A small fix to the 2006 headgears quest, thanks to Belle for telling me about the problem.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8549 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -33,6 +33,7 @@ Playtester
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Date Added
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Date Added
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======
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======
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08/30
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08/30
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* A small fix to the 2006 headgears quest, thanks to Belle for telling me about the problem. [MasterOfMuppets]
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* Added temporary Ice Dungeon spawn file (commented for now) [Playtester]
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* Added temporary Ice Dungeon spawn file (commented for now) [Playtester]
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08/29
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08/29
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* Fixed a bug in the sign quest that prevented people from advancing in it. [MasterOfMuppets]
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* Fixed a bug in the sign quest that prevented people from advancing in it. [MasterOfMuppets]
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@ -337,16 +337,16 @@ payon.gat,135,231,5 script Chung-Wol-Mang 907,{
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payon.gat,137,123,5 script Hangaram 740,{
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payon.gat,137,123,5 script Hangaram 740,{
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set @npcname$,"[Hangaram]";
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set @npcname$,"[Hangaram]";
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mes "@npcname$";
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mes @npcname$;
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mes "Hello adventurer!";
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mes "Hello adventurer!";
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mes "Our life is complicated.";
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mes "Our life is complicated.";
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next;
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next;
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mes "@npcname$";
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mes @npcname$;
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mes "But if you want I can help you by making 2 Hats.";
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mes "But if you want I can help you by making 2 Hats.";
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next;
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next;
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mes "@npcname$";
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mes @npcname$;
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mes "My creations are the Judge Hat and the A-Yam Hat.";
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mes "My creations are the Judge Hat and the A-Yam Hat.";
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mes "Which Hat do you want?";
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mes "Which Hat do you want?";
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next;
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next;
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@ -355,7 +355,7 @@ payon.gat,137,123,5 script Hangaram 740,{
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{
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{
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case 1:
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case 1:
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mes "@npcname$";
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mes @npcname$;
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mes "^3355FFJudge Hat^000000";
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mes "^3355FFJudge Hat^000000";
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mes "7 Red Orbs,";
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mes "7 Red Orbs,";
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mes "7 Blue Orbs,";
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mes "7 Blue Orbs,";
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@ -382,50 +382,50 @@ payon.gat,137,123,5 script Hangaram 740,{
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delitem 733,5;
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delitem 733,5;
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delitem 2221,1;
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delitem 2221,1;
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mes "@npcname$";
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mes @npcname$;
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mes "Ok you seem to have all the items.";
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mes "Ok you seem to have all the items.";
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next;
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next;
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mes "@npcname$";
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mes @npcname$;
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mes "Hmmm.. We now make this... Mmm.";
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mes "Hmmm.. We now make this... Mmm.";
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emotion 9;
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emotion 9;
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next;
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next;
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mes "@npcname$";
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mes @npcname$;
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mes "Now we use the Dyestuff like this.";
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mes "Now we use the Dyestuff like this.";
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emotion 23;
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emotion 23;
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next;
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next;
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mes "@npcname$";
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mes @npcname$;
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mes "OMG!!! this isn't meant to be like this.";
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mes "OMG!!! this isn't meant to be like this.";
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emotion 28;
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emotion 28;
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next;
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next;
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mes "@npcname$";
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mes @npcname$;
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mes "....";
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mes "....";
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next;
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next;
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mes "@npcname$";
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mes @npcname$;
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mes "Sorry, it didn't work.";
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mes "Sorry, it didn't work.";
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next;
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next;
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mes "@npcname$";
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mes @npcname$;
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mes "Well that's the way life is.";
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mes "Well that's the way life is.";
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next;
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next;
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mes "@npcname$";
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mes @npcname$;
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mes "JAJAJAJA... I was just kidding here is your item !!";
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mes "JAJAJAJA... I was just kidding here is your item !!";
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emotion 29;
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emotion 29;
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next;
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next;
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getitem 5173,1;
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getitem 5173,1;
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mes "@npcname$";
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mes @npcname$;
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mes "Good Work.";
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mes "Good Work.";
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close;
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close;
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case 2:
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case 2:
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mes "@npcname$";
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mes @npcname$;
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mes "^3355FFA-Yam Hat^000000";
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mes "^3355FFA-Yam Hat^000000";
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mes "7 Red Orbs,";
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mes "7 Red Orbs,";
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mes "7 Blue Orbs,";
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mes "7 Blue Orbs,";
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@ -452,39 +452,39 @@ payon.gat,137,123,5 script Hangaram 740,{
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delitem 733,5;
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delitem 733,5;
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delitem 7166,50;
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delitem 7166,50;
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mes "@npcname$";
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mes @npcname$;
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mes "Well, you have everything.";
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mes "Well, you have everything.";
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next;
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next;
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mes "@npcname$";
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mes @npcname$;
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mes "Mmm now we just split this part...";
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mes "Mmm now we just split this part...";
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emotion 9;
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emotion 9;
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next;
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next;
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mes "@npcname$";
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mes @npcname$;
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mes "We throw this ... Mmm..";
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mes "We throw this ... Mmm..";
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emotion 23;
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emotion 23;
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next;
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next;
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mes "@npcname$";
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mes @npcname$;
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mes "This isn't meant to be like this..";
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mes "This isn't meant to be like this..";
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emotion 28;
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emotion 28;
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next;
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next;
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mes "@npcname$";
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mes @npcname$;
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mes "... ready!!!";
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mes "... ready!!!";
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emotion 21;
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emotion 21;
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next;
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next;
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getitem 5174,1;
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getitem 5174,1;
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mes "@npcname$";
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mes @npcname$;
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mes "Here you have my young fella !";
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mes "Here you have my young fella !";
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close;
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close;
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case 3:
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case 3:
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mes "@npcname$";
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mes @npcname$;
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mes "Goodbye then.";
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mes "Goodbye then.";
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close;
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close;
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