Converted the format of the battle conf files to windows format
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6155 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,7 +3,8 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/04/28
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2006/04/18
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* Converted the format of the battle conf files to windows format [Playtester]
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* Shinomori's method (kinda) of remote script execution with interaction. [Lance]
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2006/04/17
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@ -1,158 +1,158 @@
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// ______ __ __
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// /\ _ \/\ \__/\ \
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// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
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// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
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///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
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//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
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// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
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// _ _ _ _ _ _ _ _ _ _ _ _ _
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// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
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//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
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// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
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//
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//--------------------------------------------------------------
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// eAthena Battle Configuration File
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// Originally Translated by Peter Kieser <pfak@telus.net>
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// Made in to plainer English by Ancyker
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//--------------------------------------------------------------
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//Note 1: Directives can be set using on/off, yes/no or 1/0.
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//Note 2: All rates are in percents, 100 would mean 100%, 200
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// would mean 200%, etc
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//Note 3: Value is not limited to 60K (see below)
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//Note 4: Use bitmask values to specify who is affected
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// (1: Pc, 2: Mob, 4: Pet, 8: Homonculus)
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// Other Information:
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// All options are limited to a max of 60K (aprox) which is 600%
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// or 60secs as appropiate.
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// 1000 miliseconds is 1 second.
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// Unless otherwise specified, the minimum value is 0 for all
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// features.
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//--------------------------------------------------------------
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// Move-delay adjustment after being hit. (Note 2)
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// The 'can't walk' delay after being hit is calculated as a percentage of the damage animation duration.
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// NOTE: Only affects the normal delay from a single attack, not the delay added by the multihit_delay option below.
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pc_damage_walk_delay_rate: 20
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damage_walk_delay_rate: 100
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// Move-delay adjustment for multi-hitting attacks.
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// When hit by a multi-hitting skill like Lord of Vermillion or Jupitel Thunder, characters will be
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// unable to move for an additional "(number of hits -1) * multihit_delay" milliseconds.
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// 80 is the setting that feels like Aegis (vs Sonic Blows)
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// 230 is the setting that makes walkdelay last until the last hit (vs Jupitel thunder)
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multihit_delay: 80
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// Damaged delay rate for players (Note 2)
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// (Setting to no/0 will be like always endure)
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player_damage_delay_rate: 100
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// Undead type differeniate.
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// 0 = element undead
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// 1 = race undead
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// 2 = both
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undead_detect_type: 0
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// Does HP recover if hit by an attribute that's same as your own? (Note 1)
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attribute_recover: yes
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// What is the minimum and maximum hitrate of normal attacks?
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min_hitrate: 5
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max_hitrate: 100
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// Type of penalty that is applied to FLEE when more than agi_penalty_count monsters are targetting player
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// 0 = no penalty is applied
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// 1 = agi_penalty_num is reduced from FLEE as a %
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// 2 = agi_penalty_num is reduced from FLEE as an exact amount
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agi_penalty_type: 1
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// Amount of enemies required to be targetting player before FLEE begins to be penalized
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agi_penalty_count: 3
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// Amount of FLEE penalized per each attacking monster more than agi_penalty_count
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agi_penalty_num: 10
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// Type of penalty that is applied to VIT defense when more than vit_penalty_count monsters are targetting player
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// 0 = no penalty is applied
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// 1 = vit_penalty_num is reduced from FLEE as a %
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// 2 = vit_penalty_num is reduced from FLEE as an exact amount
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vit_penalty_type: 1
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// Amount of enemies required to be targetting player before VIT defense begins to be penalized
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vit_penalty_count: 3
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// Amount of VIT defense penalized per each attacking monster more than vit_penalty_count
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vit_penalty_num: 5
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// When the player attacks an object, the calculation method of DEF.
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// With 0 this will be ignored specification, at 1 or more def = subtraction of (DEF* value).
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player_defense_type: 0
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// When the monster attacks an object, the calculation method of DEF.
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// With 0 this will be ignored, at 1 or more def = subtraction of (DEF* value).
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monster_defense_type: 0
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// When the pet attacks an object, the calculation method of DEF.
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// With 0 this will be ignored specification, at 1 or more def = subtraction of (DEF* value).
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pet_defense_type: 0
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//MDEF‚same as above....(MDEF*value)
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magic_defense_type: 0
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// How to count the number of the enemies who do an agi penalty...
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// 1 or less: It is a count altogether.
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// 2: Full evasion exclusion
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// 3: Full evasion and evasion exclusion
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// 4 or more: Except all.
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agi_penalty_count_lv: 2
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// How to count the number of the enemies who do a vit penalty
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// 1 or less: It is a count altogether.
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// 2: Full evasion exclusion
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// 3: Full evasion and evasion exclusion
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// Four or more: Except all.
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vit_penalty_count_lv: 3
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// Change attacker's direction to face opponent on every attack? (Note 4)
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attack_direction_change: 15
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// Is a usual attack of a pet delivered withOUT an attribute? (Note 1)
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pet_attack_attr_none: no
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// Is a usual attack of a player delivered withOUT an attribute? (Note 1)
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pc_attack_attr_none: no
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// Is a usual attack of a monster delivered withOUT an attribute? (Note 1)
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mob_attack_attr_none: no
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// Rate at which equipment can break (base rate before it's modified by any skills)
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// 1 = 0.01% chance. Default for official servers: 0
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equip_natural_break_rate: 0
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// Overall rate of which your own equipment can break. (Note 2)
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// This rate affects penalty breaking rate of skills such as power-thrust and your natural breaking rate
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// (from equip_natural_break_rate). If a Sage's endow skill fails and this is above 0, the selected char's
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// weapon will be broken.
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equip_self_break_rate: 100
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// Overall rate at which you can break target's equipment. (Note 2)
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// This affects the behaviour of skills like acid terror and meltdown
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equip_skill_break_rate: 100
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// Do weapon attacks have a attack speed delay before actual damage is applied? (Note 1)
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// NOTE: The official setting is yes, even thought it degrades performance a bit.
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delay_battle_damage: yes
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// Are arrows are consumed when used on a bow? (Note 1)
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arrow_decrement: yes
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// Adjustment for the natural rate of resistance from status changes.
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// If 50, status defense is halved, and you need twice as much stats to block
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// them (eg: 200 vit to completely block stun)
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pc_status_def_rate: 100
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mob_status_def_rate: 100
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// Maximum resistance to status changes. (10000 = 100%)
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// NOTE: This is applied before cards and equipment.
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// So inmunity cards can go beyond to this value.
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pc_max_status_def: 10000
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mob_max_status_def: 10000
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// ______ __ __
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// /\ _ \/\ \__/\ \
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// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
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// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
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///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
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//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
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// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
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// _ _ _ _ _ _ _ _ _ _ _ _ _
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// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
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//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
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// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
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//
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//--------------------------------------------------------------
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// eAthena Battle Configuration File
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// Originally Translated by Peter Kieser <pfak@telus.net>
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// Made in to plainer English by Ancyker
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//--------------------------------------------------------------
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//Note 1: Directives can be set using on/off, yes/no or 1/0.
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//Note 2: All rates are in percents, 100 would mean 100%, 200
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// would mean 200%, etc
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//Note 3: Value is not limited to 60K (see below)
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//Note 4: Use bitmask values to specify who is affected
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// (1: Pc, 2: Mob, 4: Pet, 8: Homonculus)
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// Other Information:
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// All options are limited to a max of 60K (aprox) which is 600%
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// or 60secs as appropiate.
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// 1000 miliseconds is 1 second.
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// Unless otherwise specified, the minimum value is 0 for all
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// features.
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//--------------------------------------------------------------
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// Move-delay adjustment after being hit. (Note 2)
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// The 'can't walk' delay after being hit is calculated as a percentage of the damage animation duration.
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// NOTE: Only affects the normal delay from a single attack, not the delay added by the multihit_delay option below.
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pc_damage_walk_delay_rate: 20
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damage_walk_delay_rate: 100
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// Move-delay adjustment for multi-hitting attacks.
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// When hit by a multi-hitting skill like Lord of Vermillion or Jupitel Thunder, characters will be
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// unable to move for an additional "(number of hits -1) * multihit_delay" milliseconds.
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// 80 is the setting that feels like Aegis (vs Sonic Blows)
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// 230 is the setting that makes walkdelay last until the last hit (vs Jupitel thunder)
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multihit_delay: 80
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// Damaged delay rate for players (Note 2)
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// (Setting to no/0 will be like always endure)
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player_damage_delay_rate: 100
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// Undead type differeniate.
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// 0 = element undead
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// 1 = race undead
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// 2 = both
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undead_detect_type: 0
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// Does HP recover if hit by an attribute that's same as your own? (Note 1)
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attribute_recover: yes
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// What is the minimum and maximum hitrate of normal attacks?
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min_hitrate: 5
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max_hitrate: 100
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// Type of penalty that is applied to FLEE when more than agi_penalty_count monsters are targetting player
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// 0 = no penalty is applied
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// 1 = agi_penalty_num is reduced from FLEE as a %
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// 2 = agi_penalty_num is reduced from FLEE as an exact amount
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agi_penalty_type: 1
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// Amount of enemies required to be targetting player before FLEE begins to be penalized
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agi_penalty_count: 3
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// Amount of FLEE penalized per each attacking monster more than agi_penalty_count
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agi_penalty_num: 10
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// Type of penalty that is applied to VIT defense when more than vit_penalty_count monsters are targetting player
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// 0 = no penalty is applied
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// 1 = vit_penalty_num is reduced from FLEE as a %
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// 2 = vit_penalty_num is reduced from FLEE as an exact amount
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vit_penalty_type: 1
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// Amount of enemies required to be targetting player before VIT defense begins to be penalized
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vit_penalty_count: 3
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// Amount of VIT defense penalized per each attacking monster more than vit_penalty_count
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vit_penalty_num: 5
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// When the player attacks an object, the calculation method of DEF.
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// With 0 this will be ignored specification, at 1 or more def = subtraction of (DEF* value).
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player_defense_type: 0
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// When the monster attacks an object, the calculation method of DEF.
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// With 0 this will be ignored, at 1 or more def = subtraction of (DEF* value).
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monster_defense_type: 0
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// When the pet attacks an object, the calculation method of DEF.
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// With 0 this will be ignored specification, at 1 or more def = subtraction of (DEF* value).
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pet_defense_type: 0
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//MDEF‚same as above....(MDEF*value)
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magic_defense_type: 0
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// How to count the number of the enemies who do an agi penalty...
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// 1 or less: It is a count altogether.
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// 2: Full evasion exclusion
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// 3: Full evasion and evasion exclusion
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// 4 or more: Except all.
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agi_penalty_count_lv: 2
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// How to count the number of the enemies who do a vit penalty
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// 1 or less: It is a count altogether.
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// 2: Full evasion exclusion
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// 3: Full evasion and evasion exclusion
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// Four or more: Except all.
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vit_penalty_count_lv: 3
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// Change attacker's direction to face opponent on every attack? (Note 4)
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attack_direction_change: 15
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// Is a usual attack of a pet delivered withOUT an attribute? (Note 1)
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pet_attack_attr_none: no
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// Is a usual attack of a player delivered withOUT an attribute? (Note 1)
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pc_attack_attr_none: no
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// Is a usual attack of a monster delivered withOUT an attribute? (Note 1)
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mob_attack_attr_none: no
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// Rate at which equipment can break (base rate before it's modified by any skills)
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// 1 = 0.01% chance. Default for official servers: 0
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equip_natural_break_rate: 0
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// Overall rate of which your own equipment can break. (Note 2)
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// This rate affects penalty breaking rate of skills such as power-thrust and your natural breaking rate
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// (from equip_natural_break_rate). If a Sage's endow skill fails and this is above 0, the selected char's
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// weapon will be broken.
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equip_self_break_rate: 100
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// Overall rate at which you can break target's equipment. (Note 2)
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// This affects the behaviour of skills like acid terror and meltdown
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equip_skill_break_rate: 100
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// Do weapon attacks have a attack speed delay before actual damage is applied? (Note 1)
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// NOTE: The official setting is yes, even thought it degrades performance a bit.
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delay_battle_damage: yes
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// Are arrows are consumed when used on a bow? (Note 1)
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arrow_decrement: yes
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// Adjustment for the natural rate of resistance from status changes.
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// If 50, status defense is halved, and you need twice as much stats to block
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// them (eg: 200 vit to completely block stun)
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pc_status_def_rate: 100
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mob_status_def_rate: 100
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// Maximum resistance to status changes. (10000 = 100%)
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// NOTE: This is applied before cards and equipment.
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// So inmunity cards can go beyond to this value.
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pc_max_status_def: 10000
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mob_max_status_def: 10000
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@ -1,150 +1,150 @@
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// ______ __ __
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// /\ _ \/\ \__/\ \
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// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
|
||||
// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
|
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///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
|
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//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
|
||||
// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
|
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// _ _ _ _ _ _ _ _ _ _ _ _ _
|
||||
// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
|
||||
//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
|
||||
// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
|
||||
//
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//--------------------------------------------------------------
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// eAthena Battle Configuration File
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// Originally Translated by Peter Kieser <pfak@telus.net>
|
||||
// Made in to plainer English by Ancyker
|
||||
//--------------------------------------------------------------
|
||||
//Note 1: Directives can be set using on/off, yes/no or 1/0.
|
||||
//Note 2: All rates are in percents, 100 would mean 100%, 200
|
||||
// would mean 200%, etc
|
||||
//Note 3: Value is not limited to 60K (see below)
|
||||
// Other Information:
|
||||
// All options are limited to a max of 60K (aprox) which is 600%
|
||||
// or 60secs as appropiate.
|
||||
// 1000 miliseconds is 1 second.
|
||||
// Unless otherwise specified, the minimum value is 0 for all
|
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// features.
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//--------------------------------------------------------------
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// If an item is dropped, does it go stright into the users inventory? (Note 1)
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item_auto_get: no
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// How long does it take for an item to disappear from the floor after it is dropped? (in miliseconds)
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flooritem_lifetime: 60000
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// Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds) (Note 3)
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item_first_get_time: 3000
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// Grace time during which only the first and second person who did the most damage to a monster can get the item? (in milliseconds) (Note 3)
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// (Takes effect after item_first_get_time elapses)
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item_second_get_time: 1000
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// Grace time during which only the first, second and third person who did the most damage to a monster can get the item? (in milliseconds) (Note 3)
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// (Takes effect after the item_second_get_time elapses)
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item_third_get_time: 1000
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// Grace time during which only the person who did the most damage to a MVP can get the item? (in milliseconds) (Note 3)
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mvp_item_first_get_time: 10000
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// Grace time during which only the first and second person who did the most damage to a MVP can get the item? (in milliseconds) (Note 3)
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// (Takes effect after mvp_item_first_get_time elapses)
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mvp_item_second_get_time: 10000
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// Grace time during which only the first, second and third person who did the most damage to a MVP can get the item (Note 3)
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// (Takes effect after mvp_item_second_get_time elapses)
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mvp_item_third_get_time: 2000
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// Item drop rates (Note 2) (Note 3 applies to the rate settings only)
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// The rate the common items are dropped (Items that are in the ETC tab, besides card)
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item_rate_common: 100
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item_drop_common_min: 1
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item_drop_common_max: 10000
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// The rate healing items are dropped (items that restore HP or SP)
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item_rate_heal: 100
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item_drop_heal_min: 1
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item_drop_heal_max: 10000
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// The rate at which usable items (in the item tab) other then healing items are dropped.
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item_rate_use: 100
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item_drop_use_min: 1
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item_drop_use_max: 10000
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// The rate at which equipment is dropped.
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item_rate_equip: 100
|
||||
item_drop_equip_min: 1
|
||||
item_drop_equip_max: 10000
|
||||
|
||||
// The rate at which cards are dropped
|
||||
item_rate_card: 100
|
||||
item_drop_card_min: 1
|
||||
item_drop_card_max: 10000
|
||||
|
||||
// The rate adjustment for the MVP items that the MVP gets directly in their inventory
|
||||
item_rate_mvp: 100
|
||||
item_drop_mvp_min: 1
|
||||
item_drop_mvp_max: 10000
|
||||
|
||||
// The rate adjustment for card-granted item drops.
|
||||
item_rate_adddrop: 100
|
||||
item_drop_add_min: 1
|
||||
item_drop_add_max: 10000
|
||||
|
||||
// Rate adjustment for Treasure Box drops (these override all other modifiers)
|
||||
item_rate_treasure: 100
|
||||
item_drop_treasure_min: 1
|
||||
item_drop_treasure_max: 10000
|
||||
|
||||
// Use logarithmic drops? (Note 1)
|
||||
// Logarithmic drops scale drop rates in a non-linear fashion using the equation
|
||||
// Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5))
|
||||
// Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables)
|
||||
// Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used:
|
||||
// Y: Original Drop Rate
|
||||
// X: Rate drop modifier (eg: item_rate_equip)
|
||||
// X\Y | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00
|
||||
// -----+---------------------------------------------------------------
|
||||
// 50 | 0.01 0.01 0.03 0.06 0.11 0.30 0.62 1.30 3.49 7.42 15.92
|
||||
// 100 | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00
|
||||
// 200 | 0.02 0.04 0.09 0.18 0.35 0.84 1.61 3.07 7.16 13.48 25.13
|
||||
// 500 | 0.05 0.09 0.22 0.40 0.74 1.65 3.00 5.40 11.51 20.00 33.98
|
||||
// 1000 | 0.10 0.18 0.40 0.73 1.30 2.76 4.82 8.28 16.47 26.96 42.69
|
||||
// 2000 | 0.20 0.36 0.76 1.32 2.28 4.62 7.73 12.70 23.58 36.33 53.64
|
||||
// 5000 | 0.50 0.86 1.73 2.91 4.81 9.11 14.45 22.34 37.90 53.91 72.53
|
||||
//10000 | 1.00 1.67 3.25 5.28 8.44 15.24 23.19 34.26 54.57 72.67 91.13
|
||||
//20000 | 2.00 3.26 6.09 9.59 14.83 25.49 37.21 52.55 77.70 97.95 100%
|
||||
//50000 | 5.00 7.87 13.98 21.12 31.23 50.31 69.56 92.48 100% 100% 100%
|
||||
item_logarithmic_drops: no
|
||||
|
||||
// Can the monster's drop rate become 0? (Note 1)
|
||||
drop_rate0item: yes
|
||||
|
||||
// drop_by_luk: Leave at 0 to use normal drop system. Anything higher than 0 will allow luk to affect drop rates. Note that both methods can be combined (the old method is applied first).
|
||||
|
||||
//Old System. Your luk affects drop rates on an absolute basis. Setting to 100 means each luk adds 0.01% chance to find items (regardless of item's base drop rate).
|
||||
drops_by_luk: 0
|
||||
|
||||
//Alternate System: Your luk affects the drop rates on a relative basis.
|
||||
//Setting to 100 means each luk adds 1% chance to find items
|
||||
//(So at 100 luk, everything will have double chance of dropping).
|
||||
drops_by_luk2: 0
|
||||
|
||||
// The rate of monsters dropping ores by the skill Ore Discovery (Default is 100)
|
||||
finding_ore_rate: 100
|
||||
|
||||
// Whether or not Marine Spheres and Floras summoned by Alchemist will drop items (they never give exp)? (Note 1)
|
||||
// This setting has three available values:
|
||||
// - 0/no: Nothing drops.
|
||||
// - 1/yes: Only marine spheres drop items.
|
||||
// - 2: All alchemist summons drop items.
|
||||
alchemist_summon_reward: 1
|
||||
|
||||
// Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) ***
|
||||
// Note: It also announces STEAL skill usage with rare items
|
||||
// 0 = don't show announces at all
|
||||
// 1 = show announces for 0.01% drop chance items
|
||||
// 333 = show announces for 3.33% or lower drop chance items
|
||||
// 10000 = show announces for all items
|
||||
rare_drop_announce: 0
|
||||
// ______ __ __
|
||||
// /\ _ \/\ \__/\ \
|
||||
// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
|
||||
// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
|
||||
///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
|
||||
//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
|
||||
// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
|
||||
// _ _ _ _ _ _ _ _ _ _ _ _ _
|
||||
// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
|
||||
//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
|
||||
// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
|
||||
//
|
||||
//--------------------------------------------------------------
|
||||
// eAthena Battle Configuration File
|
||||
// Originally Translated by Peter Kieser <pfak@telus.net>
|
||||
// Made in to plainer English by Ancyker
|
||||
//--------------------------------------------------------------
|
||||
//Note 1: Directives can be set using on/off, yes/no or 1/0.
|
||||
//Note 2: All rates are in percents, 100 would mean 100%, 200
|
||||
// would mean 200%, etc
|
||||
//Note 3: Value is not limited to 60K (see below)
|
||||
// Other Information:
|
||||
// All options are limited to a max of 60K (aprox) which is 600%
|
||||
// or 60secs as appropiate.
|
||||
// 1000 miliseconds is 1 second.
|
||||
// Unless otherwise specified, the minimum value is 0 for all
|
||||
// features.
|
||||
//--------------------------------------------------------------
|
||||
|
||||
// If an item is dropped, does it go stright into the users inventory? (Note 1)
|
||||
item_auto_get: no
|
||||
|
||||
// How long does it take for an item to disappear from the floor after it is dropped? (in miliseconds)
|
||||
flooritem_lifetime: 60000
|
||||
|
||||
// Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds) (Note 3)
|
||||
item_first_get_time: 3000
|
||||
|
||||
// Grace time during which only the first and second person who did the most damage to a monster can get the item? (in milliseconds) (Note 3)
|
||||
// (Takes effect after item_first_get_time elapses)
|
||||
item_second_get_time: 1000
|
||||
|
||||
// Grace time during which only the first, second and third person who did the most damage to a monster can get the item? (in milliseconds) (Note 3)
|
||||
// (Takes effect after the item_second_get_time elapses)
|
||||
item_third_get_time: 1000
|
||||
|
||||
// Grace time during which only the person who did the most damage to a MVP can get the item? (in milliseconds) (Note 3)
|
||||
mvp_item_first_get_time: 10000
|
||||
|
||||
// Grace time during which only the first and second person who did the most damage to a MVP can get the item? (in milliseconds) (Note 3)
|
||||
// (Takes effect after mvp_item_first_get_time elapses)
|
||||
mvp_item_second_get_time: 10000
|
||||
|
||||
// Grace time during which only the first, second and third person who did the most damage to a MVP can get the item (Note 3)
|
||||
// (Takes effect after mvp_item_second_get_time elapses)
|
||||
mvp_item_third_get_time: 2000
|
||||
|
||||
// Item drop rates (Note 2) (Note 3 applies to the rate settings only)
|
||||
|
||||
// The rate the common items are dropped (Items that are in the ETC tab, besides card)
|
||||
item_rate_common: 100
|
||||
item_drop_common_min: 1
|
||||
item_drop_common_max: 10000
|
||||
|
||||
// The rate healing items are dropped (items that restore HP or SP)
|
||||
item_rate_heal: 100
|
||||
item_drop_heal_min: 1
|
||||
item_drop_heal_max: 10000
|
||||
|
||||
// The rate at which usable items (in the item tab) other then healing items are dropped.
|
||||
item_rate_use: 100
|
||||
item_drop_use_min: 1
|
||||
item_drop_use_max: 10000
|
||||
|
||||
// The rate at which equipment is dropped.
|
||||
item_rate_equip: 100
|
||||
item_drop_equip_min: 1
|
||||
item_drop_equip_max: 10000
|
||||
|
||||
// The rate at which cards are dropped
|
||||
item_rate_card: 100
|
||||
item_drop_card_min: 1
|
||||
item_drop_card_max: 10000
|
||||
|
||||
// The rate adjustment for the MVP items that the MVP gets directly in their inventory
|
||||
item_rate_mvp: 100
|
||||
item_drop_mvp_min: 1
|
||||
item_drop_mvp_max: 10000
|
||||
|
||||
// The rate adjustment for card-granted item drops.
|
||||
item_rate_adddrop: 100
|
||||
item_drop_add_min: 1
|
||||
item_drop_add_max: 10000
|
||||
|
||||
// Rate adjustment for Treasure Box drops (these override all other modifiers)
|
||||
item_rate_treasure: 100
|
||||
item_drop_treasure_min: 1
|
||||
item_drop_treasure_max: 10000
|
||||
|
||||
// Use logarithmic drops? (Note 1)
|
||||
// Logarithmic drops scale drop rates in a non-linear fashion using the equation
|
||||
// Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5))
|
||||
// Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables)
|
||||
// Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used:
|
||||
// Y: Original Drop Rate
|
||||
// X: Rate drop modifier (eg: item_rate_equip)
|
||||
// X\Y | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00
|
||||
// -----+---------------------------------------------------------------
|
||||
// 50 | 0.01 0.01 0.03 0.06 0.11 0.30 0.62 1.30 3.49 7.42 15.92
|
||||
// 100 | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00
|
||||
// 200 | 0.02 0.04 0.09 0.18 0.35 0.84 1.61 3.07 7.16 13.48 25.13
|
||||
// 500 | 0.05 0.09 0.22 0.40 0.74 1.65 3.00 5.40 11.51 20.00 33.98
|
||||
// 1000 | 0.10 0.18 0.40 0.73 1.30 2.76 4.82 8.28 16.47 26.96 42.69
|
||||
// 2000 | 0.20 0.36 0.76 1.32 2.28 4.62 7.73 12.70 23.58 36.33 53.64
|
||||
// 5000 | 0.50 0.86 1.73 2.91 4.81 9.11 14.45 22.34 37.90 53.91 72.53
|
||||
//10000 | 1.00 1.67 3.25 5.28 8.44 15.24 23.19 34.26 54.57 72.67 91.13
|
||||
//20000 | 2.00 3.26 6.09 9.59 14.83 25.49 37.21 52.55 77.70 97.95 100%
|
||||
//50000 | 5.00 7.87 13.98 21.12 31.23 50.31 69.56 92.48 100% 100% 100%
|
||||
item_logarithmic_drops: no
|
||||
|
||||
// Can the monster's drop rate become 0? (Note 1)
|
||||
drop_rate0item: yes
|
||||
|
||||
// drop_by_luk: Leave at 0 to use normal drop system. Anything higher than 0 will allow luk to affect drop rates. Note that both methods can be combined (the old method is applied first).
|
||||
|
||||
//Old System. Your luk affects drop rates on an absolute basis. Setting to 100 means each luk adds 0.01% chance to find items (regardless of item's base drop rate).
|
||||
drops_by_luk: 0
|
||||
|
||||
//Alternate System: Your luk affects the drop rates on a relative basis.
|
||||
//Setting to 100 means each luk adds 1% chance to find items
|
||||
//(So at 100 luk, everything will have double chance of dropping).
|
||||
drops_by_luk2: 0
|
||||
|
||||
// The rate of monsters dropping ores by the skill Ore Discovery (Default is 100)
|
||||
finding_ore_rate: 100
|
||||
|
||||
// Whether or not Marine Spheres and Floras summoned by Alchemist will drop items (they never give exp)? (Note 1)
|
||||
// This setting has three available values:
|
||||
// - 0/no: Nothing drops.
|
||||
// - 1/yes: Only marine spheres drop items.
|
||||
// - 2: All alchemist summons drop items.
|
||||
alchemist_summon_reward: 1
|
||||
|
||||
// Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) ***
|
||||
// Note: It also announces STEAL skill usage with rare items
|
||||
// 0 = don't show announces at all
|
||||
// 1 = show announces for 0.01% drop chance items
|
||||
// 333 = show announces for 3.33% or lower drop chance items
|
||||
// 10000 = show announces for all items
|
||||
rare_drop_announce: 0
|
||||
|
@ -1,97 +1,97 @@
|
||||
// ______ __ __
|
||||
// /\ _ \/\ \__/\ \
|
||||
// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
|
||||
// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
|
||||
///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
|
||||
//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
|
||||
// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
|
||||
// _ _ _ _ _ _ _ _ _ _ _ _ _
|
||||
// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
|
||||
//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
|
||||
// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
|
||||
//
|
||||
//--------------------------------------------------------------
|
||||
// eAthena Battle Configuration File
|
||||
// Originally Translated by Peter Kieser <pfak@telus.net>
|
||||
// Made in to plainer English by Ancyker
|
||||
//--------------------------------------------------------------
|
||||
//Note 1: Directives can be set using on/off, yes/no or 1/0.
|
||||
//Note 2: All rates are in percents, 100 would mean 100%, 200
|
||||
// would mean 200%, etc
|
||||
//Note 3: Value is not limited to 60K (see below)
|
||||
// Other Information:
|
||||
// All options are limited to a max of 60K (aprox) which is 600%
|
||||
// or 60secs as appropiate.
|
||||
// 1000 miliseconds is 1 second.
|
||||
// Unless otherwise specified, the minimum value is 0 for all
|
||||
// features.
|
||||
//Note 4: The max level of classes is specified in the exp table.
|
||||
// See files db/exp.txt and db/exp2.txt to change them.
|
||||
//--------------------------------------------------------------
|
||||
|
||||
// Rate at which exp. is given. (Note 2) (Note 3)
|
||||
base_exp_rate: 100
|
||||
|
||||
// Rate at which job exp. is given. (Note 2) (Note 3)
|
||||
job_exp_rate: 100
|
||||
|
||||
// Turn this on to allow a player to level up more than once from a kill. (Note 1)
|
||||
multi_level_up: no
|
||||
|
||||
// Setting this can cap the max experience one can get per kill specified as a
|
||||
// % of the current exp bar. (Every 10 = 1.0%)
|
||||
// For example, set it to 500 and no matter how much exp the mob gives,
|
||||
// it can never give you above half of your current exp bar.
|
||||
max_exp_gain_rate: 0
|
||||
|
||||
//Method of calculating earned experience when defeating a monster:
|
||||
//0 - jAthena's (uses damage given / total damage as damage ratio)
|
||||
//1 - eAthena's (uses damage given / max_hp as damage ratio)
|
||||
exp_calc_type: 0
|
||||
|
||||
// MVP bonus exp rate. (Note 2) (Note 3)
|
||||
mvp_exp_rate: 100
|
||||
|
||||
// The rate of job exp. from using Heal skill (100 is the same as the heal amount, 200 is double.
|
||||
// The balance of the exp. rate is best used with 5 to 10)
|
||||
heal_exp: 0
|
||||
|
||||
// The rate of exp. that is gained by the process of resurrection, a unit is 0.01%.
|
||||
// Experience calculations for the experience value * level difference of the person revived / 100 * resurrection_exp/10000 which the revived player has can be got.
|
||||
resurrection_exp: 0
|
||||
|
||||
// The rate of job exp. when using discount and overcharge on an NPC
|
||||
// (in 0.01% increments - 100 is 1%, 10000 is normal, 20000 is double.)
|
||||
// The way it is calculated is (money recieved * skill lv) * shop_exp / 10000.
|
||||
shop_exp: 0
|
||||
|
||||
// PVP exp. Do players get exp in PvP maps
|
||||
// (Note: NOT exp from players, but from normal leveling)
|
||||
pvp_exp: yes
|
||||
|
||||
// When a player dies, how should we penalize them?
|
||||
// 0 = No penalty.
|
||||
// 1 = Lose % of current level when killed.
|
||||
// 2 = Lose % of total experience when killed.
|
||||
death_penalty_type: 1
|
||||
|
||||
// Base exp. penalty rate (Each 100 is 1% of their exp)
|
||||
death_penalty_base: 100
|
||||
|
||||
// Job exp. penalty rate (Each 100 is 1% of their exp)
|
||||
death_penalty_job: 100
|
||||
|
||||
// When a player dies, how much zeny should we penalize them with? (Note 3)
|
||||
// NOTE: It is a percentage of their zeny, so 100 = 1%
|
||||
zeny_penalty: 0
|
||||
|
||||
// Will display experience gained from killing a monster. (Note 1)
|
||||
disp_experience: no
|
||||
|
||||
// Will display zeny earned (from mobs, trades, etc) (Note 1)
|
||||
disp_zeny: no
|
||||
|
||||
// Use the contents of db/statpoint.txt when doing a stats reset and leveling up? (Note 1)
|
||||
// If no, an equation will be used which preserves statpoints earned/lost
|
||||
// through external means (ie: stat point buyers/sellers)
|
||||
use_statpoint_table: yes
|
||||
// ______ __ __
|
||||
// /\ _ \/\ \__/\ \
|
||||
// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
|
||||
// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
|
||||
///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
|
||||
//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
|
||||
// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
|
||||
// _ _ _ _ _ _ _ _ _ _ _ _ _
|
||||
// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
|
||||
//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
|
||||
// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
|
||||
//
|
||||
//--------------------------------------------------------------
|
||||
// eAthena Battle Configuration File
|
||||
// Originally Translated by Peter Kieser <pfak@telus.net>
|
||||
// Made in to plainer English by Ancyker
|
||||
//--------------------------------------------------------------
|
||||
//Note 1: Directives can be set using on/off, yes/no or 1/0.
|
||||
//Note 2: All rates are in percents, 100 would mean 100%, 200
|
||||
// would mean 200%, etc
|
||||
//Note 3: Value is not limited to 60K (see below)
|
||||
// Other Information:
|
||||
// All options are limited to a max of 60K (aprox) which is 600%
|
||||
// or 60secs as appropiate.
|
||||
// 1000 miliseconds is 1 second.
|
||||
// Unless otherwise specified, the minimum value is 0 for all
|
||||
// features.
|
||||
//Note 4: The max level of classes is specified in the exp table.
|
||||
// See files db/exp.txt and db/exp2.txt to change them.
|
||||
//--------------------------------------------------------------
|
||||
|
||||
// Rate at which exp. is given. (Note 2) (Note 3)
|
||||
base_exp_rate: 100
|
||||
|
||||
// Rate at which job exp. is given. (Note 2) (Note 3)
|
||||
job_exp_rate: 100
|
||||
|
||||
// Turn this on to allow a player to level up more than once from a kill. (Note 1)
|
||||
multi_level_up: no
|
||||
|
||||
// Setting this can cap the max experience one can get per kill specified as a
|
||||
// % of the current exp bar. (Every 10 = 1.0%)
|
||||
// For example, set it to 500 and no matter how much exp the mob gives,
|
||||
// it can never give you above half of your current exp bar.
|
||||
max_exp_gain_rate: 0
|
||||
|
||||
//Method of calculating earned experience when defeating a monster:
|
||||
//0 - jAthena's (uses damage given / total damage as damage ratio)
|
||||
//1 - eAthena's (uses damage given / max_hp as damage ratio)
|
||||
exp_calc_type: 0
|
||||
|
||||
// MVP bonus exp rate. (Note 2) (Note 3)
|
||||
mvp_exp_rate: 100
|
||||
|
||||
// The rate of job exp. from using Heal skill (100 is the same as the heal amount, 200 is double.
|
||||
// The balance of the exp. rate is best used with 5 to 10)
|
||||
heal_exp: 0
|
||||
|
||||
// The rate of exp. that is gained by the process of resurrection, a unit is 0.01%.
|
||||
// Experience calculations for the experience value * level difference of the person revived / 100 * resurrection_exp/10000 which the revived player has can be got.
|
||||
resurrection_exp: 0
|
||||
|
||||
// The rate of job exp. when using discount and overcharge on an NPC
|
||||
// (in 0.01% increments - 100 is 1%, 10000 is normal, 20000 is double.)
|
||||
// The way it is calculated is (money recieved * skill lv) * shop_exp / 10000.
|
||||
shop_exp: 0
|
||||
|
||||
// PVP exp. Do players get exp in PvP maps
|
||||
// (Note: NOT exp from players, but from normal leveling)
|
||||
pvp_exp: yes
|
||||
|
||||
// When a player dies, how should we penalize them?
|
||||
// 0 = No penalty.
|
||||
// 1 = Lose % of current level when killed.
|
||||
// 2 = Lose % of total experience when killed.
|
||||
death_penalty_type: 1
|
||||
|
||||
// Base exp. penalty rate (Each 100 is 1% of their exp)
|
||||
death_penalty_base: 100
|
||||
|
||||
// Job exp. penalty rate (Each 100 is 1% of their exp)
|
||||
death_penalty_job: 100
|
||||
|
||||
// When a player dies, how much zeny should we penalize them with? (Note 3)
|
||||
// NOTE: It is a percentage of their zeny, so 100 = 1%
|
||||
zeny_penalty: 0
|
||||
|
||||
// Will display experience gained from killing a monster. (Note 1)
|
||||
disp_experience: no
|
||||
|
||||
// Will display zeny earned (from mobs, trades, etc) (Note 1)
|
||||
disp_zeny: no
|
||||
|
||||
// Use the contents of db/statpoint.txt when doing a stats reset and leveling up? (Note 1)
|
||||
// If no, an equation will be used which preserves statpoints earned/lost
|
||||
// through external means (ie: stat point buyers/sellers)
|
||||
use_statpoint_table: yes
|
||||
|
@ -1,113 +1,113 @@
|
||||
// ______ __ __
|
||||
// /\ _ \/\ \__/\ \
|
||||
// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
|
||||
// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
|
||||
///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
|
||||
//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
|
||||
// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
|
||||
// _ _ _ _ _ _ _ _ _ _ _ _ _
|
||||
// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
|
||||
//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
|
||||
// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
|
||||
//
|
||||
//--------------------------------------------------------------
|
||||
// eAthena Battle Configuration File
|
||||
// Originally Translated by Peter Kieser <pfak@telus.net>
|
||||
// Made in to plainer English by Ancyker
|
||||
//--------------------------------------------------------------
|
||||
//Note 1: Directives can be set using on/off, yes/no or 1/0.
|
||||
//Note 2: All rates are in percents, 100 would mean 100%, 200
|
||||
// would mean 200%, etc
|
||||
//Note 3: Value is not limited to 60K (see below)
|
||||
// Other Information:
|
||||
// All options are limited to a max of 60K (aprox) which is 600%
|
||||
// or 60secs as appropiate.
|
||||
// 1000 miliseconds is 1 second.
|
||||
// Unless otherwise specified, the minimum value is 0 for all
|
||||
// features.
|
||||
//--------------------------------------------------------------
|
||||
|
||||
// The maximum quantity of monsters that can be summoned per GM command (0 denotes an unlimited quantity)
|
||||
atcommand_spawn_quantity_limit: 100
|
||||
|
||||
// Maximum number of slave-clones that can be have by using the @slaveclone at command. (0 denotes unlimited quantity)
|
||||
atcommand_slave_clone_limit: 25
|
||||
|
||||
// [GM] Can use all skills? (No or mimimum GM level)
|
||||
gm_all_skill: no
|
||||
|
||||
// [GM] Can use all abracadabra skills? (No minimum GM level)
|
||||
gm_all_skill_add_abra: no
|
||||
|
||||
// [GM] Can equip anything? (No or minimum GM level, can cause client errors.)
|
||||
gm_all_equipment: no
|
||||
|
||||
// [GM] Can use skills without meeting the required conditions (no
|
||||
// blue gems? no or minimum GM level to bypass requirements.
|
||||
gm_skill_unconditional: no
|
||||
|
||||
// [GM] Can join a password protected chat? (No or mimimum GM level)
|
||||
gm_join_chat: no
|
||||
|
||||
// [GM] Can't be kicked from a chat? (No or mimimum GM level)
|
||||
gm_kick_chat: no
|
||||
|
||||
// (@) GM Commands available only to GM's? (Note 1)
|
||||
// set to 'No', Normal players (gm level 0) can use GM commands _IF_ you set the command level to 0.
|
||||
// set to 'Yes', Normal players (gm level 0) can never use a GM command even if you set the command level to 0.
|
||||
atcommand_gm_only: no
|
||||
|
||||
// Is the character of a GM account set as the object of a display by @ command etc. or not?
|
||||
hide_GM_session: no
|
||||
|
||||
// Ban people that try to use an other name of its name (spoof name).
|
||||
// Duration of the ban, in minutes (default: 5). Value from 0 to 32767
|
||||
// to disable the ban, set 0
|
||||
ban_spoof_namer: 5
|
||||
|
||||
// Ban people that try trade dupe.
|
||||
// Duration of the ban, in minutes (default: 5). Value from 0 to 32767
|
||||
// to disable the ban, set 0
|
||||
ban_hack_trade: 5
|
||||
|
||||
// Set here minimum level of a (online) GM that can receive all informations about any player that try to hack, spoof a name, etc.
|
||||
// Values are from 0 to 100.
|
||||
// 100: disable information
|
||||
// 0: send to any people, including normal players
|
||||
// default: 60, according to GM definition in atcommand_athena.conf
|
||||
hack_info_GM_level: 60
|
||||
|
||||
// Set here the minimum GM level to disable the nowarp (from) and nowarpto (to) flags.
|
||||
// This option is mainly used in AT_commands (@memo, @warp, @charwarp, @go, etc...). All GM commands used to move or set a new map check nowarp and nowarpto flags.
|
||||
// default: 20 (first level after normal player or super'normal' player)
|
||||
any_warp_GM_min_level: 20
|
||||
|
||||
// Allow GM commands to be used when muted?
|
||||
allow_atcommand_when_mute: yes
|
||||
|
||||
// The minimum level for a GM to be unable to distribyte items.
|
||||
// You should set this to the same level @item is set to in the atcommand.conf
|
||||
// NEVER SET THIS VALUE TO 0, or you will block drop/trade for normal players
|
||||
gm_cant_drop_min_lv: 1
|
||||
|
||||
//The trust level for your GMs. Any GMs ABOVE this level will be able to distribute items
|
||||
//ie: Use Storage/Guild Storage, Drop Items, Use Vend, Trade items.
|
||||
gm_cant_drop_max_lv: 98
|
||||
|
||||
// Minimum GM level to see the hp of every player? (Default: 60)
|
||||
// no/0 can be used to disable it.
|
||||
disp_hpmeter: 0
|
||||
|
||||
// At what GM level can users see Account/Character IDs in the @who command?
|
||||
who_display_aid: 40
|
||||
|
||||
// Players Titles (check msg_athena.conf for title strings)
|
||||
// You may assign different titles for your Players and GMs
|
||||
title_lvl1: 1
|
||||
title_lvl2: 10
|
||||
title_lvl3: 20
|
||||
title_lvl4: 40
|
||||
title_lvl5: 50
|
||||
title_lvl6: 60
|
||||
title_lvl7: 80
|
||||
title_lvl8: 99
|
||||
// ______ __ __
|
||||
// /\ _ \/\ \__/\ \
|
||||
// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
|
||||
// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
|
||||
///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
|
||||
//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
|
||||
// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
|
||||
// _ _ _ _ _ _ _ _ _ _ _ _ _
|
||||
// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
|
||||
//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
|
||||
// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
|
||||
//
|
||||
//--------------------------------------------------------------
|
||||
// eAthena Battle Configuration File
|
||||
// Originally Translated by Peter Kieser <pfak@telus.net>
|
||||
// Made in to plainer English by Ancyker
|
||||
//--------------------------------------------------------------
|
||||
//Note 1: Directives can be set using on/off, yes/no or 1/0.
|
||||
//Note 2: All rates are in percents, 100 would mean 100%, 200
|
||||
// would mean 200%, etc
|
||||
//Note 3: Value is not limited to 60K (see below)
|
||||
// Other Information:
|
||||
// All options are limited to a max of 60K (aprox) which is 600%
|
||||
// or 60secs as appropiate.
|
||||
// 1000 miliseconds is 1 second.
|
||||
// Unless otherwise specified, the minimum value is 0 for all
|
||||
// features.
|
||||
//--------------------------------------------------------------
|
||||
|
||||
// The maximum quantity of monsters that can be summoned per GM command (0 denotes an unlimited quantity)
|
||||
atcommand_spawn_quantity_limit: 100
|
||||
|
||||
// Maximum number of slave-clones that can be have by using the @slaveclone at command. (0 denotes unlimited quantity)
|
||||
atcommand_slave_clone_limit: 25
|
||||
|
||||
// [GM] Can use all skills? (No or mimimum GM level)
|
||||
gm_all_skill: no
|
||||
|
||||
// [GM] Can use all abracadabra skills? (No minimum GM level)
|
||||
gm_all_skill_add_abra: no
|
||||
|
||||
// [GM] Can equip anything? (No or minimum GM level, can cause client errors.)
|
||||
gm_all_equipment: no
|
||||
|
||||
// [GM] Can use skills without meeting the required conditions (no
|
||||
// blue gems? no or minimum GM level to bypass requirements.
|
||||
gm_skill_unconditional: no
|
||||
|
||||
// [GM] Can join a password protected chat? (No or mimimum GM level)
|
||||
gm_join_chat: no
|
||||
|
||||
// [GM] Can't be kicked from a chat? (No or mimimum GM level)
|
||||
gm_kick_chat: no
|
||||
|
||||
// (@) GM Commands available only to GM's? (Note 1)
|
||||
// set to 'No', Normal players (gm level 0) can use GM commands _IF_ you set the command level to 0.
|
||||
// set to 'Yes', Normal players (gm level 0) can never use a GM command even if you set the command level to 0.
|
||||
atcommand_gm_only: no
|
||||
|
||||
// Is the character of a GM account set as the object of a display by @ command etc. or not?
|
||||
hide_GM_session: no
|
||||
|
||||
// Ban people that try to use an other name of its name (spoof name).
|
||||
// Duration of the ban, in minutes (default: 5). Value from 0 to 32767
|
||||
// to disable the ban, set 0
|
||||
ban_spoof_namer: 5
|
||||
|
||||
// Ban people that try trade dupe.
|
||||
// Duration of the ban, in minutes (default: 5). Value from 0 to 32767
|
||||
// to disable the ban, set 0
|
||||
ban_hack_trade: 5
|
||||
|
||||
// Set here minimum level of a (online) GM that can receive all informations about any player that try to hack, spoof a name, etc.
|
||||
// Values are from 0 to 100.
|
||||
// 100: disable information
|
||||
// 0: send to any people, including normal players
|
||||
// default: 60, according to GM definition in atcommand_athena.conf
|
||||
hack_info_GM_level: 60
|
||||
|
||||
// Set here the minimum GM level to disable the nowarp (from) and nowarpto (to) flags.
|
||||
// This option is mainly used in AT_commands (@memo, @warp, @charwarp, @go, etc...). All GM commands used to move or set a new map check nowarp and nowarpto flags.
|
||||
// default: 20 (first level after normal player or super'normal' player)
|
||||
any_warp_GM_min_level: 20
|
||||
|
||||
// Allow GM commands to be used when muted?
|
||||
allow_atcommand_when_mute: yes
|
||||
|
||||
// The minimum level for a GM to be unable to distribyte items.
|
||||
// You should set this to the same level @item is set to in the atcommand.conf
|
||||
// NEVER SET THIS VALUE TO 0, or you will block drop/trade for normal players
|
||||
gm_cant_drop_min_lv: 1
|
||||
|
||||
//The trust level for your GMs. Any GMs ABOVE this level will be able to distribute items
|
||||
//ie: Use Storage/Guild Storage, Drop Items, Use Vend, Trade items.
|
||||
gm_cant_drop_max_lv: 98
|
||||
|
||||
// Minimum GM level to see the hp of every player? (Default: 60)
|
||||
// no/0 can be used to disable it.
|
||||
disp_hpmeter: 0
|
||||
|
||||
// At what GM level can users see Account/Character IDs in the @who command?
|
||||
who_display_aid: 40
|
||||
|
||||
// Players Titles (check msg_athena.conf for title strings)
|
||||
// You may assign different titles for your Players and GMs
|
||||
title_lvl1: 1
|
||||
title_lvl2: 10
|
||||
title_lvl3: 20
|
||||
title_lvl4: 40
|
||||
title_lvl5: 50
|
||||
title_lvl6: 60
|
||||
title_lvl7: 80
|
||||
title_lvl8: 99
|
||||
|
@ -1,74 +1,74 @@
|
||||
// ______ __ __
|
||||
// /\ _ \/\ \__/\ \
|
||||
// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
|
||||
// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
|
||||
///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
|
||||
//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
|
||||
// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
|
||||
// _ _ _ _ _ _ _ _ _ _ _ _ _
|
||||
// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
|
||||
//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
|
||||
// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
|
||||
//
|
||||
//--------------------------------------------------------------
|
||||
// eAthena Battle Configuration File
|
||||
// Originally Translated by Peter Kieser <pfak@telus.net>
|
||||
// Made in to plainer English by Ancyker
|
||||
//--------------------------------------------------------------
|
||||
//Note 1: Directives can be set using on/off, yes/no or 1/0.
|
||||
//Note 2: All rates are in percents, 100 would mean 100%, 200
|
||||
// would mean 200%, etc
|
||||
//Note 3: Value is not limited to 60K (see below)
|
||||
// Other Information:
|
||||
// All options are limited to a max of 60K (aprox) which is 600%
|
||||
// or 60secs as appropiate.
|
||||
// 1000 miliseconds is 1 second.
|
||||
// Unless otherwise specified, the minimum value is 0 for all
|
||||
// features.
|
||||
//--------------------------------------------------------------
|
||||
|
||||
// When making a guild, an Emperium is consumed? (Note 1)
|
||||
guild_emperium_check: yes
|
||||
|
||||
// Rate at which taxed experience is earned. (Note 2)
|
||||
// For example, if set to 200, all experience that is taxed from players is doubled before adding it to the guild.
|
||||
guild_exp_rate: 100
|
||||
|
||||
// Maximum tax limit on a guild member.
|
||||
guild_exp_limit: 50
|
||||
|
||||
// Maximum castles one guild can own (0 - unlimited)
|
||||
guild_max_castles: 0
|
||||
|
||||
// Damage adjustments for WOE battles against defending Guild monsters (Note 2)
|
||||
castle_defense_rate: 100
|
||||
|
||||
// Melee damage adjustments (non skills) for WoE battles (Guild Vs Guild) (Note 2)
|
||||
gvg_short_attack_damage_rate: 100
|
||||
|
||||
// Ranged damage adjustments (non skills) for WoE battles (Guild Vs Guild) (Note 2)
|
||||
gvg_long_attack_damage_rate: 75
|
||||
|
||||
// Weapon skills damage adjustments for WoE battles (Guild Vs Guild) (Note 2)
|
||||
gvg_weapon_attack_damage_rate: 60
|
||||
|
||||
// Magic skills damage adjustments for WoE battles (Guild Vs Guild) (Note 2)
|
||||
gvg_magic_attack_damage_rate: 50
|
||||
|
||||
// Misc skills damage adjustments for WoE battles (Guild Vs Guild) (Note 2)
|
||||
gvg_misc_attack_damage_rate: 60
|
||||
|
||||
// Flee penalty on gvg grounds. Official value is 20 (Note 2)
|
||||
// NOTE: It's %, not absolute, so 20 is -20% of your total flee
|
||||
gvg_flee_penalty: 20
|
||||
|
||||
// When the emperium is broken with WoE mode on, How Long Before The
|
||||
// Declaration Of Castle Owner and Removal of Monsters/Players from
|
||||
// Castle. (in milliseconds) (Note 3)
|
||||
gvg_eliminate_time: 7000
|
||||
|
||||
// Can the 'Glory of Guild' skill be learnt in the Guild window,
|
||||
// and does changing emblems require it? (Note 1)
|
||||
// P.S: This new guild skill only appears for 2004-10-25aSakexe or newer
|
||||
// P.S 2: This skill is not implemented on official servers, so its only optional
|
||||
require_glory_guild: no
|
||||
// ______ __ __
|
||||
// /\ _ \/\ \__/\ \
|
||||
// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
|
||||
// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
|
||||
///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
|
||||
//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
|
||||
// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
|
||||
// _ _ _ _ _ _ _ _ _ _ _ _ _
|
||||
// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
|
||||
//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
|
||||
// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
|
||||
//
|
||||
//--------------------------------------------------------------
|
||||
// eAthena Battle Configuration File
|
||||
// Originally Translated by Peter Kieser <pfak@telus.net>
|
||||
// Made in to plainer English by Ancyker
|
||||
//--------------------------------------------------------------
|
||||
//Note 1: Directives can be set using on/off, yes/no or 1/0.
|
||||
//Note 2: All rates are in percents, 100 would mean 100%, 200
|
||||
// would mean 200%, etc
|
||||
//Note 3: Value is not limited to 60K (see below)
|
||||
// Other Information:
|
||||
// All options are limited to a max of 60K (aprox) which is 600%
|
||||
// or 60secs as appropiate.
|
||||
// 1000 miliseconds is 1 second.
|
||||
// Unless otherwise specified, the minimum value is 0 for all
|
||||
// features.
|
||||
//--------------------------------------------------------------
|
||||
|
||||
// When making a guild, an Emperium is consumed? (Note 1)
|
||||
guild_emperium_check: yes
|
||||
|
||||
// Rate at which taxed experience is earned. (Note 2)
|
||||
// For example, if set to 200, all experience that is taxed from players is doubled before adding it to the guild.
|
||||
guild_exp_rate: 100
|
||||
|
||||
// Maximum tax limit on a guild member.
|
||||
guild_exp_limit: 50
|
||||
|
||||
// Maximum castles one guild can own (0 - unlimited)
|
||||
guild_max_castles: 0
|
||||
|
||||
// Damage adjustments for WOE battles against defending Guild monsters (Note 2)
|
||||
castle_defense_rate: 100
|
||||
|
||||
// Melee damage adjustments (non skills) for WoE battles (Guild Vs Guild) (Note 2)
|
||||
gvg_short_attack_damage_rate: 100
|
||||
|
||||
// Ranged damage adjustments (non skills) for WoE battles (Guild Vs Guild) (Note 2)
|
||||
gvg_long_attack_damage_rate: 75
|
||||
|
||||
// Weapon skills damage adjustments for WoE battles (Guild Vs Guild) (Note 2)
|
||||
gvg_weapon_attack_damage_rate: 60
|
||||
|
||||
// Magic skills damage adjustments for WoE battles (Guild Vs Guild) (Note 2)
|
||||
gvg_magic_attack_damage_rate: 50
|
||||
|
||||
// Misc skills damage adjustments for WoE battles (Guild Vs Guild) (Note 2)
|
||||
gvg_misc_attack_damage_rate: 60
|
||||
|
||||
// Flee penalty on gvg grounds. Official value is 20 (Note 2)
|
||||
// NOTE: It's %, not absolute, so 20 is -20% of your total flee
|
||||
gvg_flee_penalty: 20
|
||||
|
||||
// When the emperium is broken with WoE mode on, How Long Before The
|
||||
// Declaration Of Castle Owner and Removal of Monsters/Players from
|
||||
// Castle. (in milliseconds) (Note 3)
|
||||
gvg_eliminate_time: 7000
|
||||
|
||||
// Can the 'Glory of Guild' skill be learnt in the Guild window,
|
||||
// and does changing emblems require it? (Note 1)
|
||||
// P.S: This new guild skill only appears for 2004-10-25aSakexe or newer
|
||||
// P.S 2: This skill is not implemented on official servers, so its only optional
|
||||
require_glory_guild: no
|
||||
|
@ -1,86 +1,86 @@
|
||||
// ______ __ __
|
||||
// /\ _ \/\ \__/\ \
|
||||
// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
|
||||
// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
|
||||
///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
|
||||
//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
|
||||
// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
|
||||
// _ _ _ _ _ _ _ _ _ _ _ _ _
|
||||
// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
|
||||
//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
|
||||
// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
|
||||
//
|
||||
//--------------------------------------------------------------
|
||||
// eAthena Battle Configuration File
|
||||
// Originally Translated by Peter Kieser <pfak@telus.net>
|
||||
// Made in to plainer English by Ancyker
|
||||
//--------------------------------------------------------------
|
||||
//Note 1: Directives can be set using on/off, yes/no or 1/0.
|
||||
//Note 2: All rates are in percents, 100 would mean 100%, 200
|
||||
// would mean 200%, etc
|
||||
//Note 3: Value is not limited to 60K (see below)
|
||||
// Other Information:
|
||||
// All options are limited to a max of 60K (aprox) which is 600%
|
||||
// or 60secs as appropiate.
|
||||
// 1000 miliseconds is 1 second.
|
||||
// Unless otherwise specified, the minimum value is 0 for all
|
||||
// features.
|
||||
//--------------------------------------------------------------
|
||||
|
||||
// The highest value at which an item can be sold via the merchant vend skill. (in zeny) (Note 3)
|
||||
vending_max_value: 1000000000
|
||||
|
||||
// Show the buyer's name when successfully vended an item
|
||||
buyer_name: yes
|
||||
|
||||
// Forging success rate. (Note 2)
|
||||
weapon_produce_rate: 100
|
||||
|
||||
// Prepare Potion success rate. (Note 2)
|
||||
potion_produce_rate: 100
|
||||
|
||||
// Do produced items have the maker's name on them? (Note 1)
|
||||
produce_item_name_input: yes
|
||||
|
||||
// Do produced potions have the maker's name on them? (Note 1)
|
||||
produce_potion_name_input: yes
|
||||
|
||||
// Do crafted arrows have the maker's name on them? (Note 1)
|
||||
making_arrow_name_input: no
|
||||
|
||||
// Do created holy waters have the maker's name on it? (Note 1)
|
||||
holywater_name_input: no
|
||||
|
||||
// Do created poison bottles have the maker's name on it? (Note 1)
|
||||
cdp_name_input: no
|
||||
|
||||
// Is a monster summoned via dead branch aggressive? (Note 1)
|
||||
dead_branch_active: yes
|
||||
|
||||
// Are summoned monsters level greater then your base level? (dead branches) (Note 1)
|
||||
random_monster_checklv: yes
|
||||
|
||||
// Can any player equip any item regardless of the gender restrictions
|
||||
// NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting.
|
||||
ignore_items_gender: yes
|
||||
|
||||
// Item check? (Note 1)
|
||||
// When logged in or moving in map if the item the player is holding isn't correct there will be a check.
|
||||
item_check: no
|
||||
|
||||
// How much time must pass between item uses?
|
||||
// Only affects the delay between using items, prevents healing item abuse. Recommended ~500 ms
|
||||
item_use_interval: 0
|
||||
|
||||
// The ghostring fix makes mob attacks not be affected by ghostring armor wearing players.
|
||||
mob_ghostring_fix: yes
|
||||
|
||||
// Does the Golden Thief Bug card only work during pvp?
|
||||
// no or 0 - gtb works all the time
|
||||
// 1 - 100 - percentage of magic damage reduced only during pvp (or gvg)
|
||||
gtb_pvp_only: no
|
||||
|
||||
// Enable autospell card effects to stack?
|
||||
// NOTE: Different cards that grant the same skill will both
|
||||
// always work independently of each other regardless of setting.
|
||||
autospell_stacking: no
|
||||
// ______ __ __
|
||||
// /\ _ \/\ \__/\ \
|
||||
// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
|
||||
// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
|
||||
///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
|
||||
//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
|
||||
// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
|
||||
// _ _ _ _ _ _ _ _ _ _ _ _ _
|
||||
// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
|
||||
//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
|
||||
// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
|
||||
//
|
||||
//--------------------------------------------------------------
|
||||
// eAthena Battle Configuration File
|
||||
// Originally Translated by Peter Kieser <pfak@telus.net>
|
||||
// Made in to plainer English by Ancyker
|
||||
//--------------------------------------------------------------
|
||||
//Note 1: Directives can be set using on/off, yes/no or 1/0.
|
||||
//Note 2: All rates are in percents, 100 would mean 100%, 200
|
||||
// would mean 200%, etc
|
||||
//Note 3: Value is not limited to 60K (see below)
|
||||
// Other Information:
|
||||
// All options are limited to a max of 60K (aprox) which is 600%
|
||||
// or 60secs as appropiate.
|
||||
// 1000 miliseconds is 1 second.
|
||||
// Unless otherwise specified, the minimum value is 0 for all
|
||||
// features.
|
||||
//--------------------------------------------------------------
|
||||
|
||||
// The highest value at which an item can be sold via the merchant vend skill. (in zeny) (Note 3)
|
||||
vending_max_value: 1000000000
|
||||
|
||||
// Show the buyer's name when successfully vended an item
|
||||
buyer_name: yes
|
||||
|
||||
// Forging success rate. (Note 2)
|
||||
weapon_produce_rate: 100
|
||||
|
||||
// Prepare Potion success rate. (Note 2)
|
||||
potion_produce_rate: 100
|
||||
|
||||
// Do produced items have the maker's name on them? (Note 1)
|
||||
produce_item_name_input: yes
|
||||
|
||||
// Do produced potions have the maker's name on them? (Note 1)
|
||||
produce_potion_name_input: yes
|
||||
|
||||
// Do crafted arrows have the maker's name on them? (Note 1)
|
||||
making_arrow_name_input: no
|
||||
|
||||
// Do created holy waters have the maker's name on it? (Note 1)
|
||||
holywater_name_input: no
|
||||
|
||||
// Do created poison bottles have the maker's name on it? (Note 1)
|
||||
cdp_name_input: no
|
||||
|
||||
// Is a monster summoned via dead branch aggressive? (Note 1)
|
||||
dead_branch_active: yes
|
||||
|
||||
// Are summoned monsters level greater then your base level? (dead branches) (Note 1)
|
||||
random_monster_checklv: yes
|
||||
|
||||
// Can any player equip any item regardless of the gender restrictions
|
||||
// NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting.
|
||||
ignore_items_gender: yes
|
||||
|
||||
// Item check? (Note 1)
|
||||
// When logged in or moving in map if the item the player is holding isn't correct there will be a check.
|
||||
item_check: no
|
||||
|
||||
// How much time must pass between item uses?
|
||||
// Only affects the delay between using items, prevents healing item abuse. Recommended ~500 ms
|
||||
item_use_interval: 0
|
||||
|
||||
// The ghostring fix makes mob attacks not be affected by ghostring armor wearing players.
|
||||
mob_ghostring_fix: yes
|
||||
|
||||
// Does the Golden Thief Bug card only work during pvp?
|
||||
// no or 0 - gtb works all the time
|
||||
// 1 - 100 - percentage of magic damage reduced only during pvp (or gvg)
|
||||
gtb_pvp_only: no
|
||||
|
||||
// Enable autospell card effects to stack?
|
||||
// NOTE: Different cards that grant the same skill will both
|
||||
// always work independently of each other regardless of setting.
|
||||
autospell_stacking: no
|
||||
|
@ -1,122 +1,122 @@
|
||||
// ______ __ __
|
||||
// /\ _ \/\ \__/\ \
|
||||
// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
|
||||
// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
|
||||
///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
|
||||
//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
|
||||
// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
|
||||
// _ _ _ _ _ _ _ _ _ _ _ _ _
|
||||
// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
|
||||
//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
|
||||
// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
|
||||
//
|
||||
//--------------------------------------------------------------
|
||||
// eAthena Battle Configuration File
|
||||
// Originally Translated by Peter Kieser <pfak@telus.net>
|
||||
// Made in to plainer English by Ancyker
|
||||
//--------------------------------------------------------------
|
||||
//Note 1: Directives can be set using on/off, yes/no or 1/0.
|
||||
//Note 2: All rates are in percents, 100 would mean 100%, 200
|
||||
// would mean 200%, etc
|
||||
//Note 3: Value is not limited to 60K (see below)
|
||||
//Note 4: Use bitmask values to specify who is affected
|
||||
// (1: Pc, 2: Mob, 4: Pet, 8: Homonculus)
|
||||
// Other Information:
|
||||
// All options are limited to a max of 60K (aprox) which is 600%
|
||||
// or 60secs as appropiate.
|
||||
// 1000 miliseconds is 1 second.
|
||||
// Unless otherwise specified, the minimum value is 0 for all
|
||||
// features.
|
||||
//--------------------------------------------------------------
|
||||
|
||||
// PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player.
|
||||
// When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items.
|
||||
// There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack.
|
||||
// Normal pvp counter and rank display are disabled as well.
|
||||
pk_mode: no
|
||||
|
||||
//Enable manner/karma system?
|
||||
manner_system: yes
|
||||
|
||||
// For PK Server Mode. Change this to define the minimum level players can start PK-ing
|
||||
pk_min_level: 55
|
||||
|
||||
// For PK Server Mode. It specifies the maximum level difference between
|
||||
// players to let them attack each other. 0 disables said limit.
|
||||
pk_level_range: 0
|
||||
|
||||
// Allow muting of players?
|
||||
muting_players: yes
|
||||
|
||||
// Display skill usage/errors in console? (for debug only) (default: off) (Note 4)
|
||||
skill_log: 0
|
||||
|
||||
// Display battle log? (for debug only) (default: off) (Note 1)
|
||||
battle_log: off
|
||||
|
||||
// Display save log? (for debug only) (default: off) (Note 1)
|
||||
save_log: off
|
||||
|
||||
// Display errors? (for debug only) (default: off) (Note 1)
|
||||
error_log: on
|
||||
|
||||
// Display other stuff? (for debug only) (default: off) (Note 1)
|
||||
etc_log: off
|
||||
|
||||
// You can turn the following 5 settings off if you don't need them,
|
||||
// or if you're experiencing problems with GRF loading
|
||||
//
|
||||
// Override item names from GRF file? (Note 1)
|
||||
item_name_override_grffile: no
|
||||
//
|
||||
// Override item equip positions from GRF file? (Note 1)
|
||||
item_equip_override_grffile: no
|
||||
//
|
||||
// Override item slots from GRF file? (Note 1)
|
||||
item_slots_override_grffile: no
|
||||
//
|
||||
// Override 'indoors' mapflags from GRF file? (Note 1)
|
||||
indoors_override_grffile: no
|
||||
//
|
||||
// Override SP used per level from GRF file? (Note 1)
|
||||
// Turn this off if you have a customised skill_require_db.txt
|
||||
skill_sp_override_grffile: no
|
||||
//
|
||||
// Read card illustrations from GRF file? (Note 1)
|
||||
cardillust_read_grffile: yes
|
||||
|
||||
// Do you want to debug warp points? If set to yes, warp points will appear as flags.(Note 1)
|
||||
warp_point_debug: no
|
||||
|
||||
// Choose if server begin with night (yes) or day (no)
|
||||
night_at_start: no
|
||||
|
||||
// Define duration in msec of the day (default: 7200000 = 2 hours)
|
||||
// Set to 0 to disable day cycle (but not @day GM command).
|
||||
// Except 0, minimum is 60000 (1 minute) (Note 3)
|
||||
day_duration: 0
|
||||
|
||||
// Define duration in msec of the night (default: 1800000 = 30 min)
|
||||
// Set to 0 to disable night cycle (but not @night GM command).
|
||||
// Except 0, minimum is 60000 (1 minute) (Note 3)
|
||||
night_duration: 0
|
||||
|
||||
// Using duel on pvp-maps
|
||||
duel_allow_pvp: no
|
||||
|
||||
// Using duel on gvg-maps
|
||||
duel_allow_gvg: no
|
||||
|
||||
// Allow using teleport/warp when dueling
|
||||
duel_allow_teleport: no
|
||||
|
||||
// Autoleave duel when die
|
||||
duel_autoleave_when_die: yes
|
||||
|
||||
// Delay between using @duel in minutes
|
||||
duel_time_interval: 60
|
||||
|
||||
// Determines max number of characters that can stack within a single cell.
|
||||
// NOTE: For this setting to make effect you have to use a server compiled with
|
||||
// Cell Stack Limit support (see src/map/map.h)
|
||||
cell_stack_limit: 1
|
||||
// ______ __ __
|
||||
// /\ _ \/\ \__/\ \
|
||||
// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
|
||||
// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
|
||||
///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
|
||||
//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
|
||||
// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
|
||||
// _ _ _ _ _ _ _ _ _ _ _ _ _
|
||||
// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
|
||||
//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
|
||||
// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
|
||||
//
|
||||
//--------------------------------------------------------------
|
||||
// eAthena Battle Configuration File
|
||||
// Originally Translated by Peter Kieser <pfak@telus.net>
|
||||
// Made in to plainer English by Ancyker
|
||||
//--------------------------------------------------------------
|
||||
//Note 1: Directives can be set using on/off, yes/no or 1/0.
|
||||
//Note 2: All rates are in percents, 100 would mean 100%, 200
|
||||
// would mean 200%, etc
|
||||
//Note 3: Value is not limited to 60K (see below)
|
||||
//Note 4: Use bitmask values to specify who is affected
|
||||
// (1: Pc, 2: Mob, 4: Pet, 8: Homonculus)
|
||||
// Other Information:
|
||||
// All options are limited to a max of 60K (aprox) which is 600%
|
||||
// or 60secs as appropiate.
|
||||
// 1000 miliseconds is 1 second.
|
||||
// Unless otherwise specified, the minimum value is 0 for all
|
||||
// features.
|
||||
//--------------------------------------------------------------
|
||||
|
||||
// PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player.
|
||||
// When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items.
|
||||
// There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack.
|
||||
// Normal pvp counter and rank display are disabled as well.
|
||||
pk_mode: no
|
||||
|
||||
//Enable manner/karma system?
|
||||
manner_system: yes
|
||||
|
||||
// For PK Server Mode. Change this to define the minimum level players can start PK-ing
|
||||
pk_min_level: 55
|
||||
|
||||
// For PK Server Mode. It specifies the maximum level difference between
|
||||
// players to let them attack each other. 0 disables said limit.
|
||||
pk_level_range: 0
|
||||
|
||||
// Allow muting of players?
|
||||
muting_players: yes
|
||||
|
||||
// Display skill usage/errors in console? (for debug only) (default: off) (Note 4)
|
||||
skill_log: 0
|
||||
|
||||
// Display battle log? (for debug only) (default: off) (Note 1)
|
||||
battle_log: off
|
||||
|
||||
// Display save log? (for debug only) (default: off) (Note 1)
|
||||
save_log: off
|
||||
|
||||
// Display errors? (for debug only) (default: off) (Note 1)
|
||||
error_log: on
|
||||
|
||||
// Display other stuff? (for debug only) (default: off) (Note 1)
|
||||
etc_log: off
|
||||
|
||||
// You can turn the following 5 settings off if you don't need them,
|
||||
// or if you're experiencing problems with GRF loading
|
||||
//
|
||||
// Override item names from GRF file? (Note 1)
|
||||
item_name_override_grffile: no
|
||||
//
|
||||
// Override item equip positions from GRF file? (Note 1)
|
||||
item_equip_override_grffile: no
|
||||
//
|
||||
// Override item slots from GRF file? (Note 1)
|
||||
item_slots_override_grffile: no
|
||||
//
|
||||
// Override 'indoors' mapflags from GRF file? (Note 1)
|
||||
indoors_override_grffile: no
|
||||
//
|
||||
// Override SP used per level from GRF file? (Note 1)
|
||||
// Turn this off if you have a customised skill_require_db.txt
|
||||
skill_sp_override_grffile: no
|
||||
//
|
||||
// Read card illustrations from GRF file? (Note 1)
|
||||
cardillust_read_grffile: yes
|
||||
|
||||
// Do you want to debug warp points? If set to yes, warp points will appear as flags.(Note 1)
|
||||
warp_point_debug: no
|
||||
|
||||
// Choose if server begin with night (yes) or day (no)
|
||||
night_at_start: no
|
||||
|
||||
// Define duration in msec of the day (default: 7200000 = 2 hours)
|
||||
// Set to 0 to disable day cycle (but not @day GM command).
|
||||
// Except 0, minimum is 60000 (1 minute) (Note 3)
|
||||
day_duration: 0
|
||||
|
||||
// Define duration in msec of the night (default: 1800000 = 30 min)
|
||||
// Set to 0 to disable night cycle (but not @night GM command).
|
||||
// Except 0, minimum is 60000 (1 minute) (Note 3)
|
||||
night_duration: 0
|
||||
|
||||
// Using duel on pvp-maps
|
||||
duel_allow_pvp: no
|
||||
|
||||
// Using duel on gvg-maps
|
||||
duel_allow_gvg: no
|
||||
|
||||
// Allow using teleport/warp when dueling
|
||||
duel_allow_teleport: no
|
||||
|
||||
// Autoleave duel when die
|
||||
duel_autoleave_when_die: yes
|
||||
|
||||
// Delay between using @duel in minutes
|
||||
duel_time_interval: 60
|
||||
|
||||
// Determines max number of characters that can stack within a single cell.
|
||||
// NOTE: For this setting to make effect you have to use a server compiled with
|
||||
// Cell Stack Limit support (see src/map/map.h)
|
||||
cell_stack_limit: 1
|
||||
|
@ -1,161 +1,161 @@
|
||||
// ______ __ __
|
||||
// /\ _ \/\ \__/\ \
|
||||
// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
|
||||
// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
|
||||
///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
|
||||
//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
|
||||
// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
|
||||
// _ _ _ _ _ _ _ _ _ _ _ _ _
|
||||
// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
|
||||
//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
|
||||
// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
|
||||
//
|
||||
//--------------------------------------------------------------
|
||||
// eAthena Battle Configuration File
|
||||
// Originally Translated by Peter Kieser <pfak@telus.net>
|
||||
// Made in to plainer English by Ancyker
|
||||
//--------------------------------------------------------------
|
||||
//Note 1: Directives can be set using on/off, yes/no or 1/0.
|
||||
//Note 2: All rates are in percents, 100 would mean 100%, 200
|
||||
// would mean 200%, etc
|
||||
//Note 3: Value is not limited to 60K (see below)
|
||||
// Other Information:
|
||||
// All options are limited to a max of 60K (aprox) which is 600%
|
||||
// or 60secs as appropiate.
|
||||
// 1000 miliseconds is 1 second.
|
||||
// Unless otherwise specified, the minimum value is 0 for all
|
||||
// features.
|
||||
//--------------------------------------------------------------
|
||||
|
||||
// Enemy's Critical Rate (use 0 to disable non-skill criticals) (Note 2)
|
||||
// Note: In Official servers enemies don't get criticals other than through skills.
|
||||
enemy_critical_rate: 0
|
||||
|
||||
// Are enemy attacks effected by their strength? (Note 1)
|
||||
enemy_str: yes
|
||||
|
||||
// Can enemies have perfect flee? (Note 1)
|
||||
enemy_perfect_flee: no
|
||||
|
||||
// [MVP] Summoned monsters HP rate, that is, monsters summoned by an MVP will have this much HP. (Note 2)
|
||||
mvp_hp_rate: 100
|
||||
|
||||
// The HP rate of normal monsters (that is monsters that are not MVP's) (Note 2)
|
||||
monster_hp_rate: 100
|
||||
|
||||
// The maximum attack speed of a monster
|
||||
monster_max_aspd: 199
|
||||
|
||||
// Defines various mob AI related settings. The mask bits are (add to include multiple settings)
|
||||
// 1: If disabled, mobs use Aegis-type path searching, that is, they only move on straight
|
||||
// lines, and will only change their destination tile after arriving to the previous one.
|
||||
// When enabled mobs use more dynamic and complex path searching to chase a player
|
||||
// (they still must be within line of sight to start chasing)
|
||||
// 2: Makes mob use their "rude attack" skill (usually warping away) if they are attacked and they
|
||||
// can't attack back regardless of how they were attacked (eg: GrimTooth), otherwise, their
|
||||
// rude attack" is only activated if they can't melee reach the target (eg: sniping)
|
||||
// 4: If not set, mobs that can change target only do so when melee attacked (distance player/mob < 3),
|
||||
// otherwise mobs may change target and chase ranged attackers. This flag also overrides the 'provoke' target.
|
||||
// 8: If set, when a mob loses track of their target, they stop walking inmediately. Otherwise, they continue
|
||||
// to their last target tile. When set mobs also scatter as soon as they lose their target. Use this mode to
|
||||
// make it much harder to mob-train by hiding and collecting them on a single spot (ie: GrimTooth training)
|
||||
//16: If set, mob skills defined for friends will also trigger on themselves.
|
||||
//32: When set, the monster ai is executed for all monsters in maps that have
|
||||
// players on them, instead of only for mobs who are in the vecinity of players.
|
||||
monster_ai: 0
|
||||
|
||||
// Allow monsters to be aggresive and attack first? (Note 1)
|
||||
monster_active_enable: yes
|
||||
|
||||
// Monster damage delay rate (Note 1)
|
||||
// Setting to no/0 is like they always have endure.
|
||||
monster_damage_delay_rate: 100
|
||||
|
||||
// Looting monster actions.
|
||||
// 0 = Monster will consume the item.
|
||||
// 1 = Monster will not consume the item.
|
||||
monster_loot_type: 0
|
||||
|
||||
// Chance of mob casting a skill (Note 2)
|
||||
// Higher rates lead to 100% mob skill usage with no/few normal attacks.
|
||||
// Set to 0 to disable mob skills.
|
||||
mob_skill_rate: 100
|
||||
|
||||
// Mob skill delay adjust (Note 2)
|
||||
// After a mob has casted a skill, there is a delay before being able to
|
||||
// re-cast it. Note that skills with a delay of 0 can't be affected by this
|
||||
// setting.
|
||||
mob_skill_delay: 100
|
||||
|
||||
// Rate of monsters on a map, 200 would be twice as many as normal. (Note 2)
|
||||
mob_count_rate: 100
|
||||
|
||||
// Respawn rate of monsters on a map. 50 would make mobs respawn twice as fast (half delay time) (Note 2)
|
||||
//Note: This does not affects mobs with inmediate respawn (most normal mobs)
|
||||
mob_spawn_rate: 100
|
||||
plant_spawn_rate: 100
|
||||
boss_spawn_rate: 100
|
||||
|
||||
// Should mobs not spawn within the viewing range of players?
|
||||
// 0 is disabled, otherwise it is the number of retries before giving up
|
||||
// and spawning the mob within player-view anyway, unless the max (50) is used,
|
||||
// in which case the mob will not be spawned, and it'll be retried again in
|
||||
// 5 seconds.
|
||||
no_spawn_on_player: 0
|
||||
|
||||
// Do summon slaves inherit the passive/aggressive traits of their master? (Note 1)
|
||||
slaves_inherit_mode: yes
|
||||
|
||||
// Do summon slaves have the same walking speed as their master? (Note 1)
|
||||
// NOTE: The default is yes for official servers.
|
||||
slaves_inherit_speed: yes
|
||||
|
||||
// Will summoned monsters (alchemists, or @summon'ed monsters) inherit
|
||||
// the master's auto-spells and auto-effects properties? (Note 1)
|
||||
summons_inherit_effects: yes
|
||||
|
||||
// When a mob is attacked by another monster, will the mob retaliate against the master of said mob instead of the mob itself?
|
||||
// NOTE: Summoned mobs are both those acquired via @summon and summoned by Alchemists
|
||||
retaliate_to_master: yes
|
||||
|
||||
// Whether mobs should change target temporarily when a skill triggers a counter mob skill (Note 1)
|
||||
// eg: Mob attacks player B, and player A casts a skill C. If set to yes and the
|
||||
// mob has a skill that is triggered by skill C, then A will be the target of
|
||||
// the skill, otherwise B will be targetted by the reaction skill.
|
||||
mob_changetarget_byskill: no
|
||||
|
||||
// If monster's class is changed will it fully recover HP and SP and Ailments? (Note 1)
|
||||
monster_class_change_full_recover: no
|
||||
|
||||
// Will display a mob's hp/maxhp when the mouse cursor is over them. (Note 1)
|
||||
// Will not display guardian or emperium hp.
|
||||
show_mob_hp: no
|
||||
|
||||
// Zeny from mobs
|
||||
zeny_from_mobs: no
|
||||
|
||||
// Monsters level up (monster will level up each time a player is killed and they will grow stronger)
|
||||
// Exp rate is calculated ((monster level-original monster level)*(exp*(mobs_level_up_exp rate/100)))
|
||||
// NOTE: Does not apply to WoE Guardians.
|
||||
mobs_level_up: no
|
||||
mobs_level_up_exp_rate: 1
|
||||
|
||||
// Dynamic Mobs Options
|
||||
// Use dynamic mobs? (recommended for small-medium sized servers)
|
||||
dynamic_mobs: yes
|
||||
|
||||
// Remove Mobs even if they are hurt
|
||||
mob_remove_damaged: yes
|
||||
|
||||
// Delay before removing mobs from empty maps (default 5 min = 300 secs)
|
||||
mob_remove_delay: 300000
|
||||
|
||||
// Can add a delay before sending monster death packet (time is in milliseconds and default 0 is off)
|
||||
// Increasing this can fix the problem with monster sprites still appearing after it died. Recommended value: 10.
|
||||
mob_clear_delay: 0
|
||||
|
||||
// Defines on who the mob npc_event gets executed when a mob is killed.
|
||||
// Type 1: On the player that killed the mob (if killed by a non-player, resorts to type 0)
|
||||
// Type 0: On the player that did the most damage to the mob.
|
||||
// NOTE: This affects who gains the Castle when the Emperium is broken.
|
||||
mob_npc_event_type: 1
|
||||
// ______ __ __
|
||||
// /\ _ \/\ \__/\ \
|
||||
// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
|
||||
// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
|
||||
///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
|
||||
//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
|
||||
// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
|
||||
// _ _ _ _ _ _ _ _ _ _ _ _ _
|
||||
// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
|
||||
//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
|
||||
// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
|
||||
//
|
||||
//--------------------------------------------------------------
|
||||
// eAthena Battle Configuration File
|
||||
// Originally Translated by Peter Kieser <pfak@telus.net>
|
||||
// Made in to plainer English by Ancyker
|
||||
//--------------------------------------------------------------
|
||||
//Note 1: Directives can be set using on/off, yes/no or 1/0.
|
||||
//Note 2: All rates are in percents, 100 would mean 100%, 200
|
||||
// would mean 200%, etc
|
||||
//Note 3: Value is not limited to 60K (see below)
|
||||
// Other Information:
|
||||
// All options are limited to a max of 60K (aprox) which is 600%
|
||||
// or 60secs as appropiate.
|
||||
// 1000 miliseconds is 1 second.
|
||||
// Unless otherwise specified, the minimum value is 0 for all
|
||||
// features.
|
||||
//--------------------------------------------------------------
|
||||
|
||||
// Enemy's Critical Rate (use 0 to disable non-skill criticals) (Note 2)
|
||||
// Note: In Official servers enemies don't get criticals other than through skills.
|
||||
enemy_critical_rate: 0
|
||||
|
||||
// Are enemy attacks effected by their strength? (Note 1)
|
||||
enemy_str: yes
|
||||
|
||||
// Can enemies have perfect flee? (Note 1)
|
||||
enemy_perfect_flee: no
|
||||
|
||||
// [MVP] Summoned monsters HP rate, that is, monsters summoned by an MVP will have this much HP. (Note 2)
|
||||
mvp_hp_rate: 100
|
||||
|
||||
// The HP rate of normal monsters (that is monsters that are not MVP's) (Note 2)
|
||||
monster_hp_rate: 100
|
||||
|
||||
// The maximum attack speed of a monster
|
||||
monster_max_aspd: 199
|
||||
|
||||
// Defines various mob AI related settings. The mask bits are (add to include multiple settings)
|
||||
// 1: If disabled, mobs use Aegis-type path searching, that is, they only move on straight
|
||||
// lines, and will only change their destination tile after arriving to the previous one.
|
||||
// When enabled mobs use more dynamic and complex path searching to chase a player
|
||||
// (they still must be within line of sight to start chasing)
|
||||
// 2: Makes mob use their "rude attack" skill (usually warping away) if they are attacked and they
|
||||
// can't attack back regardless of how they were attacked (eg: GrimTooth), otherwise, their
|
||||
// rude attack" is only activated if they can't melee reach the target (eg: sniping)
|
||||
// 4: If not set, mobs that can change target only do so when melee attacked (distance player/mob < 3),
|
||||
// otherwise mobs may change target and chase ranged attackers. This flag also overrides the 'provoke' target.
|
||||
// 8: If set, when a mob loses track of their target, they stop walking inmediately. Otherwise, they continue
|
||||
// to their last target tile. When set mobs also scatter as soon as they lose their target. Use this mode to
|
||||
// make it much harder to mob-train by hiding and collecting them on a single spot (ie: GrimTooth training)
|
||||
//16: If set, mob skills defined for friends will also trigger on themselves.
|
||||
//32: When set, the monster ai is executed for all monsters in maps that have
|
||||
// players on them, instead of only for mobs who are in the vecinity of players.
|
||||
monster_ai: 0
|
||||
|
||||
// Allow monsters to be aggresive and attack first? (Note 1)
|
||||
monster_active_enable: yes
|
||||
|
||||
// Monster damage delay rate (Note 1)
|
||||
// Setting to no/0 is like they always have endure.
|
||||
monster_damage_delay_rate: 100
|
||||
|
||||
// Looting monster actions.
|
||||
// 0 = Monster will consume the item.
|
||||
// 1 = Monster will not consume the item.
|
||||
monster_loot_type: 0
|
||||
|
||||
// Chance of mob casting a skill (Note 2)
|
||||
// Higher rates lead to 100% mob skill usage with no/few normal attacks.
|
||||
// Set to 0 to disable mob skills.
|
||||
mob_skill_rate: 100
|
||||
|
||||
// Mob skill delay adjust (Note 2)
|
||||
// After a mob has casted a skill, there is a delay before being able to
|
||||
// re-cast it. Note that skills with a delay of 0 can't be affected by this
|
||||
// setting.
|
||||
mob_skill_delay: 100
|
||||
|
||||
// Rate of monsters on a map, 200 would be twice as many as normal. (Note 2)
|
||||
mob_count_rate: 100
|
||||
|
||||
// Respawn rate of monsters on a map. 50 would make mobs respawn twice as fast (half delay time) (Note 2)
|
||||
//Note: This does not affects mobs with inmediate respawn (most normal mobs)
|
||||
mob_spawn_rate: 100
|
||||
plant_spawn_rate: 100
|
||||
boss_spawn_rate: 100
|
||||
|
||||
// Should mobs not spawn within the viewing range of players?
|
||||
// 0 is disabled, otherwise it is the number of retries before giving up
|
||||
// and spawning the mob within player-view anyway, unless the max (50) is used,
|
||||
// in which case the mob will not be spawned, and it'll be retried again in
|
||||
// 5 seconds.
|
||||
no_spawn_on_player: 0
|
||||
|
||||
// Do summon slaves inherit the passive/aggressive traits of their master? (Note 1)
|
||||
slaves_inherit_mode: yes
|
||||
|
||||
// Do summon slaves have the same walking speed as their master? (Note 1)
|
||||
// NOTE: The default is yes for official servers.
|
||||
slaves_inherit_speed: yes
|
||||
|
||||
// Will summoned monsters (alchemists, or @summon'ed monsters) inherit
|
||||
// the master's auto-spells and auto-effects properties? (Note 1)
|
||||
summons_inherit_effects: yes
|
||||
|
||||
// When a mob is attacked by another monster, will the mob retaliate against the master of said mob instead of the mob itself?
|
||||
// NOTE: Summoned mobs are both those acquired via @summon and summoned by Alchemists
|
||||
retaliate_to_master: yes
|
||||
|
||||
// Whether mobs should change target temporarily when a skill triggers a counter mob skill (Note 1)
|
||||
// eg: Mob attacks player B, and player A casts a skill C. If set to yes and the
|
||||
// mob has a skill that is triggered by skill C, then A will be the target of
|
||||
// the skill, otherwise B will be targetted by the reaction skill.
|
||||
mob_changetarget_byskill: no
|
||||
|
||||
// If monster's class is changed will it fully recover HP and SP and Ailments? (Note 1)
|
||||
monster_class_change_full_recover: no
|
||||
|
||||
// Will display a mob's hp/maxhp when the mouse cursor is over them. (Note 1)
|
||||
// Will not display guardian or emperium hp.
|
||||
show_mob_hp: no
|
||||
|
||||
// Zeny from mobs
|
||||
zeny_from_mobs: no
|
||||
|
||||
// Monsters level up (monster will level up each time a player is killed and they will grow stronger)
|
||||
// Exp rate is calculated ((monster level-original monster level)*(exp*(mobs_level_up_exp rate/100)))
|
||||
// NOTE: Does not apply to WoE Guardians.
|
||||
mobs_level_up: no
|
||||
mobs_level_up_exp_rate: 1
|
||||
|
||||
// Dynamic Mobs Options
|
||||
// Use dynamic mobs? (recommended for small-medium sized servers)
|
||||
dynamic_mobs: yes
|
||||
|
||||
// Remove Mobs even if they are hurt
|
||||
mob_remove_damaged: yes
|
||||
|
||||
// Delay before removing mobs from empty maps (default 5 min = 300 secs)
|
||||
mob_remove_delay: 300000
|
||||
|
||||
// Can add a delay before sending monster death packet (time is in milliseconds and default 0 is off)
|
||||
// Increasing this can fix the problem with monster sprites still appearing after it died. Recommended value: 10.
|
||||
mob_clear_delay: 0
|
||||
|
||||
// Defines on who the mob npc_event gets executed when a mob is killed.
|
||||
// Type 1: On the player that killed the mob (if killed by a non-player, resorts to type 0)
|
||||
// Type 0: On the player that did the most damage to the mob.
|
||||
// NOTE: This affects who gains the Castle when the Emperium is broken.
|
||||
mob_npc_event_type: 1
|
||||
|
@ -1,57 +1,57 @@
|
||||
// ______ __ __
|
||||
// /\ _ \/\ \__/\ \
|
||||
// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
|
||||
// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
|
||||
///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
|
||||
//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
|
||||
// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
|
||||
// _ _ _ _ _ _ _ _ _ _ _ _ _
|
||||
// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
|
||||
//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
|
||||
// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
|
||||
//
|
||||
//--------------------------------------------------------------
|
||||
// eAthena Battle Configuration File
|
||||
// Originally Translated by Peter Kieser <pfak@telus.net>
|
||||
// Made in to plainer English by Ancyker
|
||||
//--------------------------------------------------------------
|
||||
//Note 1: Directives can be set using on/off, yes/no or 1/0.
|
||||
//Note 2: All rates are in percents, 100 would mean 100%, 200
|
||||
// would mean 200%, etc
|
||||
//Note 3: Value is not limited to 60K (see below)
|
||||
// Other Information:
|
||||
// All options are limited to a max of 60K (aprox) which is 600%
|
||||
// or 60secs as appropiate.
|
||||
// 1000 miliseconds is 1 second.
|
||||
// Unless otherwise specified, the minimum value is 0 for all
|
||||
// features.
|
||||
//--------------------------------------------------------------
|
||||
|
||||
// If someone loots, show name in party? (Note 1)
|
||||
show_steal_in_same_party: no
|
||||
|
||||
// When 'Party Share' item sharing is enabled in a party,
|
||||
// tell the picker which party-member received the item? (Note 1)
|
||||
show_party_share_picker: no
|
||||
|
||||
// Method of distribution when item party share is enabled in a party:
|
||||
// 0: Random (item goes to a random party member)
|
||||
// 1: Round Robin (items are distributed evenly and in order among members)
|
||||
party_item_share_type: 0
|
||||
|
||||
// Is exp sharing disabled for idle members in the party?
|
||||
// Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering
|
||||
// a character idle.
|
||||
// Characters sitting/in a chat are always considered idle.
|
||||
// A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement.
|
||||
idle_no_share: no
|
||||
|
||||
// Use the alternate experience even share bonus equation?
|
||||
// When multiple characters even share experience within a party, there's an experience bonus of 10% per additional teammate.
|
||||
// Setting this to other than 0 uses a different experience bonus equation of the form: bonus*c*(c-1)/10 (where c is the total
|
||||
// count of players to share experience). With bonus = 25 in a full party (c = 12) the total bonus is +25*12*11/10 = +330%,
|
||||
// which means the total exp gained is 430% of the original, and each party member receives ~35% of the original mob's experience.
|
||||
party_even_share_bonus: 0
|
||||
|
||||
// If a party uses a skill with penalties do they apply? (Note 1)
|
||||
party_skill_penalty: yes
|
||||
// ______ __ __
|
||||
// /\ _ \/\ \__/\ \
|
||||
// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
|
||||
// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
|
||||
///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
|
||||
//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
|
||||
// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
|
||||
// _ _ _ _ _ _ _ _ _ _ _ _ _
|
||||
// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
|
||||
//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
|
||||
// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
|
||||
//
|
||||
//--------------------------------------------------------------
|
||||
// eAthena Battle Configuration File
|
||||
// Originally Translated by Peter Kieser <pfak@telus.net>
|
||||
// Made in to plainer English by Ancyker
|
||||
//--------------------------------------------------------------
|
||||
//Note 1: Directives can be set using on/off, yes/no or 1/0.
|
||||
//Note 2: All rates are in percents, 100 would mean 100%, 200
|
||||
// would mean 200%, etc
|
||||
//Note 3: Value is not limited to 60K (see below)
|
||||
// Other Information:
|
||||
// All options are limited to a max of 60K (aprox) which is 600%
|
||||
// or 60secs as appropiate.
|
||||
// 1000 miliseconds is 1 second.
|
||||
// Unless otherwise specified, the minimum value is 0 for all
|
||||
// features.
|
||||
//--------------------------------------------------------------
|
||||
|
||||
// If someone loots, show name in party? (Note 1)
|
||||
show_steal_in_same_party: no
|
||||
|
||||
// When 'Party Share' item sharing is enabled in a party,
|
||||
// tell the picker which party-member received the item? (Note 1)
|
||||
show_party_share_picker: no
|
||||
|
||||
// Method of distribution when item party share is enabled in a party:
|
||||
// 0: Random (item goes to a random party member)
|
||||
// 1: Round Robin (items are distributed evenly and in order among members)
|
||||
party_item_share_type: 0
|
||||
|
||||
// Is exp sharing disabled for idle members in the party?
|
||||
// Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering
|
||||
// a character idle.
|
||||
// Characters sitting/in a chat are always considered idle.
|
||||
// A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement.
|
||||
idle_no_share: no
|
||||
|
||||
// Use the alternate experience even share bonus equation?
|
||||
// When multiple characters even share experience within a party, there's an experience bonus of 10% per additional teammate.
|
||||
// Setting this to other than 0 uses a different experience bonus equation of the form: bonus*c*(c-1)/10 (where c is the total
|
||||
// count of players to share experience). With bonus = 25 in a full party (c = 12) the total bonus is +25*12*11/10 = +330%,
|
||||
// which means the total exp gained is 430% of the original, and each party member receives ~35% of the original mob's experience.
|
||||
party_even_share_bonus: 0
|
||||
|
||||
// If a party uses a skill with penalties do they apply? (Note 1)
|
||||
party_skill_penalty: yes
|
||||
|
@ -1,96 +1,96 @@
|
||||
// ______ __ __
|
||||
// /\ _ \/\ \__/\ \
|
||||
// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
|
||||
// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
|
||||
///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
|
||||
//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
|
||||
// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
|
||||
// _ _ _ _ _ _ _ _ _ _ _ _ _
|
||||
// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
|
||||
//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
|
||||
// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
|
||||
//
|
||||
//--------------------------------------------------------------
|
||||
// eAthena Battle Configuration File
|
||||
// Originally Translated by Peter Kieser <pfak@telus.net>
|
||||
// Made in to plainer English by Ancyker
|
||||
//--------------------------------------------------------------
|
||||
//Note 1: Directives can be set using on/off, yes/no or 1/0.
|
||||
//Note 2: All rates are in percents, 100 would mean 100%, 200
|
||||
// would mean 200%, etc
|
||||
//Note 3: Value is not limited to 60K (see below)
|
||||
// Other Information:
|
||||
// All options are limited to a max of 60K (aprox) which is 600%
|
||||
// or 60secs as appropiate.
|
||||
// 1000 miliseconds is 1 second.
|
||||
// Unless otherwise specified, the minimum value is 0 for all
|
||||
// features.
|
||||
//--------------------------------------------------------------
|
||||
|
||||
// Rate for catching pets (Note 2)
|
||||
pet_catch_rate: 100
|
||||
|
||||
// Can you name a pet more then once? (Note 1)
|
||||
pet_rename: no
|
||||
|
||||
// The rate a pet will get friendly by feeding it. (Note 2)
|
||||
pet_friendly_rate: 100
|
||||
|
||||
// The rate at which a pet will become hungry. (Note 2)
|
||||
pet_hungry_delay_rate: 100
|
||||
|
||||
// If your pet is hungry by how much will the friendlyness decrease by. (Default is 5)
|
||||
// Note: The friendlyness is 0-1000 total, at 0 the pet runs away.
|
||||
pet_hungry_friendly_decrease: 5
|
||||
|
||||
// Does Pet's Attack Damage Based On Str (Note 1)
|
||||
// Note: Few pets have str above 1, enabling this can give an unfair advantage to these pets.
|
||||
pet_str: no
|
||||
|
||||
// Does the pet need its equipment before it does its skill? (Note 1)
|
||||
pet_equip_required: yes
|
||||
|
||||
// When the master attacks a monster, whether or not the pet will also attack. (Note 1)
|
||||
pet_attack_support: no
|
||||
|
||||
// When the master receives damage from the monster, whether or not the pet attacks back. (Note 1)
|
||||
pet_damage_support: no
|
||||
|
||||
// Minimum intimacy necessary for a pet to support their master. Default is 900
|
||||
// (intimacy goes from 0 to 1000). At this minimum, support rate is 50% of pet's normal value.
|
||||
// At max (1000) support rate is 150%.
|
||||
pet_support_min_friendly: 900
|
||||
|
||||
// Whether or not the pet's will use skills. (Note 1)
|
||||
// Note: Offensive pet skills need at least pet_attack_support or
|
||||
// pet_damage_support to work (they trigger while the pet is attacking).
|
||||
pet_status_support: no
|
||||
|
||||
// Rate at which a pet will support it's owner in battle. (Note 2)
|
||||
// Affects pet_attack_support & pet_damage_support.
|
||||
pet_support_rate: 100
|
||||
|
||||
// Does the pets owner receive exp from the pets damage?
|
||||
pet_attack_exp_to_master: no
|
||||
|
||||
// The rate exp. is gained from the pet attacking monsters
|
||||
pet_attack_exp_rate: 100
|
||||
|
||||
// Pet leveling system. Use 0 to disable (default).
|
||||
// When enabled, a pet's level is a fixed % of the master's. (Note 2)
|
||||
// If 200%, pet has double level, if 50% pet has half your level, etc.
|
||||
pet_lv_rate: 0
|
||||
|
||||
// When pet leveling is enabled, what is the max stats for pets?
|
||||
pet_max_stats: 99
|
||||
|
||||
// When pet leveling is enabled, these are the imposed caps on
|
||||
// min/max damage. Note that these only cap atk1 and atk2, if you
|
||||
// enable pet_str, their max damage is then their base_atk + pet_max_atk2
|
||||
pet_max_atk1: 500
|
||||
pet_max_atk2: 1000
|
||||
|
||||
// Are pets disabled during Guild Wars?
|
||||
// If set to yes, pets are automatically returned to egg when entering castles during WoE times
|
||||
// and hatching is forbidden within as well.
|
||||
pet_disable_in_gvg: no
|
||||
// ______ __ __
|
||||
// /\ _ \/\ \__/\ \
|
||||
// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
|
||||
// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
|
||||
///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
|
||||
//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
|
||||
// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
|
||||
// _ _ _ _ _ _ _ _ _ _ _ _ _
|
||||
// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
|
||||
//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
|
||||
// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
|
||||
//
|
||||
//--------------------------------------------------------------
|
||||
// eAthena Battle Configuration File
|
||||
// Originally Translated by Peter Kieser <pfak@telus.net>
|
||||
// Made in to plainer English by Ancyker
|
||||
//--------------------------------------------------------------
|
||||
//Note 1: Directives can be set using on/off, yes/no or 1/0.
|
||||
//Note 2: All rates are in percents, 100 would mean 100%, 200
|
||||
// would mean 200%, etc
|
||||
//Note 3: Value is not limited to 60K (see below)
|
||||
// Other Information:
|
||||
// All options are limited to a max of 60K (aprox) which is 600%
|
||||
// or 60secs as appropiate.
|
||||
// 1000 miliseconds is 1 second.
|
||||
// Unless otherwise specified, the minimum value is 0 for all
|
||||
// features.
|
||||
//--------------------------------------------------------------
|
||||
|
||||
// Rate for catching pets (Note 2)
|
||||
pet_catch_rate: 100
|
||||
|
||||
// Can you name a pet more then once? (Note 1)
|
||||
pet_rename: no
|
||||
|
||||
// The rate a pet will get friendly by feeding it. (Note 2)
|
||||
pet_friendly_rate: 100
|
||||
|
||||
// The rate at which a pet will become hungry. (Note 2)
|
||||
pet_hungry_delay_rate: 100
|
||||
|
||||
// If your pet is hungry by how much will the friendlyness decrease by. (Default is 5)
|
||||
// Note: The friendlyness is 0-1000 total, at 0 the pet runs away.
|
||||
pet_hungry_friendly_decrease: 5
|
||||
|
||||
// Does Pet's Attack Damage Based On Str (Note 1)
|
||||
// Note: Few pets have str above 1, enabling this can give an unfair advantage to these pets.
|
||||
pet_str: no
|
||||
|
||||
// Does the pet need its equipment before it does its skill? (Note 1)
|
||||
pet_equip_required: yes
|
||||
|
||||
// When the master attacks a monster, whether or not the pet will also attack. (Note 1)
|
||||
pet_attack_support: no
|
||||
|
||||
// When the master receives damage from the monster, whether or not the pet attacks back. (Note 1)
|
||||
pet_damage_support: no
|
||||
|
||||
// Minimum intimacy necessary for a pet to support their master. Default is 900
|
||||
// (intimacy goes from 0 to 1000). At this minimum, support rate is 50% of pet's normal value.
|
||||
// At max (1000) support rate is 150%.
|
||||
pet_support_min_friendly: 900
|
||||
|
||||
// Whether or not the pet's will use skills. (Note 1)
|
||||
// Note: Offensive pet skills need at least pet_attack_support or
|
||||
// pet_damage_support to work (they trigger while the pet is attacking).
|
||||
pet_status_support: no
|
||||
|
||||
// Rate at which a pet will support it's owner in battle. (Note 2)
|
||||
// Affects pet_attack_support & pet_damage_support.
|
||||
pet_support_rate: 100
|
||||
|
||||
// Does the pets owner receive exp from the pets damage?
|
||||
pet_attack_exp_to_master: no
|
||||
|
||||
// The rate exp. is gained from the pet attacking monsters
|
||||
pet_attack_exp_rate: 100
|
||||
|
||||
// Pet leveling system. Use 0 to disable (default).
|
||||
// When enabled, a pet's level is a fixed % of the master's. (Note 2)
|
||||
// If 200%, pet has double level, if 50% pet has half your level, etc.
|
||||
pet_lv_rate: 0
|
||||
|
||||
// When pet leveling is enabled, what is the max stats for pets?
|
||||
pet_max_stats: 99
|
||||
|
||||
// When pet leveling is enabled, these are the imposed caps on
|
||||
// min/max damage. Note that these only cap atk1 and atk2, if you
|
||||
// enable pet_str, their max damage is then their base_atk + pet_max_atk2
|
||||
pet_max_atk1: 500
|
||||
pet_max_atk2: 1000
|
||||
|
||||
// Are pets disabled during Guild Wars?
|
||||
// If set to yes, pets are automatically returned to egg when entering castles during WoE times
|
||||
// and hatching is forbidden within as well.
|
||||
pet_disable_in_gvg: no
|
||||
|
@ -1,140 +1,140 @@
|
||||
// ______ __ __
|
||||
// /\ _ \/\ \__/\ \
|
||||
// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
|
||||
// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
|
||||
///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
|
||||
//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
|
||||
// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
|
||||
// _ _ _ _ _ _ _ _ _ _ _ _ _
|
||||
// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
|
||||
//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
|
||||
// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
|
||||
//
|
||||
//--------------------------------------------------------------
|
||||
// eAthena Battle Configuration File
|
||||
// Originally Translated by Peter Kieser <pfak@telus.net>
|
||||
// Made in to plainer English by Ancyker
|
||||
//--------------------------------------------------------------
|
||||
//Note 1: Directives can be set using on/off, yes/no or 1/0.
|
||||
//Note 2: All rates are in percents, 100 would mean 100%, 200
|
||||
// would mean 200%, etc
|
||||
//Note 3: Value is not limited to 60K (see below)
|
||||
// Other Information:
|
||||
// All options are limited to a max of 60K (aprox) which is 600%
|
||||
// or 60secs as appropiate.
|
||||
// 1000 miliseconds is 1 second.
|
||||
// Unless otherwise specified, the minimum value is 0 for all
|
||||
// features.
|
||||
//--------------------------------------------------------------
|
||||
|
||||
// Players' maximum HP rate? (Default is 100)
|
||||
hp_rate: 100
|
||||
|
||||
// Players' maximum SP rate? (Default is 100)
|
||||
sp_rate: 100
|
||||
|
||||
// Whether or not cards and attributes of the left hand are applied to the right hand attack (Note 1)
|
||||
// (It is 'yes' on official servers)
|
||||
left_cardfix_to_right: yes
|
||||
|
||||
// The amount of HP a player will respawn with, 0 is default.
|
||||
// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.)
|
||||
restart_hp_rate: 0
|
||||
|
||||
// The amount of SP a player will respawn with, 0 is default.
|
||||
// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.)
|
||||
restart_sp_rate: 0
|
||||
|
||||
// Can a normal player by-pass the skill tree? (Note 1)
|
||||
player_skillfree: no
|
||||
|
||||
// When set to yes, forces skill points gained from 1st class to be put into 1st class
|
||||
// skills, and forces novice skill points to be put into the basic skill. (Note 1)
|
||||
// Default: yes [Kevin]
|
||||
player_skillup_limit: yes
|
||||
|
||||
// Quest skills can be learned? (Note 1)
|
||||
// Setting this to yes can open an exploit on your server!
|
||||
quest_skill_learn: no
|
||||
|
||||
// When skills are reset, quest skills are reset as well? (Note 1)
|
||||
// Setting this to yes can open an exploit on your server!
|
||||
// NOTE: If you have quest_skill_learn set to yes, quest skills are always reset.
|
||||
quest_skill_reset: no
|
||||
|
||||
// You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1)
|
||||
basic_skill_check: yes
|
||||
|
||||
// When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds)
|
||||
// That is, when you go to a map and don't move, how long before the monsters will notice you.
|
||||
// If you attack a monster, it will attack you back regaurdless of this setting. (I think)
|
||||
player_invincible_time: 5000
|
||||
|
||||
// The time interval for HP to restore naturally. (in milliseconds) (Note 3)
|
||||
natural_healhp_interval: 6000
|
||||
|
||||
// The time interval for SP to restore naturally. (in milliseconds) (Note 3)
|
||||
natural_healsp_interval: 8000
|
||||
|
||||
// Automatic healing skill's time interval. (in milliseconds) (Note 3)
|
||||
natural_heal_skill_interval: 10000
|
||||
|
||||
// The maximum weight for a character to carry when the character stops healing naturally. (in %)
|
||||
natural_heal_weight_rate: 50
|
||||
|
||||
// Maximum atk speed. (Default is 190)
|
||||
max_aspd: 190
|
||||
|
||||
// Maximum walk speed rate (200 would be capped to twice the normal speed)
|
||||
max_walk_rate: 300
|
||||
|
||||
// Maximum HP. (Default is 1000000) (Note 3)
|
||||
max_hp: 1000000
|
||||
|
||||
// Maximum SP. (Default is 1000000) (Note 3)
|
||||
max_sp: 1000000
|
||||
|
||||
// Max limit of char stats. (agi, str, etc.)
|
||||
max_parameter: 99
|
||||
|
||||
// Same as max_parameter, but for baby classes.
|
||||
max_baby_parameter: 80
|
||||
|
||||
// Max armor def/mdef (applies only if player_defense_type is 0)
|
||||
// NOTE: does not affects skills and status effects like Mental Strength
|
||||
max_def: 99
|
||||
|
||||
// Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def,
|
||||
// the remaining is converted to vit def/int mdef using this multiplier
|
||||
// (eg: if set to 10, every armor point above the max becomes 10 vit defense points)
|
||||
over_def_bonus: 0
|
||||
|
||||
// Max weight carts can hold. (Note 3)
|
||||
max_cart_weight: 8000
|
||||
|
||||
// Prevent logout of players after being hit for how long (in ms, 0 disables)?
|
||||
prevent_logout: 10000
|
||||
|
||||
// Display the drained hp/sp values from normal attacks? (Ie: Hunter Fly card)
|
||||
show_hp_sp_drain: no
|
||||
|
||||
// Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card)
|
||||
show_hp_sp_gain: yes
|
||||
|
||||
// Are other requests accepted during [various things[party,guild]] a request or not?
|
||||
// It does not accept by no accepted by yes.
|
||||
invite_request_check: yes
|
||||
|
||||
// Players' will drop a 'Skull' when killed?
|
||||
// 1 - Dropped only in PvP maps
|
||||
// 2 - Dropped in all situations
|
||||
// 0 - Disabled
|
||||
bone_drop: 0
|
||||
|
||||
// Do mounted (on Peco) characters increase their size
|
||||
// 0 = no
|
||||
// 1 = only Normal Classes on Peco have Big Size
|
||||
// 2 = only Baby Classes on Peco have Medium Size
|
||||
// 3 = both Normal Classes on Peco have Big Size
|
||||
// and Baby Classes on Peco have Medium Size
|
||||
character_size: 0
|
||||
// ______ __ __
|
||||
// /\ _ \/\ \__/\ \
|
||||
// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
|
||||
// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
|
||||
///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
|
||||
//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
|
||||
// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
|
||||
// _ _ _ _ _ _ _ _ _ _ _ _ _
|
||||
// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
|
||||
//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
|
||||
// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
|
||||
//
|
||||
//--------------------------------------------------------------
|
||||
// eAthena Battle Configuration File
|
||||
// Originally Translated by Peter Kieser <pfak@telus.net>
|
||||
// Made in to plainer English by Ancyker
|
||||
//--------------------------------------------------------------
|
||||
//Note 1: Directives can be set using on/off, yes/no or 1/0.
|
||||
//Note 2: All rates are in percents, 100 would mean 100%, 200
|
||||
// would mean 200%, etc
|
||||
//Note 3: Value is not limited to 60K (see below)
|
||||
// Other Information:
|
||||
// All options are limited to a max of 60K (aprox) which is 600%
|
||||
// or 60secs as appropiate.
|
||||
// 1000 miliseconds is 1 second.
|
||||
// Unless otherwise specified, the minimum value is 0 for all
|
||||
// features.
|
||||
//--------------------------------------------------------------
|
||||
|
||||
// Players' maximum HP rate? (Default is 100)
|
||||
hp_rate: 100
|
||||
|
||||
// Players' maximum SP rate? (Default is 100)
|
||||
sp_rate: 100
|
||||
|
||||
// Whether or not cards and attributes of the left hand are applied to the right hand attack (Note 1)
|
||||
// (It is 'yes' on official servers)
|
||||
left_cardfix_to_right: yes
|
||||
|
||||
// The amount of HP a player will respawn with, 0 is default.
|
||||
// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.)
|
||||
restart_hp_rate: 0
|
||||
|
||||
// The amount of SP a player will respawn with, 0 is default.
|
||||
// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.)
|
||||
restart_sp_rate: 0
|
||||
|
||||
// Can a normal player by-pass the skill tree? (Note 1)
|
||||
player_skillfree: no
|
||||
|
||||
// When set to yes, forces skill points gained from 1st class to be put into 1st class
|
||||
// skills, and forces novice skill points to be put into the basic skill. (Note 1)
|
||||
// Default: yes [Kevin]
|
||||
player_skillup_limit: yes
|
||||
|
||||
// Quest skills can be learned? (Note 1)
|
||||
// Setting this to yes can open an exploit on your server!
|
||||
quest_skill_learn: no
|
||||
|
||||
// When skills are reset, quest skills are reset as well? (Note 1)
|
||||
// Setting this to yes can open an exploit on your server!
|
||||
// NOTE: If you have quest_skill_learn set to yes, quest skills are always reset.
|
||||
quest_skill_reset: no
|
||||
|
||||
// You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1)
|
||||
basic_skill_check: yes
|
||||
|
||||
// When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds)
|
||||
// That is, when you go to a map and don't move, how long before the monsters will notice you.
|
||||
// If you attack a monster, it will attack you back regaurdless of this setting. (I think)
|
||||
player_invincible_time: 5000
|
||||
|
||||
// The time interval for HP to restore naturally. (in milliseconds) (Note 3)
|
||||
natural_healhp_interval: 6000
|
||||
|
||||
// The time interval for SP to restore naturally. (in milliseconds) (Note 3)
|
||||
natural_healsp_interval: 8000
|
||||
|
||||
// Automatic healing skill's time interval. (in milliseconds) (Note 3)
|
||||
natural_heal_skill_interval: 10000
|
||||
|
||||
// The maximum weight for a character to carry when the character stops healing naturally. (in %)
|
||||
natural_heal_weight_rate: 50
|
||||
|
||||
// Maximum atk speed. (Default is 190)
|
||||
max_aspd: 190
|
||||
|
||||
// Maximum walk speed rate (200 would be capped to twice the normal speed)
|
||||
max_walk_rate: 300
|
||||
|
||||
// Maximum HP. (Default is 1000000) (Note 3)
|
||||
max_hp: 1000000
|
||||
|
||||
// Maximum SP. (Default is 1000000) (Note 3)
|
||||
max_sp: 1000000
|
||||
|
||||
// Max limit of char stats. (agi, str, etc.)
|
||||
max_parameter: 99
|
||||
|
||||
// Same as max_parameter, but for baby classes.
|
||||
max_baby_parameter: 80
|
||||
|
||||
// Max armor def/mdef (applies only if player_defense_type is 0)
|
||||
// NOTE: does not affects skills and status effects like Mental Strength
|
||||
max_def: 99
|
||||
|
||||
// Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def,
|
||||
// the remaining is converted to vit def/int mdef using this multiplier
|
||||
// (eg: if set to 10, every armor point above the max becomes 10 vit defense points)
|
||||
over_def_bonus: 0
|
||||
|
||||
// Max weight carts can hold. (Note 3)
|
||||
max_cart_weight: 8000
|
||||
|
||||
// Prevent logout of players after being hit for how long (in ms, 0 disables)?
|
||||
prevent_logout: 10000
|
||||
|
||||
// Display the drained hp/sp values from normal attacks? (Ie: Hunter Fly card)
|
||||
show_hp_sp_drain: no
|
||||
|
||||
// Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card)
|
||||
show_hp_sp_gain: yes
|
||||
|
||||
// Are other requests accepted during [various things[party,guild]] a request or not?
|
||||
// It does not accept by no accepted by yes.
|
||||
invite_request_check: yes
|
||||
|
||||
// Players' will drop a 'Skull' when killed?
|
||||
// 1 - Dropped only in PvP maps
|
||||
// 2 - Dropped in all situations
|
||||
// 0 - Disabled
|
||||
bone_drop: 0
|
||||
|
||||
// Do mounted (on Peco) characters increase their size
|
||||
// 0 = no
|
||||
// 1 = only Normal Classes on Peco have Big Size
|
||||
// 2 = only Baby Classes on Peco have Medium Size
|
||||
// 3 = both Normal Classes on Peco have Big Size
|
||||
// and Baby Classes on Peco have Medium Size
|
||||
character_size: 0
|
||||
|
Loading…
x
Reference in New Issue
Block a user