bonus3 bAutoSpell,"MG_FIREBALL",1,150; bonus3 bAutoSpell,"KN_BOWLINGBASH",5,20;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (2958,'Enhanced_Ring_of_Resonance','Enhanced Ring of Resonance',4,10,NULL,100,NULL,2,NULL,NULL,0x7CCFDF80,63,2,136,NULL,'85',NULL,NULL,'bonus bAgi,3; bonus bVit,1; bonus bMdef,2; bonus bMatk,10; bonus4 bAutoSpellWhenHit,"WZ_QUAGMIRE",1,50,0; bonus3 bAutoSpellWhenHit,"AS_SPLASHER",10,20; bonus3 bAutoSpellWhenHit,"AL_HEAL",10,30; bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",3,20; bonus3 bAutoSpellWhenHit,"CG_TAROTCARD",5,20;',NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (2956,'Safety_Ring_','Advanced Safety Ring',4,75000,NULL,100,NULL,10,NULL,1,0xFFFFFFFE,63,2,136,NULL,'50',0,0,'bonus bMdef,5; bonus bAllStats,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (2957,'Good_Ring_Of_Flame_Lord','Advanced Ring Of Flame Lord',4,20,NULL,100,NULL,0,NULL,0,0x7CCFDF80,63,2,136,NULL,'85',0,0,'bonus bStr,3; bonus bVit,2; bonus bBaseAtk,20; bonus2 bSubEle,Ele_Fire,10; bonus3 bAutoSpell,"CH_SOULCOLLECT",1,30; bonus3 bAutoSpell,"MO_EXPLOSIONSPIRITS",1,10; bonus3 bAutoSpell,"PA_PRESSURE",2,30; bonus3 bAutoSpell,"MG_FIREBALL",1,150; bonus3 bAutoSpell,"KN_BOWLINGBASH",5,20;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (2958,'Good_Ring_Of_Resonance','Advanced Ring Of Resonance',4,20,NULL,100,NULL,2,NULL,0,0x7CCFDF80,63,2,136,NULL,'85',0,0,'bonus bAgi,3; bonus bVit,1; bonus bMdef,2; bonus bMatk,10; bonus4 bAutoSpellWhenHit,"WZ_QUAGMIRE",1,50,0; bonus3 bAutoSpellWhenHit,"AS_SPLASHER",10,20; bonus3 bAutoSpellWhenHit,"AL_HEAL",10,30; bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",3,20; bonus3 bAutoSpellWhenHit,"CG_TAROTCARD",5,20;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (2959,'Fidelity_Necklace','Fidelity Necklace',4,20,NULL,300,NULL,0,NULL,1,0xFFFFFFFF,63,2,136,NULL,'50',0,0,'bonus bAgi,2; bonus2 bSubRace,RC_Brute,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (2960,'Badge_Of_Manny','Badge Of Manny',4,20,NULL,200,NULL,0,NULL,1,0xFFFFFFFF,63,2,136,NULL,'0',0,0,'bonus bAllStats,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (2966,'RWC_2012_Ring','RWC 2012 Ring',4,20,NULL,200,NULL,0,NULL,0,0xFFFFFFFF,63,2,136,NULL,'0',0,0,'bonus2 bAddClass,Class_All,1;',NULL,NULL);
|
||||
@ -4267,6 +4271,11 @@ REPLACE INTO `item_db_re` VALUES (6616,'Lmtd_Manny_Card','Lmtd Manny Card',3,20,
|
||||
REPLACE INTO `item_db_re` VALUES (6617,'Lmtd_Sid_Card','Lmtd Sid Card',3,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (6618,'Lmtd_Diego_Card','Lmtd Diego Card',3,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (6619,'Lmtd_Scrat_Card','Lmtd Scrat Card',3,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (6623,'Rough_Energy_Crystal','Rough Energy Crystal',3,0,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (6624,'Purified_Energy_Crystal','Purified Energy Crystal',3,0,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (6625,'High_Purity_Energy_Xtal','High Energy Crystal',3,0,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (6635,'Blacksmith_Blessing','Blacksmith Blessing',3,20,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (6646,'Poring_Badge','Poring Badge',3,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (6654,'Needle_And_Thread','Needle And Thread',3,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
@ -5461,6 +5470,8 @@ REPLACE INTO `item_db_re` VALUES (11055,'Basic_Adventure','Basic Adventure',3,20
|
||||
REPLACE INTO `item_db_re` VALUES (11056,'Elemental_Spirit_Guide','Elemental Spirit Guide',3,1000,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (11057,'Feb_Sweets','February Sweets',3,20,NULL,50,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (11058,'Novice_Combi_Book','Novice Combi Book',3,0,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (11060,'Energy_Xtal_Combi_Book','Energy Crystal Book',3,0,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
# More Usable Items
|
||||
#===================================================================
|
||||
REPLACE INTO `item_db_re` VALUES (11500,'Light_Yellow_Pot','Light Yellow Potion',0,550,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'itemheal rand(175,235),0;',NULL,NULL);
|
||||
@ -7848,6 +7859,7 @@ REPLACE INTO `item_db_re` VALUES (15058,'Rider_Suit','Rider Suit',4,20,NULL,1000
|
||||
REPLACE INTO `item_db_re` VALUES (15059,'2011Love_Daddy','2011Love Daddy',4,20,NULL,100,'0',80,0,1,0xFFFFFFFF,63,2,16,NULL,'0',1,0,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (15060,'Sky_Blue_Smock','Sky Blue Smock',4,20,NULL,300,'0',1,0,1,0xFFFFFFFF,63,2,16,NULL,'0',1,0,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (15061,'Egir_Armor','Egir Armor',4,200000,NULL,2600,NULL,55,NULL,1,0xFFFFFFFF,63,2,16,NULL,'110',1,0,'bonus bAllStats,1; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus2 bResEff,Eff_Silence,5000; else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus2 bResEff,Eff_Stun,5000;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (15068,'Im_Angel\'s_Protection','Advanced Angelic Protection',4,10000,NULL,600,NULL,40,NULL,1,0x00000001,63,2,16,NULL,'99',1,0,'bonus bMdef,30;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (15069,'Suit_Of_Sid','Suit Of Sid',4,20,NULL,1000,NULL,30,NULL,0,0xFFFFFFFF,63,2,16,NULL,'0',1,0,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (15088,'School_Uniform','School Uniform',4,20,NULL,500,NULL,25,NULL,1,0xFFFFFFFF,63,2,16,NULL,'0',1,0,'bonus bAgi,1; bonus bLuk,1; bonus bMaxHP,BaseLevel*3; bonus bMaxSP,BaseLevel/2;',NULL,NULL);
|
||||
#
|
||||
@ -8685,8 +8697,23 @@ REPLACE INTO `item_db_re` VALUES (18756,'Black_Shiba_Inu_Hat','Black Shiba Inu H
|
||||
REPLACE INTO `item_db_re` VALUES (18758,'Hat_Of_Scrat','Hat Of Scrat',4,20,NULL,200,NULL,3,NULL,1,0xFFFFFFFF,63,2,256,NULL,'0',1,896,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18759,'Stretched_Nose_M','Wood Goblin\'s Nose',4,20,NULL,200,NULL,0,NULL,0,0xFFFFFFFF,63,2,512,NULL,'50',0,737,'bonus bUnbreakableHelm,0;',NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (18766,'Improved_Helm_of_Angel','Improved Helm of Angel',4,10,NULL,1600,NULL,10,NULL,1,0x7CCFDF80,63,2,256,NULL,'99',1,110,'bonus bAgi,1; bonus bLuk,1; bonus bMDef,3; if (getrefine()>=7) { bonus bAgi,2; bonus bLuk,2; } if(getrefine()>=9) bonus bAspd,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18767,'Improved_Helm_Of_Sun','Improved Hat of the Sun God',4,10,NULL,2400,NULL,4,NULL,1,0x7CCFDF80,63,2,768,NULL,'99',1,138,'bonus bStr,3; bonus bInt,2; bonus bBaseAtk,10; bonus bMatk,10; if(getrefine()>=7){bonus bBaseAtk,15;bonus bMatk,15;} if(getrefine()>=9){bonus bBaseAtk,15;bonus bMatk,15;}',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18760,'Remodel_Wizardry_Hat','Improved Mage Hat',4,20,NULL,300,NULL,2,NULL,0,0x00810204,63,2,256,NULL,'0',1,112,'bonus bInt,2; bonus bMaxSP,150; set .@i,getrefine(); bonus bMatk,.@i; if(.@i>=7) bonus bInt,.@i-6;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18761,'Remodel_Magician_Hat','Improved Magician Hat',4,20,NULL,500,NULL,6,NULL,0,0x00818314,63,2,256,NULL,'50',1,130,'bonus bDex,1; bonus bAgi,1; bonus bMaxSP,50; set .@i,getrefine(); bonus bMaxSP,.@i*5; if(.@i>=7) bonus bDex,.@i-6;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18762,'Remodel_Mask_Of_Fox','Improved Kitsune Mask',4,20,NULL,300,NULL,2,NULL,0,0xFFFFFFFE,63,2,256,NULL,'0',1,153,'bonus bAgi,2; bonus bLuk,2; if(getrefine()>=7) bonus bFlee2,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18763,'Remodel_Joker_Jester','Improved Joker Jester',4,20,NULL,100,NULL,3,NULL,1,0xFFFFFFFE,63,2,256,NULL,'0',1,89,'bonus bLuk,2; bonus bMdef,5; if(getrefine()>=7) bonus bCritAtkRate,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18764,'Remodel_Bunny_Band','Improved Bunny Band',4,20,NULL,100,NULL,3,NULL,1,0xFFFFFFFF,63,2,256,NULL,'0',1,15,'bonus bLuk,2; if(getrefine()>=7) bonus bCritical,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18765,'Enhanced_Corsair','Enhanced Corsair',4,20,NULL,500,NULL,10,NULL,1,0xFFFFFFFE,63,2,256,NULL,'99',1,105,'bonus bVit,1; bonus bMaxHprate,5; if(getrefine()>=7){ bonus2 bSubEle,Ele_Neutral,1; if(getrefine()>=9) bonus bMaxHPrate,3; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18766,'Enhanced_Helm_Of_Angel','Enhanced Helm of Angel',4,20,NULL,1600,NULL,10,NULL,1,0x00CFDF80,63,2,256,NULL,'99',1,110,'bonus bAgi,1; bonus bLuk,1; bonus bMdef,3; if(getrefine()>=7){ bonus bAgi,2; bonus bLuk,2; if(getrefine()>=9) bonus bAspd,1; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18767,'Enhanced_Helm_Of_Sun','Enhanced Hat of the Sun God',4,20,NULL,2400,NULL,4,NULL,1,0x00CFDF80,63,2,768,NULL,'99',1,138,'bonus bStr,3; bonus bInt,2; if(getrefine()>=7){ set .@i,1; if(getrefine()>=9) set .@i,2; } bonus bBaseAtk,10+(15*.@i); bonus bMatk,10+(15*.@i);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18768,'Enhanced_Bone_Helm','Enhanced Bone Helm',4,20,NULL,800,NULL,15,NULL,1,0x000444A2,63,2,256,NULL,'70',1,103,'bonus2 bSubEle,Ele_Dark,-15; if(getrefine()>=7){ set .@i,1; if(getrefine()>=9) set .@i,2; } bonus2 bSubEle,Ele_Neutral,2+(2*.@i);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18769,'Remodel_Munak_Turban','Improved Munak Hat',4,20,NULL,300,NULL,5,NULL,1,0xFFFFFFFF,63,2,769,NULL,'0',0,51,'bonus2 bSubRace,RC_Undead,10; if(getrefine()>=7) bonus2 bAddRace,RC_Undead,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18770,'Remodel_Bongun_Hat','Improved Bongun Hat',4,20,NULL,300,NULL,5,NULL,1,0xFFFFFFFF,63,2,769,NULL,'0',0,139,'bonus2 bSubRace,RC_Demon,10; if(getrefine()>=7) bonus2 bAddRace,RC_Demon,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18771,'Remodel_Opera_Mask','Improved Opera Phantom Mask',4,20,NULL,200,NULL,2,NULL,0,0xFFFFFFFF,63,2,513,NULL,'20',0,68,'bonus bBaseAtk,5; bonus bMatk,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18772,'Improved_Binoculars','Advanced Binoculars',4,20,NULL,100,NULL,2,NULL,0,0x00080808,63,2,512,NULL,'50',0,83,'bonus bDex,1; bonus bLongAtkRate,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18773,'Improved_Fin_Helm','Advanced Fin Helm',4,20,NULL,300,NULL,5,NULL,0,0x00004082,63,2,512,NULL,'65',0,100,'bonus bMaxHP,300+BaseLevel; /* unconfirmed */',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18774,'Improved_Assassin_Mask','Advanced Assassin Mask',4,20,NULL,100,NULL,1,NULL,0,0x00001100,63,2,1,NULL,'70',0,180,'bonus bCritical,1; bonus bCritAtkRate,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18775,'Improved_Welding_Mask','Advanced Welding Mask',4,20,NULL,300,NULL,2,NULL,0,0x00040420,63,2,513,NULL,'50',0,79,'bonus2 bSubEle,Ele_Fire,10; bonus bDex,5; bonus bLuk,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18776,'Improved_Kiss_Of_Angel','Advanced Angel\'s Kiss',4,10000,NULL,300,NULL,6,NULL,1,0x00000001,63,2,256,NULL,'99',1,255,'bonus bSPrecovRate,30;',NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (18779,'RWC_Champ_Crown_First_Place','RWC Champ Crown First Place',4,20,NULL,500,NULL,12,NULL,NULL,0xFFFFFFFF,63,2,256,NULL,'1',NULL,902,'bonus2 bResEff,Eff_Stun,10000; bonus2 bResEff,Eff_Curse,10000; bonus bUnbreakableHelm,0; bonus bAllStats,7; bonus bMdef,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18780,'RWC_Champ_Crown_Second_Place','RWC Champ Crown Second Place',4,20,NULL,500,NULL,12,NULL,NULL,0xFFFFFFFF,63,2,256,NULL,'1',NULL,903,'bonus2 bResEff,Eff_Curse,10000; bonus bUnbreakableHelm,0; bonus bAllStats,7; bonus bMdef,5;',NULL,NULL);
|
||||
@ -8853,6 +8880,7 @@ REPLACE INTO `item_db_re` VALUES (20500,'T_Archangel_Wing','Archangel Wing',4,0,
|
||||
REPLACE INTO `item_db_re` VALUES (20600,'Fantastic_Aura','Fantastic Aura',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,16384,NULL,'1',0,0,'bonus bUnbreakableHelm,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (20700,'Egir_Manteau','Egir Manteau',4,200000,NULL,300,NULL,10,NULL,1,0xFFFFFFFF,63,2,4,NULL,'110',1,0,'bonus bUnbreakableHelm,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (20707,'Kirin_Wing','Kirin Wing',4,20,NULL,0,NULL,18,NULL,0,0xFFFFFFFF,63,2,4,NULL,'0',1,6,'bonus bAllStats,1; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (20710,'Impr_Angel\'s_Warmth','Advanced Angelic Cardigan',4,10000,NULL,400,NULL,6,NULL,1,0x00000001,63,2,4,NULL,'99',1,0,'bonus bHPrecovRate,50;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (20711,'Manteau_Of_Diego','Manteau Of Diego',4,20,NULL,600,NULL,15,NULL,1,0xFFFFFFFF,63,2,4,NULL,'0',1,0,'bonus bInt,1; bonus bDex,1; bonus bMdef,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (20724,'Love_Dad_Wings_2012','Love Dad Wings 2012',4,0,NULL,100,NULL,15,NULL,1,0xFFFFFFFF,63,2,4,NULL,'1',1,5,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (20732,'STR_Complement','STR Complement',4,10,NULL,500,NULL,20,NULL,NULL,0x00000400,56,2,4,NULL,'100',1,NULL,'bonus bMaxHPrate,6+(getrefine()/2); if(getrefine()>=9){bonus bHPrecovRate,50;}',NULL,NULL);
|
||||
@ -8867,7 +8895,8 @@ REPLACE INTO `item_db_re` VALUES (21004,'Alca_Bringer_','Alca Bringer',5,20,NULL
|
||||
REPLACE INTO `item_db_re` VALUES (21005,'Metal_Two_Hand_Sword','Metal Two Hand Sword',5,20,NULL,0,'95',NULL,1,1,0x00004082,63,2,34,3,'1',1,3,'bonus bBaseAtk,(getrefine()*6); bonus bMatk,(getrefine()*2); set .@i,((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (21011,'Gigantic_Blade','Gigantic Blade',3,10,NULL,5000,'300',NULL,NULL,NULL,0xFFFFFFFF,56,2,2,4,'130',1,3,'bonus bUnbreakableWeapon,1; bonus bAspdRate,-5; if(readparam(bStr)<=110){ bonus bBaseAtk,-250; }',NULL,NULL);
|
||||
# New Items
|
||||
REPLACE INTO `item_db_re` VALUES (22014,'Enhanced_Variant_Shoes','Enhanced Variant Shoes',3,10,NULL,500,NULL,13,NULL,1,0x7CCFDF80,63,2,64,NULL,'85',1,NULL,'bonus bMaxHPrate,12; bonus bMaxSPrate,12; bonus bDef,getrefine(); bonus bMdef,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (22014,'Enhanced_Variant_Shoes','Enhanced Variant Shoes',4,20,NULL,500,NULL,13,NULL,1,0x7CCFDF80,63,2,64,NULL,'85',1,0,'bonus bMaxHPrate,12; bonus bMaxSPrate,12; bonus bDef,getrefine(); bonus bMdef,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (22015,'Impr_Angel\'s_Arrival','Advanced Angel\'s Reincarnation',4,10000,NULL,300,NULL,8,NULL,1,0x00000001,63,2,64,NULL,'99',1,0,'bonus bMaxHP,500; bonus bMaxSP,100;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (22043,'AGI_Complement','AGI Complement',4,10,NULL,350,NULL,25,NULL,NULL,0x00000400,56,2,64,NULL,'100',1,NULL,'bonus bAspdRate,5+(getrefine()/4);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (22044,'Reinforced_Parts_Booster','Reinforced Parts - Booster',4,10,NULL,1000,NULL,23,NULL,NULL,0x00000400,56,2,64,NULL,'100',1,NULL,'bonus2 bSkillUseSP,"NC_HOVERING",15; if(getrefine()>=7){bonus2 bSkillUseSP,"NC_HOVERING",-20;}',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (22045,'Beach_Sandals','Summer Sandals',4,10,NULL,200,NULL,5,NULL,0,0xFFFFFFFF,63,2,64,NULL,'0',1,0,'bonus bFlee,5; bonus3 bAutoSpellWhenHit,"AL_INCAGI",10,300;',NULL,NULL);
|
||||
|
@ -957,6 +957,10 @@ void initChangeTables(void)
|
||||
StatusIconChangeTable[SC_QD_SHOT_READY] = SI_E_QD_SHOT_READY;
|
||||
StatusIconChangeTable[SC_HEAT_BARREL_AFTER] = SI_HEAT_BARREL_AFTER;
|
||||
|
||||
StatusIconChangeTable[SC_QUEST_BUFF1] = SI_QUEST_BUFF1;
|
||||
StatusIconChangeTable[SC_QUEST_BUFF2] = SI_QUEST_BUFF2;
|
||||
StatusIconChangeTable[SC_QUEST_BUFF3] = SI_QUEST_BUFF3;
|
||||
|
||||
/* Other SC which are not necessarily associated to skills */
|
||||
StatusChangeFlagTable[SC_ASPDPOTION0] = SCB_ASPD;
|
||||
StatusChangeFlagTable[SC_ASPDPOTION1] = SCB_ASPD;
|
||||
@ -1052,6 +1056,10 @@ void initChangeTables(void)
|
||||
StatusChangeFlagTable[SC_MTF_MATK] = SCB_MATK;
|
||||
StatusChangeFlagTable[SC_MTF_MLEATKED] |= SCB_ALL;
|
||||
|
||||
StatusChangeFlagTable[SC_QUEST_BUFF1] |= SCB_BATK|SCB_MATK;
|
||||
StatusChangeFlagTable[SC_QUEST_BUFF2] |= SCB_BATK|SCB_MATK;
|
||||
StatusChangeFlagTable[SC_QUEST_BUFF3] |= SCB_BATK|SCB_MATK;
|
||||
|
||||
#ifdef RENEWAL
|
||||
// renewal EDP increases your weapon atk
|
||||
StatusChangeFlagTable[SC_EDP] |= SCB_WATK;
|
||||
@ -5042,6 +5050,12 @@ static unsigned short status_calc_batk(struct block_list *bl, struct status_chan
|
||||
batk += sc->data[SC_PYROCLASTIC]->val2;
|
||||
if (sc->data[SC_ANGRIFFS_MODUS])
|
||||
batk += sc->data[SC_ANGRIFFS_MODUS]->val2;
|
||||
if(sc->data[SC_QUEST_BUFF1])
|
||||
batk += sc->data[SC_QUEST_BUFF1]->val1;
|
||||
if(sc->data[SC_QUEST_BUFF2])
|
||||
batk += sc->data[SC_QUEST_BUFF2]->val1;
|
||||
if(sc->data[SC_QUEST_BUFF3])
|
||||
batk += sc->data[SC_QUEST_BUFF3]->val1;
|
||||
|
||||
if(sc->data[SC_INCATKRATE])
|
||||
batk += batk * sc->data[SC_INCATKRATE]->val1/100;
|
||||
@ -5193,6 +5207,12 @@ static unsigned short status_calc_ematk(struct block_list *bl, struct status_cha
|
||||
matk += 40 + 30 * sc->data[SC_ODINS_POWER]->val1; // 70 lvl1, 100lvl2
|
||||
if(sc->data[SC_IZAYOI])
|
||||
matk += 50 * sc->data[SC_IZAYOI]->val1;
|
||||
if(sc->data[SC_QUEST_BUFF1])
|
||||
matk += sc->data[SC_QUEST_BUFF1]->val1;
|
||||
if(sc->data[SC_QUEST_BUFF2])
|
||||
matk += sc->data[SC_QUEST_BUFF2]->val1;
|
||||
if(sc->data[SC_QUEST_BUFF3])
|
||||
matk += sc->data[SC_QUEST_BUFF3]->val1;
|
||||
return (unsigned short)cap_value(matk,0,USHRT_MAX);
|
||||
}
|
||||
#endif
|
||||
@ -10016,6 +10036,9 @@ int status_change_clear(struct block_list* bl, int type)
|
||||
case SC_PUSH_CART:
|
||||
case SC_STYLE_CHANGE:
|
||||
case SC_HEAT_BARREL_AFTER:
|
||||
case SC_QUEST_BUFF1:
|
||||
case SC_QUEST_BUFF2:
|
||||
case SC_QUEST_BUFF3:
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -11780,6 +11803,9 @@ void status_change_clear_buffs (struct block_list* bl, int type)
|
||||
case SC_PUSH_CART:
|
||||
case SC_STYLE_CHANGE:
|
||||
case SC_HEAT_BARREL_AFTER:
|
||||
case SC_QUEST_BUFF1:
|
||||
case SC_QUEST_BUFF2:
|
||||
case SC_QUEST_BUFF3:
|
||||
continue;
|
||||
|
||||
// Debuffs that can be removed.
|
||||
|
@ -689,6 +689,10 @@ typedef enum sc_type {
|
||||
SC_STRANGELIGHTS,
|
||||
SC_DECORATION_OF_MUSIC,
|
||||
|
||||
SC_QUEST_BUFF1,
|
||||
SC_QUEST_BUFF2,
|
||||
SC_QUEST_BUFF3,
|
||||
|
||||
#ifdef RENEWAL
|
||||
SC_EXTREMITYFIST2,
|
||||
#endif
|
||||
|
Loading…
x
Reference in New Issue
Block a user