Minor defines cleanup; moved AUTOLOOTITEM_SIZE from pc.h to Core.h
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15552 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -11,6 +11,11 @@
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**/
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#define MAX_REFINE 20
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/**
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* Max number of items on @autolootid list
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**/
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#define AUTOLOOTITEM_SIZE 10
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//Uncomment to enable the Cell Stack Limit mod.
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//It's only config is the battle_config cell_stack_limit.
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//Only chars affected are those defined in BL_CHAR (mobs and players currently)
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@ -12,8 +12,20 @@
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/**
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* "Constants"
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**/
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#define CONST_CASTRATE_SCALE ( RECASTING ? RECASTING_VMIN : battle_config.castrate_dex_scale )
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#define CONST_CASTRATE_CALC ( RECASTING ? ((status_get_dex(bl)*2)+status_get_int(bl)) : status_get_dex(bl) )
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#if RECASTING
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#define CONST_CASTRATE_SCALE RECASTING_VMIN
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/**
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* Cast Rate Formula: (DEX x 2)+INT
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**/
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#define CONST_CASTRATE_CALC ((status_get_dex(bl)*2)+status_get_int(bl))
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#else
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#define CONST_CASTRATE_SCALE battle_config.castrate_dex_scale
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/**
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* Cast Rate Formula: (DEX)
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**/
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#define CONST_CASTRATE_CALC (status_get_dex(bl))
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#endif
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/**
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* "Sane Checks" to save you from compiling with cool bugs
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@ -25,9 +25,6 @@
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//For Warlock
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#define MAX_SPELLBOOK 10
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//Max number of items on @autolootid list
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#define AUTOLOOTITEM_SIZE 10
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struct weapon_data {
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int atkmods[3];
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// all the variables except atkmods get zero'ed in each call of status_calc_pc
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