git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@706 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -22,7 +22,8 @@ Date Added
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technical ones for the other devs ^^; [celest]
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technical ones for the other devs ^^; [celest]
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* Added other new battle_athena options from jA 1082 ... descriptions not
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* Added other new battle_athena options from jA 1082 ... descriptions not
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translated yet [celest]
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translated yet [celest]
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* Removed my own additions for skill delays using aspd and added jA's code [celest]
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* Removed my own additions for skill delays using aspd and added jA's code
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(-removed-) [celest]
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* Adapted skill_range_leniency to jA's code - should be more stable [celest]
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* Adapted skill_range_leniency to jA's code - should be more stable [celest]
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* Fixed drop rates only limited to multiples of 100's - thanks to jathena
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* Fixed drop rates only limited to multiples of 100's - thanks to jathena
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for pointing it out [celest]
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for pointing it out [celest]
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@ -7414,9 +7414,8 @@ int skill_delayfix( struct block_list *bl, int time )
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nullpo_retr(0, bl);
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nullpo_retr(0, bl);
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sc_data = battle_get_sc_data(bl);
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sc_data = battle_get_sc_data(bl);
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if(time<=0)
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/* if(time<=0)
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return ( battle_get_adelay(bl) / 2 );
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return ( battle_get_adelay(bl) / 2 );*/
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if(bl->type == BL_PC) {
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if(bl->type == BL_PC) {
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if( battle_config.delay_dependon_dex ) /* dexの影響を計算する */
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if( battle_config.delay_dependon_dex ) /* dexの影響を計算する */
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@ -7751,6 +7750,11 @@ int skill_use_id( struct map_session_data *sd, int target_id,
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if( casttime<=0 ) /* 詠唱の無いものはキャンセルされない */
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if( casttime<=0 ) /* 詠唱の無いものはキャンセルされない */
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sd->state.skillcastcancel=0;
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sd->state.skillcastcancel=0;
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// instant cast attack skills depend on aspd as delay [celest]
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if (delay <= 0 && skill_db[skill_num].skill_type == BF_WEAPON) {
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delay = (battle_get_adelay (&sd->bl)/2) * battle_config.delay_rate / 100;
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}
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sd->skilltarget = target_id;
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sd->skilltarget = target_id;
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/* sd->cast_target_bl = bl; */
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/* sd->cast_target_bl = bl; */
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sd->skillx = 0;
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sd->skillx = 0;
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@ -7892,6 +7896,11 @@ int skill_use_pos( struct map_session_data *sd,
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if( casttime<=0 ) /* 詠唱の無いものはキャンセルされない */
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if( casttime<=0 ) /* 詠唱の無いものはキャンセルされない */
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sd->state.skillcastcancel=0;
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sd->state.skillcastcancel=0;
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// instant cast attack skills depend on aspd as delay [celest]
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if (delay <= 0 && skill_db[skill_num].skill_type == BF_WEAPON) {
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delay = (battle_get_adelay (&sd->bl)/2) * battle_config.delay_rate / 100;
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}
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sd->skilltarget = 0;
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sd->skilltarget = 0;
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/* sd->cast_target_bl = NULL; */
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/* sd->cast_target_bl = NULL; */
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tick=gettick();
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tick=gettick();
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