Fixed a mapcrash caused by SC_CLOUD_KILL

Fixes #1462
Thanks to @Everade for reporting it to us.
This commit is contained in:
Lemongrass3110 2016-08-02 19:39:48 +02:00
parent 3af3c72152
commit 5fabab9c1e

View File

@ -12502,9 +12502,12 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
case SC_CLOUD_KILL: {
struct block_list *src = map_id2bl(sce->val2), *unit_bl = map_id2bl(sce->val3);
if (src && unit_bl)
if (src && unit_bl){
skill_attack(skill_get_type(status_sc2skill(type)), src, unit_bl, bl, SO_CLOUD_KILL, sce->val1, tick, 0);
sc_timer_next(500 + tick, status_change_timer, bl->id, data);
if( !status_isdead(bl) )
sc_timer_next(500 + tick, status_change_timer, bl->id, data);
}
}
break;