- Supportive Skill Behavior for Mercenaries:
* Endow skills such as Aspersio and the 4 sage endows can only be cast on the mercenary if they are the master. * Aid Potion does not currently work on mercenaries. * Lex Aeterna only doubles damage of regular attacks. Skill damage from mercenaries are not doubled. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13184 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -395,19 +395,22 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
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}
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//Now damage increasing effects
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if(sc->data[SC_AETERNA] && skill_num != PF_SOULBURN){
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damage<<=1;
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//Shouldn't end until Breaker's non-weapon part connects.
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if (skill_num != ASC_BREAKER || !(flag&BF_WEAPON))
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status_change_end( bl,SC_AETERNA,-1 );
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if( sc->data[SC_AETERNA] && skill_num != PF_SOULBURN )
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{
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if( src->type != BL_MER || skill_num == 0 )
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damage <<= 1; // Lex Aeterna only doubles damage of regular attacks from mercenaries
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if( skill_num != ASC_BREAKER || !(flag&BF_WEAPON) )
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status_change_end( bl,SC_AETERNA,-1 ); //Shouldn't end until Breaker's non-weapon part connects.
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}
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//Finally damage reductions....
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if(sc->data[SC_ASSUMPTIO]){
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if(map_flag_vs(bl->m))
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damage=damage*2/3; //Receive 66% damage
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if( sc->data[SC_ASSUMPTIO] )
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{
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if( map_flag_vs(bl->m) )
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damage = damage*2/3; //Receive 66% damage
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else
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damage>>=1; //Receive 50% damage
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damage >>= 1; //Receive 50% damage
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}
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if(sc->data[SC_DEFENDER] &&
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@ -3264,10 +3267,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
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if (flag&(BCT_GUILD|BCT_ENEMY)) {
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int s_guild = status_get_guild_id(s_bl);
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int t_guild = status_get_guild_id(t_bl);
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if (
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!(map[m].flag.pvp && map[m].flag.pvp_noguild) &&
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s_guild && t_guild && (s_guild == t_guild || guild_isallied(s_guild, t_guild))
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)
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if( !(map[m].flag.pvp && map[m].flag.pvp_noguild) && s_guild && t_guild && (s_guild == t_guild || guild_isallied(s_guild, t_guild)) )
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state |= BCT_GUILD;
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else
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state |= BCT_ENEMY;
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@ -1125,10 +1125,10 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
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hide_flag = flag?OPTION_HIDE:(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK);
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//You cannot hide from ground skills.
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if(skill_get_ele(skill_num,1) == ELE_EARTH) //TODO: Need Skill Lv here :/
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if( skill_get_ele(skill_num,1) == ELE_EARTH ) //TODO: Need Skill Lv here :/
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hide_flag &= ~OPTION_HIDE;
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switch (target->type)
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switch( target->type )
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{
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case BL_PC:
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{
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@ -1146,13 +1146,13 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
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return 1;
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return 0;
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case BL_HOM:
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//Can't use support skills on homun (only master/self can)
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//Placed here instead of battle_check_target because support skill
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//invocations don't call that function.
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if (skill_num && battle_config.hom_setting&0x1 &&
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skill_get_inf(skill_num)&INF_SUPPORT_SKILL &&
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battle_get_master(target) != src)
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return 0;
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case BL_MER:
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if( target->type == BL_HOM && skill_num && battle_config.hom_setting&0x1 && skill_get_inf(skill_num)&INF_SUPPORT_SKILL && battle_get_master(target) != src )
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return 0; // Can't use support skills on Homunculus (only Master/Self)
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if( target->type == BL_MER && (skill_num == PR_ASPERSIO || (skill_num >= SA_FLAMELAUNCHER && skill_num <= SA_SEISMICWEAPON)) && battle_get_master(target) != src )
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return 0; // Can't use Weapon endow skills on Mercenary (only Master)
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if( target->type == BL_MER && skill_num == AM_POTIONPITCHER )
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return 0; // Can't use Potion Pitcher on Mercenaries
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default:
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//Check for chase-walk/hiding/cloaking opponents.
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if (tsc && tsc->option&hide_flag && !(status->mode&(MD_BOSS|MD_DETECTOR)))
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