Added hat effect packet and script support
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@@ -9161,5 +9161,15 @@ solution rather than sending the map and the monster_id.
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*itemeffect(<State>,<Hat Effect ID>{, Hat Effect ID2, ... });
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This will set a Hat Effect onto the player. The state field allows you to
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enable (true) or disable (false) the effect on the player.
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The Hat Effect constants can be found in db/const.txt starting with HAT_EF_*.
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Requires client 2015-05-13aRagEXE or newer.
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Whew.
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That's about all of them.
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