* Small improvement in case someone uses logarithmic drops with 1x rate, saving 19.4ms on start in that case;

* Fixed bugreport:6606 (follow up to r16881), another issue regarding to dancing skills delay.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17011 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
momacabu 2012-12-09 00:46:08 +00:00
parent 62dee5b8c7
commit 5f85afcfca
2 changed files with 7 additions and 2 deletions

View File

@ -3598,7 +3598,7 @@ static unsigned int mob_drop_adjust(int baserate, int rate_adjust, unsigned shor
{
double rate = baserate;
if (battle_config.logarithmic_drops && rate_adjust > 0 && baserate > 0) //Logarithmic drops equation by Ishizu-Chan
if (battle_config.logarithmic_drops && rate_adjust > 0 && rate_adjust != 100 && baserate > 0) //Logarithmic drops equation by Ishizu-Chan
//Equation: Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5))
//x is the normal Droprate, y is the Modificator.
rate = rate * pow((5.0 - log10(rate)), (log(rate_adjust/100.) / log(5.0))) + 0.5;

View File

@ -12103,8 +12103,13 @@ static int skill_unit_effect (struct block_list* bl, va_list ap)
//Target-type check.
if( !(group->bl_flag&bl->type && battle_check_target(&unit->bl,bl,group->target_flag)>0) ) {
if( flag&4 && ((group->src_id == bl->id && group->state.song_dance&0x2) || skill_get_inf2(skill_id)&INF2_SONG_DANCE) )
if( flag&4 && group->src_id == bl->id && group->state.song_dance&0x2 ) {
skill_unit_onleft(skill_id, bl, tick);//Ensemble check to terminate it.
} else {
if ( flag&4 && skill_get_inf2(skill_id)&INF2_SONG_DANCE) { // Make a exception for song/dance skill
skill_unit_onleft(unit->val1, bl, tick); //TODO: fix skill_dance_switch
}
}
} else {
if( flag&1 )
skill_unit_onplace(unit,bl,tick);