A small fix to the 2006 headgears quest, thanks to Belle for telling me about the problem.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8549 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
MasterOfMuppets 2006-08-30 14:51:48 +00:00
parent 83c639d54a
commit 5eac0942c6
2 changed files with 22 additions and 21 deletions

View File

@ -33,6 +33,7 @@ Playtester
Date Added Date Added
====== ======
08/30 08/30
* A small fix to the 2006 headgears quest, thanks to Belle for telling me about the problem. [MasterOfMuppets]
* Added temporary Ice Dungeon spawn file (commented for now) [Playtester] * Added temporary Ice Dungeon spawn file (commented for now) [Playtester]
08/29 08/29
* Fixed a bug in the sign quest that prevented people from advancing in it. [MasterOfMuppets] * Fixed a bug in the sign quest that prevented people from advancing in it. [MasterOfMuppets]

View File

@ -337,16 +337,16 @@ payon.gat,135,231,5 script Chung-Wol-Mang 907,{
payon.gat,137,123,5 script Hangaram 740,{ payon.gat,137,123,5 script Hangaram 740,{
set @npcname$,"[Hangaram]"; set @npcname$,"[Hangaram]";
mes "@npcname$"; mes @npcname$;
mes "Hello adventurer!"; mes "Hello adventurer!";
mes "Our life is complicated."; mes "Our life is complicated.";
next; next;
mes "@npcname$"; mes @npcname$;
mes "But if you want I can help you by making 2 Hats."; mes "But if you want I can help you by making 2 Hats.";
next; next;
mes "@npcname$"; mes @npcname$;
mes "My creations are the Judge Hat and the A-Yam Hat."; mes "My creations are the Judge Hat and the A-Yam Hat.";
mes "Which Hat do you want?"; mes "Which Hat do you want?";
next; next;
@ -355,7 +355,7 @@ payon.gat,137,123,5 script Hangaram 740,{
{ {
case 1: case 1:
mes "@npcname$"; mes @npcname$;
mes "^3355FFJudge Hat^000000"; mes "^3355FFJudge Hat^000000";
mes "7 Red Orbs,"; mes "7 Red Orbs,";
mes "7 Blue Orbs,"; mes "7 Blue Orbs,";
@ -382,50 +382,50 @@ payon.gat,137,123,5 script Hangaram 740,{
delitem 733,5; delitem 733,5;
delitem 2221,1; delitem 2221,1;
mes "@npcname$"; mes @npcname$;
mes "Ok you seem to have all the items."; mes "Ok you seem to have all the items.";
next; next;
mes "@npcname$"; mes @npcname$;
mes "Hmmm.. We now make this... Mmm."; mes "Hmmm.. We now make this... Mmm.";
emotion 9; emotion 9;
next; next;
mes "@npcname$"; mes @npcname$;
mes "Now we use the Dyestuff like this."; mes "Now we use the Dyestuff like this.";
emotion 23; emotion 23;
next; next;
mes "@npcname$"; mes @npcname$;
mes "OMG!!! this isn't meant to be like this."; mes "OMG!!! this isn't meant to be like this.";
emotion 28; emotion 28;
next; next;
mes "@npcname$"; mes @npcname$;
mes "...."; mes "....";
next; next;
mes "@npcname$"; mes @npcname$;
mes "Sorry, it didn't work."; mes "Sorry, it didn't work.";
next; next;
mes "@npcname$"; mes @npcname$;
mes "Well that's the way life is."; mes "Well that's the way life is.";
next; next;
mes "@npcname$"; mes @npcname$;
mes "JAJAJAJA... I was just kidding here is your item !!"; mes "JAJAJAJA... I was just kidding here is your item !!";
emotion 29; emotion 29;
next; next;
getitem 5173,1; getitem 5173,1;
mes "@npcname$"; mes @npcname$;
mes "Good Work."; mes "Good Work.";
close; close;
case 2: case 2:
mes "@npcname$"; mes @npcname$;
mes "^3355FFA-Yam Hat^000000"; mes "^3355FFA-Yam Hat^000000";
mes "7 Red Orbs,"; mes "7 Red Orbs,";
mes "7 Blue Orbs,"; mes "7 Blue Orbs,";
@ -452,39 +452,39 @@ payon.gat,137,123,5 script Hangaram 740,{
delitem 733,5; delitem 733,5;
delitem 7166,50; delitem 7166,50;
mes "@npcname$"; mes @npcname$;
mes "Well, you have everything."; mes "Well, you have everything.";
next; next;
mes "@npcname$"; mes @npcname$;
mes "Mmm now we just split this part..."; mes "Mmm now we just split this part...";
emotion 9; emotion 9;
next; next;
mes "@npcname$"; mes @npcname$;
mes "We throw this ... Mmm.."; mes "We throw this ... Mmm..";
emotion 23; emotion 23;
next; next;
mes "@npcname$"; mes @npcname$;
mes "This isn't meant to be like this.."; mes "This isn't meant to be like this..";
emotion 28; emotion 28;
next; next;
mes "@npcname$"; mes @npcname$;
mes "... ready!!!"; mes "... ready!!!";
emotion 21; emotion 21;
next; next;
getitem 5174,1; getitem 5174,1;
mes "@npcname$"; mes @npcname$;
mes "Here you have my young fella !"; mes "Here you have my young fella !";
close; close;
case 3: case 3:
mes "@npcname$"; mes @npcname$;
mes "Goodbye then."; mes "Goodbye then.";
close; close;