Venom Splasher and Gloria Domini fixes and updates

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10907 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
DracoRPG 2007-07-24 19:29:23 +00:00
parent 7b0f8d45cf
commit 63929dccf1
6 changed files with 29 additions and 25 deletions

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@ -3,6 +3,16 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/07/24
* Fixes on Venom Splasher and the like (see topic:152975) [DracoRPG]
- VS / Envenom / Throw Venom Knife poison chance raised to 10+4*lv %
- Removed chance to be poisoned when hit if you're a VS time-bomb
- Adjusted bomb timer to correct values (5.5+0.5*lv sec)
- Removed damage boost from Poison React
- Now ignores EDP damage boost
- Prevented use on bosses
- Fixes still needed for recast restriction and splash damage
* Removed Emperium-damaging ability from Gloria Domini [DracoRPG]
2007/07/23
* Changed the restricting mapflag for @jump from nowarp/nowarpto
to noteleport. Adjust your scripts if you were using it this way.

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@ -50,6 +50,7 @@
========================
07/24
* Updated Venom Splasher's bomb timer [DracoRPG]
* Added Job_Alchemist constant, Job_Alchem should now be considered deprecated [DracoRPG]
07/15
* Rev. 10885 Fixed incorrect skill ID for Lady Tany's Expulsion. [L0ne_W0lf]

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@ -254,7 +254,7 @@
//-- AS_VENOMDUST
140,0,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000
//-- AS_SPLASHER
141,1000,0,0,11000:10000:9000:8000:7000:6000:5000:4000:3000:2000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000
141,1000,0,0,6000:6500:7000:7500:8000:8500:9000:9500:10000:10500,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000
//==========================================

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@ -47,7 +47,7 @@ Here are the command-line arguments you can provide to the map cache builder to
Allows to specify the file containing the list of maps to add to the map cache
-cache path/to/map/cache
Allows to specify the path to the generated map cache
- rebuild
-rebuild
Allows to force the rebuild mode (map cache will be overwritten even if it already exists)

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@ -528,9 +528,8 @@ int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int dama
if(md && md->guardian_data) {
if(class_ == MOBID_EMPERIUM && flag&BF_SKILL)
//SKill inmunity.
//Skill immunity.
switch (skill_num) {
case PA_PRESSURE:
case MO_TRIPLEATTACK:
case HW_GRAVITATION:
break;
@ -1067,8 +1066,8 @@ static struct Damage battle_calc_weapon_attack(
if (skill_num && !flag.hit)
switch(skill_num)
{
case AS_SPLASHER: //Reports say it always hits?
if (wflag) //Only if you were the one exploding.
case AS_SPLASHER:
if (wflag) // Always hits the one exploding.
break;
flag.hit = 1;
break;
@ -1247,14 +1246,14 @@ static struct Damage battle_calc_weapon_attack(
(sc && sc->data[SC_WEAPONPERFECTION].timer!=-1?8:0);
if (flag.arrow && sd)
switch(sd->status.weapon) {
case W_BOW:
case W_REVOLVER:
case W_SHOTGUN:
case W_GATLING:
case W_GRENADE:
break;
default:
i |= 16; // for ex. shuriken must not be influenced by DEX
case W_BOW:
case W_REVOLVER:
case W_SHOTGUN:
case W_GATLING:
case W_GRENADE:
break;
default:
i |= 16; // for ex. shuriken must not be influenced by DEX
}
wd.damage = battle_calc_base_damage(sstatus, &sstatus->rhw, sc, tstatus->size, sd, i);
if (flag.lh)
@ -1477,15 +1476,13 @@ static struct Damage battle_calc_weapon_attack(
break;
case AS_SPLASHER:
i = 400+50*skill_lv;
if (sd) i += 20*pc_checkskill(sd,AS_POISONREACT);
if (wflag>1) i/=wflag; //Splash damage is half.
if (wflag>1) i /= 4; // FIXME: Should be 25% of damage inflicted to target, not 25% of skillratio bonus
skillratio += i;
break;
case ASC_BREAKER:
skillratio += 100*skill_lv-100;
break;
case PA_SACRIFICE:
//40% less effective on siege maps. [Skotlex]
skillratio += 10*skill_lv-10;
break;
case PA_SHIELDCHAIN:
@ -1615,6 +1612,7 @@ static struct Damage battle_calc_weapon_attack(
if(sc->data[SC_EDP].timer != -1 &&
skill_num != ASC_BREAKER &&
skill_num != ASC_METEORASSAULT &&
skill_num != AS_SPLASHER &&
skill_num != AS_VENOMKNIFE)
ATK_ADDRATE(sc->data[SC_EDP].val3);
}

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@ -1088,12 +1088,6 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
sc_start4(bl,SC_DPOISON,sc->data[SC_EDP].val2,
sc->data[SC_EDP].val1,0,0,0,skill_get_time2(ASC_EDP,sc->data[SC_EDP].val1));
}
if (tsc->count) {
if (tsc->data[SC_SPLASHER].timer != -1)
sc_start4(bl,SC_POISON,2*tsc->data[SC_SPLASHER].val1+10,
tsc->data[SC_SPLASHER].val1,0,0,0,
skill_get_time2(tsc->data[SC_SPLASHER].val2,tsc->data[SC_SPLASHER].val1));
}
}
break;
@ -1110,7 +1104,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
skilllv = pc_checkskill(sd, TF_POISON);
case TF_POISON:
case AS_SPLASHER:
if(!sc_start(bl,SC_POISON,(2*skilllv+10),skilllv,skill_get_time2(skillid,skilllv))
if(!sc_start(bl,SC_POISON,(4*skilllv+10),skilllv,skill_get_time2(skillid,skilllv))
&& sd && skillid==TF_POISON
)
clif_skill_fail(sd,skillid,0,0);
@ -5116,7 +5110,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
break;
case AS_SPLASHER:
if(tstatus->max_hp*3/4 < tstatus->hp) {
if(tstatus->mode&MD_BOSS || tstatus-> hp > tstatus->max_hp*3/4) {
if (sd) clif_skill_fail(sd,skillid,0,0);
map_freeblock_unlock();
return 1;
}