Follow up to b7d3828
* Fixed a compile error.
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b7d38283d7
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6411a1d4ff
@ -2354,7 +2354,7 @@ int status_base_amotion_pc(struct map_session_data* sd, struct status_data* stat
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amotion = job_info[classidx].aspd_base[sd->weapontype1]; // Single weapon
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amotion = job_info[classidx].aspd_base[sd->weapontype1]; // Single weapon
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if (sd->status.shield)
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if (sd->status.shield)
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amotion += job_info[classidx].aspd_base[MAX_WEAPON_TYPE];
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amotion += job_info[classidx].aspd_base[MAX_WEAPON_TYPE];
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else if (sd->weapontyp2)
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else if (sd->weapontype2)
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amotion += job_info[classidx].aspd_base[sd->weapontype2] / 4; // Dual-wield
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amotion += job_info[classidx].aspd_base[sd->weapontype2] / 4; // Dual-wield
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switch(sd->status.weapon) {
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switch(sd->status.weapon) {
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