Plagiarism & Reproduce updates:

-- Fixed bugreport:6994, Preseve only prevent to copy skill via Plagiarism, player still able to copy skill by Reproduce
-- Re-structure db/skill_reproduce_db.txt becomes db/skill_copyable_db.txt that allow you customize the avaiable skill to be copied
-- Removed 'copyskill_restrict' config from conf/battle/skill.conf, this setting can be set on db/skill_reproduce_db.txt
-- Enjoy structure of skill_copyable_db.txt! SkillName,Option{,JobAllowed{,RequirementRemoved}}
This commit is contained in:
Cahyadi Ramadhan Togihon 2013-09-23 12:11:30 +07:00
parent 908d05b429
commit 5e6626e312
10 changed files with 723 additions and 297 deletions

View File

@ -197,13 +197,6 @@ backstab_bow_penalty: yes
// Use 0 to disable (max allowed value is 255)
skill_steal_max_tries: 0
// Can Rogues plagiarize advanced job skills
// 0 = no restriction
// 1 = only stalker may plagiarize advanced skills
// 2 = advanced skills cannot be plagiarized by anyone
// Official servers setting: 2
copyskill_restrict: 2
// Does Berserk/Frenzy cancel other self-buffs when used?
berserk_cancels_buffs: no

View File

@ -62,6 +62,9 @@
// 17 Name
// 18 Description
1,0,0,0,0,0,0,9,0,no,0,0,0,none,0,0x0, NV_BASIC,Basic Skill
//****
// Swordman
2,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, SM_SWORD,Sword Mastery
3,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, SM_TWOHAND,Two-Handed Sword Mastery
4,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, SM_RECOVERY,Increase HP Recovery
@ -69,6 +72,9 @@
6,9,6,1,0,1,0,10,1,no,0,0,0,none,0,0x0, SM_PROVOKE,Provoke
7,0,6,4,3,0x2,2,10,1,no,0,0,0,weapon,2,0x0, SM_MAGNUM,Magnum Break
8,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, SM_ENDURE,Endure
//****
// Mage
9,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x20, MG_SRECOVERY,Increase SP Recovery
10,0,6,4,3,0x3,3,1,1,yes,0,0,0,magic,0,0x20, MG_SIGHT,Sight
11,9,6,1,8,0x6,1,10,1,yes,0,0,0,magic,0,0x20, MG_NAPALMBEAT,Napalm Beat
@ -82,6 +88,9 @@
19,9,8,1,3,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0,0x20, MG_FIREBOLT,Fire Bolt
20,9,8,1,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0,0x20, MG_LIGHTNINGBOLT,Lightning Bolt
21,9,8,2,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0,0x20, MG_THUNDERSTORM,Thunderstorm
//****
// Acolyte
22,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AL_DP,Divine Protection
23,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AL_DEMONBANE,Demon Bane
24,0,6,4,6,0x3,2,1,1,yes,0,0,0,magic,0,0x20, AL_RUWACH,Ruwach
@ -96,6 +105,9 @@
33,0,6,4,0,0x3,-1,10,1,yes,0,0,0,magic,0,0x0, AL_ANGELUS,Angelus
34,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x1020, AL_BLESSING,Blessing
35,9,6,16,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, AL_CURE,Cure
//****
// Merchant
36,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, MC_INCCARRY,Enlarge Weight Limit
37,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, MC_DISCOUNT,Discount
38,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, MC_OVERCHARGE,Overcharge
@ -103,18 +115,29 @@
40,1,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, MC_IDENTIFY,Item Appraisal
41,1,6,4,0,0x1,0,10,1,no,0,0,0,none,0,0x0, MC_VENDING,Vending
42,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0x0, MC_MAMMONITE,Mammonite
//****
// Archer
43,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, AC_OWL,Owl's Eye
44,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, AC_VULTURE,Vulture's Eye
45,0,6,4,0,0x3,3,10,1,no,0,0,0,weapon,0,0x0, AC_CONCENTRATION,Improve Concentration
46,-9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x80, AC_DOUBLE,Double Strafe
47,-9,6,2,-1,0x2,2,10,1,no,0,0x0,0,weapon,2,0x81, AC_SHOWER,Arrow Shower
//****
// Thief
48,-1,8,0,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, TF_DOUBLE,Double Attack
49,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, TF_MISS,Improve Dodge
50,1,6,1,0,1,0,10,1,no,0,0,0,weapon,0,0x0, TF_STEAL,Steal
51,1,6,4,0,1,0,10,1,no,0,0,0,none,0,0x64, TF_HIDING,Hiding
52,-2,6,1,5,0,0,10,1,no,0,0,0,weapon,0,0x0, TF_POISON,Envenom
53,9,6,16,5,0x1,0,1,1,no,0,0,0,weapon,0,0x0, TF_DETOXIFY,Detoxify
//
54,9,6,16,6,0x1,0,4,1,yes,0,0,0,magic,0,0x20, ALL_RESURRECTION,Resurrection
//****
// Knight
55,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, KN_SPEARMASTERY,Spear Mastery
56,-2,8,1,-1,0,0,10,3,no,0,0,0,weapon,0,0x0, KN_PIERCE,Pierce
57,-2,6,1,-1,0x1,0,10,1,no,0,0,0,weapon,3,0x0, KN_BRANDISHSPEAR,Brandish Spear
@ -125,6 +148,9 @@
62,-2,6,1,-1,0x2,1,10,1,no,0,0,0,weapon,1,0x0, KN_BOWLINGBASH,Bowling Bash
63,0,0,0,0,0,0,1,0,no,0,0,0,weapon,0,0x0, KN_RIDING,Peco Peco Riding
64,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, KN_CAVALIERMASTERY,Cavalier Mastery
//****
// Priest
65,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, PR_MACEMASTERY,Mace Mastery
66,9,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, PR_IMPOSITIO,Impositio Manus
67,9,6,16,0,0x1,0,3,1,yes,0,0x200,0,magic,0,0x0, PR_SUFFRAGIUM,Suffragium
@ -140,6 +166,9 @@
77,5,6,1,6,0x28,0,10,1,yes,0,0,0,magic,0,0x20, PR_TURNUNDEAD,Turn Undead
78,9,6,1,0,0x1,0,1,0,yes,0,0,0,magic,0,0x20, PR_LEXAETERNA,Lex Aeterna
79,9,8,2,6,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0,0x20, PR_MAGNUS,Magnus Exorcismus
//****
// Wizard
80,9,8,2,3,0x20,1:1:1:1:1:2:2:2:2:2:2,10,3:4:5:6:7:8:9:10:11:12:12,yes,0,0x80,5,magic,0,0x0, WZ_FIREPILLAR,Fire Pillar
81,0,6,4,3,0,3,10,1,yes,0,0,0,magic,5,0x20, WZ_SIGHTRASHER,Sightrasher
83,9,8,2,3,0,3:3:3:3:3:3:3:3:3:3:14,10,1:1:2:2:3:3:4:4:5:5:15,yes,0,0,0,magic,0,0x20, WZ_METEOR,Meteor Storm
@ -153,6 +182,9 @@
91,9,8,2,2,0,0,5,1:2:3:4:5,yes,0,0,0,magic,0,0x20, WZ_HEAVENDRIVE,Heaven's Drive
92,9,6,2,2,0x1,0,5,1,yes,0,0,3,magic,0,0x20, WZ_QUAGMIRE,Quagmire
93,9,6,1,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, WZ_ESTIMATION,Sense
//****
// Blacksmith
94,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, BS_IRON,Iron Tempering
95,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, BS_STEEL,Steel Tempering
96,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, BS_ENCHANTEDSTONE,Enchanted Stone Craft
@ -174,6 +206,9 @@
112,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x4000, BS_WEAPONPERFECT,Weapon Perfection
113,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x4000, BS_OVERTHRUST,Power-Thrust
114,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x4000, BS_MAXIMIZE,Maximize Power
//****
// Hunter
115,3,6,2,0,0x1,0,5,1,no,0,0x80,0,misc,6:7:8:9:10,0x2000, HT_SKIDTRAP,Skid Trap
116,3,6,2,2,0x42,1,5,1,no,0,0x80,0,misc,0,0x2800, HT_LANDMINE,Land Mine
117,3,6,2,0,0x1,0,5,1,no,0,0x80,0,misc,0,0x2000, HT_ANKLESNARE,Ankle Snare
@ -191,6 +226,9 @@
129,5,8,1,0,0x42,1,5,1:2:3:4:5,yes,0,0,0,misc,0,0x80, HT_BLITZBEAT,Blitz Beat
130,3:5:7:9,6,2,0,0x3,3,4,1,no,0,0,0,misc,0,0x0, HT_DETECTING,Detect
131,4:5:6:7:8,6,32,0,0x1,0,5,1,no,0,0,0,misc,0,0x2000, HT_SPRINGTRAP,Spring Trap
//****
// Assassin
132,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, AS_RIGHT,Righthand Mastery
133,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, AS_LEFT,Lefthand Mastery
134,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AS_KATAR,Katar Mastery
@ -201,6 +239,9 @@
139,0,6,4,0,0,0,10,1,no,0,0,0,weapon,0,0x0, AS_POISONREACT,Poison React
140,2,6,2,5,0x1,0,10,1,no,0,0,0,weapon,0,0x0, AS_VENOMDUST,Venom Dust
141,1,6,1,-1,0x51,2,10,1,yes,0,0,0,weapon,0,0x0, AS_SPLASHER,Venom Splasher
//****
// 1st Class Quest
142,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0,0x20, NV_FIRSTAID,First Aid
143,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0,0x0, NV_TRICKDEAD,Play Dead
144,0,0,0,0,0,0,1,0,no,0,0x1,0,none,0,0x0, SM_MOVINGRECOVERY,Moving HP-Recovery
@ -217,6 +258,9 @@
155,0,6,4,0,0x1,0,1,1,no,0,0x1,0,weapon,0,0x0, MC_LOUD,Crazy Uproar
156,9,6,1,6,0,0,1,1,yes,0,0x1,0,magic,0,0x20, AL_HOLYLIGHT,Holy Light
157,0,6,4,0,0x1,0,1,1,yes,0,0x1,0,magic,0,0x20, MG_ENERGYCOAT,Energy Coat
//****
// NPC Skills
158,3,6,1,-1,0x20,0,10,1,no,0,0x2,0,weapon,0,0x0, NPC_PIERCINGATT,Piercing Attack
159,-1,6,1,-1,0x40,0,5,1,no,0,0x2,0,weapon,0,0x0, NPC_MENTALBREAKER,Spirit Destruction
160,9,6,1,0,0,0,10,1,no,0,0x2,0,weapon,0,0x0, NPC_RANGEATTACK,Stand off attack
@ -269,6 +313,9 @@
207,9,0,1,0,0x1,0,10,1,no,0,0x2,0,magic,0,0x0, NPC_HALLUCINATION,Hallucination
208,0,0,4,0,0x1,0,1,1,no,0,0x2,0,magic,0,0x0, NPC_REBIRTH,Rebirth
209,0,0,4,0,0x1,0,10,1,no,0,0x2,0,magic,0,0x0, NPC_SUMMONMONSTER,Monster Summons
//****
// Rogue
210,0,0,0,-1,0,0,10,0,no,0,0,0,weapon,0,0x0, RG_SNATCHER,Gank
211,1,6,1,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, RG_STEALCOIN,Mug
212,-1,6,1,-1,0x40,0,10,1,no,0,0,0,weapon,0,0x4, RG_BACKSTAP,Back Stab
@ -285,6 +332,9 @@
223,0,0,0,0,0,1,1,0,no,0,0,0,none,0,0x0, RG_GANGSTER,Slyness
224,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, RG_COMPULSION,Haggle
225,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, RG_PLAGIARISM,Intimidate
//****
// Alchemist
226,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AM_AXEMASTERY,Axe Mastery
227,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, AM_LEARNINGPOTION,Potion Research
228,0,6,4,0,0x1,0,10,0,no,0,0,0,none,0,0x0, AM_PHARMACY,Prepare Potion
@ -307,6 +357,9 @@
//245,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, AM_DRILLMASTER,Drillmaster
//246,9,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, AM_HEALHOMUN,Heal Homunculus
247,9,6,4,0,0x1,1,5,0,no,0,0,0,none,0,0x0, AM_RESURRECTHOMUN,Homunculus Resurrection
//****
// Creator
248,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, CR_TRUST,Faith
249,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, CR_AUTOGUARD,Guard
250,3,6,1,0,0,0,5,1,no,0,0,0,weapon,5:6:7:8:9,0x0, CR_SHIELDCHARGE,Smite
@ -318,6 +371,9 @@
256,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,none,0,0x0, CR_PROVIDENCE,Resistant Souls
257,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, CR_DEFENDER,Defending Aura
258,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, CR_SPEARQUICKEN,Spear Quicken
//****
// Monk
259,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, MO_IRONHAND,Iron Fists
260,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, MO_SPIRITSRECOVERY,Spiritual Cadence
261,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, MO_CALLSPIRITS,Summon Spirit Sphere
@ -333,6 +389,9 @@
271,-2,6,1,0,0x60,0,5,1,yes,0,0,0,weapon,0,0x0, MO_EXTREMITYFIST,Asura Strike
272,-2,8,4,-1,0,0,5,-4,no,0,0x200,0,weapon,0,0x0, MO_CHAINCOMBO,Raging Quadruple Blow
273,-2,6,4,-1,0x2,2,5,1,no,0,0x200,0,weapon,0,0x0, MO_COMBOFINISH,Raging Thrust
//****
// Sage
274,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, SA_ADVANCEDBOOK,Study
275,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x0, SA_CASTCANCEL,Cast Cancel
276,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, SA_MAGICROD,Magic Rod
@ -363,6 +422,9 @@
301,9,6,4,0,0,0,1,1,yes,0,0x2,0,magic,0,0x0, SA_INSTANTDEATH,Suicide
302,9,6,4,0,0x1,0,1,1,yes,0,0x2,0,magic,0,0x0, SA_FULLRECOVERY,Rejuvenation
303,9,6,4,0,0,0,1,1,yes,0,0x2,0,magic,0,0x0, SA_COMA,Coma
//****
// Bard & Dancer
304,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x8, BD_ADAPTATION,Amp
305,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, BD_ENCORE,Encore
306,0,6,4,0,0x1,0,1,1,no,0,0x40,0,misc,0,0x0, BD_LULLABY,Lullaby
@ -374,6 +436,9 @@
312,0,6,4,0,0x1,0,1,1,no,0,0x40,0,misc,0,0x0, BD_INTOABYSS,Power Chord
313,0,6,4,0,0x1,0,5,1,no,0,0x40,0,misc,0,0x0, BD_SIEGFRIED,Acoustic Rhythm
//314,0,0,0,0,0,0,1,1,no,0,0x40,0,misc,0,0x0, BD_RAGNAROK,Ragnarok
//****
// Bard
315,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, BA_MUSICALLESSON,Music Lessons
316,9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x8, BA_MUSICALSTRIKE,Melody Strike
317,0,8,4,0,0x41,0,5,1,no,0,0x20,0,misc,0,0x1, BA_DISSONANCE,Unchained Serenade
@ -382,6 +447,9 @@
320,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0,0x1, BA_ASSASSINCROSS,Impressive Riff
321,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0,0x1, BA_POEMBRAGI,Magic Strings
322,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0,0x1, BA_APPLEIDUN,Song of Lutie
//****
// Dancer
323,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, DC_DANCINGLESSON,Dance Lessons
324,9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x8, DC_THROWARROW,Slinging Arrow
325,0,8,4,0,0x1,0,5,1,no,0,0x20,0,misc,0,0x1, DC_UGLYDANCE,Hip Shaker
@ -390,12 +458,21 @@
328,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0,0x1, DC_DONTFORGETME,Slow Grace
329,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0,0x1, DC_FORTUNEKISS,Lady Luck
330,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0,0x1, DC_SERVICEFORYOU,Gypsy's Kiss
//****
// NPC Skills
331,0,6,4,0,0x1,0,10,0,no,0,0x2,0,none,0,0x0, NPC_RANDOMMOVE,Random Move
332,0,6,4,0,0x1,0,10,0,no,0,0x2,0,none,0,0x0, NPC_SPEEDUP,Speed UP
333,0,6,4,0,0x1,0,1,0,no,0,0x2,0,none,0,0x0, NPC_REVENGE,Revenge
//****
// Mariage Skills
334,9,6,4,0,0x1,0,1,1,yes,0,0x4,0,none,0,0x0, WE_MALE,I Will Protect You
335,9,6,4,0,0x1,0,1,1,yes,0,0x4,0,none,0,0x0, WE_FEMALE,I Look up to You
336,9,6,4,0,0x1,3,1,1,yes,0,0x4,1,none,0,0x0, WE_CALLPARTNER,I miss You
//****
// NPC Skills
337,9,6,1,-1,0,0,1,1,no,0,0x2,0,weapon,0,0x0, ITM_TOMAHAWK,Throw Tomahawk
338,-1,8,1,7,0,0,10,-2,no,0,0x2,0,weapon,0,0x0, NPC_DARKCROSS,Cross of Darkness
339,5,6,4,7,0x48,0,10,1,no,0,0x102,0,magic,0,0x0, NPC_GRANDDARKNESS,Grand cross of Darkness
@ -414,62 +491,119 @@
352,2,0,4,0,0x1,0,1,0,no,0,0x2,0,none,0,0x0, NPC_CALLSLAVE,Recall Slaves
353,0,0,0,0,0x1,0,1,0,no,0,0x2,0,none,0,0x0, NPC_INVISIBLE,Invisible
354,2,6,4,0,0x1,0,20,0,no,0,0x2,0,misc,0,0x0, NPC_RUN,Run
//****
// Lord Knight
355,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, LK_AURABLADE,Aura Blade
356,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, LK_PARRYING,Parrying
357,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, LK_CONCENTRATION,Concentration
358,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, LK_TENSIONRELAX,Relax
359,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, LK_BERSERK,Frenzy
//360,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, LK_FURY,Fury
//****
// High Priest
361,9,6,16,0,0x1,1,5,1,yes,0,0,0,magic,0,0x0, HP_ASSUMPTIO,Assumptio
362,4,6,4,0,0x1,0,5,1,yes,0,0,0,magic,2,0x0, HP_BASILICA,Basilica
363,0,0,0,0,0,0,10,0,no,0,0,0,magic,0,0x0, HP_MEDITATIO,Meditatio
//****
// High Wizard
364,0,0,0,0,0,0,10,1,no,0,0,0,magic,0,0x0, HW_SOULDRAIN,Soul Drain
365,9,8,1,-1,0,0,1,1,yes,0,0,0,weapon,0,0x0, HW_MAGICCRASHER,Stave Crasher
366,0,6,4,0,0x1,0,10,1,no,0,0,0,magic,0,0x20, HW_MAGICPOWER,Mystical Amplification
//****
// Paladin
367,9,8,1,0,0xD0,0,5,1,no,0,0x18000,0,misc,0,0x0, PA_PRESSURE,Gloria Domini
368,0,6,4,0,0x61,0,5,1,yes,0,0,0,weapon,0,0x0, PA_SACRIFICE, Martyr's Reckoning
369,0,6,4,0,0x41,0,10,1,yes,0,0,0,misc,0,0x0, PA_GOSPEL,Battle Chant
//****
// Champion
370,-2,6,1,-1,0,0,5,1,yes,0,0,0,weapon,3,0x0, CH_PALMSTRIKE,Raging Palm Strike
371,-2,8,4,-1,0,0,5,1,no,0,0x200,0,weapon,0,0x0, CH_TIGERFIST,Glacier Fist
372,-2,8,4,-1,0,0,10,-1:-1:-2:-2:-3:-3:-4:-4:-5:-5,no,0,0x200,0,weapon,0,0x0, CH_CHAINCRUSH,Chain Crush Combo
//****
// Professor
373,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x20, PF_HPCONVERSION,Indulge
374,9,6,1,0,0x1,0,1,1,yes,0,0xE00,0,none,0,0x20, PF_SOULCHANGE,Soul Exhale
375,9,6,1,0,0x98,0,5,1,yes,0,0,0,magic,0,0x0, PF_SOULBURN,Soul Siphon
//****
// Assassin Cross
376,0,0,0,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, ASC_KATAR,Advanced Katar Mastery
//377,0,0,4,0,0x1,0,10,1,no,0,0,0,misc,0,0x0, ASC_HALLUCINATION,Hallucination Walk
378,0,6,4,5,0x1,0,5,1,no,0,0,0,weapon,0,0x0, ASC_EDP,Enchant Deadly Poison
379,7,6,1,-1,0x8,0,10,1,yes,0,0,0,weapon,0,0x0, ASC_BREAKER,Soul Destroyer
//****
// Sniper
380,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, SN_SIGHT,Falcon Eyes
381,5,8,1,0,0x40,0,5,1,yes,0,0,0,misc,0,0x80, SN_FALCONASSAULT,Falcon Assault
382,9,8,1,-1,0,2,5,1,yes,0,0,13,weapon,0,0x0, SN_SHARPSHOOTING,Focused Arrow Strike
383,0,6,4,0,0x3,-1,10,1,yes,0,0,0,weapon,0,0x0, SN_WINDWALK,Wind Walker
//****
// Whitesmith
384,0,0,4,0,0x1,0,10,1,yes,0,0,0,weapon,0,0x4000, WS_MELTDOWN,Shattering Strike
//385,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, WS_CREATECOIN,Create Coins
//386,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, WS_CREATENUGGET,Create Nuggets
387,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x4000, WS_CARTBOOST,Cart Boost
//388,9,6,2,0,0x1,0,5,1,no,0,0,0,none,0,0x0, WS_SYSTEMCREATE,Auto Attack System
//****
// Stalker
389,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x60, ST_CHASEWALK,Stealth
390,0,0,4,0,0,0,5,1,yes,0,0,0,weapon,0,0x0, ST_REJECTSWORD,Counter Instinct
//391,0,0,4,0,1,0,1,1,yes,0,0,0,magic,0,0x0, ST_STEALBACKPACK,Steal Backpack
//****
// Creator
392,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, CR_ALCHEMY,Alchemy
393,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, CR_SYNTHESISPOTION,Potion Synthesis
//****
// Clown & Gypsy
394,9,8,1,-1,0,0,10,-9,yes,0,0,0,weapon,0,0x0, CG_ARROWVULCAN,Vulcan Arrow
395,0,0,4,0,0x1,3,1,1,yes,0,0x40,0,misc,2,0x0, CG_MOONLIT,Sheltering Bliss
396,1,6,16,0,0x1,0,1,1,yes,0,0x600,0,none,0,0x40, CG_MARIONETTE,Marionette Control
//****
// Lord Knight
397,5,8,1,-1,0x20,0,5,5,no,0,0,0,weapon,0,0x0, LK_SPIRALPIERCE,Spiral Pierce
398,4,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, LK_HEADCRUSH,Traumatic Blow
399,4,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0x0, LK_JOINTBEAT,Vital Strike
//****
// High Wizard
400,9,8,1,8,0x6,1,5,1:2:3:4:5,yes,0,0,0,magic,0,0x0, HW_NAPALMVULCAN,Napalm Vulcan
//****
// Champion
401,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, CH_SOULCOLLECT,Zen
//****
// Professor
402,9,6,1,0,0x1,0,5,1,no,0,0,0,none,0,0x0, PF_MINDBREAKER,Mind Breaker
403,0,0,4,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, PF_MEMORIZE,Foresight
404,9,6,2,2,0x1,0,5,1,yes,0,0x100,2,magic,0,0x20, PF_FOGWALL,Blinding Mist
405,7,6,1,0,0x1,0,1,1,no,0,0,3,magic,0,0x20, PF_SPIDERWEB,Fiber Lock
//****
// Assassin Cross
406,0,6,4,-1,0xA,2,10,1,no,0,0,0,weapon,0,0x0, ASC_METEORASSAULT,Meteor Assault
407,0,6,4,0,0x1,0,1,0,no,0,0,0,none,0,0x0, ASC_CDP,Create Deadly Poison
//****
// Mariage Skills for Baby
408,9,6,4,0,0x1,0,1,1,yes,0,0x4,0,none,0,0x0, WE_BABY,Baby
409,9,6,4,0,0x1,3,1,1,yes,0,0x4,1,none,0,0x0, WE_CALLPARENT,Call Parent
410,9,6,4,0,0x1,3,1,1,yes,0,0x4,1,none,0,0x0, WE_CALLBABY,Call Baby
//****
// Taekwon
411,0,6,4,0,0x1,0,10,1,yes,0,0,0,misc,4,0x20, TK_RUN,Running
412,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, TK_READYSTORM,Tornado Stance
413,-2,8,4,-1,0x2,2,7,-3,no,0,0x200,0,weapon,0,0x0, TK_STORMKICK,Tornado Kick
@ -486,6 +620,9 @@
424,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, TK_POWER,Kihop
425,0,6,4,2:4:1:3:8:7:6,0x1,0,7,1,no,0,0,0,weapon,0,0x20, TK_SEVENWIND,Mild Wind
426,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x20, TK_HIGHJUMP,Taekwon Jump
//****
// Star Gladiator
427,0,6,4,0,0x1,0,3,1,yes,0,0,0,magic,0,0x0, SG_FEEL,Feeling the Sun Moon and Stars
428,1,6,4,-1,0x2,1,3,1,yes,0,0,0,weapon,2,0x0, SG_SUN_WARM,Warmth of the Sun
429,1,6,4,-1,0x2,1,3,1,yes,0,0,0,weapon,2,0x0, SG_MOON_WARM,Warmth of the Moon
@ -505,7 +642,13 @@
443,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, SG_KNOWLEDGE,Knowledge of the Sun Moon and Stars
444,0,6,4,0,0x1,0,1,1,no,0,0,0,misc,0,0x0, SG_FUSION,Union of the Sun Moon and Stars
445,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_ALCHEMIST,Spirit of the Alchemist
//****
// Alchemist
446,9,6,16,0,0x1,0,1,1,yes,0,0xC08,0,none,0,0x0, AM_BERSERKPITCHER,Aid Berserk Potion
//****
// Soul Linker
447,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_MONK,Spirit of the Monk
448,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_STAR,Spirit of the Star Gladiator
449,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_SAGE,Spirit of the Sage
@ -518,7 +661,13 @@
456,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_ROGUE,Spirit of the Rogue
457,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_ASSASIN,Spirit of the Assasin
458,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_BLACKSMITH,Spirit of the Blacksmith
//****
// Blacksmith
459,0,6,4,0,0x3,-1,1,1,no,0,0x8,0,weapon,0 ,0x4000, BS_ADRENALINE2,Advanced Adrenaline Rush
//****
// Soul Linker
460,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_HUNTER,Spirit of the Hunter
461,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_SOULLINKER,Spirit of the Soul Linker
462,9,6,16,0,0x1,0,7,1,yes,0,0,0,magic,0,0x0, SL_KAIZEL,Kaizel
@ -532,6 +681,9 @@
470,9,6,1,0,0x1,0,7,1,no,0,0,0,magic,0,0x0, SL_SWOO,Eswoo
471,9,6,1,0,0x1,0,3,1,no,0,0,0,magic,0,0x0, SL_SKE,Eske
472,9,6,1,0,0x1,0,3,1,no,0,0,0,magic,0,0x0, SL_SKA,Eska
//****
// Other 2nd Skills
473,0,6,4,0,0,0,1,1,no,0,0,0,none,0,0x0, SM_SELFPROVOKE,Provoke Self
474,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0,0x0, NPC_EMOTION_ON,Emotion ON
475,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, ST_PRESERVE,Preserve
@ -559,6 +711,9 @@
497,0,6,4,0,0x1,0,1,0,no,0,0x8,0,none,0,0x0, AM_TWILIGHT2,Twilight Alchemy 2
498,0,6,4,0,0x1,0,1,0,no,0,0x8,0,none,0,0x0, AM_TWILIGHT3,Twilight Alchemy 3
499,-9,8,4,-1,0,0,1,2,no,0,0x208,0,weapon,0,0x80, HT_POWER,Beast Strafing
//****
// Gunslinger
500,0,6,4,0,0x40,0,5,1,no,0,0,0,misc,0,0x0, GS_GLITTERING,Flip the Coin
501,9,6,1,-1,0x50,0,1,1,no,0,0,0,misc,0,0x0, GS_FLING,Fling
502,-9,8,1,-1,0,0,1,3,no,0,0,0,weapon,0,0x0, GS_TRIPLEACTION,Triple Action
@ -581,6 +736,9 @@
519,-9,6,1,-1,0,0,10,1,yes,0,0,0,weapon,0,0x100, GS_FULLBUSTER,Full Buster
520,-9,6,1,-1,0x2,1:1:1:2:2:2:3:3:3:4,10,1,no,0,0,0,weapon,0,0x100, GS_SPREADATTACK,Spread Attack
521,-9,6,2,-1,0x40,1,10,1,no,0,0,0,misc,3,0x100, GS_GROUNDDRIFT,Ground Drift
//****
// Ninja
522,0,0,0,0,0,0,10,1,no,0,0,0,weapon,0,0x0, NJ_TOBIDOUGU,Shuriken Training
523,9,6,1,-1,0x40,0,10,1,no,0,0,0,weapon,0,0x0, NJ_SYURIKEN,Throw Shuriken
524,9,8,1,-1,0x40,0,5,3,no,0,0,0,weapon,0,0x0, NJ_KUNAI,Throw Kunai
@ -605,6 +763,7 @@
543,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, NJ_NEN,Soul
544,-5,6,1,0,0x40,0,10,1,no,0,0,0,weapon,0,0x0, NJ_ISSEN,Final Strike
//****
// Additional NPC Skills (Episode 11.3)
653,0,8,4,0,0x6,5:7:9:11:13:5:7:9:11:13,10,1,no,0,0x2,0,magic,0,0x0, NPC_EARTHQUAKE,Earthquake
654,9,6,1,3,0,5,10,1,no,0,0x2,14,weapon,0,0x0, NPC_FIREBREATH,Fire Breath
@ -635,9 +794,11 @@
679,0,6,4,0,0x2,5:7:9:11:13:13:13:13:13:13,10,1,no,0,0x2,0,weapon,0,0x0, NPC_VAMPIRE_GIFT,Vampire Gift
680,0,6,4,0,0x3,5:7:9:11:13:13:13:13:13:13,10,1,no,0,0x2,0,none,0,0x0, NPC_WIDESOULDRAIN,Wide Soul Drain
//****
// Cash Shop Skill
681,0,0,0,0,0,0,10,0,no,0,0x1,0,none,0,0x0, ALL_INCCARRY,Increase Weight Limit R
//****
// Additional NPC skill (Episode 12)
682,0,0,4,0,0x1,0,1,1,no,0,0x2,0,none,0,0x0, NPC_TALK,Talk
683,-9,6,1,-1,0,0,1,1,no,0,0x2,0,none,0,0x0, NPC_HELLPOWER,Hell Power
@ -646,6 +807,7 @@
686,0,0,4,0,0x1,0,1,1,no,0,0x2,0,none,0,0x0, NPC_INVINCIBLEOFF,Invincible off
687,0,6,4,0,0x1,0,1,1,yes,0,0x2,0,none,0,0x0, NPC_ALLHEAL,Full Heal
//****
// Additional Skill (??)
688,9,6,16,0,0x1,0,10,0,no,0,0x200,0,none,0,0x0, GM_SANDMAN,GM Sandman
689,0,6,4,0,0x3,-1,10,1,yes,0,0x2,0,magic,0,0x1000, CASH_BLESSING,Party Blessing
@ -660,6 +822,7 @@
698,0,6,4,0,0x01,0,1,1,no,0,0x2,0,none,0,0x0, ALL_WEWISH,Christmas Carol
//699,0,0,0,0,0,0,9,0,no,0,0x2,0,none,0,0x0, ALL_SONKRAN,ALL_SONKRAN
//****
// New NPC Wide Status AoE Skills And Others
//700,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_WIDEHEALTHFEAR,Wide Health Fear
//701,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_WIDEBODYBURNNING,Wide Body Burnning
@ -671,6 +834,8 @@
//707,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_MILLENNIUMSHIELD,Millenium Shield 2
//708,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_COMET,Comet 2
//****
// 2nd Quest Skills
1001,9,6,1,-1,0,0,1,1,no,0,0x1,0,weapon,0,0x0, KN_CHARGEATK,Charge Attack
1002,0,6,4,0,0x1,0,1,0,no,0,0x1,0,weapon,2,0x0, CR_SHRINK,Shrink
1003,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0,0x0, AS_SONICACCEL,Sonic Acceleration
@ -693,7 +858,6 @@
//****
// RK Rune Knight
//****
2001,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, RK_ENCHANTBLADE,Enchant Blade
2002,7:8:9:10:11,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, RK_SONICWAVE,Sonic Wave
2003,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, RK_DEATHBOUND,Death Bound
@ -717,7 +881,6 @@
//****
// WL Warlock
//****
2201,11,6,16,0,0,0,5,1,yes,0,0,0,magic,0,0x420, WL_WHITEIMPRISON,White Imprison
2202,11,8,1,8,0x2,1:1:1:2:2,5,-2,yes,0,0,0,magic,0,0x420, WL_SOULEXPANSION,Soul Expansion
2203,0,8,4,1,0x2,13,5,-3:-4:-5:-6:-7,yes,0,0,0,magic,0,0x400, WL_FROSTMISTY,Frosty Misty
@ -754,7 +917,6 @@
//****
// GC Guillotine Cross
//****
2021,10,6,1,0,0x1,0,5,1,no,0,0,0,none,0,0x0, GC_VENOMIMPRESS,Venom Impress
2022,3,8,1,-1,0,0,5,-7,no,0,0,0,weapon,0,0x0, GC_CROSSIMPACT,Cross Impact
2023,3:4:5:6:7,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, GC_DARKILLUSION,Dark Illusion
@ -775,7 +937,6 @@
//****
// AB Arch Bishop
//****
2038,11,8,1,6,0x2,3,5,-3,yes,0,0,0,magic,0,0x0, AB_JUDEX,Judex
2039,0,6,4,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, AB_ANCILLA,Ancilla
2040,11,8,1,6,0,0,10,-10,yes,0,0,0,magic,0,0x0, AB_ADORAMUS,Adoramus
@ -801,7 +962,6 @@
//****
// RA Ranger
//****
2233,9,8,1,-1,0x2,3:3:3:3:3:4:4:4:4:5,10,-3,yes,0,0,0,weapon,0,0x80, RA_ARROWSTORM,Arrow Storm
2234,0,6,4,0,0,0,5,1,yes,0,0,0,none,0,0x0, RA_FEARBREEZE,Fear Breeze
2235,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, RA_RANGERMAIN,Ranger Main
@ -1028,6 +1188,7 @@
2497,0,6,4,0,0x1,0,10,1,no,0,0,0,none,0,0x0, GN_S_PHARMACY,Special Pharmacy
2498,11,6,1,0,0,0,1,1,no,0,0,0,weapon,0,0x0, GN_SLINGITEM_RANGEMELEEATK,Sling Item Attack
//****
// Episode 13.3
2533,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, ALL_ODINS_RECALL,Odin's Recall
2534,0,0,4,0,0x1,0,1,0,no,0,0,0,none,0,0x0, RETURN_TO_ELDICASTES,Return To Eldicastes
@ -1074,6 +1235,8 @@
3028,1,6,4,0,0x2,3,1,1,no,0,0,0,weapon,0,0x0, OB_OBOROGENSOU_TRANSITION_ATK,
3029,7,6,1,0,0x1,0,5,0,no,0,0,0,none,0,0x0, OB_AKAITSUKI,Akaitsuki
//****
// Homunculus S
8001,9,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x0, HLIF_HEAL,Healing Touch
8002,0,6,4,0,0x3,-1,5,1,no,0,0,0,none,0,0x0, HLIF_AVOID,Avoid
8003,0,0,0,0,0,1,5,0,no,0,0,0,none,0,0x0, HLIF_BRAIN,Brain Surgery
@ -1090,7 +1253,6 @@
8014,0,6,4,0,0x1,0,5,0,no,0,0,0,none,0,0x0, HVAN_CHAOTIC,Benediction of Chaos
8015,0,0,0,0,0x1,0,5,0,no,0,0,0,none,0,0x0, HVAN_INSTRUCT,Instruct
8016,4,6,4,-1,0xD2,4,3,1,no,0,0,0,misc,0,0x0, HVAN_EXPLOSION,Bio Explosion
//
8018,9,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, MH_SUMMON_LEGION,Summon Legion
8019,5,6,1,5,0,0,5,1,no,0,0,0,weapon,0,0x0, MH_NEEDLE_OF_PARALYZE,Needle of Paralyze
8020,5,6,2,5,0,0,5,1,no,0,0,1,weapon,0,0x0, MH_POISON_MIST,Poison Mist
@ -1118,6 +1280,7 @@
8042,0,6,4,3,0x1,0,5,1,no,0,0,0,none,0,0x0, MH_PYROCLASTIC,Pyroclastic
8043,7,6,2,0,0x1,0,5,1,no,0,0,3,none,0,0x0, MH_VOLCANIC_ASH,Volcanic Ash
//****
// Mercenary Skill Place holders
8201,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0x0, MS_BASH,Bash
8202,0,6,4,3,0x2,2,10,1,no,0,0,0,weapon,2,0x0, MS_MAGNUM,Magnum_Break
@ -1160,6 +1323,7 @@
8239,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x1000, MER_BLESSING,Blessing
8240,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x1000, MER_INCAGI,Increase Agility
//****
// Elemental Spirits Skills
8401,0,6,4,3,0,0,1,1,no,0,0,0,weapon,2,0x0, EL_CIRCLE_OF_FIRE,Circle of Fire
8402,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, EL_FIRE_CLOAK,Fire Cloak
@ -1204,6 +1368,7 @@
8441,5,6,1,2,0,1,1,1,no,0,0,0,magic,0,0x0, EL_ROCK_CRUSHER_ATK,Rock Launcher Attack
8442,9,6,1,2,0,1,1,-5,no,0,0,0,weapon,0,0x0, EL_STONE_RAIN,Stone Rain
//****
//Guild Skills
10000,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0,0x0, GD_APPROVAL,Official Guild Approval
10001,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0,0x0, GD_KAFRACONTRACT,Kafra Contract

View File

@ -64,6 +64,9 @@
// 17 Name
// 18 Description
1,0,0,0,0,0,0,9,0,no,0,0,0,none,0,0x0, NV_BASIC,Basic Skill
//****
// Swordman
2,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, SM_SWORD,Sword Mastery
3,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, SM_TWOHAND,Two-Handed Sword Mastery
4,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, SM_RECOVERY,Increase HP Recovery
@ -71,6 +74,9 @@
6,9,6,1,0,1,0,10,1,no,0,0,0,none,0,0x0, SM_PROVOKE,Provoke
7,0,6,4,3,0x2,2,10,1,no,0,0,0,weapon,2,0x0, SM_MAGNUM,Magnum Break
8,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, SM_ENDURE,Endure
//****
// Mage
9,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x20, MG_SRECOVERY,Increase SP Recovery
10,0,6,4,3,0x3,3,1,1,yes,0,0,0,magic,0,0x20, MG_SIGHT,Sight
11,9,6,1,8,0x6,1,10,1,yes,0,0,0,magic,0,0x20, MG_NAPALMBEAT,Napalm Beat
@ -84,6 +90,9 @@
19,9,8,1,3,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0,0x20, MG_FIREBOLT,Fire Bolt
20,9,8,1,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0,0x20, MG_LIGHTNINGBOLT,Lightning Bolt
21,9,8,2,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0,0x20, MG_THUNDERSTORM,Thunderstorm
//****
// Acolyte
22,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AL_DP,Divine Protection
23,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AL_DEMONBANE,Demon Bane
24,0,6,4,6,0x3,2,1,1,yes,0,0,0,magic,0,0x20, AL_RUWACH,Ruwach
@ -98,6 +107,9 @@
33,0,6,4,0,0x3,-1,10,1,yes,0,0,0,magic,0,0x0, AL_ANGELUS,Angelus
34,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x1020, AL_BLESSING,Blessing
35,9,6,16,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, AL_CURE,Cure
//****
// Merchant
36,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, MC_INCCARRY,Enlarge Weight Limit
37,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, MC_DISCOUNT,Discount
38,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, MC_OVERCHARGE,Overcharge
@ -105,18 +117,28 @@
40,1,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, MC_IDENTIFY,Item Appraisal
41,1,6,4,0,0x1,0,10,1,no,0,0,0,none,0,0x0, MC_VENDING,Vending
42,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0x0, MC_MAMMONITE,Mammonite
//****
// Archer
43,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, AC_OWL,Owl's Eye
44,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, AC_VULTURE,Vulture's Eye
45,0,6,4,0,0x3,3,10,1,no,0,0,0,weapon,0,0x0, AC_CONCENTRATION,Improve Concentration
46,-9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x80, AC_DOUBLE,Double Strafe
47,-9,6,2,-1,0x2,2,10,1,no,0,0x0,0,weapon,2,0x81, AC_SHOWER,Arrow Shower
//****
// Thief
48,-1,8,0,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, TF_DOUBLE,Double Attack
49,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, TF_MISS,Improve Dodge
50,1,6,1,0,1,0,10,1,no,0,0,0,weapon,0,0x0, TF_STEAL,Steal
51,1,6,4,0,1,0,10,1,no,0,0,0,none,0,0x64, TF_HIDING,Hiding
52,-2,6,1,5,0,0,10,1,no,0,0,0,weapon,0,0x0, TF_POISON,Envenom
53,9,6,16,5,0x1,0,1,1,no,0,0,0,weapon,0,0x0, TF_DETOXIFY,Detoxify
//
54,9,6,16,6,0x1,0,4,1,yes,0,0,0,magic,0,0x20, ALL_RESURRECTION,Resurrection
//****
// Knight
55,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, KN_SPEARMASTERY,Spear Mastery
56,-2,8,1,-1,0,0,10,3,no,0,0,0,weapon,0,0x0, KN_PIERCE,Pierce
57,-2,6,1,-1,0x1,0,10,1,no,0,0,0,weapon,3,0x0, KN_BRANDISHSPEAR,Brandish Spear
@ -127,6 +149,9 @@
62,-2,6,1,-1,0x2,1,10,1,no,0,0,0,weapon,1,0x0, KN_BOWLINGBASH,Bowling Bash
63,0,0,0,0,0,0,1,0,no,0,0,0,weapon,0,0x0, KN_RIDING,Peco Peco Riding
64,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, KN_CAVALIERMASTERY,Cavalier Mastery
//****
// Priest
65,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, PR_MACEMASTERY,Mace Mastery
66,9,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, PR_IMPOSITIO,Impositio Manus
67,9,6,16,0,0x1,0,3,1,yes,0,0x200,0,magic,0,0x0, PR_SUFFRAGIUM,Suffragium
@ -142,6 +167,9 @@
77,5,6,1,6,0x28,0,10,1,yes,0,0,0,magic,0,0x20, PR_TURNUNDEAD,Turn Undead
78,9,6,1,0,0x1,0,1,0,yes,0,0,0,magic,0,0x20, PR_LEXAETERNA,Lex Aeterna
79,9,8,2,6,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0,0x20, PR_MAGNUS,Magnus Exorcismus
//****
// Wizard
80,9,8,2,3,0x20,1:1:1:1:1:2:2:2:2:2:2,10,3:4:5:6:7:8:9:10:11:12:12,yes,0,0x80,5,magic,0,0x0, WZ_FIREPILLAR,Fire Pillar
81,0,6,4,3,0,3,10,1,yes,0,0,0,magic,5,0x20, WZ_SIGHTRASHER,Sightrasher
83,9,8,2,3,0,3:3:3:3:3:3:3:3:3:3:14,10,1:1:2:2:3:3:4:4:5:5:15,yes,0,0,0,magic,0,0x20, WZ_METEOR,Meteor Storm
@ -155,6 +183,9 @@
91,9,8,2,2,0,0,5,1:2:3:4:5,yes,0,0,0,magic,0,0x20, WZ_HEAVENDRIVE,Heaven's Drive
92,9,6,2,2,0x1,0,5,1,yes,0,0,3,magic,0,0x20, WZ_QUAGMIRE,Quagmire
93,9,6,1,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, WZ_ESTIMATION,Sense
//****
// Blacksmith
94,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, BS_IRON,Iron Tempering
95,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, BS_STEEL,Steel Tempering
96,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, BS_ENCHANTEDSTONE,Enchanted Stone Craft
@ -176,6 +207,9 @@
112,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x4000, BS_WEAPONPERFECT,Weapon Perfection
113,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x4000, BS_OVERTHRUST,Power-Thrust
114,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x4000, BS_MAXIMIZE,Maximize Power
//****
// Hunter
115,3,6,2,0,0x1,0,5,1,no,0,0x80,0,misc,6:7:8:9:10,0x2000, HT_SKIDTRAP,Skid Trap
116,3,6,2,2,0x42,1,5,1,no,0,0x80,0,misc,0,0x2800, HT_LANDMINE,Land Mine
117,3,6,2,0,0x1,0,5,1,no,0,0x80,0,misc,0,0x2000, HT_ANKLESNARE,Ankle Snare
@ -193,6 +227,9 @@
129,5,8,1,0,0x42,1,5,1:2:3:4:5,yes,0,0,0,misc,0,0x80, HT_BLITZBEAT,Blitz Beat
130,3:5:7:9,6,2,0,0x3,3,4,1,no,0,0,0,misc,0,0x0, HT_DETECTING,Detect
131,4:5:6:7:8,6,32,0,0x1,0,5,1,no,0,0,0,misc,0,0x2000, HT_SPRINGTRAP,Spring Trap
//****
// Assassin
132,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, AS_RIGHT,Righthand Mastery
133,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, AS_LEFT,Lefthand Mastery
134,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AS_KATAR,Katar Mastery
@ -203,6 +240,9 @@
139,0,6,4,0,0,0,10,1,no,0,0,0,weapon,0,0x0, AS_POISONREACT,Poison React
140,2,6,2,5,0x1,0,10,1,no,0,0,0,weapon,0,0x0, AS_VENOMDUST,Venom Dust
141,1,6,1,-1,0x51,2,10,1,yes,0,0,0,weapon,0,0x0, AS_SPLASHER,Venom Splasher
//****
// 1st Class Quest
142,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0,0x20, NV_FIRSTAID,First Aid
143,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0,0x0, NV_TRICKDEAD,Play Dead
144,0,0,0,0,0,0,1,0,no,0,0x1,0,none,0,0x0, SM_MOVINGRECOVERY,Moving HP-Recovery
@ -219,6 +259,9 @@
155,0,6,4,0,0x1,0,1,1,no,0,0x1,0,weapon,0,0x0, MC_LOUD,Crazy Uproar
156,9,6,1,6,0,0,1,1,yes,0,0x1,0,magic,0,0x20, AL_HOLYLIGHT,Holy Light
157,0,6,4,0,0x1,0,1,1,yes,0,0x1,0,magic,0,0x20, MG_ENERGYCOAT,Energy Coat
//****
// NPC Skills
158,3,6,1,-1,0x20,0,10,1,no,0,0x2,0,weapon,0,0x0, NPC_PIERCINGATT,Piercing Attack
159,-1,6,1,-1,0x40,0,5,1,no,0,0x2,0,weapon,0,0x0, NPC_MENTALBREAKER,Spirit Destruction
160,9,6,1,0,0,0,10,1,no,0,0x2,0,weapon,0,0x0, NPC_RANGEATTACK,Stand off attack
@ -271,6 +314,9 @@
207,9,0,1,0,0x1,0,10,1,no,0,0x2,0,magic,0,0x0, NPC_HALLUCINATION,Hallucination
208,0,0,4,0,0x1,0,1,1,no,0,0x2,0,magic,0,0x0, NPC_REBIRTH,Rebirth
209,0,0,4,0,0x1,0,10,1,no,0,0x2,0,magic,0,0x0, NPC_SUMMONMONSTER,Monster Summons
//****
// Rogue
210,0,0,0,-1,0,0,10,0,no,0,0,0,weapon,0,0x0, RG_SNATCHER,Gank
211,1,6,1,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, RG_STEALCOIN,Mug
212,-1,6,1,-1,0x40,0,10,1,no,0,0,0,weapon,0,0x4, RG_BACKSTAP,Back Stab
@ -287,6 +333,9 @@
223,0,0,0,0,0,1,1,0,no,0,0,0,none,0,0x0, RG_GANGSTER,Slyness
224,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, RG_COMPULSION,Haggle
225,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, RG_PLAGIARISM,Intimidate
//****
// Alchemist
226,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AM_AXEMASTERY,Axe Mastery
227,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, AM_LEARNINGPOTION,Potion Research
228,0,6,4,0,0x1,0,10,0,no,0,0,0,none,0,0x0, AM_PHARMACY,Prepare Potion
@ -309,6 +358,9 @@
//245,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, AM_DRILLMASTER,Drillmaster
//246,9,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, AM_HEALHOMUN,Heal Homunculus
247,9,6,4,0,0x1,1,5,0,no,0,0,0,none,0,0x0, AM_RESURRECTHOMUN,Homunculus Resurrection
//****
// Creator
248,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, CR_TRUST,Faith
249,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, CR_AUTOGUARD,Guard
250,3,6,1,0,0,0,5,1,no,0,0,0,weapon,5:6:7:8:9,0x0, CR_SHIELDCHARGE,Smite
@ -320,6 +372,9 @@
256,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,none,0,0x0, CR_PROVIDENCE,Resistant Souls
257,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, CR_DEFENDER,Defending Aura
258,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, CR_SPEARQUICKEN,Spear Quicken
//****
// Monk
259,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, MO_IRONHAND,Iron Fists
260,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, MO_SPIRITSRECOVERY,Spiritual Cadence
261,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, MO_CALLSPIRITS,Summon Spirit Sphere
@ -335,6 +390,9 @@
271,-2,6,1,0,0x60,0,5,1,yes,0,0,0,weapon,0,0x0, MO_EXTREMITYFIST,Asura Strike
272,-2,8,4,-1,0,0,5,-4,no,0,0x200,0,weapon,0,0x0, MO_CHAINCOMBO,Raging Quadruple Blow
273,-2,6,4,-1,0x2,2,5,1,no,0,0x200,0,weapon,0,0x0, MO_COMBOFINISH,Raging Thrust
//****
// Sage
274,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, SA_ADVANCEDBOOK,Study
275,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x0, SA_CASTCANCEL,Cast Cancel
276,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, SA_MAGICROD,Magic Rod
@ -365,6 +423,9 @@
301,9,6,4,0,0,0,1,1,yes,0,0x2,0,magic,0,0x0, SA_INSTANTDEATH,Suicide
302,9,6,4,0,0x1,0,1,1,yes,0,0x2,0,magic,0,0x0, SA_FULLRECOVERY,Rejuvenation
303,9,6,4,0,0,0,1,1,yes,0,0x2,0,magic,0,0x0, SA_COMA,Coma
//****
// Bard & Dancer
304,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x8, BD_ADAPTATION,Amp
305,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, BD_ENCORE,Encore
306,0,6,4,0,0x1,0,1,1,no,0,0x40,0,misc,0,0x0, BD_LULLABY,Lullaby
@ -376,6 +437,9 @@
312,0,6,4,0,0x1,0,1,1,no,0,0x40,0,misc,0,0x0, BD_INTOABYSS,Power Chord
313,0,6,4,0,0x1,0,5,1,no,0,0x40,0,misc,0,0x0, BD_SIEGFRIED,Acoustic Rhythm
//314,0,0,0,0,0,0,1,1,no,0,0x40,0,misc,0,0x0, BD_RAGNAROK,Ragnarok
//****
// Bard
315,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, BA_MUSICALLESSON,Music Lessons
316,9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x8, BA_MUSICALSTRIKE,Melody Strike
317,0,8,4,0,0x41,0,5,1,no,0,0x20,0,misc,0,0x1, BA_DISSONANCE,Unchained Serenade
@ -384,6 +448,9 @@
320,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0,0x1, BA_ASSASSINCROSS,Impressive Riff
321,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0,0x1, BA_POEMBRAGI,Magic Strings
322,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0,0x1, BA_APPLEIDUN,Song of Lutie
//****
// Dancer
323,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, DC_DANCINGLESSON,Dance Lessons
324,9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x8, DC_THROWARROW,Slinging Arrow
325,0,8,4,0,0x1,0,5,1,no,0,0x20,0,misc,0,0x1, DC_UGLYDANCE,Hip Shaker
@ -392,12 +459,21 @@
328,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0,0x1, DC_DONTFORGETME,Slow Grace
329,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0,0x1, DC_FORTUNEKISS,Lady Luck
330,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0,0x1, DC_SERVICEFORYOU,Gypsy's Kiss
//****
// NPC Skills
331,0,6,4,0,0x1,0,10,0,no,0,0x2,0,none,0,0x0, NPC_RANDOMMOVE,Random Move
332,0,6,4,0,0x1,0,10,0,no,0,0x2,0,none,0,0x0, NPC_SPEEDUP,Speed UP
333,0,6,4,0,0x1,0,1,0,no,0,0x2,0,none,0,0x0, NPC_REVENGE,Revenge
//****
// Mariage Skills
334,9,6,4,0,0x1,0,1,1,yes,0,0x4,0,none,0,0x0, WE_MALE,I Will Protect You
335,9,6,4,0,0x1,0,1,1,yes,0,0x4,0,none,0,0x0, WE_FEMALE,I Look up to You
336,9,6,4,0,0x1,3,1,1,yes,0,0x4,1,none,0,0x0, WE_CALLPARTNER,I miss You
//****
// NPC Skills
337,9,6,1,-1,0,0,1,1,no,0,0x2,0,weapon,0,0x0, ITM_TOMAHAWK,Throw Tomahawk
338,-1,8,1,7,0,0,10,-2,no,0,0x2,0,weapon,0,0x0, NPC_DARKCROSS,Cross of Darkness
339,5,6,4,7,0x48,0,10,1,no,0,0x102,0,magic,0,0x0, NPC_GRANDDARKNESS,Grand cross of Darkness
@ -416,62 +492,119 @@
352,2,0,4,0,0x1,0,1,0,no,0,0x2,0,none,0,0x0, NPC_CALLSLAVE,Recall Slaves
353,0,0,0,0,0x1,0,1,0,no,0,0x2,0,none,0,0x0, NPC_INVISIBLE,Invisible
354,2,6,4,0,0x1,0,20,0,no,0,0x2,0,misc,0,0x0, NPC_RUN,Run
//****
// Lord Knight
355,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, LK_AURABLADE,Aura Blade
356,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, LK_PARRYING,Parrying
357,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, LK_CONCENTRATION,Concentration
358,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, LK_TENSIONRELAX,Relax
359,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, LK_BERSERK,Frenzy
//360,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, LK_FURY,Fury
//****
// High Priest
361,9,6,16,0,0x1,1,5,1,yes,0,0,0,magic,0,0x0, HP_ASSUMPTIO,Assumptio
362,4,6,4,0,0x1,0,5,1,yes,0,0,0,magic,2,0x0, HP_BASILICA,Basilica
363,0,0,0,0,0,0,10,0,no,0,0,0,magic,0,0x0, HP_MEDITATIO,Meditatio
//****
// High Wizard
364,0,0,0,0,0,0,10,1,no,0,0,0,magic,0,0x0, HW_SOULDRAIN,Soul Drain
365,9,8,1,-1,0,0,1,1,yes,0,0,0,weapon,0,0x0, HW_MAGICCRASHER,Stave Crasher
366,0,6,4,0,0x1,0,10,1,no,0,0,0,magic,0,0x20, HW_MAGICPOWER,Mystical Amplification
//****
// Paladin
367,9,8,1,0,0xD0,0,5,1,no,0,0x18000,0,misc,0,0x0, PA_PRESSURE,Gloria Domini
368,0,6,4,0,0x69,0,5,1,yes,0,0,0,weapon,0,0x0, PA_SACRIFICE, Martyr's Reckoning
369,0,6,4,0,0x41,0,10,1,yes,0,0,0,misc,0,0x0, PA_GOSPEL,Battle Chant
//****
// Champion
370,-2,6,1,-1,0,0,5,1,yes,0,0,0,weapon,3,0x0, CH_PALMSTRIKE,Raging Palm Strike
371,-2,8,4,-1,0,0,5,1,no,0,0x200,0,weapon,0,0x0, CH_TIGERFIST,Glacier Fist
372,-2,8,4,-1,0,0,10,-1:-1:-2:-2:-3:-3:-4:-4:-5:-5,no,0,0x200,0,weapon,0,0x0, CH_CHAINCRUSH,Chain Crush Combo
//****
// Professor
373,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x20, PF_HPCONVERSION,Indulge
374,9,6,1,0,0x1,0,1,1,yes,0,0xE00,0,none,0,0x20, PF_SOULCHANGE,Soul Exhale
375,9,6,1,0,0x98,0,5,1,yes,0,0,0,magic,0,0x0, PF_SOULBURN,Soul Siphon
376,0,0,0,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, ASC_KATAR,Advanced Katar Mastery
//****
// Asassin Cross
//377,0,0,4,0,0x1,0,10,1,no,0,0,0,misc,0,0x0, ASC_HALLUCINATION,Hallucination Walk
378,0,6,4,5,0x1,0,5,1,no,0,0,0,weapon,0,0x0, ASC_EDP,Enchant Deadly Poison
379,7,6,1,-1,0x68,0,10,1,yes,0,0,0,misc,0,0x0, ASC_BREAKER,Soul Destroyer
//****
// Sniper
380,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, SN_SIGHT,Falcon Eyes
381,5,8,1,0,0x40,0,5,1,yes,0,0,0,misc,0,0x80, SN_FALCONASSAULT,Falcon Assault
382,9,8,1,-1,0,2,5,1,yes,0,0,13,weapon,0,0x0, SN_SHARPSHOOTING,Focused Arrow Strike
383,0,6,4,0,0x3,-1,10,1,yes,0,0,0,weapon,0,0x0, SN_WINDWALK,Wind Walker
//****
// Whitesmith
384,0,0,4,0,0x1,0,10,1,yes,0,0,0,weapon,0,0x4000, WS_MELTDOWN,Shattering Strike
//385,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, WS_CREATECOIN,Create Coins
//386,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, WS_CREATENUGGET,Create Nuggets
387,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x4000, WS_CARTBOOST,Cart Boost
//388,9,6,2,0,0x1,0,5,1,no,0,0,0,none,0,0x0, WS_SYSTEMCREATE,Auto Attack System
//****
// Stalker
389,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x60, ST_CHASEWALK,Stealth
390,0,0,4,0,0,0,5,1,yes,0,0,0,weapon,0,0x0, ST_REJECTSWORD,Counter Instinct
//391,0,0,4,0,1,0,1,1,yes,0,0,0,magic,0,0x0, ST_STEALBACKPACK,Steal Backpack
//****
// Creator
392,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, CR_ALCHEMY,Alchemy
393,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, CR_SYNTHESISPOTION,Potion Synthesis
//****
// Clown & Gypsy
394,9,8,1,-1,0,0,10,-9,yes,0,0,0,weapon,0,0x0, CG_ARROWVULCAN,Vulcan Arrow
395,0,0,4,0,0x1,3,1,1,yes,0,0x40,0,misc,2,0x0, CG_MOONLIT,Sheltering Bliss
396,1,6,16,0,0x1,0,1,1,yes,0,0x600,0,none,0,0x40, CG_MARIONETTE,Marionette Control
//****
// Lord Knight
397,5,8,1,-1,0,0,5,5,no,0,0,0,weapon,0,0x0, LK_SPIRALPIERCE,Spiral Pierce
398,4,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, LK_HEADCRUSH,Traumatic Blow
399,4,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0x0, LK_JOINTBEAT,Vital Strike
//****
// High Wizard
400,9,8,1,8,0x6,1,5,1:2:3:4:5,yes,0,0,0,magic,0,0x0, HW_NAPALMVULCAN,Napalm Vulcan
//****
// Champion
401,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, CH_SOULCOLLECT,Zen
//****
// Professor
402,9,6,1,0,0x1,0,5,1,no,0,0,0,none,0,0x0, PF_MINDBREAKER,Mind Breaker
403,0,0,4,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, PF_MEMORIZE,Foresight
404,9,6,2,2,0x1,0,5,1,yes,0,0x100,2,magic,0,0x20, PF_FOGWALL,Blinding Mist
405,7,6,1,0,0x1,0,1,1,no,0,0,3,magic,0,0x20, PF_SPIDERWEB,Fiber Lock
//****
// Assassin Cross
406,0,6,4,-1,0xA,2,10,1,no,0,0,0,weapon,0,0x0, ASC_METEORASSAULT,Meteor Assault
407,0,6,4,0,0x1,0,1,0,no,0,0,0,none,0,0x0, ASC_CDP,Create Deadly Poison
//****
// Mariage Skills for Baby
408,9,6,4,0,0x1,0,1,1,yes,0,0x4,0,none,0,0x0, WE_BABY,Baby
409,9,6,4,0,0x1,3,1,1,yes,0,0x4,1,none,0,0x0, WE_CALLPARENT,Call Parent
410,9,6,4,0,0x1,3,1,1,yes,0,0x4,1,none,0,0x0, WE_CALLBABY,Call Baby
//****
// Taekwon
411,0,6,4,0,0x1,0,10,1,yes,0,0,0,misc,4,0x20, TK_RUN,Running
412,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, TK_READYSTORM,Tornado Stance
413,-2,8,4,-1,0x2,2,7,-3,no,0,0x200,0,weapon,0,0x0, TK_STORMKICK,Tornado Kick
@ -488,6 +621,9 @@
424,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, TK_POWER,Kihop
425,0,6,4,2:4:1:3:8:7:6,0x1,0,7,1,no,0,0,0,weapon,0,0x20, TK_SEVENWIND,Mild Wind
426,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x20, TK_HIGHJUMP,Taekwon Jump
//****
// Star Gladiator
427,0,6,4,0,0x1,0,3,1,yes,0,0,0,magic,0,0x0, SG_FEEL,Feeling the Sun Moon and Stars
428,1,6,4,-1,0x2,1,3,1,yes,0,0,0,weapon,2,0x0, SG_SUN_WARM,Warmth of the Sun
429,1,6,4,-1,0x2,1,3,1,yes,0,0,0,weapon,2,0x0, SG_MOON_WARM,Warmth of the Moon
@ -507,7 +643,13 @@
443,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, SG_KNOWLEDGE,Knowledge of the Sun Moon and Stars
444,0,6,4,0,0x1,0,1,1,no,0,0,0,misc,0,0x0, SG_FUSION,Union of the Sun Moon and Stars
445,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_ALCHEMIST,Spirit of the Alchemist
//****
// Alchemist
446,9,6,16,0,0x1,0,1,1,yes,0,0xC08,0,none,0,0x0, AM_BERSERKPITCHER,Aid Berserk Potion
//****
// Soul Linker
447,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_MONK,Spirit of the Monk
448,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_STAR,Spirit of the Star Gladiator
449,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_SAGE,Spirit of the Sage
@ -520,7 +662,13 @@
456,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_ROGUE,Spirit of the Rogue
457,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_ASSASIN,Spirit of the Assasin
458,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_BLACKSMITH,Spirit of the Blacksmith
//****
// Blacksmith
459,0,6,4,0,0x3,-1,1,1,no,0,0x8,0,weapon,0,0x4000, BS_ADRENALINE2,Advanced Adrenaline Rush
//****
// Soul Linker
460,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_HUNTER,Spirit of the Hunter
461,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_SOULLINKER,Spirit of the Soul Linker
462,9,6,16,0,0x1,0,7,1,yes,0,0,0,magic,0,0x0, SL_KAIZEL,Kaizel
@ -534,6 +682,9 @@
470,9,6,1,0,0x1,0,7,1,no,0,0,0,magic,0,0x0, SL_SWOO,Eswoo
471,9,6,1,0,0x1,0,3,1,no,0,0,0,magic,0,0x0, SL_SKE,Eske
472,9,6,1,0,0x1,0,3,1,no,0,0,0,magic,0,0x0, SL_SKA,Eska
//****
// Other 2nd Skills
473,0,6,4,0,0,0,1,1,no,0,0,0,none,0,0x0, SM_SELFPROVOKE,Provoke Self
474,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0,0x0, NPC_EMOTION_ON,Emotion ON
475,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, ST_PRESERVE,Preserve
@ -561,6 +712,9 @@
497,0,6,4,0,0x1,0,1,0,no,0,0x8,0,none,0,0x0, AM_TWILIGHT2,Twilight Alchemy 2
498,0,6,4,0,0x1,0,1,0,no,0,0x8,0,none,0,0x0, AM_TWILIGHT3,Twilight Alchemy 3
499,-9,8,4,-1,0,0,1,2,no,0,0x208,0,weapon,0,0x80, HT_POWER,Beast Strafing
//****
// Gunslinger
500,0,6,4,0,0x40,0,5,1,no,0,0,0,misc,0,0x0, GS_GLITTERING,Flip the Coin
501,9,6,1,-1,0x50,0,1,1,no,0,0,0,misc,0,0x0, GS_FLING,Fling
502,-9,8,1,-1,0,0,1,3,no,0,0,0,weapon,0,0x0, GS_TRIPLEACTION,Triple Action
@ -583,6 +737,9 @@
519,-9,6,1,-1,0,0,10,1,yes,0,0,0,weapon,0,0x100, GS_FULLBUSTER,Full Buster
520,-9,6,1,-1,0x2,1:1:1:2:2:2:3:3:3:4,10,1,no,0,0,0,weapon,0,0x100, GS_SPREADATTACK,Spread Attack
521,-9,6,2,-1,0x60,1,10,1,no,0,0,0,misc,3,0x100, GS_GROUNDDRIFT,Ground Drift
//****
// Ninja
522,0,0,0,0,0,0,10,1,no,0,0,0,weapon,0,0x0, NJ_TOBIDOUGU,Shuriken Training
523,9,6,1,-1,0x40,0,10,1,no,0,0,0,weapon,0,0x0, NJ_SYURIKEN,Throw Shuriken
524,9,8,1,-1,0x40,0,5,3,no,0,0,0,weapon,0,0x0, NJ_KUNAI,Throw Kunai
@ -607,6 +764,7 @@
543,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, NJ_NEN,Soul
544,-5,8,1,0,0x40,0,10,1,no,0,0,0,misc,0,0x0, NJ_ISSEN,Final Strike
//****
// Additional NPC Skills (Episode 11.3)
653,0,8,4,0,0x6,5:7:9:11:13:5:7:9:11:13,10,1,no,0,0x2,0,magic,0,0x0, NPC_EARTHQUAKE,Earthquake
654,9,6,1,3,0,5,10,1,no,0,0x2,14,weapon,0,0x0, NPC_FIREBREATH,Fire Breath
@ -637,9 +795,11 @@
679,0,6,4,0,0x2,5:7:9:11:13:13:13:13:13:13,10,1,no,0,0x2,0,weapon,0,0x0, NPC_VAMPIRE_GIFT,Vampire Gift
680,0,6,4,0,0x3,5:7:9:11:13:13:13:13:13:13,10,1,no,0,0x2,0,none,0,0x0, NPC_WIDESOULDRAIN,Wide Soul Drain
//****
// Cash Shop Skill
681,0,0,0,0,0,0,10,0,no,0,0x1,0,none,0,0x0, ALL_INCCARRY,Increase Weight Limit R
//****
// Additional NPC skill (Episode 12)
682,0,0,4,0,0x1,0,1,1,no,0,0x2,0,none,0,0x0, NPC_TALK,Talk
683,-9,6,1,-1,0,0,1,1,no,0,0x2,0,none,0,0x0, NPC_HELLPOWER,Hell Power
@ -648,6 +808,7 @@
686,0,0,4,0,0x1,0,1,1,no,0,0x2,0,none,0,0x0, NPC_INVINCIBLEOFF,Invincible off
687,0,6,4,0,0x1,0,1,1,yes,0,0x2,0,none,0,0x0, NPC_ALLHEAL,Full Heal
//****
// Additional Skill (??)
688,9,6,16,0,0x1,0,10,0,no,0,0x200,0,none,0,0x0, GM_SANDMAN,GM Sandman
689,0,6,4,0,0x3,-1,10,1,yes,0,0x2,0,magic,0,0x1000, CASH_BLESSING,Party Blessing
@ -662,6 +823,7 @@
698,0,6,4,0,0x01,0,1,1,no,0,0x2,0,none,0,0x0, ALL_WEWISH,Christmas Carol
//699,0,0,0,0,0,0,9,0,no,0,0x2,0,none,0,0x0, ALL_SONKRAN,ALL_SONKRAN
//****
// New NPC Wide Status AoE Skills And Others
//700,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_WIDEHEALTHFEAR,Wide Health Fear
//701,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_WIDEBODYBURNNING,Wide Body Burnning
@ -685,6 +847,8 @@
//719,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_HELLBURNING,Hell Burning
//720,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_JACKFROST,Jack Frost 2
//****
// 2nd Quest Skills
1001,9,6,1,-1,0,0,1,1,no,0,0x1,0,weapon,0,0x0, KN_CHARGEATK,Charge Attack
1002,0,6,4,0,0x1,0,1,0,no,0,0x1,0,weapon,2,0x0, CR_SHRINK,Shrink
1003,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0,0x0, AS_SONICACCEL,Sonic Acceleration
@ -707,7 +871,6 @@
//****
// RK Rune Knight
//****
2001,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, RK_ENCHANTBLADE,Enchant Blade
2002,7:8:9:10:11,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, RK_SONICWAVE,Sonic Wave
2003,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, RK_DEATHBOUND,Death Bound
@ -731,7 +894,6 @@
//****
// WL Warlock
//****
2201,11,6,16,0,0,0,5,1,yes,0,0,0,magic,0,0x420, WL_WHITEIMPRISON,White Imprison
2202,11,8,1,8,0x2,1:1:1:2:2,5,-2,yes,0,0,0,magic,0,0x420, WL_SOULEXPANSION,Soul Expansion
2203,0,8,4,1,0x2,13,5,-3:-4:-5:-6:-7,yes,0,0,0,magic,0,0x400, WL_FROSTMISTY,Frosty Misty
@ -768,7 +930,6 @@
//****
// GC Guillotine Cross
//****
2021,10,6,1,0,0x1,0,5,1,no,0,0,0,none,0,0x0, GC_VENOMIMPRESS,Venom Impress
2022,3,8,1,-1,0,0,5,-7,no,0,0,0,weapon,0,0x0, GC_CROSSIMPACT,Cross Impact
2023,3:4:5:6:7,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, GC_DARKILLUSION,Dark Illusion
@ -789,7 +950,6 @@
//****
// AB Arch Bishop
//****
2038,11,8,1,6,0x2,3,5,-3,yes,0,0,0,magic,0,0x0, AB_JUDEX,Judex
2039,0,6,4,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, AB_ANCILLA,Ancilla
2040,11,8,1,6,0,0,10,-10,yes,0,0,0,magic,0,0x0, AB_ADORAMUS,Adoramus
@ -815,7 +975,6 @@
//****
// RA Ranger
//****
2233,9,8,1,-1,0x2,3:3:3:3:3:4:4:4:4:5,10,-3,yes,0,0,0,weapon,0,0x80, RA_ARROWSTORM,Arrow Storm
2234,0,6,4,0,0,0,5,1,yes,0,0,0,none,0,0x0, RA_FEARBREEZE,Fear Breeze
2235,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, RA_RANGERMAIN,Ranger Main
@ -1092,6 +1251,7 @@
3028,1,6,4,0,0x2,3,1,1,no,0,0,0,weapon,0,0x0, OB_OBOROGENSOU_TRANSITION_ATK,Hazy Moonlight Illusion Transition Attack
3029,7,6,1,0,0x1,0,5,0,no,0,0,0,none,0,0x0, OB_AKAITSUKI,Akaitsuki
//****
// Eclage Skills
3031,7,6,16,0,0x1,0,1,1,no,0,0,0,none,0,0x0, ECL_SNOWFLIP,Snow Flip
3032,7,6,16,0,0x1,0,1,1,no,0,0,0,none,0,0x0, ECL_PEONYMAMY,Peony Mamy
@ -1099,6 +1259,7 @@
3034,7,6,16,0,0x1,0,1,1,no,0,0,0,none,0,0x0, ECL_SEQUOIADUST,Sequoia Dust
3035,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, ECLAGE_RECALL,Return To Eclage
//****
// EP 14.3 Part 2 3rd Job Skills
//5001,1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, GC_DARKCROW,Dark Claw
//5002,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, RA_UNLIMIT,Unlimited
@ -1119,6 +1280,8 @@
//5017,-2,6,4,-1,0x42,1:1:1:1:1:2:2:2:2:2,10,1,no,0,0x200,0,weapon,0,0x0, SR_FLASHCOMBO_ATK_STEP3,Flash Combo Attack Step 3//Tiger Cannon
//5018,0,8,4,-1,0x2,2,5,-3,no,0,0,0,weapon,0,0x0, SR_FLASHCOMBO_ATK_STEP4,Flash Combo Attack Step 4//Skynet Blow
//****
// Homunculus S
8001,9,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x0, HLIF_HEAL,Healing Touch
8002,0,6,4,0,0x3,-1,5,1,no,0,0,0,none,0,0x0, HLIF_AVOID,Avoid
8003,0,0,0,0,0,1,5,0,no,0,0,0,none,0,0x0, HLIF_BRAIN,Brain Surgery
@ -1135,7 +1298,6 @@
8014,0,6,4,0,0x1,0,5,0,no,0,0,0,none,0,0x0, HVAN_CHAOTIC,Benediction of Chaos
8015,0,0,0,0,0x1,0,5,0,no,0,0,0,none,0,0x0, HVAN_INSTRUCT,Instruct
8016,4,6,4,-1,0xD2,4,3,1,no,0,0,0,misc,0,0x0, HVAN_EXPLOSION,Bio Explosion
//
8018,9,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, MH_SUMMON_LEGION,Summon Legion
8019,5,6,1,5,0,0,5,1,no,0,0,0,weapon,0,0x0, MH_NEEDLE_OF_PARALYZE,Needle of Paralyze
8020,5,6,2,5,0,0,5,1,no,0,0,1,weapon,0,0x0, MH_POISON_MIST,Poison Mist
@ -1163,6 +1325,7 @@
8042,0,6,4,3,0x1,0,5,1,no,0,0,0,none,0,0x0, MH_PYROCLASTIC,Pyroclastic
8043,7,6,2,0,0x1,0,5,1,no,0,0,3,none,0,0x0, MH_VOLCANIC_ASH,Volcanic Ash
//****
// Mercenary Skill Place holders
8201,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0x0, MS_BASH,Bash
8202,0,6,4,3,0x2,2,10,1,no,0,0,0,weapon,2,0x0, MS_MAGNUM,Magnum_Break
@ -1206,6 +1369,7 @@
8240,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x1000, MER_INCAGI,Increase Agility
//8241,2,6,2,0,0,0,1,1,no,0,0,0,none,0,0x0, MER_INVINCIBLEOFF2,Mind Blaster
//****
// Elemental Spirits Skills
8401,0,6,4,3,0,0,1,1,no,0,0,0,weapon,2,0x0, EL_CIRCLE_OF_FIRE,Circle of Fire
8402,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, EL_FIRE_CLOAK,Fire Cloak
@ -1250,6 +1414,7 @@
8441,5,6,1,2,0,1,1,1,no,0,0,0,magic,0,0x0, EL_ROCK_CRUSHER_ATK,Rock Launcher Attack
8442,9,6,1,2,0,1,1,-5,no,0,0,0,weapon,0,0x0, EL_STONE_RAIN,Stone Rain
//****
//Guild Skills
10000,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0,0x0, GD_APPROVAL,Official Guild Approval
10001,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0,0x0, GD_KAFRACONTRACT,Kafra Contract

246
db/skill_copyable_db.txt Normal file
View File

@ -0,0 +1,246 @@
// Available Skills for Intimidate/Plagiarism or Reproduce
// ====================================================
// http://irowiki.org/wiki/Intimidate
// -> "Intimidate will copy any 2nd class skill"
// http://irowiki.org/wiki/Reproduce/List_of_reproducible_skills
// -> "Players can reproduce 1-x, 2-x, and 3-x skills and Expanded Class, but cannot
// reproduce transcendent skills"
// ====================================================
// Structure of Database:
// SkillName,Option{,JobAllowed{,RequirementRemoved}}
// ====================================================
// Option is using bitmask of skill that can be copied by:
// 1 = Plagiarism
// 2 = Reproduce
// JobAllowed, the skill only can be copied by:
// (0 or the default value makes all jobs can copy the skill)
// 1 = Rogue
// 2 = Stalker
// 4 = Shadow Chaser
// 8 = Trans. Shadow Chaser
// 16 = Baby Rouge
// 32 = Baby Shadow Chaser
// RequirementRemoved, decide which requirement(s) that will be removed while checking.
// 0 = makes the requirement(s) same like original requirement(s)
// 1 = hp
// 2 = maxhptrigger
// 4 = sp
// 8 = hprate
// 16 = sprate
// 32 = zeny
// 64 = weapon type
// 128 = ammo (with the amount)
// 256 = state
// 512 = statuses
// 1024 = spirit sphere
// 2048 = items (with the amount)
// (see 'skill_require_db.txt' for requirement(s) detail)
// ====================================================
// Example of advanced usage:
//AS_SONICBLOW,2,63,64
// AS_SONICBLOW can be copied by all jobs by only Plagiarism. To use the copied skill,
// doesn't need to use katar weapon (Sonic Blow weapon type requirement)
//
//CR_ACIDDEMONSTRATION,3,10
// CR_ACIDDEMONSTRATION only can be copied by Stalker/Trans. Shadow Chaser by Plagiarism
// or Reproduce.
// This mode just like previous battle config which there was option only allow Trans.
// Skills only can be copied by Trans. class (Stalker/Trans. Shadow Chaser).
// ====================================================
//Swordsman
SM_BASH,3 //Bash
SM_MAGNUM,3 //Magnum Break
//Mage
MG_NAPALMBEAT,3 // Napalm Beat
MG_SOULSTRIKE,3 // Soul Strike
MG_COLDBOLT,3 // Cold Bolt
MG_FROSTDIVER,3 // Frost Diver
MG_FIREBALL,3 // Fire Ball
MG_FIREWALL,3 // Fire Wall
MG_FIREBOLT,3 // Fire Bolt
MG_LIGHTNINGBOLT,3 // Lightning Bolt
MG_THUNDERSTORM,3 // Thunderstorm
//Acolyte
AL_RUWACH,3 // Ruwach
AL_HEAL,3 // Heal
//Merchant
MC_MAMMONITE,3 // Mammonite
//Archer
AC_DOUBLE,3 // Double Strafe
AC_SHOWER,3 // Arrow Shower
//Thief
TF_POISON,3 // Envenom
// Resurrection
ALL_RESURRECTION,3 // Resurrection
// Knight
KN_BOWLINGBASH,3 // Bowling Bash
// Priest
PR_ASPERSIO,3 // Asperio
PR_BENEDICTIO,3 // B.S Sacramenti
PR_SANCTUARY,3 // Sanctuary
PR_TURNUNDEAD,3 // Turn Undead
PR_MAGNUS,3 // Magnus Exorcismus
// Wizard
WZ_FIREPILLAR,3 // Fire Pillar
WZ_SIGHTRASHER,3 // Sightrasher
WZ_METEOR,3 // Meteor Storm
WZ_JUPITEL,3 // Jupitel Thunder
WZ_VERMILION,3 // Lord of Vermillion
WZ_WATERBALL,3 // Water Ball
WZ_FROSTNOVA,3 // Frost Nova
WZ_STORMGUST,3 // Storm Gust
WZ_EARTHSPIKE,3 // Earth Spike
WZ_HEAVENDRIVE,3 // Heaven's Drive
// Hunter
HT_LANDMINE,3 // Land Mine
HT_FREEZINGTRAP,3 // Freezing Trap
HT_BLASTMINE,3 // Blast Mine
HT_CLAYMORETRAP,3 // Claymore Trap
// Assassin
AS_SPLASHER,3 // Venom Splasher
// 1st Job Quest Skills
AC_CHARGEARROW,3 // Arrow Repel
TF_THROWSTONE,3 // Stone Fling
AL_HOLYLIGHT,3 // Holy Light
// Rogue
RG_BACKSTAP,3 // Backstab
// Alchemist
AM_DEMONSTRATION,3 // Bomb
AM_ACIDTERROR,3 // Acid Terror
// Crusader
CR_SHIELDCHARGE,3 // Smite
CR_SHIELDBOOMERANG,3 // Shield Boomerang
CR_HOLYCROSS,3 // Holy Cross
CR_GRANDCROSS,3 // Grand Cross
// Monk
MO_TRIPLEATTACK,3 // Raging Trifecta Blow
MO_INVESTIGATE,3 // Occult Impaction
MO_FINGEROFFENSIVE,3 // Throw Spirit Sphere
MO_EXTREMITYFIST,3 // Asura Strike
MO_CHAINCOMBO,3 // Raging Quadruple Blow
// Item Skill
ITM_TOMAHAWK,3 // Throw Tomahawk
// TaeKwon Kid
TK_JUMPKICK,3 // Flying Kick
// Ninja
NJ_ZENYNAGE,3 // Throw Zeny
NJ_TATAMIGAESHI,3 // Flip Tatami
NJ_KASUMIKIRI,3 // Haze Slasher
NJ_SHADOWJUMP,3 // Shadow Slash
NJ_UTSUSEMI,3 // Blaze Shield
NJ_KOUENKA,3 // Flaming Petals
NJ_BAKUENRYU,3 // Exploding Dragon
NJ_HYOUSENSOU,3 // Freezing Spear
NJ_HYOUSYOURAKU,3 // Snow Flake Draft
NJ_HUUJIN,3 // Wind Blade
NJ_RAIGEKISAI,3 // Lightning Jolt
NJ_KAMAITACHI,3 // First Wind
// 2nd Job Quest Skills
KN_CHARGEATK,3 // Charge Attack
AS_VENOMKNIFE,3 // Venom Knife
WZ_SIGHTBLASTER,3 // Sight Blaster
HT_PHANTASMIC,3 // Phantasmic Arrow
MO_KITRANSLATION,3 // Excruciating Palm
// Rune Knight
RK_SONICWAVE,2 // Sonic Wave
RK_WINDCUTTER,2 // Ignition Break
RK_IGNITIONBREAK,2 // Wind Cutter
// Guillotine Cross
GC_CROSSIMPACT,2 // Cross Impact
GC_DARKILLUSION,2 // Dark Illusion
GC_PHANTOMMENACE,2 // Phantom Menace
// Arch Bishop
AB_JUDEX,2 // Judex
AB_ADORAMUS,2 // Adoramus
AB_HIGHNESSHEAL,2 // Highness Heal
AB_DUPLELIGHT,2 // Duple Light
// Warlock
WL_SOULEXPANSION,2 // Soul Expansion
WL_FROSTMISTY,2 // Frosty Misty
WL_JACKFROST,2 // Jack Frost
WL_DRAINLIFE,2 // Drain Life
WL_CRIMSONROCK,2 // Crimson Rock
WL_HELLINFERNO,2 // Hell Inferno
WL_COMET,2 // Comet
WL_CHAINLIGHTNING,2 // Chain Lightning
WL_EARTHSTRAIN,2 // Earth Strain
// Ranger
RA_ARROWSTORM,2 // Arrow Storm
RA_AIMEDBOLT,2 // Aimed Bolt
RA_CLUSTERBOMB,2 // Cluster Bomb
RA_FIRINGTRAP,2 // Firing Trap
RA_ICEBOUNDTRAP,2 // Icebound Trap
// Shadow Chaser
SC_FATALMENACE,2 // Fatal Menace
SC_TRIANGLESHOT,2 // Triangle Shot
SC_FEINTBOMB,2 // Feint Bomb
// Royal Guard
LG_SHIELDPRESS,2 // Shield Press
LG_SHIELDSPELL,2 // Shield Spell
LG_EXEEDBREAK,2 // Exceed Break
LG_MOONSLASHER,2 // Moon Slasher
LG_EARTHDRIVE,2 // Earth Drive
// Sura
SR_DRAGONCOMBO,2 // Dragon Combo
SR_SKYNETBLOW,2 // Sky Net Blow
SR_EARTHSHAKER,2 // Earth Shaker
SR_TIGERCANNON,2 // Tiger Cannon
SR_RAMPAGEBLASTER,2 // Rampage Blaster
SR_KNUCKLEARROW,2 // Knuckle Arrow
SR_WINDMILL,2 // Windmill
SR_GATEOFHELL,2 // Gate of Hell
SR_GENTLETOUCH_QUIET,2 // Gentle Touch - Quiet
SR_HOWLINGOFLION,2 // Howling of Lion
SR_RIDEINLIGHTNING,2 // Riding Lightning
// Minstrel/Wanderer
WM_METALICSOUND,2 // Metallic Sound
WM_REVERBERATION,2 // Reverberation
WM_SEVERE_RAINSTORM,2 // Severe Rainstorm
// Sorcerer
SO_FIREWALK,2 // Fire Walk
SO_ELECTRICWALK,2 // Electric Walk
SO_EARTHGRAVE,2 // Earth Grave
SO_DIAMONDDUST,2 // Diamond Dust
SO_POISON_BUSTER,2 // Poison Buster
SO_PSYCHIC_WAVE,2 // Psychic Wave
SO_CLOUD_KILL,2 // Cloud Kill
SO_VARETYR_SPEAR,2 // Varetyr Spear
// Genetic
GN_THORNS_TRAP,2 // Thorn Trap
GN_BLOOD_SUCKER,2 // Blood Sucker
GN_SPORE_EXPLOSION,2 // Spore Explosion
GN_WALLOFTHORN,2 // Wall of Thorns
GN_CRAZYWEED,2 // Crazy Weed
GN_HELLS_PLANT,2 // Hell's Plant

View File

@ -1,204 +0,0 @@
// Reproduce Copy Skills List
//
// ##TODO## screw this file and make it a new skill_info2 flag
//
// Structure of Database:
// SkillID
//=================================
//Swordsman
5 //Bash
7 //Magnum Break
//Mage
11 // Napalm Beat
13 // Soul Strike
14 // Cold Bolt
15 // Frost Diver
17 // Fire Ball
18 // Fire Wall
19 // Fire Bolt
20 // Lightning Bolt
21 // Thunderstorm
//Acolyte
24 // Ruwach
28 // Heal
//Merchant
42 // Mammonite
//Archer
46 // Double Strafe
47 // Arrow Shower
//Thief
52 // Envenom
// Resurrection
54 // Resurrection
// Knight
62 // Bowling Bash
// Priest
68 // Asperio
69 // B.S Sacramenti
70 // Sanctuary
77 // Turn Undead
79 // Magnus Exorcismus
// Wizard
80 // Fire Pillar
81 // Sightrasher
83 // Meteor Storm
84 // Jupitel Thunder
85 // Lord of Vermillion
86 // Water Ball
88 // Frost Nova
89 // Storm Gust
90 // Earth Spike
91 // Heaven's Drive
// Hunter
116 // Land Mine
121 // Freezing Trap
122 // Blast Mine
123 // Claymore Trap
// Assassin
141 // Venom Splasher
// 1st Job Quest Skills
148 // Arrow Repel
152 // Stone Fling
156 // Holy Light
// Rogue
212 // Backstab
// Alchemist
229 // Bomb
230 // Acid Terror
// Crusader
250 // Smite
251 // Shield Boomerang
253 // Holy Cross
254 // Grand Cross
// Monk
263 // Raging Trifecta Blow
266 // Occult Impaction
267 // Throw Spirit Sphere
271 // Guillotine Fist
272 // Raging Quadruple Blow
// Item Skill
337 // Tomahawk Throwing
// TaeKwon Kid
421 // Flying Kick
// Ninja
526 // Throw Coins
527 // Flip Tatami
528 // Haze Slasher
529 // Shadow Slash
531 // Blaze Shield
534 // Flaming Petals
536 // Exploding Dragon
537 // Freezing Spear
539 // Snow Flake Draft
540 // Wind Blade
541 // Lightning Jolt
542 // First Wind
// 2nd Job Quest Skills
1001 // Charge Attack
1004 // Venom Knife
1006 // Sight Blaster
1009 // Phantasmic Arrow
1015 // Excruciating Palm
// Rune Knight
2002 // Sonic Wave
2005 // Ignition Break
2006 // Wind Cutter
// Guillotine Cross
2022 // Cross Impact
2023 // Dark Illusion
2034 // Phantom Menace
// Arch Bishop
2038 // Judex
2040 // Adoramus
2051 // Highness Heal
2054 // Duple Light
// Warlock
2202 // Soul Expansion
2203 // Frosty Misty
2204 // Jack Frost
2210 // Drain Life
2211 // Crimson Rock
2212 // Hell Inferno
2213 // Comet
2214 // Chain Lightning
2216 // Earth Strain
// Ranger
2233 // Arrow Storm
2236 // Aimed Bolt
2239 // Cluster Bomb
2253 // Icebound Trap
2254 // Firing Trap
// Shadow Chaser
2284 // Fatal Menace
2288 // Triangle Shot
2304 // Feint Bomb
// Royal Guard
2310 // Shield Press
2315 // Shield Spell
2316 // Exceed Break
2320 // Moon Slasher
2323 // Earth Drive
// Sura
2326 // Dragon Combo
2327 // Sky Net Blow
2328 // Earth Shaker
2330 // Tiger Cannon
2332 // Rampage Blaster
2336 // Knuckle Arrow
2337 // Windmill
2343 // Gate of Hell
2344 // Gentle Touch - Quiet
2517 // Howling of Lion
2518 // Riding Lightning
// Minstrel/Wanderer
2413 // Metallic Sound
2414 // Reverberation
2418 // Severe Rainstorm
// Sorcerer
2443 // Fire Walk
2444 // Electric Walk
2446 // Earth Grave
2447 // Diamond Dust
2448 // Poison Buster
2449 // Psychic Wave
2450 // Cloud Kill
2454 // Varetyr Spear
// Genetic
2479 // Thorn Trap
2480 // Blood Sucker
2481 // Spore Explosion
2482 // Wall of Thorns
2483 // Crazy Weed
2490 // Hell's Plant

View File

@ -3701,7 +3701,7 @@ static int battle_calc_skill_constant_addition(struct Damage wd, struct block_li
#ifdef RENEWAL
atk = ((wd.equipAtk + wd.weaponAtk + wd.statusAtk + wd.masteryAtk) * (10*tsc->data[SC_SPIRIT]->val1)) / 100;// +10% custom value.
#else
atk = ((wd.damage) * (10*tsc->data[SC_SPIRIT]->val1)) / 100;// +10% custom value.
atk = (int) ((wd.damage) * (10*tsc->data[SC_SPIRIT]->val1)) / 100;// +10% custom value.
#endif
status_change_end(target,SC_SPIRIT,INVALID_TIMER);
}
@ -3713,7 +3713,7 @@ static int battle_calc_skill_constant_addition(struct Damage wd, struct block_li
#ifdef RENEWAL
atk = ((wd.equipAtk + wd.weaponAtk + wd.statusAtk + wd.masteryAtk) * (100 * sd->talisman[i])) / 100;// +100% custom value.
#else
atk = ((wd.damage) * (100 * sd->talisman[i])) / 100;// +100% custom value.
atk = (int) ((wd.damage) * (100 * sd->talisman[i])) / 100;// +100% custom value.
#endif
pc_del_talisman(sd, sd->talisman[i], i);
}
@ -6965,7 +6965,6 @@ static const struct _battle_data {
{ "display_hallucination", &battle_config.display_hallucination, 1, 0, 1, },
{ "use_statpoint_table", &battle_config.use_statpoint_table, 1, 0, 1, },
{ "ignore_items_gender", &battle_config.ignore_items_gender, 1, 0, 1, },
{ "copyskill_restrict", &battle_config.copyskill_restrict, 2, 0, 2, },
{ "berserk_cancels_buffs", &battle_config.berserk_cancels_buffs, 0, 0, 1, },
{ "debuff_on_logout", &battle_config.debuff_on_logout, 1|2, 0, 1|2, },
{ "monster_ai", &battle_config.mob_ai, 0x000, 0x000, 0x77F, },

View File

@ -383,7 +383,6 @@ extern struct Battle_Config
int ignore_items_gender; //[Lupus]
int copyskill_restrict; // [Aru]
int berserk_cancels_buffs; // [Aru]
int debuff_on_logout; // Removes a few "official" negative Scs on logout. [Skotlex]
int mob_ai; //Configures various mob_ai settings to make them smarter or dumber(official). [Skotlex]

View File

@ -1246,20 +1246,20 @@ int pc_reg_received(struct map_session_data *sd)
}
if ((i = pc_checkskill(sd,RG_PLAGIARISM)) > 0) {
sd->cloneskill_id = pc_readglobalreg(sd,"CLONE_SKILL");
sd->cloneskill_id = pc_readglobalreg(sd,SKILL_VAR_PLAGIARISM);
if (sd->cloneskill_id > 0) {
sd->status.skill[sd->cloneskill_id].id = sd->cloneskill_id;
sd->status.skill[sd->cloneskill_id].lv = pc_readglobalreg(sd,"CLONE_SKILL_LV");
sd->status.skill[sd->cloneskill_id].lv = pc_readglobalreg(sd,SKILL_VAR_PLAGIARISM_LV);
if (sd->status.skill[sd->cloneskill_id].lv > i)
sd->status.skill[sd->cloneskill_id].lv = i;
sd->status.skill[sd->cloneskill_id].flag = SKILL_FLAG_PLAGIARIZED;
}
}
if ((i = pc_checkskill(sd,SC_REPRODUCE)) > 0) {
sd->reproduceskill_id = pc_readglobalreg(sd,"REPRODUCE_SKILL");
sd->reproduceskill_id = pc_readglobalreg(sd,SKILL_VAR_REPRODUCE);
if( sd->reproduceskill_id > 0) {
sd->status.skill[sd->reproduceskill_id].id = sd->reproduceskill_id;
sd->status.skill[sd->reproduceskill_id].lv = pc_readglobalreg(sd,"REPRODUCE_SKILL_LV");
sd->status.skill[sd->reproduceskill_id].lv = pc_readglobalreg(sd,SKILL_VAR_REPRODUCE_LV);
if( i < sd->status.skill[sd->reproduceskill_id].lv)
sd->status.skill[sd->reproduceskill_id].lv = i;
sd->status.skill[sd->reproduceskill_id].flag = SKILL_FLAG_PLAGIARIZED;
@ -7550,8 +7550,8 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
clif_deleteskill(sd,sd->cloneskill_id);
}
sd->cloneskill_id = 0;
pc_setglobalreg(sd, "CLONE_SKILL", 0);
pc_setglobalreg(sd, "CLONE_SKILL_LV", 0);
pc_setglobalreg(sd,SKILL_VAR_PLAGIARISM, 0);
pc_setglobalreg(sd,SKILL_VAR_PLAGIARISM_LV, 0);
}
if(sd->reproduceskill_id) {
@ -7562,8 +7562,8 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
clif_deleteskill(sd,sd->reproduceskill_id);
}
sd->reproduceskill_id = 0;
pc_setglobalreg(sd, "REPRODUCE_SKILL",0);
pc_setglobalreg(sd, "REPRODUCE_SKILL_LV",0);
pc_setglobalreg(sd,SKILL_VAR_REPRODUCE,0);
pc_setglobalreg(sd,SKILL_VAR_REPRODUCE_LV,0);
}
// Give or reduce transcendent status points

View File

@ -94,7 +94,7 @@ struct s_skill_improvise_db {
short per;//1-10000
};
struct s_skill_improvise_db skill_improvise_db[MAX_SKILL_IMPROVISE_DB];
bool skill_reproduce_db[MAX_SKILL_DB];
struct s_skill_changematerial_db {
int itemid;
short rate;
@ -431,34 +431,54 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 sk
return hp;
}
// Making plagiarize check its own function [Aru]
int can_copy (struct map_session_data *sd, uint16 skill_id, struct block_list* bl)
{
/// Making plagiarize check its own function
/// Credits:
/// Aru for previous check
/// Jobbie for class restriction idea
/// Cydh expands the copyable skill
/// Returns:
/// 0 - Cannot be copied
/// 1 - Can be copied by Plagiarism
/// 2 - Can be copied by Reproduce
static short skill_isCopyable (struct map_session_data *sd, uint16 skill_id, struct block_list* bl) {
int idx = skill_get_index(skill_id);
// Only copy skill that player doesn't have or the skill is old clone
if (sd->status.skill[skill_id].id != 0 && sd->status.skill[skill_id].flag != SKILL_FLAG_PLAGIARIZED)
return 0;
// Never copy NPC/Wedding Skills
if (skill_get_inf2(skill_id)&(INF2_NPC_SKILL|INF2_WEDDING_SKILL))
return 0;
// High-class skills
if((skill_id >= LK_AURABLADE && skill_id <= ASC_CDP) || (skill_id >= ST_PRESERVE && skill_id <= CR_CULTIVATION))
{
if(battle_config.copyskill_restrict == 2)
return 0;
else if(battle_config.copyskill_restrict)
return (sd->status.class_ == JOB_STALKER);
}
//Added so plagarize can't copy agi/bless if you're undead since it damages you
// Added so plagarize can't copy agi/bless if you're undead since it damages you
if (skill_get_inf3(skill_id)&INF3_DIS_PLAGIA)
return 0;
// Couldn't preserve 3rd Class skills except only when using Reproduce skill. [Jobbie]
if( !(sd->sc.data[SC__REPRODUCE]) && (skill_id >= RK_ENCHANTBLADE && skill_id <= SR_RIDEINLIGHTNING) )
return 0;
// Reproduce will only copy skills according on the list. [Jobbie]
else if( sd->sc.data[SC__REPRODUCE] && !skill_reproduce_db[skill_id] )
return 0;
// Check if the skill is copyable by class
if (!pc_has_permission(sd, PC_PERM_ALL_SKILL)) {
uint16 job_allowed;
job_allowed = skill_db[idx].copyable.joballowed;
while (1) {
if (job_allowed&0x01 && sd->status.class_ == JOB_ROGUE) break;
if (job_allowed&0x02 && sd->status.class_ == JOB_STALKER) break;
if (job_allowed&0x04 && sd->status.class_ == JOB_SHADOW_CHASER) break;
if (job_allowed&0x08 && sd->status.class_ == JOB_SHADOW_CHASER_T) break;
if (job_allowed&0x10 && sd->status.class_ == JOB_BABY_ROGUE) break;
if (job_allowed&0x20 && sd->status.class_ == JOB_BABY_CHASER) break;
return 0;
}
}
return 1;
//Plagiarism only able to copy skill while SC_PRESERVE is not active and skill is copyable by Plagiarism
if (skill_db[idx].copyable.plagiarism && pc_checkskill(sd,RG_PLAGIARISM) && !sd->sc.data[SC_PRESERVE])
return 1;
//Reproduce can copy skill if SC__REPRODUCE is active and the skill is copyable by Reproduce
if (skill_db[idx].copyable.reproduce && pc_checkskill(sd,SC_REPRODUCE) && (&sd->sc && sd->sc.data[SC__REPRODUCE]))
return 2;
return 0;
}
// [MouseJstr] - skill ok to cast? and when?
@ -896,7 +916,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint
case MG_FROSTDIVER:
if(!sc_start(src,bl,SC_FREEZE,skill_lv*3+35,skill_lv,skill_get_time2(skill_id,skill_lv)) && sd)
clif_skill_fail(sd,skill_id,0,0);
clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
break;
case WZ_FROSTNOVA:
@ -2055,7 +2075,7 @@ int skill_strip_equip(struct block_list *src,struct block_list *bl, unsigned sho
struct status_change *sc;
const int pos[5] = {EQP_WEAPON, EQP_SHIELD, EQP_ARMOR, EQP_HELM, EQP_ACC};
const enum sc_type sc_atk[5] = {SC_STRIPWEAPON, SC_STRIPSHIELD, SC_STRIPARMOR, SC_STRIPHELM, SC__STRIPACCESSORY};
const enum sc_type sc_def[5] = {SC_CP_WEAPON, SC_CP_SHIELD, SC_CP_ARMOR, SC_CP_HELM, 0};
const enum sc_type sc_def[5] = {SC_CP_WEAPON, SC_CP_SHIELD, SC_CP_ARMOR, SC_CP_HELM, SC_NONE};
int i;
if (rnd()%100 >= rate)
@ -2066,7 +2086,7 @@ int skill_strip_equip(struct block_list *src,struct block_list *bl, unsigned sho
return 0;
for (i = 0; i < ARRAYLENGTH(pos); i++) {
if (where&pos[i] && sc->data[sc_def[i]])
if (where&pos[i] && sc_def[i] > SC_NONE && sc->data[sc_def[i]])
where&=~pos[i];
}
if (!where) return 0;
@ -2325,8 +2345,9 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list *
struct status_change *tsc;
struct map_session_data *sd, *tsd;
int64 damage;
int type;
int8 rmdamage=0;//magic reflected
int type;
int idx;
bool additional_effects = true;
if(skill_id > 0 && !skill_lv) return 0;
@ -2617,16 +2638,17 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list *
map_freeblock_lock();
if(damage > 0 && dmg.flag&BF_SKILL && tsd
&& pc_checkskill(tsd,RG_PLAGIARISM)
&& (!tsc || !tsc->data[SC_PRESERVE])
&& damage < tsd->battle_status.hp)
{ //Updated to not be able to copy skills if the blow will kill you. [Skotlex]
int copy_skill = skill_id;
/**
* Copy Referal: dummy skills should point to their source upon copying
**/
switch( skill_id ) {
idx = skill_get_index(skill_id);
//Check for copying skill
if (damage > 0 && dmg.flag&BF_SKILL && tsd
&& damage < tsd->battle_status.hp //Updated to not be able to copy skills if the blow will kill you. [Skotlex]
&& (pc_checkskill(tsd, RG_PLAGIARISM) || pc_checkskill(tsd, SC_REPRODUCE)))
{
uint16 copy_skill = skill_id;
short copy_flag;
// Copy Referal: dummy skills should point to their source upon copying
switch (skill_id) {
case AB_DUPLELIGHT_MELEE:
case AB_DUPLELIGHT_MAGIC:
copy_skill = AB_DUPLELIGHT;
@ -2653,11 +2675,9 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list *
break;
}
if ((tsd->status.skill[copy_skill].id == 0 || tsd->status.skill[copy_skill].flag == SKILL_FLAG_PLAGIARIZED) &&
can_copy(tsd,copy_skill,bl)) // Split all the check into their own function [Aru]
{
if ((copy_flag = skill_isCopyable(tsd,copy_skill,bl))) {
int lv;
if( tsc && tsc->data[SC__REPRODUCE] && (lv = tsc->data[SC__REPRODUCE]->val1) ) {
if (copy_flag == 2 && (lv = tsc->data[SC__REPRODUCE]->val1)) {
//Level dependent and limitation.
lv = min(lv,skill_get_max(copy_skill));
if( tsd->reproduceskill_id && tsd->status.skill[tsd->reproduceskill_id].flag == SKILL_FLAG_PLAGIARIZED ) {
@ -2668,16 +2688,16 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list *
}
tsd->reproduceskill_id = copy_skill;
pc_setglobalreg(tsd, "REPRODUCE_SKILL", copy_skill);
pc_setglobalreg(tsd, "REPRODUCE_SKILL_LV", lv);
pc_setglobalreg(tsd,SKILL_VAR_REPRODUCE,copy_skill);
pc_setglobalreg(tsd,SKILL_VAR_REPRODUCE_LV,lv);
tsd->status.skill[copy_skill].id = copy_skill;
tsd->status.skill[copy_skill].lv = lv;
tsd->status.skill[copy_skill].flag = SKILL_FLAG_PLAGIARIZED;
clif_addskill(tsd,copy_skill);
} else {
} else if (copy_flag == 1) {
lv = skill_lv;
if (tsd->cloneskill_id && tsd->status.skill[tsd->cloneskill_id].flag == SKILL_FLAG_PLAGIARIZED){
if (tsd->cloneskill_id && tsd->status.skill[tsd->cloneskill_id].flag == SKILL_FLAG_PLAGIARIZED) {
tsd->status.skill[tsd->cloneskill_id].id = 0;
tsd->status.skill[tsd->cloneskill_id].lv = 0;
tsd->status.skill[tsd->cloneskill_id].flag = SKILL_FLAG_PERMANENT;
@ -2688,8 +2708,8 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list *
lv = type;
tsd->cloneskill_id = copy_skill;
pc_setglobalreg(tsd, "CLONE_SKILL", copy_skill);
pc_setglobalreg(tsd, "CLONE_SKILL_LV", lv);
pc_setglobalreg(tsd,SKILL_VAR_PLAGIARISM,copy_skill);
pc_setglobalreg(tsd,SKILL_VAR_PLAGIARISM_LV,lv);
tsd->status.skill[skill_id].id = copy_skill;
tsd->status.skill[skill_id].lv = lv;
@ -14046,6 +14066,23 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16
break;
}
//Check if player is using the copied skill [Cydh]
if (sd->status.skill[idx].flag == SKILL_FLAG_PLAGIARIZED) {
uint16 req_opt = skill_db[idx].copyable.req_opt;
if (req_opt&0x001) req.hp = 0;
if (req_opt&0x002) req.mhp = 0;
if (req_opt&0x004) req.sp = 0;
if (req_opt&0x008) req.hp_rate = 0;
if (req_opt&0x010) req.sp_rate = 0;
if (req_opt&0x020) req.zeny = 0;
if (req_opt&0x040) req.weapon = 0;
if (req_opt&0x080) { req.ammo = 0; req.ammo_qty = 0; }
if (req_opt&0x100) req.state = ST_NONE;
if (req_opt&0x200) { memset(req.status,SC_NONE,sizeof(req.status)); }
if (req_opt&0x400) req.spiritball = 0;
if (req_opt&0x800) { memset(req.itemid,0,sizeof(req.itemid)); memset(req.amount,0,sizeof(req.amount)); }
}
return req;
}
@ -17940,15 +17977,12 @@ static bool skill_parse_row_skilldb(char* split[], int columns, int current)
static bool skill_parse_row_requiredb(char* split[], int columns, int current)
{// skill_id,HPCost,MaxHPTrigger,SPCost,HPRateCost,SPRateCost,ZenyCost,RequiredWeapons,RequiredAmmoTypes,RequiredAmmoAmount,RequiredState,RequiredStatuss,SpiritSphereCost,RequiredItemID1,RequiredItemAmount1,RequiredItemID2,RequiredItemAmount2,RequiredItemID3,RequiredItemAmount3,RequiredItemID4,RequiredItemAmount4,RequiredItemID5,RequiredItemAmount5,RequiredItemID6,RequiredItemAmount6,RequiredItemID7,RequiredItemAmount7,RequiredItemID8,RequiredItemAmount8,RequiredItemID9,RequiredItemAmount9,RequiredItemID10,RequiredItemAmount10
char* p;
uint16 j;
uint16 skill_id = atoi(split[0]);
uint16 idx;
uint16 skill_id = atoi(split[0]), idx, i;
if (!skill_get_index(skill_id)) // invalid skill id
return false;
idx = skill_get_index(skill_id);
skill_split_atoi(split[1],skill_db[idx].require.hp);
skill_split_atoi(split[2],skill_db[idx].require.mhp);
skill_split_atoi(split[3],skill_db[idx].require.sp);
@ -17958,7 +17992,7 @@ static bool skill_parse_row_requiredb(char* split[], int columns, int current)
//Witch weapon type are required, see doc/item_db for weapon types (View column)
p = split[7];
for( j = 0; j < 32; j++ ) {
while (p) {
int l = atoi(p);
if( l == 99 ) { // Any weapon
skill_db[idx].require.weapon = 0;
@ -17973,7 +18007,7 @@ static bool skill_parse_row_requiredb(char* split[], int columns, int current)
//Ammo type that required, see doc/item_db for ammo types (View column)
p = split[8];
for( j = 0; j < 32; j++ ) {
while (p) {
int l = atoi(p);
if( l == 99 ) { // Any ammo type
skill_db[idx].require.ammo = 0xFFFFFFFF;
@ -18006,7 +18040,7 @@ static bool skill_parse_row_requiredb(char* split[], int columns, int current)
//Status requirements
skill_db[idx].require.status_count = 0;
p = strtok(split[11],":");
for( j = 0; j < MAX_SKILL_STATUS_REQUIRE && p != NULL; j++ ) {
for( i = 0; i < MAX_SKILL_STATUS_REQUIRE && p != NULL; i++ ) {
int status = SC_NONE;
script_get_constant(trim(p), &status);
if (status > SC_NONE) {
@ -18018,9 +18052,9 @@ static bool skill_parse_row_requiredb(char* split[], int columns, int current)
skill_split_atoi(split[12],skill_db[idx].require.spiritball);
for( j = 0; j < MAX_SKILL_ITEM_REQUIRE; j++ ) {
skill_db[idx].require.itemid[j] = atoi(split[13+ 2*j]);
skill_db[idx].require.amount[j] = atoi(split[14+ 2*j]);
for( i = 0; i < MAX_SKILL_ITEM_REQUIRE; i++ ) {
skill_db[idx].require.itemid[i] = atoi(split[13+ 2*i]);
skill_db[idx].require.amount[i] = atoi(split[14+ 2*i]);
}
return true;
@ -18219,12 +18253,26 @@ static bool skill_parse_row_magicmushroomdb(char* split[], int column, int curre
}
static bool skill_parse_row_reproducedb(char* split[], int column, int current) {
uint16 skill_id = atoi(split[0]);
uint16 idx = skill_get_index(skill_id);
if( !idx )
return false;
uint16 skill_id = skill_name2id(split[0]), idx;
uint8 option;
skill_reproduce_db[idx] = true;
if (!skill_get_index(skill_id)) {
ShowError("skill_parse_row_reproducedb: Invalid skill %s\n",split[0]);
return false;
}
if (!(option = atoi(split[1]))) {
ShowError("skill_parse_row_reproducedb: Invalid option %d\n",option);
return false;
}
idx = skill_get_index(skill_id);
//skill that can be copied by plagiarism
skill_db[idx].copyable.plagiarism = (option&1) ? true : false;
//skill that can be copied by reproduce
skill_db[idx].copyable.reproduce = (option&2) ? true : false;
skill_db[idx].copyable.joballowed = (atoi(split[2])) ? cap_value(atoi(split[2]),1,63) : 63;
skill_db[idx].copyable.req_opt = cap_value(atoi(split[3]),0,4095);
return true;
}
@ -18330,7 +18378,6 @@ static void skill_readdb(void)
memset(skill_abra_db,0,sizeof(skill_abra_db));
memset(skill_spellbook_db,0,sizeof(skill_spellbook_db));
memset(skill_magicmushroom_db,0,sizeof(skill_magicmushroom_db));
memset(skill_reproduce_db,0,sizeof(skill_reproduce_db));
memset(skill_changematerial_db,0,sizeof(skill_changematerial_db));
// load skill databases
@ -18357,7 +18404,7 @@ static void skill_readdb(void)
sv_readdb(db_path, "spellbook_db.txt" , ',', 3, 3, MAX_SKILL_SPELLBOOK_DB, skill_parse_row_spellbookdb);
//Guillotine Cross
sv_readdb(db_path, "magicmushroom_db.txt" , ',', 1, 1, MAX_SKILL_MAGICMUSHROOM_DB, skill_parse_row_magicmushroomdb);
sv_readdb(db_path, "skill_reproduce_db.txt", ',', 1, 1, MAX_SKILL_DB, skill_parse_row_reproducedb);
sv_readdb(db_path, "skill_copyable_db.txt", ',', 2, 4, MAX_SKILL_DB, skill_parse_row_reproducedb);
sv_readdb(db_path, "skill_improvise_db.txt" , ',', 2, 2, MAX_SKILL_IMPROVISE_DB, skill_parse_row_improvisedb);
sv_readdb(db_path, "skill_changematerial_db.txt" , ',', 4, 4+2*5, MAX_SKILL_PRODUCE_DB, skill_parse_row_changematerialdb);
#ifdef ADJUST_SKILL_DAMAGE

View File

@ -108,6 +108,8 @@ struct skill_condition {
int hp,
mhp,
sp,
hp_rate,
sp_rate,
ammo,
ammo_qty,
weapon,
@ -164,6 +166,10 @@ struct s_skill_db {
#ifdef ADJUST_SKILL_DAMAGE
struct s_skill_damage damage;
#endif
struct s_copyable { // [Cydh]
bool plagiarism, reproduce;
uint16 joballowed, req_opt;
} copyable;
};
extern struct s_skill_db skill_db[MAX_SKILL_DB];
@ -1966,4 +1972,14 @@ enum e_skill_damage_caster {
};
#endif
/// Variable name of copied skill by Plagiarism
#define SKILL_VAR_PLAGIARISM "CLONE_SKILL"
/// Variable name of copied skill level by Plagiarism
#define SKILL_VAR_PLAGIARISM_LV "CLONE_SKILL_LV"
/// Variable name of copied skill by Reproduce
#define SKILL_VAR_REPRODUCE "REPRODUCE_SKILL"
/// Variable name of copied skill level by Reproduce
#define SKILL_VAR_REPRODUCE_LV "REPRODUCE_SKILL_LV"
#endif /* _SKILL_H_ */