SQL synchronization

[ci skip]
This commit is contained in:
rAthenaAPI 2015-06-25 23:27:01 +02:00
parent 0dc5aa4c3c
commit 633a3ffbb9

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@ -9030,6 +9030,7 @@ REPLACE INTO `item_db_re` VALUES (17552,'Garnet Lucky Egg','Garnet Lucky Egg',18
REPLACE INTO `item_db_re` VALUES (17572,'Erzulie_Lucky_Egg','Erzulie Lucky Egg',18,0,NULL,10,NULL,NULL,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'/*TODO*/',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (17584,'Venus_Lucky_Egg','Venus Lucky Egg',18,0,NULL,10,NULL,NULL,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'/*TODO*/',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (17588,'Amora_Lucky_Egg','Amora Lucky Egg',18,0,NULL,10,NULL,NULL,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'/*TODO*/',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (17598,'Sograt_Lucky_Scroll','Sograt Lucky Scroll',18,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem callfunc("F_Rand",20099,19024,2899,19910),1; /* and others. */',NULL,NULL);
# Mechanic/Genetic Cannonballs
REPLACE INTO `item_db_re` VALUES (18000,'Cannon_Ball','Cannon Ball',10,100,NULL,10,'100',NULL,NULL,NULL,0x00040400,56,2,32768,NULL,'99',NULL,8,NULL,NULL,NULL);
REPLACE INTO `item_db_re` VALUES (18001,'Holy_Cannon_Ball','Holy Cannon Ball',10,200,NULL,10,'120',NULL,NULL,NULL,0x00040400,56,2,32768,NULL,'99',NULL,8,'bonus bAtkEle,Ele_Holy;',NULL,NULL);
@ -9140,7 +9141,7 @@ REPLACE INTO `item_db_re` VALUES (18571,'Lucky_Hat','Lucky Hat',4,20,NULL,1000,N
REPLACE INTO `item_db_re` VALUES (18572,'Korean_Judge_Hat','Korean Judge Hat',4,20,NULL,300,NULL,2,NULL,1,0xFFFFFFFF,63,2,256,NULL,'0',1,377,'bonus bMdef,2; bonus bVariableCastrate,-6; bonus bAspdRate,6; .@r = getrefine(); if(.@r>6){ bonus2 bSubRace,RC_DemiHuman,2;bonus2 bSubRace,RC_Player,2; } if(BaseClass==Job_Swordman || BaseClass==Job_Merchant || BaseClass==Job_Thief || Class==Job_Taekwon || Class==Job_Star_Gladiator || Class==Job_Star_Gladiator2 || Class==Job_Monk || Class==Job_Champion || Class==Job_Sura || Class==Job_Sura_T) bonus2 bAddClass,Class_All,(.@r/2);if(BaseClass==Job_Mage || BaseClass==Job_Acolyte || Class==Job_Ninja || Class==Job_Soul_Linker) bonus bMatkRate,(.@r/2); if(BaseClass==Job_Archer || Class==Job_Gunslinger) bonus bBaseAtk,.@r;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (18573,'White_Feather','White Feather',4,20,NULL,500,NULL,2,NULL,1,0xFFFFFFFF,63,2,256,NULL,'30',1,741,'.@r = getrefine(); if(.@r<5){ bonus bHit,20;bonus bMaxHPrate,-10; } else if(.@r<7){ bonus bHit,10; } else if(.@r<9){ bonus bHit,7;bonus bMaxHPrate,3; } else { bonus bHit,4;bonus bMaxHPrate,4; }',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (18574,'Lord_of_Death','Lord of Death',4,20,NULL,1000,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,'70',1,742,'bonus bMdef,5; .@r = getrefine(); bonus2 bAddClass,Class_Normal,(10+((.@r>4)?.@r-4:0)); bonus2 bSubClass,Class_Normal,-5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (18575,'YinYang_Earring','Wunderkammer',4,20,NULL,500,NULL,10,NULL,1,0xFFFFFFFF,63,2,769,NULL,'20',0,743,'bonus bMdef,10; bonus2 bSkillAtk,"MO_CHAINCOMBO",10; bonus2 bSkillAtk,"MO_TRIPLEATTACK",5; bonus2 bSkillAtk,"MO_COMBOFINISH",5; bonus2 bSkillUseSP,"MO_CHAINCOMBO",1; bonus2 bSkillUseSP,"MO_COMBOFINISH",1;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (18575,'Wunderkammer','Wunderkammer',4,20,NULL,500,NULL,10,NULL,1,0xFFFFFFFF,63,2,769,NULL,'20',0,743,'bonus bMdef,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (18576,'YinYang_Earring','YinYang Earring',4,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,63,2,512,NULL,'50',0,744,'bonus2 bSkillAtk,"MO_CHAINCOMBO",10; bonus2 bSkillAtk,"MO_TRIPLEATTACK",5; bonus2 bSkillAtk,"MO_COMBOFINISH",5; bonus2 bSkillUseSP,"MO_CHAINCOMBO",1; bonus2 bSkillUseSP,"MO_COMBOFINISH",1;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (18577,'24_Bolt','24 Bolt',4,20,NULL,200,NULL,0,NULL,0,0xFFFFFFFF,63,2,512,NULL,'10',0,696,NULL,NULL,NULL);
REPLACE INTO `item_db_re` VALUES (18578,'Helm_Of_Valor','Helm Of Valor',4,0,NULL,0,NULL,4,NULL,0,0xFFFFFFFF,63,2,256,NULL,'0',0,258,'bonus2 bAddRace,RC_All,3;',NULL,NULL);
@ -9434,6 +9435,7 @@ REPLACE INTO `item_db_re` VALUES (18997,'Reckless_Chip','Reckless Chip',4,10,NUL
REPLACE INTO `item_db_re` VALUES (19019,'Elemental_Crown','Elemental Crown',4,0,NULL,500,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,NULL,1,1219,'.@r = getrefine(); bonus bDex,(3 + (.@r/2)+ (readparam(bDex) > 130 ? .@r : 0)); bonus bLongAtkRate,4;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (19020,'Survive_Circlet','Survive Circlet',4,0,NULL,500,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,NULL,1,1220,'.@r = getrefine(); bonus bInt,(3 + (.@r/2)+ (BaseLevel > 130 ? .@r : 0)); bonus bMatkRate,4;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (19021,'Gigant_Helm','Gigant Helm',4,0,NULL,500,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,NULL,1,1221,'bonus bStr,3+((BaseLevel > 130) ? getrefine() : 0); bonus bAtkRate,4;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (19024,'Protect_Feathers','Protect Feathers',4,0,NULL,500,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,512,1,'70',1,1232,'bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; bonus bAspdRate,-5; .@vit = readparam(bVit); if (.@vit >= 108) { bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; bonus bAspdRate,-5; } if (.@vit >= 120) { bonus bMaxHPRate,3; bonus bMdef,3; }',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (19026,'Aegir_Helm','Aegir Helm',4,10,NULL,800,NULL,10,NULL,0,0xFFFFFFFF,63,2,256,NULL,'40',1,870,'bonus bVit,3;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (19030,'Pretty_Rabbit_Hood','Pretty Rabbit Hood',4,10,NULL,100,NULL,20,NULL,0,0xFFFFFFFF,63,2,1,NULL,'1',1,1085,'bonus bMaxHP,(15*BaseLevel);',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (19031,'Fallen_Angel_Blessing','Fallen Angel Blessing',4,0,NULL,200,NULL,1,NULL,0,0xFFFFFFFF,63,2,512,NULL,NULL,1,1250,'bonus2 bAddRace,RC_Angel,5; bonus2 bSubRace,RC_Angel,5;',NULL,NULL);
@ -9752,7 +9754,8 @@ REPLACE INTO `item_db_re` VALUES (20094,'C_Green_Ribbon','Costume Green Ribbon',
REPLACE INTO `item_db_re` VALUES (20095,'C_Red_Ribbon','Costume Red Ribbon',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',1,440,NULL,NULL,NULL);
REPLACE INTO `item_db_re` VALUES (20096,'C_Blue_Ribbon','Costume Blue Ribbon',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',1,441,NULL,NULL,NULL);
REPLACE INTO `item_db_re` VALUES (20097,'C_White_Ribbon','Costume White Ribbon',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',1,442,NULL,NULL,NULL);
REPLACE INTO `item_db_re` VALUES (20110,'C_Coiledup_Snake','Costume Coiledup Snake',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',1,NULL,'/*TODO: View ID*/',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (20099,'C_Flying_Ljosalfar','Flying Ljosalfar',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,1,'1',1,1239,NULL,NULL,NULL);
REPLACE INTO `item_db_re` VALUES (20110,'C_Coiledup_Snake','Costume Coiledup Snake',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',1,1258,NULL,NULL,NULL);
REPLACE INTO `item_db_re` VALUES (20118,'C_Cake_Hat','Costume Cake Hat',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',1,109,NULL,NULL,NULL);
REPLACE INTO `item_db_re` VALUES (20119,'C_Beanie','Costume Beanie',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',1,160,NULL,NULL,NULL);
REPLACE INTO `item_db_re` VALUES (20120,'C_Aerial','Costume Aerial',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',1,97,NULL,NULL,NULL);
@ -9810,7 +9813,7 @@ REPLACE INTO `item_db_re` VALUES (20233,'C_Golden_Angel','Costume Golden Angel',
#
REPLACE INTO `item_db_re` VALUES (20500,'T_Archangel_Wing','Archangel Wing',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,8192,NULL,'1',0,1,'bonus bUnbreakableHelm,0;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (20600,'Fantastic_Aura','Fantastic Aura',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,8192,NULL,'1',0,0,'/*View ID*/ bonus bUnbreakableHelm,0;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (20700,'Egir_Manteau','Egir Manteau',4,200000,NULL,300,NULL,10,NULL,1,0xFFFFFFFF,63,2,4,NULL,'110',1,0,'bonus bUnbreakableHelm,0; .@r = getrefine(); if (.@r > 10) .@r = 10; if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte) { bonus bFlee2,50+(.@r*20); } else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief) { bonus bShortWeaponDamageReturn,5+(.@r*2); }',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (20700,'Egir_Manteau','Egir Manteau',4,200000,NULL,300,NULL,10,NULL,1,0xFFFFFFFF,63,2,4,NULL,'110',1,0,'bonus bUnbreakableGarment,0; .@r = getrefine(); if (.@r > 10) .@r = 10; if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte) { bonus bFlee2,5+(.@r*2); } else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief) { bonus bShortWeaponDamageReturn,5+(.@r*2); }',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (20706,'Amistr_Bag','Amistr Bag',4,10,NULL,500,NULL,18,NULL,0,0xFFFFFFFF,63,2,4,NULL,'1',NULL,4,'bonus bAllStats,1; bonus2 bSubEle,Ele_All,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (20707,'Kirin_Wing','Kirin Wing',4,20,NULL,0,NULL,18,NULL,0,0xFFFFFFFF,63,2,4,NULL,'0',1,6,'bonus bAllStats,1; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (20710,'Impr_Angel\'s_Warmth','Advanced Angelic Cardigan',4,10000,NULL,400,NULL,6,NULL,1,0x00000001,63,2,4,NULL,'99',1,0,'bonus bHPrecovRate,50;',NULL,NULL);