Bug fixes in quests/quests_moscovia.txt

-- Added questlog support on The Moving Island, Help Mikhail, Banish Winter quests
-- fixed bugreport 8532

Signed-off-by: Capuche <capucrath@gmail.com>
This commit is contained in:
Capuche 2014-07-22 03:30:21 +02:00
parent 2bfe1d6f6e
commit 5dc6b749e1
2 changed files with 2142 additions and 3021 deletions

File diff suppressed because it is too large Load Diff

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= Kisuka, $ephiroth
//===== Current Version: =====================================
//= 1.4
//= 2.0
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
@ -13,13 +13,14 @@
//= 1.1, 1.2 Updated from jA [$ephiroth]
//= 1.3 Added warp npcs. Removed place holder warps. [Kisuka]
//= 1.4 Fixed cords on milestone 1-3. [Kisuka]
//= 2.0 Clean-up. [Capuche]
//============================================================
mosk_fild02,190,257,0 warp moscoviawarp0401 1,1,mosk_dun01,189,45
mosk_dun01,189,42,0 warp moscoviawarp0501 1,1,mosk_fild02,190,254
mosk_in,215,36,0 warp babayagaout 1,1,mosk_dun02,53,217
mosk_dun02,53,220,4 script #babayagain 45,1,1,{
mosk_dun02,53,220,4 script #babayagain WARPNPC,1,1,{
end;
OnTouch:
if (mos_nowinter == 11) {
@ -47,7 +48,7 @@ OnTouch:
warp "mosk_in",125,92;
end;
}
else if (mos_nowinter == 12) {
else if (mos_nowinter == 12 || mos_nowinter == 13) {
donpcevent "Soldier1#mos::OnEnable";
donpcevent "Soldier2#mos::OnEnable";
donpcevent "Soldier3#mos::OnEnable";
@ -61,51 +62,17 @@ OnTouch:
mes "I should get out of here...";
close2;
warp "mosk_dun02",100,100;
donpcevent "Soldier1#mos::OnInit";
donpcevent "Soldier2#mos::OnInit";
donpcevent "Soldier3#mos::OnInit";
end;
}
mes "-I explain what happend until now.-";
next;
mes "[Soldier]";
mes "If you have something to say, speak";
mes "to the Csar.";
mes "If you leave to this place,";
mes "you will be considered as our enemy.";
close2;
donpcevent "Soldier1#mos::OnInit";
donpcevent "Soldier2#mos::OnInit";
donpcevent "Soldier3#mos::OnInit";
end;
}
else if (mos_nowinter == 13) {
donpcevent "Soldier1#mos::OnEnable";
donpcevent "Soldier2#mos::OnEnable";
donpcevent "Soldier3#mos::OnEnable";
mes "[Soldier]";
mes "We expected";
mes "that you would appear again.";
mes "What is your business with the Csar?";
next;
if(select("Run away.:Explain the situation.") == 1) {
mes "["+strcharinfo(0)+"]";
mes "I should get out of here...";
else {
mes "-I explain what happend until now.-";
next;
mes "[Soldier]";
mes "If you have something to say, speak";
mes "to the Csar.";
mes "If you leave to this place,";
mes "you will be considered as our enemy.";
close2;
warp "mosk_dun02",100,100;
donpcevent "Soldier1#mos::OnInit";
donpcevent "Soldier2#mos::OnInit";
donpcevent "Soldier3#mos::OnInit";
end;
}
mes "-I explain what happend until now.-";
next;
mes "[Soldier]";
mes "If you have something to say, speak";
mes "to the Csar.";
mes "If you leave to this place,";
mes "you will be considered as our enemy.";
close2;
donpcevent "Soldier1#mos::OnInit";
donpcevent "Soldier2#mos::OnInit";
donpcevent "Soldier3#mos::OnInit";
@ -117,7 +84,7 @@ OnTouch:
}
}
mosk_dun02,53,215,3 script Soldier1#mos 966,{
mosk_dun02,53,215,3 script Soldier1#mos 4_M_RUSKNIGHT,{
mes "[Soldier]";
mes "We're the Csar's soldiers.";
mes "We're called out for emergencies,";
@ -125,55 +92,23 @@ mosk_dun02,53,215,3 script Soldier1#mos 966,{
close;
OnInit:
hideonnpc "Soldier1#mos";
hideonnpc strnpcinfo(0);
end;
OnEnable:
hideoffnpc "Soldier1#mos";
hideoffnpc strnpcinfo(0);
end;
}
mosk_dun02,50,217,3 duplicate(Soldier1#mos) Soldier2#mos 4_M_RUSKNIGHT
mosk_dun02,56,217,5 duplicate(Soldier1#mos) Soldier3#mos 4_M_RUSKNIGHT
mosk_dun02,50,217,3 script Soldier2#mos 966,{
mes "[Soldier]";
mes "We're the Csar's soldiers.";
mes "We're called out for emergencies,";
mes "don't disturb us anymore.";
close;
OnInit:
hideonnpc "Soldier2#mos";
end;
OnEnable:
hideoffnpc "Soldier2#mos";
end;
}
mosk_dun02,56,217,5 script Soldier3#mos 966,{
mes "[Soldier]";
mes "We're the Csar's soldiers.";
mes "We're called out for emergencies,";
mes "don't disturb us anymore.";
close;
OnInit:
hideonnpc "Soldier3#mos";
end;
OnEnable:
hideoffnpc "Soldier3#mos";
end;
}
mosk_dun01,170,164,3 script Milestone#1 111,{
mosk_dun01,170,164,3 script Milestone#1 HIDDEN_NPC,{
mes "- There is writing on a big rock. -";
next;
mes "^3131FF- Those who serve the Sun will die, Go to the North. -^000000";
close;
}
mosk_dun01,207,276,3 script Milestone#1-2 111,{
mosk_dun01,207,276,3 script Milestone#1-2 HIDDEN_NPC,{
mes "- There is writing on a big rock. -";
next;
mes "^3131FF- Those who advance may get hurt but are courageous of heart and those who move back will remain safe.";
@ -189,7 +124,7 @@ mosk_dun01,207,276,3 script Milestone#1-2 111,{
close;
}
mosk_dun01,264,191,3 script Milestone#1-3 111,{
mosk_dun01,264,191,3 script Milestone#1-3 HIDDEN_NPC,{
mes "- There is writing on a big rock. -";
next;
mes "^3131FF- Those who advance may get hurt but are brave of heart and those who move back will remain safe.";
@ -205,7 +140,7 @@ mosk_dun01,264,191,3 script Milestone#1-3 111,{
close;
}
mosk_dun02,168,28,3 script Milestone#2-1 111,{
mosk_dun02,168,28,3 script Milestone#2-1 HIDDEN_NPC,{
mes "- There is writing on a big rock. -";
next;
mes "^3131FF- Those who advance may get hurt but are valorous of heart and those who move back will remain safe.";
@ -221,7 +156,7 @@ mosk_dun02,168,28,3 script Milestone#2-1 111,{
close;
}
mosk_dun02,268,117,3 script Milestone#2-3 111,{
mosk_dun02,268,117,3 script Milestone#2-3 HIDDEN_NPC,{
mes "- There is writing on a big rock. -";
next;
mes "^3131FF- Those who step forward will gain honor but may die, those who step backward will have courage but may still get hurt.";
@ -237,7 +172,7 @@ mosk_dun02,268,117,3 script Milestone#2-3 111,{
close;
}
mosk_dun03,27,131,3 script Milestone#3-2 111,{
mosk_dun03,27,131,3 script Milestone#3-2 HIDDEN_NPC,{
mes "- There is writing on a big rock. -";
next;
mes "^3131FF- Those who stay may die but will gain honor, those who go back may get hurt but will gain courage.";
@ -253,7 +188,7 @@ mosk_dun03,27,131,3 script Milestone#3-2 111,{
close;
}
mosk_dun03,119,46,3 script Milestone#3-1 111,{
mosk_dun03,119,46,3 script Milestone#3-1 HIDDEN_NPC,{
mes "There is writing on a big rock.";
next;
mes "^3131FF- Those who stay may die but will gain honor, those who go back may get hurt but will gain courage.";
@ -269,14 +204,14 @@ mosk_dun03,119,46,3 script Milestone#3-1 111,{
close;
}
mosk_dun01,194,43,3 script Milestone#1-1 111,{
mosk_dun01,194,43,3 script Milestone#1-1 HIDDEN_NPC,{
mes "- There is writing on a big rock. -";
next;
mes "- If you want to protect your life, go back -";
close;
}
mosk_fild02,198,53,3 script Ship#mos_dun 111,{
mosk_fild02,198,53,3 script Ship#mos_dun HIDDEN_NPC,{
mes "- You find a ship at anchor. -";
next;
if(select("Take the ship and go back to the village.:Explore more.") == 1) {