* Fixed error in Megingjard seal quest. (bugreport:2261)

* Applied fix to Hanson in Novice Grounds. (bugreport:1747)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13235 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
L0ne_W0lf 2008-09-23 18:03:38 +00:00
parent d2d38d0d53
commit 613b74b4ff
3 changed files with 47 additions and 18 deletions

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@ -1,6 +1,8 @@
Date Added
Date Added
======
2008/09/23
* Rev. 13233 Fixed error in Megingjard seal quest. (bugreport:2261) [L0ne_W0lf]
* Applied fix to Hanson in Novice Grounds. (bugreport:1747)
* Changed some " + name +" to strcharinfo(0) in Brisingamen Seal. [Samuray22]
2008/09/22
* Fixed a little Exploit to bug the Dancer Job Quest. (bugreport:2252) [Samuray22]

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@ -3,7 +3,7 @@
//===== By: ==================================================
//= Dr.Evil & MasterOfMuppets
//===== Current Version: =====================================
//= 2.2
//= 2.3
//===== Compatible With: =====================================
//= eAthena SVN 3422+(Requires jA Script System)
//===== Description: =========================================
@ -20,6 +20,7 @@
//= 2.0 Fixed savepoint not being changed sometimes. [L0ne_W0lf]
//= 2.1 Corrected spacing issue in welcome message. [L0ne_W0lf]
//= 2.2 Corrected Leo's endless dialog. [L0ne_W0lf]
//= 2.3 Added fix to Hanson from GM-windsor- and Saithis. [L0ne_W0lf]
//============================================================
// Bulletin Board
@ -3350,7 +3351,7 @@ new_1-4,100,29,1 script Hanson#nv 46,{
warp "izlude_in",74,167;
end;
case 2:
callsub S_UserJobchoice;
callsub S_UserJobchoice,"Swordsman";
end;
}
}
@ -3423,7 +3424,7 @@ new_1-4,100,29,1 script Hanson#nv 46,{
warp "geffen_in",163,98;
end;
case 2:
callsub S_UserJobchoice;
callsub S_UserJobchoice,"Mage";
end;
}
}
@ -3494,7 +3495,7 @@ new_1-4,100,29,1 script Hanson#nv 46,{
warp "alberta_in",62,44;
end;
case 2:
callsub S_UserJobchoice;
callsub S_UserJobchoice,"Merchant";
end;
}
}
@ -3562,7 +3563,7 @@ new_1-4,100,29,1 script Hanson#nv 46,{
warp "moc_ruins",155,44;
end;
case 2:
callsub S_UserJobchoice;
callsub S_UserJobchoice,"Thief";
end;
}
}
@ -3631,7 +3632,7 @@ new_1-4,100,29,1 script Hanson#nv 46,{
warp "payon_in02",64,65;
end;
case 2:
callsub S_UserJobchoice;
callsub S_UserJobchoice,"Archer";
end;
}
}
@ -3703,7 +3704,7 @@ new_1-4,100,29,1 script Hanson#nv 46,{
warp "prt_church",172,19;
end;
case 2:
callsub S_UserJobchoice;
callsub S_UserJobchoice,"Acolyte";
end;
}
}
@ -3837,10 +3838,31 @@ S_UserJobchoice:
mes "I see. It's your choice.";
mes "There is no obligation to change to the job we recommend. Please choose the job you wish to become.";
next;
select("Mage:Merchant:Thief:Archer:Acolyte");
setarray .@JOBS$[0],"Swordsman","Mage","Merchant","Thief","Archer","Acolyte";
for( set .@i,0; .@i < getarraysize(.@JOBS$); set .@i,.@i+1 )
{
if(.@JOBS$[@i] == getarg(0)) set .@menu$,.@menu$+":";
else set .@menu$,.@menu$+.@JOBS$[@i]+":";
}
set .@menu, select(.@menu$) -1;
if( .@JOBS$[.@menu] == "Swordsman" ) set @menu,1;
else if( .@JOBS$[.@menu] == "Mage" ) set @menu,2;
else if( .@JOBS$[.@menu] == "Merchant" ) set @menu,3;
else if( .@JOBS$[.@menu] == "Thief" ) set @menu,4;
else if( .@JOBS$[.@menu] == "Archer" ) set @menu,5;
else if( .@JOBS$[.@menu] == "Acolyte" ) set @menu,6;
mes "[Hanson]";
mes "You have chosen";
if (@menu == 1) {
mes "to become a Swordsman.";
mes "You will be sent to";
mes "the town of Izlude.";
next;
mes "[Hanson]";
mes "The Swordman Association is located to the Northwest in Izlude. Please remember this.";
}
else if (@menu == 2) {
mes "to become a Mage.";
mes "You will be sent to";
mes "the town of Geffen.";
@ -3848,12 +3870,12 @@ S_UserJobchoice:
mes "[Hanson]";
mes "The Mage Academy is located in the NorthWest in town. Please remember this.";
}
else if (@menu == 2) {
else if (@menu == 3) {
mes "to become a Merchant.";
mes "You will be sent to";
mes "the town of Alberta.";
}
else if (@menu == 3) {
else if (@menu == 4) {
mes "to become a Thief.";
mes "You will be sent to";
mes "the town of Morroc.";
@ -3861,7 +3883,7 @@ S_UserJobchoice:
mes "[Hanson]";
mes "The Thief guild is in the underground 1st floor of a pyramid which is NorthWest of town. Please remember this.";
}
else if (@menu == 4) {
else if (@menu == 5) {
mes "to become an Archer.";
mes "You will be sent to";
mes "the town of Payon.";
@ -3922,19 +3944,23 @@ S_UserJobchoice:
set nov_3_magician,0;
set nov_3_acolyte,0;
set nov_3_merchant,0;
if (@menu == 1) {
if(@menu == 1) {
savepoint "izlude",93,104;
warp "izlude_in",74,167;
}
else if (@menu == 2) {
savepoint "geffen",119,37;
warp "geffen_in",163,98;
}
else if (@menu == 2) {
else if (@menu == 3) {
savepoint "alberta",30,232;
warp "alberta_in",62,44;
}
else if (@menu == 3) {
else if (@menu == 4) {
savepoint "morocc",150,99;
warp "moc_ruins",155,44;
}
else if (@menu == 4) {
else if (@menu == 5) {
savepoint "payon",70,100;
warp "payon_in02",64,65;
}

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@ -3,7 +3,7 @@
//===== By: ==================================================
//= SinSloth
//===== Current Version: =====================================
//= 1.5
//= 1.6
//===== Compatible With: =====================================
//= eAthena
//===== Description: =========================================
@ -15,6 +15,7 @@
//= 1.3 Updated several aspects of the script. [L0ne_W0lf]
//= 1.4 Minor Touchups to quest. [L0ne_W0lf]
//= 1.5 Fixed missing close2 in Rebarev Doug. [L0ne_w0lf]
//= 1.6 Corrected mismatched variables. [L0ne_W0lf]
//============================================================
prt_castle,44,151,0 script Rebarev Doug 56,{
@ -1136,7 +1137,7 @@ prt_in,172,106,0 script Librarian#megin 833,{
mes "Please do not use";
mes "capital letters.^000000";
next;
input @str$;
input .@input$;
if (compare(.@input$,"crusader") == 1) {
mes "^663300[Keyword: ^996633Crusader^663300]";
mes "Crusaders are warriors preparing for the upcoming Holy War against Evil. Experienced swordsmen, usually with remarkable spiritual prowess.^000000";