Fixed some issue in lasagna_npcs.txt (#5912)

* The quests for low level player were not deleted by the Chef npc
* The sensitive-minded ela forgot to remove the coin

Fixed #5880 
Thanks to @RagnaWay
This commit is contained in:
Atemo 2021-04-30 00:17:59 +02:00 committed by GitHub
parent 8a12bce195
commit 60b1b514d4
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -2463,44 +2463,53 @@ lasagna,140,245,3 script The sensitive-minded ela 4_CAT_SAILOR3,{
mes "Yota often makes quality amulets, but he still needs more polishing.";
mes "If he pays attention to details, his amulets will be even greater. But he just doesn't care.";
next;
.@s = (select( "Polish the Horse Mackerel Amulet.", "Polish the Leaf Amulet.", "Polish the Rabbit Amulet." ) - 1) * 4;
setarray .@item_data[0],
28413, 30, // Basic Saurel Charm [1]
28414, 90, // Fair Saurel Charm [1]
28416, 30, // Basic Leaf Charm [1]
28417, 90, // Fair Leaf Charm [1]
28419, 30, // Basic Bunny Charm [1]
28420, 90; // Fair Bunny Charm [1]
if ((countitem(.@item_data[.@s]) - isequippedcnt(.@item_data[.@s])) > 0)
.@index = .@s;
else if ((countitem(.@item_data[.@s+2]) - isequippedcnt(.@item_data[.@s+2])) > 0)
.@index = .@s + 2;
else {
.@s = select( "Polish the Horse Mackerel Amulet.", "Polish the Leaf Amulet.", "Polish the Rabbit Amulet." ) - 1;
setarray .@ids[0], 28413,28416,28419;
.@start_ID = .@ids[.@s];
if ((countitem(.@start_ID) - isequippedcnt(.@start_ID)) > 0) { // basic amulet to upgrade
.@your_charm_ID = .@start_ID;
.@next_charm_ID = .@start_ID + 1;
.@needCoin = 30;
}
else if ((countitem(.@start_ID+1) - isequippedcnt(.@start_ID+1)) > 0) { // intermediate
.@your_charm_ID = .@start_ID + 1;
.@next_charm_ID = .@start_ID + 2;
.@needCoin = 90;
}
else if ((countitem(.@start_ID+2) - isequippedcnt(.@start_ID+2)) > 0) { // player have some "perfect" amulet in inventory
mes "[Goma Chara]";
mes "This amulet is already perfect!";
close;
}
if (.@your_charm_ID < 1) {
mes "[Goma Chara]";
mes "Show me your amulet, will you? I can't seem to find it in your inventory.";
close;
}
mes "[Goma Chara]";
mes "Let me. Hmm... " + getitemname(.@item_data[.@index]) + ", it is.";
mes "Let me. Hmm... " + getitemname(.@your_charm_ID) + ", it is.";
mes "...I knew this was going to happen again. Worse, this one must require a lot more time to polish!";
next;
mes "[Goma Chara]";
mes "Hey, if you give me " + .@item_data[.@index+1] + "<ITEM>Doram Token<INFO>25142</INFO></ITEM>, I'll fix this for you.";
mes "<ITEM>This should produce the <INFO>" + (.@item_data[.@index]+1) + "</INFO></ITEM> function, I guess. How do you like it?";
mes "Hey, if you give me " + .@needCoin + "<ITEM>Doram Token<INFO>25142</INFO></ITEM>, I'll fix this for you.";
mes "<ITEM>This should produce the <INFO>" + .@next_charm_ID + "</INFO></ITEM> function, I guess. How do you like it?";
next;
if (select( "Upgrade", "Cancel" ) == 2) {
mes "[Goma Chara]";
mes "As you please.";
close;
}
if (countitem(25142) < .@needCoin) {
mes "[Goma Chara]";
mes "Insufficient materials, can not be repaired free.";
close;
}
mes "[Goma Chara]";
mes "The inside of this amulet seems pretty tough.";
mes "But my dexterity is tougher. Tada! Put my brother's amulet to good use.";
delitem 25142, .@item_data[.@index+1];// Doram token
delitem .@item_data[.@index],1;
getitem (.@item_data[.@index] + 1),1;
delitem 25142, .@needCoin;// Doram token
delitem .@your_charm_ID,1;
getitem .@next_charm_ID,1;
close;
}
@ -3311,7 +3320,7 @@ lasagna,222,187,3 script Chef#dorcon 4_CAT_CHEF,{
if (isbegin_quest(14592) > 0)
erasequest 14592;
for ( .@i = 0; .@i < .@j; .@i++ )
erasequest .@quest_left[.@j];
erasequest .@quest_left[.@i];
close;
}
}