Illusion of Vampire Boss Spawn Fixes (#6875)
Fixes an exploit which allowed to spawn Berserk Bomi indefinitely upon first quest completion. Thanks to @Everade @Atemo
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@ -3907,8 +3907,10 @@ gef_d01_i,81,135,5 script Wizard#ilgf01 4_F_BOMI,5,5,{
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specialeffect EF_DEVIL;
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mes "[Bomi]";
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mes "Oh, no! There is too many toxins in my body. It's getting dangerous!";
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if (mobcount("gef_d01_i", "ill_vampire_spawn_bomi::OnMobDead") < 1 && mobcount("gef_d01_i", "ill_vampire_spawn_dracula::OnMobDead") < 1)
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if (mobcount("gef_d01_i", "ill_vampire_spawn_bomi::OnMobDead") < 1 && mobcount("gef_d01_i", "ill_vampire_spawn_dracula::OnMobDead") < 1) {
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.bomi_count = 0;
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donpcevent "ill_vampire_spawn_bomi::OnStart";
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}
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close;
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}
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mes "[Bomi]";
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@ -3966,7 +3968,6 @@ OnStart:
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mapannounce "gef_d01_i", "Oh, no... I can feel the toxins spreading through my body...!", bc_map, 0xFF0000;
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if (mobcount("gef_d01_i", "ill_vampire_spawn_bomi::OnMobDead") < 1 && mobcount("gef_d01_i", "ill_vampire_spawn_dracula::OnMobDead") < 1) {
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monster "gef_d01_i",84,135,"Berserk Bomi",3756,1,"ill_vampire_spawn_bomi::OnMobDead";
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.bomi_count = 0;
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}
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end;
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OnMobDead:
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