git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@773 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,6 +1,8 @@
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Date Added
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Date Added
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12/24
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12/24
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* Added Dev/GDB_reports.txt, take a look in it devs [Ajarn]
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* Added Dev/GDB_reports.txt, take a look in it devs [Ajarn]
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* Corrected description for player_skill_nofootset and monster_skill_nofootset
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in battle_athena.conf [celest]
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12/23
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12/23
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* Fixed some bugs in the clif.c changes (SVN 766 to SVN 767) [MouseJstr]
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* Fixed some bugs in the clif.c changes (SVN 766 to SVN 767) [MouseJstr]
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@ -513,10 +513,12 @@ player_skill_reiteration: no
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//Whether or not, ground skills of the monsters' will pile up. (Note 1)
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//Whether or not, ground skills of the monsters' will pile up. (Note 1)
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monster_skill_reiteration: no
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monster_skill_reiteration: no
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//Whether or not ground based skills of a certain type such as traps can be cast straight onto other players. (Note 1)
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// Whether or not players can cast ground based skills of a certain type such as traps
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// straight onto other players/monsters. (Note 1)
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player_skill_nofootset: yes
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player_skill_nofootset: yes
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//Whether or not ground based skills of a certain type such as traps can be cast straight onto monsters. (Note 1)
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// Whether or not monsters can cast ground based skills of a certain type such as traps
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// straight onto players. (Note 1)
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monster_skill_nofootset: yes
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monster_skill_nofootset: yes
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// When a player is cloaking, Whether the wall is checked or not. (Note 1)
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// When a player is cloaking, Whether the wall is checked or not. (Note 1)
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@ -556,9 +558,6 @@ player_attack_direction_change: yes
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// Monsters's Direction Changed When Attacking? (Note 1)
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// Monsters's Direction Changed When Attacking? (Note 1)
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monster_attack_direction_change: yes
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monster_attack_direction_change: yes
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// If the player has Undead Elemental Equipment, should they be frozen or not. (Note 1)
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player_undead_nofreeze: no
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// Will Player Skills Stay Within Land Limit or not? (Note 1)
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// Will Player Skills Stay Within Land Limit or not? (Note 1)
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player_land_skill_limit: yes
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player_land_skill_limit: yes
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