Rebalance Hyper Novice 2024-02-05 (#8156)

* Double Bowling Bash
- Increases base damage from 3200+(Self Study Tactics skill level x 30)%Atk to 4250+(Self Study Tactics skill level x 30)%Atk per hit based on level 10.

* Shield Chain Rush
- Increases base damage from 5700+(Self Study Tactics skill level x 30)%Atk to 11350+(Self Study Tactics skill level x 30)%Atk based on level 10.

* Spiral Pierce Max
- Increases base damage from 8700+(Self Study Tactics skill level x 30)%Atk x size correction to 16000+(Self Study Tactics skill level x 30)%Atk x size correction based on level 10.

* Breaking Limit
- Increases damage bonus of Double Bowling Bash and Shield Chain Rush from 70% to 120%.

* Hell's Drive
- Increases base damage from 8500+(Self Study Sorcery skill level x 30)%Atk to 10700+(Self Study Sorcery skill level x 30)%Matk based on level 10.
This commit is contained in:
Atemo 2024-03-11 18:58:17 +01:00 committed by GitHub
parent 0865e160cb
commit 5efd5b8c95
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194

View File

@ -1846,7 +1846,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
switch (skill_id) {
case HN_SHIELD_CHAIN_RUSH:
case HN_DOUBLEBOWLINGBASH:
damage += damage * 70 / 100;
damage += damage * 120 / 100;
break;
case HN_MEGA_SONIC_BLOW:
case HN_SPIRAL_PIERCE_MAX:
@ -5901,7 +5901,7 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
skillratio += -100 + 50000;
break;
case HN_SPIRAL_PIERCE_MAX:
skillratio += -100 + 700 + 800 * skill_lv;
skillratio += -100 + 1000 + 1500 * skill_lv;
skillratio += pc_checkskill(sd, HN_SELFSTUDY_TATICS) * 3 * skill_lv;
skillratio += 5 * sstatus->pow;
switch (status_get_size(target)){
@ -5918,7 +5918,7 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
RE_LVL_DMOD(100);
break;
case HN_SHIELD_CHAIN_RUSH:
skillratio += -100 + 700 + 500 * skill_lv;
skillratio += -100 + 850 + 1050 * skill_lv;
skillratio += pc_checkskill(sd, HN_SELFSTUDY_TATICS) * 3 * skill_lv;
skillratio += 5 * sstatus->pow;
RE_LVL_DMOD(100);
@ -5932,7 +5932,7 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
RE_LVL_DMOD(100);
break;
case HN_DOUBLEBOWLINGBASH:
skillratio += -100 + 200 + 300 * skill_lv;
skillratio += -100 + 250 + 400 * skill_lv;
skillratio += pc_checkskill(sd, HN_SELFSTUDY_TATICS) * 3 * skill_lv;
skillratio += 5 * sstatus->pow;
RE_LVL_DMOD(100);
@ -8435,7 +8435,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
RE_LVL_DMOD(100);
break;
case HN_HELLS_DRIVE:
skillratio += -100 + 1500 + 700 * skill_lv;
skillratio += -100 + 1700 + 900 * skill_lv;
skillratio += pc_checkskill(sd, HN_SELFSTUDY_SOCERY) * 4 * skill_lv;
skillratio += 5 * sstatus->spl;
RE_LVL_DMOD(100);