* Corrected combos of Elemental Clothes (19048)
* Updated Status Change documentation for `SC_SIEGFRIED` and `SC_SCRESIST` * Fixed `bResEff` cannot be used to increase the rate (for reducing resistance) Signed-off-by: Cydh Ramdh <cydh@pservero.com>
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@ -70,13 +70,13 @@
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1730:1752:19048,{ bonus bLongAtkRate,20; bonus2 bSubEle,Ele_Fire,-10; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; }
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1730:19019,{ bonus bLongAtkRate,45; }
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1731:1754,{ bonus bLongAtkRate,25; }
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1731:1754:19048,{ bonus bLongAtkRate,20; bonus2 bSubEle,Ele_Fire,-10; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus2 bResEff,Eff_Freeze,-1000; /* Confirm: Resistance reduction */ }
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1731:1754:19048,{ bonus bLongAtkRate,20; bonus2 bAddEff,Eff_Freeze,-1000; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; }
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1731:19019,{ bonus bLongAtkRate,45; }
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1732:1756,{ bonus bLongAtkRate,25; bonus2 bAddEff,Eff_Stone,1000; }
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1732:1756:19048,{ bonus bLongAtkRate,20; bonus2 bSubEle,Ele_Fire,-10; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus2 bResEff,Eff_Stone,-1000; /* Confirm: Resistance reduction */ }
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1732:1756:19048,{ bonus bLongAtkRate,20; bonus2 bAddEff,Eff_Stone,-1000; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; }
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1732:19019,{ bonus bLongAtkRate,45; }
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1733:1755,{ bonus bLongAtkRate,25; bonus3 bAutoSpell,"NJ_HUUJIN",5,100; if(readparam(bInt)>39) bonus3 bAutoSpell,"NJ_HUUJIN",5,200; }
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1733:1755:19048,{ bonus bLongAtkRate,20; bonus2 bSubEle,Ele_Fire,-10; /* if (getequiprefinerycnt(EQI_HAND_R) >= 10) TO DO: Disable autocast Wind Blade */ }
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1733:1755,{ bonus bLongAtkRate,25; bonus3 bAutoSpell,"NJ_HUUJIN",5,(readparam(bInt)>39) ? 300 : 100; }
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1733:1755:19048,{ bonus bLongAtkRate,20; bonus3 bAutoSpell,"NJ_HUUJIN",5,(readparam(bInt)>39) ? -300 : -100; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; }
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1733:19019,{ bonus bLongAtkRate,45; }
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1734:1753,{ bonus bLongAtkRate,50; }
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1741:2748,{ bonus bBaseAtk,25; bonus3 bAddEff,Eff_Curse,200,ATF_WEAPON|ATF_LONG|ATF_TARGET; }
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@ -446,13 +446,13 @@
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18137:1752:19048,{ bonus bLongAtkRate,20; bonus2 bSubEle,Ele_Fire,-10; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; }
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18137:19019,{ bonus bLongAtkRate,45; }
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18138:1754,{ bonus bLongAtkRate,25; }
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18138:1754:19048,{ bonus bLongAtkRate,20; bonus2 bSubEle,Ele_Fire,-10; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus2 bResEff,Eff_Freeze,-1000; /* Confirm: Resistance reduction */ }
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18138:1754:19048,{ bonus bLongAtkRate,20; bonus2 bAddEff,Eff_Freeze,-1000; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; }
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18138:19019,{ bonus bLongAtkRate,45; }
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18139:1756,{ bonus bLongAtkRate,25; bonus2 bAddEff,Eff_Stone,1000; }
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18139:1756:19048,{ bonus bLongAtkRate,20; bonus2 bSubEle,Ele_Fire,-10; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus2 bResEff,Eff_Stone,-1000; /* Confirm: Resistance reduction */ }
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18139:1756:19048,{ bonus bLongAtkRate,20; bonus2 bAddEff,Eff_Stone,-1000; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; }
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18139:19019,{ bonus bLongAtkRate,45; }
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18140:1755,{ bonus bLongAtkRate,25; bonus3 bAutoSpell,"NJ_HUUJIN",5,100; if(readparam(bInt)>39) bonus3 bAutoSpell,"NJ_HUUJIN",5,200; }
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18140:1755:19048,{ bonus bLongAtkRate,20; bonus2 bSubEle,Ele_Fire,-10; /* if (getequiprefinerycnt(EQI_HAND_R) >= 10) TO DO: Disable autocast Wind Blade */ }
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18140:1755,{ bonus bLongAtkRate,25; bonus3 bAutoSpell,"NJ_HUUJIN",5,(readparam(bInt)>39) ? 300 : 100; }
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18140:1755:19048,{ bonus bLongAtkRate,20; bonus3 bAutoSpell,"NJ_HUUJIN",5,(readparam(bInt)>39) ? -300 : -100;; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; }
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18140:19019,{ bonus bLongAtkRate,45; }
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18507:18539,{ bonus bUseSPrate,-3; }
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18559:18560,{ bonus bCritAtkRate,5; }
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@ -710,9 +710,11 @@ SC_INTOABYSS ()
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desc:
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val1:
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SC_SIEGFRIED ()
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desc:
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val1:
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SC_SIEGFRIED (SI_SIEGFRIED)
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desc: Status change for BD_SIEGFRIED
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val1: BD_SIEGFRIED Skill level
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val2: Increase val2% damage reduction from non-Nuetral elemental attack
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val3: Increase status resistance value by val3% of player's current resistance.
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SC_WHISTLE ()
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desc:
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@ -882,8 +884,8 @@ SC_MATKFOOD (SI_MATKFOOD)
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val1: +MagicAttack
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SC_SCRESIST ()
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desc:
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val1:
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desc: Status resistance from Gospel skill
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val1: Increase status resistance value by n% of player's current resistance.
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SC_XMAS ()
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desc:
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@ -7970,7 +7970,7 @@ int status_get_sc_def(struct block_list *src, struct block_list *bl, enum sc_typ
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// Item resistance (only applies to rate%)
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if(sd && SC_COMMON_MIN <= type && type <= SC_COMMON_MAX) {
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if( sd->reseff[type-SC_COMMON_MIN] > 0 )
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if( sd->reseff[type-SC_COMMON_MIN] )
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rate -= rate*sd->reseff[type-SC_COMMON_MIN]/10000;
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if( sd->sc.data[SC_COMMONSC_RESIST] )
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rate -= rate*sd->sc.data[SC_COMMONSC_RESIST]->val1/100;
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