- Removed settings enemy_critical_rate, homun_critical_rate. Added settings enable_critical (defaults to specify only players), mob_critical_rate and critical_rate. The last applies to all non-mobs and non-players (battle/battle.conf)

- Removed settings mob_npc_warp, mob_warpportal. Replaced with setting mob_warp which specifies which types of warp can a mob step into (battle/monster.conf)
- Updated status_calc_misc so that it also handles the BL_PC case, removed redundant info from status_calc_pc, and moving the SNovice Max Hp bonus to status_base_pc_maxhp


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8135 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-08-04 19:30:15 +00:00
parent c79270a22f
commit 5ef4f71588
12 changed files with 85 additions and 93 deletions

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@ -3,6 +3,13 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/04
* Removed settings enemy_critical_rate, homun_critical_rate. Added settings
enable_critical (defaults to specify only players), mob_critical_rate and
critical_rate. The last applies to all non-mobs and non-players
(battle/battle.conf) [Skotlex]
* Removed settings mob_npc_warp, mob_warpportal. Replaced with setting
mob_warp which specifies which types of warp can a mob step into
(battle/monster.conf) [Skotlex]
* Enabled Mastery damage on Soul Breaker again, moved adv katar mastery out
of the mastery function so that it may apply to all skills except Soul
Breaker. [Skotlex]

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@ -36,6 +36,14 @@ enable_baseatk: 11
// Who can have perfect flee? (Note 4)
enable_perfect_flee: 5
// Who can have critical attacks? (Note 4)
// (Note that there are some skills that always do critical hit regardless of this)
enable_critical: 1
// Critical adjustment rate for non-players (Note 2)
mob_critical_rate: 100
critical_rate: 100
// Move-delay adjustment after being hit. (Note 2)
// The 'can't walk' delay after being hit is calculated as a percentage of the damage animation duration.
// NOTE: Only affects the normal delay from a single attack, not the delay added by the multihit_delay option below.

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@ -27,11 +27,6 @@
// features.
//--------------------------------------------------------------
// Enemy's Critical Rate (use 0 to disable non-skill criticals) (Note 2)
// Note: In Official servers enemies don't get criticals other than through skills.
enemy_critical_rate: 0
homun_critical_rate: 0
// [MVP] Summoned monsters HP rate, that is, monsters summoned by an MVP will have this much HP. (Note 2)
mvp_hp_rate: 100
@ -61,11 +56,12 @@ monster_max_aspd: 199
// any npc-warps in it's sight of view (use with mob_npc_warp below)
monster_ai: 0
// Should mobs that stand on an npc warp be warped to the destination cell?
// Should mobs be able to be warped (add as needed)?
// 0: Disable.
// 1: Enable on all warps except those that lead to 'nobranch' maps.
// 2: Enable on all warps.
mob_npc_warp: 0
// 1: Enable mob-warping when standing on NPC-warps
// 2: Enable mob-warping when standing on Priest Warp Portals
// 4: Disable warping when the target map is a 'nobranch' map.
mob_warp: 0
// Mobs and Pets view-range adjustment (range2 column in the mob_db) (Note 2)
view_range_rate: 100

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@ -154,9 +154,6 @@ display_snatcher_skill_fail: yes
// Can a player in chat room (in-game), be warped by a warp portal? (Note 1)
chat_warpportal: no
// Can a monster be warped by a warp portal? (Note 1)
mob_warpportal: no
// What should the wizard's "Sense" skill display on the defense fields?
// 0: Do not show defense
// 1: Base defense

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@ -87,7 +87,7 @@
430,0x86, , 0, 1, 500,enemy, 0x000 //SG_STAR_WARM
484,0xb8, , 2, 0,1000,enemy, 0x808 //HW_GRAVITATION
488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE
527,0xba, , -1, 0,2000,enemy, 0x000 //NJ_TATAMIGAESHI
527,0xba, , -1, 0,2500,enemy, 0x000 //NJ_TATAMIGAESHI
535,0xbd, , 2, 0, 100,enemy, 0x008 //NJ_KAENSIN
541,0x86,,0,2:2:3:3:4,1000,enemy,0x000 //NJ_RAIGEKISAI
538,0xbb,,1:1:1:2:2:2:3:3:3:4,0,-1,all,0x002 //NJ_SUITON

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@ -3449,8 +3449,9 @@ static const struct battle_data_short {
unsigned short *val;
} battle_data_short[] = { //List here battle_athena options which are type unsigned short!
{ "warp_point_debug", &battle_config.warp_point_debug },
{ "enemy_critical_rate", &battle_config.enemy_critical_rate },
{ "homun_critical_rate", &battle_config.homun_critical_rate },
{ "enable_critical", &battle_config.enable_critical },
{ "mob_critical_rate", &battle_config.mob_critical_rate },
{ "critical_rate", &battle_config.critical_rate },
{ "enable_baseatk", &battle_config.enable_baseatk },
{ "enable_perfect_flee", &battle_config.enable_perfect_flee },
{ "casting_rate", &battle_config.cast_rate },
@ -3618,8 +3619,7 @@ static const struct battle_data_short {
{ "display_delay_skill_fail", &battle_config.display_delay_skill_fail },
{ "display_snatcher_skill_fail", &battle_config.display_snatcher_skill_fail },
{ "chat_warpportal", &battle_config.chat_warpportal },
{ "mob_warpportal", &battle_config.mob_warpportal },
{ "mob_npc_warp", &battle_config.mob_npc_warp },
{ "mob_warp", &battle_config.mob_warp },
{ "dead_branch_active", &battle_config.dead_branch_active },
{ "show_steal_in_same_party", &battle_config.show_steal_in_same_party },
{ "party_hp_mode", &battle_config.party_hp_mode },
@ -3845,8 +3845,9 @@ int battle_get_value(char *w1) {
void battle_set_defaults() {
battle_config.warp_point_debug=0;
battle_config.enemy_critical_rate=0;
battle_config.homun_critical_rate=0;
battle_config.enable_critical=BL_PC;
battle_config.mob_critical_rate=100;
battle_config.critical_rate=100;
battle_config.enable_baseatk = BL_ALL;
battle_config.enable_perfect_flee = BL_PC|BL_PET;
battle_config.cast_rate=100;
@ -4033,8 +4034,7 @@ void battle_set_defaults() {
battle_config.display_delay_skill_fail = 1;
battle_config.display_snatcher_skill_fail = 1;
battle_config.chat_warpportal = 0;
battle_config.mob_warpportal = 0;
battle_config.mob_npc_warp = 0;
battle_config.mob_warp = 0;
battle_config.dead_branch_active = 0;
battle_config.vending_max_value = 10000000;
battle_config.show_steal_in_same_party = 0;

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@ -95,8 +95,9 @@ int battle_config_switch(const char *str); // [Valaris]
extern struct Battle_Config {
unsigned short warp_point_debug;
unsigned short enemy_critical_rate;
unsigned short homun_critical_rate;
unsigned short enable_critical;
unsigned short mob_critical_rate;
unsigned short critical_rate;
unsigned short enable_baseatk;
unsigned short enable_perfect_flee;
unsigned short cast_rate,delay_rate,delay_dependon_dex;
@ -269,8 +270,7 @@ extern struct Battle_Config {
unsigned short display_delay_skill_fail;
unsigned short display_snatcher_skill_fail;
unsigned short chat_warpportal;
unsigned short mob_warpportal;
unsigned short mob_npc_warp;
unsigned short mob_warp;
unsigned short dead_branch_active;
unsigned int vending_max_value;
unsigned short show_steal_in_same_party;

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@ -3247,10 +3247,6 @@ static int mob_readdb(void)
status_calc_misc(status, BL_MOB, mob_db_data[class_]->lv);
if(battle_config.enemy_critical_rate != 100)
status->cri = status->cri*battle_config.enemy_critical_rate/100;
if(!status->cri && battle_config.enemy_critical_rate) status->cri = 1;
// MVP EXP Bonus, Chance: MEXP,ExpPer
mob_db_data[class_]->mexp=atoi(str[30])*battle_config.mvp_exp_rate/100;
mob_db_data[class_]->mexpper=atoi(str[31]);
@ -3923,10 +3919,6 @@ static int mob_read_sqldb(void)
status_calc_misc(status, BL_MOB, mob_db_data[class_]->lv);
if(battle_config.enemy_critical_rate != 100)
status->cri = status->cri*battle_config.enemy_critical_rate/100;
if(!status->cri && battle_config.enemy_critical_rate) status->cri = 1;
// MVP EXP Bonus, Chance: MEXP,ExpPer
mob_db_data[class_]->mexp = TO_INT(30) * battle_config.mvp_exp_rate / 100;
mob_db_data[class_]->mexpper = TO_INT(31);

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@ -1004,10 +1004,9 @@ int npc_touch_areanpc2(struct block_list *bl)
if (xs < 0) // Can't warp object between map servers...
return 0;
if(battle_config.mob_npc_warp<2 && map[xs].flag.nobranch)
return 0; //Disable warps to nobranch maps.
unit_warp(bl, xs, map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,0);
if (unit_warp(bl, xs, map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,0))
return 0; //Failed to warp.
return 1;
}

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@ -6863,8 +6863,13 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned
skill_delunitgroup(NULL, sg);
}
}
} else if(battle_config.mob_warpportal && bl->type != BL_PET)
unit_warp(bl,map_mapindex2mapid(sg->val3),sg->val2>>16,sg->val2&0xffff,3);
} else
if(bl->type == BL_MOB && battle_config.mob_warp&2)
{
int m = map_mapindex2mapid(sg->val3);
if (m < 0) break; //Map not available on this map-server.
unit_warp(bl,m,sg->val2>>16,sg->val2&0xffff,3);
}
break;
case UNT_QUAGMIRE:

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@ -1155,20 +1155,45 @@ static int status_base_atk(struct block_list *bl, struct status_data *status)
//Fills in the misc data that can be calculated from the other status info (except for level)
void status_calc_misc(struct status_data *status, int type, int level)
{
status->matk_min = status->int_+(status->int_/7)*(status->int_/7);
status->matk_max = status->int_+(status->int_/5)*(status->int_/5);
//Non players get the value set, players need to stack with previous bonuses.
if (type != BL_PC)
status->matk_min = status->matk_max = status->hit = status->flee =
status->def2 = status->mdef2 = status->cri = status->flee2 = 0;
status->hit = level + status->dex;
status->flee = level + status->agi;
status->def2 = status->vit;
status->mdef2 = status->int_ + (status->vit>>1);
status->cri = status->luk*3 + 10;
status->matk_min += status->int_+(status->int_/7)*(status->int_/7);
status->matk_max += status->int_+(status->int_/5)*(status->int_/5);
status->hit += level + status->dex;
status->flee += level + status->agi;
status->def2 += status->vit;
status->mdef2 += status->int_ + (status->vit>>1);
if (type&battle_config.enable_critical)
status->cri += status->luk*3 + 10;
else
status->cri = 0;
if (type&battle_config.enable_perfect_flee)
status->flee2 = status->luk + 10;
status->flee2 += status->luk + 10;
else
status->flee2 = 0;
if (status->cri)
switch (type) {
case BL_MOB:
if(battle_config.mob_critical_rate != 100)
status->cri = status->cri*battle_config.mob_critical_rate/100;
if(!status->cri && battle_config.mob_critical_rate)
status->cri = 10;
break;
case BL_PC:
//Players don't have a critical adjustment setting as of yet.
break;
default:
if(battle_config.critical_rate != 100)
status->cri = status->cri*battle_config.critical_rate/100;
if (!status->cri && battle_config.critical_rate)
status->cri = 10;
}
}
//Skotlex: Calculates the initial status for the given mob
@ -1321,11 +1346,6 @@ int status_calc_mob(struct mob_data* md, int first)
status->aspd_rate -= 100*md->guardian_data->guardup_lv;
}
if(battle_config.enemy_critical_rate != 100)
status->cri = status->cri*battle_config.enemy_critical_rate/100;
if (!status->cri && battle_config.enemy_critical_rate)
status->cri = 10;
//Initial battle status
if (!first)
status_calc_bl(&md->bl, SCB_ALL);
@ -1409,6 +1429,9 @@ static unsigned int status_base_pc_maxhp(struct map_session_data* sd, struct sta
val -= val * 30/100;
if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->char_id, MAPID_TAEKWON))
val *= 3; //Triple max HP for top ranking Taekwons over level 90.
if ((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.base_level >= 99)
val += 2000;
return val;
}
@ -1874,22 +1897,11 @@ int status_calc_pc(struct map_session_data* sd,int first)
if((skill=pc_checkskill(sd,BS_HILTBINDING))>0)
status->batk += 4;
// ----- MATK CALCULATION -----
// Basic MATK value
status->matk_max += status->int_+(status->int_/5)*(status->int_/5);
status->matk_min += status->int_+(status->int_/7)*(status->int_/7);
// ----- CRIT CALCULATION -----
// Basic Crit value
status->cri += (status->luk*3)+10;
// ----- MISC CALCULATION -----
status_calc_misc(status, BL_PC, sd->status.base_level);
// ----- HIT CALCULATION -----
// Basic Hit value
status->hit += status->dex + sd->status.base_level;
// Absolute modifiers from passive skills
if((skill=pc_checkskill(sd,BS_WEAPONRESEARCH))>0)
status->hit += skill*2;
@ -1910,25 +1922,12 @@ int status_calc_pc(struct map_session_data* sd,int first)
// ----- FLEE CALCULATION -----
// Basic Flee value
status->flee += status->agi + sd->status.base_level;
// Absolute modifiers from passive skills
if((skill=pc_checkskill(sd,TF_MISS))>0)
status->flee += skill*(sd->class_&JOBL_2 && (sd->class_&MAPID_BASEMASK) == MAPID_THIEF? 4 : 3);
if((skill=pc_checkskill(sd,MO_DODGE))>0)
status->flee += (skill*3)>>1;
// ----- PERFECT DODGE CALCULATION -----
// Basic Perfect Dodge value
status->flee2 += status->luk+10;
// ----- VIT-DEF CALCULATION -----
// Basic VIT-DEF value
status->def2 += status->vit;
// ----- EQUIPMENT-DEF CALCULATION -----
// Apply relative modifiers from equipment
@ -1943,11 +1942,6 @@ int status_calc_pc(struct map_session_data* sd,int first)
status->def = (unsigned char)battle_config.max_def;
}
// ----- INT-MDEF CALCULATION -----
// Basic INT-MDEF value
status->mdef2 += status->int_ + (status->vit>>1);
// ----- EQUIPMENT-MDEF CALCULATION -----
// Apply relative modifiers from equipment
@ -2016,9 +2010,6 @@ int status_calc_pc(struct map_session_data* sd,int first)
sd->status.max_hp = status_base_pc_maxhp(sd,status);
status->max_hp += sd->status.max_hp;
if((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.base_level >= 99)
status->max_hp += 2000;
// Absolute modifiers from passive skills
if((skill=pc_checkskill(sd,CR_TRUST))>0)
status->max_hp += skill*200;
@ -2205,11 +2196,6 @@ int status_calc_homunculus(struct homun_data *hd, int first)
status_cpy(&hd->battle_status, status);
status_calc_misc(status, BL_HOM, hd->master->homunculus.level);
if(battle_config.homun_critical_rate != 100)
status->cri = status->cri*battle_config.homun_critical_rate/100;
if (!status->cri && battle_config.homun_critical_rate)
status->cri = 10;
status_calc_bl(&hd->bl, SCB_ALL); //Status related changes.
if (memcmp(&b_status, status, sizeof(struct status_data)))

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@ -195,7 +195,7 @@ static int unit_walktoxy_timer(int tid,unsigned int tick,int id,int data)
sc_start(&sd->bl,SC_MIRACLE,100,1,battle_config.sg_miracle_skill_duration);
}
} else if (md) {
if(battle_config.mob_npc_warp && map_getcell(bl->m,x,y,CELL_CHKNPC) &&
if(battle_config.mob_warp&1 && map_getcell(bl->m,x,y,CELL_CHKNPC) &&
npc_touch_areanpc2(bl)) // Enable mobs to step on warps. [Skotlex]
return 0;
if (md->min_chase > md->db->range2) md->min_chase--;
@ -507,6 +507,8 @@ int unit_warp(struct block_list *bl,int m,short x,short y,int type)
case BL_MOB:
if (map[bl->m].flag.monster_noteleport)
return 1;
if (m != bl->m && map[m].flag.nobranch && battle_config.mob_warp&4)
return 1;
break;
case BL_PC:
if (map[bl->m].flag.noteleport)