Added skill_steal_type and removed snatcher's steal fail message

git-svn-id: https://svn.code.sf.net/p/rathena/svn/athena@231 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
celest 2004-11-17 13:38:53 +00:00
parent 4bb5a9e24e
commit 62574ea526
6 changed files with 51 additions and 15 deletions

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@ -1,4 +1,10 @@
Date Added Date Added
11/17 * Added skill_steal_type to battle_athena.conf for the new (but unconfirmed)
stealing formula [celest]
* Skill updates: [celest]
- Removed annoying skill fail messages from rogue's Snatcher
- Add sc_data check for firewall and fogwall
11/16 11/16
* Fix for compiling against gcc 2.95 [MouseJstr] * Fix for compiling against gcc 2.95 [MouseJstr]
* Added day of week events (OnSat2000) into scripting engine [MouseJstr] * Added day of week events (OnSat2000) into scripting engine [MouseJstr]

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@ -730,5 +730,8 @@ zeny_from_mobs: no
// Monsters level up (monster will level up each time a player is killed and they will grow stronger) // Monsters level up (monster will level up each time a player is killed and they will grow stronger)
mobs_level_up: no mobs_level_up: no
// Use kRO new steal formula?
skill_steal_type: yes
import: conf/import/battle_conf.txt import: conf/import/battle_conf.txt

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@ -5114,6 +5114,9 @@ static const struct {
{ "zeny_from_mobs", &battle_config.zeny_from_mobs}, // [Valaris] { "zeny_from_mobs", &battle_config.zeny_from_mobs}, // [Valaris]
{ "mobs_level_up", &battle_config.mobs_level_up}, // [Valaris] { "mobs_level_up", &battle_config.mobs_level_up}, // [Valaris]
{ "pk_min_level", &battle_config.pk_min_level}, // [celest] { "pk_min_level", &battle_config.pk_min_level}, // [celest]
{ "skill_steal_type", &battle_config.skill_steal_type}, // [celest]
{ "skill_steal_rate", &battle_config.skill_steal_rate}, // [celest]
//SQL-only options start //SQL-only options start
#ifndef TXT_ONLY #ifndef TXT_ONLY
{ "mail_system", &battle_config.mail_system }, // added by [Valaris] { "mail_system", &battle_config.mail_system }, // added by [Valaris]
@ -5336,6 +5339,8 @@ void battle_set_defaults() {
battle_config.zeny_from_mobs = 0; battle_config.zeny_from_mobs = 0;
battle_config.mobs_level_up = 0; battle_config.mobs_level_up = 0;
battle_config.pk_min_level = 55; battle_config.pk_min_level = 55;
battle_config.skill_steal_type = 1;
battle_config.skill_steal_rate = 100;
battle_config.castrate_dex_scale = 150; battle_config.castrate_dex_scale = 150;

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@ -334,6 +334,8 @@ extern struct Battle_Config {
int zeny_from_mobs; // [Valaris] int zeny_from_mobs; // [Valaris]
int mobs_level_up; // [Valaris] int mobs_level_up; // [Valaris]
int pk_min_level; // [celest] int pk_min_level; // [celest]
int skill_steal_type; // [celest]
int skill_steal_rate; // [celest]
#ifndef TXT_ONLY /* SQL-only options */ #ifndef TXT_ONLY /* SQL-only options */
int mail_system; // [Valaris] int mail_system; // [Valaris]

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@ -3309,7 +3309,9 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl)
if(!md->state.steal_flag && mob_db[md->class].mexp <= 0 && !(mob_db[md->class].mode&0x20) && md->sc_data[SC_STONE].timer == -1 && md->sc_data[SC_FREEZE].timer == -1 && if(!md->state.steal_flag && mob_db[md->class].mexp <= 0 && !(mob_db[md->class].mode&0x20) && md->sc_data[SC_STONE].timer == -1 && md->sc_data[SC_FREEZE].timer == -1 &&
(!(md->class>1324 && md->class<1364))) // prevent stealing from treasure boxes [Valaris] (!(md->class>1324 && md->class<1364))) // prevent stealing from treasure boxes [Valaris]
{ {
skill = sd->paramc[4] - mob_db[md->class].dex + pc_checkskill(sd,TF_STEAL)*3 + 10; skill = battle_config.skill_steal_type == 1
? (sd->paramc[4] - mob_db[md->class].dex)/2 + pc_checkskill(sd,TF_STEAL)*6 + 10
: sd->paramc[4] - mob_db[md->class].dex + pc_checkskill(sd,TF_STEAL)*3 + 10;
if(0 < skill) if(0 < skill)
{ {

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@ -973,8 +973,8 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s
if((skill*15 + 55) + (skill2 = pc_checkskill(sd,TF_STEAL))*10 > rand()%1000) { if((skill*15 + 55) + (skill2 = pc_checkskill(sd,TF_STEAL))*10 > rand()%1000) {
if(pc_steal_item(sd,bl)) if(pc_steal_item(sd,bl))
clif_skill_nodamage(src,bl,TF_STEAL,skill2,1); clif_skill_nodamage(src,bl,TF_STEAL,skill2,1);
else //else
clif_skill_fail(sd,skillid,0,0); // clif_skill_fail(sd,skillid,0,0); // it's annoying! =p [Celest]
} }
break; break;
@ -4700,6 +4700,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
int i,count=1,limit=10000,val1=0,val2=0; int i,count=1,limit=10000,val1=0,val2=0;
int target=BCT_ENEMY,interval=1000,range=0; int target=BCT_ENEMY,interval=1000,range=0;
int dir=0,aoe_diameter=0; // -- aoe_diameter (moonsoul) added for sage Area Of Effect skills int dir=0,aoe_diameter=0; // -- aoe_diameter (moonsoul) added for sage Area Of Effect skills
struct status_change *sc_data = battle_get_sc_data(src); // for firewall and fogwall - celest
nullpo_retr(0, src); nullpo_retr(0, src);
@ -4720,8 +4721,12 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
if(dir&1) count=5; if(dir&1) count=5;
else count=3; else count=3;
limit=skill_get_time(skillid,skilllv); limit=skill_get_time(skillid,skilllv);
if (((struct map_session_data *)src)->sc_data[SC_VIOLENTGALE].timer!=-1) if(sc_data) {
limit *= 1.5; if (sc_data[SC_VIOLENTGALE].timer!=-1) limit *= 1.5;
}
// check for sc_data first - Celest
// if (((struct map_session_data *)src)->sc_data[SC_VIOLENTGALE].timer!=-1)
// limit *= 1.5;
val2=4+skilllv; val2=4+skilllv;
interval=1; interval=1;
break; break;
@ -5006,8 +5011,9 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
case PF_FOGWALL: /* フォグウォ?ル */ case PF_FOGWALL: /* フォグウォ?ル */
count=15; count=15;
limit=skill_get_time(skillid,skilllv); limit=skill_get_time(skillid,skilllv);
if (((struct map_session_data *)src)->sc_data[SC_DELUGE].timer!=-1) if(sc_data) {
limit *= 2; if (sc_data[SC_DELUGE].timer!=-1) limit *= 2;
}
break; break;
case RG_GRAFFITI: /* Graffiti */ case RG_GRAFFITI: /* Graffiti */
count=1; // Leave this at 1 [Valaris] count=1; // Leave this at 1 [Valaris]
@ -8566,9 +8572,17 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
skill_status_change_end(bl,SC_WINDWALK,-1); skill_status_change_end(bl,SC_WINDWALK,-1);
break; break;
case SC_DECREASEAGI: /* 速度減少 */ case SC_DECREASEAGI: /* 速度減少 */
if (bl->type == BL_PC) // Celest
tick>>=1;
calc_flag = 1; calc_flag = 1;
if(sc_data[SC_INCREASEAGI].timer!=-1 ) if(sc_data[SC_INCREASEAGI].timer!=-1 )
skill_status_change_end(bl,SC_INCREASEAGI,-1); skill_status_change_end(bl,SC_INCREASEAGI,-1);
if(sc_data[SC_ADRENALINE].timer!=-1 )
skill_status_change_end(bl,SC_ADRENALINE,-1);
if(sc_data[SC_SPEARSQUICKEN].timer!=-1 )
skill_status_change_end(bl,SC_SPEARSQUICKEN,-1);
if(sc_data[SC_TWOHANDQUICKEN].timer!=-1 )
skill_status_change_end(bl,SC_TWOHANDQUICKEN,-1);
break; break;
case SC_SIGNUMCRUCIS: /* シグナムクルシス */ case SC_SIGNUMCRUCIS: /* シグナムクルシス */
calc_flag = 1; calc_flag = 1;
@ -8582,10 +8596,14 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
return 0; return 0;
break; break;
case SC_TWOHANDQUICKEN: /* 2HQ */ case SC_TWOHANDQUICKEN: /* 2HQ */
if(sc_data[SC_DECREASEAGI].timer!=-1)
return 0;
*opt3 |= 1; *opt3 |= 1;
calc_flag = 1; calc_flag = 1;
break; break;
case SC_ADRENALINE: /* アドレナリンラッシュ */ case SC_ADRENALINE: /* アドレナリンラッシュ */
if(sc_data[SC_DECREASEAGI].timer!=-1)
return 0;
calc_flag = 1; calc_flag = 1;
break; break;
case SC_WEAPONPERFECTION: /* ウェポンパ?フェクション */ case SC_WEAPONPERFECTION: /* ウェポンパ?フェクション */
@ -9253,7 +9271,7 @@ int skill_check_cloaking(struct block_list *bl)
if(bl->type == BL_PC && if(bl->type == BL_PC &&
(battle_config.pc_cloak_check_type&1 || pc_checkskill(sd,AS_CLOAKING)>2)) (battle_config.pc_cloak_check_type&1 || pc_checkskill(sd,AS_CLOAKING)>2))
return 0; return 0;
if(bl->type == BL_MOB && battle_config.monster_cloak_check_type&1) else if(bl->type == BL_MOB && battle_config.monster_cloak_check_type&1)
return 0; return 0;
for(i=0;i<sizeof(dx)/sizeof(dx[0]);i++){ for(i=0;i<sizeof(dx)/sizeof(dx[0]);i++){
int c=map_getcell(bl->m,bl->x+dx[i],bl->y+dy[i]); int c=map_getcell(bl->m,bl->x+dx[i],bl->y+dy[i]);
@ -9275,7 +9293,7 @@ int skill_type_cloaking(struct block_list *bl)
nullpo_retr(0, bl); nullpo_retr(0, bl);
if(bl->type == BL_PC && battle_config.pc_cloak_check_type&1) if(bl->type == BL_PC && battle_config.pc_cloak_check_type&1)
return 0; return 0;
if(bl->type == BL_MOB && battle_config.monster_cloak_check_type&1) else if(bl->type == BL_MOB && battle_config.monster_cloak_check_type&1)
return 0; return 0;
for(i=0; i<sizeof(dx)/sizeof(dx[0]); i++) for(i=0; i<sizeof(dx)/sizeof(dx[0]); i++)
{ {