* Homunculi now reset their can-act delay on call/resurrect/mapchange (allows bypassing delays by doing rest/call instead of relog) [ultramage]
* Changed Lif's Emergency Avoid to just get a normal skill delay (blocks all skills, cancelled by mapchange / re-summon) instead of getting a persistent block on only this one skill (bugreport:13) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11766 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,12 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2007/11/21
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* Changed Lif's Emergency Avoid to just get a normal skill delay
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(blocks all skills, cancelled by mapchange / re-summon) instead of
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getting a persistent block on only this one skill (bugreport:13)
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* Homunculi now reset their can-act delay on call/resurrect/mapchange
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(allows bypassing delays by doing rest/call instead of relog) [ultramage]
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2007/11/20
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* Implemented SL_SUPERNOVICE erasing the death record 1% of the casts.
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* Implemented current exp being capped to the exp required to level up from
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@ -1007,7 +1007,7 @@
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//-- HLIF_HEAL
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8001,0,1000,0,0,1000
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//-- HLIF_AVOID
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8002,0,0,0,40000:35000:30000:25000:20000,40000:45000:50000:55000:60000
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8002,0,40000:35000:30000:25000:20000,0,0,40000:45000:50000:55000:60000
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//-- HLIF_CHANGE
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8004,0,600000:900000:1200000,0,60000:180000:300000,0
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//-- HAMI_CASTLE
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@ -643,6 +643,7 @@ void merc_hom_init_timers(struct homun_data * hd)
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{
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if (hd->hungry_timer == -1)
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hd->hungry_timer = add_timer(gettick()+hd->homunculusDB->hungryDelay,merc_hom_hungry,hd->master->bl.id,0);
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hd->ud.canact_tick = 0; //Reset can-act delay
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hd->regen.state.block = 0; //Restore HP/SP block.
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}
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@ -3329,8 +3329,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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sc_start2(bl,type,100,skilllv,skillid,skill_get_time(skillid,skilllv)));
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break;
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case HLIF_AVOID:
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if (hd)
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skill_blockmerc_start(hd, skillid, skill_get_time2(skillid,skilllv));
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case HAMI_DEFENCE:
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i = skill_get_time(skillid,skilllv);
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clif_skill_nodamage(bl,bl,skillid,skilllv,sc_start(bl,type,100,skilllv,i)); // Master
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