Added battle config autoloot_adjust (#2562)
* Fixes #2540. * Added battle config autoloot_adjust that allows autoloot to take player drop penalties and bonuses into account. Thanks to @ecdarreola!
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@ -148,3 +148,8 @@ alchemist_summon_reward: 1
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// 333 = show announces for 3.33% or lower drop chance items
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// 10000 = show announces for all items
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rare_drop_announce: 0
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// Does autoloot take into account player bonuses and penalties? (Note 1)
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// If RENEWAL_DROP, Bubble Gum, or any other modifiers are active autoloot
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// will take them into account.
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autoloot_adjust: 0
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@ -8442,6 +8442,7 @@ static const struct _battle_data {
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{ "feature.achievement", &battle_config.feature_achievement, 1, 0, 1, },
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{ "allow_bound_sell", &battle_config.allow_bound_sell, 0, 0, 0x3, },
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{ "event_refine_chance", &battle_config.event_refine_chance, 0, 0, 1, },
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{ "autoloot_adjust", &battle_config.autoloot_adjust, 0, 0, 1, },
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#include "../custom/battle_config_init.inc"
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};
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@ -635,6 +635,7 @@ struct Battle_Config
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int feature_achievement;
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int allow_bound_sell;
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int event_refine_chance;
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int autoloot_adjust;
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#include "../custom/battle_config_struct.inc"
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};
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@ -2738,7 +2738,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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}
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// Announce first, or else ditem will be freed. [Lance]
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// By popular demand, use base drop rate for autoloot code. [Skotlex]
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mob_item_drop(md, dlist, ditem, 0, md->db->dropitem[i].p, homkillonly);
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mob_item_drop(md, dlist, ditem, 0, battle_config.autoloot_adjust ? drop_rate : md->db->dropitem[i].p, homkillonly);
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}
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// Ore Discovery [Celest]
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