updated gunslinger quest/ updated 2006 headgears. fixed lighthalzen quest
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7996 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -39,6 +39,9 @@ Playtester
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Date Added
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Date Added
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======
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======
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07/31
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* Cleared 2006 Headgear quests a bit [Lupus]
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- Made Gunslinger Job Quest use 1 variable instead of 2 [Lupus]
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07/30
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07/30
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* Added 2006 Headgear quests... note that they will need to be updated with official dialog
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* Added 2006 Headgear quests... note that they will need to be updated with official dialog
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and NPC ID. [Reddozen]
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and NPC ID. [Reddozen]
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@ -7,7 +7,7 @@
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//= DON'T REMOVE THIS! (by request of him, he provided all
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//= DON'T REMOVE THIS! (by request of him, he provided all
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//= the info regarding the quests and shops.)
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//= the info regarding the quests and shops.)
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//===== Current Version: =====================================
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//===== Current Version: =====================================
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//= 1.6
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//= 1.7
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//===== Compatible With: =====================================
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//===== Compatible With: =====================================
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//= eAthena SVN
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//= eAthena SVN
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//===== Description: =========================================
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//===== Description: =========================================
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@ -19,6 +19,7 @@
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//= 3 green herbs. [erKURITA]
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//= 3 green herbs. [erKURITA]
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//= 1.6 job number->const, commonized variable name,
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//= 1.6 job number->const, commonized variable name,
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//= optimized [Lupus]
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//= optimized [Lupus]
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//= 1.7 Now uses only ONE variable GUNS_Q [Lupus]
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//============================================================
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//============================================================
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que_ng.gat,152,167,3 script Gunslinger Jobchanger 901,{
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que_ng.gat,152,167,3 script Gunslinger Jobchanger 901,{
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@ -31,7 +32,7 @@ if (Class == Job_Novice) {
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mes @npcname$;
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mes @npcname$;
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mes "So, you've comeback?";
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mes "So, you've comeback?";
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next;
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next;
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if (GUNS_Q == 5) {
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if (GUNS_Q == 10005) {
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if (SkillPoint > 0) {
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if (SkillPoint > 0) {
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mes @npcname$;
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mes @npcname$;
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mes "Err, excuse me, but you still have Skill Points left. You have to use them all first before I can turn you into a Gunslinger";
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mes "Err, excuse me, but you still have Skill Points left. You have to use them all first before I can turn you into a Gunslinger";
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@ -125,8 +126,7 @@ if (GUNS_Q == 1) {
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mes "So, will you do it, please?";
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mes "So, will you do it, please?";
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switch (select ("Yes, I will:Sorry I can't now")) {
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switch (select ("Yes, I will:Sorry I can't now")) {
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case 1:
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case 1:
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set GUNS_Q2,callfunc("F_RandMes",5,1019,1066,1067,1068,7186);
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set GUNS_Q,callfunc("F_RandMes",5,1019,1066,1067,1068,7186);
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set GUNS_Q,2;
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goto L_LIST;
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goto L_LIST;
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case 2:
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case 2:
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@ -138,7 +138,7 @@ if (GUNS_Q == 1) {
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end;
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end;
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}
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}
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} else if (GUNS_Q == 2) {
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} else if (GUNS_Q > 1 && GUNS_Q < 10000) {
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mes @npcname$;
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mes @npcname$;
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mes "Oh, you've come back! Have you brought the items?";
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mes "Oh, you've come back! Have you brought the items?";
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next;
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next;
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@ -163,7 +163,7 @@ if (GUNS_Q == 1) {
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close2;
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close2;
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set @npcname$,"";
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set @npcname$,"";
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end;
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end;
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} else if (countitem(GUNS_Q2) < 1) {
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} else if (countitem(GUNS_Q) < 1) {
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mes @npcname$;
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mes @npcname$;
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mes "Sorry, you don't have the exact Trunk";
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mes "Sorry, you don't have the exact Trunk";
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close2;
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close2;
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@ -187,15 +187,14 @@ if (GUNS_Q == 1) {
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delitem 949,3;
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delitem 949,3;
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delitem 912,3;
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delitem 912,3;
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delitem 1013,3;
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delitem 1013,3;
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delitem GUNS_Q2,1;
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delitem GUNS_Q,1; //here we keep Trunk ID
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delitem 935,10;
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delitem 935,10;
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delitem 511,3;
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delitem 511,3;
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next;
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next;
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mes @npcname$;
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mes @npcname$;
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mes "Oh my~~ You've been of great help. I'll recommend you to the Einbroch Armory for your job change.";
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mes "Oh my~~ You've been of great help. I'll recommend you to the Einbroch Armory for your job change.";
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close2;
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close2;
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set GUNS_Q,3;
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set GUNS_Q,10003;
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set GUNS_Q2,0;
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set @npcname$,"";
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set @npcname$,"";
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end;
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end;
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case 2:
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case 2:
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@ -207,7 +206,7 @@ if (GUNS_Q == 1) {
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mes "^009933 3 Zargons^000000";
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mes "^009933 3 Zargons^000000";
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mes "^660066 3 Rainbow Shells^000000";
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mes "^660066 3 Rainbow Shells^000000";
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mes "^009900 3 Green Herbs^000000";
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mes "^009900 3 Green Herbs^000000";
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mes "^663300 1 "+getitemname(GUNS_Q2)+"^000000";
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mes "^663300 1 "+getitemname(GUNS_Q)+"^000000";
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mes "^FF6600 10 Shells^000000";
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mes "^FF6600 10 Shells^000000";
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next;
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next;
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mes @npcname$;
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mes @npcname$;
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@ -216,8 +215,8 @@ if (GUNS_Q == 1) {
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set @npcname$,"";
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set @npcname$,"";
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end;
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end;
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}
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}
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} else if (GUNS_Q == 3) || (GUNS_Q == 4) {
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} else if (GUNS_Q == 10003) || (GUNS_Q == 10004) {
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if (countitem(519) >= 1) && (GUNS_Q == 4) {
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if (countitem(519) >= 1) && (GUNS_Q == 10004) {
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mes @npcname$;
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mes @npcname$;
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mes "THAT'S IT!! I was missing the Milk! Oh yes, thanks so much, will you give it to me?";
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mes "THAT'S IT!! I was missing the Milk! Oh yes, thanks so much, will you give it to me?";
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switch(select("Yes, take it please:Sorry but I need it")) {
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switch(select("Yes, take it please:Sorry but I need it")) {
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@ -227,7 +226,7 @@ if (GUNS_Q == 1) {
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mes "Thanks so much! Go talk again with the Einbroch Armsmith. He'll change you. Thanks again and see you.";
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mes "Thanks so much! Go talk again with the Einbroch Armsmith. He'll change you. Thanks again and see you.";
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delitem 519,1;
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delitem 519,1;
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close2;
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close2;
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set GUNS_Q,5;
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set GUNS_Q,10005;
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set @npcname$,"";
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set @npcname$,"";
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end;
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end;
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case 2:
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case 2:
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@ -243,9 +242,9 @@ if (GUNS_Q == 1) {
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mes "*sigh* All I need now is wait. Thanks for your help... but I believe there's something missing..";
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mes "*sigh* All I need now is wait. Thanks for your help... but I believe there's something missing..";
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close2;
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close2;
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set @npcname$,"";
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set @npcname$,"";
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set GUNS_Q,4;
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set GUNS_Q,10004;
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end;
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end;
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} else if (Class == Job_Gunslinger) || (GUNS_Q == 5) {
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} else if (Class == Job_Gunslinger) || (GUNS_Q == 10005) {
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mes @npcname$;
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mes @npcname$;
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mes "Hi ^0000CC"+strcharinfo(0)+"^000000!, how have you been doing? My wife sends you regards and thanks for the ingredients";
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mes "Hi ^0000CC"+strcharinfo(0)+"^000000!, how have you been doing? My wife sends you regards and thanks for the ingredients";
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close2;
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close2;
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@ -63,7 +63,7 @@ function script F_ClearJobVar {
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set TAEK_Q,0;
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set TAEK_Q,0;
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set STGL_Q,0;
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set STGL_Q,0;
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set SOUL_Q,0;
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set SOUL_Q,0;
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set GUNS_Q,0; set GUNS_Q2,0;
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set GUNS_Q,0;
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return;
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return;
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}
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}
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//===== By: ==================================================
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//= DiviniaRO members, cleaned by reddozen
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//= DiviniaRO members, cleaned by reddozen
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//===== Current Version: =====================================
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//===== Current Version: =====================================
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//= 1.0
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//= 1.0a
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//===== Compatible With: =====================================
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//===== Compatible With: =====================================
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//= SVN eA
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//= SVN eA
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//===== Description: =========================================
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//===== Description: =========================================
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@ -11,31 +11,38 @@
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//= Lion Mask, Bride Mask, Judge Hat and A-yam Hat
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//= Lion Mask, Bride Mask, Judge Hat and A-yam Hat
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//===== Additional Comments: =================================
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//===== Additional Comments: =================================
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//= NPC id's and dialog are custom, please replace
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//= NPC id's and dialog are custom, please replace
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//= 1.0a fixed typos, added missing names, more cleaned and
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//= standartized stuff a bit [Lupus]
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//============================================================
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//============================================================
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//===================== Anonymous Mask =====================================================
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//===================== Anonymous Mask =====================================================
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rachel.gat,91,273,4 script Masked Man 880,{
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rachel.gat,91,273,4 script Masked Man 880,{
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set @npcname$,"[Masked Man]";
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mes @npcname$;
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mes "Psssst....";
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mes "Psssst....";
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next;
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next;
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mes @npcname$;
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mes "Shhhh...";
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mes "Shhhh...";
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mes "Come here, but keep quiet";
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mes "Come here, but keep quiet";
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next;
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next;
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mes @npcname$;
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mes "I have something that might intrest you";
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mes "I have something that might intrest you";
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switch(select("I think you know what i want...","Huh? Sorry, I'm Just looking around."))
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switch(select("I think you know what I want...","Huh? Sorry, I'm Just looking around."))
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{
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{
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case 1:
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case 1:
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mes @npcname$;
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mes "I only need a few things in return";
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mes "I only need a few things in return";
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mes "100 Slick paper";
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mes "100 Slick Paper,";
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mes "99 Sticky Mucus";
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mes "99 Sticky Mucus,";
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mes "1 Black Dysetuff";
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mes "1 Black Dysetuff and";
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mes "100,000 zeny";
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mes "100,000 Zeny.";
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next;
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next;
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mes @npcname$;
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if ( (countitem(983)<1) || (countitem(7111)<100) || (countitem(938)<99) || (Zeny < 100000) ) {
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if ( (countitem(983)<1) || (countitem(7111)<100) || (countitem(938)<99) || (Zeny < 100000) ) {
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mes "Come back when you have what I need...";
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mes "Come back when you have what I need...";
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close;
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close;
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@ -46,14 +53,15 @@ rachel.gat,91,273,4 script Masked Man 880,{
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delitem 938,99;
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delitem 938,99;
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delitem 983,1;
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delitem 983,1;
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set Zeny, Zeny-100000;
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set Zeny, Zeny-100000;
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next;
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getitem 5175,1;
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getitem 5175,1;
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mes @npcname$;
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mes "You didnt get this from me by the way...";
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mes "You didnt get this from me by the way...";
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close;
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close;
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case 2:
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case 2:
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mes @npcname$;
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mes "Yeah... I knew that.";
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mes "Yeah... I knew that.";
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close;
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close;
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}
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}
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@ -65,25 +73,29 @@ rachel.gat,91,273,4 script Masked Man 880,{
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//======================== Feather Beret ================================================
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//======================== Feather Beret ================================================
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rachel.gat,135,121,4 script Sakyul 933,{
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rachel.gat,135,121,4 script Sakyul 933,{
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set @npcname$,"[Sakyul]";
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mes @npcname$;
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mes "Mumble mumble..";
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mes "Mumble mumble..";
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mes "Stupid Arunafelz Military!";
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mes "Stupid Arunafelz Military!";
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mes "I lost the use of my legs during the Rune-Midgard!";
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mes "I lost the use of my legs during the Rune-Midgard!";
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mes "I was in a special unit.. we even had our own beret!";
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mes "I was in a special unit.. we even had our own beret!";
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mes "Wingmen, they called us..";
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mes "Wingmen, they called us..";
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next;
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next;
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mes @npcname$;
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mes "If you really want one, I can make a replica for you.";
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mes "If you really want one, I can make a replica for you.";
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switch(select("Of course i do!","No way man, you creep me out!"))
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switch(select("Of course I do!","No way man, you creep me out!"))
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{
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{
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case 1:
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case 1:
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mes @npcname$;
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mes "Alright then, I just need a few things:";
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mes "Alright then, I just need a few things:";
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mes "1 Beret";
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mes "1 Beret,";
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mes "100 Soft Feathers";
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mes "100 Soft Feathers and";
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mes "1 White Dyestuff";
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mes "1 White Dyestuff.";
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next;
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next;
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mes @npcname$;
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if ( (countitem(5172)<1) || (countitem(982)<1) || (countitem(7063)<100) ) {
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if ( (countitem(5172)<1) || (countitem(982)<1) || (countitem(7063)<100) ) {
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mes "Eh.. I'm old, not Senile.. Bring me the rest of the stuff I asked for!";
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mes "Eh.. I'm old, not Senile.. Bring me the rest of the stuff I asked for!";
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close;
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close;
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@ -96,12 +108,13 @@ rachel.gat,135,121,4 script Sakyul 933,{
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delitem 982,1;
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delitem 982,1;
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getitem 5170,1;
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getitem 5170,1;
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mes @npcname$;
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mes "Here.. This takes me back.. Have fun with it!";
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mes "Here.. This takes me back.. Have fun with it!";
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close;
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close;
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case 2:
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case 2:
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mes @npcname$;
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mes "Fine then! Leave an old man at peace! Git! Go!";
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mes "Fine then! Leave an old man at peace! Git! Go!";
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close;
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close;
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}
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}
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@ -113,48 +126,54 @@ rachel.gat,135,121,4 script Sakyul 933,{
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//============================ Valkyrie Helm =====================================================
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//============================ Valkyrie Helm =====================================================
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hugel.gat,146,105,4 script Genirhimin 897,{
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hugel.gat,146,105,4 script Genirhimin 897,{
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set @npcname$,"[Genirhimin]";
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mes @npcname$;
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mes "Eh?";
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mes "Eh?";
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if (Zeny < 10000000) goto poor;
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if (Zeny < 10000000) goto L_POOR;
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next;
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next;
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mes @npcname$;
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mes "In days long past us mortals were permitted";
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mes "In days long past us mortals were permitted";
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mes "to serve Odin and the Valkyries in battle..";
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mes "to serve Odin and the Valkyries in battle..";
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mes "So that maybe we would have the cahnce to die";
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mes "So that maybe we would have the cahnce to die";
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mes "honorably in battle and return to Val Halla";
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mes "honorably in battle and return to Val Halla";
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next;
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next;
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mes @npcname$;
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mes "The bravest of Warriors were rewarded with";
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mes "The bravest of Warriors were rewarded with";
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mes "the Heml of the Valkyries";
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mes "the Heml of the Valkyries";
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mes "But.. those days are long since passed..";
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mes "But.. those days are long since passed..";
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mes "I suppose i could make you one, if you can";
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mes "I suppose I could make you one, if you can";
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mes "gather what i need.";
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mes "gather what I need.";
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next;
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next;
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switch(select("Really? I'd love one.","I'm not one for fairy tales old man."))
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switch(select("Really? I'd love one.","I'm not one for fairy tales old man."))
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{
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{
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case 1:
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case 1:
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mes "Here is what i need:";
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mes @npcname$;
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mes "1 sageworm card";
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mes "Here is what I need:";
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mes "1 argiope card";
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mes "1 Sageworm Card,";
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mes "1 dryad card";
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mes "1 Argiope Card,";
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mes "1 wooden golem card";
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mes "1 Dryad Card,";
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mes "1 bongun card";
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mes "1 Wooden Golem Card,";
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mes "1 pirate skel card";
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mes "1 Bongun Card,";
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mes "1 marduk card";
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mes "1 Pirate Skel Card,";
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mes "1 Marduk Card and...";
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next;
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next;
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mes "1 hode card";
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mes @npcname$;
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mes "1 elder card";
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mes "1 Hode Card,";
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mes "1 nightmare terror card";
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mes "1 Elder Card,";
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mes "1000 rune of darkness";
|
mes "1 Nightmare Terror Card,";
|
||||||
mes "1000 rune of bloody color";
|
mes "1000 Runes of Darkness and";
|
||||||
|
mes "1000 Runes of Bloody Color.";
|
||||||
next;
|
next;
|
||||||
|
mes @npcname$;
|
||||||
if ( (countitem(4219)<1) || (countitem(4114)<1) || (countitem(4711)<1) || (countitem(4259)<1) || (countitem(4212)<1) || (countitem(4073)<1) || (countitem(4112)<1) || (countitem(4081)<1) || (countitem(4251)<1) || (countitem(4166)<1) || (countitem(7511)<1000) || (countitem(7563)<1000) ) {
|
if ( (countitem(4219)<1) || (countitem(4114)<1) || (countitem(4711)<1) || (countitem(4259)<1) || (countitem(4212)<1) || (countitem(4073)<1) || (countitem(4112)<1) || (countitem(4081)<1) || (countitem(4251)<1) || (countitem(4166)<1) || (countitem(7511)<1000) || (countitem(7563)<1000) ) {
|
||||||
mes "I'm sorry, but I need more to make the helm.";
|
mes "I'm sorry, but I need more to make the helm.";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
|
|
||||||
mes "Give me a minute and i'll work my magic...";
|
mes "Give me a minute and I'll work my magic...";
|
||||||
next;
|
next;
|
||||||
delitem 4219,1;
|
delitem 4219,1;
|
||||||
delitem 4114,1;
|
delitem 4114,1;
|
||||||
@ -170,20 +189,20 @@ hugel.gat,146,105,4 script Genirhimin 897,{
|
|||||||
delitem 7563,1000;
|
delitem 7563,1000;
|
||||||
|
|
||||||
getitem 5171,1;
|
getitem 5171,1;
|
||||||
|
mes @npcname$;
|
||||||
mes "This is a serious honor.. You have proven yourself a brave and honorable Warrior, Wear this with Pride";
|
mes "This is a serious honor.. You have proven yourself a brave and honorable Warrior, Wear this with Pride";
|
||||||
close;
|
close;
|
||||||
|
|
||||||
case 2:
|
case 2:
|
||||||
|
mes @npcname$;
|
||||||
mes "So be it, suit yourself..";
|
mes "So be it, suit yourself..";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
|
|
||||||
poor:
|
L_POOR:
|
||||||
mes "My time is worth more than the fortunes of Rune-Midgard and Arunafelz combined..";
|
mes "My time is worth more than the fortunes of Rune-Midgard and Arunafelz combined..";
|
||||||
close;
|
close;
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -191,7 +210,6 @@ hugel.gat,146,105,4 script Genirhimin 897,{
|
|||||||
//======================= Smiling Mask / Lion Mask / Bride Mask ===============================
|
//======================= Smiling Mask / Lion Mask / Bride Mask ===============================
|
||||||
|
|
||||||
payon.gat,135,231,5 script Chung-Wol-Mang 907,{
|
payon.gat,135,231,5 script Chung-Wol-Mang 907,{
|
||||||
|
|
||||||
set @npcname$,"[Chung-Wol-Mang]";
|
set @npcname$,"[Chung-Wol-Mang]";
|
||||||
|
|
||||||
mes @npcname$;
|
mes @npcname$;
|
||||||
@ -206,13 +224,13 @@ payon.gat,135,231,5 script Chung-Wol-Mang 907,{
|
|||||||
case 1:
|
case 1:
|
||||||
mes @npcname$;
|
mes @npcname$;
|
||||||
mes "Okay, for the Smiling Mask I need:";
|
mes "Okay, for the Smiling Mask I need:";
|
||||||
mes "1 Four-Leaf Clover";
|
mes "1 Four-Leaf Clover,";
|
||||||
mes "500 Trunks";
|
mes "500 Trunks,";
|
||||||
mes "10 Elastic Band";
|
mes "10 Elastic Bands,";
|
||||||
mes "20 Memory Bookmark";
|
mes "20 Memory Bookmarks,";
|
||||||
mes "1 Cigarette";
|
mes "1 Cigarette,";
|
||||||
mes "100 Cactus Needle";
|
mes "100 Cactus Needles and";
|
||||||
mes "100 Mane";
|
mes "100 Manes.";
|
||||||
next;
|
next;
|
||||||
|
|
||||||
if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(7015) < 20) || (countitem(2267) < 1) || (countitem(952) < 100) || (countitem(1028) < 100) || (countitem(1028) < 100) ){
|
if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(7015) < 20) || (countitem(2267) < 1) || (countitem(952) < 100) || (countitem(1028) < 100) || (countitem(1028) < 100) ){
|
||||||
@ -239,12 +257,12 @@ payon.gat,135,231,5 script Chung-Wol-Mang 907,{
|
|||||||
case 2:
|
case 2:
|
||||||
mes @npcname$;
|
mes @npcname$;
|
||||||
mes "Okay, for the Lion Mask I need:";
|
mes "Okay, for the Lion Mask I need:";
|
||||||
mes "1 Four-Leaf Clover";
|
mes "1 Four-Leaf Clover,";
|
||||||
mes "500 Trunks";
|
mes "500 Trunks,";
|
||||||
mes "10 Elastic Band";
|
mes "10 Elastic Bands,";
|
||||||
mes "500 Horrendous Hair";
|
mes "500 Horrendous Hairs,";
|
||||||
mes "2 Ancient Tooth";
|
mes "2 Ancient Teeth and";
|
||||||
mes "1 Orange Dyestuff";
|
mes "1 Orange Dyestuff.";
|
||||||
next;
|
next;
|
||||||
|
|
||||||
if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(1048) < 500) || (countitem(1053) < 2) || (countitem(980) < 1) ) {
|
if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(1048) < 500) || (countitem(1053) < 2) || (countitem(980) < 1) ) {
|
||||||
@ -271,13 +289,13 @@ payon.gat,135,231,5 script Chung-Wol-Mang 907,{
|
|||||||
case 3:
|
case 3:
|
||||||
mes @npcname$;
|
mes @npcname$;
|
||||||
mes "Okay, for the Bride Mask I need:";
|
mes "Okay, for the Bride Mask I need:";
|
||||||
mes "1 Four-Leaf Clover";
|
mes "1 Four-Leaf Clover,";
|
||||||
mes "500 Trunks";
|
mes "500 Trunks,";
|
||||||
mes "10 Elastic Band";
|
mes "10 Elastic Bands,";
|
||||||
mes "20 Skirt of Virgin";
|
mes "20 Skirts of Virgin,";
|
||||||
mes "500 Transparent Cloth";
|
mes "500 Transparent Clothes,";
|
||||||
mes "2 Ancient Lips";
|
mes "2 Ancient Lips and";
|
||||||
mes "100 Squid Ink";
|
mes "100 Squid Inks.";
|
||||||
next;
|
next;
|
||||||
|
|
||||||
if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(1049) < 20) || (countitem(7165) < 500) || (countitem(1054) < 2) || (countitem(1024) < 100) ) {
|
if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(1049) < 20) || (countitem(7165) < 500) || (countitem(1054) < 2) || (countitem(1024) < 100) ) {
|
||||||
@ -316,18 +334,19 @@ payon.gat,135,231,5 script Chung-Wol-Mang 907,{
|
|||||||
//====================== Judge Hat / A-yam Hat =============================================
|
//====================== Judge Hat / A-yam Hat =============================================
|
||||||
|
|
||||||
payon.gat,137,123,5 script Hangaram 740,{
|
payon.gat,137,123,5 script Hangaram 740,{
|
||||||
|
set @npcname$,"[Hangaram]";
|
||||||
|
|
||||||
mes "[Hangaram]";
|
mes "@npcname$";
|
||||||
mes "Hello adventurer!";
|
mes "Hello adventurer!";
|
||||||
mes "Our life is complicated";
|
mes "Our life is complicated.";
|
||||||
next;
|
next;
|
||||||
|
|
||||||
mes "[Hangaram Quest]";
|
mes "@npcname$";
|
||||||
mes "But if you want I can help you by making 2 Hats.";
|
mes "But if you want I can help you by making 2 Hats.";
|
||||||
next;
|
next;
|
||||||
|
|
||||||
mes "[Hangaram]";
|
mes "@npcname$";
|
||||||
mes "My creations are the Judge Hat and the A-Yam Hat";
|
mes "My creations are the Judge Hat and the A-Yam Hat.";
|
||||||
mes "Which Hat do you want?";
|
mes "Which Hat do you want?";
|
||||||
next;
|
next;
|
||||||
|
|
||||||
@ -335,58 +354,56 @@ payon.gat,137,123,5 script Hangaram 740,{
|
|||||||
{
|
{
|
||||||
|
|
||||||
case 1:
|
case 1:
|
||||||
mes "[Hangaram]";
|
mes "@npcname$";
|
||||||
mes "^3355FFJudge Hat^000000";
|
mes "^3355FFJudge Hat^000000";
|
||||||
mes "7 Red Orb";
|
mes "7 Red Orbs,";
|
||||||
mes "7 Blue Orb";
|
mes "7 Blue Orbs,";
|
||||||
mes "7 Yellow Orb";
|
mes "7 Yellow Orbs,";
|
||||||
mes "7 Green Orb";
|
mes "7 Green Orbs,";
|
||||||
mes "300 Shining Scale";
|
mes "300 Shining Scales,";
|
||||||
next;
|
next;
|
||||||
mes "1 Black Dyestuff";
|
mes "1 Black Dyestuff,";
|
||||||
mes "5 Cracked Diamond";
|
mes "5 Cracked Diamond and";
|
||||||
mes "1 Slotted Hat";
|
mes "1 Slotted Hat.";
|
||||||
next;
|
next;
|
||||||
|
|
||||||
if( (countitem(7445)<7) || (countitem(7446)<7) || (countitem(7447)<7) || (countitem(7448)<7) || (countitem(954)<300) || (countitem(983)<1) || (countitem(733)<5) || (countitem(2221)<1) ){
|
if( (countitem(7445)<7) || (countitem(7446)<7) || (countitem(7447)<7) || (countitem(7448)<7) || (countitem(954)<300) || (countitem(983)<1) || (countitem(733)<5) || (countitem(2221)<1) ){
|
||||||
mes "please return when you have everythin I need";
|
mes "Please, return when you have everything I need.";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
mes "@npcname$";
|
||||||
|
mes "Ok you seem to have all the items.";
|
||||||
mes "[Hangaram]";
|
|
||||||
mes "Ok you seem to have all the items";
|
|
||||||
next;
|
next;
|
||||||
|
|
||||||
mes "[Hangaram]";
|
mes "@npcname$";
|
||||||
mes "Hmmm.. We now make this... mm ";
|
mes "Hmmm.. We now make this... Mmm.";
|
||||||
emotion 9;
|
emotion 9;
|
||||||
next;
|
next;
|
||||||
|
|
||||||
mes "[Hangaram]";
|
mes "@npcname$";
|
||||||
mes "Now we use the Dyestuff like this";
|
mes "Now we use the Dyestuff like this.";
|
||||||
emotion 23;
|
emotion 23;
|
||||||
next;
|
next;
|
||||||
|
|
||||||
mes "[Hangaram]";
|
mes "@npcname$";
|
||||||
mes "OMG!!! this is'nt meant to be like this";
|
mes "OMG!!! this isn't meant to be like this.";
|
||||||
emotion 28;
|
emotion 28;
|
||||||
next;
|
next;
|
||||||
|
|
||||||
mes "[Hangaram]";
|
mes "@npcname$";
|
||||||
mes "....";
|
mes "....";
|
||||||
next;
|
next;
|
||||||
|
|
||||||
mes "[Hangaram]";
|
mes "@npcname$";
|
||||||
mes "Sorry, it did'nt work.";
|
mes "Sorry, it didn't work.";
|
||||||
next;
|
next;
|
||||||
|
|
||||||
mes "[Hangaram]";
|
mes "@npcname$";
|
||||||
mes "Well that's the way life is";
|
mes "Well that's the way life is.";
|
||||||
next;
|
next;
|
||||||
|
|
||||||
mes "[Hangaram]";
|
mes "@npcname$";
|
||||||
mes "JAJAJAJA... I was just kidding here is your item !!";
|
mes "JAJAJAJA... I was just kidding here is your item !!";
|
||||||
emotion 29;
|
emotion 29;
|
||||||
next;
|
next;
|
||||||
@ -402,50 +419,50 @@ payon.gat,137,123,5 script Hangaram 740,{
|
|||||||
|
|
||||||
getitem 5173,1;
|
getitem 5173,1;
|
||||||
|
|
||||||
mes "[Hangaram Quest]";
|
mes "@npcname$";
|
||||||
mes "Good Work";
|
mes "Good Work.";
|
||||||
close;
|
close;
|
||||||
|
|
||||||
case 2:
|
case 2:
|
||||||
mes "[Hangaram]";
|
mes "@npcname$";
|
||||||
mes "^3355FFA-Yam Hat^000000";
|
mes "^3355FFA-Yam Hat^000000";
|
||||||
mes "7 Red Orb";
|
mes "7 Red Orbs,";
|
||||||
mes "7 Blue Orb";
|
mes "7 Blue Orbs,";
|
||||||
mes "7 Yellow Orb";
|
mes "7 Yellow Orbs,";
|
||||||
mes "7 Green Orb";
|
mes "7 Green Orbs,";
|
||||||
mes "300 Shining Scale";
|
mes "300 Shining Scales,";
|
||||||
next;
|
next;
|
||||||
mes "1 Scarlet Dyestuff";
|
mes "1 Scarlet Dyestuff,";
|
||||||
mes "5 Cracked Diamond";
|
mes "5 Cracked Diamonds and";
|
||||||
mes "50 Soft Silk";
|
mes "50 Soft Silks.";
|
||||||
next;
|
next;
|
||||||
|
|
||||||
if( (countitem(7445)<7) || (countitem(7446)<7) || (countitem(7447)<7) || (countitem(7448)<7) || (countitem(954)<300) || (countitem(975)<1) || (countitem(733)<5) || (countitem(7166)<50) ){
|
if( (countitem(7445)<7) || (countitem(7446)<7) || (countitem(7447)<7) || (countitem(7448)<7) || (countitem(954)<300) || (countitem(975)<1) || (countitem(733)<5) || (countitem(7166)<50) ){
|
||||||
mes "please return when you have everythin I need";
|
mes "Please return when you have everything I need";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
mes "[Hangaram]";
|
mes "@npcname$";
|
||||||
mes "Well, you have everything";
|
mes "Well, you have everything.";
|
||||||
next;
|
next;
|
||||||
|
|
||||||
mes "[Hangaram]";
|
mes "@npcname$";
|
||||||
mes "Mmm now we just split this part...";
|
mes "Mmm now we just split this part...";
|
||||||
emotion 9;
|
emotion 9;
|
||||||
next;
|
next;
|
||||||
|
|
||||||
mes "[Hangaram]";
|
mes "@npcname$";
|
||||||
mes "We throw this ... mmm";
|
mes "We throw this ... Mmm..";
|
||||||
emotion 23;
|
emotion 23;
|
||||||
next;
|
next;
|
||||||
|
|
||||||
mes "[Hangaram]";
|
mes "@npcname$";
|
||||||
mes "this is'nt meant to be like this";
|
mes "This isn't meant to be like this..";
|
||||||
emotion 28;
|
emotion 28;
|
||||||
next;
|
next;
|
||||||
|
|
||||||
mes "[Hangaram]";
|
mes "@npcname$";
|
||||||
mes "... ready!!!";
|
mes "... ready!!!";
|
||||||
emotion 21;
|
emotion 21;
|
||||||
next;
|
next;
|
||||||
@ -461,13 +478,13 @@ payon.gat,137,123,5 script Hangaram 740,{
|
|||||||
|
|
||||||
getitem 5174,1;
|
getitem 5174,1;
|
||||||
|
|
||||||
mes "[Hangaram]";
|
mes "@npcname$";
|
||||||
mes "Here you have my young fella !";
|
mes "Here you have my young fella !";
|
||||||
close;
|
close;
|
||||||
|
|
||||||
|
|
||||||
case 3:
|
case 3:
|
||||||
mes "[Hangaram Quest]";
|
mes "@npcname$";
|
||||||
mes "Goodbye then.";
|
mes "Goodbye then.";
|
||||||
close;
|
close;
|
||||||
|
|
||||||
|
@ -2545,7 +2545,7 @@ s_Ask:
|
|||||||
|
|
||||||
yuno_in04.gat,168,117,1 script Book 111,{
|
yuno_in04.gat,168,117,1 script Book 111,{
|
||||||
|
|
||||||
if(friendship3 == 3)goto Book2;
|
if(friendship3 >= 3)goto Book2;
|
||||||
if(friendship3 == 2)goto Book;
|
if(friendship3 == 2)goto Book;
|
||||||
mes "^3131FFThis book is labeled,";
|
mes "^3131FFThis book is labeled,";
|
||||||
mes "\"Benkastein's Journal";
|
mes "\"Benkastein's Journal";
|
||||||
|
Loading…
x
Reference in New Issue
Block a user