Corrected some skills healing immune targets (fixes #1109)

* Gentle Touch - Cure and Tuna Belly will no longer heal Emperium or Barricades.
Thanks to @admkakaroto and @Darkelfen!
This commit is contained in:
aleos89 2016-04-15 10:50:13 -04:00
parent a1777407f9
commit 63e772956b

View File

@ -9798,9 +9798,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case SR_GENTLETOUCH_CURE: case SR_GENTLETOUCH_CURE:
{ {
int heal; unsigned int heal;
if (!dstmd || dstmd->mob_id != MOBID_EMPERIUM || !mob_is_battleground(dstmd)) { if (dstmd && (dstmd->mob_id == MOBID_EMPERIUM || mob_is_battleground(dstmd)))
heal = 0;
else {
heal = (120 * skill_lv) + (status_get_max_hp(bl) * skill_lv / 100); heal = (120 * skill_lv) + (status_get_max_hp(bl) * skill_lv / 100);
status_heal(bl, heal, 0, 0); status_heal(bl, heal, 0, 0);
} }
@ -10789,9 +10791,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case SU_TUNABELLY: case SU_TUNABELLY:
{ {
int heal; unsigned int heal;
if (!dstmd || dstmd->mob_id != MOBID_EMPERIUM || !mob_is_battleground(dstmd)) { if (dstmd && (dstmd->mob_id == MOBID_EMPERIUM || mob_is_battleground(dstmd)))
heal = 0;
else {
heal = ((2 * skill_lv - 1) * 10) * status_get_max_hp(bl) / 100; heal = ((2 * skill_lv - 1) * 10) * status_get_max_hp(bl) / 100;
status_heal(bl, heal, 0, 0); status_heal(bl, heal, 0, 0);
} }