Plagiarism & Reproduce updates:
-- Fixed bugreport:6994, Preseve only prevent to copy skill via Plagiarism, player still able to copy skill by Reproduce -- Re-structure db/skill_reproduce_db.txt becomes db/skill_copyable_db.txt that allow you customize the avaiable skill to be copied -- Removed 'copyskill_restrict' config from conf/battle/skill.conf, this setting can be set on db/skill_reproduce_db.txt -- Enjoy structure of skill_copyable_db.txt! SkillName,Option{,JobAllowed{,RequirementRemoved}}
This commit is contained in:
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@ -197,13 +197,6 @@ backstab_bow_penalty: yes
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// Use 0 to disable (max allowed value is 255)
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// Use 0 to disable (max allowed value is 255)
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skill_steal_max_tries: 0
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skill_steal_max_tries: 0
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// Can Rogues plagiarize advanced job skills
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// 0 = no restriction
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// 1 = only stalker may plagiarize advanced skills
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// 2 = advanced skills cannot be plagiarized by anyone
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// Official servers setting: 2
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copyskill_restrict: 2
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// Does Berserk/Frenzy cancel other self-buffs when used?
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// Does Berserk/Frenzy cancel other self-buffs when used?
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berserk_cancels_buffs: no
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berserk_cancels_buffs: no
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@ -62,6 +62,9 @@
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// 17 Name
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// 17 Name
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// 18 Description
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// 18 Description
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1,0,0,0,0,0,0,9,0,no,0,0,0,none,0,0x0, NV_BASIC,Basic Skill
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1,0,0,0,0,0,0,9,0,no,0,0,0,none,0,0x0, NV_BASIC,Basic Skill
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//****
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// Swordman
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2,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, SM_SWORD,Sword Mastery
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2,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, SM_SWORD,Sword Mastery
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3,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, SM_TWOHAND,Two-Handed Sword Mastery
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3,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, SM_TWOHAND,Two-Handed Sword Mastery
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4,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, SM_RECOVERY,Increase HP Recovery
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4,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, SM_RECOVERY,Increase HP Recovery
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@ -69,6 +72,9 @@
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6,9,6,1,0,1,0,10,1,no,0,0,0,none,0,0x0, SM_PROVOKE,Provoke
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6,9,6,1,0,1,0,10,1,no,0,0,0,none,0,0x0, SM_PROVOKE,Provoke
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7,0,6,4,3,0x2,2,10,1,no,0,0,0,weapon,2,0x0, SM_MAGNUM,Magnum Break
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7,0,6,4,3,0x2,2,10,1,no,0,0,0,weapon,2,0x0, SM_MAGNUM,Magnum Break
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8,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, SM_ENDURE,Endure
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8,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, SM_ENDURE,Endure
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//****
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// Mage
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9,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x20, MG_SRECOVERY,Increase SP Recovery
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9,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x20, MG_SRECOVERY,Increase SP Recovery
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10,0,6,4,3,0x3,3,1,1,yes,0,0,0,magic,0,0x20, MG_SIGHT,Sight
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10,0,6,4,3,0x3,3,1,1,yes,0,0,0,magic,0,0x20, MG_SIGHT,Sight
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11,9,6,1,8,0x6,1,10,1,yes,0,0,0,magic,0,0x20, MG_NAPALMBEAT,Napalm Beat
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11,9,6,1,8,0x6,1,10,1,yes,0,0,0,magic,0,0x20, MG_NAPALMBEAT,Napalm Beat
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@ -82,6 +88,9 @@
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19,9,8,1,3,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0,0x20, MG_FIREBOLT,Fire Bolt
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19,9,8,1,3,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0,0x20, MG_FIREBOLT,Fire Bolt
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20,9,8,1,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0,0x20, MG_LIGHTNINGBOLT,Lightning Bolt
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20,9,8,1,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0,0x20, MG_LIGHTNINGBOLT,Lightning Bolt
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21,9,8,2,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0,0x20, MG_THUNDERSTORM,Thunderstorm
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21,9,8,2,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0,0x20, MG_THUNDERSTORM,Thunderstorm
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//****
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// Acolyte
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22,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AL_DP,Divine Protection
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22,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AL_DP,Divine Protection
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23,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AL_DEMONBANE,Demon Bane
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23,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AL_DEMONBANE,Demon Bane
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24,0,6,4,6,0x3,2,1,1,yes,0,0,0,magic,0,0x20, AL_RUWACH,Ruwach
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24,0,6,4,6,0x3,2,1,1,yes,0,0,0,magic,0,0x20, AL_RUWACH,Ruwach
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@ -96,6 +105,9 @@
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33,0,6,4,0,0x3,-1,10,1,yes,0,0,0,magic,0,0x0, AL_ANGELUS,Angelus
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33,0,6,4,0,0x3,-1,10,1,yes,0,0,0,magic,0,0x0, AL_ANGELUS,Angelus
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34,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x1020, AL_BLESSING,Blessing
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34,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x1020, AL_BLESSING,Blessing
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35,9,6,16,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, AL_CURE,Cure
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35,9,6,16,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, AL_CURE,Cure
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//****
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// Merchant
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36,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, MC_INCCARRY,Enlarge Weight Limit
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36,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, MC_INCCARRY,Enlarge Weight Limit
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37,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, MC_DISCOUNT,Discount
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37,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, MC_DISCOUNT,Discount
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38,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, MC_OVERCHARGE,Overcharge
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38,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, MC_OVERCHARGE,Overcharge
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@ -103,18 +115,29 @@
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40,1,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, MC_IDENTIFY,Item Appraisal
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40,1,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, MC_IDENTIFY,Item Appraisal
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41,1,6,4,0,0x1,0,10,1,no,0,0,0,none,0,0x0, MC_VENDING,Vending
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41,1,6,4,0,0x1,0,10,1,no,0,0,0,none,0,0x0, MC_VENDING,Vending
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42,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0x0, MC_MAMMONITE,Mammonite
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42,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0x0, MC_MAMMONITE,Mammonite
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//****
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// Archer
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43,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, AC_OWL,Owl's Eye
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43,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, AC_OWL,Owl's Eye
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44,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, AC_VULTURE,Vulture's Eye
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44,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, AC_VULTURE,Vulture's Eye
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45,0,6,4,0,0x3,3,10,1,no,0,0,0,weapon,0,0x0, AC_CONCENTRATION,Improve Concentration
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45,0,6,4,0,0x3,3,10,1,no,0,0,0,weapon,0,0x0, AC_CONCENTRATION,Improve Concentration
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46,-9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x80, AC_DOUBLE,Double Strafe
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46,-9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x80, AC_DOUBLE,Double Strafe
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47,-9,6,2,-1,0x2,2,10,1,no,0,0x0,0,weapon,2,0x81, AC_SHOWER,Arrow Shower
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47,-9,6,2,-1,0x2,2,10,1,no,0,0x0,0,weapon,2,0x81, AC_SHOWER,Arrow Shower
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//****
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// Thief
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48,-1,8,0,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, TF_DOUBLE,Double Attack
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48,-1,8,0,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, TF_DOUBLE,Double Attack
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49,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, TF_MISS,Improve Dodge
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49,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, TF_MISS,Improve Dodge
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50,1,6,1,0,1,0,10,1,no,0,0,0,weapon,0,0x0, TF_STEAL,Steal
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50,1,6,1,0,1,0,10,1,no,0,0,0,weapon,0,0x0, TF_STEAL,Steal
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51,1,6,4,0,1,0,10,1,no,0,0,0,none,0,0x64, TF_HIDING,Hiding
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51,1,6,4,0,1,0,10,1,no,0,0,0,none,0,0x64, TF_HIDING,Hiding
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52,-2,6,1,5,0,0,10,1,no,0,0,0,weapon,0,0x0, TF_POISON,Envenom
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52,-2,6,1,5,0,0,10,1,no,0,0,0,weapon,0,0x0, TF_POISON,Envenom
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53,9,6,16,5,0x1,0,1,1,no,0,0,0,weapon,0,0x0, TF_DETOXIFY,Detoxify
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53,9,6,16,5,0x1,0,1,1,no,0,0,0,weapon,0,0x0, TF_DETOXIFY,Detoxify
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//
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54,9,6,16,6,0x1,0,4,1,yes,0,0,0,magic,0,0x20, ALL_RESURRECTION,Resurrection
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54,9,6,16,6,0x1,0,4,1,yes,0,0,0,magic,0,0x20, ALL_RESURRECTION,Resurrection
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//****
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// Knight
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55,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, KN_SPEARMASTERY,Spear Mastery
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55,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, KN_SPEARMASTERY,Spear Mastery
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56,-2,8,1,-1,0,0,10,3,no,0,0,0,weapon,0,0x0, KN_PIERCE,Pierce
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56,-2,8,1,-1,0,0,10,3,no,0,0,0,weapon,0,0x0, KN_PIERCE,Pierce
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57,-2,6,1,-1,0x1,0,10,1,no,0,0,0,weapon,3,0x0, KN_BRANDISHSPEAR,Brandish Spear
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57,-2,6,1,-1,0x1,0,10,1,no,0,0,0,weapon,3,0x0, KN_BRANDISHSPEAR,Brandish Spear
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62,-2,6,1,-1,0x2,1,10,1,no,0,0,0,weapon,1,0x0, KN_BOWLINGBASH,Bowling Bash
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62,-2,6,1,-1,0x2,1,10,1,no,0,0,0,weapon,1,0x0, KN_BOWLINGBASH,Bowling Bash
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63,0,0,0,0,0,0,1,0,no,0,0,0,weapon,0,0x0, KN_RIDING,Peco Peco Riding
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63,0,0,0,0,0,0,1,0,no,0,0,0,weapon,0,0x0, KN_RIDING,Peco Peco Riding
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64,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, KN_CAVALIERMASTERY,Cavalier Mastery
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64,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, KN_CAVALIERMASTERY,Cavalier Mastery
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//****
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// Priest
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65,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, PR_MACEMASTERY,Mace Mastery
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65,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, PR_MACEMASTERY,Mace Mastery
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66,9,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, PR_IMPOSITIO,Impositio Manus
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66,9,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, PR_IMPOSITIO,Impositio Manus
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67,9,6,16,0,0x1,0,3,1,yes,0,0x200,0,magic,0,0x0, PR_SUFFRAGIUM,Suffragium
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67,9,6,16,0,0x1,0,3,1,yes,0,0x200,0,magic,0,0x0, PR_SUFFRAGIUM,Suffragium
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77,5,6,1,6,0x28,0,10,1,yes,0,0,0,magic,0,0x20, PR_TURNUNDEAD,Turn Undead
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77,5,6,1,6,0x28,0,10,1,yes,0,0,0,magic,0,0x20, PR_TURNUNDEAD,Turn Undead
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78,9,6,1,0,0x1,0,1,0,yes,0,0,0,magic,0,0x20, PR_LEXAETERNA,Lex Aeterna
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78,9,6,1,0,0x1,0,1,0,yes,0,0,0,magic,0,0x20, PR_LEXAETERNA,Lex Aeterna
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79,9,8,2,6,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0,0x20, PR_MAGNUS,Magnus Exorcismus
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79,9,8,2,6,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0,0x20, PR_MAGNUS,Magnus Exorcismus
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//****
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// Wizard
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80,9,8,2,3,0x20,1:1:1:1:1:2:2:2:2:2:2,10,3:4:5:6:7:8:9:10:11:12:12,yes,0,0x80,5,magic,0,0x0, WZ_FIREPILLAR,Fire Pillar
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80,9,8,2,3,0x20,1:1:1:1:1:2:2:2:2:2:2,10,3:4:5:6:7:8:9:10:11:12:12,yes,0,0x80,5,magic,0,0x0, WZ_FIREPILLAR,Fire Pillar
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81,0,6,4,3,0,3,10,1,yes,0,0,0,magic,5,0x20, WZ_SIGHTRASHER,Sightrasher
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81,0,6,4,3,0,3,10,1,yes,0,0,0,magic,5,0x20, WZ_SIGHTRASHER,Sightrasher
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83,9,8,2,3,0,3:3:3:3:3:3:3:3:3:3:14,10,1:1:2:2:3:3:4:4:5:5:15,yes,0,0,0,magic,0,0x20, WZ_METEOR,Meteor Storm
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83,9,8,2,3,0,3:3:3:3:3:3:3:3:3:3:14,10,1:1:2:2:3:3:4:4:5:5:15,yes,0,0,0,magic,0,0x20, WZ_METEOR,Meteor Storm
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91,9,8,2,2,0,0,5,1:2:3:4:5,yes,0,0,0,magic,0,0x20, WZ_HEAVENDRIVE,Heaven's Drive
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91,9,8,2,2,0,0,5,1:2:3:4:5,yes,0,0,0,magic,0,0x20, WZ_HEAVENDRIVE,Heaven's Drive
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92,9,6,2,2,0x1,0,5,1,yes,0,0,3,magic,0,0x20, WZ_QUAGMIRE,Quagmire
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92,9,6,2,2,0x1,0,5,1,yes,0,0,3,magic,0,0x20, WZ_QUAGMIRE,Quagmire
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93,9,6,1,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, WZ_ESTIMATION,Sense
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93,9,6,1,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, WZ_ESTIMATION,Sense
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//****
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// Blacksmith
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94,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, BS_IRON,Iron Tempering
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94,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, BS_IRON,Iron Tempering
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95,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, BS_STEEL,Steel Tempering
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95,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, BS_STEEL,Steel Tempering
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96,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, BS_ENCHANTEDSTONE,Enchanted Stone Craft
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96,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, BS_ENCHANTEDSTONE,Enchanted Stone Craft
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112,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x4000, BS_WEAPONPERFECT,Weapon Perfection
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112,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x4000, BS_WEAPONPERFECT,Weapon Perfection
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113,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x4000, BS_OVERTHRUST,Power-Thrust
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113,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x4000, BS_OVERTHRUST,Power-Thrust
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114,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x4000, BS_MAXIMIZE,Maximize Power
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114,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x4000, BS_MAXIMIZE,Maximize Power
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//****
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// Hunter
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115,3,6,2,0,0x1,0,5,1,no,0,0x80,0,misc,6:7:8:9:10,0x2000, HT_SKIDTRAP,Skid Trap
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115,3,6,2,0,0x1,0,5,1,no,0,0x80,0,misc,6:7:8:9:10,0x2000, HT_SKIDTRAP,Skid Trap
|
||||||
116,3,6,2,2,0x42,1,5,1,no,0,0x80,0,misc,0,0x2800, HT_LANDMINE,Land Mine
|
116,3,6,2,2,0x42,1,5,1,no,0,0x80,0,misc,0,0x2800, HT_LANDMINE,Land Mine
|
||||||
117,3,6,2,0,0x1,0,5,1,no,0,0x80,0,misc,0,0x2000, HT_ANKLESNARE,Ankle Snare
|
117,3,6,2,0,0x1,0,5,1,no,0,0x80,0,misc,0,0x2000, HT_ANKLESNARE,Ankle Snare
|
||||||
@ -191,6 +226,9 @@
|
|||||||
129,5,8,1,0,0x42,1,5,1:2:3:4:5,yes,0,0,0,misc,0,0x80, HT_BLITZBEAT,Blitz Beat
|
129,5,8,1,0,0x42,1,5,1:2:3:4:5,yes,0,0,0,misc,0,0x80, HT_BLITZBEAT,Blitz Beat
|
||||||
130,3:5:7:9,6,2,0,0x3,3,4,1,no,0,0,0,misc,0,0x0, HT_DETECTING,Detect
|
130,3:5:7:9,6,2,0,0x3,3,4,1,no,0,0,0,misc,0,0x0, HT_DETECTING,Detect
|
||||||
131,4:5:6:7:8,6,32,0,0x1,0,5,1,no,0,0,0,misc,0,0x2000, HT_SPRINGTRAP,Spring Trap
|
131,4:5:6:7:8,6,32,0,0x1,0,5,1,no,0,0,0,misc,0,0x2000, HT_SPRINGTRAP,Spring Trap
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Assassin
|
||||||
132,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, AS_RIGHT,Righthand Mastery
|
132,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, AS_RIGHT,Righthand Mastery
|
||||||
133,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, AS_LEFT,Lefthand Mastery
|
133,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, AS_LEFT,Lefthand Mastery
|
||||||
134,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AS_KATAR,Katar Mastery
|
134,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AS_KATAR,Katar Mastery
|
||||||
@ -201,6 +239,9 @@
|
|||||||
139,0,6,4,0,0,0,10,1,no,0,0,0,weapon,0,0x0, AS_POISONREACT,Poison React
|
139,0,6,4,0,0,0,10,1,no,0,0,0,weapon,0,0x0, AS_POISONREACT,Poison React
|
||||||
140,2,6,2,5,0x1,0,10,1,no,0,0,0,weapon,0,0x0, AS_VENOMDUST,Venom Dust
|
140,2,6,2,5,0x1,0,10,1,no,0,0,0,weapon,0,0x0, AS_VENOMDUST,Venom Dust
|
||||||
141,1,6,1,-1,0x51,2,10,1,yes,0,0,0,weapon,0,0x0, AS_SPLASHER,Venom Splasher
|
141,1,6,1,-1,0x51,2,10,1,yes,0,0,0,weapon,0,0x0, AS_SPLASHER,Venom Splasher
|
||||||
|
|
||||||
|
//****
|
||||||
|
// 1st Class Quest
|
||||||
142,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0,0x20, NV_FIRSTAID,First Aid
|
142,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0,0x20, NV_FIRSTAID,First Aid
|
||||||
143,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0,0x0, NV_TRICKDEAD,Play Dead
|
143,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0,0x0, NV_TRICKDEAD,Play Dead
|
||||||
144,0,0,0,0,0,0,1,0,no,0,0x1,0,none,0,0x0, SM_MOVINGRECOVERY,Moving HP-Recovery
|
144,0,0,0,0,0,0,1,0,no,0,0x1,0,none,0,0x0, SM_MOVINGRECOVERY,Moving HP-Recovery
|
||||||
@ -217,6 +258,9 @@
|
|||||||
155,0,6,4,0,0x1,0,1,1,no,0,0x1,0,weapon,0,0x0, MC_LOUD,Crazy Uproar
|
155,0,6,4,0,0x1,0,1,1,no,0,0x1,0,weapon,0,0x0, MC_LOUD,Crazy Uproar
|
||||||
156,9,6,1,6,0,0,1,1,yes,0,0x1,0,magic,0,0x20, AL_HOLYLIGHT,Holy Light
|
156,9,6,1,6,0,0,1,1,yes,0,0x1,0,magic,0,0x20, AL_HOLYLIGHT,Holy Light
|
||||||
157,0,6,4,0,0x1,0,1,1,yes,0,0x1,0,magic,0,0x20, MG_ENERGYCOAT,Energy Coat
|
157,0,6,4,0,0x1,0,1,1,yes,0,0x1,0,magic,0,0x20, MG_ENERGYCOAT,Energy Coat
|
||||||
|
|
||||||
|
//****
|
||||||
|
// NPC Skills
|
||||||
158,3,6,1,-1,0x20,0,10,1,no,0,0x2,0,weapon,0,0x0, NPC_PIERCINGATT,Piercing Attack
|
158,3,6,1,-1,0x20,0,10,1,no,0,0x2,0,weapon,0,0x0, NPC_PIERCINGATT,Piercing Attack
|
||||||
159,-1,6,1,-1,0x40,0,5,1,no,0,0x2,0,weapon,0,0x0, NPC_MENTALBREAKER,Spirit Destruction
|
159,-1,6,1,-1,0x40,0,5,1,no,0,0x2,0,weapon,0,0x0, NPC_MENTALBREAKER,Spirit Destruction
|
||||||
160,9,6,1,0,0,0,10,1,no,0,0x2,0,weapon,0,0x0, NPC_RANGEATTACK,Stand off attack
|
160,9,6,1,0,0,0,10,1,no,0,0x2,0,weapon,0,0x0, NPC_RANGEATTACK,Stand off attack
|
||||||
@ -269,6 +313,9 @@
|
|||||||
207,9,0,1,0,0x1,0,10,1,no,0,0x2,0,magic,0,0x0, NPC_HALLUCINATION,Hallucination
|
207,9,0,1,0,0x1,0,10,1,no,0,0x2,0,magic,0,0x0, NPC_HALLUCINATION,Hallucination
|
||||||
208,0,0,4,0,0x1,0,1,1,no,0,0x2,0,magic,0,0x0, NPC_REBIRTH,Rebirth
|
208,0,0,4,0,0x1,0,1,1,no,0,0x2,0,magic,0,0x0, NPC_REBIRTH,Rebirth
|
||||||
209,0,0,4,0,0x1,0,10,1,no,0,0x2,0,magic,0,0x0, NPC_SUMMONMONSTER,Monster Summons
|
209,0,0,4,0,0x1,0,10,1,no,0,0x2,0,magic,0,0x0, NPC_SUMMONMONSTER,Monster Summons
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Rogue
|
||||||
210,0,0,0,-1,0,0,10,0,no,0,0,0,weapon,0,0x0, RG_SNATCHER,Gank
|
210,0,0,0,-1,0,0,10,0,no,0,0,0,weapon,0,0x0, RG_SNATCHER,Gank
|
||||||
211,1,6,1,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, RG_STEALCOIN,Mug
|
211,1,6,1,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, RG_STEALCOIN,Mug
|
||||||
212,-1,6,1,-1,0x40,0,10,1,no,0,0,0,weapon,0,0x4, RG_BACKSTAP,Back Stab
|
212,-1,6,1,-1,0x40,0,10,1,no,0,0,0,weapon,0,0x4, RG_BACKSTAP,Back Stab
|
||||||
@ -285,6 +332,9 @@
|
|||||||
223,0,0,0,0,0,1,1,0,no,0,0,0,none,0,0x0, RG_GANGSTER,Slyness
|
223,0,0,0,0,0,1,1,0,no,0,0,0,none,0,0x0, RG_GANGSTER,Slyness
|
||||||
224,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, RG_COMPULSION,Haggle
|
224,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, RG_COMPULSION,Haggle
|
||||||
225,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, RG_PLAGIARISM,Intimidate
|
225,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, RG_PLAGIARISM,Intimidate
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Alchemist
|
||||||
226,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AM_AXEMASTERY,Axe Mastery
|
226,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AM_AXEMASTERY,Axe Mastery
|
||||||
227,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, AM_LEARNINGPOTION,Potion Research
|
227,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, AM_LEARNINGPOTION,Potion Research
|
||||||
228,0,6,4,0,0x1,0,10,0,no,0,0,0,none,0,0x0, AM_PHARMACY,Prepare Potion
|
228,0,6,4,0,0x1,0,10,0,no,0,0,0,none,0,0x0, AM_PHARMACY,Prepare Potion
|
||||||
@ -307,6 +357,9 @@
|
|||||||
//245,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, AM_DRILLMASTER,Drillmaster
|
//245,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, AM_DRILLMASTER,Drillmaster
|
||||||
//246,9,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, AM_HEALHOMUN,Heal Homunculus
|
//246,9,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, AM_HEALHOMUN,Heal Homunculus
|
||||||
247,9,6,4,0,0x1,1,5,0,no,0,0,0,none,0,0x0, AM_RESURRECTHOMUN,Homunculus Resurrection
|
247,9,6,4,0,0x1,1,5,0,no,0,0,0,none,0,0x0, AM_RESURRECTHOMUN,Homunculus Resurrection
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Creator
|
||||||
248,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, CR_TRUST,Faith
|
248,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, CR_TRUST,Faith
|
||||||
249,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, CR_AUTOGUARD,Guard
|
249,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, CR_AUTOGUARD,Guard
|
||||||
250,3,6,1,0,0,0,5,1,no,0,0,0,weapon,5:6:7:8:9,0x0, CR_SHIELDCHARGE,Smite
|
250,3,6,1,0,0,0,5,1,no,0,0,0,weapon,5:6:7:8:9,0x0, CR_SHIELDCHARGE,Smite
|
||||||
@ -318,6 +371,9 @@
|
|||||||
256,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,none,0,0x0, CR_PROVIDENCE,Resistant Souls
|
256,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,none,0,0x0, CR_PROVIDENCE,Resistant Souls
|
||||||
257,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, CR_DEFENDER,Defending Aura
|
257,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, CR_DEFENDER,Defending Aura
|
||||||
258,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, CR_SPEARQUICKEN,Spear Quicken
|
258,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, CR_SPEARQUICKEN,Spear Quicken
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Monk
|
||||||
259,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, MO_IRONHAND,Iron Fists
|
259,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, MO_IRONHAND,Iron Fists
|
||||||
260,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, MO_SPIRITSRECOVERY,Spiritual Cadence
|
260,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, MO_SPIRITSRECOVERY,Spiritual Cadence
|
||||||
261,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, MO_CALLSPIRITS,Summon Spirit Sphere
|
261,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, MO_CALLSPIRITS,Summon Spirit Sphere
|
||||||
@ -333,6 +389,9 @@
|
|||||||
271,-2,6,1,0,0x60,0,5,1,yes,0,0,0,weapon,0,0x0, MO_EXTREMITYFIST,Asura Strike
|
271,-2,6,1,0,0x60,0,5,1,yes,0,0,0,weapon,0,0x0, MO_EXTREMITYFIST,Asura Strike
|
||||||
272,-2,8,4,-1,0,0,5,-4,no,0,0x200,0,weapon,0,0x0, MO_CHAINCOMBO,Raging Quadruple Blow
|
272,-2,8,4,-1,0,0,5,-4,no,0,0x200,0,weapon,0,0x0, MO_CHAINCOMBO,Raging Quadruple Blow
|
||||||
273,-2,6,4,-1,0x2,2,5,1,no,0,0x200,0,weapon,0,0x0, MO_COMBOFINISH,Raging Thrust
|
273,-2,6,4,-1,0x2,2,5,1,no,0,0x200,0,weapon,0,0x0, MO_COMBOFINISH,Raging Thrust
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Sage
|
||||||
274,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, SA_ADVANCEDBOOK,Study
|
274,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, SA_ADVANCEDBOOK,Study
|
||||||
275,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x0, SA_CASTCANCEL,Cast Cancel
|
275,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x0, SA_CASTCANCEL,Cast Cancel
|
||||||
276,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, SA_MAGICROD,Magic Rod
|
276,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, SA_MAGICROD,Magic Rod
|
||||||
@ -363,6 +422,9 @@
|
|||||||
301,9,6,4,0,0,0,1,1,yes,0,0x2,0,magic,0,0x0, SA_INSTANTDEATH,Suicide
|
301,9,6,4,0,0,0,1,1,yes,0,0x2,0,magic,0,0x0, SA_INSTANTDEATH,Suicide
|
||||||
302,9,6,4,0,0x1,0,1,1,yes,0,0x2,0,magic,0,0x0, SA_FULLRECOVERY,Rejuvenation
|
302,9,6,4,0,0x1,0,1,1,yes,0,0x2,0,magic,0,0x0, SA_FULLRECOVERY,Rejuvenation
|
||||||
303,9,6,4,0,0,0,1,1,yes,0,0x2,0,magic,0,0x0, SA_COMA,Coma
|
303,9,6,4,0,0,0,1,1,yes,0,0x2,0,magic,0,0x0, SA_COMA,Coma
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Bard & Dancer
|
||||||
304,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x8, BD_ADAPTATION,Amp
|
304,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x8, BD_ADAPTATION,Amp
|
||||||
305,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, BD_ENCORE,Encore
|
305,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, BD_ENCORE,Encore
|
||||||
306,0,6,4,0,0x1,0,1,1,no,0,0x40,0,misc,0,0x0, BD_LULLABY,Lullaby
|
306,0,6,4,0,0x1,0,1,1,no,0,0x40,0,misc,0,0x0, BD_LULLABY,Lullaby
|
||||||
@ -374,6 +436,9 @@
|
|||||||
312,0,6,4,0,0x1,0,1,1,no,0,0x40,0,misc,0,0x0, BD_INTOABYSS,Power Chord
|
312,0,6,4,0,0x1,0,1,1,no,0,0x40,0,misc,0,0x0, BD_INTOABYSS,Power Chord
|
||||||
313,0,6,4,0,0x1,0,5,1,no,0,0x40,0,misc,0,0x0, BD_SIEGFRIED,Acoustic Rhythm
|
313,0,6,4,0,0x1,0,5,1,no,0,0x40,0,misc,0,0x0, BD_SIEGFRIED,Acoustic Rhythm
|
||||||
//314,0,0,0,0,0,0,1,1,no,0,0x40,0,misc,0,0x0, BD_RAGNAROK,Ragnarok
|
//314,0,0,0,0,0,0,1,1,no,0,0x40,0,misc,0,0x0, BD_RAGNAROK,Ragnarok
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Bard
|
||||||
315,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, BA_MUSICALLESSON,Music Lessons
|
315,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, BA_MUSICALLESSON,Music Lessons
|
||||||
316,9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x8, BA_MUSICALSTRIKE,Melody Strike
|
316,9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x8, BA_MUSICALSTRIKE,Melody Strike
|
||||||
317,0,8,4,0,0x41,0,5,1,no,0,0x20,0,misc,0,0x1, BA_DISSONANCE,Unchained Serenade
|
317,0,8,4,0,0x41,0,5,1,no,0,0x20,0,misc,0,0x1, BA_DISSONANCE,Unchained Serenade
|
||||||
@ -382,6 +447,9 @@
|
|||||||
320,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0,0x1, BA_ASSASSINCROSS,Impressive Riff
|
320,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0,0x1, BA_ASSASSINCROSS,Impressive Riff
|
||||||
321,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0,0x1, BA_POEMBRAGI,Magic Strings
|
321,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0,0x1, BA_POEMBRAGI,Magic Strings
|
||||||
322,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0,0x1, BA_APPLEIDUN,Song of Lutie
|
322,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0,0x1, BA_APPLEIDUN,Song of Lutie
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Dancer
|
||||||
323,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, DC_DANCINGLESSON,Dance Lessons
|
323,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, DC_DANCINGLESSON,Dance Lessons
|
||||||
324,9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x8, DC_THROWARROW,Slinging Arrow
|
324,9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x8, DC_THROWARROW,Slinging Arrow
|
||||||
325,0,8,4,0,0x1,0,5,1,no,0,0x20,0,misc,0,0x1, DC_UGLYDANCE,Hip Shaker
|
325,0,8,4,0,0x1,0,5,1,no,0,0x20,0,misc,0,0x1, DC_UGLYDANCE,Hip Shaker
|
||||||
@ -390,12 +458,21 @@
|
|||||||
328,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0,0x1, DC_DONTFORGETME,Slow Grace
|
328,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0,0x1, DC_DONTFORGETME,Slow Grace
|
||||||
329,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0,0x1, DC_FORTUNEKISS,Lady Luck
|
329,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0,0x1, DC_FORTUNEKISS,Lady Luck
|
||||||
330,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0,0x1, DC_SERVICEFORYOU,Gypsy's Kiss
|
330,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0,0x1, DC_SERVICEFORYOU,Gypsy's Kiss
|
||||||
|
|
||||||
|
//****
|
||||||
|
// NPC Skills
|
||||||
331,0,6,4,0,0x1,0,10,0,no,0,0x2,0,none,0,0x0, NPC_RANDOMMOVE,Random Move
|
331,0,6,4,0,0x1,0,10,0,no,0,0x2,0,none,0,0x0, NPC_RANDOMMOVE,Random Move
|
||||||
332,0,6,4,0,0x1,0,10,0,no,0,0x2,0,none,0,0x0, NPC_SPEEDUP,Speed UP
|
332,0,6,4,0,0x1,0,10,0,no,0,0x2,0,none,0,0x0, NPC_SPEEDUP,Speed UP
|
||||||
333,0,6,4,0,0x1,0,1,0,no,0,0x2,0,none,0,0x0, NPC_REVENGE,Revenge
|
333,0,6,4,0,0x1,0,1,0,no,0,0x2,0,none,0,0x0, NPC_REVENGE,Revenge
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Mariage Skills
|
||||||
334,9,6,4,0,0x1,0,1,1,yes,0,0x4,0,none,0,0x0, WE_MALE,I Will Protect You
|
334,9,6,4,0,0x1,0,1,1,yes,0,0x4,0,none,0,0x0, WE_MALE,I Will Protect You
|
||||||
335,9,6,4,0,0x1,0,1,1,yes,0,0x4,0,none,0,0x0, WE_FEMALE,I Look up to You
|
335,9,6,4,0,0x1,0,1,1,yes,0,0x4,0,none,0,0x0, WE_FEMALE,I Look up to You
|
||||||
336,9,6,4,0,0x1,3,1,1,yes,0,0x4,1,none,0,0x0, WE_CALLPARTNER,I miss You
|
336,9,6,4,0,0x1,3,1,1,yes,0,0x4,1,none,0,0x0, WE_CALLPARTNER,I miss You
|
||||||
|
|
||||||
|
//****
|
||||||
|
// NPC Skills
|
||||||
337,9,6,1,-1,0,0,1,1,no,0,0x2,0,weapon,0,0x0, ITM_TOMAHAWK,Throw Tomahawk
|
337,9,6,1,-1,0,0,1,1,no,0,0x2,0,weapon,0,0x0, ITM_TOMAHAWK,Throw Tomahawk
|
||||||
338,-1,8,1,7,0,0,10,-2,no,0,0x2,0,weapon,0,0x0, NPC_DARKCROSS,Cross of Darkness
|
338,-1,8,1,7,0,0,10,-2,no,0,0x2,0,weapon,0,0x0, NPC_DARKCROSS,Cross of Darkness
|
||||||
339,5,6,4,7,0x48,0,10,1,no,0,0x102,0,magic,0,0x0, NPC_GRANDDARKNESS,Grand cross of Darkness
|
339,5,6,4,7,0x48,0,10,1,no,0,0x102,0,magic,0,0x0, NPC_GRANDDARKNESS,Grand cross of Darkness
|
||||||
@ -414,62 +491,119 @@
|
|||||||
352,2,0,4,0,0x1,0,1,0,no,0,0x2,0,none,0,0x0, NPC_CALLSLAVE,Recall Slaves
|
352,2,0,4,0,0x1,0,1,0,no,0,0x2,0,none,0,0x0, NPC_CALLSLAVE,Recall Slaves
|
||||||
353,0,0,0,0,0x1,0,1,0,no,0,0x2,0,none,0,0x0, NPC_INVISIBLE,Invisible
|
353,0,0,0,0,0x1,0,1,0,no,0,0x2,0,none,0,0x0, NPC_INVISIBLE,Invisible
|
||||||
354,2,6,4,0,0x1,0,20,0,no,0,0x2,0,misc,0,0x0, NPC_RUN,Run
|
354,2,6,4,0,0x1,0,20,0,no,0,0x2,0,misc,0,0x0, NPC_RUN,Run
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Lord Knight
|
||||||
355,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, LK_AURABLADE,Aura Blade
|
355,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, LK_AURABLADE,Aura Blade
|
||||||
356,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, LK_PARRYING,Parrying
|
356,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, LK_PARRYING,Parrying
|
||||||
357,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, LK_CONCENTRATION,Concentration
|
357,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, LK_CONCENTRATION,Concentration
|
||||||
358,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, LK_TENSIONRELAX,Relax
|
358,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, LK_TENSIONRELAX,Relax
|
||||||
359,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, LK_BERSERK,Frenzy
|
359,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, LK_BERSERK,Frenzy
|
||||||
//360,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, LK_FURY,Fury
|
//360,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, LK_FURY,Fury
|
||||||
|
|
||||||
|
//****
|
||||||
|
// High Priest
|
||||||
361,9,6,16,0,0x1,1,5,1,yes,0,0,0,magic,0,0x0, HP_ASSUMPTIO,Assumptio
|
361,9,6,16,0,0x1,1,5,1,yes,0,0,0,magic,0,0x0, HP_ASSUMPTIO,Assumptio
|
||||||
362,4,6,4,0,0x1,0,5,1,yes,0,0,0,magic,2,0x0, HP_BASILICA,Basilica
|
362,4,6,4,0,0x1,0,5,1,yes,0,0,0,magic,2,0x0, HP_BASILICA,Basilica
|
||||||
363,0,0,0,0,0,0,10,0,no,0,0,0,magic,0,0x0, HP_MEDITATIO,Meditatio
|
363,0,0,0,0,0,0,10,0,no,0,0,0,magic,0,0x0, HP_MEDITATIO,Meditatio
|
||||||
|
|
||||||
|
//****
|
||||||
|
// High Wizard
|
||||||
364,0,0,0,0,0,0,10,1,no,0,0,0,magic,0,0x0, HW_SOULDRAIN,Soul Drain
|
364,0,0,0,0,0,0,10,1,no,0,0,0,magic,0,0x0, HW_SOULDRAIN,Soul Drain
|
||||||
365,9,8,1,-1,0,0,1,1,yes,0,0,0,weapon,0,0x0, HW_MAGICCRASHER,Stave Crasher
|
365,9,8,1,-1,0,0,1,1,yes,0,0,0,weapon,0,0x0, HW_MAGICCRASHER,Stave Crasher
|
||||||
366,0,6,4,0,0x1,0,10,1,no,0,0,0,magic,0,0x20, HW_MAGICPOWER,Mystical Amplification
|
366,0,6,4,0,0x1,0,10,1,no,0,0,0,magic,0,0x20, HW_MAGICPOWER,Mystical Amplification
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Paladin
|
||||||
367,9,8,1,0,0xD0,0,5,1,no,0,0x18000,0,misc,0,0x0, PA_PRESSURE,Gloria Domini
|
367,9,8,1,0,0xD0,0,5,1,no,0,0x18000,0,misc,0,0x0, PA_PRESSURE,Gloria Domini
|
||||||
368,0,6,4,0,0x61,0,5,1,yes,0,0,0,weapon,0,0x0, PA_SACRIFICE, Martyr's Reckoning
|
368,0,6,4,0,0x61,0,5,1,yes,0,0,0,weapon,0,0x0, PA_SACRIFICE, Martyr's Reckoning
|
||||||
369,0,6,4,0,0x41,0,10,1,yes,0,0,0,misc,0,0x0, PA_GOSPEL,Battle Chant
|
369,0,6,4,0,0x41,0,10,1,yes,0,0,0,misc,0,0x0, PA_GOSPEL,Battle Chant
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Champion
|
||||||
370,-2,6,1,-1,0,0,5,1,yes,0,0,0,weapon,3,0x0, CH_PALMSTRIKE,Raging Palm Strike
|
370,-2,6,1,-1,0,0,5,1,yes,0,0,0,weapon,3,0x0, CH_PALMSTRIKE,Raging Palm Strike
|
||||||
371,-2,8,4,-1,0,0,5,1,no,0,0x200,0,weapon,0,0x0, CH_TIGERFIST,Glacier Fist
|
371,-2,8,4,-1,0,0,5,1,no,0,0x200,0,weapon,0,0x0, CH_TIGERFIST,Glacier Fist
|
||||||
372,-2,8,4,-1,0,0,10,-1:-1:-2:-2:-3:-3:-4:-4:-5:-5,no,0,0x200,0,weapon,0,0x0, CH_CHAINCRUSH,Chain Crush Combo
|
372,-2,8,4,-1,0,0,10,-1:-1:-2:-2:-3:-3:-4:-4:-5:-5,no,0,0x200,0,weapon,0,0x0, CH_CHAINCRUSH,Chain Crush Combo
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Professor
|
||||||
373,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x20, PF_HPCONVERSION,Indulge
|
373,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x20, PF_HPCONVERSION,Indulge
|
||||||
374,9,6,1,0,0x1,0,1,1,yes,0,0xE00,0,none,0,0x20, PF_SOULCHANGE,Soul Exhale
|
374,9,6,1,0,0x1,0,1,1,yes,0,0xE00,0,none,0,0x20, PF_SOULCHANGE,Soul Exhale
|
||||||
375,9,6,1,0,0x98,0,5,1,yes,0,0,0,magic,0,0x0, PF_SOULBURN,Soul Siphon
|
375,9,6,1,0,0x98,0,5,1,yes,0,0,0,magic,0,0x0, PF_SOULBURN,Soul Siphon
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Assassin Cross
|
||||||
376,0,0,0,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, ASC_KATAR,Advanced Katar Mastery
|
376,0,0,0,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, ASC_KATAR,Advanced Katar Mastery
|
||||||
//377,0,0,4,0,0x1,0,10,1,no,0,0,0,misc,0,0x0, ASC_HALLUCINATION,Hallucination Walk
|
//377,0,0,4,0,0x1,0,10,1,no,0,0,0,misc,0,0x0, ASC_HALLUCINATION,Hallucination Walk
|
||||||
378,0,6,4,5,0x1,0,5,1,no,0,0,0,weapon,0,0x0, ASC_EDP,Enchant Deadly Poison
|
378,0,6,4,5,0x1,0,5,1,no,0,0,0,weapon,0,0x0, ASC_EDP,Enchant Deadly Poison
|
||||||
379,7,6,1,-1,0x8,0,10,1,yes,0,0,0,weapon,0,0x0, ASC_BREAKER,Soul Destroyer
|
379,7,6,1,-1,0x8,0,10,1,yes,0,0,0,weapon,0,0x0, ASC_BREAKER,Soul Destroyer
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Sniper
|
||||||
380,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, SN_SIGHT,Falcon Eyes
|
380,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, SN_SIGHT,Falcon Eyes
|
||||||
381,5,8,1,0,0x40,0,5,1,yes,0,0,0,misc,0,0x80, SN_FALCONASSAULT,Falcon Assault
|
381,5,8,1,0,0x40,0,5,1,yes,0,0,0,misc,0,0x80, SN_FALCONASSAULT,Falcon Assault
|
||||||
382,9,8,1,-1,0,2,5,1,yes,0,0,13,weapon,0,0x0, SN_SHARPSHOOTING,Focused Arrow Strike
|
382,9,8,1,-1,0,2,5,1,yes,0,0,13,weapon,0,0x0, SN_SHARPSHOOTING,Focused Arrow Strike
|
||||||
383,0,6,4,0,0x3,-1,10,1,yes,0,0,0,weapon,0,0x0, SN_WINDWALK,Wind Walker
|
383,0,6,4,0,0x3,-1,10,1,yes,0,0,0,weapon,0,0x0, SN_WINDWALK,Wind Walker
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Whitesmith
|
||||||
384,0,0,4,0,0x1,0,10,1,yes,0,0,0,weapon,0,0x4000, WS_MELTDOWN,Shattering Strike
|
384,0,0,4,0,0x1,0,10,1,yes,0,0,0,weapon,0,0x4000, WS_MELTDOWN,Shattering Strike
|
||||||
//385,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, WS_CREATECOIN,Create Coins
|
//385,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, WS_CREATECOIN,Create Coins
|
||||||
//386,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, WS_CREATENUGGET,Create Nuggets
|
//386,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, WS_CREATENUGGET,Create Nuggets
|
||||||
387,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x4000, WS_CARTBOOST,Cart Boost
|
387,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x4000, WS_CARTBOOST,Cart Boost
|
||||||
//388,9,6,2,0,0x1,0,5,1,no,0,0,0,none,0,0x0, WS_SYSTEMCREATE,Auto Attack System
|
//388,9,6,2,0,0x1,0,5,1,no,0,0,0,none,0,0x0, WS_SYSTEMCREATE,Auto Attack System
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Stalker
|
||||||
389,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x60, ST_CHASEWALK,Stealth
|
389,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x60, ST_CHASEWALK,Stealth
|
||||||
390,0,0,4,0,0,0,5,1,yes,0,0,0,weapon,0,0x0, ST_REJECTSWORD,Counter Instinct
|
390,0,0,4,0,0,0,5,1,yes,0,0,0,weapon,0,0x0, ST_REJECTSWORD,Counter Instinct
|
||||||
//391,0,0,4,0,1,0,1,1,yes,0,0,0,magic,0,0x0, ST_STEALBACKPACK,Steal Backpack
|
//391,0,0,4,0,1,0,1,1,yes,0,0,0,magic,0,0x0, ST_STEALBACKPACK,Steal Backpack
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Creator
|
||||||
392,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, CR_ALCHEMY,Alchemy
|
392,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, CR_ALCHEMY,Alchemy
|
||||||
393,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, CR_SYNTHESISPOTION,Potion Synthesis
|
393,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, CR_SYNTHESISPOTION,Potion Synthesis
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Clown & Gypsy
|
||||||
394,9,8,1,-1,0,0,10,-9,yes,0,0,0,weapon,0,0x0, CG_ARROWVULCAN,Vulcan Arrow
|
394,9,8,1,-1,0,0,10,-9,yes,0,0,0,weapon,0,0x0, CG_ARROWVULCAN,Vulcan Arrow
|
||||||
395,0,0,4,0,0x1,3,1,1,yes,0,0x40,0,misc,2,0x0, CG_MOONLIT,Sheltering Bliss
|
395,0,0,4,0,0x1,3,1,1,yes,0,0x40,0,misc,2,0x0, CG_MOONLIT,Sheltering Bliss
|
||||||
396,1,6,16,0,0x1,0,1,1,yes,0,0x600,0,none,0,0x40, CG_MARIONETTE,Marionette Control
|
396,1,6,16,0,0x1,0,1,1,yes,0,0x600,0,none,0,0x40, CG_MARIONETTE,Marionette Control
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Lord Knight
|
||||||
397,5,8,1,-1,0x20,0,5,5,no,0,0,0,weapon,0,0x0, LK_SPIRALPIERCE,Spiral Pierce
|
397,5,8,1,-1,0x20,0,5,5,no,0,0,0,weapon,0,0x0, LK_SPIRALPIERCE,Spiral Pierce
|
||||||
398,4,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, LK_HEADCRUSH,Traumatic Blow
|
398,4,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, LK_HEADCRUSH,Traumatic Blow
|
||||||
399,4,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0x0, LK_JOINTBEAT,Vital Strike
|
399,4,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0x0, LK_JOINTBEAT,Vital Strike
|
||||||
|
|
||||||
|
//****
|
||||||
|
// High Wizard
|
||||||
400,9,8,1,8,0x6,1,5,1:2:3:4:5,yes,0,0,0,magic,0,0x0, HW_NAPALMVULCAN,Napalm Vulcan
|
400,9,8,1,8,0x6,1,5,1:2:3:4:5,yes,0,0,0,magic,0,0x0, HW_NAPALMVULCAN,Napalm Vulcan
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Champion
|
||||||
401,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, CH_SOULCOLLECT,Zen
|
401,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, CH_SOULCOLLECT,Zen
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Professor
|
||||||
402,9,6,1,0,0x1,0,5,1,no,0,0,0,none,0,0x0, PF_MINDBREAKER,Mind Breaker
|
402,9,6,1,0,0x1,0,5,1,no,0,0,0,none,0,0x0, PF_MINDBREAKER,Mind Breaker
|
||||||
403,0,0,4,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, PF_MEMORIZE,Foresight
|
403,0,0,4,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, PF_MEMORIZE,Foresight
|
||||||
404,9,6,2,2,0x1,0,5,1,yes,0,0x100,2,magic,0,0x20, PF_FOGWALL,Blinding Mist
|
404,9,6,2,2,0x1,0,5,1,yes,0,0x100,2,magic,0,0x20, PF_FOGWALL,Blinding Mist
|
||||||
405,7,6,1,0,0x1,0,1,1,no,0,0,3,magic,0,0x20, PF_SPIDERWEB,Fiber Lock
|
405,7,6,1,0,0x1,0,1,1,no,0,0,3,magic,0,0x20, PF_SPIDERWEB,Fiber Lock
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Assassin Cross
|
||||||
406,0,6,4,-1,0xA,2,10,1,no,0,0,0,weapon,0,0x0, ASC_METEORASSAULT,Meteor Assault
|
406,0,6,4,-1,0xA,2,10,1,no,0,0,0,weapon,0,0x0, ASC_METEORASSAULT,Meteor Assault
|
||||||
407,0,6,4,0,0x1,0,1,0,no,0,0,0,none,0,0x0, ASC_CDP,Create Deadly Poison
|
407,0,6,4,0,0x1,0,1,0,no,0,0,0,none,0,0x0, ASC_CDP,Create Deadly Poison
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Mariage Skills for Baby
|
||||||
408,9,6,4,0,0x1,0,1,1,yes,0,0x4,0,none,0,0x0, WE_BABY,Baby
|
408,9,6,4,0,0x1,0,1,1,yes,0,0x4,0,none,0,0x0, WE_BABY,Baby
|
||||||
409,9,6,4,0,0x1,3,1,1,yes,0,0x4,1,none,0,0x0, WE_CALLPARENT,Call Parent
|
409,9,6,4,0,0x1,3,1,1,yes,0,0x4,1,none,0,0x0, WE_CALLPARENT,Call Parent
|
||||||
410,9,6,4,0,0x1,3,1,1,yes,0,0x4,1,none,0,0x0, WE_CALLBABY,Call Baby
|
410,9,6,4,0,0x1,3,1,1,yes,0,0x4,1,none,0,0x0, WE_CALLBABY,Call Baby
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Taekwon
|
||||||
411,0,6,4,0,0x1,0,10,1,yes,0,0,0,misc,4,0x20, TK_RUN,Running
|
411,0,6,4,0,0x1,0,10,1,yes,0,0,0,misc,4,0x20, TK_RUN,Running
|
||||||
412,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, TK_READYSTORM,Tornado Stance
|
412,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, TK_READYSTORM,Tornado Stance
|
||||||
413,-2,8,4,-1,0x2,2,7,-3,no,0,0x200,0,weapon,0,0x0, TK_STORMKICK,Tornado Kick
|
413,-2,8,4,-1,0x2,2,7,-3,no,0,0x200,0,weapon,0,0x0, TK_STORMKICK,Tornado Kick
|
||||||
@ -486,6 +620,9 @@
|
|||||||
424,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, TK_POWER,Kihop
|
424,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, TK_POWER,Kihop
|
||||||
425,0,6,4,2:4:1:3:8:7:6,0x1,0,7,1,no,0,0,0,weapon,0,0x20, TK_SEVENWIND,Mild Wind
|
425,0,6,4,2:4:1:3:8:7:6,0x1,0,7,1,no,0,0,0,weapon,0,0x20, TK_SEVENWIND,Mild Wind
|
||||||
426,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x20, TK_HIGHJUMP,Taekwon Jump
|
426,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x20, TK_HIGHJUMP,Taekwon Jump
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Star Gladiator
|
||||||
427,0,6,4,0,0x1,0,3,1,yes,0,0,0,magic,0,0x0, SG_FEEL,Feeling the Sun Moon and Stars
|
427,0,6,4,0,0x1,0,3,1,yes,0,0,0,magic,0,0x0, SG_FEEL,Feeling the Sun Moon and Stars
|
||||||
428,1,6,4,-1,0x2,1,3,1,yes,0,0,0,weapon,2,0x0, SG_SUN_WARM,Warmth of the Sun
|
428,1,6,4,-1,0x2,1,3,1,yes,0,0,0,weapon,2,0x0, SG_SUN_WARM,Warmth of the Sun
|
||||||
429,1,6,4,-1,0x2,1,3,1,yes,0,0,0,weapon,2,0x0, SG_MOON_WARM,Warmth of the Moon
|
429,1,6,4,-1,0x2,1,3,1,yes,0,0,0,weapon,2,0x0, SG_MOON_WARM,Warmth of the Moon
|
||||||
@ -505,7 +642,13 @@
|
|||||||
443,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, SG_KNOWLEDGE,Knowledge of the Sun Moon and Stars
|
443,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, SG_KNOWLEDGE,Knowledge of the Sun Moon and Stars
|
||||||
444,0,6,4,0,0x1,0,1,1,no,0,0,0,misc,0,0x0, SG_FUSION,Union of the Sun Moon and Stars
|
444,0,6,4,0,0x1,0,1,1,no,0,0,0,misc,0,0x0, SG_FUSION,Union of the Sun Moon and Stars
|
||||||
445,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_ALCHEMIST,Spirit of the Alchemist
|
445,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_ALCHEMIST,Spirit of the Alchemist
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Alchemist
|
||||||
446,9,6,16,0,0x1,0,1,1,yes,0,0xC08,0,none,0,0x0, AM_BERSERKPITCHER,Aid Berserk Potion
|
446,9,6,16,0,0x1,0,1,1,yes,0,0xC08,0,none,0,0x0, AM_BERSERKPITCHER,Aid Berserk Potion
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Soul Linker
|
||||||
447,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_MONK,Spirit of the Monk
|
447,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_MONK,Spirit of the Monk
|
||||||
448,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_STAR,Spirit of the Star Gladiator
|
448,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_STAR,Spirit of the Star Gladiator
|
||||||
449,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_SAGE,Spirit of the Sage
|
449,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_SAGE,Spirit of the Sage
|
||||||
@ -518,7 +661,13 @@
|
|||||||
456,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_ROGUE,Spirit of the Rogue
|
456,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_ROGUE,Spirit of the Rogue
|
||||||
457,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_ASSASIN,Spirit of the Assasin
|
457,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_ASSASIN,Spirit of the Assasin
|
||||||
458,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_BLACKSMITH,Spirit of the Blacksmith
|
458,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_BLACKSMITH,Spirit of the Blacksmith
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Blacksmith
|
||||||
459,0,6,4,0,0x3,-1,1,1,no,0,0x8,0,weapon,0 ,0x4000, BS_ADRENALINE2,Advanced Adrenaline Rush
|
459,0,6,4,0,0x3,-1,1,1,no,0,0x8,0,weapon,0 ,0x4000, BS_ADRENALINE2,Advanced Adrenaline Rush
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Soul Linker
|
||||||
460,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_HUNTER,Spirit of the Hunter
|
460,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_HUNTER,Spirit of the Hunter
|
||||||
461,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_SOULLINKER,Spirit of the Soul Linker
|
461,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_SOULLINKER,Spirit of the Soul Linker
|
||||||
462,9,6,16,0,0x1,0,7,1,yes,0,0,0,magic,0,0x0, SL_KAIZEL,Kaizel
|
462,9,6,16,0,0x1,0,7,1,yes,0,0,0,magic,0,0x0, SL_KAIZEL,Kaizel
|
||||||
@ -532,6 +681,9 @@
|
|||||||
470,9,6,1,0,0x1,0,7,1,no,0,0,0,magic,0,0x0, SL_SWOO,Eswoo
|
470,9,6,1,0,0x1,0,7,1,no,0,0,0,magic,0,0x0, SL_SWOO,Eswoo
|
||||||
471,9,6,1,0,0x1,0,3,1,no,0,0,0,magic,0,0x0, SL_SKE,Eske
|
471,9,6,1,0,0x1,0,3,1,no,0,0,0,magic,0,0x0, SL_SKE,Eske
|
||||||
472,9,6,1,0,0x1,0,3,1,no,0,0,0,magic,0,0x0, SL_SKA,Eska
|
472,9,6,1,0,0x1,0,3,1,no,0,0,0,magic,0,0x0, SL_SKA,Eska
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Other 2nd Skills
|
||||||
473,0,6,4,0,0,0,1,1,no,0,0,0,none,0,0x0, SM_SELFPROVOKE,Provoke Self
|
473,0,6,4,0,0,0,1,1,no,0,0,0,none,0,0x0, SM_SELFPROVOKE,Provoke Self
|
||||||
474,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0,0x0, NPC_EMOTION_ON,Emotion ON
|
474,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0,0x0, NPC_EMOTION_ON,Emotion ON
|
||||||
475,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, ST_PRESERVE,Preserve
|
475,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, ST_PRESERVE,Preserve
|
||||||
@ -559,6 +711,9 @@
|
|||||||
497,0,6,4,0,0x1,0,1,0,no,0,0x8,0,none,0,0x0, AM_TWILIGHT2,Twilight Alchemy 2
|
497,0,6,4,0,0x1,0,1,0,no,0,0x8,0,none,0,0x0, AM_TWILIGHT2,Twilight Alchemy 2
|
||||||
498,0,6,4,0,0x1,0,1,0,no,0,0x8,0,none,0,0x0, AM_TWILIGHT3,Twilight Alchemy 3
|
498,0,6,4,0,0x1,0,1,0,no,0,0x8,0,none,0,0x0, AM_TWILIGHT3,Twilight Alchemy 3
|
||||||
499,-9,8,4,-1,0,0,1,2,no,0,0x208,0,weapon,0,0x80, HT_POWER,Beast Strafing
|
499,-9,8,4,-1,0,0,1,2,no,0,0x208,0,weapon,0,0x80, HT_POWER,Beast Strafing
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Gunslinger
|
||||||
500,0,6,4,0,0x40,0,5,1,no,0,0,0,misc,0,0x0, GS_GLITTERING,Flip the Coin
|
500,0,6,4,0,0x40,0,5,1,no,0,0,0,misc,0,0x0, GS_GLITTERING,Flip the Coin
|
||||||
501,9,6,1,-1,0x50,0,1,1,no,0,0,0,misc,0,0x0, GS_FLING,Fling
|
501,9,6,1,-1,0x50,0,1,1,no,0,0,0,misc,0,0x0, GS_FLING,Fling
|
||||||
502,-9,8,1,-1,0,0,1,3,no,0,0,0,weapon,0,0x0, GS_TRIPLEACTION,Triple Action
|
502,-9,8,1,-1,0,0,1,3,no,0,0,0,weapon,0,0x0, GS_TRIPLEACTION,Triple Action
|
||||||
@ -581,6 +736,9 @@
|
|||||||
519,-9,6,1,-1,0,0,10,1,yes,0,0,0,weapon,0,0x100, GS_FULLBUSTER,Full Buster
|
519,-9,6,1,-1,0,0,10,1,yes,0,0,0,weapon,0,0x100, GS_FULLBUSTER,Full Buster
|
||||||
520,-9,6,1,-1,0x2,1:1:1:2:2:2:3:3:3:4,10,1,no,0,0,0,weapon,0,0x100, GS_SPREADATTACK,Spread Attack
|
520,-9,6,1,-1,0x2,1:1:1:2:2:2:3:3:3:4,10,1,no,0,0,0,weapon,0,0x100, GS_SPREADATTACK,Spread Attack
|
||||||
521,-9,6,2,-1,0x40,1,10,1,no,0,0,0,misc,3,0x100, GS_GROUNDDRIFT,Ground Drift
|
521,-9,6,2,-1,0x40,1,10,1,no,0,0,0,misc,3,0x100, GS_GROUNDDRIFT,Ground Drift
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Ninja
|
||||||
522,0,0,0,0,0,0,10,1,no,0,0,0,weapon,0,0x0, NJ_TOBIDOUGU,Shuriken Training
|
522,0,0,0,0,0,0,10,1,no,0,0,0,weapon,0,0x0, NJ_TOBIDOUGU,Shuriken Training
|
||||||
523,9,6,1,-1,0x40,0,10,1,no,0,0,0,weapon,0,0x0, NJ_SYURIKEN,Throw Shuriken
|
523,9,6,1,-1,0x40,0,10,1,no,0,0,0,weapon,0,0x0, NJ_SYURIKEN,Throw Shuriken
|
||||||
524,9,8,1,-1,0x40,0,5,3,no,0,0,0,weapon,0,0x0, NJ_KUNAI,Throw Kunai
|
524,9,8,1,-1,0x40,0,5,3,no,0,0,0,weapon,0,0x0, NJ_KUNAI,Throw Kunai
|
||||||
@ -605,6 +763,7 @@
|
|||||||
543,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, NJ_NEN,Soul
|
543,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, NJ_NEN,Soul
|
||||||
544,-5,6,1,0,0x40,0,10,1,no,0,0,0,weapon,0,0x0, NJ_ISSEN,Final Strike
|
544,-5,6,1,0,0x40,0,10,1,no,0,0,0,weapon,0,0x0, NJ_ISSEN,Final Strike
|
||||||
|
|
||||||
|
//****
|
||||||
// Additional NPC Skills (Episode 11.3)
|
// Additional NPC Skills (Episode 11.3)
|
||||||
653,0,8,4,0,0x6,5:7:9:11:13:5:7:9:11:13,10,1,no,0,0x2,0,magic,0,0x0, NPC_EARTHQUAKE,Earthquake
|
653,0,8,4,0,0x6,5:7:9:11:13:5:7:9:11:13,10,1,no,0,0x2,0,magic,0,0x0, NPC_EARTHQUAKE,Earthquake
|
||||||
654,9,6,1,3,0,5,10,1,no,0,0x2,14,weapon,0,0x0, NPC_FIREBREATH,Fire Breath
|
654,9,6,1,3,0,5,10,1,no,0,0x2,14,weapon,0,0x0, NPC_FIREBREATH,Fire Breath
|
||||||
@ -635,9 +794,11 @@
|
|||||||
679,0,6,4,0,0x2,5:7:9:11:13:13:13:13:13:13,10,1,no,0,0x2,0,weapon,0,0x0, NPC_VAMPIRE_GIFT,Vampire Gift
|
679,0,6,4,0,0x2,5:7:9:11:13:13:13:13:13:13,10,1,no,0,0x2,0,weapon,0,0x0, NPC_VAMPIRE_GIFT,Vampire Gift
|
||||||
680,0,6,4,0,0x3,5:7:9:11:13:13:13:13:13:13,10,1,no,0,0x2,0,none,0,0x0, NPC_WIDESOULDRAIN,Wide Soul Drain
|
680,0,6,4,0,0x3,5:7:9:11:13:13:13:13:13:13,10,1,no,0,0x2,0,none,0,0x0, NPC_WIDESOULDRAIN,Wide Soul Drain
|
||||||
|
|
||||||
|
//****
|
||||||
// Cash Shop Skill
|
// Cash Shop Skill
|
||||||
681,0,0,0,0,0,0,10,0,no,0,0x1,0,none,0,0x0, ALL_INCCARRY,Increase Weight Limit R
|
681,0,0,0,0,0,0,10,0,no,0,0x1,0,none,0,0x0, ALL_INCCARRY,Increase Weight Limit R
|
||||||
|
|
||||||
|
//****
|
||||||
// Additional NPC skill (Episode 12)
|
// Additional NPC skill (Episode 12)
|
||||||
682,0,0,4,0,0x1,0,1,1,no,0,0x2,0,none,0,0x0, NPC_TALK,Talk
|
682,0,0,4,0,0x1,0,1,1,no,0,0x2,0,none,0,0x0, NPC_TALK,Talk
|
||||||
683,-9,6,1,-1,0,0,1,1,no,0,0x2,0,none,0,0x0, NPC_HELLPOWER,Hell Power
|
683,-9,6,1,-1,0,0,1,1,no,0,0x2,0,none,0,0x0, NPC_HELLPOWER,Hell Power
|
||||||
@ -646,6 +807,7 @@
|
|||||||
686,0,0,4,0,0x1,0,1,1,no,0,0x2,0,none,0,0x0, NPC_INVINCIBLEOFF,Invincible off
|
686,0,0,4,0,0x1,0,1,1,no,0,0x2,0,none,0,0x0, NPC_INVINCIBLEOFF,Invincible off
|
||||||
687,0,6,4,0,0x1,0,1,1,yes,0,0x2,0,none,0,0x0, NPC_ALLHEAL,Full Heal
|
687,0,6,4,0,0x1,0,1,1,yes,0,0x2,0,none,0,0x0, NPC_ALLHEAL,Full Heal
|
||||||
|
|
||||||
|
//****
|
||||||
// Additional Skill (??)
|
// Additional Skill (??)
|
||||||
688,9,6,16,0,0x1,0,10,0,no,0,0x200,0,none,0,0x0, GM_SANDMAN,GM Sandman
|
688,9,6,16,0,0x1,0,10,0,no,0,0x200,0,none,0,0x0, GM_SANDMAN,GM Sandman
|
||||||
689,0,6,4,0,0x3,-1,10,1,yes,0,0x2,0,magic,0,0x1000, CASH_BLESSING,Party Blessing
|
689,0,6,4,0,0x3,-1,10,1,yes,0,0x2,0,magic,0,0x1000, CASH_BLESSING,Party Blessing
|
||||||
@ -660,6 +822,7 @@
|
|||||||
698,0,6,4,0,0x01,0,1,1,no,0,0x2,0,none,0,0x0, ALL_WEWISH,Christmas Carol
|
698,0,6,4,0,0x01,0,1,1,no,0,0x2,0,none,0,0x0, ALL_WEWISH,Christmas Carol
|
||||||
//699,0,0,0,0,0,0,9,0,no,0,0x2,0,none,0,0x0, ALL_SONKRAN,ALL_SONKRAN
|
//699,0,0,0,0,0,0,9,0,no,0,0x2,0,none,0,0x0, ALL_SONKRAN,ALL_SONKRAN
|
||||||
|
|
||||||
|
//****
|
||||||
// New NPC Wide Status AoE Skills And Others
|
// New NPC Wide Status AoE Skills And Others
|
||||||
//700,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_WIDEHEALTHFEAR,Wide Health Fear
|
//700,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_WIDEHEALTHFEAR,Wide Health Fear
|
||||||
//701,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_WIDEBODYBURNNING,Wide Body Burnning
|
//701,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_WIDEBODYBURNNING,Wide Body Burnning
|
||||||
@ -671,6 +834,8 @@
|
|||||||
//707,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_MILLENNIUMSHIELD,Millenium Shield 2
|
//707,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_MILLENNIUMSHIELD,Millenium Shield 2
|
||||||
//708,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_COMET,Comet 2
|
//708,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_COMET,Comet 2
|
||||||
|
|
||||||
|
//****
|
||||||
|
// 2nd Quest Skills
|
||||||
1001,9,6,1,-1,0,0,1,1,no,0,0x1,0,weapon,0,0x0, KN_CHARGEATK,Charge Attack
|
1001,9,6,1,-1,0,0,1,1,no,0,0x1,0,weapon,0,0x0, KN_CHARGEATK,Charge Attack
|
||||||
1002,0,6,4,0,0x1,0,1,0,no,0,0x1,0,weapon,2,0x0, CR_SHRINK,Shrink
|
1002,0,6,4,0,0x1,0,1,0,no,0,0x1,0,weapon,2,0x0, CR_SHRINK,Shrink
|
||||||
1003,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0,0x0, AS_SONICACCEL,Sonic Acceleration
|
1003,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0,0x0, AS_SONICACCEL,Sonic Acceleration
|
||||||
@ -693,7 +858,6 @@
|
|||||||
|
|
||||||
//****
|
//****
|
||||||
// RK Rune Knight
|
// RK Rune Knight
|
||||||
//****
|
|
||||||
2001,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, RK_ENCHANTBLADE,Enchant Blade
|
2001,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, RK_ENCHANTBLADE,Enchant Blade
|
||||||
2002,7:8:9:10:11,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, RK_SONICWAVE,Sonic Wave
|
2002,7:8:9:10:11,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, RK_SONICWAVE,Sonic Wave
|
||||||
2003,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, RK_DEATHBOUND,Death Bound
|
2003,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, RK_DEATHBOUND,Death Bound
|
||||||
@ -717,7 +881,6 @@
|
|||||||
|
|
||||||
//****
|
//****
|
||||||
// WL Warlock
|
// WL Warlock
|
||||||
//****
|
|
||||||
2201,11,6,16,0,0,0,5,1,yes,0,0,0,magic,0,0x420, WL_WHITEIMPRISON,White Imprison
|
2201,11,6,16,0,0,0,5,1,yes,0,0,0,magic,0,0x420, WL_WHITEIMPRISON,White Imprison
|
||||||
2202,11,8,1,8,0x2,1:1:1:2:2,5,-2,yes,0,0,0,magic,0,0x420, WL_SOULEXPANSION,Soul Expansion
|
2202,11,8,1,8,0x2,1:1:1:2:2,5,-2,yes,0,0,0,magic,0,0x420, WL_SOULEXPANSION,Soul Expansion
|
||||||
2203,0,8,4,1,0x2,13,5,-3:-4:-5:-6:-7,yes,0,0,0,magic,0,0x400, WL_FROSTMISTY,Frosty Misty
|
2203,0,8,4,1,0x2,13,5,-3:-4:-5:-6:-7,yes,0,0,0,magic,0,0x400, WL_FROSTMISTY,Frosty Misty
|
||||||
@ -754,7 +917,6 @@
|
|||||||
|
|
||||||
//****
|
//****
|
||||||
// GC Guillotine Cross
|
// GC Guillotine Cross
|
||||||
//****
|
|
||||||
2021,10,6,1,0,0x1,0,5,1,no,0,0,0,none,0,0x0, GC_VENOMIMPRESS,Venom Impress
|
2021,10,6,1,0,0x1,0,5,1,no,0,0,0,none,0,0x0, GC_VENOMIMPRESS,Venom Impress
|
||||||
2022,3,8,1,-1,0,0,5,-7,no,0,0,0,weapon,0,0x0, GC_CROSSIMPACT,Cross Impact
|
2022,3,8,1,-1,0,0,5,-7,no,0,0,0,weapon,0,0x0, GC_CROSSIMPACT,Cross Impact
|
||||||
2023,3:4:5:6:7,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, GC_DARKILLUSION,Dark Illusion
|
2023,3:4:5:6:7,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, GC_DARKILLUSION,Dark Illusion
|
||||||
@ -775,7 +937,6 @@
|
|||||||
|
|
||||||
//****
|
//****
|
||||||
// AB Arch Bishop
|
// AB Arch Bishop
|
||||||
//****
|
|
||||||
2038,11,8,1,6,0x2,3,5,-3,yes,0,0,0,magic,0,0x0, AB_JUDEX,Judex
|
2038,11,8,1,6,0x2,3,5,-3,yes,0,0,0,magic,0,0x0, AB_JUDEX,Judex
|
||||||
2039,0,6,4,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, AB_ANCILLA,Ancilla
|
2039,0,6,4,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, AB_ANCILLA,Ancilla
|
||||||
2040,11,8,1,6,0,0,10,-10,yes,0,0,0,magic,0,0x0, AB_ADORAMUS,Adoramus
|
2040,11,8,1,6,0,0,10,-10,yes,0,0,0,magic,0,0x0, AB_ADORAMUS,Adoramus
|
||||||
@ -801,7 +962,6 @@
|
|||||||
|
|
||||||
//****
|
//****
|
||||||
// RA Ranger
|
// RA Ranger
|
||||||
//****
|
|
||||||
2233,9,8,1,-1,0x2,3:3:3:3:3:4:4:4:4:5,10,-3,yes,0,0,0,weapon,0,0x80, RA_ARROWSTORM,Arrow Storm
|
2233,9,8,1,-1,0x2,3:3:3:3:3:4:4:4:4:5,10,-3,yes,0,0,0,weapon,0,0x80, RA_ARROWSTORM,Arrow Storm
|
||||||
2234,0,6,4,0,0,0,5,1,yes,0,0,0,none,0,0x0, RA_FEARBREEZE,Fear Breeze
|
2234,0,6,4,0,0,0,5,1,yes,0,0,0,none,0,0x0, RA_FEARBREEZE,Fear Breeze
|
||||||
2235,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, RA_RANGERMAIN,Ranger Main
|
2235,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, RA_RANGERMAIN,Ranger Main
|
||||||
@ -1028,6 +1188,7 @@
|
|||||||
2497,0,6,4,0,0x1,0,10,1,no,0,0,0,none,0,0x0, GN_S_PHARMACY,Special Pharmacy
|
2497,0,6,4,0,0x1,0,10,1,no,0,0,0,none,0,0x0, GN_S_PHARMACY,Special Pharmacy
|
||||||
2498,11,6,1,0,0,0,1,1,no,0,0,0,weapon,0,0x0, GN_SLINGITEM_RANGEMELEEATK,Sling Item Attack
|
2498,11,6,1,0,0,0,1,1,no,0,0,0,weapon,0,0x0, GN_SLINGITEM_RANGEMELEEATK,Sling Item Attack
|
||||||
|
|
||||||
|
//****
|
||||||
// Episode 13.3
|
// Episode 13.3
|
||||||
2533,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, ALL_ODINS_RECALL,Odin's Recall
|
2533,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, ALL_ODINS_RECALL,Odin's Recall
|
||||||
2534,0,0,4,0,0x1,0,1,0,no,0,0,0,none,0,0x0, RETURN_TO_ELDICASTES,Return To Eldicastes
|
2534,0,0,4,0,0x1,0,1,0,no,0,0,0,none,0,0x0, RETURN_TO_ELDICASTES,Return To Eldicastes
|
||||||
@ -1074,6 +1235,8 @@
|
|||||||
3028,1,6,4,0,0x2,3,1,1,no,0,0,0,weapon,0,0x0, OB_OBOROGENSOU_TRANSITION_ATK,
|
3028,1,6,4,0,0x2,3,1,1,no,0,0,0,weapon,0,0x0, OB_OBOROGENSOU_TRANSITION_ATK,
|
||||||
3029,7,6,1,0,0x1,0,5,0,no,0,0,0,none,0,0x0, OB_AKAITSUKI,Akaitsuki
|
3029,7,6,1,0,0x1,0,5,0,no,0,0,0,none,0,0x0, OB_AKAITSUKI,Akaitsuki
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Homunculus S
|
||||||
8001,9,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x0, HLIF_HEAL,Healing Touch
|
8001,9,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x0, HLIF_HEAL,Healing Touch
|
||||||
8002,0,6,4,0,0x3,-1,5,1,no,0,0,0,none,0,0x0, HLIF_AVOID,Avoid
|
8002,0,6,4,0,0x3,-1,5,1,no,0,0,0,none,0,0x0, HLIF_AVOID,Avoid
|
||||||
8003,0,0,0,0,0,1,5,0,no,0,0,0,none,0,0x0, HLIF_BRAIN,Brain Surgery
|
8003,0,0,0,0,0,1,5,0,no,0,0,0,none,0,0x0, HLIF_BRAIN,Brain Surgery
|
||||||
@ -1090,7 +1253,6 @@
|
|||||||
8014,0,6,4,0,0x1,0,5,0,no,0,0,0,none,0,0x0, HVAN_CHAOTIC,Benediction of Chaos
|
8014,0,6,4,0,0x1,0,5,0,no,0,0,0,none,0,0x0, HVAN_CHAOTIC,Benediction of Chaos
|
||||||
8015,0,0,0,0,0x1,0,5,0,no,0,0,0,none,0,0x0, HVAN_INSTRUCT,Instruct
|
8015,0,0,0,0,0x1,0,5,0,no,0,0,0,none,0,0x0, HVAN_INSTRUCT,Instruct
|
||||||
8016,4,6,4,-1,0xD2,4,3,1,no,0,0,0,misc,0,0x0, HVAN_EXPLOSION,Bio Explosion
|
8016,4,6,4,-1,0xD2,4,3,1,no,0,0,0,misc,0,0x0, HVAN_EXPLOSION,Bio Explosion
|
||||||
//
|
|
||||||
8018,9,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, MH_SUMMON_LEGION,Summon Legion
|
8018,9,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, MH_SUMMON_LEGION,Summon Legion
|
||||||
8019,5,6,1,5,0,0,5,1,no,0,0,0,weapon,0,0x0, MH_NEEDLE_OF_PARALYZE,Needle of Paralyze
|
8019,5,6,1,5,0,0,5,1,no,0,0,0,weapon,0,0x0, MH_NEEDLE_OF_PARALYZE,Needle of Paralyze
|
||||||
8020,5,6,2,5,0,0,5,1,no,0,0,1,weapon,0,0x0, MH_POISON_MIST,Poison Mist
|
8020,5,6,2,5,0,0,5,1,no,0,0,1,weapon,0,0x0, MH_POISON_MIST,Poison Mist
|
||||||
@ -1118,6 +1280,7 @@
|
|||||||
8042,0,6,4,3,0x1,0,5,1,no,0,0,0,none,0,0x0, MH_PYROCLASTIC,Pyroclastic
|
8042,0,6,4,3,0x1,0,5,1,no,0,0,0,none,0,0x0, MH_PYROCLASTIC,Pyroclastic
|
||||||
8043,7,6,2,0,0x1,0,5,1,no,0,0,3,none,0,0x0, MH_VOLCANIC_ASH,Volcanic Ash
|
8043,7,6,2,0,0x1,0,5,1,no,0,0,3,none,0,0x0, MH_VOLCANIC_ASH,Volcanic Ash
|
||||||
|
|
||||||
|
//****
|
||||||
// Mercenary Skill Place holders
|
// Mercenary Skill Place holders
|
||||||
8201,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0x0, MS_BASH,Bash
|
8201,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0x0, MS_BASH,Bash
|
||||||
8202,0,6,4,3,0x2,2,10,1,no,0,0,0,weapon,2,0x0, MS_MAGNUM,Magnum_Break
|
8202,0,6,4,3,0x2,2,10,1,no,0,0,0,weapon,2,0x0, MS_MAGNUM,Magnum_Break
|
||||||
@ -1160,6 +1323,7 @@
|
|||||||
8239,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x1000, MER_BLESSING,Blessing
|
8239,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x1000, MER_BLESSING,Blessing
|
||||||
8240,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x1000, MER_INCAGI,Increase Agility
|
8240,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x1000, MER_INCAGI,Increase Agility
|
||||||
|
|
||||||
|
//****
|
||||||
// Elemental Spirits Skills
|
// Elemental Spirits Skills
|
||||||
8401,0,6,4,3,0,0,1,1,no,0,0,0,weapon,2,0x0, EL_CIRCLE_OF_FIRE,Circle of Fire
|
8401,0,6,4,3,0,0,1,1,no,0,0,0,weapon,2,0x0, EL_CIRCLE_OF_FIRE,Circle of Fire
|
||||||
8402,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, EL_FIRE_CLOAK,Fire Cloak
|
8402,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, EL_FIRE_CLOAK,Fire Cloak
|
||||||
@ -1204,6 +1368,7 @@
|
|||||||
8441,5,6,1,2,0,1,1,1,no,0,0,0,magic,0,0x0, EL_ROCK_CRUSHER_ATK,Rock Launcher Attack
|
8441,5,6,1,2,0,1,1,1,no,0,0,0,magic,0,0x0, EL_ROCK_CRUSHER_ATK,Rock Launcher Attack
|
||||||
8442,9,6,1,2,0,1,1,-5,no,0,0,0,weapon,0,0x0, EL_STONE_RAIN,Stone Rain
|
8442,9,6,1,2,0,1,1,-5,no,0,0,0,weapon,0,0x0, EL_STONE_RAIN,Stone Rain
|
||||||
|
|
||||||
|
//****
|
||||||
//Guild Skills
|
//Guild Skills
|
||||||
10000,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0,0x0, GD_APPROVAL,Official Guild Approval
|
10000,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0,0x0, GD_APPROVAL,Official Guild Approval
|
||||||
10001,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0,0x0, GD_KAFRACONTRACT,Kafra Contract
|
10001,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0,0x0, GD_KAFRACONTRACT,Kafra Contract
|
||||||
|
@ -64,6 +64,9 @@
|
|||||||
// 17 Name
|
// 17 Name
|
||||||
// 18 Description
|
// 18 Description
|
||||||
1,0,0,0,0,0,0,9,0,no,0,0,0,none,0,0x0, NV_BASIC,Basic Skill
|
1,0,0,0,0,0,0,9,0,no,0,0,0,none,0,0x0, NV_BASIC,Basic Skill
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Swordman
|
||||||
2,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, SM_SWORD,Sword Mastery
|
2,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, SM_SWORD,Sword Mastery
|
||||||
3,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, SM_TWOHAND,Two-Handed Sword Mastery
|
3,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, SM_TWOHAND,Two-Handed Sword Mastery
|
||||||
4,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, SM_RECOVERY,Increase HP Recovery
|
4,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, SM_RECOVERY,Increase HP Recovery
|
||||||
@ -71,6 +74,9 @@
|
|||||||
6,9,6,1,0,1,0,10,1,no,0,0,0,none,0,0x0, SM_PROVOKE,Provoke
|
6,9,6,1,0,1,0,10,1,no,0,0,0,none,0,0x0, SM_PROVOKE,Provoke
|
||||||
7,0,6,4,3,0x2,2,10,1,no,0,0,0,weapon,2,0x0, SM_MAGNUM,Magnum Break
|
7,0,6,4,3,0x2,2,10,1,no,0,0,0,weapon,2,0x0, SM_MAGNUM,Magnum Break
|
||||||
8,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, SM_ENDURE,Endure
|
8,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, SM_ENDURE,Endure
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Mage
|
||||||
9,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x20, MG_SRECOVERY,Increase SP Recovery
|
9,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x20, MG_SRECOVERY,Increase SP Recovery
|
||||||
10,0,6,4,3,0x3,3,1,1,yes,0,0,0,magic,0,0x20, MG_SIGHT,Sight
|
10,0,6,4,3,0x3,3,1,1,yes,0,0,0,magic,0,0x20, MG_SIGHT,Sight
|
||||||
11,9,6,1,8,0x6,1,10,1,yes,0,0,0,magic,0,0x20, MG_NAPALMBEAT,Napalm Beat
|
11,9,6,1,8,0x6,1,10,1,yes,0,0,0,magic,0,0x20, MG_NAPALMBEAT,Napalm Beat
|
||||||
@ -84,6 +90,9 @@
|
|||||||
19,9,8,1,3,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0,0x20, MG_FIREBOLT,Fire Bolt
|
19,9,8,1,3,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0,0x20, MG_FIREBOLT,Fire Bolt
|
||||||
20,9,8,1,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0,0x20, MG_LIGHTNINGBOLT,Lightning Bolt
|
20,9,8,1,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0,0x20, MG_LIGHTNINGBOLT,Lightning Bolt
|
||||||
21,9,8,2,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0,0x20, MG_THUNDERSTORM,Thunderstorm
|
21,9,8,2,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0,0x20, MG_THUNDERSTORM,Thunderstorm
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Acolyte
|
||||||
22,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AL_DP,Divine Protection
|
22,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AL_DP,Divine Protection
|
||||||
23,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AL_DEMONBANE,Demon Bane
|
23,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AL_DEMONBANE,Demon Bane
|
||||||
24,0,6,4,6,0x3,2,1,1,yes,0,0,0,magic,0,0x20, AL_RUWACH,Ruwach
|
24,0,6,4,6,0x3,2,1,1,yes,0,0,0,magic,0,0x20, AL_RUWACH,Ruwach
|
||||||
@ -98,6 +107,9 @@
|
|||||||
33,0,6,4,0,0x3,-1,10,1,yes,0,0,0,magic,0,0x0, AL_ANGELUS,Angelus
|
33,0,6,4,0,0x3,-1,10,1,yes,0,0,0,magic,0,0x0, AL_ANGELUS,Angelus
|
||||||
34,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x1020, AL_BLESSING,Blessing
|
34,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x1020, AL_BLESSING,Blessing
|
||||||
35,9,6,16,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, AL_CURE,Cure
|
35,9,6,16,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, AL_CURE,Cure
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Merchant
|
||||||
36,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, MC_INCCARRY,Enlarge Weight Limit
|
36,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, MC_INCCARRY,Enlarge Weight Limit
|
||||||
37,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, MC_DISCOUNT,Discount
|
37,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, MC_DISCOUNT,Discount
|
||||||
38,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, MC_OVERCHARGE,Overcharge
|
38,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, MC_OVERCHARGE,Overcharge
|
||||||
@ -105,18 +117,28 @@
|
|||||||
40,1,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, MC_IDENTIFY,Item Appraisal
|
40,1,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, MC_IDENTIFY,Item Appraisal
|
||||||
41,1,6,4,0,0x1,0,10,1,no,0,0,0,none,0,0x0, MC_VENDING,Vending
|
41,1,6,4,0,0x1,0,10,1,no,0,0,0,none,0,0x0, MC_VENDING,Vending
|
||||||
42,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0x0, MC_MAMMONITE,Mammonite
|
42,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0x0, MC_MAMMONITE,Mammonite
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Archer
|
||||||
43,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, AC_OWL,Owl's Eye
|
43,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, AC_OWL,Owl's Eye
|
||||||
44,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, AC_VULTURE,Vulture's Eye
|
44,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, AC_VULTURE,Vulture's Eye
|
||||||
45,0,6,4,0,0x3,3,10,1,no,0,0,0,weapon,0,0x0, AC_CONCENTRATION,Improve Concentration
|
45,0,6,4,0,0x3,3,10,1,no,0,0,0,weapon,0,0x0, AC_CONCENTRATION,Improve Concentration
|
||||||
46,-9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x80, AC_DOUBLE,Double Strafe
|
46,-9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x80, AC_DOUBLE,Double Strafe
|
||||||
47,-9,6,2,-1,0x2,2,10,1,no,0,0x0,0,weapon,2,0x81, AC_SHOWER,Arrow Shower
|
47,-9,6,2,-1,0x2,2,10,1,no,0,0x0,0,weapon,2,0x81, AC_SHOWER,Arrow Shower
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Thief
|
||||||
48,-1,8,0,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, TF_DOUBLE,Double Attack
|
48,-1,8,0,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, TF_DOUBLE,Double Attack
|
||||||
49,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, TF_MISS,Improve Dodge
|
49,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, TF_MISS,Improve Dodge
|
||||||
50,1,6,1,0,1,0,10,1,no,0,0,0,weapon,0,0x0, TF_STEAL,Steal
|
50,1,6,1,0,1,0,10,1,no,0,0,0,weapon,0,0x0, TF_STEAL,Steal
|
||||||
51,1,6,4,0,1,0,10,1,no,0,0,0,none,0,0x64, TF_HIDING,Hiding
|
51,1,6,4,0,1,0,10,1,no,0,0,0,none,0,0x64, TF_HIDING,Hiding
|
||||||
52,-2,6,1,5,0,0,10,1,no,0,0,0,weapon,0,0x0, TF_POISON,Envenom
|
52,-2,6,1,5,0,0,10,1,no,0,0,0,weapon,0,0x0, TF_POISON,Envenom
|
||||||
53,9,6,16,5,0x1,0,1,1,no,0,0,0,weapon,0,0x0, TF_DETOXIFY,Detoxify
|
53,9,6,16,5,0x1,0,1,1,no,0,0,0,weapon,0,0x0, TF_DETOXIFY,Detoxify
|
||||||
|
//
|
||||||
54,9,6,16,6,0x1,0,4,1,yes,0,0,0,magic,0,0x20, ALL_RESURRECTION,Resurrection
|
54,9,6,16,6,0x1,0,4,1,yes,0,0,0,magic,0,0x20, ALL_RESURRECTION,Resurrection
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Knight
|
||||||
55,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, KN_SPEARMASTERY,Spear Mastery
|
55,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, KN_SPEARMASTERY,Spear Mastery
|
||||||
56,-2,8,1,-1,0,0,10,3,no,0,0,0,weapon,0,0x0, KN_PIERCE,Pierce
|
56,-2,8,1,-1,0,0,10,3,no,0,0,0,weapon,0,0x0, KN_PIERCE,Pierce
|
||||||
57,-2,6,1,-1,0x1,0,10,1,no,0,0,0,weapon,3,0x0, KN_BRANDISHSPEAR,Brandish Spear
|
57,-2,6,1,-1,0x1,0,10,1,no,0,0,0,weapon,3,0x0, KN_BRANDISHSPEAR,Brandish Spear
|
||||||
@ -127,6 +149,9 @@
|
|||||||
62,-2,6,1,-1,0x2,1,10,1,no,0,0,0,weapon,1,0x0, KN_BOWLINGBASH,Bowling Bash
|
62,-2,6,1,-1,0x2,1,10,1,no,0,0,0,weapon,1,0x0, KN_BOWLINGBASH,Bowling Bash
|
||||||
63,0,0,0,0,0,0,1,0,no,0,0,0,weapon,0,0x0, KN_RIDING,Peco Peco Riding
|
63,0,0,0,0,0,0,1,0,no,0,0,0,weapon,0,0x0, KN_RIDING,Peco Peco Riding
|
||||||
64,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, KN_CAVALIERMASTERY,Cavalier Mastery
|
64,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, KN_CAVALIERMASTERY,Cavalier Mastery
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Priest
|
||||||
65,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, PR_MACEMASTERY,Mace Mastery
|
65,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, PR_MACEMASTERY,Mace Mastery
|
||||||
66,9,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, PR_IMPOSITIO,Impositio Manus
|
66,9,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, PR_IMPOSITIO,Impositio Manus
|
||||||
67,9,6,16,0,0x1,0,3,1,yes,0,0x200,0,magic,0,0x0, PR_SUFFRAGIUM,Suffragium
|
67,9,6,16,0,0x1,0,3,1,yes,0,0x200,0,magic,0,0x0, PR_SUFFRAGIUM,Suffragium
|
||||||
@ -142,6 +167,9 @@
|
|||||||
77,5,6,1,6,0x28,0,10,1,yes,0,0,0,magic,0,0x20, PR_TURNUNDEAD,Turn Undead
|
77,5,6,1,6,0x28,0,10,1,yes,0,0,0,magic,0,0x20, PR_TURNUNDEAD,Turn Undead
|
||||||
78,9,6,1,0,0x1,0,1,0,yes,0,0,0,magic,0,0x20, PR_LEXAETERNA,Lex Aeterna
|
78,9,6,1,0,0x1,0,1,0,yes,0,0,0,magic,0,0x20, PR_LEXAETERNA,Lex Aeterna
|
||||||
79,9,8,2,6,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0,0x20, PR_MAGNUS,Magnus Exorcismus
|
79,9,8,2,6,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0,0x20, PR_MAGNUS,Magnus Exorcismus
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Wizard
|
||||||
80,9,8,2,3,0x20,1:1:1:1:1:2:2:2:2:2:2,10,3:4:5:6:7:8:9:10:11:12:12,yes,0,0x80,5,magic,0,0x0, WZ_FIREPILLAR,Fire Pillar
|
80,9,8,2,3,0x20,1:1:1:1:1:2:2:2:2:2:2,10,3:4:5:6:7:8:9:10:11:12:12,yes,0,0x80,5,magic,0,0x0, WZ_FIREPILLAR,Fire Pillar
|
||||||
81,0,6,4,3,0,3,10,1,yes,0,0,0,magic,5,0x20, WZ_SIGHTRASHER,Sightrasher
|
81,0,6,4,3,0,3,10,1,yes,0,0,0,magic,5,0x20, WZ_SIGHTRASHER,Sightrasher
|
||||||
83,9,8,2,3,0,3:3:3:3:3:3:3:3:3:3:14,10,1:1:2:2:3:3:4:4:5:5:15,yes,0,0,0,magic,0,0x20, WZ_METEOR,Meteor Storm
|
83,9,8,2,3,0,3:3:3:3:3:3:3:3:3:3:14,10,1:1:2:2:3:3:4:4:5:5:15,yes,0,0,0,magic,0,0x20, WZ_METEOR,Meteor Storm
|
||||||
@ -155,6 +183,9 @@
|
|||||||
91,9,8,2,2,0,0,5,1:2:3:4:5,yes,0,0,0,magic,0,0x20, WZ_HEAVENDRIVE,Heaven's Drive
|
91,9,8,2,2,0,0,5,1:2:3:4:5,yes,0,0,0,magic,0,0x20, WZ_HEAVENDRIVE,Heaven's Drive
|
||||||
92,9,6,2,2,0x1,0,5,1,yes,0,0,3,magic,0,0x20, WZ_QUAGMIRE,Quagmire
|
92,9,6,2,2,0x1,0,5,1,yes,0,0,3,magic,0,0x20, WZ_QUAGMIRE,Quagmire
|
||||||
93,9,6,1,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, WZ_ESTIMATION,Sense
|
93,9,6,1,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, WZ_ESTIMATION,Sense
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Blacksmith
|
||||||
94,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, BS_IRON,Iron Tempering
|
94,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, BS_IRON,Iron Tempering
|
||||||
95,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, BS_STEEL,Steel Tempering
|
95,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, BS_STEEL,Steel Tempering
|
||||||
96,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, BS_ENCHANTEDSTONE,Enchanted Stone Craft
|
96,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, BS_ENCHANTEDSTONE,Enchanted Stone Craft
|
||||||
@ -176,6 +207,9 @@
|
|||||||
112,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x4000, BS_WEAPONPERFECT,Weapon Perfection
|
112,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x4000, BS_WEAPONPERFECT,Weapon Perfection
|
||||||
113,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x4000, BS_OVERTHRUST,Power-Thrust
|
113,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0,0x4000, BS_OVERTHRUST,Power-Thrust
|
||||||
114,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x4000, BS_MAXIMIZE,Maximize Power
|
114,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x4000, BS_MAXIMIZE,Maximize Power
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Hunter
|
||||||
115,3,6,2,0,0x1,0,5,1,no,0,0x80,0,misc,6:7:8:9:10,0x2000, HT_SKIDTRAP,Skid Trap
|
115,3,6,2,0,0x1,0,5,1,no,0,0x80,0,misc,6:7:8:9:10,0x2000, HT_SKIDTRAP,Skid Trap
|
||||||
116,3,6,2,2,0x42,1,5,1,no,0,0x80,0,misc,0,0x2800, HT_LANDMINE,Land Mine
|
116,3,6,2,2,0x42,1,5,1,no,0,0x80,0,misc,0,0x2800, HT_LANDMINE,Land Mine
|
||||||
117,3,6,2,0,0x1,0,5,1,no,0,0x80,0,misc,0,0x2000, HT_ANKLESNARE,Ankle Snare
|
117,3,6,2,0,0x1,0,5,1,no,0,0x80,0,misc,0,0x2000, HT_ANKLESNARE,Ankle Snare
|
||||||
@ -193,6 +227,9 @@
|
|||||||
129,5,8,1,0,0x42,1,5,1:2:3:4:5,yes,0,0,0,misc,0,0x80, HT_BLITZBEAT,Blitz Beat
|
129,5,8,1,0,0x42,1,5,1:2:3:4:5,yes,0,0,0,misc,0,0x80, HT_BLITZBEAT,Blitz Beat
|
||||||
130,3:5:7:9,6,2,0,0x3,3,4,1,no,0,0,0,misc,0,0x0, HT_DETECTING,Detect
|
130,3:5:7:9,6,2,0,0x3,3,4,1,no,0,0,0,misc,0,0x0, HT_DETECTING,Detect
|
||||||
131,4:5:6:7:8,6,32,0,0x1,0,5,1,no,0,0,0,misc,0,0x2000, HT_SPRINGTRAP,Spring Trap
|
131,4:5:6:7:8,6,32,0,0x1,0,5,1,no,0,0,0,misc,0,0x2000, HT_SPRINGTRAP,Spring Trap
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Assassin
|
||||||
132,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, AS_RIGHT,Righthand Mastery
|
132,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, AS_RIGHT,Righthand Mastery
|
||||||
133,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, AS_LEFT,Lefthand Mastery
|
133,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, AS_LEFT,Lefthand Mastery
|
||||||
134,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AS_KATAR,Katar Mastery
|
134,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AS_KATAR,Katar Mastery
|
||||||
@ -203,6 +240,9 @@
|
|||||||
139,0,6,4,0,0,0,10,1,no,0,0,0,weapon,0,0x0, AS_POISONREACT,Poison React
|
139,0,6,4,0,0,0,10,1,no,0,0,0,weapon,0,0x0, AS_POISONREACT,Poison React
|
||||||
140,2,6,2,5,0x1,0,10,1,no,0,0,0,weapon,0,0x0, AS_VENOMDUST,Venom Dust
|
140,2,6,2,5,0x1,0,10,1,no,0,0,0,weapon,0,0x0, AS_VENOMDUST,Venom Dust
|
||||||
141,1,6,1,-1,0x51,2,10,1,yes,0,0,0,weapon,0,0x0, AS_SPLASHER,Venom Splasher
|
141,1,6,1,-1,0x51,2,10,1,yes,0,0,0,weapon,0,0x0, AS_SPLASHER,Venom Splasher
|
||||||
|
|
||||||
|
//****
|
||||||
|
// 1st Class Quest
|
||||||
142,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0,0x20, NV_FIRSTAID,First Aid
|
142,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0,0x20, NV_FIRSTAID,First Aid
|
||||||
143,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0,0x0, NV_TRICKDEAD,Play Dead
|
143,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0,0x0, NV_TRICKDEAD,Play Dead
|
||||||
144,0,0,0,0,0,0,1,0,no,0,0x1,0,none,0,0x0, SM_MOVINGRECOVERY,Moving HP-Recovery
|
144,0,0,0,0,0,0,1,0,no,0,0x1,0,none,0,0x0, SM_MOVINGRECOVERY,Moving HP-Recovery
|
||||||
@ -219,6 +259,9 @@
|
|||||||
155,0,6,4,0,0x1,0,1,1,no,0,0x1,0,weapon,0,0x0, MC_LOUD,Crazy Uproar
|
155,0,6,4,0,0x1,0,1,1,no,0,0x1,0,weapon,0,0x0, MC_LOUD,Crazy Uproar
|
||||||
156,9,6,1,6,0,0,1,1,yes,0,0x1,0,magic,0,0x20, AL_HOLYLIGHT,Holy Light
|
156,9,6,1,6,0,0,1,1,yes,0,0x1,0,magic,0,0x20, AL_HOLYLIGHT,Holy Light
|
||||||
157,0,6,4,0,0x1,0,1,1,yes,0,0x1,0,magic,0,0x20, MG_ENERGYCOAT,Energy Coat
|
157,0,6,4,0,0x1,0,1,1,yes,0,0x1,0,magic,0,0x20, MG_ENERGYCOAT,Energy Coat
|
||||||
|
|
||||||
|
//****
|
||||||
|
// NPC Skills
|
||||||
158,3,6,1,-1,0x20,0,10,1,no,0,0x2,0,weapon,0,0x0, NPC_PIERCINGATT,Piercing Attack
|
158,3,6,1,-1,0x20,0,10,1,no,0,0x2,0,weapon,0,0x0, NPC_PIERCINGATT,Piercing Attack
|
||||||
159,-1,6,1,-1,0x40,0,5,1,no,0,0x2,0,weapon,0,0x0, NPC_MENTALBREAKER,Spirit Destruction
|
159,-1,6,1,-1,0x40,0,5,1,no,0,0x2,0,weapon,0,0x0, NPC_MENTALBREAKER,Spirit Destruction
|
||||||
160,9,6,1,0,0,0,10,1,no,0,0x2,0,weapon,0,0x0, NPC_RANGEATTACK,Stand off attack
|
160,9,6,1,0,0,0,10,1,no,0,0x2,0,weapon,0,0x0, NPC_RANGEATTACK,Stand off attack
|
||||||
@ -271,6 +314,9 @@
|
|||||||
207,9,0,1,0,0x1,0,10,1,no,0,0x2,0,magic,0,0x0, NPC_HALLUCINATION,Hallucination
|
207,9,0,1,0,0x1,0,10,1,no,0,0x2,0,magic,0,0x0, NPC_HALLUCINATION,Hallucination
|
||||||
208,0,0,4,0,0x1,0,1,1,no,0,0x2,0,magic,0,0x0, NPC_REBIRTH,Rebirth
|
208,0,0,4,0,0x1,0,1,1,no,0,0x2,0,magic,0,0x0, NPC_REBIRTH,Rebirth
|
||||||
209,0,0,4,0,0x1,0,10,1,no,0,0x2,0,magic,0,0x0, NPC_SUMMONMONSTER,Monster Summons
|
209,0,0,4,0,0x1,0,10,1,no,0,0x2,0,magic,0,0x0, NPC_SUMMONMONSTER,Monster Summons
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Rogue
|
||||||
210,0,0,0,-1,0,0,10,0,no,0,0,0,weapon,0,0x0, RG_SNATCHER,Gank
|
210,0,0,0,-1,0,0,10,0,no,0,0,0,weapon,0,0x0, RG_SNATCHER,Gank
|
||||||
211,1,6,1,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, RG_STEALCOIN,Mug
|
211,1,6,1,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, RG_STEALCOIN,Mug
|
||||||
212,-1,6,1,-1,0x40,0,10,1,no,0,0,0,weapon,0,0x4, RG_BACKSTAP,Back Stab
|
212,-1,6,1,-1,0x40,0,10,1,no,0,0,0,weapon,0,0x4, RG_BACKSTAP,Back Stab
|
||||||
@ -287,6 +333,9 @@
|
|||||||
223,0,0,0,0,0,1,1,0,no,0,0,0,none,0,0x0, RG_GANGSTER,Slyness
|
223,0,0,0,0,0,1,1,0,no,0,0,0,none,0,0x0, RG_GANGSTER,Slyness
|
||||||
224,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, RG_COMPULSION,Haggle
|
224,0,0,0,0,0,0,5,0,no,0,0,0,none,0,0x0, RG_COMPULSION,Haggle
|
||||||
225,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, RG_PLAGIARISM,Intimidate
|
225,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, RG_PLAGIARISM,Intimidate
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Alchemist
|
||||||
226,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AM_AXEMASTERY,Axe Mastery
|
226,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, AM_AXEMASTERY,Axe Mastery
|
||||||
227,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, AM_LEARNINGPOTION,Potion Research
|
227,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, AM_LEARNINGPOTION,Potion Research
|
||||||
228,0,6,4,0,0x1,0,10,0,no,0,0,0,none,0,0x0, AM_PHARMACY,Prepare Potion
|
228,0,6,4,0,0x1,0,10,0,no,0,0,0,none,0,0x0, AM_PHARMACY,Prepare Potion
|
||||||
@ -309,6 +358,9 @@
|
|||||||
//245,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, AM_DRILLMASTER,Drillmaster
|
//245,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, AM_DRILLMASTER,Drillmaster
|
||||||
//246,9,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, AM_HEALHOMUN,Heal Homunculus
|
//246,9,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, AM_HEALHOMUN,Heal Homunculus
|
||||||
247,9,6,4,0,0x1,1,5,0,no,0,0,0,none,0,0x0, AM_RESURRECTHOMUN,Homunculus Resurrection
|
247,9,6,4,0,0x1,1,5,0,no,0,0,0,none,0,0x0, AM_RESURRECTHOMUN,Homunculus Resurrection
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Creator
|
||||||
248,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, CR_TRUST,Faith
|
248,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, CR_TRUST,Faith
|
||||||
249,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, CR_AUTOGUARD,Guard
|
249,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, CR_AUTOGUARD,Guard
|
||||||
250,3,6,1,0,0,0,5,1,no,0,0,0,weapon,5:6:7:8:9,0x0, CR_SHIELDCHARGE,Smite
|
250,3,6,1,0,0,0,5,1,no,0,0,0,weapon,5:6:7:8:9,0x0, CR_SHIELDCHARGE,Smite
|
||||||
@ -320,6 +372,9 @@
|
|||||||
256,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,none,0,0x0, CR_PROVIDENCE,Resistant Souls
|
256,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,none,0,0x0, CR_PROVIDENCE,Resistant Souls
|
||||||
257,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, CR_DEFENDER,Defending Aura
|
257,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, CR_DEFENDER,Defending Aura
|
||||||
258,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, CR_SPEARQUICKEN,Spear Quicken
|
258,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, CR_SPEARQUICKEN,Spear Quicken
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Monk
|
||||||
259,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, MO_IRONHAND,Iron Fists
|
259,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, MO_IRONHAND,Iron Fists
|
||||||
260,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, MO_SPIRITSRECOVERY,Spiritual Cadence
|
260,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, MO_SPIRITSRECOVERY,Spiritual Cadence
|
||||||
261,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, MO_CALLSPIRITS,Summon Spirit Sphere
|
261,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, MO_CALLSPIRITS,Summon Spirit Sphere
|
||||||
@ -335,6 +390,9 @@
|
|||||||
271,-2,6,1,0,0x60,0,5,1,yes,0,0,0,weapon,0,0x0, MO_EXTREMITYFIST,Asura Strike
|
271,-2,6,1,0,0x60,0,5,1,yes,0,0,0,weapon,0,0x0, MO_EXTREMITYFIST,Asura Strike
|
||||||
272,-2,8,4,-1,0,0,5,-4,no,0,0x200,0,weapon,0,0x0, MO_CHAINCOMBO,Raging Quadruple Blow
|
272,-2,8,4,-1,0,0,5,-4,no,0,0x200,0,weapon,0,0x0, MO_CHAINCOMBO,Raging Quadruple Blow
|
||||||
273,-2,6,4,-1,0x2,2,5,1,no,0,0x200,0,weapon,0,0x0, MO_COMBOFINISH,Raging Thrust
|
273,-2,6,4,-1,0x2,2,5,1,no,0,0x200,0,weapon,0,0x0, MO_COMBOFINISH,Raging Thrust
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Sage
|
||||||
274,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, SA_ADVANCEDBOOK,Study
|
274,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, SA_ADVANCEDBOOK,Study
|
||||||
275,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x0, SA_CASTCANCEL,Cast Cancel
|
275,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x0, SA_CASTCANCEL,Cast Cancel
|
||||||
276,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, SA_MAGICROD,Magic Rod
|
276,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0,0x20, SA_MAGICROD,Magic Rod
|
||||||
@ -365,6 +423,9 @@
|
|||||||
301,9,6,4,0,0,0,1,1,yes,0,0x2,0,magic,0,0x0, SA_INSTANTDEATH,Suicide
|
301,9,6,4,0,0,0,1,1,yes,0,0x2,0,magic,0,0x0, SA_INSTANTDEATH,Suicide
|
||||||
302,9,6,4,0,0x1,0,1,1,yes,0,0x2,0,magic,0,0x0, SA_FULLRECOVERY,Rejuvenation
|
302,9,6,4,0,0x1,0,1,1,yes,0,0x2,0,magic,0,0x0, SA_FULLRECOVERY,Rejuvenation
|
||||||
303,9,6,4,0,0,0,1,1,yes,0,0x2,0,magic,0,0x0, SA_COMA,Coma
|
303,9,6,4,0,0,0,1,1,yes,0,0x2,0,magic,0,0x0, SA_COMA,Coma
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Bard & Dancer
|
||||||
304,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x8, BD_ADAPTATION,Amp
|
304,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x8, BD_ADAPTATION,Amp
|
||||||
305,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, BD_ENCORE,Encore
|
305,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, BD_ENCORE,Encore
|
||||||
306,0,6,4,0,0x1,0,1,1,no,0,0x40,0,misc,0,0x0, BD_LULLABY,Lullaby
|
306,0,6,4,0,0x1,0,1,1,no,0,0x40,0,misc,0,0x0, BD_LULLABY,Lullaby
|
||||||
@ -376,6 +437,9 @@
|
|||||||
312,0,6,4,0,0x1,0,1,1,no,0,0x40,0,misc,0,0x0, BD_INTOABYSS,Power Chord
|
312,0,6,4,0,0x1,0,1,1,no,0,0x40,0,misc,0,0x0, BD_INTOABYSS,Power Chord
|
||||||
313,0,6,4,0,0x1,0,5,1,no,0,0x40,0,misc,0,0x0, BD_SIEGFRIED,Acoustic Rhythm
|
313,0,6,4,0,0x1,0,5,1,no,0,0x40,0,misc,0,0x0, BD_SIEGFRIED,Acoustic Rhythm
|
||||||
//314,0,0,0,0,0,0,1,1,no,0,0x40,0,misc,0,0x0, BD_RAGNAROK,Ragnarok
|
//314,0,0,0,0,0,0,1,1,no,0,0x40,0,misc,0,0x0, BD_RAGNAROK,Ragnarok
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Bard
|
||||||
315,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, BA_MUSICALLESSON,Music Lessons
|
315,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, BA_MUSICALLESSON,Music Lessons
|
||||||
316,9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x8, BA_MUSICALSTRIKE,Melody Strike
|
316,9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x8, BA_MUSICALSTRIKE,Melody Strike
|
||||||
317,0,8,4,0,0x41,0,5,1,no,0,0x20,0,misc,0,0x1, BA_DISSONANCE,Unchained Serenade
|
317,0,8,4,0,0x41,0,5,1,no,0,0x20,0,misc,0,0x1, BA_DISSONANCE,Unchained Serenade
|
||||||
@ -384,6 +448,9 @@
|
|||||||
320,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0,0x1, BA_ASSASSINCROSS,Impressive Riff
|
320,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0,0x1, BA_ASSASSINCROSS,Impressive Riff
|
||||||
321,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0,0x1, BA_POEMBRAGI,Magic Strings
|
321,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0,0x1, BA_POEMBRAGI,Magic Strings
|
||||||
322,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0,0x1, BA_APPLEIDUN,Song of Lutie
|
322,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0,0x1, BA_APPLEIDUN,Song of Lutie
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Dancer
|
||||||
323,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, DC_DANCINGLESSON,Dance Lessons
|
323,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, DC_DANCINGLESSON,Dance Lessons
|
||||||
324,9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x8, DC_THROWARROW,Slinging Arrow
|
324,9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x8, DC_THROWARROW,Slinging Arrow
|
||||||
325,0,8,4,0,0x1,0,5,1,no,0,0x20,0,misc,0,0x1, DC_UGLYDANCE,Hip Shaker
|
325,0,8,4,0,0x1,0,5,1,no,0,0x20,0,misc,0,0x1, DC_UGLYDANCE,Hip Shaker
|
||||||
@ -392,12 +459,21 @@
|
|||||||
328,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0,0x1, DC_DONTFORGETME,Slow Grace
|
328,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0,0x1, DC_DONTFORGETME,Slow Grace
|
||||||
329,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0,0x1, DC_FORTUNEKISS,Lady Luck
|
329,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0,0x1, DC_FORTUNEKISS,Lady Luck
|
||||||
330,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0,0x1, DC_SERVICEFORYOU,Gypsy's Kiss
|
330,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0,0x1, DC_SERVICEFORYOU,Gypsy's Kiss
|
||||||
|
|
||||||
|
//****
|
||||||
|
// NPC Skills
|
||||||
331,0,6,4,0,0x1,0,10,0,no,0,0x2,0,none,0,0x0, NPC_RANDOMMOVE,Random Move
|
331,0,6,4,0,0x1,0,10,0,no,0,0x2,0,none,0,0x0, NPC_RANDOMMOVE,Random Move
|
||||||
332,0,6,4,0,0x1,0,10,0,no,0,0x2,0,none,0,0x0, NPC_SPEEDUP,Speed UP
|
332,0,6,4,0,0x1,0,10,0,no,0,0x2,0,none,0,0x0, NPC_SPEEDUP,Speed UP
|
||||||
333,0,6,4,0,0x1,0,1,0,no,0,0x2,0,none,0,0x0, NPC_REVENGE,Revenge
|
333,0,6,4,0,0x1,0,1,0,no,0,0x2,0,none,0,0x0, NPC_REVENGE,Revenge
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Mariage Skills
|
||||||
334,9,6,4,0,0x1,0,1,1,yes,0,0x4,0,none,0,0x0, WE_MALE,I Will Protect You
|
334,9,6,4,0,0x1,0,1,1,yes,0,0x4,0,none,0,0x0, WE_MALE,I Will Protect You
|
||||||
335,9,6,4,0,0x1,0,1,1,yes,0,0x4,0,none,0,0x0, WE_FEMALE,I Look up to You
|
335,9,6,4,0,0x1,0,1,1,yes,0,0x4,0,none,0,0x0, WE_FEMALE,I Look up to You
|
||||||
336,9,6,4,0,0x1,3,1,1,yes,0,0x4,1,none,0,0x0, WE_CALLPARTNER,I miss You
|
336,9,6,4,0,0x1,3,1,1,yes,0,0x4,1,none,0,0x0, WE_CALLPARTNER,I miss You
|
||||||
|
|
||||||
|
//****
|
||||||
|
// NPC Skills
|
||||||
337,9,6,1,-1,0,0,1,1,no,0,0x2,0,weapon,0,0x0, ITM_TOMAHAWK,Throw Tomahawk
|
337,9,6,1,-1,0,0,1,1,no,0,0x2,0,weapon,0,0x0, ITM_TOMAHAWK,Throw Tomahawk
|
||||||
338,-1,8,1,7,0,0,10,-2,no,0,0x2,0,weapon,0,0x0, NPC_DARKCROSS,Cross of Darkness
|
338,-1,8,1,7,0,0,10,-2,no,0,0x2,0,weapon,0,0x0, NPC_DARKCROSS,Cross of Darkness
|
||||||
339,5,6,4,7,0x48,0,10,1,no,0,0x102,0,magic,0,0x0, NPC_GRANDDARKNESS,Grand cross of Darkness
|
339,5,6,4,7,0x48,0,10,1,no,0,0x102,0,magic,0,0x0, NPC_GRANDDARKNESS,Grand cross of Darkness
|
||||||
@ -416,62 +492,119 @@
|
|||||||
352,2,0,4,0,0x1,0,1,0,no,0,0x2,0,none,0,0x0, NPC_CALLSLAVE,Recall Slaves
|
352,2,0,4,0,0x1,0,1,0,no,0,0x2,0,none,0,0x0, NPC_CALLSLAVE,Recall Slaves
|
||||||
353,0,0,0,0,0x1,0,1,0,no,0,0x2,0,none,0,0x0, NPC_INVISIBLE,Invisible
|
353,0,0,0,0,0x1,0,1,0,no,0,0x2,0,none,0,0x0, NPC_INVISIBLE,Invisible
|
||||||
354,2,6,4,0,0x1,0,20,0,no,0,0x2,0,misc,0,0x0, NPC_RUN,Run
|
354,2,6,4,0,0x1,0,20,0,no,0,0x2,0,misc,0,0x0, NPC_RUN,Run
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Lord Knight
|
||||||
355,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, LK_AURABLADE,Aura Blade
|
355,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, LK_AURABLADE,Aura Blade
|
||||||
356,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, LK_PARRYING,Parrying
|
356,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, LK_PARRYING,Parrying
|
||||||
357,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, LK_CONCENTRATION,Concentration
|
357,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, LK_CONCENTRATION,Concentration
|
||||||
358,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, LK_TENSIONRELAX,Relax
|
358,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, LK_TENSIONRELAX,Relax
|
||||||
359,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, LK_BERSERK,Frenzy
|
359,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, LK_BERSERK,Frenzy
|
||||||
//360,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, LK_FURY,Fury
|
//360,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, LK_FURY,Fury
|
||||||
|
|
||||||
|
//****
|
||||||
|
// High Priest
|
||||||
361,9,6,16,0,0x1,1,5,1,yes,0,0,0,magic,0,0x0, HP_ASSUMPTIO,Assumptio
|
361,9,6,16,0,0x1,1,5,1,yes,0,0,0,magic,0,0x0, HP_ASSUMPTIO,Assumptio
|
||||||
362,4,6,4,0,0x1,0,5,1,yes,0,0,0,magic,2,0x0, HP_BASILICA,Basilica
|
362,4,6,4,0,0x1,0,5,1,yes,0,0,0,magic,2,0x0, HP_BASILICA,Basilica
|
||||||
363,0,0,0,0,0,0,10,0,no,0,0,0,magic,0,0x0, HP_MEDITATIO,Meditatio
|
363,0,0,0,0,0,0,10,0,no,0,0,0,magic,0,0x0, HP_MEDITATIO,Meditatio
|
||||||
|
|
||||||
|
//****
|
||||||
|
// High Wizard
|
||||||
364,0,0,0,0,0,0,10,1,no,0,0,0,magic,0,0x0, HW_SOULDRAIN,Soul Drain
|
364,0,0,0,0,0,0,10,1,no,0,0,0,magic,0,0x0, HW_SOULDRAIN,Soul Drain
|
||||||
365,9,8,1,-1,0,0,1,1,yes,0,0,0,weapon,0,0x0, HW_MAGICCRASHER,Stave Crasher
|
365,9,8,1,-1,0,0,1,1,yes,0,0,0,weapon,0,0x0, HW_MAGICCRASHER,Stave Crasher
|
||||||
366,0,6,4,0,0x1,0,10,1,no,0,0,0,magic,0,0x20, HW_MAGICPOWER,Mystical Amplification
|
366,0,6,4,0,0x1,0,10,1,no,0,0,0,magic,0,0x20, HW_MAGICPOWER,Mystical Amplification
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Paladin
|
||||||
367,9,8,1,0,0xD0,0,5,1,no,0,0x18000,0,misc,0,0x0, PA_PRESSURE,Gloria Domini
|
367,9,8,1,0,0xD0,0,5,1,no,0,0x18000,0,misc,0,0x0, PA_PRESSURE,Gloria Domini
|
||||||
368,0,6,4,0,0x69,0,5,1,yes,0,0,0,weapon,0,0x0, PA_SACRIFICE, Martyr's Reckoning
|
368,0,6,4,0,0x69,0,5,1,yes,0,0,0,weapon,0,0x0, PA_SACRIFICE, Martyr's Reckoning
|
||||||
369,0,6,4,0,0x41,0,10,1,yes,0,0,0,misc,0,0x0, PA_GOSPEL,Battle Chant
|
369,0,6,4,0,0x41,0,10,1,yes,0,0,0,misc,0,0x0, PA_GOSPEL,Battle Chant
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Champion
|
||||||
370,-2,6,1,-1,0,0,5,1,yes,0,0,0,weapon,3,0x0, CH_PALMSTRIKE,Raging Palm Strike
|
370,-2,6,1,-1,0,0,5,1,yes,0,0,0,weapon,3,0x0, CH_PALMSTRIKE,Raging Palm Strike
|
||||||
371,-2,8,4,-1,0,0,5,1,no,0,0x200,0,weapon,0,0x0, CH_TIGERFIST,Glacier Fist
|
371,-2,8,4,-1,0,0,5,1,no,0,0x200,0,weapon,0,0x0, CH_TIGERFIST,Glacier Fist
|
||||||
372,-2,8,4,-1,0,0,10,-1:-1:-2:-2:-3:-3:-4:-4:-5:-5,no,0,0x200,0,weapon,0,0x0, CH_CHAINCRUSH,Chain Crush Combo
|
372,-2,8,4,-1,0,0,10,-1:-1:-2:-2:-3:-3:-4:-4:-5:-5,no,0,0x200,0,weapon,0,0x0, CH_CHAINCRUSH,Chain Crush Combo
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Professor
|
||||||
373,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x20, PF_HPCONVERSION,Indulge
|
373,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x20, PF_HPCONVERSION,Indulge
|
||||||
374,9,6,1,0,0x1,0,1,1,yes,0,0xE00,0,none,0,0x20, PF_SOULCHANGE,Soul Exhale
|
374,9,6,1,0,0x1,0,1,1,yes,0,0xE00,0,none,0,0x20, PF_SOULCHANGE,Soul Exhale
|
||||||
375,9,6,1,0,0x98,0,5,1,yes,0,0,0,magic,0,0x0, PF_SOULBURN,Soul Siphon
|
375,9,6,1,0,0x98,0,5,1,yes,0,0,0,magic,0,0x0, PF_SOULBURN,Soul Siphon
|
||||||
376,0,0,0,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, ASC_KATAR,Advanced Katar Mastery
|
376,0,0,0,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, ASC_KATAR,Advanced Katar Mastery
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Asassin Cross
|
||||||
//377,0,0,4,0,0x1,0,10,1,no,0,0,0,misc,0,0x0, ASC_HALLUCINATION,Hallucination Walk
|
//377,0,0,4,0,0x1,0,10,1,no,0,0,0,misc,0,0x0, ASC_HALLUCINATION,Hallucination Walk
|
||||||
378,0,6,4,5,0x1,0,5,1,no,0,0,0,weapon,0,0x0, ASC_EDP,Enchant Deadly Poison
|
378,0,6,4,5,0x1,0,5,1,no,0,0,0,weapon,0,0x0, ASC_EDP,Enchant Deadly Poison
|
||||||
379,7,6,1,-1,0x68,0,10,1,yes,0,0,0,misc,0,0x0, ASC_BREAKER,Soul Destroyer
|
379,7,6,1,-1,0x68,0,10,1,yes,0,0,0,misc,0,0x0, ASC_BREAKER,Soul Destroyer
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Sniper
|
||||||
380,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, SN_SIGHT,Falcon Eyes
|
380,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, SN_SIGHT,Falcon Eyes
|
||||||
381,5,8,1,0,0x40,0,5,1,yes,0,0,0,misc,0,0x80, SN_FALCONASSAULT,Falcon Assault
|
381,5,8,1,0,0x40,0,5,1,yes,0,0,0,misc,0,0x80, SN_FALCONASSAULT,Falcon Assault
|
||||||
382,9,8,1,-1,0,2,5,1,yes,0,0,13,weapon,0,0x0, SN_SHARPSHOOTING,Focused Arrow Strike
|
382,9,8,1,-1,0,2,5,1,yes,0,0,13,weapon,0,0x0, SN_SHARPSHOOTING,Focused Arrow Strike
|
||||||
383,0,6,4,0,0x3,-1,10,1,yes,0,0,0,weapon,0,0x0, SN_WINDWALK,Wind Walker
|
383,0,6,4,0,0x3,-1,10,1,yes,0,0,0,weapon,0,0x0, SN_WINDWALK,Wind Walker
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Whitesmith
|
||||||
384,0,0,4,0,0x1,0,10,1,yes,0,0,0,weapon,0,0x4000, WS_MELTDOWN,Shattering Strike
|
384,0,0,4,0,0x1,0,10,1,yes,0,0,0,weapon,0,0x4000, WS_MELTDOWN,Shattering Strike
|
||||||
//385,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, WS_CREATECOIN,Create Coins
|
//385,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, WS_CREATECOIN,Create Coins
|
||||||
//386,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, WS_CREATENUGGET,Create Nuggets
|
//386,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, WS_CREATENUGGET,Create Nuggets
|
||||||
387,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x4000, WS_CARTBOOST,Cart Boost
|
387,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x4000, WS_CARTBOOST,Cart Boost
|
||||||
//388,9,6,2,0,0x1,0,5,1,no,0,0,0,none,0,0x0, WS_SYSTEMCREATE,Auto Attack System
|
//388,9,6,2,0,0x1,0,5,1,no,0,0,0,none,0,0x0, WS_SYSTEMCREATE,Auto Attack System
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Stalker
|
||||||
389,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x60, ST_CHASEWALK,Stealth
|
389,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x60, ST_CHASEWALK,Stealth
|
||||||
390,0,0,4,0,0,0,5,1,yes,0,0,0,weapon,0,0x0, ST_REJECTSWORD,Counter Instinct
|
390,0,0,4,0,0,0,5,1,yes,0,0,0,weapon,0,0x0, ST_REJECTSWORD,Counter Instinct
|
||||||
//391,0,0,4,0,1,0,1,1,yes,0,0,0,magic,0,0x0, ST_STEALBACKPACK,Steal Backpack
|
//391,0,0,4,0,1,0,1,1,yes,0,0,0,magic,0,0x0, ST_STEALBACKPACK,Steal Backpack
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Creator
|
||||||
392,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, CR_ALCHEMY,Alchemy
|
392,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, CR_ALCHEMY,Alchemy
|
||||||
393,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, CR_SYNTHESISPOTION,Potion Synthesis
|
393,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, CR_SYNTHESISPOTION,Potion Synthesis
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Clown & Gypsy
|
||||||
394,9,8,1,-1,0,0,10,-9,yes,0,0,0,weapon,0,0x0, CG_ARROWVULCAN,Vulcan Arrow
|
394,9,8,1,-1,0,0,10,-9,yes,0,0,0,weapon,0,0x0, CG_ARROWVULCAN,Vulcan Arrow
|
||||||
395,0,0,4,0,0x1,3,1,1,yes,0,0x40,0,misc,2,0x0, CG_MOONLIT,Sheltering Bliss
|
395,0,0,4,0,0x1,3,1,1,yes,0,0x40,0,misc,2,0x0, CG_MOONLIT,Sheltering Bliss
|
||||||
396,1,6,16,0,0x1,0,1,1,yes,0,0x600,0,none,0,0x40, CG_MARIONETTE,Marionette Control
|
396,1,6,16,0,0x1,0,1,1,yes,0,0x600,0,none,0,0x40, CG_MARIONETTE,Marionette Control
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Lord Knight
|
||||||
397,5,8,1,-1,0,0,5,5,no,0,0,0,weapon,0,0x0, LK_SPIRALPIERCE,Spiral Pierce
|
397,5,8,1,-1,0,0,5,5,no,0,0,0,weapon,0,0x0, LK_SPIRALPIERCE,Spiral Pierce
|
||||||
398,4,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, LK_HEADCRUSH,Traumatic Blow
|
398,4,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, LK_HEADCRUSH,Traumatic Blow
|
||||||
399,4,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0x0, LK_JOINTBEAT,Vital Strike
|
399,4,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0x0, LK_JOINTBEAT,Vital Strike
|
||||||
|
|
||||||
|
//****
|
||||||
|
// High Wizard
|
||||||
400,9,8,1,8,0x6,1,5,1:2:3:4:5,yes,0,0,0,magic,0,0x0, HW_NAPALMVULCAN,Napalm Vulcan
|
400,9,8,1,8,0x6,1,5,1:2:3:4:5,yes,0,0,0,magic,0,0x0, HW_NAPALMVULCAN,Napalm Vulcan
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Champion
|
||||||
401,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, CH_SOULCOLLECT,Zen
|
401,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, CH_SOULCOLLECT,Zen
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Professor
|
||||||
402,9,6,1,0,0x1,0,5,1,no,0,0,0,none,0,0x0, PF_MINDBREAKER,Mind Breaker
|
402,9,6,1,0,0x1,0,5,1,no,0,0,0,none,0,0x0, PF_MINDBREAKER,Mind Breaker
|
||||||
403,0,0,4,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, PF_MEMORIZE,Foresight
|
403,0,0,4,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, PF_MEMORIZE,Foresight
|
||||||
404,9,6,2,2,0x1,0,5,1,yes,0,0x100,2,magic,0,0x20, PF_FOGWALL,Blinding Mist
|
404,9,6,2,2,0x1,0,5,1,yes,0,0x100,2,magic,0,0x20, PF_FOGWALL,Blinding Mist
|
||||||
405,7,6,1,0,0x1,0,1,1,no,0,0,3,magic,0,0x20, PF_SPIDERWEB,Fiber Lock
|
405,7,6,1,0,0x1,0,1,1,no,0,0,3,magic,0,0x20, PF_SPIDERWEB,Fiber Lock
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Assassin Cross
|
||||||
406,0,6,4,-1,0xA,2,10,1,no,0,0,0,weapon,0,0x0, ASC_METEORASSAULT,Meteor Assault
|
406,0,6,4,-1,0xA,2,10,1,no,0,0,0,weapon,0,0x0, ASC_METEORASSAULT,Meteor Assault
|
||||||
407,0,6,4,0,0x1,0,1,0,no,0,0,0,none,0,0x0, ASC_CDP,Create Deadly Poison
|
407,0,6,4,0,0x1,0,1,0,no,0,0,0,none,0,0x0, ASC_CDP,Create Deadly Poison
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Mariage Skills for Baby
|
||||||
408,9,6,4,0,0x1,0,1,1,yes,0,0x4,0,none,0,0x0, WE_BABY,Baby
|
408,9,6,4,0,0x1,0,1,1,yes,0,0x4,0,none,0,0x0, WE_BABY,Baby
|
||||||
409,9,6,4,0,0x1,3,1,1,yes,0,0x4,1,none,0,0x0, WE_CALLPARENT,Call Parent
|
409,9,6,4,0,0x1,3,1,1,yes,0,0x4,1,none,0,0x0, WE_CALLPARENT,Call Parent
|
||||||
410,9,6,4,0,0x1,3,1,1,yes,0,0x4,1,none,0,0x0, WE_CALLBABY,Call Baby
|
410,9,6,4,0,0x1,3,1,1,yes,0,0x4,1,none,0,0x0, WE_CALLBABY,Call Baby
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Taekwon
|
||||||
411,0,6,4,0,0x1,0,10,1,yes,0,0,0,misc,4,0x20, TK_RUN,Running
|
411,0,6,4,0,0x1,0,10,1,yes,0,0,0,misc,4,0x20, TK_RUN,Running
|
||||||
412,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, TK_READYSTORM,Tornado Stance
|
412,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0,0x0, TK_READYSTORM,Tornado Stance
|
||||||
413,-2,8,4,-1,0x2,2,7,-3,no,0,0x200,0,weapon,0,0x0, TK_STORMKICK,Tornado Kick
|
413,-2,8,4,-1,0x2,2,7,-3,no,0,0x200,0,weapon,0,0x0, TK_STORMKICK,Tornado Kick
|
||||||
@ -488,6 +621,9 @@
|
|||||||
424,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, TK_POWER,Kihop
|
424,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, TK_POWER,Kihop
|
||||||
425,0,6,4,2:4:1:3:8:7:6,0x1,0,7,1,no,0,0,0,weapon,0,0x20, TK_SEVENWIND,Mild Wind
|
425,0,6,4,2:4:1:3:8:7:6,0x1,0,7,1,no,0,0,0,weapon,0,0x20, TK_SEVENWIND,Mild Wind
|
||||||
426,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x20, TK_HIGHJUMP,Taekwon Jump
|
426,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0,0x20, TK_HIGHJUMP,Taekwon Jump
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Star Gladiator
|
||||||
427,0,6,4,0,0x1,0,3,1,yes,0,0,0,magic,0,0x0, SG_FEEL,Feeling the Sun Moon and Stars
|
427,0,6,4,0,0x1,0,3,1,yes,0,0,0,magic,0,0x0, SG_FEEL,Feeling the Sun Moon and Stars
|
||||||
428,1,6,4,-1,0x2,1,3,1,yes,0,0,0,weapon,2,0x0, SG_SUN_WARM,Warmth of the Sun
|
428,1,6,4,-1,0x2,1,3,1,yes,0,0,0,weapon,2,0x0, SG_SUN_WARM,Warmth of the Sun
|
||||||
429,1,6,4,-1,0x2,1,3,1,yes,0,0,0,weapon,2,0x0, SG_MOON_WARM,Warmth of the Moon
|
429,1,6,4,-1,0x2,1,3,1,yes,0,0,0,weapon,2,0x0, SG_MOON_WARM,Warmth of the Moon
|
||||||
@ -507,7 +643,13 @@
|
|||||||
443,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, SG_KNOWLEDGE,Knowledge of the Sun Moon and Stars
|
443,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, SG_KNOWLEDGE,Knowledge of the Sun Moon and Stars
|
||||||
444,0,6,4,0,0x1,0,1,1,no,0,0,0,misc,0,0x0, SG_FUSION,Union of the Sun Moon and Stars
|
444,0,6,4,0,0x1,0,1,1,no,0,0,0,misc,0,0x0, SG_FUSION,Union of the Sun Moon and Stars
|
||||||
445,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_ALCHEMIST,Spirit of the Alchemist
|
445,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_ALCHEMIST,Spirit of the Alchemist
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Alchemist
|
||||||
446,9,6,16,0,0x1,0,1,1,yes,0,0xC08,0,none,0,0x0, AM_BERSERKPITCHER,Aid Berserk Potion
|
446,9,6,16,0,0x1,0,1,1,yes,0,0xC08,0,none,0,0x0, AM_BERSERKPITCHER,Aid Berserk Potion
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Soul Linker
|
||||||
447,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_MONK,Spirit of the Monk
|
447,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_MONK,Spirit of the Monk
|
||||||
448,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_STAR,Spirit of the Star Gladiator
|
448,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_STAR,Spirit of the Star Gladiator
|
||||||
449,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_SAGE,Spirit of the Sage
|
449,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_SAGE,Spirit of the Sage
|
||||||
@ -520,7 +662,13 @@
|
|||||||
456,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_ROGUE,Spirit of the Rogue
|
456,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_ROGUE,Spirit of the Rogue
|
||||||
457,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_ASSASIN,Spirit of the Assasin
|
457,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_ASSASIN,Spirit of the Assasin
|
||||||
458,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_BLACKSMITH,Spirit of the Blacksmith
|
458,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_BLACKSMITH,Spirit of the Blacksmith
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Blacksmith
|
||||||
459,0,6,4,0,0x3,-1,1,1,no,0,0x8,0,weapon,0,0x4000, BS_ADRENALINE2,Advanced Adrenaline Rush
|
459,0,6,4,0,0x3,-1,1,1,no,0,0x8,0,weapon,0,0x4000, BS_ADRENALINE2,Advanced Adrenaline Rush
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Soul Linker
|
||||||
460,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_HUNTER,Spirit of the Hunter
|
460,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_HUNTER,Spirit of the Hunter
|
||||||
461,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_SOULLINKER,Spirit of the Soul Linker
|
461,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0,0x0, SL_SOULLINKER,Spirit of the Soul Linker
|
||||||
462,9,6,16,0,0x1,0,7,1,yes,0,0,0,magic,0,0x0, SL_KAIZEL,Kaizel
|
462,9,6,16,0,0x1,0,7,1,yes,0,0,0,magic,0,0x0, SL_KAIZEL,Kaizel
|
||||||
@ -534,6 +682,9 @@
|
|||||||
470,9,6,1,0,0x1,0,7,1,no,0,0,0,magic,0,0x0, SL_SWOO,Eswoo
|
470,9,6,1,0,0x1,0,7,1,no,0,0,0,magic,0,0x0, SL_SWOO,Eswoo
|
||||||
471,9,6,1,0,0x1,0,3,1,no,0,0,0,magic,0,0x0, SL_SKE,Eske
|
471,9,6,1,0,0x1,0,3,1,no,0,0,0,magic,0,0x0, SL_SKE,Eske
|
||||||
472,9,6,1,0,0x1,0,3,1,no,0,0,0,magic,0,0x0, SL_SKA,Eska
|
472,9,6,1,0,0x1,0,3,1,no,0,0,0,magic,0,0x0, SL_SKA,Eska
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Other 2nd Skills
|
||||||
473,0,6,4,0,0,0,1,1,no,0,0,0,none,0,0x0, SM_SELFPROVOKE,Provoke Self
|
473,0,6,4,0,0,0,1,1,no,0,0,0,none,0,0x0, SM_SELFPROVOKE,Provoke Self
|
||||||
474,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0,0x0, NPC_EMOTION_ON,Emotion ON
|
474,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0,0x0, NPC_EMOTION_ON,Emotion ON
|
||||||
475,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, ST_PRESERVE,Preserve
|
475,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, ST_PRESERVE,Preserve
|
||||||
@ -561,6 +712,9 @@
|
|||||||
497,0,6,4,0,0x1,0,1,0,no,0,0x8,0,none,0,0x0, AM_TWILIGHT2,Twilight Alchemy 2
|
497,0,6,4,0,0x1,0,1,0,no,0,0x8,0,none,0,0x0, AM_TWILIGHT2,Twilight Alchemy 2
|
||||||
498,0,6,4,0,0x1,0,1,0,no,0,0x8,0,none,0,0x0, AM_TWILIGHT3,Twilight Alchemy 3
|
498,0,6,4,0,0x1,0,1,0,no,0,0x8,0,none,0,0x0, AM_TWILIGHT3,Twilight Alchemy 3
|
||||||
499,-9,8,4,-1,0,0,1,2,no,0,0x208,0,weapon,0,0x80, HT_POWER,Beast Strafing
|
499,-9,8,4,-1,0,0,1,2,no,0,0x208,0,weapon,0,0x80, HT_POWER,Beast Strafing
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Gunslinger
|
||||||
500,0,6,4,0,0x40,0,5,1,no,0,0,0,misc,0,0x0, GS_GLITTERING,Flip the Coin
|
500,0,6,4,0,0x40,0,5,1,no,0,0,0,misc,0,0x0, GS_GLITTERING,Flip the Coin
|
||||||
501,9,6,1,-1,0x50,0,1,1,no,0,0,0,misc,0,0x0, GS_FLING,Fling
|
501,9,6,1,-1,0x50,0,1,1,no,0,0,0,misc,0,0x0, GS_FLING,Fling
|
||||||
502,-9,8,1,-1,0,0,1,3,no,0,0,0,weapon,0,0x0, GS_TRIPLEACTION,Triple Action
|
502,-9,8,1,-1,0,0,1,3,no,0,0,0,weapon,0,0x0, GS_TRIPLEACTION,Triple Action
|
||||||
@ -583,6 +737,9 @@
|
|||||||
519,-9,6,1,-1,0,0,10,1,yes,0,0,0,weapon,0,0x100, GS_FULLBUSTER,Full Buster
|
519,-9,6,1,-1,0,0,10,1,yes,0,0,0,weapon,0,0x100, GS_FULLBUSTER,Full Buster
|
||||||
520,-9,6,1,-1,0x2,1:1:1:2:2:2:3:3:3:4,10,1,no,0,0,0,weapon,0,0x100, GS_SPREADATTACK,Spread Attack
|
520,-9,6,1,-1,0x2,1:1:1:2:2:2:3:3:3:4,10,1,no,0,0,0,weapon,0,0x100, GS_SPREADATTACK,Spread Attack
|
||||||
521,-9,6,2,-1,0x60,1,10,1,no,0,0,0,misc,3,0x100, GS_GROUNDDRIFT,Ground Drift
|
521,-9,6,2,-1,0x60,1,10,1,no,0,0,0,misc,3,0x100, GS_GROUNDDRIFT,Ground Drift
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Ninja
|
||||||
522,0,0,0,0,0,0,10,1,no,0,0,0,weapon,0,0x0, NJ_TOBIDOUGU,Shuriken Training
|
522,0,0,0,0,0,0,10,1,no,0,0,0,weapon,0,0x0, NJ_TOBIDOUGU,Shuriken Training
|
||||||
523,9,6,1,-1,0x40,0,10,1,no,0,0,0,weapon,0,0x0, NJ_SYURIKEN,Throw Shuriken
|
523,9,6,1,-1,0x40,0,10,1,no,0,0,0,weapon,0,0x0, NJ_SYURIKEN,Throw Shuriken
|
||||||
524,9,8,1,-1,0x40,0,5,3,no,0,0,0,weapon,0,0x0, NJ_KUNAI,Throw Kunai
|
524,9,8,1,-1,0x40,0,5,3,no,0,0,0,weapon,0,0x0, NJ_KUNAI,Throw Kunai
|
||||||
@ -607,6 +764,7 @@
|
|||||||
543,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, NJ_NEN,Soul
|
543,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, NJ_NEN,Soul
|
||||||
544,-5,8,1,0,0x40,0,10,1,no,0,0,0,misc,0,0x0, NJ_ISSEN,Final Strike
|
544,-5,8,1,0,0x40,0,10,1,no,0,0,0,misc,0,0x0, NJ_ISSEN,Final Strike
|
||||||
|
|
||||||
|
//****
|
||||||
// Additional NPC Skills (Episode 11.3)
|
// Additional NPC Skills (Episode 11.3)
|
||||||
653,0,8,4,0,0x6,5:7:9:11:13:5:7:9:11:13,10,1,no,0,0x2,0,magic,0,0x0, NPC_EARTHQUAKE,Earthquake
|
653,0,8,4,0,0x6,5:7:9:11:13:5:7:9:11:13,10,1,no,0,0x2,0,magic,0,0x0, NPC_EARTHQUAKE,Earthquake
|
||||||
654,9,6,1,3,0,5,10,1,no,0,0x2,14,weapon,0,0x0, NPC_FIREBREATH,Fire Breath
|
654,9,6,1,3,0,5,10,1,no,0,0x2,14,weapon,0,0x0, NPC_FIREBREATH,Fire Breath
|
||||||
@ -637,9 +795,11 @@
|
|||||||
679,0,6,4,0,0x2,5:7:9:11:13:13:13:13:13:13,10,1,no,0,0x2,0,weapon,0,0x0, NPC_VAMPIRE_GIFT,Vampire Gift
|
679,0,6,4,0,0x2,5:7:9:11:13:13:13:13:13:13,10,1,no,0,0x2,0,weapon,0,0x0, NPC_VAMPIRE_GIFT,Vampire Gift
|
||||||
680,0,6,4,0,0x3,5:7:9:11:13:13:13:13:13:13,10,1,no,0,0x2,0,none,0,0x0, NPC_WIDESOULDRAIN,Wide Soul Drain
|
680,0,6,4,0,0x3,5:7:9:11:13:13:13:13:13:13,10,1,no,0,0x2,0,none,0,0x0, NPC_WIDESOULDRAIN,Wide Soul Drain
|
||||||
|
|
||||||
|
//****
|
||||||
// Cash Shop Skill
|
// Cash Shop Skill
|
||||||
681,0,0,0,0,0,0,10,0,no,0,0x1,0,none,0,0x0, ALL_INCCARRY,Increase Weight Limit R
|
681,0,0,0,0,0,0,10,0,no,0,0x1,0,none,0,0x0, ALL_INCCARRY,Increase Weight Limit R
|
||||||
|
|
||||||
|
//****
|
||||||
// Additional NPC skill (Episode 12)
|
// Additional NPC skill (Episode 12)
|
||||||
682,0,0,4,0,0x1,0,1,1,no,0,0x2,0,none,0,0x0, NPC_TALK,Talk
|
682,0,0,4,0,0x1,0,1,1,no,0,0x2,0,none,0,0x0, NPC_TALK,Talk
|
||||||
683,-9,6,1,-1,0,0,1,1,no,0,0x2,0,none,0,0x0, NPC_HELLPOWER,Hell Power
|
683,-9,6,1,-1,0,0,1,1,no,0,0x2,0,none,0,0x0, NPC_HELLPOWER,Hell Power
|
||||||
@ -648,6 +808,7 @@
|
|||||||
686,0,0,4,0,0x1,0,1,1,no,0,0x2,0,none,0,0x0, NPC_INVINCIBLEOFF,Invincible off
|
686,0,0,4,0,0x1,0,1,1,no,0,0x2,0,none,0,0x0, NPC_INVINCIBLEOFF,Invincible off
|
||||||
687,0,6,4,0,0x1,0,1,1,yes,0,0x2,0,none,0,0x0, NPC_ALLHEAL,Full Heal
|
687,0,6,4,0,0x1,0,1,1,yes,0,0x2,0,none,0,0x0, NPC_ALLHEAL,Full Heal
|
||||||
|
|
||||||
|
//****
|
||||||
// Additional Skill (??)
|
// Additional Skill (??)
|
||||||
688,9,6,16,0,0x1,0,10,0,no,0,0x200,0,none,0,0x0, GM_SANDMAN,GM Sandman
|
688,9,6,16,0,0x1,0,10,0,no,0,0x200,0,none,0,0x0, GM_SANDMAN,GM Sandman
|
||||||
689,0,6,4,0,0x3,-1,10,1,yes,0,0x2,0,magic,0,0x1000, CASH_BLESSING,Party Blessing
|
689,0,6,4,0,0x3,-1,10,1,yes,0,0x2,0,magic,0,0x1000, CASH_BLESSING,Party Blessing
|
||||||
@ -662,6 +823,7 @@
|
|||||||
698,0,6,4,0,0x01,0,1,1,no,0,0x2,0,none,0,0x0, ALL_WEWISH,Christmas Carol
|
698,0,6,4,0,0x01,0,1,1,no,0,0x2,0,none,0,0x0, ALL_WEWISH,Christmas Carol
|
||||||
//699,0,0,0,0,0,0,9,0,no,0,0x2,0,none,0,0x0, ALL_SONKRAN,ALL_SONKRAN
|
//699,0,0,0,0,0,0,9,0,no,0,0x2,0,none,0,0x0, ALL_SONKRAN,ALL_SONKRAN
|
||||||
|
|
||||||
|
//****
|
||||||
// New NPC Wide Status AoE Skills And Others
|
// New NPC Wide Status AoE Skills And Others
|
||||||
//700,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_WIDEHEALTHFEAR,Wide Health Fear
|
//700,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_WIDEHEALTHFEAR,Wide Health Fear
|
||||||
//701,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_WIDEBODYBURNNING,Wide Body Burnning
|
//701,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_WIDEBODYBURNNING,Wide Body Burnning
|
||||||
@ -685,6 +847,8 @@
|
|||||||
//719,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_HELLBURNING,Hell Burning
|
//719,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_HELLBURNING,Hell Burning
|
||||||
//720,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_JACKFROST,Jack Frost 2
|
//720,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_JACKFROST,Jack Frost 2
|
||||||
|
|
||||||
|
//****
|
||||||
|
// 2nd Quest Skills
|
||||||
1001,9,6,1,-1,0,0,1,1,no,0,0x1,0,weapon,0,0x0, KN_CHARGEATK,Charge Attack
|
1001,9,6,1,-1,0,0,1,1,no,0,0x1,0,weapon,0,0x0, KN_CHARGEATK,Charge Attack
|
||||||
1002,0,6,4,0,0x1,0,1,0,no,0,0x1,0,weapon,2,0x0, CR_SHRINK,Shrink
|
1002,0,6,4,0,0x1,0,1,0,no,0,0x1,0,weapon,2,0x0, CR_SHRINK,Shrink
|
||||||
1003,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0,0x0, AS_SONICACCEL,Sonic Acceleration
|
1003,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0,0x0, AS_SONICACCEL,Sonic Acceleration
|
||||||
@ -707,7 +871,6 @@
|
|||||||
|
|
||||||
//****
|
//****
|
||||||
// RK Rune Knight
|
// RK Rune Knight
|
||||||
//****
|
|
||||||
2001,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, RK_ENCHANTBLADE,Enchant Blade
|
2001,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, RK_ENCHANTBLADE,Enchant Blade
|
||||||
2002,7:8:9:10:11,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, RK_SONICWAVE,Sonic Wave
|
2002,7:8:9:10:11,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, RK_SONICWAVE,Sonic Wave
|
||||||
2003,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, RK_DEATHBOUND,Death Bound
|
2003,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, RK_DEATHBOUND,Death Bound
|
||||||
@ -731,7 +894,6 @@
|
|||||||
|
|
||||||
//****
|
//****
|
||||||
// WL Warlock
|
// WL Warlock
|
||||||
//****
|
|
||||||
2201,11,6,16,0,0,0,5,1,yes,0,0,0,magic,0,0x420, WL_WHITEIMPRISON,White Imprison
|
2201,11,6,16,0,0,0,5,1,yes,0,0,0,magic,0,0x420, WL_WHITEIMPRISON,White Imprison
|
||||||
2202,11,8,1,8,0x2,1:1:1:2:2,5,-2,yes,0,0,0,magic,0,0x420, WL_SOULEXPANSION,Soul Expansion
|
2202,11,8,1,8,0x2,1:1:1:2:2,5,-2,yes,0,0,0,magic,0,0x420, WL_SOULEXPANSION,Soul Expansion
|
||||||
2203,0,8,4,1,0x2,13,5,-3:-4:-5:-6:-7,yes,0,0,0,magic,0,0x400, WL_FROSTMISTY,Frosty Misty
|
2203,0,8,4,1,0x2,13,5,-3:-4:-5:-6:-7,yes,0,0,0,magic,0,0x400, WL_FROSTMISTY,Frosty Misty
|
||||||
@ -768,7 +930,6 @@
|
|||||||
|
|
||||||
//****
|
//****
|
||||||
// GC Guillotine Cross
|
// GC Guillotine Cross
|
||||||
//****
|
|
||||||
2021,10,6,1,0,0x1,0,5,1,no,0,0,0,none,0,0x0, GC_VENOMIMPRESS,Venom Impress
|
2021,10,6,1,0,0x1,0,5,1,no,0,0,0,none,0,0x0, GC_VENOMIMPRESS,Venom Impress
|
||||||
2022,3,8,1,-1,0,0,5,-7,no,0,0,0,weapon,0,0x0, GC_CROSSIMPACT,Cross Impact
|
2022,3,8,1,-1,0,0,5,-7,no,0,0,0,weapon,0,0x0, GC_CROSSIMPACT,Cross Impact
|
||||||
2023,3:4:5:6:7,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, GC_DARKILLUSION,Dark Illusion
|
2023,3:4:5:6:7,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, GC_DARKILLUSION,Dark Illusion
|
||||||
@ -789,7 +950,6 @@
|
|||||||
|
|
||||||
//****
|
//****
|
||||||
// AB Arch Bishop
|
// AB Arch Bishop
|
||||||
//****
|
|
||||||
2038,11,8,1,6,0x2,3,5,-3,yes,0,0,0,magic,0,0x0, AB_JUDEX,Judex
|
2038,11,8,1,6,0x2,3,5,-3,yes,0,0,0,magic,0,0x0, AB_JUDEX,Judex
|
||||||
2039,0,6,4,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, AB_ANCILLA,Ancilla
|
2039,0,6,4,0,0x1,0,1,1,yes,0,0,0,magic,0,0x0, AB_ANCILLA,Ancilla
|
||||||
2040,11,8,1,6,0,0,10,-10,yes,0,0,0,magic,0,0x0, AB_ADORAMUS,Adoramus
|
2040,11,8,1,6,0,0,10,-10,yes,0,0,0,magic,0,0x0, AB_ADORAMUS,Adoramus
|
||||||
@ -815,7 +975,6 @@
|
|||||||
|
|
||||||
//****
|
//****
|
||||||
// RA Ranger
|
// RA Ranger
|
||||||
//****
|
|
||||||
2233,9,8,1,-1,0x2,3:3:3:3:3:4:4:4:4:5,10,-3,yes,0,0,0,weapon,0,0x80, RA_ARROWSTORM,Arrow Storm
|
2233,9,8,1,-1,0x2,3:3:3:3:3:4:4:4:4:5,10,-3,yes,0,0,0,weapon,0,0x80, RA_ARROWSTORM,Arrow Storm
|
||||||
2234,0,6,4,0,0,0,5,1,yes,0,0,0,none,0,0x0, RA_FEARBREEZE,Fear Breeze
|
2234,0,6,4,0,0,0,5,1,yes,0,0,0,none,0,0x0, RA_FEARBREEZE,Fear Breeze
|
||||||
2235,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, RA_RANGERMAIN,Ranger Main
|
2235,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, RA_RANGERMAIN,Ranger Main
|
||||||
@ -1092,6 +1251,7 @@
|
|||||||
3028,1,6,4,0,0x2,3,1,1,no,0,0,0,weapon,0,0x0, OB_OBOROGENSOU_TRANSITION_ATK,Hazy Moonlight Illusion Transition Attack
|
3028,1,6,4,0,0x2,3,1,1,no,0,0,0,weapon,0,0x0, OB_OBOROGENSOU_TRANSITION_ATK,Hazy Moonlight Illusion Transition Attack
|
||||||
3029,7,6,1,0,0x1,0,5,0,no,0,0,0,none,0,0x0, OB_AKAITSUKI,Akaitsuki
|
3029,7,6,1,0,0x1,0,5,0,no,0,0,0,none,0,0x0, OB_AKAITSUKI,Akaitsuki
|
||||||
|
|
||||||
|
//****
|
||||||
// Eclage Skills
|
// Eclage Skills
|
||||||
3031,7,6,16,0,0x1,0,1,1,no,0,0,0,none,0,0x0, ECL_SNOWFLIP,Snow Flip
|
3031,7,6,16,0,0x1,0,1,1,no,0,0,0,none,0,0x0, ECL_SNOWFLIP,Snow Flip
|
||||||
3032,7,6,16,0,0x1,0,1,1,no,0,0,0,none,0,0x0, ECL_PEONYMAMY,Peony Mamy
|
3032,7,6,16,0,0x1,0,1,1,no,0,0,0,none,0,0x0, ECL_PEONYMAMY,Peony Mamy
|
||||||
@ -1099,6 +1259,7 @@
|
|||||||
3034,7,6,16,0,0x1,0,1,1,no,0,0,0,none,0,0x0, ECL_SEQUOIADUST,Sequoia Dust
|
3034,7,6,16,0,0x1,0,1,1,no,0,0,0,none,0,0x0, ECL_SEQUOIADUST,Sequoia Dust
|
||||||
3035,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, ECLAGE_RECALL,Return To Eclage
|
3035,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, ECLAGE_RECALL,Return To Eclage
|
||||||
|
|
||||||
|
//****
|
||||||
// EP 14.3 Part 2 3rd Job Skills
|
// EP 14.3 Part 2 3rd Job Skills
|
||||||
//5001,1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, GC_DARKCROW,Dark Claw
|
//5001,1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, GC_DARKCROW,Dark Claw
|
||||||
//5002,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, RA_UNLIMIT,Unlimited
|
//5002,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, RA_UNLIMIT,Unlimited
|
||||||
@ -1119,6 +1280,8 @@
|
|||||||
//5017,-2,6,4,-1,0x42,1:1:1:1:1:2:2:2:2:2,10,1,no,0,0x200,0,weapon,0,0x0, SR_FLASHCOMBO_ATK_STEP3,Flash Combo Attack Step 3//Tiger Cannon
|
//5017,-2,6,4,-1,0x42,1:1:1:1:1:2:2:2:2:2,10,1,no,0,0x200,0,weapon,0,0x0, SR_FLASHCOMBO_ATK_STEP3,Flash Combo Attack Step 3//Tiger Cannon
|
||||||
//5018,0,8,4,-1,0x2,2,5,-3,no,0,0,0,weapon,0,0x0, SR_FLASHCOMBO_ATK_STEP4,Flash Combo Attack Step 4//Skynet Blow
|
//5018,0,8,4,-1,0x2,2,5,-3,no,0,0,0,weapon,0,0x0, SR_FLASHCOMBO_ATK_STEP4,Flash Combo Attack Step 4//Skynet Blow
|
||||||
|
|
||||||
|
//****
|
||||||
|
// Homunculus S
|
||||||
8001,9,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x0, HLIF_HEAL,Healing Touch
|
8001,9,6,4,0,0x1,0,5,1,no,0,0,0,magic,0,0x0, HLIF_HEAL,Healing Touch
|
||||||
8002,0,6,4,0,0x3,-1,5,1,no,0,0,0,none,0,0x0, HLIF_AVOID,Avoid
|
8002,0,6,4,0,0x3,-1,5,1,no,0,0,0,none,0,0x0, HLIF_AVOID,Avoid
|
||||||
8003,0,0,0,0,0,1,5,0,no,0,0,0,none,0,0x0, HLIF_BRAIN,Brain Surgery
|
8003,0,0,0,0,0,1,5,0,no,0,0,0,none,0,0x0, HLIF_BRAIN,Brain Surgery
|
||||||
@ -1135,7 +1298,6 @@
|
|||||||
8014,0,6,4,0,0x1,0,5,0,no,0,0,0,none,0,0x0, HVAN_CHAOTIC,Benediction of Chaos
|
8014,0,6,4,0,0x1,0,5,0,no,0,0,0,none,0,0x0, HVAN_CHAOTIC,Benediction of Chaos
|
||||||
8015,0,0,0,0,0x1,0,5,0,no,0,0,0,none,0,0x0, HVAN_INSTRUCT,Instruct
|
8015,0,0,0,0,0x1,0,5,0,no,0,0,0,none,0,0x0, HVAN_INSTRUCT,Instruct
|
||||||
8016,4,6,4,-1,0xD2,4,3,1,no,0,0,0,misc,0,0x0, HVAN_EXPLOSION,Bio Explosion
|
8016,4,6,4,-1,0xD2,4,3,1,no,0,0,0,misc,0,0x0, HVAN_EXPLOSION,Bio Explosion
|
||||||
//
|
|
||||||
8018,9,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, MH_SUMMON_LEGION,Summon Legion
|
8018,9,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, MH_SUMMON_LEGION,Summon Legion
|
||||||
8019,5,6,1,5,0,0,5,1,no,0,0,0,weapon,0,0x0, MH_NEEDLE_OF_PARALYZE,Needle of Paralyze
|
8019,5,6,1,5,0,0,5,1,no,0,0,0,weapon,0,0x0, MH_NEEDLE_OF_PARALYZE,Needle of Paralyze
|
||||||
8020,5,6,2,5,0,0,5,1,no,0,0,1,weapon,0,0x0, MH_POISON_MIST,Poison Mist
|
8020,5,6,2,5,0,0,5,1,no,0,0,1,weapon,0,0x0, MH_POISON_MIST,Poison Mist
|
||||||
@ -1163,6 +1325,7 @@
|
|||||||
8042,0,6,4,3,0x1,0,5,1,no,0,0,0,none,0,0x0, MH_PYROCLASTIC,Pyroclastic
|
8042,0,6,4,3,0x1,0,5,1,no,0,0,0,none,0,0x0, MH_PYROCLASTIC,Pyroclastic
|
||||||
8043,7,6,2,0,0x1,0,5,1,no,0,0,3,none,0,0x0, MH_VOLCANIC_ASH,Volcanic Ash
|
8043,7,6,2,0,0x1,0,5,1,no,0,0,3,none,0,0x0, MH_VOLCANIC_ASH,Volcanic Ash
|
||||||
|
|
||||||
|
//****
|
||||||
// Mercenary Skill Place holders
|
// Mercenary Skill Place holders
|
||||||
8201,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0x0, MS_BASH,Bash
|
8201,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0x0, MS_BASH,Bash
|
||||||
8202,0,6,4,3,0x2,2,10,1,no,0,0,0,weapon,2,0x0, MS_MAGNUM,Magnum_Break
|
8202,0,6,4,3,0x2,2,10,1,no,0,0,0,weapon,2,0x0, MS_MAGNUM,Magnum_Break
|
||||||
@ -1206,6 +1369,7 @@
|
|||||||
8240,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x1000, MER_INCAGI,Increase Agility
|
8240,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0,0x1000, MER_INCAGI,Increase Agility
|
||||||
//8241,2,6,2,0,0,0,1,1,no,0,0,0,none,0,0x0, MER_INVINCIBLEOFF2,Mind Blaster
|
//8241,2,6,2,0,0,0,1,1,no,0,0,0,none,0,0x0, MER_INVINCIBLEOFF2,Mind Blaster
|
||||||
|
|
||||||
|
//****
|
||||||
// Elemental Spirits Skills
|
// Elemental Spirits Skills
|
||||||
8401,0,6,4,3,0,0,1,1,no,0,0,0,weapon,2,0x0, EL_CIRCLE_OF_FIRE,Circle of Fire
|
8401,0,6,4,3,0,0,1,1,no,0,0,0,weapon,2,0x0, EL_CIRCLE_OF_FIRE,Circle of Fire
|
||||||
8402,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, EL_FIRE_CLOAK,Fire Cloak
|
8402,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0,0x0, EL_FIRE_CLOAK,Fire Cloak
|
||||||
@ -1250,6 +1414,7 @@
|
|||||||
8441,5,6,1,2,0,1,1,1,no,0,0,0,magic,0,0x0, EL_ROCK_CRUSHER_ATK,Rock Launcher Attack
|
8441,5,6,1,2,0,1,1,1,no,0,0,0,magic,0,0x0, EL_ROCK_CRUSHER_ATK,Rock Launcher Attack
|
||||||
8442,9,6,1,2,0,1,1,-5,no,0,0,0,weapon,0,0x0, EL_STONE_RAIN,Stone Rain
|
8442,9,6,1,2,0,1,1,-5,no,0,0,0,weapon,0,0x0, EL_STONE_RAIN,Stone Rain
|
||||||
|
|
||||||
|
//****
|
||||||
//Guild Skills
|
//Guild Skills
|
||||||
10000,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0,0x0, GD_APPROVAL,Official Guild Approval
|
10000,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0,0x0, GD_APPROVAL,Official Guild Approval
|
||||||
10001,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0,0x0, GD_KAFRACONTRACT,Kafra Contract
|
10001,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0,0x0, GD_KAFRACONTRACT,Kafra Contract
|
||||||
|
246
db/skill_copyable_db.txt
Normal file
246
db/skill_copyable_db.txt
Normal file
@ -0,0 +1,246 @@
|
|||||||
|
// Available Skills for Intimidate/Plagiarism or Reproduce
|
||||||
|
// ====================================================
|
||||||
|
// http://irowiki.org/wiki/Intimidate
|
||||||
|
// -> "Intimidate will copy any 2nd class skill"
|
||||||
|
// http://irowiki.org/wiki/Reproduce/List_of_reproducible_skills
|
||||||
|
// -> "Players can reproduce 1-x, 2-x, and 3-x skills and Expanded Class, but cannot
|
||||||
|
// reproduce transcendent skills"
|
||||||
|
// ====================================================
|
||||||
|
// Structure of Database:
|
||||||
|
// SkillName,Option{,JobAllowed{,RequirementRemoved}}
|
||||||
|
// ====================================================
|
||||||
|
// Option is using bitmask of skill that can be copied by:
|
||||||
|
// 1 = Plagiarism
|
||||||
|
// 2 = Reproduce
|
||||||
|
// JobAllowed, the skill only can be copied by:
|
||||||
|
// (0 or the default value makes all jobs can copy the skill)
|
||||||
|
// 1 = Rogue
|
||||||
|
// 2 = Stalker
|
||||||
|
// 4 = Shadow Chaser
|
||||||
|
// 8 = Trans. Shadow Chaser
|
||||||
|
// 16 = Baby Rouge
|
||||||
|
// 32 = Baby Shadow Chaser
|
||||||
|
// RequirementRemoved, decide which requirement(s) that will be removed while checking.
|
||||||
|
// 0 = makes the requirement(s) same like original requirement(s)
|
||||||
|
// 1 = hp
|
||||||
|
// 2 = maxhptrigger
|
||||||
|
// 4 = sp
|
||||||
|
// 8 = hprate
|
||||||
|
// 16 = sprate
|
||||||
|
// 32 = zeny
|
||||||
|
// 64 = weapon type
|
||||||
|
// 128 = ammo (with the amount)
|
||||||
|
// 256 = state
|
||||||
|
// 512 = statuses
|
||||||
|
// 1024 = spirit sphere
|
||||||
|
// 2048 = items (with the amount)
|
||||||
|
// (see 'skill_require_db.txt' for requirement(s) detail)
|
||||||
|
// ====================================================
|
||||||
|
// Example of advanced usage:
|
||||||
|
//AS_SONICBLOW,2,63,64
|
||||||
|
// AS_SONICBLOW can be copied by all jobs by only Plagiarism. To use the copied skill,
|
||||||
|
// doesn't need to use katar weapon (Sonic Blow weapon type requirement)
|
||||||
|
//
|
||||||
|
//CR_ACIDDEMONSTRATION,3,10
|
||||||
|
// CR_ACIDDEMONSTRATION only can be copied by Stalker/Trans. Shadow Chaser by Plagiarism
|
||||||
|
// or Reproduce.
|
||||||
|
// This mode just like previous battle config which there was option only allow Trans.
|
||||||
|
// Skills only can be copied by Trans. class (Stalker/Trans. Shadow Chaser).
|
||||||
|
// ====================================================
|
||||||
|
|
||||||
|
//Swordsman
|
||||||
|
SM_BASH,3 //Bash
|
||||||
|
SM_MAGNUM,3 //Magnum Break
|
||||||
|
|
||||||
|
//Mage
|
||||||
|
MG_NAPALMBEAT,3 // Napalm Beat
|
||||||
|
MG_SOULSTRIKE,3 // Soul Strike
|
||||||
|
MG_COLDBOLT,3 // Cold Bolt
|
||||||
|
MG_FROSTDIVER,3 // Frost Diver
|
||||||
|
MG_FIREBALL,3 // Fire Ball
|
||||||
|
MG_FIREWALL,3 // Fire Wall
|
||||||
|
MG_FIREBOLT,3 // Fire Bolt
|
||||||
|
MG_LIGHTNINGBOLT,3 // Lightning Bolt
|
||||||
|
MG_THUNDERSTORM,3 // Thunderstorm
|
||||||
|
|
||||||
|
//Acolyte
|
||||||
|
AL_RUWACH,3 // Ruwach
|
||||||
|
AL_HEAL,3 // Heal
|
||||||
|
|
||||||
|
//Merchant
|
||||||
|
MC_MAMMONITE,3 // Mammonite
|
||||||
|
|
||||||
|
//Archer
|
||||||
|
AC_DOUBLE,3 // Double Strafe
|
||||||
|
AC_SHOWER,3 // Arrow Shower
|
||||||
|
|
||||||
|
//Thief
|
||||||
|
TF_POISON,3 // Envenom
|
||||||
|
|
||||||
|
// Resurrection
|
||||||
|
ALL_RESURRECTION,3 // Resurrection
|
||||||
|
|
||||||
|
// Knight
|
||||||
|
KN_BOWLINGBASH,3 // Bowling Bash
|
||||||
|
|
||||||
|
// Priest
|
||||||
|
PR_ASPERSIO,3 // Asperio
|
||||||
|
PR_BENEDICTIO,3 // B.S Sacramenti
|
||||||
|
PR_SANCTUARY,3 // Sanctuary
|
||||||
|
PR_TURNUNDEAD,3 // Turn Undead
|
||||||
|
PR_MAGNUS,3 // Magnus Exorcismus
|
||||||
|
|
||||||
|
// Wizard
|
||||||
|
WZ_FIREPILLAR,3 // Fire Pillar
|
||||||
|
WZ_SIGHTRASHER,3 // Sightrasher
|
||||||
|
WZ_METEOR,3 // Meteor Storm
|
||||||
|
WZ_JUPITEL,3 // Jupitel Thunder
|
||||||
|
WZ_VERMILION,3 // Lord of Vermillion
|
||||||
|
WZ_WATERBALL,3 // Water Ball
|
||||||
|
WZ_FROSTNOVA,3 // Frost Nova
|
||||||
|
WZ_STORMGUST,3 // Storm Gust
|
||||||
|
WZ_EARTHSPIKE,3 // Earth Spike
|
||||||
|
WZ_HEAVENDRIVE,3 // Heaven's Drive
|
||||||
|
|
||||||
|
// Hunter
|
||||||
|
HT_LANDMINE,3 // Land Mine
|
||||||
|
HT_FREEZINGTRAP,3 // Freezing Trap
|
||||||
|
HT_BLASTMINE,3 // Blast Mine
|
||||||
|
HT_CLAYMORETRAP,3 // Claymore Trap
|
||||||
|
|
||||||
|
// Assassin
|
||||||
|
AS_SPLASHER,3 // Venom Splasher
|
||||||
|
|
||||||
|
// 1st Job Quest Skills
|
||||||
|
AC_CHARGEARROW,3 // Arrow Repel
|
||||||
|
TF_THROWSTONE,3 // Stone Fling
|
||||||
|
AL_HOLYLIGHT,3 // Holy Light
|
||||||
|
|
||||||
|
// Rogue
|
||||||
|
RG_BACKSTAP,3 // Backstab
|
||||||
|
|
||||||
|
// Alchemist
|
||||||
|
AM_DEMONSTRATION,3 // Bomb
|
||||||
|
AM_ACIDTERROR,3 // Acid Terror
|
||||||
|
|
||||||
|
// Crusader
|
||||||
|
CR_SHIELDCHARGE,3 // Smite
|
||||||
|
CR_SHIELDBOOMERANG,3 // Shield Boomerang
|
||||||
|
CR_HOLYCROSS,3 // Holy Cross
|
||||||
|
CR_GRANDCROSS,3 // Grand Cross
|
||||||
|
|
||||||
|
// Monk
|
||||||
|
MO_TRIPLEATTACK,3 // Raging Trifecta Blow
|
||||||
|
MO_INVESTIGATE,3 // Occult Impaction
|
||||||
|
MO_FINGEROFFENSIVE,3 // Throw Spirit Sphere
|
||||||
|
MO_EXTREMITYFIST,3 // Asura Strike
|
||||||
|
MO_CHAINCOMBO,3 // Raging Quadruple Blow
|
||||||
|
|
||||||
|
// Item Skill
|
||||||
|
ITM_TOMAHAWK,3 // Throw Tomahawk
|
||||||
|
|
||||||
|
// TaeKwon Kid
|
||||||
|
TK_JUMPKICK,3 // Flying Kick
|
||||||
|
|
||||||
|
// Ninja
|
||||||
|
NJ_ZENYNAGE,3 // Throw Zeny
|
||||||
|
NJ_TATAMIGAESHI,3 // Flip Tatami
|
||||||
|
NJ_KASUMIKIRI,3 // Haze Slasher
|
||||||
|
NJ_SHADOWJUMP,3 // Shadow Slash
|
||||||
|
NJ_UTSUSEMI,3 // Blaze Shield
|
||||||
|
NJ_KOUENKA,3 // Flaming Petals
|
||||||
|
NJ_BAKUENRYU,3 // Exploding Dragon
|
||||||
|
NJ_HYOUSENSOU,3 // Freezing Spear
|
||||||
|
NJ_HYOUSYOURAKU,3 // Snow Flake Draft
|
||||||
|
NJ_HUUJIN,3 // Wind Blade
|
||||||
|
NJ_RAIGEKISAI,3 // Lightning Jolt
|
||||||
|
NJ_KAMAITACHI,3 // First Wind
|
||||||
|
|
||||||
|
// 2nd Job Quest Skills
|
||||||
|
KN_CHARGEATK,3 // Charge Attack
|
||||||
|
AS_VENOMKNIFE,3 // Venom Knife
|
||||||
|
WZ_SIGHTBLASTER,3 // Sight Blaster
|
||||||
|
HT_PHANTASMIC,3 // Phantasmic Arrow
|
||||||
|
MO_KITRANSLATION,3 // Excruciating Palm
|
||||||
|
|
||||||
|
// Rune Knight
|
||||||
|
RK_SONICWAVE,2 // Sonic Wave
|
||||||
|
RK_WINDCUTTER,2 // Ignition Break
|
||||||
|
RK_IGNITIONBREAK,2 // Wind Cutter
|
||||||
|
|
||||||
|
// Guillotine Cross
|
||||||
|
GC_CROSSIMPACT,2 // Cross Impact
|
||||||
|
GC_DARKILLUSION,2 // Dark Illusion
|
||||||
|
GC_PHANTOMMENACE,2 // Phantom Menace
|
||||||
|
|
||||||
|
// Arch Bishop
|
||||||
|
AB_JUDEX,2 // Judex
|
||||||
|
AB_ADORAMUS,2 // Adoramus
|
||||||
|
AB_HIGHNESSHEAL,2 // Highness Heal
|
||||||
|
AB_DUPLELIGHT,2 // Duple Light
|
||||||
|
|
||||||
|
// Warlock
|
||||||
|
WL_SOULEXPANSION,2 // Soul Expansion
|
||||||
|
WL_FROSTMISTY,2 // Frosty Misty
|
||||||
|
WL_JACKFROST,2 // Jack Frost
|
||||||
|
WL_DRAINLIFE,2 // Drain Life
|
||||||
|
WL_CRIMSONROCK,2 // Crimson Rock
|
||||||
|
WL_HELLINFERNO,2 // Hell Inferno
|
||||||
|
WL_COMET,2 // Comet
|
||||||
|
WL_CHAINLIGHTNING,2 // Chain Lightning
|
||||||
|
WL_EARTHSTRAIN,2 // Earth Strain
|
||||||
|
|
||||||
|
// Ranger
|
||||||
|
RA_ARROWSTORM,2 // Arrow Storm
|
||||||
|
RA_AIMEDBOLT,2 // Aimed Bolt
|
||||||
|
RA_CLUSTERBOMB,2 // Cluster Bomb
|
||||||
|
RA_FIRINGTRAP,2 // Firing Trap
|
||||||
|
RA_ICEBOUNDTRAP,2 // Icebound Trap
|
||||||
|
|
||||||
|
// Shadow Chaser
|
||||||
|
SC_FATALMENACE,2 // Fatal Menace
|
||||||
|
SC_TRIANGLESHOT,2 // Triangle Shot
|
||||||
|
SC_FEINTBOMB,2 // Feint Bomb
|
||||||
|
|
||||||
|
// Royal Guard
|
||||||
|
LG_SHIELDPRESS,2 // Shield Press
|
||||||
|
LG_SHIELDSPELL,2 // Shield Spell
|
||||||
|
LG_EXEEDBREAK,2 // Exceed Break
|
||||||
|
LG_MOONSLASHER,2 // Moon Slasher
|
||||||
|
LG_EARTHDRIVE,2 // Earth Drive
|
||||||
|
|
||||||
|
// Sura
|
||||||
|
SR_DRAGONCOMBO,2 // Dragon Combo
|
||||||
|
SR_SKYNETBLOW,2 // Sky Net Blow
|
||||||
|
SR_EARTHSHAKER,2 // Earth Shaker
|
||||||
|
SR_TIGERCANNON,2 // Tiger Cannon
|
||||||
|
SR_RAMPAGEBLASTER,2 // Rampage Blaster
|
||||||
|
SR_KNUCKLEARROW,2 // Knuckle Arrow
|
||||||
|
SR_WINDMILL,2 // Windmill
|
||||||
|
SR_GATEOFHELL,2 // Gate of Hell
|
||||||
|
SR_GENTLETOUCH_QUIET,2 // Gentle Touch - Quiet
|
||||||
|
SR_HOWLINGOFLION,2 // Howling of Lion
|
||||||
|
SR_RIDEINLIGHTNING,2 // Riding Lightning
|
||||||
|
|
||||||
|
// Minstrel/Wanderer
|
||||||
|
WM_METALICSOUND,2 // Metallic Sound
|
||||||
|
WM_REVERBERATION,2 // Reverberation
|
||||||
|
WM_SEVERE_RAINSTORM,2 // Severe Rainstorm
|
||||||
|
|
||||||
|
// Sorcerer
|
||||||
|
SO_FIREWALK,2 // Fire Walk
|
||||||
|
SO_ELECTRICWALK,2 // Electric Walk
|
||||||
|
SO_EARTHGRAVE,2 // Earth Grave
|
||||||
|
SO_DIAMONDDUST,2 // Diamond Dust
|
||||||
|
SO_POISON_BUSTER,2 // Poison Buster
|
||||||
|
SO_PSYCHIC_WAVE,2 // Psychic Wave
|
||||||
|
SO_CLOUD_KILL,2 // Cloud Kill
|
||||||
|
SO_VARETYR_SPEAR,2 // Varetyr Spear
|
||||||
|
|
||||||
|
// Genetic
|
||||||
|
GN_THORNS_TRAP,2 // Thorn Trap
|
||||||
|
GN_BLOOD_SUCKER,2 // Blood Sucker
|
||||||
|
GN_SPORE_EXPLOSION,2 // Spore Explosion
|
||||||
|
GN_WALLOFTHORN,2 // Wall of Thorns
|
||||||
|
GN_CRAZYWEED,2 // Crazy Weed
|
||||||
|
GN_HELLS_PLANT,2 // Hell's Plant
|
@ -1,204 +0,0 @@
|
|||||||
// Reproduce Copy Skills List
|
|
||||||
//
|
|
||||||
// ##TODO## screw this file and make it a new skill_info2 flag
|
|
||||||
//
|
|
||||||
// Structure of Database:
|
|
||||||
// SkillID
|
|
||||||
//=================================
|
|
||||||
|
|
||||||
//Swordsman
|
|
||||||
5 //Bash
|
|
||||||
7 //Magnum Break
|
|
||||||
|
|
||||||
//Mage
|
|
||||||
11 // Napalm Beat
|
|
||||||
13 // Soul Strike
|
|
||||||
14 // Cold Bolt
|
|
||||||
15 // Frost Diver
|
|
||||||
17 // Fire Ball
|
|
||||||
18 // Fire Wall
|
|
||||||
19 // Fire Bolt
|
|
||||||
20 // Lightning Bolt
|
|
||||||
21 // Thunderstorm
|
|
||||||
|
|
||||||
//Acolyte
|
|
||||||
24 // Ruwach
|
|
||||||
28 // Heal
|
|
||||||
|
|
||||||
//Merchant
|
|
||||||
42 // Mammonite
|
|
||||||
|
|
||||||
//Archer
|
|
||||||
46 // Double Strafe
|
|
||||||
47 // Arrow Shower
|
|
||||||
|
|
||||||
//Thief
|
|
||||||
52 // Envenom
|
|
||||||
|
|
||||||
// Resurrection
|
|
||||||
54 // Resurrection
|
|
||||||
|
|
||||||
// Knight
|
|
||||||
62 // Bowling Bash
|
|
||||||
|
|
||||||
// Priest
|
|
||||||
68 // Asperio
|
|
||||||
69 // B.S Sacramenti
|
|
||||||
70 // Sanctuary
|
|
||||||
77 // Turn Undead
|
|
||||||
79 // Magnus Exorcismus
|
|
||||||
|
|
||||||
// Wizard
|
|
||||||
80 // Fire Pillar
|
|
||||||
81 // Sightrasher
|
|
||||||
83 // Meteor Storm
|
|
||||||
84 // Jupitel Thunder
|
|
||||||
85 // Lord of Vermillion
|
|
||||||
86 // Water Ball
|
|
||||||
88 // Frost Nova
|
|
||||||
89 // Storm Gust
|
|
||||||
90 // Earth Spike
|
|
||||||
91 // Heaven's Drive
|
|
||||||
|
|
||||||
// Hunter
|
|
||||||
116 // Land Mine
|
|
||||||
121 // Freezing Trap
|
|
||||||
122 // Blast Mine
|
|
||||||
123 // Claymore Trap
|
|
||||||
|
|
||||||
// Assassin
|
|
||||||
141 // Venom Splasher
|
|
||||||
|
|
||||||
// 1st Job Quest Skills
|
|
||||||
148 // Arrow Repel
|
|
||||||
152 // Stone Fling
|
|
||||||
156 // Holy Light
|
|
||||||
|
|
||||||
// Rogue
|
|
||||||
212 // Backstab
|
|
||||||
|
|
||||||
// Alchemist
|
|
||||||
229 // Bomb
|
|
||||||
230 // Acid Terror
|
|
||||||
|
|
||||||
// Crusader
|
|
||||||
250 // Smite
|
|
||||||
251 // Shield Boomerang
|
|
||||||
253 // Holy Cross
|
|
||||||
254 // Grand Cross
|
|
||||||
|
|
||||||
// Monk
|
|
||||||
263 // Raging Trifecta Blow
|
|
||||||
266 // Occult Impaction
|
|
||||||
267 // Throw Spirit Sphere
|
|
||||||
271 // Guillotine Fist
|
|
||||||
272 // Raging Quadruple Blow
|
|
||||||
|
|
||||||
// Item Skill
|
|
||||||
337 // Tomahawk Throwing
|
|
||||||
|
|
||||||
// TaeKwon Kid
|
|
||||||
421 // Flying Kick
|
|
||||||
|
|
||||||
// Ninja
|
|
||||||
526 // Throw Coins
|
|
||||||
527 // Flip Tatami
|
|
||||||
528 // Haze Slasher
|
|
||||||
529 // Shadow Slash
|
|
||||||
531 // Blaze Shield
|
|
||||||
534 // Flaming Petals
|
|
||||||
536 // Exploding Dragon
|
|
||||||
537 // Freezing Spear
|
|
||||||
539 // Snow Flake Draft
|
|
||||||
540 // Wind Blade
|
|
||||||
541 // Lightning Jolt
|
|
||||||
542 // First Wind
|
|
||||||
|
|
||||||
// 2nd Job Quest Skills
|
|
||||||
1001 // Charge Attack
|
|
||||||
1004 // Venom Knife
|
|
||||||
1006 // Sight Blaster
|
|
||||||
1009 // Phantasmic Arrow
|
|
||||||
1015 // Excruciating Palm
|
|
||||||
|
|
||||||
// Rune Knight
|
|
||||||
2002 // Sonic Wave
|
|
||||||
2005 // Ignition Break
|
|
||||||
2006 // Wind Cutter
|
|
||||||
|
|
||||||
// Guillotine Cross
|
|
||||||
2022 // Cross Impact
|
|
||||||
2023 // Dark Illusion
|
|
||||||
2034 // Phantom Menace
|
|
||||||
|
|
||||||
// Arch Bishop
|
|
||||||
2038 // Judex
|
|
||||||
2040 // Adoramus
|
|
||||||
2051 // Highness Heal
|
|
||||||
2054 // Duple Light
|
|
||||||
|
|
||||||
// Warlock
|
|
||||||
2202 // Soul Expansion
|
|
||||||
2203 // Frosty Misty
|
|
||||||
2204 // Jack Frost
|
|
||||||
2210 // Drain Life
|
|
||||||
2211 // Crimson Rock
|
|
||||||
2212 // Hell Inferno
|
|
||||||
2213 // Comet
|
|
||||||
2214 // Chain Lightning
|
|
||||||
2216 // Earth Strain
|
|
||||||
|
|
||||||
// Ranger
|
|
||||||
2233 // Arrow Storm
|
|
||||||
2236 // Aimed Bolt
|
|
||||||
2239 // Cluster Bomb
|
|
||||||
2253 // Icebound Trap
|
|
||||||
2254 // Firing Trap
|
|
||||||
|
|
||||||
// Shadow Chaser
|
|
||||||
2284 // Fatal Menace
|
|
||||||
2288 // Triangle Shot
|
|
||||||
2304 // Feint Bomb
|
|
||||||
|
|
||||||
// Royal Guard
|
|
||||||
2310 // Shield Press
|
|
||||||
2315 // Shield Spell
|
|
||||||
2316 // Exceed Break
|
|
||||||
2320 // Moon Slasher
|
|
||||||
2323 // Earth Drive
|
|
||||||
|
|
||||||
// Sura
|
|
||||||
2326 // Dragon Combo
|
|
||||||
2327 // Sky Net Blow
|
|
||||||
2328 // Earth Shaker
|
|
||||||
2330 // Tiger Cannon
|
|
||||||
2332 // Rampage Blaster
|
|
||||||
2336 // Knuckle Arrow
|
|
||||||
2337 // Windmill
|
|
||||||
2343 // Gate of Hell
|
|
||||||
2344 // Gentle Touch - Quiet
|
|
||||||
2517 // Howling of Lion
|
|
||||||
2518 // Riding Lightning
|
|
||||||
|
|
||||||
// Minstrel/Wanderer
|
|
||||||
2413 // Metallic Sound
|
|
||||||
2414 // Reverberation
|
|
||||||
2418 // Severe Rainstorm
|
|
||||||
|
|
||||||
// Sorcerer
|
|
||||||
2443 // Fire Walk
|
|
||||||
2444 // Electric Walk
|
|
||||||
2446 // Earth Grave
|
|
||||||
2447 // Diamond Dust
|
|
||||||
2448 // Poison Buster
|
|
||||||
2449 // Psychic Wave
|
|
||||||
2450 // Cloud Kill
|
|
||||||
2454 // Varetyr Spear
|
|
||||||
|
|
||||||
// Genetic
|
|
||||||
2479 // Thorn Trap
|
|
||||||
2480 // Blood Sucker
|
|
||||||
2481 // Spore Explosion
|
|
||||||
2482 // Wall of Thorns
|
|
||||||
2483 // Crazy Weed
|
|
||||||
2490 // Hell's Plant
|
|
@ -3701,7 +3701,7 @@ static int battle_calc_skill_constant_addition(struct Damage wd, struct block_li
|
|||||||
#ifdef RENEWAL
|
#ifdef RENEWAL
|
||||||
atk = ((wd.equipAtk + wd.weaponAtk + wd.statusAtk + wd.masteryAtk) * (10*tsc->data[SC_SPIRIT]->val1)) / 100;// +10% custom value.
|
atk = ((wd.equipAtk + wd.weaponAtk + wd.statusAtk + wd.masteryAtk) * (10*tsc->data[SC_SPIRIT]->val1)) / 100;// +10% custom value.
|
||||||
#else
|
#else
|
||||||
atk = ((wd.damage) * (10*tsc->data[SC_SPIRIT]->val1)) / 100;// +10% custom value.
|
atk = (int) ((wd.damage) * (10*tsc->data[SC_SPIRIT]->val1)) / 100;// +10% custom value.
|
||||||
#endif
|
#endif
|
||||||
status_change_end(target,SC_SPIRIT,INVALID_TIMER);
|
status_change_end(target,SC_SPIRIT,INVALID_TIMER);
|
||||||
}
|
}
|
||||||
@ -3713,7 +3713,7 @@ static int battle_calc_skill_constant_addition(struct Damage wd, struct block_li
|
|||||||
#ifdef RENEWAL
|
#ifdef RENEWAL
|
||||||
atk = ((wd.equipAtk + wd.weaponAtk + wd.statusAtk + wd.masteryAtk) * (100 * sd->talisman[i])) / 100;// +100% custom value.
|
atk = ((wd.equipAtk + wd.weaponAtk + wd.statusAtk + wd.masteryAtk) * (100 * sd->talisman[i])) / 100;// +100% custom value.
|
||||||
#else
|
#else
|
||||||
atk = ((wd.damage) * (100 * sd->talisman[i])) / 100;// +100% custom value.
|
atk = (int) ((wd.damage) * (100 * sd->talisman[i])) / 100;// +100% custom value.
|
||||||
#endif
|
#endif
|
||||||
pc_del_talisman(sd, sd->talisman[i], i);
|
pc_del_talisman(sd, sd->talisman[i], i);
|
||||||
}
|
}
|
||||||
@ -6965,7 +6965,6 @@ static const struct _battle_data {
|
|||||||
{ "display_hallucination", &battle_config.display_hallucination, 1, 0, 1, },
|
{ "display_hallucination", &battle_config.display_hallucination, 1, 0, 1, },
|
||||||
{ "use_statpoint_table", &battle_config.use_statpoint_table, 1, 0, 1, },
|
{ "use_statpoint_table", &battle_config.use_statpoint_table, 1, 0, 1, },
|
||||||
{ "ignore_items_gender", &battle_config.ignore_items_gender, 1, 0, 1, },
|
{ "ignore_items_gender", &battle_config.ignore_items_gender, 1, 0, 1, },
|
||||||
{ "copyskill_restrict", &battle_config.copyskill_restrict, 2, 0, 2, },
|
|
||||||
{ "berserk_cancels_buffs", &battle_config.berserk_cancels_buffs, 0, 0, 1, },
|
{ "berserk_cancels_buffs", &battle_config.berserk_cancels_buffs, 0, 0, 1, },
|
||||||
{ "debuff_on_logout", &battle_config.debuff_on_logout, 1|2, 0, 1|2, },
|
{ "debuff_on_logout", &battle_config.debuff_on_logout, 1|2, 0, 1|2, },
|
||||||
{ "monster_ai", &battle_config.mob_ai, 0x000, 0x000, 0x77F, },
|
{ "monster_ai", &battle_config.mob_ai, 0x000, 0x000, 0x77F, },
|
||||||
|
@ -383,7 +383,6 @@ extern struct Battle_Config
|
|||||||
|
|
||||||
int ignore_items_gender; //[Lupus]
|
int ignore_items_gender; //[Lupus]
|
||||||
|
|
||||||
int copyskill_restrict; // [Aru]
|
|
||||||
int berserk_cancels_buffs; // [Aru]
|
int berserk_cancels_buffs; // [Aru]
|
||||||
int debuff_on_logout; // Removes a few "official" negative Scs on logout. [Skotlex]
|
int debuff_on_logout; // Removes a few "official" negative Scs on logout. [Skotlex]
|
||||||
int mob_ai; //Configures various mob_ai settings to make them smarter or dumber(official). [Skotlex]
|
int mob_ai; //Configures various mob_ai settings to make them smarter or dumber(official). [Skotlex]
|
||||||
|
16
src/map/pc.c
16
src/map/pc.c
@ -1246,20 +1246,20 @@ int pc_reg_received(struct map_session_data *sd)
|
|||||||
}
|
}
|
||||||
|
|
||||||
if ((i = pc_checkskill(sd,RG_PLAGIARISM)) > 0) {
|
if ((i = pc_checkskill(sd,RG_PLAGIARISM)) > 0) {
|
||||||
sd->cloneskill_id = pc_readglobalreg(sd,"CLONE_SKILL");
|
sd->cloneskill_id = pc_readglobalreg(sd,SKILL_VAR_PLAGIARISM);
|
||||||
if (sd->cloneskill_id > 0) {
|
if (sd->cloneskill_id > 0) {
|
||||||
sd->status.skill[sd->cloneskill_id].id = sd->cloneskill_id;
|
sd->status.skill[sd->cloneskill_id].id = sd->cloneskill_id;
|
||||||
sd->status.skill[sd->cloneskill_id].lv = pc_readglobalreg(sd,"CLONE_SKILL_LV");
|
sd->status.skill[sd->cloneskill_id].lv = pc_readglobalreg(sd,SKILL_VAR_PLAGIARISM_LV);
|
||||||
if (sd->status.skill[sd->cloneskill_id].lv > i)
|
if (sd->status.skill[sd->cloneskill_id].lv > i)
|
||||||
sd->status.skill[sd->cloneskill_id].lv = i;
|
sd->status.skill[sd->cloneskill_id].lv = i;
|
||||||
sd->status.skill[sd->cloneskill_id].flag = SKILL_FLAG_PLAGIARIZED;
|
sd->status.skill[sd->cloneskill_id].flag = SKILL_FLAG_PLAGIARIZED;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if ((i = pc_checkskill(sd,SC_REPRODUCE)) > 0) {
|
if ((i = pc_checkskill(sd,SC_REPRODUCE)) > 0) {
|
||||||
sd->reproduceskill_id = pc_readglobalreg(sd,"REPRODUCE_SKILL");
|
sd->reproduceskill_id = pc_readglobalreg(sd,SKILL_VAR_REPRODUCE);
|
||||||
if( sd->reproduceskill_id > 0) {
|
if( sd->reproduceskill_id > 0) {
|
||||||
sd->status.skill[sd->reproduceskill_id].id = sd->reproduceskill_id;
|
sd->status.skill[sd->reproduceskill_id].id = sd->reproduceskill_id;
|
||||||
sd->status.skill[sd->reproduceskill_id].lv = pc_readglobalreg(sd,"REPRODUCE_SKILL_LV");
|
sd->status.skill[sd->reproduceskill_id].lv = pc_readglobalreg(sd,SKILL_VAR_REPRODUCE_LV);
|
||||||
if( i < sd->status.skill[sd->reproduceskill_id].lv)
|
if( i < sd->status.skill[sd->reproduceskill_id].lv)
|
||||||
sd->status.skill[sd->reproduceskill_id].lv = i;
|
sd->status.skill[sd->reproduceskill_id].lv = i;
|
||||||
sd->status.skill[sd->reproduceskill_id].flag = SKILL_FLAG_PLAGIARIZED;
|
sd->status.skill[sd->reproduceskill_id].flag = SKILL_FLAG_PLAGIARIZED;
|
||||||
@ -7550,8 +7550,8 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
|
|||||||
clif_deleteskill(sd,sd->cloneskill_id);
|
clif_deleteskill(sd,sd->cloneskill_id);
|
||||||
}
|
}
|
||||||
sd->cloneskill_id = 0;
|
sd->cloneskill_id = 0;
|
||||||
pc_setglobalreg(sd, "CLONE_SKILL", 0);
|
pc_setglobalreg(sd,SKILL_VAR_PLAGIARISM, 0);
|
||||||
pc_setglobalreg(sd, "CLONE_SKILL_LV", 0);
|
pc_setglobalreg(sd,SKILL_VAR_PLAGIARISM_LV, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(sd->reproduceskill_id) {
|
if(sd->reproduceskill_id) {
|
||||||
@ -7562,8 +7562,8 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
|
|||||||
clif_deleteskill(sd,sd->reproduceskill_id);
|
clif_deleteskill(sd,sd->reproduceskill_id);
|
||||||
}
|
}
|
||||||
sd->reproduceskill_id = 0;
|
sd->reproduceskill_id = 0;
|
||||||
pc_setglobalreg(sd, "REPRODUCE_SKILL",0);
|
pc_setglobalreg(sd,SKILL_VAR_REPRODUCE,0);
|
||||||
pc_setglobalreg(sd, "REPRODUCE_SKILL_LV",0);
|
pc_setglobalreg(sd,SKILL_VAR_REPRODUCE_LV,0);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Give or reduce transcendent status points
|
// Give or reduce transcendent status points
|
||||||
|
167
src/map/skill.c
167
src/map/skill.c
@ -94,7 +94,7 @@ struct s_skill_improvise_db {
|
|||||||
short per;//1-10000
|
short per;//1-10000
|
||||||
};
|
};
|
||||||
struct s_skill_improvise_db skill_improvise_db[MAX_SKILL_IMPROVISE_DB];
|
struct s_skill_improvise_db skill_improvise_db[MAX_SKILL_IMPROVISE_DB];
|
||||||
bool skill_reproduce_db[MAX_SKILL_DB];
|
|
||||||
struct s_skill_changematerial_db {
|
struct s_skill_changematerial_db {
|
||||||
int itemid;
|
int itemid;
|
||||||
short rate;
|
short rate;
|
||||||
@ -431,34 +431,54 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 sk
|
|||||||
return hp;
|
return hp;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Making plagiarize check its own function [Aru]
|
/// Making plagiarize check its own function
|
||||||
int can_copy (struct map_session_data *sd, uint16 skill_id, struct block_list* bl)
|
/// Credits:
|
||||||
{
|
/// Aru for previous check
|
||||||
|
/// Jobbie for class restriction idea
|
||||||
|
/// Cydh expands the copyable skill
|
||||||
|
/// Returns:
|
||||||
|
/// 0 - Cannot be copied
|
||||||
|
/// 1 - Can be copied by Plagiarism
|
||||||
|
/// 2 - Can be copied by Reproduce
|
||||||
|
static short skill_isCopyable (struct map_session_data *sd, uint16 skill_id, struct block_list* bl) {
|
||||||
|
int idx = skill_get_index(skill_id);
|
||||||
|
|
||||||
|
// Only copy skill that player doesn't have or the skill is old clone
|
||||||
|
if (sd->status.skill[skill_id].id != 0 && sd->status.skill[skill_id].flag != SKILL_FLAG_PLAGIARIZED)
|
||||||
|
return 0;
|
||||||
|
|
||||||
// Never copy NPC/Wedding Skills
|
// Never copy NPC/Wedding Skills
|
||||||
if (skill_get_inf2(skill_id)&(INF2_NPC_SKILL|INF2_WEDDING_SKILL))
|
if (skill_get_inf2(skill_id)&(INF2_NPC_SKILL|INF2_WEDDING_SKILL))
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
// High-class skills
|
// Added so plagarize can't copy agi/bless if you're undead since it damages you
|
||||||
if((skill_id >= LK_AURABLADE && skill_id <= ASC_CDP) || (skill_id >= ST_PRESERVE && skill_id <= CR_CULTIVATION))
|
|
||||||
{
|
|
||||||
if(battle_config.copyskill_restrict == 2)
|
|
||||||
return 0;
|
|
||||||
else if(battle_config.copyskill_restrict)
|
|
||||||
return (sd->status.class_ == JOB_STALKER);
|
|
||||||
}
|
|
||||||
|
|
||||||
//Added so plagarize can't copy agi/bless if you're undead since it damages you
|
|
||||||
if (skill_get_inf3(skill_id)&INF3_DIS_PLAGIA)
|
if (skill_get_inf3(skill_id)&INF3_DIS_PLAGIA)
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
// Couldn't preserve 3rd Class skills except only when using Reproduce skill. [Jobbie]
|
// Check if the skill is copyable by class
|
||||||
if( !(sd->sc.data[SC__REPRODUCE]) && (skill_id >= RK_ENCHANTBLADE && skill_id <= SR_RIDEINLIGHTNING) )
|
if (!pc_has_permission(sd, PC_PERM_ALL_SKILL)) {
|
||||||
return 0;
|
uint16 job_allowed;
|
||||||
// Reproduce will only copy skills according on the list. [Jobbie]
|
job_allowed = skill_db[idx].copyable.joballowed;
|
||||||
else if( sd->sc.data[SC__REPRODUCE] && !skill_reproduce_db[skill_id] )
|
while (1) {
|
||||||
|
if (job_allowed&0x01 && sd->status.class_ == JOB_ROGUE) break;
|
||||||
|
if (job_allowed&0x02 && sd->status.class_ == JOB_STALKER) break;
|
||||||
|
if (job_allowed&0x04 && sd->status.class_ == JOB_SHADOW_CHASER) break;
|
||||||
|
if (job_allowed&0x08 && sd->status.class_ == JOB_SHADOW_CHASER_T) break;
|
||||||
|
if (job_allowed&0x10 && sd->status.class_ == JOB_BABY_ROGUE) break;
|
||||||
|
if (job_allowed&0x20 && sd->status.class_ == JOB_BABY_CHASER) break;
|
||||||
return 0;
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//Plagiarism only able to copy skill while SC_PRESERVE is not active and skill is copyable by Plagiarism
|
||||||
|
if (skill_db[idx].copyable.plagiarism && pc_checkskill(sd,RG_PLAGIARISM) && !sd->sc.data[SC_PRESERVE])
|
||||||
return 1;
|
return 1;
|
||||||
|
|
||||||
|
//Reproduce can copy skill if SC__REPRODUCE is active and the skill is copyable by Reproduce
|
||||||
|
if (skill_db[idx].copyable.reproduce && pc_checkskill(sd,SC_REPRODUCE) && (&sd->sc && sd->sc.data[SC__REPRODUCE]))
|
||||||
|
return 2;
|
||||||
|
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// [MouseJstr] - skill ok to cast? and when?
|
// [MouseJstr] - skill ok to cast? and when?
|
||||||
@ -896,7 +916,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint
|
|||||||
|
|
||||||
case MG_FROSTDIVER:
|
case MG_FROSTDIVER:
|
||||||
if(!sc_start(src,bl,SC_FREEZE,skill_lv*3+35,skill_lv,skill_get_time2(skill_id,skill_lv)) && sd)
|
if(!sc_start(src,bl,SC_FREEZE,skill_lv*3+35,skill_lv,skill_get_time2(skill_id,skill_lv)) && sd)
|
||||||
clif_skill_fail(sd,skill_id,0,0);
|
clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case WZ_FROSTNOVA:
|
case WZ_FROSTNOVA:
|
||||||
@ -2055,7 +2075,7 @@ int skill_strip_equip(struct block_list *src,struct block_list *bl, unsigned sho
|
|||||||
struct status_change *sc;
|
struct status_change *sc;
|
||||||
const int pos[5] = {EQP_WEAPON, EQP_SHIELD, EQP_ARMOR, EQP_HELM, EQP_ACC};
|
const int pos[5] = {EQP_WEAPON, EQP_SHIELD, EQP_ARMOR, EQP_HELM, EQP_ACC};
|
||||||
const enum sc_type sc_atk[5] = {SC_STRIPWEAPON, SC_STRIPSHIELD, SC_STRIPARMOR, SC_STRIPHELM, SC__STRIPACCESSORY};
|
const enum sc_type sc_atk[5] = {SC_STRIPWEAPON, SC_STRIPSHIELD, SC_STRIPARMOR, SC_STRIPHELM, SC__STRIPACCESSORY};
|
||||||
const enum sc_type sc_def[5] = {SC_CP_WEAPON, SC_CP_SHIELD, SC_CP_ARMOR, SC_CP_HELM, 0};
|
const enum sc_type sc_def[5] = {SC_CP_WEAPON, SC_CP_SHIELD, SC_CP_ARMOR, SC_CP_HELM, SC_NONE};
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
if (rnd()%100 >= rate)
|
if (rnd()%100 >= rate)
|
||||||
@ -2066,7 +2086,7 @@ int skill_strip_equip(struct block_list *src,struct block_list *bl, unsigned sho
|
|||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
for (i = 0; i < ARRAYLENGTH(pos); i++) {
|
for (i = 0; i < ARRAYLENGTH(pos); i++) {
|
||||||
if (where&pos[i] && sc->data[sc_def[i]])
|
if (where&pos[i] && sc_def[i] > SC_NONE && sc->data[sc_def[i]])
|
||||||
where&=~pos[i];
|
where&=~pos[i];
|
||||||
}
|
}
|
||||||
if (!where) return 0;
|
if (!where) return 0;
|
||||||
@ -2325,8 +2345,9 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list *
|
|||||||
struct status_change *tsc;
|
struct status_change *tsc;
|
||||||
struct map_session_data *sd, *tsd;
|
struct map_session_data *sd, *tsd;
|
||||||
int64 damage;
|
int64 damage;
|
||||||
int type;
|
|
||||||
int8 rmdamage=0;//magic reflected
|
int8 rmdamage=0;//magic reflected
|
||||||
|
int type;
|
||||||
|
int idx;
|
||||||
bool additional_effects = true;
|
bool additional_effects = true;
|
||||||
|
|
||||||
if(skill_id > 0 && !skill_lv) return 0;
|
if(skill_id > 0 && !skill_lv) return 0;
|
||||||
@ -2617,16 +2638,17 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list *
|
|||||||
|
|
||||||
map_freeblock_lock();
|
map_freeblock_lock();
|
||||||
|
|
||||||
if(damage > 0 && dmg.flag&BF_SKILL && tsd
|
idx = skill_get_index(skill_id);
|
||||||
&& pc_checkskill(tsd,RG_PLAGIARISM)
|
//Check for copying skill
|
||||||
&& (!tsc || !tsc->data[SC_PRESERVE])
|
if (damage > 0 && dmg.flag&BF_SKILL && tsd
|
||||||
&& damage < tsd->battle_status.hp)
|
&& damage < tsd->battle_status.hp //Updated to not be able to copy skills if the blow will kill you. [Skotlex]
|
||||||
{ //Updated to not be able to copy skills if the blow will kill you. [Skotlex]
|
&& (pc_checkskill(tsd, RG_PLAGIARISM) || pc_checkskill(tsd, SC_REPRODUCE)))
|
||||||
int copy_skill = skill_id;
|
{
|
||||||
/**
|
uint16 copy_skill = skill_id;
|
||||||
* Copy Referal: dummy skills should point to their source upon copying
|
short copy_flag;
|
||||||
**/
|
|
||||||
switch( skill_id ) {
|
// Copy Referal: dummy skills should point to their source upon copying
|
||||||
|
switch (skill_id) {
|
||||||
case AB_DUPLELIGHT_MELEE:
|
case AB_DUPLELIGHT_MELEE:
|
||||||
case AB_DUPLELIGHT_MAGIC:
|
case AB_DUPLELIGHT_MAGIC:
|
||||||
copy_skill = AB_DUPLELIGHT;
|
copy_skill = AB_DUPLELIGHT;
|
||||||
@ -2653,11 +2675,9 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list *
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((tsd->status.skill[copy_skill].id == 0 || tsd->status.skill[copy_skill].flag == SKILL_FLAG_PLAGIARIZED) &&
|
if ((copy_flag = skill_isCopyable(tsd,copy_skill,bl))) {
|
||||||
can_copy(tsd,copy_skill,bl)) // Split all the check into their own function [Aru]
|
|
||||||
{
|
|
||||||
int lv;
|
int lv;
|
||||||
if( tsc && tsc->data[SC__REPRODUCE] && (lv = tsc->data[SC__REPRODUCE]->val1) ) {
|
if (copy_flag == 2 && (lv = tsc->data[SC__REPRODUCE]->val1)) {
|
||||||
//Level dependent and limitation.
|
//Level dependent and limitation.
|
||||||
lv = min(lv,skill_get_max(copy_skill));
|
lv = min(lv,skill_get_max(copy_skill));
|
||||||
if( tsd->reproduceskill_id && tsd->status.skill[tsd->reproduceskill_id].flag == SKILL_FLAG_PLAGIARIZED ) {
|
if( tsd->reproduceskill_id && tsd->status.skill[tsd->reproduceskill_id].flag == SKILL_FLAG_PLAGIARIZED ) {
|
||||||
@ -2668,16 +2688,16 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list *
|
|||||||
}
|
}
|
||||||
|
|
||||||
tsd->reproduceskill_id = copy_skill;
|
tsd->reproduceskill_id = copy_skill;
|
||||||
pc_setglobalreg(tsd, "REPRODUCE_SKILL", copy_skill);
|
pc_setglobalreg(tsd,SKILL_VAR_REPRODUCE,copy_skill);
|
||||||
pc_setglobalreg(tsd, "REPRODUCE_SKILL_LV", lv);
|
pc_setglobalreg(tsd,SKILL_VAR_REPRODUCE_LV,lv);
|
||||||
|
|
||||||
tsd->status.skill[copy_skill].id = copy_skill;
|
tsd->status.skill[copy_skill].id = copy_skill;
|
||||||
tsd->status.skill[copy_skill].lv = lv;
|
tsd->status.skill[copy_skill].lv = lv;
|
||||||
tsd->status.skill[copy_skill].flag = SKILL_FLAG_PLAGIARIZED;
|
tsd->status.skill[copy_skill].flag = SKILL_FLAG_PLAGIARIZED;
|
||||||
clif_addskill(tsd,copy_skill);
|
clif_addskill(tsd,copy_skill);
|
||||||
} else {
|
} else if (copy_flag == 1) {
|
||||||
lv = skill_lv;
|
lv = skill_lv;
|
||||||
if (tsd->cloneskill_id && tsd->status.skill[tsd->cloneskill_id].flag == SKILL_FLAG_PLAGIARIZED){
|
if (tsd->cloneskill_id && tsd->status.skill[tsd->cloneskill_id].flag == SKILL_FLAG_PLAGIARIZED) {
|
||||||
tsd->status.skill[tsd->cloneskill_id].id = 0;
|
tsd->status.skill[tsd->cloneskill_id].id = 0;
|
||||||
tsd->status.skill[tsd->cloneskill_id].lv = 0;
|
tsd->status.skill[tsd->cloneskill_id].lv = 0;
|
||||||
tsd->status.skill[tsd->cloneskill_id].flag = SKILL_FLAG_PERMANENT;
|
tsd->status.skill[tsd->cloneskill_id].flag = SKILL_FLAG_PERMANENT;
|
||||||
@ -2688,8 +2708,8 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list *
|
|||||||
lv = type;
|
lv = type;
|
||||||
|
|
||||||
tsd->cloneskill_id = copy_skill;
|
tsd->cloneskill_id = copy_skill;
|
||||||
pc_setglobalreg(tsd, "CLONE_SKILL", copy_skill);
|
pc_setglobalreg(tsd,SKILL_VAR_PLAGIARISM,copy_skill);
|
||||||
pc_setglobalreg(tsd, "CLONE_SKILL_LV", lv);
|
pc_setglobalreg(tsd,SKILL_VAR_PLAGIARISM_LV,lv);
|
||||||
|
|
||||||
tsd->status.skill[skill_id].id = copy_skill;
|
tsd->status.skill[skill_id].id = copy_skill;
|
||||||
tsd->status.skill[skill_id].lv = lv;
|
tsd->status.skill[skill_id].lv = lv;
|
||||||
@ -14046,6 +14066,23 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//Check if player is using the copied skill [Cydh]
|
||||||
|
if (sd->status.skill[idx].flag == SKILL_FLAG_PLAGIARIZED) {
|
||||||
|
uint16 req_opt = skill_db[idx].copyable.req_opt;
|
||||||
|
if (req_opt&0x001) req.hp = 0;
|
||||||
|
if (req_opt&0x002) req.mhp = 0;
|
||||||
|
if (req_opt&0x004) req.sp = 0;
|
||||||
|
if (req_opt&0x008) req.hp_rate = 0;
|
||||||
|
if (req_opt&0x010) req.sp_rate = 0;
|
||||||
|
if (req_opt&0x020) req.zeny = 0;
|
||||||
|
if (req_opt&0x040) req.weapon = 0;
|
||||||
|
if (req_opt&0x080) { req.ammo = 0; req.ammo_qty = 0; }
|
||||||
|
if (req_opt&0x100) req.state = ST_NONE;
|
||||||
|
if (req_opt&0x200) { memset(req.status,SC_NONE,sizeof(req.status)); }
|
||||||
|
if (req_opt&0x400) req.spiritball = 0;
|
||||||
|
if (req_opt&0x800) { memset(req.itemid,0,sizeof(req.itemid)); memset(req.amount,0,sizeof(req.amount)); }
|
||||||
|
}
|
||||||
|
|
||||||
return req;
|
return req;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -17940,15 +17977,12 @@ static bool skill_parse_row_skilldb(char* split[], int columns, int current)
|
|||||||
static bool skill_parse_row_requiredb(char* split[], int columns, int current)
|
static bool skill_parse_row_requiredb(char* split[], int columns, int current)
|
||||||
{// skill_id,HPCost,MaxHPTrigger,SPCost,HPRateCost,SPRateCost,ZenyCost,RequiredWeapons,RequiredAmmoTypes,RequiredAmmoAmount,RequiredState,RequiredStatuss,SpiritSphereCost,RequiredItemID1,RequiredItemAmount1,RequiredItemID2,RequiredItemAmount2,RequiredItemID3,RequiredItemAmount3,RequiredItemID4,RequiredItemAmount4,RequiredItemID5,RequiredItemAmount5,RequiredItemID6,RequiredItemAmount6,RequiredItemID7,RequiredItemAmount7,RequiredItemID8,RequiredItemAmount8,RequiredItemID9,RequiredItemAmount9,RequiredItemID10,RequiredItemAmount10
|
{// skill_id,HPCost,MaxHPTrigger,SPCost,HPRateCost,SPRateCost,ZenyCost,RequiredWeapons,RequiredAmmoTypes,RequiredAmmoAmount,RequiredState,RequiredStatuss,SpiritSphereCost,RequiredItemID1,RequiredItemAmount1,RequiredItemID2,RequiredItemAmount2,RequiredItemID3,RequiredItemAmount3,RequiredItemID4,RequiredItemAmount4,RequiredItemID5,RequiredItemAmount5,RequiredItemID6,RequiredItemAmount6,RequiredItemID7,RequiredItemAmount7,RequiredItemID8,RequiredItemAmount8,RequiredItemID9,RequiredItemAmount9,RequiredItemID10,RequiredItemAmount10
|
||||||
char* p;
|
char* p;
|
||||||
uint16 j;
|
uint16 skill_id = atoi(split[0]), idx, i;
|
||||||
uint16 skill_id = atoi(split[0]);
|
|
||||||
uint16 idx;
|
|
||||||
|
|
||||||
if (!skill_get_index(skill_id)) // invalid skill id
|
if (!skill_get_index(skill_id)) // invalid skill id
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
idx = skill_get_index(skill_id);
|
idx = skill_get_index(skill_id);
|
||||||
|
|
||||||
skill_split_atoi(split[1],skill_db[idx].require.hp);
|
skill_split_atoi(split[1],skill_db[idx].require.hp);
|
||||||
skill_split_atoi(split[2],skill_db[idx].require.mhp);
|
skill_split_atoi(split[2],skill_db[idx].require.mhp);
|
||||||
skill_split_atoi(split[3],skill_db[idx].require.sp);
|
skill_split_atoi(split[3],skill_db[idx].require.sp);
|
||||||
@ -17958,7 +17992,7 @@ static bool skill_parse_row_requiredb(char* split[], int columns, int current)
|
|||||||
|
|
||||||
//Witch weapon type are required, see doc/item_db for weapon types (View column)
|
//Witch weapon type are required, see doc/item_db for weapon types (View column)
|
||||||
p = split[7];
|
p = split[7];
|
||||||
for( j = 0; j < 32; j++ ) {
|
while (p) {
|
||||||
int l = atoi(p);
|
int l = atoi(p);
|
||||||
if( l == 99 ) { // Any weapon
|
if( l == 99 ) { // Any weapon
|
||||||
skill_db[idx].require.weapon = 0;
|
skill_db[idx].require.weapon = 0;
|
||||||
@ -17973,7 +18007,7 @@ static bool skill_parse_row_requiredb(char* split[], int columns, int current)
|
|||||||
|
|
||||||
//Ammo type that required, see doc/item_db for ammo types (View column)
|
//Ammo type that required, see doc/item_db for ammo types (View column)
|
||||||
p = split[8];
|
p = split[8];
|
||||||
for( j = 0; j < 32; j++ ) {
|
while (p) {
|
||||||
int l = atoi(p);
|
int l = atoi(p);
|
||||||
if( l == 99 ) { // Any ammo type
|
if( l == 99 ) { // Any ammo type
|
||||||
skill_db[idx].require.ammo = 0xFFFFFFFF;
|
skill_db[idx].require.ammo = 0xFFFFFFFF;
|
||||||
@ -18006,7 +18040,7 @@ static bool skill_parse_row_requiredb(char* split[], int columns, int current)
|
|||||||
//Status requirements
|
//Status requirements
|
||||||
skill_db[idx].require.status_count = 0;
|
skill_db[idx].require.status_count = 0;
|
||||||
p = strtok(split[11],":");
|
p = strtok(split[11],":");
|
||||||
for( j = 0; j < MAX_SKILL_STATUS_REQUIRE && p != NULL; j++ ) {
|
for( i = 0; i < MAX_SKILL_STATUS_REQUIRE && p != NULL; i++ ) {
|
||||||
int status = SC_NONE;
|
int status = SC_NONE;
|
||||||
script_get_constant(trim(p), &status);
|
script_get_constant(trim(p), &status);
|
||||||
if (status > SC_NONE) {
|
if (status > SC_NONE) {
|
||||||
@ -18018,9 +18052,9 @@ static bool skill_parse_row_requiredb(char* split[], int columns, int current)
|
|||||||
|
|
||||||
skill_split_atoi(split[12],skill_db[idx].require.spiritball);
|
skill_split_atoi(split[12],skill_db[idx].require.spiritball);
|
||||||
|
|
||||||
for( j = 0; j < MAX_SKILL_ITEM_REQUIRE; j++ ) {
|
for( i = 0; i < MAX_SKILL_ITEM_REQUIRE; i++ ) {
|
||||||
skill_db[idx].require.itemid[j] = atoi(split[13+ 2*j]);
|
skill_db[idx].require.itemid[i] = atoi(split[13+ 2*i]);
|
||||||
skill_db[idx].require.amount[j] = atoi(split[14+ 2*j]);
|
skill_db[idx].require.amount[i] = atoi(split[14+ 2*i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
@ -18219,12 +18253,26 @@ static bool skill_parse_row_magicmushroomdb(char* split[], int column, int curre
|
|||||||
}
|
}
|
||||||
|
|
||||||
static bool skill_parse_row_reproducedb(char* split[], int column, int current) {
|
static bool skill_parse_row_reproducedb(char* split[], int column, int current) {
|
||||||
uint16 skill_id = atoi(split[0]);
|
uint16 skill_id = skill_name2id(split[0]), idx;
|
||||||
uint16 idx = skill_get_index(skill_id);
|
uint8 option;
|
||||||
if( !idx )
|
|
||||||
return false;
|
|
||||||
|
|
||||||
skill_reproduce_db[idx] = true;
|
if (!skill_get_index(skill_id)) {
|
||||||
|
ShowError("skill_parse_row_reproducedb: Invalid skill %s\n",split[0]);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (!(option = atoi(split[1]))) {
|
||||||
|
ShowError("skill_parse_row_reproducedb: Invalid option %d\n",option);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
idx = skill_get_index(skill_id);
|
||||||
|
|
||||||
|
//skill that can be copied by plagiarism
|
||||||
|
skill_db[idx].copyable.plagiarism = (option&1) ? true : false;
|
||||||
|
//skill that can be copied by reproduce
|
||||||
|
skill_db[idx].copyable.reproduce = (option&2) ? true : false;
|
||||||
|
|
||||||
|
skill_db[idx].copyable.joballowed = (atoi(split[2])) ? cap_value(atoi(split[2]),1,63) : 63;
|
||||||
|
skill_db[idx].copyable.req_opt = cap_value(atoi(split[3]),0,4095);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -18330,7 +18378,6 @@ static void skill_readdb(void)
|
|||||||
memset(skill_abra_db,0,sizeof(skill_abra_db));
|
memset(skill_abra_db,0,sizeof(skill_abra_db));
|
||||||
memset(skill_spellbook_db,0,sizeof(skill_spellbook_db));
|
memset(skill_spellbook_db,0,sizeof(skill_spellbook_db));
|
||||||
memset(skill_magicmushroom_db,0,sizeof(skill_magicmushroom_db));
|
memset(skill_magicmushroom_db,0,sizeof(skill_magicmushroom_db));
|
||||||
memset(skill_reproduce_db,0,sizeof(skill_reproduce_db));
|
|
||||||
memset(skill_changematerial_db,0,sizeof(skill_changematerial_db));
|
memset(skill_changematerial_db,0,sizeof(skill_changematerial_db));
|
||||||
|
|
||||||
// load skill databases
|
// load skill databases
|
||||||
@ -18357,7 +18404,7 @@ static void skill_readdb(void)
|
|||||||
sv_readdb(db_path, "spellbook_db.txt" , ',', 3, 3, MAX_SKILL_SPELLBOOK_DB, skill_parse_row_spellbookdb);
|
sv_readdb(db_path, "spellbook_db.txt" , ',', 3, 3, MAX_SKILL_SPELLBOOK_DB, skill_parse_row_spellbookdb);
|
||||||
//Guillotine Cross
|
//Guillotine Cross
|
||||||
sv_readdb(db_path, "magicmushroom_db.txt" , ',', 1, 1, MAX_SKILL_MAGICMUSHROOM_DB, skill_parse_row_magicmushroomdb);
|
sv_readdb(db_path, "magicmushroom_db.txt" , ',', 1, 1, MAX_SKILL_MAGICMUSHROOM_DB, skill_parse_row_magicmushroomdb);
|
||||||
sv_readdb(db_path, "skill_reproduce_db.txt", ',', 1, 1, MAX_SKILL_DB, skill_parse_row_reproducedb);
|
sv_readdb(db_path, "skill_copyable_db.txt", ',', 2, 4, MAX_SKILL_DB, skill_parse_row_reproducedb);
|
||||||
sv_readdb(db_path, "skill_improvise_db.txt" , ',', 2, 2, MAX_SKILL_IMPROVISE_DB, skill_parse_row_improvisedb);
|
sv_readdb(db_path, "skill_improvise_db.txt" , ',', 2, 2, MAX_SKILL_IMPROVISE_DB, skill_parse_row_improvisedb);
|
||||||
sv_readdb(db_path, "skill_changematerial_db.txt" , ',', 4, 4+2*5, MAX_SKILL_PRODUCE_DB, skill_parse_row_changematerialdb);
|
sv_readdb(db_path, "skill_changematerial_db.txt" , ',', 4, 4+2*5, MAX_SKILL_PRODUCE_DB, skill_parse_row_changematerialdb);
|
||||||
#ifdef ADJUST_SKILL_DAMAGE
|
#ifdef ADJUST_SKILL_DAMAGE
|
||||||
|
@ -108,6 +108,8 @@ struct skill_condition {
|
|||||||
int hp,
|
int hp,
|
||||||
mhp,
|
mhp,
|
||||||
sp,
|
sp,
|
||||||
|
hp_rate,
|
||||||
|
sp_rate,
|
||||||
ammo,
|
ammo,
|
||||||
ammo_qty,
|
ammo_qty,
|
||||||
weapon,
|
weapon,
|
||||||
@ -164,6 +166,10 @@ struct s_skill_db {
|
|||||||
#ifdef ADJUST_SKILL_DAMAGE
|
#ifdef ADJUST_SKILL_DAMAGE
|
||||||
struct s_skill_damage damage;
|
struct s_skill_damage damage;
|
||||||
#endif
|
#endif
|
||||||
|
struct s_copyable { // [Cydh]
|
||||||
|
bool plagiarism, reproduce;
|
||||||
|
uint16 joballowed, req_opt;
|
||||||
|
} copyable;
|
||||||
};
|
};
|
||||||
extern struct s_skill_db skill_db[MAX_SKILL_DB];
|
extern struct s_skill_db skill_db[MAX_SKILL_DB];
|
||||||
|
|
||||||
@ -1966,4 +1972,14 @@ enum e_skill_damage_caster {
|
|||||||
};
|
};
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
/// Variable name of copied skill by Plagiarism
|
||||||
|
#define SKILL_VAR_PLAGIARISM "CLONE_SKILL"
|
||||||
|
/// Variable name of copied skill level by Plagiarism
|
||||||
|
#define SKILL_VAR_PLAGIARISM_LV "CLONE_SKILL_LV"
|
||||||
|
|
||||||
|
/// Variable name of copied skill by Reproduce
|
||||||
|
#define SKILL_VAR_REPRODUCE "REPRODUCE_SKILL"
|
||||||
|
/// Variable name of copied skill level by Reproduce
|
||||||
|
#define SKILL_VAR_REPRODUCE_LV "REPRODUCE_SKILL_LV"
|
||||||
|
|
||||||
#endif /* _SKILL_H_ */
|
#endif /* _SKILL_H_ */
|
||||||
|
Loading…
x
Reference in New Issue
Block a user