git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@706 54d463be-8e91-2dee-dedb-b68131a5f0ec

This commit is contained in:
celest 2004-12-21 18:52:29 +00:00
parent 3e4aa7b0b3
commit 6422f44e82
2 changed files with 14 additions and 4 deletions

View File

@ -22,7 +22,8 @@ Date Added
technical ones for the other devs ^^; [celest]
* Added other new battle_athena options from jA 1082 ... descriptions not
translated yet [celest]
* Removed my own additions for skill delays using aspd and added jA's code [celest]
* Removed my own additions for skill delays using aspd and added jA's code
(-removed-) [celest]
* Adapted skill_range_leniency to jA's code - should be more stable [celest]
* Fixed drop rates only limited to multiples of 100's - thanks to jathena
for pointing it out [celest]

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@ -7414,9 +7414,8 @@ int skill_delayfix( struct block_list *bl, int time )
nullpo_retr(0, bl);
sc_data = battle_get_sc_data(bl);
if(time<=0)
return ( battle_get_adelay(bl) / 2 );
/* if(time<=0)
return ( battle_get_adelay(bl) / 2 );*/
if(bl->type == BL_PC) {
if( battle_config.delay_dependon_dex ) /* dexの影響を計算する */
@ -7751,6 +7750,11 @@ int skill_use_id( struct map_session_data *sd, int target_id,
if( casttime<=0 ) /* 詠唱の無いものはキャンセルされない */
sd->state.skillcastcancel=0;
// instant cast attack skills depend on aspd as delay [celest]
if (delay <= 0 && skill_db[skill_num].skill_type == BF_WEAPON) {
delay = (battle_get_adelay (&sd->bl)/2) * battle_config.delay_rate / 100;
}
sd->skilltarget = target_id;
/* sd->cast_target_bl = bl; */
sd->skillx = 0;
@ -7892,6 +7896,11 @@ int skill_use_pos( struct map_session_data *sd,
if( casttime<=0 ) /* 詠唱の無いものはキャンセルされない */
sd->state.skillcastcancel=0;
// instant cast attack skills depend on aspd as delay [celest]
if (delay <= 0 && skill_db[skill_num].skill_type == BF_WEAPON) {
delay = (battle_get_adelay (&sd->bl)/2) * battle_config.delay_rate / 100;
}
sd->skilltarget = 0;
/* sd->cast_target_bl = NULL; */
tick=gettick();