GS related npcs

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5950 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Vicious 2006-04-07 23:30:18 +00:00
parent 3b5c9e1f78
commit 5e837a9caa
4 changed files with 290 additions and 43 deletions

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@ -14,6 +14,8 @@
//= 0.4 Added a crappy quest, have fun guys... [MasterOfMuppets]
//= 0.4a Added exp bonus for the factory quest, borrowed from a Korean fansite.
//= 0.4b Added missing close [Komurka]
//= 0.5 Added Temporal Locations of Gunslinger Job Change map.
//= Info provided by RockmanEXE [erKURITA]
//============================================================
@ -1510,4 +1512,30 @@ einbroch.gat,188,72,3 script Keneshiotz 855,{
mes "know that money makes";
mes "the world go 'round?";
close;
}
}
//| Temporal NPC locations until the text inside it has been obtained
//que_ng.gat,182,85,2 script TempNPC0 109,{
//end;
//}
//que_ng.gat,187,149,3 script TempNPC1 83,{
//end;
//}
//que_ng.gat,187,154,3 script TempNPC2 86,{
//end;
//}
//que_ng.gat,187,161,3 script TempNPC3 744,{
//end;
//}
//que_ng.gat,185,180,3 script TempNPC4 726,{
//end;
//}
//que_ng.gat,149,178,5 script TempNPC5 744,{
//end;
//}

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@ -1,53 +1,252 @@
//===== eAthena Script =======================================
//= Gunslinger Job Quest
//===== By: ==================================================
//= Lord Gywall
//= erKURITA & RockmanEXE
//= Direct credits quote from RockmanExe:
//= "info provided by RockmanEXE cause he pwnz0rz yer arse"
//= DON'T REMOVE THIS! (by request of him, he provided all
//= the info regarding the quests and shops.)
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= Temp Gunslinger Quest
//= "Semi" Official Gunslinger Quest ~ The text isn't the same
//= but it does the things it has to do :P
//===== Additional Comments: =================================
//= 1.0 Fixed minor things [Lupus]
//= 1.0 Made the NPC [erKURITA]
//============================================================
que_ng.gat,152,167,3 script Gunslinger Jobchanger 901,{
einbroch.gat,244,110,1 script Gunslinger 859,{
mes "[Gunslinger]";
mes "*cough* Uh, Who's there?";
if(Class==Job_Novice) goto N_Novice;
mes "Hey! You're no novice!";
close;
N_Novice:
mes "Oh, A novice.. I guess you want to shoot things.";
next;
menu "I wish to become a Gunslinger",N_Question,"What are the requirements",N_Require,"Leave",-;
close;
N_Question:
mes "[Gunslinger]";
if(JobLevel<10 || SkillPoint) goto N_Bad;
mes "Where is needed to fire a gun?";
next;
menu "Bullets",N_C,"Arrows",N_W,"Bolts",N_W,"Something.. I dunno",N_W;
N_C:
mes "[Gunslinger]";
mes "..Yep, Your right.";
mes "You know what goes in guns, so hey.. Use them!.";
next;
jobchange Job_Gunslinger;
mes "[Gunslinger]";
mes "Congratulations. Now go train.";
close;
N_W:
mes "Argh.. Dammit, you idiot!";
close;
N_Bad:
mes "Wait a second.. Your either too low in job level or you have Skill Points.";
close;
N_Require:
mes "[Gunslinger]";
mes "Get the simple question right..";
mes "Your job level must be at least 10 before trying.";
close;
set @npcname$,"[Armsmith]";
if (Class == Job_Novice) {
if (gs_quest >= 1) {
mes @npcname$;
mes "So, you've comeback?";
next;
if (gs_quest == 3) {
if (SkillPoint > 0) {
mes @npcname$;
mes "Err, excuse me, but you still have Skill Points left. You have to use them all first before I can turn you into a Gunslinger";
close2;
set @npcname$,0;
end;
} else if (JobLevel < 10) {
mes @npcname$;
mes "Err, excuse me, but you don't have Level 10 Job. You need to have 10 level job in order to change to Gunslinger";
close2;
set @npcname$,0;
end;
}
mes @npcname$;
mes "Glad to know you did what Mr. Tanieh asked you to do, makes me know you're worthy of being..";
next;
mes @npcname$;
mes "A gunslinger!!!";
jobchange 24;
next;
mes @npcname$;
mes "Oh, I forgot, here's a token of my appreciation";
getitem 13150,1;
close2;
set gs_quest,0;
set @npcname$,0;
end;
} else
mes @npcname$;
mes "But you still haven't done what I told you, need me to repeat it?";
switch (select ("Yes, Please:No, Thanks")) {
case 1:
mes @npcname$;
mes "You need to go to Payon. At the small wooden wall and in the south exit, Mr. Tanieh will be there waiting to ask you a few things. Go now then";
close2;
set @npcname$,0;
end;
case 2:
mes @npcname$;
mes "Then GET GOING! Don't you want to become a gunslinger, do you?";
close2;
set @npcname$,0;
end;
}
} else
mes @npcname$;
mes "Hi ^0000CC"+strcharinfo(0)+"^000000,I need you to do something for me first, will you?";
switch (select ("Yes:No")) {
case 1:
mes @npcname$;
mes "Good, I need you to go to Payon and do a few things from Mr. Tanieh";
next;
mes @npcname$;
mes "He'll be waiting for you next to the small wooden wall of the south exit. See you later then";
close2;
set gs_quest,1;
set @npcname$,0;
end;
case 2:
mes @npcname$;
mes "Too bad for you son";
close2;
set @npcname$,0;
end;
}
} else
mes @npcname$;
mes "Hi son, how's life threathing you?";
close;
}
payon.gat,184,65,3 script Mr. Tanieh 866,{
set @npcname$,"[Mr. Tanieh]";
if (gs_quest == 1) {
mes @npcname$;
mes "Oh, you're ^0000CC"+strcharinfo(0)+"^000000, right? Einbroch's Armsmith told me you were going to help me in a few things";
next;
mes @npcname$;
mes "I need to make a special soup for my wife, but, as you can see, I am not in conditions to look for the items, she's sick you know?";
next;
mes @npcname$;
mes "So, will you do it, please?";
switch (select ("Yes, I will:Sorry I can't now")) {
case 1:
mes @npcname$;
mes "Thanks very much!! Ok, here's what I need:";
mes "^33CCFF 3 Feathers^000000";
mes "^009933 3 Zargons^000000";
mes "^660066 3 Rainbow Shells^000000";
set @randtrunk,rand(1,5);
if (@randtrunk == 1) {
mes "^663300 1 Trunk^000000";
set trunk,1019;
} else if (@randtrunk == 2) {
mes "^663300 1 Fine-Grained Trunk^000000";
set trunk,1066;
} else if (@randtrunk == 3) {
mes "^663300 1 Solid Trunk^000000";
set trunk,1067;
} else if (@randtrunk == 4) {
mes "^663300 1 Barren Trunk^000000";
set trunk,1068;
} else if (@randtrunk == 5) {
mes "^663300 1 Thin Trunk";
set trunk,7186;
}
mes "^FF6600 10 Shells^000000";
next;
mes @npcname$;
mes "Hurry please, I am not sure if my wife will last any longer... oh dear";
close2;
set @npcname$,0;
set gs_quest,2;
end;
case 2:
mes @npcname$;
mes "Oh, what am I going to do now...";
close2;
set @npcname$,0;
end;
}
} else if (gs_quest == 2) {
mes @npcname$;
mes "Oh, you've come back! Have you brought the items?";
next;
switch (select("Yes I did:No I forgot which items I had to bring")) {
case 1:
if (countitem(949) < 3) {
mes @npcname$;
mes "Sorry, you're missing a few Feathers";
close2;
set @npcname$,0;
end;
} else if (countitem(912) < 3) {
mes @npcname$;
mes "Sorry, you're missing a few Zargons";
close2;
set @npcname$,0;
end;
} else if (countitem(1013) < 3) {
mes @npcname$;
mes "Sorry, you're missing a few Rainbow Shells";
close2;
set @npcname$,0;
end;
} else if (countitem(trunk) < 1) {
mes @npcname$;
mes "Sorry, you don't have the exact Trunk";
close2;
set @npcname$,0;
end;
} else if (countitem(935) < 10) {
mes @npcname$;
mes "Sorry, you're missing a few Shells";
close2;
set @npcname$,0;
end;
} else
mes @npcname$;
mes "GREAT! You brought them all! Thanks very much!";
delitem 949,3;
delitem 912,3;
delitem 1013,3;
delitem trunk,1;
delitem 935,10;
next;
mes @npcname$;
mes "Oh my~~ You've been of great help. I'll recommend you to the Einbroch Armory for your job change. Go talk again with the Einbroch Armsmith. He'll change you. Thanks again and see you.";
close2;
set gs_quest,3;
set @npcname$,0;
set trunk,0;
end;
case 2:
mes @npcname$;
mes "Ok, I'll tell you again, so please take note!:";
mes "^33CCFF 3 Feathers^000000";
mes "^009933 3 Zargons^000000";
mes "^660066 3 Rainbow Shells^000000";
set @randtrunk,rand(1,5);
if (@randtrunk == 1) {
mes "^663300 1 Trunk^000000";
set trunk,1019;
} else if (@randtrunk == 2) {
mes "^663300 1 Fine-Grained Trunk^000000";
set trunk,1066;
} else if (@randtrunk == 3) {
mes "^663300 1 Solid Trunk^000000";
set trunk,1067;
} else if (@randtrunk == 4) {
mes "^663300 1 Barren Trunk^000000";
set trunk,1068;
} else if (@randtrunk == 5) {
mes "^663300 1 Thin Trunk";
set trunk,7186;
}
mes "^FF6600 10 Shells^000000";
next;
mes @npcname$;
mes "Hurry please, I am not sure if my wife will last any longer... oh dear";
close2;
set @npcname$,0;
end;
}
} else if (Class == 24) || (gs_quest == 3) {
mes @npcname$;
mes "Hi ^0000CC"+strcharinfo(0)+"^000000!, how have you been doing? My wife sends you regards and thanks for the ingredients";
close2;
set @npcname$,0;
end;
}
mes @npcname$;
mes "Hi son, how you doing? Nice day eh?";
close2;
set @npcname$,0;
end;
}

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@ -17,6 +17,8 @@
//= 1.21 Added another weapon dealer to Einbroch, thanks to Muad_Dib [MasterOfMuppets]
//= - Fixed up the missing sprites for you Lupus :)
//= 1.22 Thx8) Removed Berserk Potions from all shops but Comodo [Lupus]
//= 1.3 Added Gunslinger shops. Credits goes to RockmanEXE for the info [erKURITA]
//= Added Bucket Hat to Flu Mask dealer and modified it's name to a more logical one :P [erKURITA]
//============================================================
@ -90,7 +92,7 @@ ein_in01.gat,189,15,0 shop Tool Dealer 850,1750:-1,1752:-1,1751:-1,611:-1,501:-1
ein_in01.gat,106,27,4 shop One-Hand Weapon Dealer 850,1101:-1,1104:-1,1107:-1,1110:-1,1113:-1,1119:-1,1122:-1,1123:-1,1126:-1,1129:-1,1201:-1,1204:-1,1207:-1,1210:-1,1213:-1,1216:-1,1219:-1,1222:-1,1301:-1,1401:-1,1404:-1,1407:-1,1501:-1,1504:-1,1507:-1,1510:-1,1513:-1,1516:-1,1519:-1,1522:-1,1801:-1,1803:-1,1805:-1,1807:-1,1809:-1,1811:-1,1771:-1
ein_in01.gat,109,27,4 shop Two-Hand Weapon Dealer 850,1116:-1,1151:-1,1154:-1,1157:-1,1160:-1,1351:-1,1354:-1,1357:-1,1360:-1,1410:-1,1451:-1,1454:-1,1457:-1,1460:-1,1463:-1,1250:-1,1252:-1,1254:-1
ein_in01.gat,119,26,4 shop Weapon Dealer 855,1247:-1,1248:-1,1249:-1,13000:-1
einbroch.gat,138,66,3 shop Flu Mask Dealer 850,2218:-1
einbroch.gat,138,66,3 shop Head Gear Dealer 850,5114,:-1,2218:-1
einbroch.gat,82,199,3 shop Paddler 855,512:-1,645:-1,1750:-1,501:-1
einbroch.gat,235,106,3 shop Ammo Dealer 847,13200:-1,13201:-1,13202:-1,13203:-1,13204:-1,13205:-1,13206:-1,13207:-1
einbroch.gat,232,106,3 shop Gun Dealer 847,13150:-1,13100:-1,13101:-1,13102:-1,13103:-1,13104:-1,13105:-1,13106:-1,13151:-1,13152:-1,13153:-1,13154:-1,13155:-1,13156:-1,13157:-1,13158:-1,13159:-1,13160:-1,13161:-1,13162:-1
@ -301,6 +303,12 @@ morocc.gat,121,97,5 shop Food Seller 750,7455:-1,7453:-1,7452:-1,7456:-1,7454:-1
aldebaran.gat,166,109,7 shop Food Seller 750,580:-1,7482:-1 //temp goods
geffen.gat,135,64,3 shop Food Seller 750,580:-1,7482:-1 //temp coords, temp goods
//=======================================================
// GUNSLINGER SHOPS
//=======================================================
que_ng.gat,179,91,4 shop Gunner#Gunner1 900,13150:-1,13102:-1,13151:-1,13154:-1,13155:-1
que_ng.gat,180,79,4 shop Gunner#Gunner2 900,13200:-1,13201:-1,13202:-1
//===== Additional Comments(old): =================================
//= swapped shop titles in GONRYUN, thanks to Kashy
//= 1.3a Fixed Louyang map name. Added additional shops in Yuno. [kobra_k88]

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@ -13,6 +13,7 @@
//= 1.5 Commented out some warps which are not in the official servers [MasterOfMuppets]
//= 1.6 Removed some duplicate warps [MasterOfMuppets]
//= 1.7 Updated Warps, work done by SSUNNY@YOUNG in Korean eA site [Vicious]
//= 1.8 Added Gunslinger Map portion warps. Credits to RockmanEXE for the info [erKURITA]
//============================================================
//==========================================================================
@ -100,4 +101,15 @@ ein_in01.gat,39,85,0 warp ein_jb02a 1,1,ein_in01.gat,36,36
einbroch.gat,157,331,0 warp ein_fd01 1,1,ein_fild04.gat,184,31
ein_fild04.gat,184,26,0 warp ein_fd01a 1,1,einbroch.gat,157,327
einbroch.gat,150,25,0 warp ein_fd02 1,1,ein_fild08.gat,164,377
ein_fild08.gat,164,380,0 warp ein_fd02a 1,1,einbroch.gat,150,28
ein_fild08.gat,164,380,0 warp ein_fd02a 1,1,einbroch.gat,150,28
//==========================================================================
//Einbroch - Gunslinger Map Portion (Ninja's map is the same: que_ng.gat)
//==========================================================================
einbroch.gat,137,149,0 warp gswarp1 1,1,que_ng.gat,138,167
que_ng.gat,130,166,0 warp gswarp2 1,1,einbroch.gat,130,197
que_ng.gat,178,162,0 warp gswarp3 1,1,que_ng.gat,176,86
que_ng.gat,170,85,0 warp gswarp4 1,1,que_ng.gat,182,161
que_ng.gat,165,137,0 warp gswarp5 1,1,que_ng.gat,177,41
que_ng.gat,172,42,0 warp gswarp6 1,1,que_ng.gat,160,139
einbroch.gat,136,199,0 warp gswarp7 1,1,que_ng.gat,138,167