Added guild/party checks for character deletion process #1480
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@ -468,7 +468,7 @@ void chclif_char_delete2_cancel_ack(int fd, uint32 char_id, uint32 result) {
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int chclif_parse_char_delete2_req(int fd, struct char_session_data* sd) {
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FIFOSD_CHECK(6)
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{
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uint32 char_id, i;
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uint32 char_id, i, guild_id, party_id;
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char* data;
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time_t delete_date;
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@ -482,7 +482,7 @@ int chclif_parse_char_delete2_req(int fd, struct char_session_data* sd) {
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return 1;
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}
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if( SQL_SUCCESS != Sql_Query(sql_handle, "SELECT `delete_date` FROM `%s` WHERE `char_id`='%d'", schema_config.char_db, char_id) || SQL_SUCCESS != Sql_NextRow(sql_handle) )
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if( SQL_SUCCESS != Sql_Query(sql_handle, "SELECT `delete_date`,`party_id`,`guild_id` FROM `%s` WHERE `char_id`='%d'", schema_config.char_db, char_id) || SQL_SUCCESS != Sql_NextRow(sql_handle) )
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{
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Sql_ShowDebug(sql_handle);
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chclif_char_delete2_ack(fd, char_id, 3, 0);
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@ -490,28 +490,26 @@ int chclif_parse_char_delete2_req(int fd, struct char_session_data* sd) {
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}
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Sql_GetData(sql_handle, 0, &data, NULL); delete_date = strtoul(data, NULL, 10);
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Sql_GetData(sql_handle, 1, &data, NULL); party_id = strtoul(data, NULL, 10);
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Sql_GetData(sql_handle, 2, &data, NULL); guild_id = strtoul(data, NULL, 10);
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if( delete_date ) {// character already queued for deletion
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chclif_char_delete2_ack(fd, char_id, 0, 0);
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return 1;
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}
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/*
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// Aegis imposes these checks probably to avoid dead member
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// entries in guilds/parties, otherwise they are not required.
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// TODO: Figure out how these are enforced during waiting.
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if( guild_id )
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{// character in guild
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if (guild_id) // character is in guild
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{
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chclif_char_delete2_ack(fd, char_id, 4, 0);
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return 1;
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}
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if( party_id )
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{// character in party
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if (party_id) // character is in party
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{
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chclif_char_delete2_ack(fd, char_id, 5, 0);
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return 1;
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}
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*/
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// success
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delete_date = time(NULL)+(charserv_config.char_config.char_del_delay);
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