git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@773 54d463be-8e91-2dee-dedb-b68131a5f0ec

This commit is contained in:
celest 2004-12-24 07:30:41 +00:00
parent c6419e4505
commit 5f87b1316d
2 changed files with 6 additions and 5 deletions

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@ -1,6 +1,8 @@
Date Added
12/24
* Added Dev/GDB_reports.txt, take a look in it devs [Ajarn]
* Corrected description for player_skill_nofootset and monster_skill_nofootset
in battle_athena.conf [celest]
12/23
* Fixed some bugs in the clif.c changes (SVN 766 to SVN 767) [MouseJstr]

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@ -513,10 +513,12 @@ player_skill_reiteration: no
//Whether or not, ground skills of the monsters' will pile up. (Note 1)
monster_skill_reiteration: no
//Whether or not ground based skills of a certain type such as traps can be cast straight onto other players. (Note 1)
// Whether or not players can cast ground based skills of a certain type such as traps
// straight onto other players/monsters. (Note 1)
player_skill_nofootset: yes
//Whether or not ground based skills of a certain type such as traps can be cast straight onto monsters. (Note 1)
// Whether or not monsters can cast ground based skills of a certain type such as traps
// straight onto players. (Note 1)
monster_skill_nofootset: yes
// When a player is cloaking, Whether the wall is checked or not. (Note 1)
@ -556,9 +558,6 @@ player_attack_direction_change: yes
// Monsters's Direction Changed When Attacking? (Note 1)
monster_attack_direction_change: yes
// If the player has Undead Elemental Equipment, should they be frozen or not. (Note 1)
player_undead_nofreeze: no
// Will Player Skills Stay Within Land Limit or not? (Note 1)
player_land_skill_limit: yes