* Added missing pet db documentation for fields 'attack_rate', 'defence_attack_rate', 'change_target_rate', 'pet_script' and 'loyal_script' based on the one provided by frenzmu06 (bugreport:4636, follow up to r13752).

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14596 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ai4rei 2010-12-17 00:51:00 +00:00
parent 7502f6c185
commit 6269cfe730
3 changed files with 12 additions and 0 deletions

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1475 Equestrian's Spear: NEED INFO.
13005 Angelic Wing Dagger: NEED INFO.
=======================
2010/12/16
* Rev. 14596 Added missing pet db documentation for fields 'attack_rate', 'defence_attack_rate', 'change_target_rate', 'pet_script' and 'loyal_script' based on the one provided by frenzmu06 (bugreport:4636, follow up to r13752). [Ai4rei]
2010/12/13
* Rev. 14590 Added pet_db2.txt to make it apparent, that pet db has support for customs as well. [Ai4rei]
- Fixed typo 'HungeyDelay' into 'HungryDelay' in pet database description (bugreport:4636, since r13752).

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// 15. Speed Pet's walk speed. (Defaul: 150)
// 16. S_Performance Special Performance. (Yes = 1, No = 0)
// 17. talk_convert_class Disables pet talk (instead of talking they emote with /!.)
// 18. attack_rate Rate of which the pet will attack (requires at least pet_support_min_friendly intimacy).
// 19. defence_attack_rate Rate of which the pet will retaliate when master is being attacked (requires at least pet_support_min_friendly intimacy).
// 20. change_target_rate Rate of which the pet will change its attack target.
// 21. pet_script Script to execute when the pet is hatched.
// 22. loyal_script Script to execute when the pet is hatched (requires at least pet_equip_min_friendly intimacy, independent of pet_script).
//NOTE: The max value (100%) of attack_rate, defense_rate & change_target_rate is 10000.
//In theory you can use any valid script, but it is run only once upon pet

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@ -20,6 +20,11 @@
// 15. Speed Pet's walk speed. (Defaul: 150)
// 16. S_Performance Special Performance. (Yes = 1, No = 0)
// 17. talk_convert_class Disables pet talk (instead of talking they emote with /!.)
// 18. attack_rate Rate of which the pet will attack (requires at least pet_support_min_friendly intimacy).
// 19. defence_attack_rate Rate of which the pet will retaliate when master is being attacked (requires at least pet_support_min_friendly intimacy).
// 20. change_target_rate Rate of which the pet will change its attack target.
// 21. pet_script Script to execute when the pet is hatched.
// 22. loyal_script Script to execute when the pet is hatched (requires at least pet_equip_min_friendly intimacy, independent of pet_script).
//NOTE: The max value (100%) of attack_rate, defense_rate & change_target_rate is 10000.
//In theory you can use any valid script, but it is run only once upon pet