Fixed potential map server crash.

* Added a null pointer check
* Thanks to @admkakaroto!
This commit is contained in:
Jey 2017-09-11 03:04:28 +02:00
parent de441d6d2c
commit 5fda4f0f65

View File

@ -10830,7 +10830,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
clif_skill_fail(sd, skill_id, USESKILL_FAIL_TOTARGET, 0);
break;
}
if (tsc->count && tsc->data[type]) // Refresh the status only if it's already active.
if (tsc && tsc->count && tsc->data[type]) // Refresh the status only if it's already active.
sc_start(src, bl, type, 100, skill_lv, skill_get_time(skill_id, skill_lv));
else {
sc_start(src, bl, type, 100, skill_lv, skill_get_time(skill_id, skill_lv));