Bug fixes in quests/quests_moscovia.txt
-- Added questlog support on The Moving Island, Help Mikhail, Banish Winter quests -- fixed bugreport 8532 Signed-off-by: Capuche <capucrath@gmail.com>
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= Kisuka, $ephiroth
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//===== Current Version: =====================================
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//= 1.4
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//= 2.0
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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@ -13,13 +13,14 @@
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//= 1.1, 1.2 Updated from jA [$ephiroth]
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//= 1.3 Added warp npcs. Removed place holder warps. [Kisuka]
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//= 1.4 Fixed cords on milestone 1-3. [Kisuka]
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//= 2.0 Clean-up. [Capuche]
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//============================================================
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mosk_fild02,190,257,0 warp moscoviawarp0401 1,1,mosk_dun01,189,45
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mosk_dun01,189,42,0 warp moscoviawarp0501 1,1,mosk_fild02,190,254
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mosk_in,215,36,0 warp babayagaout 1,1,mosk_dun02,53,217
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mosk_dun02,53,220,4 script #babayagain 45,1,1,{
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mosk_dun02,53,220,4 script #babayagain WARPNPC,1,1,{
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end;
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OnTouch:
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if (mos_nowinter == 11) {
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@ -47,7 +48,7 @@ OnTouch:
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warp "mosk_in",125,92;
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end;
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}
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else if (mos_nowinter == 12) {
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else if (mos_nowinter == 12 || mos_nowinter == 13) {
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donpcevent "Soldier1#mos::OnEnable";
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donpcevent "Soldier2#mos::OnEnable";
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donpcevent "Soldier3#mos::OnEnable";
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@ -61,51 +62,17 @@ OnTouch:
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mes "I should get out of here...";
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close2;
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warp "mosk_dun02",100,100;
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donpcevent "Soldier1#mos::OnInit";
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donpcevent "Soldier2#mos::OnInit";
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donpcevent "Soldier3#mos::OnInit";
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end;
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}
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mes "-I explain what happend until now.-";
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next;
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mes "[Soldier]";
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mes "If you have something to say, speak";
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mes "to the Csar.";
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mes "If you leave to this place,";
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mes "you will be considered as our enemy.";
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close2;
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donpcevent "Soldier1#mos::OnInit";
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donpcevent "Soldier2#mos::OnInit";
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donpcevent "Soldier3#mos::OnInit";
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end;
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}
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else if (mos_nowinter == 13) {
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donpcevent "Soldier1#mos::OnEnable";
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donpcevent "Soldier2#mos::OnEnable";
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donpcevent "Soldier3#mos::OnEnable";
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mes "[Soldier]";
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mes "We expected";
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mes "that you would appear again.";
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mes "What is your business with the Csar?";
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next;
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if(select("Run away.:Explain the situation.") == 1) {
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mes "["+strcharinfo(0)+"]";
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mes "I should get out of here...";
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else {
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mes "-I explain what happend until now.-";
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next;
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mes "[Soldier]";
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mes "If you have something to say, speak";
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mes "to the Csar.";
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mes "If you leave to this place,";
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mes "you will be considered as our enemy.";
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close2;
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warp "mosk_dun02",100,100;
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donpcevent "Soldier1#mos::OnInit";
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donpcevent "Soldier2#mos::OnInit";
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donpcevent "Soldier3#mos::OnInit";
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end;
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}
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mes "-I explain what happend until now.-";
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next;
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mes "[Soldier]";
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mes "If you have something to say, speak";
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mes "to the Csar.";
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mes "If you leave to this place,";
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mes "you will be considered as our enemy.";
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close2;
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donpcevent "Soldier1#mos::OnInit";
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donpcevent "Soldier2#mos::OnInit";
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donpcevent "Soldier3#mos::OnInit";
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@ -117,7 +84,7 @@ OnTouch:
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}
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}
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mosk_dun02,53,215,3 script Soldier1#mos 966,{
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mosk_dun02,53,215,3 script Soldier1#mos 4_M_RUSKNIGHT,{
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mes "[Soldier]";
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mes "We're the Csar's soldiers.";
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mes "We're called out for emergencies,";
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@ -125,55 +92,23 @@ mosk_dun02,53,215,3 script Soldier1#mos 966,{
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close;
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OnInit:
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hideonnpc "Soldier1#mos";
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hideonnpc strnpcinfo(0);
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end;
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OnEnable:
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hideoffnpc "Soldier1#mos";
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hideoffnpc strnpcinfo(0);
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end;
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}
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mosk_dun02,50,217,3 duplicate(Soldier1#mos) Soldier2#mos 4_M_RUSKNIGHT
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mosk_dun02,56,217,5 duplicate(Soldier1#mos) Soldier3#mos 4_M_RUSKNIGHT
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mosk_dun02,50,217,3 script Soldier2#mos 966,{
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mes "[Soldier]";
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mes "We're the Csar's soldiers.";
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mes "We're called out for emergencies,";
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mes "don't disturb us anymore.";
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close;
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OnInit:
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hideonnpc "Soldier2#mos";
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end;
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OnEnable:
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hideoffnpc "Soldier2#mos";
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end;
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}
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mosk_dun02,56,217,5 script Soldier3#mos 966,{
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mes "[Soldier]";
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mes "We're the Csar's soldiers.";
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mes "We're called out for emergencies,";
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mes "don't disturb us anymore.";
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close;
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OnInit:
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hideonnpc "Soldier3#mos";
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end;
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OnEnable:
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hideoffnpc "Soldier3#mos";
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end;
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}
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mosk_dun01,170,164,3 script Milestone#1 111,{
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mosk_dun01,170,164,3 script Milestone#1 HIDDEN_NPC,{
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mes "- There is writing on a big rock. -";
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next;
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mes "^3131FF- Those who serve the Sun will die, Go to the North. -^000000";
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close;
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}
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mosk_dun01,207,276,3 script Milestone#1-2 111,{
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mosk_dun01,207,276,3 script Milestone#1-2 HIDDEN_NPC,{
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mes "- There is writing on a big rock. -";
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next;
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mes "^3131FF- Those who advance may get hurt but are courageous of heart and those who move back will remain safe.";
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@ -189,7 +124,7 @@ mosk_dun01,207,276,3 script Milestone#1-2 111,{
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close;
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}
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mosk_dun01,264,191,3 script Milestone#1-3 111,{
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mosk_dun01,264,191,3 script Milestone#1-3 HIDDEN_NPC,{
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mes "- There is writing on a big rock. -";
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next;
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mes "^3131FF- Those who advance may get hurt but are brave of heart and those who move back will remain safe.";
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@ -205,7 +140,7 @@ mosk_dun01,264,191,3 script Milestone#1-3 111,{
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close;
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}
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mosk_dun02,168,28,3 script Milestone#2-1 111,{
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mosk_dun02,168,28,3 script Milestone#2-1 HIDDEN_NPC,{
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mes "- There is writing on a big rock. -";
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next;
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mes "^3131FF- Those who advance may get hurt but are valorous of heart and those who move back will remain safe.";
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@ -221,7 +156,7 @@ mosk_dun02,168,28,3 script Milestone#2-1 111,{
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close;
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}
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mosk_dun02,268,117,3 script Milestone#2-3 111,{
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mosk_dun02,268,117,3 script Milestone#2-3 HIDDEN_NPC,{
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mes "- There is writing on a big rock. -";
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next;
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mes "^3131FF- Those who step forward will gain honor but may die, those who step backward will have courage but may still get hurt.";
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@ -237,7 +172,7 @@ mosk_dun02,268,117,3 script Milestone#2-3 111,{
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close;
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}
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mosk_dun03,27,131,3 script Milestone#3-2 111,{
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mosk_dun03,27,131,3 script Milestone#3-2 HIDDEN_NPC,{
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mes "- There is writing on a big rock. -";
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next;
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mes "^3131FF- Those who stay may die but will gain honor, those who go back may get hurt but will gain courage.";
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@ -253,7 +188,7 @@ mosk_dun03,27,131,3 script Milestone#3-2 111,{
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close;
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}
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mosk_dun03,119,46,3 script Milestone#3-1 111,{
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mosk_dun03,119,46,3 script Milestone#3-1 HIDDEN_NPC,{
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mes "There is writing on a big rock.";
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next;
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mes "^3131FF- Those who stay may die but will gain honor, those who go back may get hurt but will gain courage.";
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@ -269,14 +204,14 @@ mosk_dun03,119,46,3 script Milestone#3-1 111,{
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close;
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}
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mosk_dun01,194,43,3 script Milestone#1-1 111,{
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mosk_dun01,194,43,3 script Milestone#1-1 HIDDEN_NPC,{
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mes "- There is writing on a big rock. -";
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next;
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mes "- If you want to protect your life, go back -";
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close;
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}
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mosk_fild02,198,53,3 script Ship#mos_dun 111,{
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mosk_fild02,198,53,3 script Ship#mos_dun HIDDEN_NPC,{
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mes "- You find a ship at anchor. -";
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next;
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if(select("Take the ship and go back to the village.:Explore more.") == 1) {
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