* Fixed some level requirements for swordman quest skills

- all the skill quests are still very custom :-/

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10310 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Playtester 2007-04-22 09:30:12 +00:00
parent 36a86d07e4
commit 6228b530b4
2 changed files with 8 additions and 5 deletions

View File

@ -1,5 +1,8 @@
Date Added
======
2007/04/23
* Fixed some level requirements for swordman quest skills [Playtester]
- all the skill quests are still very custom :-/
2007/04/22
* Added Rachel to the airship route [Playtester]
- why was it still missing?

View File

@ -25,7 +25,7 @@
//<-------------------------------------- Fatal Blow------------------------------------>\\
prt_in,75,88,5 script Leon 85,{
mes "[Leon]";
if(baseClass == Job_Swordman) goto L_Start;
if((BaseClass == Job_Swordman && JobLevel >=25) || BaseJob == Job_Knight || BaseJob == Job_Crusader) goto L_Start;
if(BaseJob == Job_Novice) goto L_Novice;
mes "Hello there. I am Leon, a well known and well respected member of the famous Prontera Chivalry.";
@ -165,7 +165,7 @@ L_Done:
//<---------------------------------- Moving HP Recovery ---------------------------------->\\
izlude_in,175,130,2 script Knight De Thomas 98,{
mes "[Knight De Thomas]";
if(baseClass == Job_Swordman) goto L_Start;
if(BaseClass == Job_Swordman) goto L_Start;
L_Other:
mes "I am Thomas De Knight of the Prontera Chivalry. I am very busy now so please leave me alone.";
@ -227,7 +227,7 @@ L_Check:
next;
mes "[Knight De Thomas]";
if ((countitem(713)<200) || (countitem(1058)<1) || (countitem(2312)<1)) goto L_NoItems;
if (baseClass==Job_Swordman && JobLevel < 35) goto L_LowLvl;
if (JobLevel<35 && BaseJob!=Job_Knight && BaseJob!=Job_Crusader) goto L_LowLvl;
delitem 713,200;
delitem 1058,1;
mes "Great! You have everything needed to learn this skill. Take a deep breath.... let us begin.";
@ -267,7 +267,7 @@ L_Check:
//<----------------------------------------- Auto-Berserk --------------------------------->\\
prt_in,94,57,3 script Juan 85,{
mes "[Juan]";
if(baseClass == Job_Swordman) goto L_Start;
if(BaseClass == Job_Swordman) goto L_Start;
L_Other:
mes "So how's your adventure going? I hope there will be good days ahead of you.";
@ -278,7 +278,7 @@ L_Other:
close;
L_Start:
if (baseClass == Job_Swordman && JobLevel<30) goto L_LowLvl;
if (JobLevel<30 && BaseJob!=Job_Knight && BaseJob!=Job_Crusader) goto L_LowLvl;
if (BERSERK == 1) goto L_Check;
if (getskilllv(146)>0) goto L_GotSkill;