Fixed a mapcrash caused by SC_CLOUD_KILL
Fixes #1462 Thanks to @Everade for reporting it to us.
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@ -12502,9 +12502,12 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
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case SC_CLOUD_KILL: {
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struct block_list *src = map_id2bl(sce->val2), *unit_bl = map_id2bl(sce->val3);
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if (src && unit_bl)
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if (src && unit_bl){
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skill_attack(skill_get_type(status_sc2skill(type)), src, unit_bl, bl, SO_CLOUD_KILL, sce->val1, tick, 0);
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sc_timer_next(500 + tick, status_change_timer, bl->id, data);
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if( !status_isdead(bl) )
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sc_timer_next(500 + tick, status_change_timer, bl->id, data);
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}
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}
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break;
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