- Modified battle_check_range to do a path-check on distances less than 2 (rather than 3) to avoid being able to hit through walls.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5988 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/04/11
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2006/04/11
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* Modified battle_check_range to do a path-check on distances less than 2
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(rather than 3) to avoid being able to hit through walls. [Skotlex]
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* Modified unit_walktoxy_sub to always move at least one cell when a large
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* Modified unit_walktoxy_sub to always move at least one cell when a large
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chaserange is specified to prevent possible infinite loops where
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chaserange is specified to prevent possible infinite loops where
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attack_timer says you are not within range, but unit_walktoxy says you are.
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attack_timer says you are not within range, but unit_walktoxy says you are.
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@ -3524,7 +3524,7 @@ int battle_check_range(struct block_list *src,struct block_list *bl,int range)
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if (!check_distance_bl(src, bl, range))
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if (!check_distance_bl(src, bl, range))
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return 0;
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return 0;
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if(distance_bl(src, bl) < 3) //No need for path checking.
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if(distance_bl(src, bl) < 2) //No need for path checking.
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return 1;
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return 1;
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// ?áŠQ•¨”»’è
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// ?áŠQ•¨”»’è
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