Small clean-up
This commit is contained in:
parent
121c2d10f3
commit
5e84cc685d
@ -41769,20 +41769,19 @@ Body:
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TargetType: Self
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TargetType: Self
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DamageFlags:
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DamageFlags:
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NoDamage: true
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NoDamage: true
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Duration1: 300000
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Duration1: 300000
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CastCancel: true
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CastCancel: true
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CastTime: 1700
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CastTime: 1700
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FixedCastTime: 1000
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FixedCastTime: 1000
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Requires:
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Requires:
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SpCost: 90
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SpCost: 90
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Status: Colors_of_Hyun_Rok_Buff
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- Id: 5445
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- Id: 5445
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Name: SH_HYUN_ROKS_BREEZE
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Name: SH_HYUN_ROKS_BREEZE
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Description: Hyunrok Breeze
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Description: Hyunrok Breeze
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MaxLevel: 7
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MaxLevel: 7
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Type: Magic
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Type: Magic
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TargetType: Ground
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TargetType: Ground
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Hit: Multi_Hit
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Hit: Single
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HitCount: 1
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HitCount: 1
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Range: 9
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Range: 9
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GiveAp: 4
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GiveAp: 4
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@ -41810,7 +41809,6 @@ Body:
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Amount: 94
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Amount: 94
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Unit:
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Unit:
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Id: HYUN_ROKS_BREEZE
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Id: HYUN_ROKS_BREEZE
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Layout: 0
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Range:
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Range:
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- Level: 1
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- Level: 1
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Size: 2
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Size: 2
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@ -41839,9 +41837,8 @@ Body:
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TargetType: Attack
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TargetType: Attack
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Range: -11
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Range: -11
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GiveAp: 1
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GiveAp: 1
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Hit: Multi_Hit
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Hit: Single
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HitCount: 1
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HitCount: 1
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Element: Endowed
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CastCancel: true
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CastCancel: true
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CastTime: 2000
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CastTime: 2000
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Cooldown: 300
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Cooldown: 300
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@ -9051,6 +9051,3 @@ Body:
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- Status: Blessing_of_M_C_Debuff
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- Status: Blessing_of_M_C_Debuff
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Icon: EFST_BLESSING_OF_M_C_DEBUFF
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Icon: EFST_BLESSING_OF_M_C_DEBUFF
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DurationLookup: SH_BLESSING_OF_MYSTICAL_CREATURES
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DurationLookup: SH_BLESSING_OF_MYSTICAL_CREATURES
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CalcFlags:
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Patk: true
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Smatk: true
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@ -3038,8 +3038,7 @@ static bool is_attack_critical(struct Damage* wd, struct block_list *src, struct
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}
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}
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break;
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break;
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case SH_CHUL_HO_SONIC_CLAW:
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case SH_CHUL_HO_SONIC_CLAW:
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case SH_HOGOGONG_STRIKE:
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if (pc_checkskill(sd, SH_COMMUNE_WITH_CHUL_HO) == 0 && !(sc && sc->getSCE(SC_TEMPORARY_COMMUNION)))
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if (pc_checkskill(sd, SH_COMMUNE_WITH_CHUL_HO) == 0 || !(sc && sc->getSCE(SC_TEMPORARY_COMMUNION)))
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return false;
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return false;
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break;
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break;
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}
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}
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@ -1913,35 +1913,6 @@
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export_constant(SC_PERIOD_RECEIVEITEM_2ND);
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export_constant(SC_PERIOD_RECEIVEITEM_2ND);
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export_constant(SC_PERIOD_PLUSEXP_2ND);
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export_constant(SC_PERIOD_PLUSEXP_2ND);
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// Sky Emperor
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export_constant(SC_RISING_SUN);
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export_constant(SC_NOON_SUN);
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export_constant(SC_SUNSET_SUN);
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export_constant(SC_RISING_MOON);
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export_constant(SC_MIDNIGHT_MOON);
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export_constant(SC_DAWN_MOON);
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export_constant(SC_STAR_BURST);
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export_constant(SC_SKY_ENCHANT);
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// Soul Ascetic
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export_constant(SC_TALISMAN_OF_PROTECTION);
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export_constant(SC_TALISMAN_OF_WARRIOR);
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export_constant(SC_TALISMAN_OF_MAGICIAN);
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export_constant(SC_TALISMAN_OF_FIVE_ELEMENTS);
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export_constant(SC_TOTEM_OF_TUTELARY);
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export_constant(SC_T_FIRST_GOD);
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export_constant(SC_T_SECOND_GOD);
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export_constant(SC_T_THIRD_GOD);
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export_constant(SC_T_FOURTH_GOD);
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export_constant(SC_T_FIFTH_GOD);
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export_constant(SC_HEAVEN_AND_EARTH);
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// Shinkiro/Shiranui
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export_constant(SC_SHADOW_CLOCK);
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export_constant(SC_SHINKIROU_CALL);
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export_constant(SC_NIGHTMARE);
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export_constant(SC_SBUNSHIN);
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// Spirit Handler
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// Spirit Handler
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export_constant(SC_HOGOGONG);
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export_constant(SC_HOGOGONG);
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export_constant(SC_MARINE_FESTIVAL);
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export_constant(SC_MARINE_FESTIVAL);
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@ -11062,7 +11033,6 @@
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export_constant(UNT_JACK_FROST_NOVA);
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export_constant(UNT_JACK_FROST_NOVA);
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export_constant(UNT_GROUND_GRAVITATION);
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export_constant(UNT_GROUND_GRAVITATION);
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export_constant(UNT_KUNAIWAIKYOKU);
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export_constant(UNT_KUNAIWAIKYOKU);
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export_constant(UNT_GD_LEADERSHIP);
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export_constant(UNT_GD_LEADERSHIP);
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export_constant(UNT_GD_GLORYWOUNDS);
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export_constant(UNT_GD_GLORYWOUNDS);
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export_constant(UNT_GD_SOULCOLD);
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export_constant(UNT_GD_SOULCOLD);
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@ -6191,7 +6191,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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case TR_SOUNDBLEND:
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case TR_SOUNDBLEND:
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case SH_HYUN_ROK_CANNON:
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case SH_HYUN_ROK_CANNON:
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clif_skill_nodamage(src, bl, skill_id, skill_lv, 1);
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clif_skill_nodamage(src, bl, skill_id, skill_lv, 1);
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skill_attack(BF_MAGIC, src, src, bl, skill_id, skill_lv, tick, flag);
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skill_attack(skill_get_type(skill_id), src, src, bl, skill_id, skill_lv, tick, flag);
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break;
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break;
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case AG_DEADLY_PROJECTION:
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case AG_DEADLY_PROJECTION:
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@ -13015,8 +13015,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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skill_area_temp[1] = bl->id;
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skill_area_temp[1] = bl->id;
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skill_area_temp[2] = 0;
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skill_area_temp[2] = 0;
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clif_skill_nodamage(src, bl, skill_id, skill_lv, 1);
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clif_skill_nodamage(src, bl, skill_id, skill_lv, 1);
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map_foreachinrange(skill_area_sub, bl, i, BL_CHAR, src, skill_id, skill_lv, tick, flag | BCT_ENEMY | SD_SPLASH | 1, skill_castend_damage_id);
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map_foreachinrange(skill_area_sub, bl, i, BL_CHAR, src, skill_id, skill_lv, tick, flag | BCT_ENEMY | 1, skill_castend_damage_id);
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break;
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break;
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case SH_HOGOGONG_STRIKE:
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case SH_HOGOGONG_STRIKE:
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i = skill_get_splash(skill_id, skill_lv);
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i = skill_get_splash(skill_id, skill_lv);
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if( pc_checkskill(sd, SH_COMMUNE_WITH_CHUL_HO) > 0 || (sc && sc->getSCE(SC_TEMPORARY_COMMUNION)))
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if( pc_checkskill(sd, SH_COMMUNE_WITH_CHUL_HO) > 0 || (sc && sc->getSCE(SC_TEMPORARY_COMMUNION)))
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@ -13025,12 +13026,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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skill_area_temp[1] = bl->id;
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skill_area_temp[1] = bl->id;
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skill_area_temp[2] = 0;
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skill_area_temp[2] = 0;
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clif_skill_nodamage(src, bl, skill_id, skill_lv, 1);
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clif_skill_nodamage(src, bl, skill_id, skill_lv, 1);
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map_foreachinrange(skill_area_sub, bl, i, BL_CHAR, src, skill_id, skill_lv, tick, flag | BCT_ENEMY | SD_SPLASH | 1, skill_castend_damage_id);
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map_foreachinrange(skill_area_sub, bl, i, BL_CHAR, src, skill_id, skill_lv, tick, flag | BCT_ENEMY | 1, skill_castend_damage_id);
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break;
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break;
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case SH_KI_SUL_WATER_SPRAYING:
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case SH_KI_SUL_WATER_SPRAYING:
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if (flag & 1) {
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if (sd == nullptr || sd->status.party_id == 0 || (flag & 1)) {
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int heal = 500 * skill_lv + status_get_int(src) * 5;
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int heal = 500 * skill_lv + status_get_int(src) * 5;
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heal += pc_checkskill(sd, SH_MYSTICAL_CREATURE_MASTERY)*100;
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heal += pc_checkskill(sd, SH_MYSTICAL_CREATURE_MASTERY) * 100;
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if (pc_checkskill(sd, SH_COMMUNE_WITH_KI_SUL) > 0 || (sc && sc->getSCE(SC_TEMPORARY_COMMUNION))) {
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if (pc_checkskill(sd, SH_COMMUNE_WITH_KI_SUL) > 0 || (sc && sc->getSCE(SC_TEMPORARY_COMMUNION))) {
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heal += 250 * skill_lv;
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heal += 250 * skill_lv;
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@ -13038,37 +13040,35 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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}
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}
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heal = heal * (100 + status_get_crt(src)) * status_get_lv(src) / 10000;
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heal = heal * (100 + status_get_crt(src)) * status_get_lv(src) / 10000;
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status_heal(bl, heal, 0, 0, 0);
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status_heal(bl, heal, 0, 0, 0);
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clif_skill_nodamage(0, bl, AL_HEAL, heal, 1);
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clif_skill_nodamage(src, bl, skill_id, heal, 1);
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}
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}
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else {
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else if (sd != nullptr) {
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i = skill_get_splash(skill_id, skill_lv);
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i = skill_get_splash(skill_id, skill_lv);
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if (pc_checkskill(sd, SH_COMMUNE_WITH_KI_SUL) > 0 || (sc && sc->getSCE(SC_TEMPORARY_COMMUNION)))
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if (pc_checkskill(sd, SH_COMMUNE_WITH_KI_SUL) > 0 || (sc && sc->getSCE(SC_TEMPORARY_COMMUNION)))
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i += 2;
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i += 2;
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party_foreachsamemap(skill_area_sub, sd, i, src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill_castend_nodamage_id);
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clif_skill_nodamage(src, bl, skill_id, skill_lv, 1);
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map_foreachinrange(skill_area_sub, bl, i, BL_CHAR, src, skill_id, skill_lv, tick, flag | BCT_PARTY | SD_SPLASH | 1, skill_castend_nodamage_id);
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}
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}
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break;
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break;
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case SH_MARINE_FESTIVAL_OF_KI_SUL:
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case SH_MARINE_FESTIVAL_OF_KI_SUL:
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case SH_SANDY_FESTIVAL_OF_KI_SUL:
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case SH_SANDY_FESTIVAL_OF_KI_SUL:
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if (flag & 1) {
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if (sd == nullptr || sd->status.party_id == 0 || (flag & 1)) {
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int time = skill_get_time(skill_id, skill_lv);
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int time = skill_get_time(skill_id, skill_lv);
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if (pc_checkskill(sd, SH_COMMUNE_WITH_KI_SUL) > 0 || (sc && sc->getSCE(SC_TEMPORARY_COMMUNION)))
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if (pc_checkskill(sd, SH_COMMUNE_WITH_KI_SUL) > 0 || (sc && sc->getSCE(SC_TEMPORARY_COMMUNION)))
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time *= 2;
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time *= 2;
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sc_start(src, bl, type, 100, skill_lv, time);
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clif_skill_nodamage(src, bl, skill_id, skill_lv, sc_start(src, bl, type, 100, skill_lv, time));
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clif_skill_nodamage(src, bl, skill_id, skill_lv, 1);
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}
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}
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else {
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else if (sd != nullptr) {
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i = skill_get_splash(skill_id, skill_lv);
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i = skill_get_splash(skill_id, skill_lv);
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if (pc_checkskill(sd, SH_COMMUNE_WITH_KI_SUL) > 0 || (sc && sc->getSCE(SC_TEMPORARY_COMMUNION)))
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if (pc_checkskill(sd, SH_COMMUNE_WITH_KI_SUL) > 0 || (sc && sc->getSCE(SC_TEMPORARY_COMMUNION)))
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i += 2;
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i += 2;
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party_foreachsamemap(skill_area_sub, sd, i, src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill_castend_nodamage_id);
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map_foreachinrange(skill_area_sub, bl, i, BL_CHAR, src, skill_id, skill_lv, tick, flag | BCT_PARTY | SD_SPLASH | 1, skill_castend_nodamage_id);
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}
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}
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break;
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break;
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case SH_KI_SUL_RAMPAGE:
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case SH_KI_SUL_RAMPAGE:
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if (flag & 1) {
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if (flag & 1) {
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if (!(src == bl)) {
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if (src != bl) {
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if (pc_checkskill(sd, SH_COMMUNE_WITH_KI_SUL) > 0 || (sc && sc->getSCE(SC_TEMPORARY_COMMUNION)))
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if (pc_checkskill(sd, SH_COMMUNE_WITH_KI_SUL) > 0 || (sc && sc->getSCE(SC_TEMPORARY_COMMUNION)))
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status_heal(bl, 0, 0, 4, 0);
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status_heal(bl, 0, 0, 4, 0);
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else
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else
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@ -13076,23 +13076,56 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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}
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}
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}
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}
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else {
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else {
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// TODO: no party check ?
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clif_skill_nodamage(src, bl, skill_id, skill_lv, 1);
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sc_start(src, bl, type, 100, skill_lv, skill_get_time(skill_id, skill_lv));
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sc_start(src, bl, type, 100, skill_lv, skill_get_time(skill_id, skill_lv));
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}
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}
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break;
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break;
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case SH_COLORS_OF_HYUN_ROK:
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case SH_COLORS_OF_HYUN_ROK:
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for(i = SC_COLORS_OF_HYUN_ROK_1; i < SC_COLORS_OF_HYUN_ROK_1+6; i++)
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if (skill_lv == 7) {
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status_change_end(src, (sc_type)i);
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status_change_end(src, SC_COLORS_OF_HYUN_ROK_1);
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if (skill_lv < 7) {
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status_change_end(src, SC_COLORS_OF_HYUN_ROK_2);
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if (pc_checkskill(sd, SH_COMMUNE_WITH_HYUN_ROK) > 0 || (sc && sc->getSCE(SC_TEMPORARY_COMMUNION)))
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status_change_end(src, SC_COLORS_OF_HYUN_ROK_3);
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sc_start(src, bl, type, 100, skill_lv, skill_get_time(skill_id, skill_lv));
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status_change_end(src, SC_COLORS_OF_HYUN_ROK_4);
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sc_start(src, bl, (sc_type)(SC_COLORS_OF_HYUN_ROK_1+skill_lv-1), 100, skill_lv, skill_get_time(skill_id, skill_lv));
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status_change_end(src, SC_COLORS_OF_HYUN_ROK_5);
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status_change_end(src, SC_COLORS_OF_HYUN_ROK_6);
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clif_skill_nodamage(src, src, skill_id, skill_lv, 1);
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}
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else {
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// Buff to increase Catnip Meteor damage
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if (pc_checkskill(sd, SH_COMMUNE_WITH_HYUN_ROK) > 0 || (sc && sc->getSCE(SC_TEMPORARY_COMMUNION)))
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sc_start(src, bl, SC_COLORS_OF_HYUN_ROK_BUFF, 100, 1, skill_get_time(skill_id, skill_lv));
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// Endows elemental property to Catnip Meteor, Hyunrok Breeze and Hyunrok Cannon skills
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switch (skill_lv) {
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case 1:
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type = SC_COLORS_OF_HYUN_ROK_1;
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break;
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case 2:
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type = SC_COLORS_OF_HYUN_ROK_2;
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break;
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case 3:
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type = SC_COLORS_OF_HYUN_ROK_3;
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break;
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case 4:
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type = SC_COLORS_OF_HYUN_ROK_4;
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break;
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case 5:
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type = SC_COLORS_OF_HYUN_ROK_5;
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break;
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case 6:
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type = SC_COLORS_OF_HYUN_ROK_6;
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break;
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}
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clif_skill_nodamage(src, src, skill_id, skill_lv, sc_start(src, bl, type, 100, skill_lv, skill_get_time(skill_id,skill_lv)) );
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}
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}
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clif_skill_nodamage(src, src, skill_id, skill_lv, 1);
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break;
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break;
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case SH_BLESSING_OF_MYSTICAL_CREATURES:
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case SH_BLESSING_OF_MYSTICAL_CREATURES:
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status_heal(bl, 0, 0, 200-status_get_ap(bl), 0);
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status_heal(bl, 0, 0, 200-status_get_ap(bl), 0);
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sc_start(src, bl, type, 100, skill_lv, skill_get_time(skill_id, skill_lv));
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clif_skill_nodamage(src, src, skill_id, skill_lv, sc_start(src, bl, type, 100, skill_lv, skill_get_time(skill_id, skill_lv)));
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clif_skill_nodamage(src, src, skill_id, skill_lv, 1);
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break;
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break;
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default: {
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default: {
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@ -4427,8 +4427,8 @@ int status_calc_pc_sub(map_session_data* sd, uint8 opt)
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}
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}
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if ((skill = pc_checkskill(sd, SH_MYSTICAL_CREATURE_MASTERY)) > 0) {
|
if ((skill = pc_checkskill(sd, SH_MYSTICAL_CREATURE_MASTERY)) > 0) {
|
||||||
base_status->smatk += 1 + (skill - 1) * 15 / 10 + ((skill - 1) * 15 % 10 ? 1 : 0);
|
base_status->smatk += skill * 15 / 10;
|
||||||
base_status->patk += 1 + (skill - 1) * 15 / 10 + ((skill - 1) * 15 % 10 ? 1 : 0);
|
base_status->patk += skill * 15 / 10;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----- PHYSICAL RESISTANCE CALCULATION -----
|
// ----- PHYSICAL RESISTANCE CALCULATION -----
|
||||||
@ -12814,8 +12814,8 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
|
|||||||
val2 = 2 * val1;
|
val2 = 2 * val1;
|
||||||
break;
|
break;
|
||||||
case SC_KI_SUL_RAMPAGE:
|
case SC_KI_SUL_RAMPAGE:
|
||||||
val4 = tick / 1000;
|
tick_time = 1000;
|
||||||
tick_time = 100;
|
val4 = tick / tick_time;
|
||||||
break;
|
break;
|
||||||
case SC_BLESSING_OF_M_CREATURES:
|
case SC_BLESSING_OF_M_CREATURES:
|
||||||
val2 = val1 * 10;
|
val2 = val1 * 10;
|
||||||
@ -14978,7 +14978,7 @@ TIMER_FUNC(status_change_timer){
|
|||||||
sc_timer_next(500 + tick);
|
sc_timer_next(500 + tick);
|
||||||
return 0;
|
return 0;
|
||||||
case SC_KI_SUL_RAMPAGE:
|
case SC_KI_SUL_RAMPAGE:
|
||||||
if (sce->val4-- > 0) {
|
if (--(sce->val4) >= 0) {
|
||||||
int i = skill_get_splash(SH_KI_SUL_RAMPAGE, sce->val1);
|
int i = skill_get_splash(SH_KI_SUL_RAMPAGE, sce->val1);
|
||||||
int lv = sce->val1;
|
int lv = sce->val1;
|
||||||
if (pc_checkskill(sd, SH_COMMUNE_WITH_KI_SUL) > 0 || (sc && sc->getSCE(SC_TEMPORARY_COMMUNION))) {
|
if (pc_checkskill(sd, SH_COMMUNE_WITH_KI_SUL) > 0 || (sc && sc->getSCE(SC_TEMPORARY_COMMUNION))) {
|
||||||
@ -14986,7 +14986,7 @@ TIMER_FUNC(status_change_timer){
|
|||||||
lv += skill_get_max(SH_KI_SUL_RAMPAGE);
|
lv += skill_get_max(SH_KI_SUL_RAMPAGE);
|
||||||
}
|
}
|
||||||
clif_skill_nodamage(bl, bl, SH_KI_SUL_RAMPAGE, lv, 1);
|
clif_skill_nodamage(bl, bl, SH_KI_SUL_RAMPAGE, lv, 1);
|
||||||
map_foreachinrange(skill_area_sub, bl, i, BL_CHAR, bl, SH_KI_SUL_RAMPAGE, lv, tick, BCT_PARTY | SD_SPLASH | 1, skill_castend_nodamage_id);
|
map_foreachinrange(skill_area_sub, bl, i, BL_CHAR, bl, SH_KI_SUL_RAMPAGE, lv, tick, BCT_PARTY | 1, skill_castend_nodamage_id);
|
||||||
sc_timer_next(1000 + tick);
|
sc_timer_next(1000 + tick);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1293,40 +1293,6 @@ enum sc_type : int16 {
|
|||||||
SC_BREAKINGLIMIT,
|
SC_BREAKINGLIMIT,
|
||||||
SC_RULEBREAK,
|
SC_RULEBREAK,
|
||||||
|
|
||||||
// Sky Emperor
|
|
||||||
SC_RISING_SUN,
|
|
||||||
SC_NOON_SUN,
|
|
||||||
SC_SUNSET_SUN,
|
|
||||||
SC_RISING_MOON,
|
|
||||||
SC_MIDNIGHT_MOON,
|
|
||||||
SC_DAWN_MOON,
|
|
||||||
SC_STAR_BURST,
|
|
||||||
SC_SKY_ENCHANT,
|
|
||||||
|
|
||||||
// Soul Ascetic
|
|
||||||
SC_TALISMAN_OF_PROTECTION,
|
|
||||||
SC_TALISMAN_OF_WARRIOR,
|
|
||||||
SC_TALISMAN_OF_MAGICIAN,
|
|
||||||
SC_TALISMAN_OF_FIVE_ELEMENTS,
|
|
||||||
SC_T_FIRST_GOD,
|
|
||||||
SC_T_SECOND_GOD,
|
|
||||||
SC_T_THIRD_GOD,
|
|
||||||
SC_T_FOURTH_GOD,
|
|
||||||
SC_T_FIFTH_GOD,
|
|
||||||
SC_HEAVEN_AND_EARTH,
|
|
||||||
SC_TOTEM_OF_TUTELARY,
|
|
||||||
|
|
||||||
// Night Watch
|
|
||||||
SC_INTENSIVE_AIM,
|
|
||||||
SC_INTENSIVE_AIM_COUNT,
|
|
||||||
SC_GRENADE_FRAGMENT_1,
|
|
||||||
SC_GRENADE_FRAGMENT_2,
|
|
||||||
SC_GRENADE_FRAGMENT_3,
|
|
||||||
SC_GRENADE_FRAGMENT_4,
|
|
||||||
SC_GRENADE_FRAGMENT_5,
|
|
||||||
SC_GRENADE_FRAGMENT_6,
|
|
||||||
SC_AUTO_FIRING_LAUNCHER,
|
|
||||||
SC_HIDDEN_CARD,
|
|
||||||
SC_PERIOD_RECEIVEITEM_2ND,
|
SC_PERIOD_RECEIVEITEM_2ND,
|
||||||
SC_PERIOD_PLUSEXP_2ND,
|
SC_PERIOD_PLUSEXP_2ND,
|
||||||
|
|
||||||
@ -1335,12 +1301,6 @@ enum sc_type : int16 {
|
|||||||
SC_AGIUP,
|
SC_AGIUP,
|
||||||
SC_PROTECTION,
|
SC_PROTECTION,
|
||||||
|
|
||||||
// Shinkiro/Shiranui
|
|
||||||
SC_SHADOW_CLOCK,
|
|
||||||
SC_SHINKIROU_CALL,
|
|
||||||
SC_NIGHTMARE,
|
|
||||||
SC_SBUNSHIN,
|
|
||||||
|
|
||||||
// Spirit Handler
|
// Spirit Handler
|
||||||
SC_HOGOGONG,
|
SC_HOGOGONG,
|
||||||
SC_MARINE_FESTIVAL,
|
SC_MARINE_FESTIVAL,
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user