Added more sc_data checks

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@413 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
celest 2004-11-29 10:42:01 +00:00
parent c4c0532ffa
commit 61e9b76c05
3 changed files with 125 additions and 102 deletions

View File

@ -1,4 +1,7 @@
Date Added
11/29
* Added more sc_data checks in skill.c and pc.c [celest]
11/28
* Fixed a crash in login_sql/login.c [MouseJstr]
* made common/socket.c more crash resistant [MouseJstr]

View File

@ -597,7 +597,7 @@ int pc_breakweapon(struct map_session_data *sd)
return -1;
if(sd->unbreakable>=rand()%100)
return 0;
if(sd->sc_data && sd->sc_data[SC_CP_WEAPON].timer != -1)
if(sd->sc_count && sd->sc_data[SC_CP_WEAPON].timer != -1)
return 0;
for(i=0;i<MAX_INVENTORY;i++){
@ -629,7 +629,7 @@ int pc_breakarmor(struct map_session_data *sd)
return -1;
if(sd->unbreakable>=rand()%100)
return 0;
if(sd->sc_data && sd->sc_data[SC_CP_ARMOR].timer != -1)
if(sd->sc_count && sd->sc_data[SC_CP_ARMOR].timer != -1)
return 0;
for(i=0;i<MAX_INVENTORY;i++){
@ -1469,7 +1469,7 @@ int pc_calcstatus(struct map_session_data* sd,int first)
skill_unitsetting(&sd->bl,GD_HAWKEYES,1,sd->bl.x,sd->bl.y,0);
}
}
else {
else if (sd->sc_count) {
if (sd->sc_data[SC_LEADERSHIP].timer != -1)
sd->paramb[0] += 2;
if (sd->sc_data[SC_GLORYWOUNDS].timer != -1)
@ -1682,7 +1682,7 @@ int pc_calcstatus(struct map_session_data* sd,int first)
if(sd->hprate!=100)
sd->status.max_hp = sd->status.max_hp*sd->hprate/100;
if(sd->sc_data && sd->sc_data[SC_BERSERK].timer!=-1){ // バ?サ?ク
if(sd->sc_count && sd->sc_data[SC_BERSERK].timer!=-1){ // バ?サ?ク
sd->status.max_hp = sd->status.max_hp * 3;
// sd->status.hp = sd->status.hp * 3;
if(sd->status.max_hp > battle_config.max_hp) // removed negative max hp bug by Valaris
@ -3599,9 +3599,11 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl)
int i,skill,rate,itemid,flag, count;
struct mob_data *md;
md=(struct mob_data *)bl;
if(!md->state.steal_flag && mob_db[md->class].mexp <= 0 && !(mob_db[md->class].mode&0x20) && md->sc_data[SC_STONE].timer == -1 && md->sc_data[SC_FREEZE].timer == -1 &&
if(!md->state.steal_flag && mob_db[md->class].mexp <= 0 && !(mob_db[md->class].mode&0x20) &&
(!(md->class>1324 && md->class<1364))) // prevent stealing from treasure boxes [Valaris]
{
if (md->sc_data && (md->sc_data[SC_STONE].timer != -1 || md->sc_data[SC_FREEZE].timer != -1))
return 0;
skill = battle_config.skill_steal_type == 1
? (sd->paramc[4] - mob_db[md->class].dex)/2 + pc_checkskill(sd,TF_STEAL)*6 + 10
: sd->paramc[4] - mob_db[md->class].dex + pc_checkskill(sd,TF_STEAL)*3 + 10;
@ -3659,7 +3661,9 @@ int pc_steal_coin(struct map_session_data *sd,struct block_list *bl)
if(sd != NULL && bl != NULL && bl->type == BL_MOB) {
int rate,skill;
struct mob_data *md=(struct mob_data *)bl;
if(md && !md->state.steal_coin_flag && md->sc_data && md->sc_data[SC_STONE].timer == -1 && md->sc_data[SC_FREEZE].timer == -1) {
if(md && !md->state.steal_coin_flag) {
if (md->sc_data && (md->sc_data[SC_STONE].timer != -1 || md->sc_data[SC_FREEZE].timer != -1))
return 0;
skill = pc_checkskill(sd,RG_STEALCOIN)*10;
rate = skill + (sd->status.base_level - mob_db[md->class].lv)*3 + sd->paramc[4]*2 + sd->paramc[5]*2;
if(rand()%1000 < rate) {
@ -3711,18 +3715,21 @@ int pc_setpos(struct map_session_data *sd,char *mapname_org,int x,int y,int clrt
skill_gangsterparadise(sd,0);
}
if(sd->sc_data[SC_TRICKDEAD].timer != -1)
skill_status_change_end(&sd->bl, SC_TRICKDEAD, -1);
if (sd->sc_count) {
if(sd->sc_data[SC_TRICKDEAD].timer != -1)
skill_status_change_end(&sd->bl, SC_TRICKDEAD, -1);
if(sd->sc_data[SC_BLADESTOP].timer!=-1)
skill_status_change_end(&sd->bl,SC_BLADESTOP,-1);
if(sd->sc_data[SC_DANCING].timer!=-1) // clear dance effect when warping [Valaris]
skill_stop_dancing(&sd->bl,0);
}
if(sd->status.option&2)
skill_status_change_end(&sd->bl, SC_HIDING, -1);
if(sd->status.option&4)
skill_status_change_end(&sd->bl, SC_CLOAKING, -1);
if(sd->status.option&16386)
skill_status_change_end(&sd->bl, SC_CHASEWALK, -1);
if(sd->sc_data[SC_BLADESTOP].timer!=-1)
skill_status_change_end(&sd->bl,SC_BLADESTOP,-1);
if(sd->sc_data[SC_DANCING].timer!=-1) // clear dance effect when warping [Valaris]
skill_stop_dancing(&sd->bl,0);
if(sd->status.pet_id > 0 && sd->pd && sd->pet.intimate > 0) {
pet_stopattack(sd->pd);
@ -4281,9 +4288,7 @@ int pc_checkskill(struct map_session_data *sd,int skill_id)
int pc_checkallowskill(struct map_session_data *sd)
{
nullpo_retr(0, sd);
if( sd->sc_data == NULL )
return 0;
nullpo_retr(0, sd->sc_data);
if(!(skill_get_weapontype(KN_TWOHANDQUICKEN)&(1<<sd->status.weapon)) && sd->sc_data[SC_TWOHANDQUICKEN].timer!=-1) { // 2HQ
skill_status_change_end(&sd->bl,SC_TWOHANDQUICKEN,-1); // 2HQを解除
@ -4452,10 +4457,12 @@ int pc_attack_timer(int tid,unsigned int tick,int id,int data)
if( sd->opt1>0 || sd->status.option&2 || sd->status.option&16384) // 異常などで攻?できない
return 0;
if(sd->sc_data[SC_AUTOCOUNTER].timer != -1)
return 0;
if(sd->sc_data[SC_BLADESTOP].timer != -1)
return 0;
if (sd->sc_count) {
if(sd->sc_data[SC_AUTOCOUNTER].timer != -1)
return 0;
if(sd->sc_data[SC_BLADESTOP].timer != -1)
return 0;
}
//if((opt = battle_get_option(bl)) != NULL && *opt&0x46)
if((opt = battle_get_option(bl)) != NULL && *opt&0x42)
@ -5749,7 +5756,7 @@ int pc_heal(struct map_session_data *sd,int hp,int sp)
sp = 0;
}
if(sd->sc_data && sd->sc_data[SC_BERSERK].timer!=-1) //バ?サ?ク中は回復させないらしい
if(sd->sc_count && sd->sc_data[SC_BERSERK].timer!=-1) //バ?サ?ク中は回復させないらしい
return 0;
if(hp+sd->status.hp>sd->status.max_hp)
@ -5790,7 +5797,7 @@ int pc_itemheal(struct map_session_data *sd,int hp,int sp)
nullpo_retr(0, sd);
if(sd->sc_data && sd->sc_data[SC_GOSPEL].timer!=-1) //バ?サ?ク中は回復させないらしい
if(sd->sc_count && sd->sc_data[SC_GOSPEL].timer!=-1) //バ?サ?ク中は回復させないらしい
return 0;
if(sd->state.potionpitcher_flag) {
@ -6579,7 +6586,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int pos)
// -- moonsoul (if player is berserk then cannot equip)
//
if(sd->sc_data[SC_BERSERK].timer!=-1){
if(sd->sc_count && sd->sc_data[SC_BERSERK].timer!=-1){
clif_equipitemack(sd,n,0,0); // fail
return 0;
}
@ -6691,14 +6698,16 @@ int pc_equipitem(struct map_session_data *sd,int n,int pos)
skill_status_change_start(&sd->bl,SC_ENDURE,10,1,0,0,0,0);
}
else {
if(sd->sc_data[SC_ENDURE].timer != -1 && sd->sc_data[SC_ENDURE].val2)
if(sd->sc_count && sd->sc_data[SC_ENDURE].timer != -1 && sd->sc_data[SC_ENDURE].val2)
skill_status_change_end(&sd->bl,SC_ENDURE,-1);
}
if(sd->sc_data[SC_SIGNUMCRUCIS].timer != -1 && !battle_check_undead(7,sd->def_ele))
skill_status_change_end(&sd->bl,SC_SIGNUMCRUCIS,-1);
if(sd->sc_data[SC_DANCING].timer!=-1 && (sd->status.weapon != 13 && sd->status.weapon !=14))
skill_stop_dancing(&sd->bl,0);
if(sd->sc_count) {
if (sd->sc_data[SC_SIGNUMCRUCIS].timer != -1 && !battle_check_undead(7,sd->def_ele))
skill_status_change_end(&sd->bl,SC_SIGNUMCRUCIS,-1);
if(sd->sc_data[SC_DANCING].timer!=-1 && (sd->status.weapon != 13 && sd->status.weapon !=14))
skill_stop_dancing(&sd->bl,0);
}
return 0;
}
@ -6713,7 +6722,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int type, int flag)
// -- moonsoul (if player is berserk then cannot unequip)
//
if(!flag && sd->sc_data[SC_BERSERK].timer!=-1){
if(!flag && sd->sc_count && sd->sc_data[SC_BERSERK].timer!=-1){
clif_unequipitemack(sd,n,0,0);
return 0;
}
@ -6752,8 +6761,8 @@ int pc_unequipitem(struct map_session_data *sd,int n,int type, int flag)
if(sd->status.inventory[n].equip & 0x0040)
clif_changelook(&sd->bl,LOOK_SHOES,0);
if(sd->sc_data[SC_BROKNWEAPON].timer != -1 && sd->status.inventory[n].equip & 0x0002 &&
sd->status.inventory[i].attribute==1)
if(sd->sc_count && sd->sc_data[SC_BROKNWEAPON].timer != -1 && sd->status.inventory[n].equip & 0x0002 &&
sd->status.inventory[i].attribute==1)
skill_status_change_end(&sd->bl,SC_BROKNWEAPON,-1);
clif_unequipitemack(sd,n,sd->status.inventory[n].equip,1);
@ -6767,7 +6776,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int type, int flag)
}
if(!type) {
pc_calcstatus(sd,0);
if(sd->sc_data[SC_SIGNUMCRUCIS].timer != -1 && !battle_check_undead(7,sd->def_ele))
if(sd->sc_count && sd->sc_data[SC_SIGNUMCRUCIS].timer != -1 && !battle_check_undead(7,sd->def_ele))
skill_status_change_end(&sd->bl,SC_SIGNUMCRUCIS,-1);
}
@ -7098,7 +7107,7 @@ static int pc_natural_heal_hp(struct map_session_data *sd)
nullpo_retr(0, sd);
if (sd->sc_data[SC_TRICKDEAD].timer != -1) // Modified by RoVeRT
if (sd->sc_count && sd->sc_data[SC_TRICKDEAD].timer != -1) // Modified by RoVeRT
return 0;
if(pc_checkoverhp(sd)) {
@ -7111,11 +7120,11 @@ static int pc_natural_heal_hp(struct map_session_data *sd)
if(sd->walktimer == -1) {
inc_num = pc_hpheal(sd);
if( sd->sc_data[SC_TENSIONRELAX].timer!=-1 ){ // テンションリラックス
if(sd->sc_data[SC_TENSIONRELAX].timer!=-1 ){ // テンションリラックス
sd->hp_sub += 2*inc_num;
sd->inchealhptick += 3*natural_heal_diff_tick;
}else{
sd->hp_sub += inc_num;
} else {
sd->hp_sub += inc_num;
sd->inchealhptick += natural_heal_diff_tick;
}
}
@ -7168,7 +7177,7 @@ static int pc_natural_heal_hp(struct map_session_data *sd)
return 0;
if(sd->sc_data[SC_APPLEIDUN].timer!=-1) { // Apple of Idun
if(sd->sc_count && sd->sc_data[SC_APPLEIDUN].timer!=-1) { // Apple of Idun
if(sd->inchealhptick >= 6000 && sd->status.hp < sd->status.max_hp) {
bonus = skill*20;
while(sd->inchealhptick >= 6000) {
@ -7196,8 +7205,8 @@ static int pc_natural_heal_sp(struct map_session_data *sd)
nullpo_retr(0, sd);
if (sd->sc_data[SC_TRICKDEAD].timer != -1 || // Modified by RoVeRT
sd->sc_data[SC_BERSERK].timer != -1)
if (sd->sc_count && (sd->sc_data[SC_TRICKDEAD].timer != -1 || // Modified by RoVeRT
sd->sc_data[SC_BERSERK].timer != -1))
return 0;
if(pc_checkoversp(sd)) {
@ -7208,7 +7217,7 @@ static int pc_natural_heal_sp(struct map_session_data *sd)
bsp=sd->status.sp;
inc_num = pc_spheal(sd);
if(sd->sc_data[SC_EXPLOSIONSPIRITS].timer == -1)
if(sd->sc_count && sd->sc_data[SC_EXPLOSIONSPIRITS].timer == -1)
sd->sp_sub += inc_num;
if(sd->walktimer == -1)
sd->inchealsptick += natural_heal_diff_tick;
@ -7562,7 +7571,7 @@ int map_night_timer(int tid, unsigned int tick, int id, int data) { // by [yor]
void pc_setstand(struct map_session_data *sd){
nullpo_retv(sd);
if(sd->sc_data && sd->sc_data[SC_TENSIONRELAX].timer!=-1)
if(sd->sc_count && sd->sc_data[SC_TENSIONRELAX].timer!=-1)
skill_status_change_end(&sd->bl,SC_TENSIONRELAX,-1);
sd->state.dead_sit = 0;

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@ -1142,7 +1142,7 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s
struct status_change *sc_data = battle_get_sc_data(bl);
if(sc_data) {
sc_data[SC_FREEZE].val3++;
if(sc_data[SC_FREEZE].val3 >= 3)
if(sc_data[SC_FREEZE].val3 >= 3 && rand()%100 < skilllv*sc_def_mdef/100)
skill_status_change_start(bl,SC_FREEZE,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
}
}
@ -2331,7 +2331,7 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s
{
struct status_change *sc_data = battle_get_sc_data(src);
skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
if(sc_data[SC_BLADESTOP].timer != -1)
if(sc_data && sc_data[SC_BLADESTOP].timer != -1)
skill_status_change_end(src,SC_BLADESTOP,-1);
}
break;
@ -4988,7 +4988,7 @@ int skill_castend_map( struct map_session_data *sd,int skill_num, const char *ma
if( sd->opt1>0 || sd->status.option&2 )
return 0;
//スキルが使えない?態異常中
if(sd->sc_data){
if(sd->sc_count){
if( sd->sc_data[SC_DIVINA].timer!=-1 ||
sd->sc_data[SC_ROKISWEIL].timer!=-1 ||
sd->sc_data[SC_AUTOCOUNTER].timer != -1 ||
@ -5773,12 +5773,14 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int
struct skill_unit *unit2;
struct status_change *sc_data=battle_get_sc_data(bl);
int type=SC_PNEUMA;
if(sc_data && sc_data[type].timer==-1)
skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,0,0);
else if((unit2=(struct skill_unit *)sc_data[type].val2) && unit2 != src ){
if(DIFF_TICK(sg->tick,unit2->group->tick)>0 )
if(sc_data) {
if (sc_data[type].timer==-1)
skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,0,0);
ts->tick-=sg->interval;
else if((unit2=(struct skill_unit *)sc_data[type].val2) && unit2 != src ){
if(DIFF_TICK(sg->tick,unit2->group->tick)>0 )
skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,0,0);
ts->tick-=sg->interval;
}
}
}
break;
@ -5787,12 +5789,14 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int
struct skill_unit *unit2;
struct status_change *sc_data=battle_get_sc_data(bl);
int type=SC_SAFETYWALL;
if(sc_data && sc_data[type].timer==-1)
skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,0,0);
else if((unit2=(struct skill_unit *)sc_data[type].val2) && unit2 != src ){
if(sg->val1 < unit2->group->val1 )
if(sc_data) {
if (sc_data[type].timer==-1)
skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,0,0);
ts->tick-=sg->interval;
else if((unit2=(struct skill_unit *)sc_data[type].val2) && unit2 != src ){
if(sg->val1 < unit2->group->val1 )
skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,0,0);
ts->tick-=sg->interval;
}
}
}
break;
@ -5909,10 +5913,11 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int
case 0x8e: /* クァグマイア */
{
int type=SkillStatusChangeTable[sg->skill_id];
struct status_change *sc_data=battle_get_sc_data(bl);
int type=SkillStatusChangeTable[sg->skill_id];
if( bl->type==BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage )
break;
if( battle_get_sc_data(bl)[type].timer==-1 )
if(sc_data && sc_data[type].timer==-1)
skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,skill_get_time2(sg->skill_id,sg->skill_lv),0);
}
break;
@ -5920,7 +5925,7 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int
{
struct status_change *sc_data=battle_get_sc_data(bl);
int type=SkillStatusChangeTable[sg->skill_id];
if( sc_data && sc_data[type].timer==-1 )
if(sc_data && sc_data[type].timer==-1 )
skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,skill_get_time2(sg->skill_id,sg->skill_lv),0);
}
break;
@ -5931,12 +5936,14 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int
struct skill_unit *unit2;
struct status_change *sc_data=battle_get_sc_data(bl);
int type=SkillStatusChangeTable[sg->skill_id];
if(sc_data && sc_data[type].timer==-1)
skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,skill_get_time2(sg->skill_id,sg->skill_lv),0);
else if((unit2=(struct skill_unit *)sc_data[type].val2) && unit2 != src ){
if( DIFF_TICK(sg->tick,unit2->group->tick)>0 )
if(sc_data) {
if (sc_data[type].timer==-1)
skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,skill_get_time2(sg->skill_id,sg->skill_lv),0);
ts->tick-=sg->interval;
else if((unit2=(struct skill_unit *)sc_data[type].val2) && unit2 != src ){
if( DIFF_TICK(sg->tick,unit2->group->tick)>0 )
skill_status_change_start(bl,type,sg->skill_lv,(int)src,0,0,skill_get_time2(sg->skill_id,sg->skill_lv),0);
ts->tick-=sg->interval;
}
}
} break;
@ -5985,14 +5992,16 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int
int type=SkillStatusChangeTable[sg->skill_id];
if(sg->src_id == bl->id)
break;
if( sc_data && sc_data[type].timer==-1)
skill_status_change_start(bl,type,sg->skill_lv,(sg->val1)>>16,(sg->val1)&0xffff,
(int)src,skill_get_time2(sg->skill_id,sg->skill_lv),0);
else if((unit2=(struct skill_unit *)sc_data[type].val4) && unit2 != src ){
if( DIFF_TICK(sg->tick,unit2->group->tick)>0 )
if(sc_data) {
if (sc_data[type].timer==-1)
skill_status_change_start(bl,type,sg->skill_lv,(sg->val1)>>16,(sg->val1)&0xffff,
(int)src,skill_get_time2(sg->skill_id,sg->skill_lv),0);
ts->tick-=sg->interval;
else if((unit2=(struct skill_unit *)sc_data[type].val4) && unit2 != src ){
if( DIFF_TICK(sg->tick,unit2->group->tick)>0 )
skill_status_change_start(bl,type,sg->skill_lv,(sg->val1)>>16,(sg->val1)&0xffff,
(int)src,skill_get_time2(sg->skill_id,sg->skill_lv),0);
ts->tick-=sg->interval;
}
}
} break;
@ -6769,7 +6778,7 @@ int skill_check_condition(struct map_session_data *sd,int type)
clif_skill_fail(sd,sd->skillid,0,0);
return 0;
}
if(sd->sc_data){
if(sd->sc_count){
if( sd->sc_data[SC_DIVINA].timer!=-1 ||
sd->sc_data[SC_ROKISWEIL].timer!=-1 ||
(sd->sc_data[SC_AUTOCOUNTER].timer != -1 && sd->skillid != KN_AUTOCOUNTER) ||
@ -7154,14 +7163,16 @@ int skill_castfix( struct block_list *bl, int time )
}
/* サフラギウム */
if(sc_data && sc_data[SC_SUFFRAGIUM].timer!=-1 ){
time=time*(100-sc_data[SC_SUFFRAGIUM].val1*15)/100;
skill_status_change_end( bl, SC_SUFFRAGIUM, -1);
if(sc_data) {
if ( sc_data[SC_SUFFRAGIUM].timer!=-1 ){
time=time*(100-sc_data[SC_SUFFRAGIUM].val1*15)/100;
skill_status_change_end( bl, SC_SUFFRAGIUM, -1);
}
/* ブラギの詩 */
if( sc_data[SC_POEMBRAGI].timer!=-1 )
time=time*(100-(sc_data[SC_POEMBRAGI].val1*3+sc_data[SC_POEMBRAGI].val2
+(sc_data[SC_POEMBRAGI].val3>>16)))/100;
}
/* ブラギの詩 */
if(sc_data && sc_data[SC_POEMBRAGI].timer!=-1 )
time=time*(100-(sc_data[SC_POEMBRAGI].val1*3+sc_data[SC_POEMBRAGI].val2
+(sc_data[SC_POEMBRAGI].val3>>16)))/100;
return (time>0)?time:0;
}
@ -7226,7 +7237,7 @@ int skill_use_id( struct map_session_data *sd, int target_id,
/* 沈?や異常(ただし、グリムなどの判定をする) */
if( sd->opt1>0 )
return 0;
if(sd->sc_data){
if(sc_data){
if(sc_data[SC_CHASEWALK].timer != -1) return 0;
if(sc_data[SC_VOLCANO].timer != -1){
if(skill_num==WZ_ICEWALL) return 0;
@ -7234,12 +7245,12 @@ int skill_use_id( struct map_session_data *sd, int target_id,
if(sc_data[SC_ROKISWEIL].timer!=-1){
if(skill_num==BD_ADAPTATION) return 0;
}
if( sd->sc_data[SC_DIVINA].timer!=-1 ||
sd->sc_data[SC_ROKISWEIL].timer!=-1 ||
(sd->sc_data[SC_AUTOCOUNTER].timer != -1 && sd->skillid != KN_AUTOCOUNTER) ||
sd->sc_data[SC_STEELBODY].timer != -1 ||
sd->sc_data[SC_BERSERK].timer != -1 ||
(sd->sc_data[SC_MARIONETTE].timer != -1 && sd->skillid != CG_MARIONETTE)){
if(sc_data[SC_DIVINA].timer!=-1 ||
sc_data[SC_ROKISWEIL].timer!=-1 ||
(sc_data[SC_AUTOCOUNTER].timer != -1 && sd->skillid != KN_AUTOCOUNTER) ||
sc_data[SC_STEELBODY].timer != -1 ||
sc_data[SC_BERSERK].timer != -1 ||
(sc_data[SC_MARIONETTE].timer != -1 && sd->skillid != CG_MARIONETTE)){
return 0; /* ?態異常や沈?など */
}
@ -7253,8 +7264,8 @@ int skill_use_id( struct map_session_data *sd, int target_id,
if(lv==5 && skill_num!=MO_FINGEROFFENSIVE && skill_num!=MO_INVESTIGATE && skill_num!=MO_CHAINCOMBO && skill_num!=MO_EXTREMITYFIST) return 0;
}
if (sd->sc_data[SC_BLOCKSKILL].timer!=-1)
if (skill_num == sd->sc_data[SC_BLOCKSKILL].val3)
if (sc_data[SC_BLOCKSKILL].timer!=-1)
if (skill_num == sc_data[SC_BLOCKSKILL].val3)
return 0;
if (sc_data[SC_BASILICA].timer != -1) { // Disallow all other skills in Basilica [celest]
@ -7270,7 +7281,17 @@ int skill_use_id( struct map_session_data *sd, int target_id,
else
return 0;
}
}
}
/* 演奏/ダンス中 */
if(sc_data[SC_DANCING].timer!=-1 ){
// if(battle_config.pc_skill_log)
// printf("dancing! %d\n",skill_num);
if( sc_data[SC_DANCING].val4 && skill_num!=BD_ADAPTATION ) //合奏中はアドリブ以外不可
return 0;
if(skill_num!=BD_ADAPTATION && skill_num!=BA_MUSICALSTRIKE && skill_num!=DC_THROWARROW){
return 0;
}
}
}
if(sd->status.option&4 && skill_num==TF_HIDING)
@ -7291,18 +7312,7 @@ int skill_use_id( struct map_session_data *sd, int target_id,
case ST_CHASEWALK:
return 0;
}
}*/
/* 演奏/ダンス中 */
if( sc_data && sc_data[SC_DANCING].timer!=-1 ){
// if(battle_config.pc_skill_log)
// printf("dancing! %d\n",skill_num);
if( sc_data[SC_DANCING].val4 && skill_num!=BD_ADAPTATION ) //合奏中はアドリブ以外不可
return 0;
if(skill_num!=BD_ADAPTATION && skill_num!=BA_MUSICALSTRIKE && skill_num!=DC_THROWARROW){
return 0;
}
}
}*/
if(skill_get_inf2(skill_num)&0x200 && sd->bl.id == target_id)
return 0;
@ -7573,10 +7583,10 @@ int skill_use_pos( struct map_session_data *sd,
sc_data[SC_STEELBODY].timer != -1 ||
sc_data[SC_DANCING].timer!=-1 ||
sc_data[SC_BERSERK].timer != -1 ||
sd->sc_data[SC_MARIONETTE].timer != -1)
sc_data[SC_MARIONETTE].timer != -1)
return 0; /* ?態異常や沈?など */
if (sd->sc_data[SC_BLOCKSKILL].timer!=-1)
if (sc_data[SC_BLOCKSKILL].timer!=-1)
if (skill_num == sd->sc_data[SC_BLOCKSKILL].val3)
return 0;
@ -8333,7 +8343,8 @@ int skill_status_change_timer_sub(struct block_list *bl, va_list ap )
skill_status_change_end( bl, SC_CLOAKING, -1);
if(battle_check_target( src,bl, BCT_ENEMY ) > 0) {
struct status_change *sc_data = battle_get_sc_data(bl);
skill_attack(BF_MAGIC,src,src,bl,AL_RUWACH,sc_data[type].val1,tick,0);
if (sc_data)
skill_attack(BF_MAGIC,src,src,bl,AL_RUWACH,sc_data[type].val1,tick,0);
}
}
break;
@ -10071,9 +10082,9 @@ void skill_stop_dancing(struct block_list *src, int flag)
struct skill_unit_group* group;
nullpo_retv(src);
nullpo_retv(sc_data = battle_get_sc_data(src));
sc_data=battle_get_sc_data(src);
if(sc_data && sc_data[SC_DANCING].timer != -1) {
if(sc_data[SC_DANCING].timer != -1) {
group=(struct skill_unit_group *)sc_data[SC_DANCING].val2; //ダンスのスキルユニットIDはval2に入ってる
if(group && src->type==BL_PC && sc_data && sc_data[SC_DANCING].val4){ //合奏中?
struct map_session_data* dsd=map_id2sd(sc_data[SC_DANCING].val4); //相方のsd取得