Fixed no reiteration unit skills fail message back to USESKILL_FAIL_LEVEL.
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@ -11441,7 +11441,7 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr_t data)
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skill_check_unit_range(src,ud->skillx,ud->skilly,ud->skill_id,ud->skill_lv)
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)
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{
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if (sd) clif_skill_fail(sd,ud->skill_id,USESKILL_FAIL_DUPLICATE_RANGEIN,0);
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if (sd) clif_skill_fail(sd,ud->skill_id,USESKILL_FAIL_LEVEL,0);
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break;
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}
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if( skill_get_unit_flag(ud->skill_id)&UF_NOFOOTSET &&
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