* Homunculi now reset their can-act delay on call/resurrect/mapchange (allows bypassing delays by doing rest/call instead of relog) [ultramage]

* Changed Lif's Emergency Avoid to just get a normal skill delay (blocks all skills, cancelled by mapchange / re-summon) instead of getting a persistent block on only this one skill (bugreport:13)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11766 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ultramage 2007-11-21 08:44:08 +00:00
parent 902d96c6d8
commit 5f3c387a37
4 changed files with 8 additions and 3 deletions

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@ -3,6 +3,12 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/11/21
* Changed Lif's Emergency Avoid to just get a normal skill delay
(blocks all skills, cancelled by mapchange / re-summon) instead of
getting a persistent block on only this one skill (bugreport:13)
* Homunculi now reset their can-act delay on call/resurrect/mapchange
(allows bypassing delays by doing rest/call instead of relog) [ultramage]
2007/11/20
* Implemented SL_SUPERNOVICE erasing the death record 1% of the casts.
* Implemented current exp being capped to the exp required to level up from

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@ -1007,7 +1007,7 @@
//-- HLIF_HEAL
8001,0,1000,0,0,1000
//-- HLIF_AVOID
8002,0,0,0,40000:35000:30000:25000:20000,40000:45000:50000:55000:60000
8002,0,40000:35000:30000:25000:20000,0,0,40000:45000:50000:55000:60000
//-- HLIF_CHANGE
8004,0,600000:900000:1200000,0,60000:180000:300000,0
//-- HAMI_CASTLE

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@ -643,6 +643,7 @@ void merc_hom_init_timers(struct homun_data * hd)
{
if (hd->hungry_timer == -1)
hd->hungry_timer = add_timer(gettick()+hd->homunculusDB->hungryDelay,merc_hom_hungry,hd->master->bl.id,0);
hd->ud.canact_tick = 0; //Reset can-act delay
hd->regen.state.block = 0; //Restore HP/SP block.
}

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@ -3329,8 +3329,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
sc_start2(bl,type,100,skilllv,skillid,skill_get_time(skillid,skilllv)));
break;
case HLIF_AVOID:
if (hd)
skill_blockmerc_start(hd, skillid, skill_get_time2(skillid,skilllv));
case HAMI_DEFENCE:
i = skill_get_time(skillid,skilllv);
clif_skill_nodamage(bl,bl,skillid,skilllv,sc_start(bl,type,100,skilllv,i)); // Master