- GAHH, I am sick tired of typing TBL_HOMUNCULUS/BL_HOMUNCULUS all over the place. The idea is that the TBL* versions are supposed to be easier to use than the standard structure definition, but using TBL_HOMUNCULUS as an alias to struct homun_data kinda beats the purpose! Renamed them all to TBL_HOM/BL_HOM.
- Fixed using the right-hand weapon's size modifiers regardless of which weapon was being used. - Simplified the ignore-size check by making the Weapon Perfection check be done when specifying the flag, also moved the size-fix property of riding spear-knights to status_calc_pc. - Removed variable hd from status_calc_bl as it's not needed. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8112 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
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@ -3,6 +3,11 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/08/03
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* Fixed using the right-hand weapon's size modifiers regardless of which
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weapon's damage was being calculated in regards to. [Skotlex]
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* Simplified the ignore-size check by making the Weapon Perfection check be
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done when specifying the flag, also moved the size-fix property of riding
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spear-knights to status_calc_pc. [Skotlex]
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* Changed SI_CHASEWALK value to 119 as concluded by LoneWolf [Skotlex]
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* Corrected clif.c sending the raw mdef2 value to the client instead of
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first substracting the "secret vit/2" bonus from it. [Skotlex]
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@ -673,12 +673,12 @@ static int battle_calc_base_damage(struct status_data *status, struct weapon_atk
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atkmin = atkmax;
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} else { //PCs
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atkmax = wa->atk;
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type = (wa == status->lhw)?EQI_HAND_L:EQI_HAND_R;
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if (!(flag&1) || (flag&2))
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{ //Normal attacks
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atkmin = status->dex;
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type = (wa == status->lhw)?8:9;
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if (sd->equip_index[type] >= 0 && sd->inventory_data[sd->equip_index[type]])
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atkmin = atkmin*(80 + sd->inventory_data[sd->equip_index[type]]->wlv*20)/100;
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@ -710,13 +710,10 @@ static int battle_calc_base_damage(struct status_data *status, struct weapon_atk
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damage += ((flag&1)?sd->arrow_atk:rand()%sd->arrow_atk);
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//SizeFix only for players
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if (!(
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sd->special_state.no_sizefix ||
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(sc && sc->data[SC_WEAPONPERFECTION].timer!=-1) ||
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(pc_isriding(sd) && (sd->status.weapon==W_1HSPEAR || sd->status.weapon==W_2HSPEAR) && t_size==1) ||
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(flag&8)
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))
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damage = damage*(sd->right_weapon.atkmods[t_size])/100;
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if (!(sd->special_state.no_sizefix || (flag&8)))
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damage = damage*(type==EQI_HAND_L?
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sd->left_weapon.atkmods[t_size]:
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sd->right_weapon.atkmods[t_size])/100;
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}
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//Finally, add baseatk
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@ -1202,8 +1199,8 @@ static struct Damage battle_calc_weapon_attack(
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break;
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}
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case HFLI_SBR44: //[orn]
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if(src->type == BL_HOMUNCULUS){
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TBL_HOMUNCULUS *hd = (TBL_HOMUNCULUS*)src;
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if(src->type == BL_HOM){
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TBL_HOM *hd = (TBL_HOM*)src;
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wd.damage = hd->master->homunculus.intimacy ;
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wd.damage2 = hd->master->homunculus.intimacy ;
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hd->master->homunculus.intimacy = 200;
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@ -1212,7 +1209,11 @@ static struct Damage battle_calc_weapon_attack(
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}
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default:
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{
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i = (flag.cri?1:0)|(flag.arrow?2:0)|(skill_num == HW_MAGICCRASHER?4:0)|(skill_num == MO_EXTREMITYFIST?8:0);
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i = (flag.cri?1:0)|
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(flag.arrow?2:0)|
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(skill_num == HW_MAGICCRASHER?4:0)|
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(skill_num == MO_EXTREMITYFIST?8:0)|
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(sc && sc->data[SC_WEAPONPERFECTION].timer!=-1)?8:0;
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if (flag.arrow && sd)
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switch(sd->status.weapon) {
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case W_BOW:
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@ -3105,9 +3106,9 @@ static struct block_list* battle_get_master(struct block_list *src)
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if (((TBL_MOB*)src)->master_id)
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src = map_id2bl(((TBL_MOB*)src)->master_id);
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break;
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case BL_HOMUNCULUS:
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if (((TBL_HOMUNCULUS*)src)->master)
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src = (struct block_list*)((TBL_HOMUNCULUS*)src)->master;
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case BL_HOM:
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if (((TBL_HOM*)src)->master)
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src = (struct block_list*)((TBL_HOM*)src)->master;
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break;
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case BL_SKILL:
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if (((TBL_SKILL*)src)->group && ((TBL_SKILL*)src)->group->src_id)
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@ -3195,7 +3196,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
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return 0;
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}
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//Valid targets with no special checks here.
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case BL_HOMUNCULUS:
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case BL_HOM:
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break;
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//All else not specified is an invalid target.
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default:
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@ -3247,7 +3248,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
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return 0;
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//For some mysterious reason ground-skills can't target homun.
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if (target->type == BL_HOMUNCULUS)
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if (target->type == BL_HOM)
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return 0;
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if (su->group->src_id == target->id)
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@ -3844,8 +3845,8 @@ void battle_set_defaults() {
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battle_config.left_cardfix_to_right=0;
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battle_config.skill_add_range=0;
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battle_config.skill_out_range_consume=1;
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battle_config.skillrange_by_distance=BL_MOB|BL_PET|BL_HOMUNCULUS;
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battle_config.use_weapon_skill_range=BL_MOB|BL_PET|BL_HOMUNCULUS;
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battle_config.skillrange_by_distance=BL_MOB|BL_PET|BL_HOM;
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battle_config.use_weapon_skill_range=BL_MOB|BL_PET|BL_HOM;
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battle_config.pc_damage_delay_rate=100;
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battle_config.defnotenemy=0;
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battle_config.vs_traps_bctall=BL_PC;
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@ -7815,7 +7815,7 @@ int clif_charnameack (int fd, struct block_list *bl)
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}
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break;
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//[blackhole89]
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case BL_HOMUNCULUS:
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case BL_HOM:
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memcpy(WBUFP(buf,6), ((struct homun_data*)bl)->master->homunculus.name, NAME_LENGTH);
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break;
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case BL_PET:
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@ -173,7 +173,7 @@ enum {
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BL_PC = 0x001,
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BL_MOB = 0x002,
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BL_PET = 0x004,
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BL_HOMUNCULUS = 0x008, //[blackhole89]
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BL_HOM = 0x008, //[blackhole89]
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BL_ITEM = 0x010,
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BL_SKILL = 0x020,
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BL_NPC = 0x040,
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@ -181,7 +181,7 @@ enum {
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};
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//For common mapforeach calls. Since pets cannot be affected, they aren't included here yet.
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#define BL_CHAR (BL_PC|BL_MOB|BL_HOMUNCULUS)
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#define BL_CHAR (BL_PC|BL_MOB|BL_HOM)
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#define BL_ALL 0xfff
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enum { WARP, SHOP, SCRIPT, MONS };
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@ -1449,7 +1449,7 @@ typedef struct flooritem_data TBL_ITEM;
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typedef struct chat_data TBL_CHAT;
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typedef struct skill_unit TBL_SKILL;
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typedef struct pet_data TBL_PET;
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typedef struct homun_data TBL_HOMUNCULUS;
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typedef struct homun_data TBL_HOM;
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#define BL_CAST(type_, bl , dest) \
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(((bl) == NULL || (bl)->type != type_) ? ((dest) = NULL, 0) : ((dest) = (T ## type_ *)(bl), 1))
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@ -743,7 +743,7 @@ int merc_hom_data_init(struct map_session_data *sd)
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hd->bl.x=sd->bl.x;
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hd->bl.y=sd->bl.y - 1 ;
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hd->bl.subtype = MONS;
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hd->bl.type=BL_HOMUNCULUS;
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hd->bl.type=BL_HOM;
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hd->bl.id= npc_get_new_npc_id();
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hd->bl.prev=NULL;
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hd->bl.next=NULL;
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@ -784,7 +784,7 @@ static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap)
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!(status_get_mode(&md->bl)&MD_BOSS))
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return 0; //Gangster paradise protection.
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default:
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if ((*target) && (*target)->type == BL_HOMUNCULUS && bl->type != BL_HOMUNCULUS)
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if ((*target) && (*target)->type == BL_HOM && bl->type != BL_HOM)
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return 0; //For some reason Homun targets are never overriden.
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if((dist=distance_bl(&md->bl, bl)) < md->db->range2 &&
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@ -824,7 +824,7 @@ static int mob_ai_sub_hard_changechase(struct block_list *bl,va_list ap)
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switch (bl->type)
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{
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case BL_PC:
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case BL_HOMUNCULUS: //[orn]
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case BL_HOM: //[orn]
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case BL_MOB:
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if(check_distance_bl(&md->bl, bl, md->status.rhw.range) &&
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battle_check_range (&md->bl, bl, md->status.rhw.range)
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@ -1174,13 +1174,13 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
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(mode&MD_ANGRY && md->state.skillstate == MSS_FOLLOW)
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) {
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map_foreachinrange (mob_ai_sub_hard_activesearch, &md->bl,
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view_range, md->special_state.ai?BL_CHAR:BL_PC|BL_HOMUNCULUS, md, &tbl);
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view_range, md->special_state.ai?BL_CHAR:BL_PC|BL_HOM, md, &tbl);
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if(!tbl && mode&MD_ANGRY && !md->state.aggressive)
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md->state.aggressive = 1; //Restore angry state when no targets are visible.
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} else if (mode&MD_CHANGECHASE && (md->state.skillstate == MSS_RUSH || md->state.skillstate == MSS_FOLLOW)) {
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search_size = view_range<md->status.rhw.range ? view_range:md->status.rhw.range;
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map_foreachinrange (mob_ai_sub_hard_changechase, &md->bl,
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search_size, (md->special_state.ai?BL_CHAR:BL_PC|BL_HOMUNCULUS), md, &tbl);
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search_size, (md->special_state.ai?BL_CHAR:BL_PC|BL_HOM), md, &tbl);
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}
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if (tbl)
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@ -1609,9 +1609,9 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage)
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md->attacked_id = src->id;
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break;
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}
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case BL_HOMUNCULUS: //[orn]
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case BL_HOM: //[orn]
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{
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struct homun_data *hd = (TBL_HOMUNCULUS*)src;
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struct homun_data *hd = (TBL_HOM*)src;
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id = hd->bl.id;
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if(rand()%1000 < 1000/md->attacked_players)
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md->attacked_id = src->id;
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@ -1763,7 +1763,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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if(mvp_damage<(unsigned int)md->dmglog[i].dmg){
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third_sd = second_sd;
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second_sd = mvp_sd;
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if ( (tmpbl[temp])->type == BL_HOMUNCULUS ) {
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if ( (tmpbl[temp])->type == BL_HOM ) {
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mvp_sd = (struct map_session_data *) ((struct homun_data *)tmpbl[temp])->master ;
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} else
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mvp_sd=(struct map_session_data *)tmpbl[temp];
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@ -1895,7 +1895,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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if(zeny) // zeny from mobs [Valaris]
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pc_getzeny((struct map_session_data *)tmpbl[i], zeny);
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break ;
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case BL_HOMUNCULUS:
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case BL_HOM:
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if(base_exp) {
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merc_hom_gainexp((struct homun_data *)tmpbl[i], base_exp);
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//homunculus give base_exp to master
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@ -11642,7 +11642,7 @@ int buildin_rid2name(struct script_state *st){
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case BL_PET:
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push_str(st->stack,C_CONSTSTR,((struct pet_data *)bl)->name);
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break;
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case BL_HOMUNCULUS:
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case BL_HOM:
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push_str(st->stack,C_CONSTSTR,((struct homun_data *)bl)->master->homunculus.name);
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break;
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default:
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@ -12067,8 +12067,8 @@ int buildin_unittalk(struct script_state *st)
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case BL_NPC:
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memcpy(message, ((TBL_NPC *)bl)->name, NAME_LENGTH);
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break;
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case BL_HOMUNCULUS:
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memcpy(message, ((TBL_HOMUNCULUS *)bl)->master->homunculus.name, NAME_LENGTH);
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case BL_HOM:
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memcpy(message, ((TBL_HOM *)bl)->master->homunculus.name, NAME_LENGTH);
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break;
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case BL_PET:
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memcpy(message, ((TBL_PET *)bl)->name, NAME_LENGTH);
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@ -12114,8 +12114,8 @@ int buildin_unitdeadsit(struct script_state *st){
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case BL_NPC:
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((TBL_NPC *)bl)->vd->dead_sit = action;
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break;
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case BL_HOMUNCULUS:
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((TBL_HOMUNCULUS *)bl)->vd->dead_sit = action;
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case BL_HOM:
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((TBL_HOM *)bl)->vd->dead_sit = action;
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break;
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case BL_PET:
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((TBL_PET *)bl)->vd.dead_sit = action;
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@ -808,7 +808,7 @@ int skill_calc_heal (struct block_list *bl, int skill_lv)
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if(bl->type == BL_PC && (skill = pc_checkskill((TBL_PC*)bl, HP_MEDITATIO)) > 0)
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heal += heal * skill * 2 / 100;
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if(bl->type == BL_HOMUNCULUS && (skill = merc_hom_checkskill( ((TBL_HOMUNCULUS*)bl)->master, HLIF_BRAIN)) > 0) //[orn]
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if(bl->type == BL_HOM && (skill = merc_hom_checkskill( ((TBL_HOM*)bl)->master, HLIF_BRAIN)) > 0) //[orn]
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heal += heal * skill * 2 / 100;
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return heal;
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}
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@ -3271,7 +3271,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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if (src->type == BL_PC) {
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sd = (struct map_session_data *)src;
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} else if (src->type == BL_HOMUNCULUS) { //[orn]
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} else if (src->type == BL_HOM) { //[orn]
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hd = (struct homun_data *)src;
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} else if (src->type == BL_MOB) {
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md = (struct mob_data *)src;
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@ -3296,7 +3296,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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//Check for undead skills that convert a no-damage skill into a damage one. [Skotlex]
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switch (skillid) {
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case HLIF_HEAL: //[orn]
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if (bl->type != BL_HOMUNCULUS) {
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if (bl->type != BL_HOM) {
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if (sd) clif_skill_fail(sd,skillid,0,0) ;
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break ;
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}
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@ -5690,7 +5690,7 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data)
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nullpo_retr(0, ud);
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BL_CAST( BL_PC, src, sd);
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BL_CAST( BL_HOMUNCULUS, src, hd); //[orn]
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BL_CAST( BL_HOM, src, hd); //[orn]
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BL_CAST( BL_MOB, src, md);
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if( src->prev == NULL ) {
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@ -5865,7 +5865,7 @@ int skill_castend_pos (int tid, unsigned int tick, int id, int data)
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nullpo_retr(0, ud);
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BL_CAST( BL_PC , src, sd);
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BL_CAST( BL_HOMUNCULUS , src, hd); //[orn]
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BL_CAST( BL_HOM , src, hd); //[orn]
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BL_CAST( BL_MOB, src, md);
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if( src->prev == NULL ) {
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@ -10668,7 +10668,7 @@ int skill_blockpc_start(struct map_session_data *sd, int skillid, int tick)
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int skill_blockmerc_end (int tid, unsigned int tick, int id, int data) //[orn]
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{
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struct homun_data *hd = (TBL_HOMUNCULUS*) map_id2bl(id);
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struct homun_data *hd = (TBL_HOM*) map_id2bl(id);
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if (data <= 0 || data >= MAX_SKILL)
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return 0;
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if (hd) hd->blockskill[data] = 0;
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@ -654,8 +654,8 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
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case BL_PC:
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pc_damage((TBL_PC*)target,src,hp,sp);
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break;
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case BL_HOMUNCULUS:
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merc_damage((TBL_HOMUNCULUS*)target,src,hp,sp);
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case BL_HOM:
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merc_damage((TBL_HOM*)target,src,hp,sp);
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}
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if (status->hp)
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@ -679,8 +679,8 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
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case BL_PC:
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flag = pc_dead((TBL_PC*)target,src);
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break;
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case BL_HOMUNCULUS:
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flag = merc_hom_dead((TBL_HOMUNCULUS*)target,src);
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case BL_HOM:
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flag = merc_hom_dead((TBL_HOM*)target,src);
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break;
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default: //Unhandled case, do nothing to object.
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flag = 0;
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@ -776,8 +776,8 @@ int status_heal(struct block_list *bl,int hp,int sp, int flag)
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case BL_PC:
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pc_heal((TBL_PC*)bl,hp,sp,flag&2?1:0);
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break;
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case BL_HOMUNCULUS:
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merc_hom_heal((TBL_HOMUNCULUS*)bl,hp,sp);
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case BL_HOM:
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merc_hom_heal((TBL_HOM*)bl,hp,sp);
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break;
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}
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return hp+sp;
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@ -858,8 +858,8 @@ int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per
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break;
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case BL_PC:
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pc_revive((TBL_PC*)bl, hp, sp);
|
||||
// case BL_HOMUNCULUS: //[orn]
|
||||
// merc_hom_revive((TBL_HOMUNCULUS*)bl, hp, sp);
|
||||
// case BL_HOM: //[orn]
|
||||
// merc_hom_revive((TBL_HOM*)bl, hp, sp);
|
||||
// break;
|
||||
}
|
||||
return 1;
|
||||
@ -1794,6 +1794,14 @@ int status_calc_pc(struct map_session_data* sd,int first)
|
||||
sd->left_weapon.atkmods[1] = atkmods[1][sd->weapontype2];
|
||||
sd->left_weapon.atkmods[2] = atkmods[2][sd->weapontype2];
|
||||
|
||||
if(pc_isriding(sd) &&
|
||||
(sd->status.weapon==W_1HSPEAR || sd->status.weapon==W_2HSPEAR))
|
||||
{ //When Riding with spear, damage modifier to mid-class becomes
|
||||
//same as versus large size.
|
||||
sd->right_weapon.atkmods[1] = sd->right_weapon.atkmods[2];
|
||||
sd->left_weapon.atkmods[1] = sd->left_weapon.atkmods[2];
|
||||
}
|
||||
|
||||
// ----- STATS CALCULATION -----
|
||||
|
||||
// Job bonuses
|
||||
@ -2194,7 +2202,7 @@ int status_calc_homunculus(struct homun_data *hd, int first)
|
||||
merc_hom_calc_skilltree(hd->master);
|
||||
|
||||
status_cpy(&hd->battle_status, status);
|
||||
status_calc_misc(status, BL_HOMUNCULUS, hd->master->homunculus.level);
|
||||
status_calc_misc(status, BL_HOM, hd->master->homunculus.level);
|
||||
|
||||
if(battle_config.homun_critical_rate != 100)
|
||||
status->cri = status->cri*battle_config.homun_critical_rate/100;
|
||||
@ -2692,7 +2700,6 @@ void status_calc_bl(struct block_list *bl, unsigned long flag)
|
||||
struct status_change *sc;
|
||||
int temp;
|
||||
TBL_PC *sd;
|
||||
TBL_HOMUNCULUS *hd;
|
||||
b_status = status_get_base_status(bl);
|
||||
status = status_get_status_data(bl);
|
||||
sc = status_get_sc(bl);
|
||||
@ -2701,7 +2708,6 @@ void status_calc_bl(struct block_list *bl, unsigned long flag)
|
||||
return;
|
||||
|
||||
BL_CAST(BL_PC,bl,sd);
|
||||
BL_CAST(BL_HOMUNCULUS,bl,hd);
|
||||
|
||||
if(sd && flag&SCB_PC)
|
||||
{ //Recalc everything.
|
||||
@ -2709,8 +2715,7 @@ void status_calc_bl(struct block_list *bl, unsigned long flag)
|
||||
return;
|
||||
}
|
||||
|
||||
// if(!sd && (!sc || !sc->count)) { //No difference.
|
||||
if( (!sd && !hd ) && (!sc || !sc->count)) { //No difference.
|
||||
if( (!bl->type&(BL_PC|BL_HOM) ) && (!sc || !sc->count)) { //No difference.
|
||||
status_cpy(status, b_status);
|
||||
return;
|
||||
}
|
||||
@ -2856,9 +2861,9 @@ void status_calc_bl(struct block_list *bl, unsigned long flag)
|
||||
return;
|
||||
}
|
||||
|
||||
if(hd) {
|
||||
if(bl->type == BL_HOM) {
|
||||
//The remaining are handled quite different by homunculus, so use their own function.
|
||||
status_calc_bl_sub_hom(hd, flag);
|
||||
status_calc_bl_sub_hom((TBL_HOM*)bl, flag);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -3734,7 +3739,7 @@ int status_get_class(struct block_list *bl)
|
||||
return ((struct map_session_data *)bl)->status.class_;
|
||||
if(bl->type==BL_PET)
|
||||
return ((struct pet_data *)bl)->class_;
|
||||
if(bl->type==BL_HOMUNCULUS)
|
||||
if(bl->type==BL_HOM)
|
||||
return ((struct homun_data *)bl)->master->homunculus.class_;
|
||||
return 0;
|
||||
}
|
||||
@ -3752,8 +3757,8 @@ int status_get_lv(struct block_list *bl)
|
||||
return ((TBL_PC*)bl)->status.base_level;
|
||||
if(bl->type==BL_PET)
|
||||
return ((TBL_PET*)bl)->msd->pet.level;
|
||||
if(bl->type==BL_HOMUNCULUS)
|
||||
return ((TBL_HOMUNCULUS*)bl)->master->homunculus.level;
|
||||
if(bl->type==BL_HOM)
|
||||
return ((TBL_HOM*)bl)->master->homunculus.level;
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -3768,8 +3773,8 @@ struct status_data *status_get_status_data(struct block_list *bl)
|
||||
return &((TBL_MOB*)bl)->status;
|
||||
case BL_PET:
|
||||
return &((TBL_PET*)bl)->status;
|
||||
case BL_HOMUNCULUS:
|
||||
return &((TBL_HOMUNCULUS*)bl)->battle_status;
|
||||
case BL_HOM:
|
||||
return &((TBL_HOM*)bl)->battle_status;
|
||||
default:
|
||||
return &dummy_status;
|
||||
}
|
||||
@ -3787,8 +3792,8 @@ struct status_data *status_get_base_status(struct block_list *bl)
|
||||
&((TBL_MOB*)bl)->db->status;
|
||||
case BL_PET:
|
||||
return &((TBL_PET*)bl)->db->status;
|
||||
case BL_HOMUNCULUS:
|
||||
return &((TBL_HOMUNCULUS*)bl)->base_status;
|
||||
case BL_HOM:
|
||||
return &((TBL_HOM*)bl)->base_status;
|
||||
default:
|
||||
return NULL;
|
||||
}
|
||||
@ -3849,7 +3854,7 @@ int status_get_party_id(struct block_list *bl)
|
||||
}
|
||||
return 0; //No party.
|
||||
}
|
||||
if(bl->type==BL_HOMUNCULUS){ //[orn]
|
||||
if(bl->type==BL_HOM){ //[orn]
|
||||
struct homun_data *hd=(struct homun_data *)bl;
|
||||
if( hd->master->bl.id>0 )
|
||||
{
|
||||
@ -3881,7 +3886,7 @@ int status_get_guild_id(struct block_list *bl)
|
||||
return msd->status.guild_id; //Alchemist's mobs [Skotlex]
|
||||
return 0; //No guild.
|
||||
}
|
||||
if(bl->type==BL_HOMUNCULUS){ //[orn]
|
||||
if(bl->type==BL_HOM){ //[orn]
|
||||
struct homun_data *hd=(struct homun_data *)bl;
|
||||
if( hd->master->bl.id>0 )
|
||||
{
|
||||
@ -3946,7 +3951,7 @@ struct view_data *status_get_viewdata(struct block_list *bl)
|
||||
return &((TBL_PET*)bl)->vd;
|
||||
case BL_NPC:
|
||||
return ((TBL_NPC*)bl)->vd;
|
||||
case BL_HOMUNCULUS: //[blackhole89]
|
||||
case BL_HOM: //[blackhole89]
|
||||
return ((struct homun_data*)bl)->vd;
|
||||
}
|
||||
return NULL;
|
||||
@ -4046,7 +4051,7 @@ void status_set_viewdata(struct block_list *bl, int class_)
|
||||
ShowError("status_set_viewdata (NPC): No view data for class %d\n", class_);
|
||||
}
|
||||
break;
|
||||
case BL_HOMUNCULUS: //[blackhole89]
|
||||
case BL_HOM: //[blackhole89]
|
||||
{
|
||||
struct homun_data *hd = (struct homun_data*)bl;
|
||||
if (vd)
|
||||
@ -4074,8 +4079,8 @@ struct status_change *status_get_sc(struct block_list *bl)
|
||||
return &((TBL_PC*)bl)->sc;
|
||||
case BL_NPC:
|
||||
return &((TBL_NPC*)bl)->sc;
|
||||
case BL_HOMUNCULUS: //[blackhole89]
|
||||
return &((TBL_HOMUNCULUS*)bl)->sc;
|
||||
case BL_HOM: //[blackhole89]
|
||||
return &((TBL_HOM*)bl)->sc;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
@ -4322,7 +4327,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
|
||||
case BL_PC:
|
||||
sd=(struct map_session_data *)bl;
|
||||
break;
|
||||
case BL_HOMUNCULUS:
|
||||
case BL_HOM:
|
||||
hd=(struct homun_data *)bl; //[orn]
|
||||
break;
|
||||
case BL_MOB:
|
||||
|
@ -518,7 +518,7 @@ enum {
|
||||
#define SCB_ALL 0x7FFFFFFF
|
||||
|
||||
//Define to determine who gets HP/SP consumed on doing skills/etc. [Skotlex]
|
||||
#define BL_CONSUME (BL_PC|BL_HOMUNCULUS)
|
||||
#define BL_CONSUME (BL_PC|BL_HOM)
|
||||
|
||||
int status_damage(struct block_list *src,struct block_list *target,int hp,int sp, int walkdelay, int flag);
|
||||
//Define for standard HP damage attacks.
|
||||
|
@ -39,7 +39,7 @@ struct unit_data* unit_bl2ud(struct block_list *bl) {
|
||||
if( bl->type == BL_MOB) return &((struct mob_data*)bl)->ud;
|
||||
if( bl->type == BL_PET) return &((struct pet_data*)bl)->ud;
|
||||
if( bl->type == BL_NPC) return &((struct npc_data*)bl)->ud;
|
||||
if( bl->type == BL_HOMUNCULUS) return &((struct homun_data*)bl)->ud; //[orn]
|
||||
if( bl->type == BL_HOM) return &((struct homun_data*)bl)->ud; //[orn]
|
||||
return NULL;
|
||||
}
|
||||
|
||||
@ -1756,7 +1756,7 @@ int unit_free(struct block_list *bl) {
|
||||
}
|
||||
if(mob_is_clone(md->class_))
|
||||
mob_clone_delete(md->class_);
|
||||
} else if( bl->type == BL_HOMUNCULUS ) { //[orn]
|
||||
} else if( bl->type == BL_HOM ) { //[orn]
|
||||
struct homun_data *hd = (struct homun_data*)bl;
|
||||
struct map_session_data *sd = hd->master;
|
||||
merc_hom_hungry_timer_delete(hd);
|
||||
|
Loading…
x
Reference in New Issue
Block a user