Merged mpeg's fix on ninja skills
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8012 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/07/31
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* Merged mpeg's fix on ninja skills [Toms]
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* Corrected a status_get_race call which should be status_get_race2 in misc
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attacks. [Skotlex]
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* Moved the Devotion code to the top of the SC list in status_damage,
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@ -887,21 +887,21 @@
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526,0,5000,0,0,0
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//-- NJ_TATAMIGAESHI
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527,0,0,0,3000,3000
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//-- NJ_KASUMIKIRI
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//-- NJ_KASUMIKIRI // Delay unknown (if there is one)
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528,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0
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//-- NJ_SHADOWJUMP
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//-- NJ_SHADOWJUMP // Delay unknown (if there is one)
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529,0,0,0,0,0
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//-- NJ_KIRIKAGE
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//-- NJ_KIRIKAGE // Seems to have no delay (English Translation Project)
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530,0,0,0,0,0
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//-- NJ_UTSUSEMI
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//-- NJ_UTSUSEMI // Cast and Delay unknown
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531,0,0,0,20000:30000:40000:50000:60000,0
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//-- NJ_BUNSINJYUTSU
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//-- NJ_BUNSINJYUTSU // Cast and Delay unknown
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532,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0
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//-- NJ_KOUENKA
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534,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0
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//-- NJ_KAENSIN
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535,6000:5500:5000:4500:4000:3500:3000:2500:2000:1500,0,0,20000,0,
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535,6000:5500:5000:4500:4000:3500:3000:2500:2000:1500,1000,0,20000,0,
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//-- NJ_BAKUENRYU
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536,3000,2000,0,0,0
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//-- NJ_HYOUSENSOU
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@ -909,7 +909,7 @@
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//-- NJ_SUITON
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538,3300:3200:3100:3000:2900:2800:2700:2600:2500:2400,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000
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//-- NJ_HYOUSYOURAKU
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539,3700:3400:3100:2800:2500,0,0,0,0 // cast and delay unknown, I put the same as Raigekisai (same type of attack)
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539,3700:3400:3100:2800:2500,0,0,0,0 // cast and delay unknown, I put the same as Raigekisai as temp value (same type of attack)
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//-- NJ_HUUJIN
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540,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,0,0,0,0
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//-- NJ_RAIGEKISAI
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@ -918,7 +918,7 @@
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542,3000,2000,0,0,0 // cast and delay unknown. temp values (I put the same as bakuenryu)
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//-- NJ_NEN
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543,5000:4000:3000:2000:1000,0,0,30000:45000:60000:75000:90000,30000:45000:60000:75000:90000
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//-- NJ_ISSEN // cast and delay unknown. temp values (same as Extremity Fist)
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//-- NJ_ISSEN // cast and delay unknown. temp values (same as MO_EXTREMITYFIST)
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544,4000:3500:3000:2500:2000:3000:2500:2000:1500:1000,0,0,0,0
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//==========================================
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@ -549,8 +549,8 @@
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525,9,8,1,-1,0,1,5,-1:-2:-3:-4:-5,yes,0,0,0,weapon,0 //NJ_HUUMA#NJ_HUUMA#
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526,9,6,1,0,0,0,10,1,no,0,0,0,misc,0 //NJ_ZENYNAGE#NJ_ZENYNAGE#
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527,0,6,4,3,0,0,5,1,no,0,0,0,weapon,3 //NJ_TATAMIGAESHI#NJ_TATAMIGAESHI#
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528,1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_KASUMIKIRI#NJ_KASUMIKIRI#
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529,5:6:7:8:9,6,2,0,1,0,5,1,no,0,0,0,none,0 //NJ_SHADOWJUMP#NJ_SHADOWJUMP#
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528,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_KASUMIKIRI#NJ_KASUMIKIRI#
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529,7:9:11:13:15,6,2,0,1,0,5,1,no,0,0,0,none,0 //NJ_SHADOWJUMP#NJ_SHADOWJUMP#
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530,-1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //NJ_KIRIKAGE#NJ_KIRIKAGE#
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531,0,6,4,0,1,0,5,1,no,0,0,0,none,0 //NJ_UTSUSEMI#NJ_UTSUSEMI#
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532,0,6,4,0,1,0,10,1,no,0,0,0,none,0 //NJ_BUNSINJYUTSU#NJ_BUNSINJYUTSU#
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@ -561,7 +561,7 @@
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537,9,8,1,1,0,0,10,3:4:5:6:7:8:9:10:11:12,yes,0,0,0,magic,0 //NJ_HYOUSENSOU#NJ_HYOUSENSOU#
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538,9,6,2,0,1,0,10,1,yes,0,0,0,magic,0 //NJ_SUITON#NJ_SUITON#
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539,0,6,4,1,1,0,5,1,yes,0,0,0,magic,0 //NJ_HYOUSYOURAKU#NJ_HYOUSYOURAKU#
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540,9,8,1,4,0,0,10,1:2:2:3:3:4:4:5:5:6,yes,0,0,0,magic,0 //NJ_HUUJIN#NJ_HUUJIN#
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540,9,8,1,4,0,0,10,-1:-2:-2:-3:-3:-4:-4:-5:-5:-6,yes,0,0,0,magic,0 //NJ_HUUJIN#NJ_HUUJIN#
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541,9,6,4,4,1,0,5,1,yes,0,0,0,magic,0 //NJ_RAIGEKISAI#NJ_RAIGEKISAI#
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542,5:6:7:8:9,8,1,4,0,2,5,1,yes,0,0,0,magic,0 //NJ_KAMAITACHI#NJ_KAMAITACHI#
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543,0,6,4,0,1,0,5,1,no,0,0,0,none,0 //NJ_NEN#NJ_NEN#
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@ -417,9 +417,9 @@
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524,0,0,30:25:20:15:10,0,0,0,99,7,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_KUNAI
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525,0,0,20:25:30:35:40,0,0,0,22,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_HUUMA
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526,0,0,50,0,0,500:1000:1500:2000:2500:3000:3500:4000:4500:5000,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_ZENYNAGE
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527,0,0,40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_TATAMIGAESHI
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527,0,0,15,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_TATAMIGAESHI
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528,0,0,10:12:14:16:18:20:22:24:26:28,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_KASUMIKIRI
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529,0,0,40,0,0,0,99,0,0,hiding,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_SHADOWJUMP
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529,0,0,10,0,0,0,99,0,0,hiding,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_SHADOWJUMP
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530,0,0,14:16:18:20:22,0,0,0,99,0,0,hiding,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_KIRIKAGE
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531,0,0,12:15:18:21:24,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_UTSUSEMI
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532,0,0,30:32:34:36:38:40:42:44:46:48,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_BUNSINJYUTSU
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@ -2206,7 +2206,7 @@ struct Damage battle_calc_magic_attack(
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//Adds an absolute value to damage. 100 = +100 damage
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#define MATK_ADD( a ) { ad.damage+= a; }
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sc= status_get_sc(src);
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sc= status_get_sc(target); // used for NJ_SUITON increasing NJ_HYOUSENSOU damages
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switch (skill_num)
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{ //Calc base damage according to skill
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@ -2322,6 +2322,9 @@ struct Damage battle_calc_magic_attack(
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case NJ_KOUENKA:
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skillratio -= 10;
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break;
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case NJ_HUUJIN:
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skillratio += 50 + 50*skill_lv; // extrapolation from a vid (unsure)
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break;
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case NJ_BAKUENRYU:
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skillratio += 150 + 150*skill_lv; // It has to be MATK +(150+150*SkillLV)% so 1000% at lvl 5, not 900%. Damage is not increased by hits.
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break;
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@ -8753,7 +8753,7 @@ void clif_parse_MapMove(int fd, struct map_session_data *sd) {
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*
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*------------------------------------------
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*/
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void clif_changed_dir(struct block_list *bl) {
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void clif_changed_dir(struct block_list *bl, int type) {
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unsigned char buf[64];
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WBUFW(buf,0) = 0x9c;
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@ -8761,7 +8761,7 @@ void clif_changed_dir(struct block_list *bl) {
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WBUFW(buf,6) = bl->type==BL_PC?((TBL_PC*)bl)->head_dir:0;
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WBUFB(buf,8) = unit_getdir(bl);
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clif_send(buf, packet_len_table[0x9c], bl, AREA_WOS);
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clif_send(buf, packet_len_table[0x9c], bl, type);
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if (disguised(bl)) {
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WBUFL(buf,2) = -bl->id;
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WBUFW(buf,6) = 0;
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@ -8783,7 +8783,7 @@ void clif_parse_ChangeDir(int fd, struct map_session_data *sd) {
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dir = RFIFOB(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[1]);
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pc_setdir(sd, dir, headdir);
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clif_changed_dir(&sd->bl);
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clif_changed_dir(&sd->bl, AREA_WOS);
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return;
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}
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@ -237,7 +237,7 @@ int clif_item_skill(struct map_session_data *sd,int skillid,int skilllv,const ch
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int clif_mvp_effect(struct map_session_data *sd);
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int clif_mvp_item(struct map_session_data *sd,int nameid);
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int clif_mvp_exp(struct map_session_data *sd,unsigned long exp);
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void clif_changed_dir(struct block_list *bl);
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void clif_changed_dir(struct block_list *bl, int area);
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// vending
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int clif_openvendingreq(struct map_session_data *sd,int num);
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@ -2734,7 +2734,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
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BF_WEAPON, src, src, skillid, skilllv, tick, flag, BCT_ENEMY);
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break;
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case NJ_SHADOWJUMP: //[blackhole89]
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case TK_JUMPKICK:
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if (skillid == TK_JUMPKICK)
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skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
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@ -2766,7 +2765,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
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skill_attack(BF_WEAPON, src, src, bl, skillid, skilllv, tick, flag);
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dir = dir < 4 ? dir+4 : dir-4; // change direction [Celest]
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unit_setdir(bl,dir);
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clif_changed_dir(bl);
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//clif_changed_dir(bl); Already done by unit_setdir
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}
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else if (sd)
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clif_skill_fail(sd,skillid,0,0);
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@ -6143,6 +6142,16 @@ int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid, int s
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if (sd) skill_blockpc_start (sd, MO_EXTREMITYFIST, 2000);
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}
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break;
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case NJ_SHADOWJUMP:
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{
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unit_movepos(src, x, y, 1, 0);
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unit_setdir(src, (unit_getdir(src) + 4)%8);
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clif_slide(src,x,y);
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if (sc && sc->data[SC_HIDING].timer != -1)
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status_change_end(src, SC_HIDING, -1);
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}
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break;
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case AM_SPHEREMINE:
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case AM_CANNIBALIZE:
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if(sd) {
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@ -466,7 +466,7 @@ int unit_setdir(struct block_list *bl,unsigned char dir)
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ud->dir = dir;
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if (bl->type == BL_PC)
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((TBL_PC *)bl)->head_dir = dir;
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clif_changed_dir(bl);
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clif_changed_dir(bl, AREA);
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return 0;
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}
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@ -1006,7 +1006,7 @@ int unit_skilluse_pos2( struct block_list *src, int skill_x, int skill_y, int sk
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bl.m = src->m;
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bl.x = skill_x;
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bl.y = skill_y;
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if(skill_num != TK_HIGHJUMP &&
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if(skill_num != TK_HIGHJUMP && skill_num != NJ_SHADOWJUMP &&
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!battle_check_range(src,&bl,skill_get_range2(src, skill_num,skill_lv)+1))
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return 0;
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