- Added 22nd argument to 'getmonsterinfo' which returns the mvp_exp of a monster.
- Changed 'checkvending' to return 2 if player is using @autotrade. - Follow up to r15871: used spaces so everything lines up (people might use different Tab Size in their text editors). git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15872 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
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6aac4722fb
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@ -1315,6 +1315,7 @@ MOB_SIZE 18
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MOB_RACE 19
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MOB_ELEMENT 20
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MOB_MODE 21
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MOB_MVPEXP 22
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AI_ACTION_TYPE 0
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AI_ACTION_TAR_TYPE 1
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@ -3050,17 +3050,29 @@ It will return -1 if there is no such monster (or the type value is invalid),
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or "null" if you requested the monster's name.
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Valid types are listed in const.txt:
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MOB_NAME 0 MOB_LV 1
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MOB_MAXHP 2 MOB_BASEEXP 3
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MOB_JOBEXP 4 MOB_ATK1 5
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MOB_ATK2 6 MOB_DEF 7
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MOB_MDEF 8 MOB_STR 9
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MOB_AGI 10 MOB_VIT 11
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MOB_INT 12 JOB_DEX 13
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MOB_LUK 14 MOB_RANGE 15
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MOB_RANGE2 16 MOB_RANGE3 17
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MOB_SIZE 18 MOB_RACE 19
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MOB_ELEMENT 20 MOB_MODE 21
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MOB_NAME 0
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MOB_LV 1
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MOB_MAXHP 2
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MOB_BASEEXP 3
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MOB_JOBEXP 4
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MOB_ATK1 5
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MOB_ATK2 6
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MOB_DEF 7
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MOB_MDEF 8
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MOB_STR 9
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MOB_AGI 10
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MOB_VIT 11
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MOB_INT 12
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MOB_DEX 13
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MOB_LUK 14
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MOB_RANGE 15
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MOB_RANGE2 16
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MOB_RANGE3 17
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MOB_SIZE 18
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MOB_RACE 19
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MOB_ELEMENT 20
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MOB_MODE 21
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MOB_MVPEXP 22
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Check sample in doc/sample/getmonsterinfo.txt
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@ -3334,13 +3346,18 @@ bird and 0 if they don't.
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---------------------------------------
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*checkvending ({"<player name>"})
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*checkchatting ({"<Player Name>"})
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*checkvending({"<player name>"})
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*checkchatting({"<Player Name>"})
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If the player's name is given, this command checks for that player
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to be online and whether he/she is chatting or vending.
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When no name is given, the attached player is used for checking.
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Returns true or false (1 or 0) when the player is chatting/vending or not.
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Checks if the player is vending or in a chatroom.
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Name is optional, and defaults to the attached player if omitted.
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Return values for 'checkvending' are
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0 = not vending
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1 = normal vending
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2 = vending using @autotrade
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'checkchatting' returns 1 if they are in a chat room, 0 if they are not.
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Example(s):
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if (checkVending("Aaron")) mes "Aaron is currently vending!";
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@ -3349,7 +3366,7 @@ if (checkVending("Aaron")) mes "Aaron is currently vending!";
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if (checkChatting()) mes "You are currently chatting!";
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//This will check if you're in a chat room or not
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---------------------------------------
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*agitcheck()
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394
src/map/pc.c
394
src/map/pc.c
@ -4713,120 +4713,120 @@ int pc_jobid2mapid(unsigned short b_class)
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switch(b_class)
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{
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//Novice And 1-1 Jobs
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case JOB_NOVICE: return MAPID_NOVICE;
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case JOB_SWORDMAN: return MAPID_SWORDMAN;
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case JOB_MAGE: return MAPID_MAGE;
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case JOB_ARCHER: return MAPID_ARCHER;
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case JOB_ACOLYTE: return MAPID_ACOLYTE;
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case JOB_MERCHANT: return MAPID_MERCHANT;
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case JOB_THIEF: return MAPID_THIEF;
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case JOB_TAEKWON: return MAPID_TAEKWON;
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case JOB_WEDDING: return MAPID_WEDDING;
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case JOB_GUNSLINGER: return MAPID_GUNSLINGER;
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case JOB_NINJA: return MAPID_NINJA;
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case JOB_XMAS: return MAPID_XMAS;
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case JOB_SUMMER: return MAPID_SUMMER;
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//case JOB_GANGSI: return MAPID_GANGSI;
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case JOB_NOVICE: return MAPID_NOVICE;
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case JOB_SWORDMAN: return MAPID_SWORDMAN;
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case JOB_MAGE: return MAPID_MAGE;
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case JOB_ARCHER: return MAPID_ARCHER;
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case JOB_ACOLYTE: return MAPID_ACOLYTE;
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case JOB_MERCHANT: return MAPID_MERCHANT;
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case JOB_THIEF: return MAPID_THIEF;
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case JOB_TAEKWON: return MAPID_TAEKWON;
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case JOB_WEDDING: return MAPID_WEDDING;
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case JOB_GUNSLINGER: return MAPID_GUNSLINGER;
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case JOB_NINJA: return MAPID_NINJA;
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case JOB_XMAS: return MAPID_XMAS;
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case JOB_SUMMER: return MAPID_SUMMER;
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//case JOB_GANGSI: return MAPID_GANGSI;
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//2-1 Jobs
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case JOB_SUPER_NOVICE: return MAPID_SUPER_NOVICE;
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case JOB_KNIGHT: return MAPID_KNIGHT;
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case JOB_WIZARD: return MAPID_WIZARD;
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case JOB_HUNTER: return MAPID_HUNTER;
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case JOB_PRIEST: return MAPID_PRIEST;
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case JOB_BLACKSMITH: return MAPID_BLACKSMITH;
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case JOB_ASSASSIN: return MAPID_ASSASSIN;
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case JOB_STAR_GLADIATOR: return MAPID_STAR_GLADIATOR;
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case JOB_SUPER_NOVICE: return MAPID_SUPER_NOVICE;
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case JOB_KNIGHT: return MAPID_KNIGHT;
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case JOB_WIZARD: return MAPID_WIZARD;
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case JOB_HUNTER: return MAPID_HUNTER;
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case JOB_PRIEST: return MAPID_PRIEST;
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case JOB_BLACKSMITH: return MAPID_BLACKSMITH;
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case JOB_ASSASSIN: return MAPID_ASSASSIN;
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case JOB_STAR_GLADIATOR: return MAPID_STAR_GLADIATOR;
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//case JOB_KAGEROU:
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//case JOB_OBORO: return MAPID_KAGEROUOBORO;
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//case JOB_DEATHKNIGHT: return MAPID_DEATHKNIGHT;
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//case JOB_OBORO: return MAPID_KAGEROUOBORO;
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//case JOB_DEATHKNIGHT: return MAPID_DEATHKNIGHT;
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//2-2 Jobs
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case JOB_CRUSADER: return MAPID_CRUSADER;
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case JOB_SAGE: return MAPID_SAGE;
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case JOB_CRUSADER: return MAPID_CRUSADER;
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case JOB_SAGE: return MAPID_SAGE;
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case JOB_BARD:
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case JOB_DANCER: return MAPID_BARDDANCER;
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case JOB_MONK: return MAPID_MONK;
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case JOB_ALCHEMIST: return MAPID_ALCHEMIST;
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case JOB_ROGUE: return MAPID_ROGUE;
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case JOB_SOUL_LINKER: return MAPID_SOUL_LINKER;
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//case JOB_DARKCOLLECTOR: return MAPID_DARKCOLLECTOR;
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case JOB_DANCER: return MAPID_BARDDANCER;
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case JOB_MONK: return MAPID_MONK;
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case JOB_ALCHEMIST: return MAPID_ALCHEMIST;
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case JOB_ROGUE: return MAPID_ROGUE;
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case JOB_SOUL_LINKER: return MAPID_SOUL_LINKER;
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//case JOB_DARKCOLLECTOR: return MAPID_DARKCOLLECTOR;
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//Trans Novice And Trans 1-1 Jobs
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case JOB_NOVICE_HIGH: return MAPID_NOVICE_HIGH;
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case JOB_SWORDMAN_HIGH: return MAPID_SWORDMAN_HIGH;
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case JOB_MAGE_HIGH: return MAPID_MAGE_HIGH;
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case JOB_ARCHER_HIGH: return MAPID_ARCHER_HIGH;
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case JOB_ACOLYTE_HIGH: return MAPID_ACOLYTE_HIGH;
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case JOB_MERCHANT_HIGH: return MAPID_MERCHANT_HIGH;
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case JOB_THIEF_HIGH: return MAPID_THIEF_HIGH;
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case JOB_NOVICE_HIGH: return MAPID_NOVICE_HIGH;
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case JOB_SWORDMAN_HIGH: return MAPID_SWORDMAN_HIGH;
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case JOB_MAGE_HIGH: return MAPID_MAGE_HIGH;
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case JOB_ARCHER_HIGH: return MAPID_ARCHER_HIGH;
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case JOB_ACOLYTE_HIGH: return MAPID_ACOLYTE_HIGH;
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case JOB_MERCHANT_HIGH: return MAPID_MERCHANT_HIGH;
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case JOB_THIEF_HIGH: return MAPID_THIEF_HIGH;
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//Trans 2-1 Jobs
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case JOB_LORD_KNIGHT: return MAPID_LORD_KNIGHT;
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case JOB_HIGH_WIZARD: return MAPID_HIGH_WIZARD;
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case JOB_SNIPER: return MAPID_SNIPER;
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case JOB_HIGH_PRIEST: return MAPID_HIGH_PRIEST;
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case JOB_WHITESMITH: return MAPID_WHITESMITH;
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case JOB_ASSASSIN_CROSS: return MAPID_ASSASSIN_CROSS;
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case JOB_LORD_KNIGHT: return MAPID_LORD_KNIGHT;
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case JOB_HIGH_WIZARD: return MAPID_HIGH_WIZARD;
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case JOB_SNIPER: return MAPID_SNIPER;
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case JOB_HIGH_PRIEST: return MAPID_HIGH_PRIEST;
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case JOB_WHITESMITH: return MAPID_WHITESMITH;
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case JOB_ASSASSIN_CROSS: return MAPID_ASSASSIN_CROSS;
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//Trans 2-2 Jobs
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case JOB_PALADIN: return MAPID_PALADIN;
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case JOB_PROFESSOR: return MAPID_PROFESSOR;
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case JOB_PALADIN: return MAPID_PALADIN;
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case JOB_PROFESSOR: return MAPID_PROFESSOR;
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case JOB_CLOWN:
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case JOB_GYPSY: return MAPID_CLOWNGYPSY;
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case JOB_CHAMPION: return MAPID_CHAMPION;
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case JOB_CREATOR: return MAPID_CREATOR;
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case JOB_STALKER: return MAPID_STALKER;
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case JOB_GYPSY: return MAPID_CLOWNGYPSY;
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case JOB_CHAMPION: return MAPID_CHAMPION;
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case JOB_CREATOR: return MAPID_CREATOR;
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case JOB_STALKER: return MAPID_STALKER;
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//Baby Novice And Baby 1-1 Jobs
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case JOB_BABY: return MAPID_BABY;
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case JOB_BABY_SWORDMAN: return MAPID_BABY_SWORDMAN;
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case JOB_BABY_MAGE: return MAPID_BABY_MAGE;
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case JOB_BABY_ARCHER: return MAPID_BABY_ARCHER;
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case JOB_BABY_ACOLYTE: return MAPID_BABY_ACOLYTE;
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case JOB_BABY_MERCHANT: return MAPID_BABY_MERCHANT;
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case JOB_BABY_THIEF: return MAPID_BABY_THIEF;
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case JOB_BABY: return MAPID_BABY;
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case JOB_BABY_SWORDMAN: return MAPID_BABY_SWORDMAN;
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case JOB_BABY_MAGE: return MAPID_BABY_MAGE;
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case JOB_BABY_ARCHER: return MAPID_BABY_ARCHER;
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case JOB_BABY_ACOLYTE: return MAPID_BABY_ACOLYTE;
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case JOB_BABY_MERCHANT: return MAPID_BABY_MERCHANT;
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case JOB_BABY_THIEF: return MAPID_BABY_THIEF;
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//Baby 2-1 Jobs
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case JOB_SUPER_BABY: return MAPID_SUPER_BABY;
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case JOB_BABY_KNIGHT: return MAPID_BABY_KNIGHT;
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case JOB_BABY_WIZARD: return MAPID_BABY_WIZARD;
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case JOB_BABY_HUNTER: return MAPID_BABY_HUNTER;
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case JOB_BABY_PRIEST: return MAPID_BABY_PRIEST;
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case JOB_BABY_BLACKSMITH: return MAPID_BABY_BLACKSMITH;
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case JOB_BABY_ASSASSIN: return MAPID_BABY_ASSASSIN;
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case JOB_SUPER_BABY: return MAPID_SUPER_BABY;
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case JOB_BABY_KNIGHT: return MAPID_BABY_KNIGHT;
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case JOB_BABY_WIZARD: return MAPID_BABY_WIZARD;
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case JOB_BABY_HUNTER: return MAPID_BABY_HUNTER;
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case JOB_BABY_PRIEST: return MAPID_BABY_PRIEST;
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case JOB_BABY_BLACKSMITH: return MAPID_BABY_BLACKSMITH;
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case JOB_BABY_ASSASSIN: return MAPID_BABY_ASSASSIN;
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//Baby 2-2 Jobs
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case JOB_BABY_CRUSADER: return MAPID_BABY_CRUSADER;
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case JOB_BABY_SAGE: return MAPID_BABY_SAGE;
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case JOB_BABY_CRUSADER: return MAPID_BABY_CRUSADER;
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case JOB_BABY_SAGE: return MAPID_BABY_SAGE;
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case JOB_BABY_BARD:
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case JOB_BABY_DANCER: return MAPID_BABY_BARDDANCER;
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case JOB_BABY_MONK: return MAPID_BABY_MONK;
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case JOB_BABY_ALCHEMIST: return MAPID_BABY_ALCHEMIST;
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case JOB_BABY_ROGUE: return MAPID_BABY_ROGUE;
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case JOB_BABY_DANCER: return MAPID_BABY_BARDDANCER;
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case JOB_BABY_MONK: return MAPID_BABY_MONK;
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case JOB_BABY_ALCHEMIST: return MAPID_BABY_ALCHEMIST;
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case JOB_BABY_ROGUE: return MAPID_BABY_ROGUE;
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//3-1 Jobs
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//case JOB_SUPER_NOVICE_E: return MAPID_SUPER_NOVICE_E;
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case JOB_RUNE_KNIGHT: return MAPID_RUNE_KNIGHT;
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case JOB_WARLOCK: return MAPID_WARLOCK;
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case JOB_RANGER: return MAPID_RANGER;
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case JOB_ARCH_BISHOP: return MAPID_ARCH_BISHOP;
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case JOB_MECHANIC: return MAPID_MECHANIC;
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case JOB_GUILLOTINE_CROSS: return MAPID_GUILLOTINE_CROSS;
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//case JOB_SUPER_NOVICE_E: return MAPID_SUPER_NOVICE_E;
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case JOB_RUNE_KNIGHT: return MAPID_RUNE_KNIGHT;
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case JOB_WARLOCK: return MAPID_WARLOCK;
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case JOB_RANGER: return MAPID_RANGER;
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case JOB_ARCH_BISHOP: return MAPID_ARCH_BISHOP;
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case JOB_MECHANIC: return MAPID_MECHANIC;
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case JOB_GUILLOTINE_CROSS: return MAPID_GUILLOTINE_CROSS;
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//3-2 Jobs
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case JOB_ROYAL_GUARD: return MAPID_ROYAL_GUARD;
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case JOB_SORCERER: return MAPID_SORCERER;
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case JOB_ROYAL_GUARD: return MAPID_ROYAL_GUARD;
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case JOB_SORCERER: return MAPID_SORCERER;
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case JOB_MINSTREL:
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case JOB_WANDERER: return MAPID_MINSTRELWANDERER;
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case JOB_SURA: return MAPID_SURA;
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case JOB_GENETIC: return MAPID_GENETIC;
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case JOB_SHADOW_CHASER: return MAPID_SHADOW_CHASER;
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case JOB_WANDERER: return MAPID_MINSTRELWANDERER;
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case JOB_SURA: return MAPID_SURA;
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case JOB_GENETIC: return MAPID_GENETIC;
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case JOB_SHADOW_CHASER: return MAPID_SHADOW_CHASER;
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//Trans 3-1 Jobs
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case JOB_RUNE_KNIGHT_T: return MAPID_RUNE_KNIGHT_T;
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case JOB_WARLOCK_T: return MAPID_WARLOCK_T;
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case JOB_RANGER_T: return MAPID_RANGER_T;
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case JOB_ARCH_BISHOP_T: return MAPID_ARCH_BISHOP_T;
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case JOB_MECHANIC_T: return MAPID_MECHANIC_T;
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case JOB_GUILLOTINE_CROSS_T: return MAPID_GUILLOTINE_CROSS_T;
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case JOB_RUNE_KNIGHT_T: return MAPID_RUNE_KNIGHT_T;
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case JOB_WARLOCK_T: return MAPID_WARLOCK_T;
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case JOB_RANGER_T: return MAPID_RANGER_T;
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case JOB_ARCH_BISHOP_T: return MAPID_ARCH_BISHOP_T;
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case JOB_MECHANIC_T: return MAPID_MECHANIC_T;
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case JOB_GUILLOTINE_CROSS_T: return MAPID_GUILLOTINE_CROSS_T;
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//Trans 3-2 Jobs
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case JOB_ROYAL_GUARD_T: return MAPID_ROYAL_GUARD_T;
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case JOB_SORCERER_T: return MAPID_SORCERER_T;
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case JOB_ROYAL_GUARD_T: return MAPID_ROYAL_GUARD_T;
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case JOB_SORCERER_T: return MAPID_SORCERER_T;
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case JOB_MINSTREL_T:
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case JOB_WANDERER_T: return MAPID_MINSTRELWANDERER_T;
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case JOB_SURA_T: return MAPID_SURA_T;
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case JOB_GENETIC_T: return MAPID_GENETIC_T;
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case JOB_SHADOW_CHASER_T: return MAPID_SHADOW_CHASER_T;
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case JOB_WANDERER_T: return MAPID_MINSTRELWANDERER_T;
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case JOB_SURA_T: return MAPID_SURA_T;
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case JOB_GENETIC_T: return MAPID_GENETIC_T;
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case JOB_SHADOW_CHASER_T: return MAPID_SHADOW_CHASER_T;
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default:
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return -1;
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}
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@ -4838,114 +4838,114 @@ int pc_mapid2jobid(unsigned short class_, int sex)
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switch(class_)
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{
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//Novice And 1-1 Jobs
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case MAPID_NOVICE: return JOB_NOVICE;
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case MAPID_SWORDMAN: return JOB_SWORDMAN;
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case MAPID_MAGE: return JOB_MAGE;
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case MAPID_ARCHER: return JOB_ARCHER;
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case MAPID_ACOLYTE: return JOB_ACOLYTE;
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case MAPID_MERCHANT: return JOB_MERCHANT;
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case MAPID_THIEF: return JOB_THIEF;
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case MAPID_TAEKWON: return JOB_TAEKWON;
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case MAPID_WEDDING: return JOB_WEDDING;
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case MAPID_GUNSLINGER: return JOB_GUNSLINGER;
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case MAPID_NINJA: return JOB_NINJA;
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case MAPID_XMAS: return JOB_XMAS;
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case MAPID_SUMMER: return JOB_SUMMER;
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//case MAPID_GANGSI: return JOB_GANGSI;
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case MAPID_NOVICE: return JOB_NOVICE;
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case MAPID_SWORDMAN: return JOB_SWORDMAN;
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case MAPID_MAGE: return JOB_MAGE;
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case MAPID_ARCHER: return JOB_ARCHER;
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case MAPID_ACOLYTE: return JOB_ACOLYTE;
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case MAPID_MERCHANT: return JOB_MERCHANT;
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case MAPID_THIEF: return JOB_THIEF;
|
||||
case MAPID_TAEKWON: return JOB_TAEKWON;
|
||||
case MAPID_WEDDING: return JOB_WEDDING;
|
||||
case MAPID_GUNSLINGER: return JOB_GUNSLINGER;
|
||||
case MAPID_NINJA: return JOB_NINJA;
|
||||
case MAPID_XMAS: return JOB_XMAS;
|
||||
case MAPID_SUMMER: return JOB_SUMMER;
|
||||
//case MAPID_GANGSI: return JOB_GANGSI;
|
||||
//2-1 Jobs
|
||||
case MAPID_SUPER_NOVICE: return JOB_SUPER_NOVICE;
|
||||
case MAPID_KNIGHT: return JOB_KNIGHT;
|
||||
case MAPID_WIZARD: return JOB_WIZARD;
|
||||
case MAPID_HUNTER: return JOB_HUNTER;
|
||||
case MAPID_PRIEST: return JOB_PRIEST;
|
||||
case MAPID_BLACKSMITH: return JOB_BLACKSMITH;
|
||||
case MAPID_ASSASSIN: return JOB_ASSASSIN;
|
||||
case MAPID_STAR_GLADIATOR: return JOB_STAR_GLADIATOR;
|
||||
//case MAPID_KAGEROUOBORO: return sex?JOB_KAGEROU:JOB_OBORO;
|
||||
//case MAPID_DEATHKNIGHT: return JOB_DEATHKNIGHT;
|
||||
case MAPID_SUPER_NOVICE: return JOB_SUPER_NOVICE;
|
||||
case MAPID_KNIGHT: return JOB_KNIGHT;
|
||||
case MAPID_WIZARD: return JOB_WIZARD;
|
||||
case MAPID_HUNTER: return JOB_HUNTER;
|
||||
case MAPID_PRIEST: return JOB_PRIEST;
|
||||
case MAPID_BLACKSMITH: return JOB_BLACKSMITH;
|
||||
case MAPID_ASSASSIN: return JOB_ASSASSIN;
|
||||
case MAPID_STAR_GLADIATOR: return JOB_STAR_GLADIATOR;
|
||||
//case MAPID_KAGEROUOBORO: return sex?JOB_KAGEROU:JOB_OBORO;
|
||||
//case MAPID_DEATHKNIGHT: return JOB_DEATHKNIGHT;
|
||||
//2-2 Jobs
|
||||
case MAPID_CRUSADER: return JOB_CRUSADER;
|
||||
case MAPID_SAGE: return JOB_SAGE;
|
||||
case MAPID_BARDDANCER: return sex?JOB_BARD:JOB_DANCER;
|
||||
case MAPID_MONK: return JOB_MONK;
|
||||
case MAPID_ALCHEMIST: return JOB_ALCHEMIST;
|
||||
case MAPID_ROGUE: return JOB_ROGUE;
|
||||
case MAPID_SOUL_LINKER: return JOB_SOUL_LINKER;
|
||||
//case MAPID_DARKCOLLECTOR: return JOB_DARKCOLLECTOR;
|
||||
case MAPID_CRUSADER: return JOB_CRUSADER;
|
||||
case MAPID_SAGE: return JOB_SAGE;
|
||||
case MAPID_BARDDANCER: return sex?JOB_BARD:JOB_DANCER;
|
||||
case MAPID_MONK: return JOB_MONK;
|
||||
case MAPID_ALCHEMIST: return JOB_ALCHEMIST;
|
||||
case MAPID_ROGUE: return JOB_ROGUE;
|
||||
case MAPID_SOUL_LINKER: return JOB_SOUL_LINKER;
|
||||
//case MAPID_DARKCOLLECTOR: return JOB_DARKCOLLECTOR;
|
||||
//Trans Novice And Trans 2-1 Jobs
|
||||
case MAPID_NOVICE_HIGH: return JOB_NOVICE_HIGH;
|
||||
case MAPID_SWORDMAN_HIGH: return JOB_SWORDMAN_HIGH;
|
||||
case MAPID_MAGE_HIGH: return JOB_MAGE_HIGH;
|
||||
case MAPID_ARCHER_HIGH: return JOB_ARCHER_HIGH;
|
||||
case MAPID_ACOLYTE_HIGH: return JOB_ACOLYTE_HIGH;
|
||||
case MAPID_MERCHANT_HIGH: return JOB_MERCHANT_HIGH;
|
||||
case MAPID_THIEF_HIGH: return JOB_THIEF_HIGH;
|
||||
case MAPID_NOVICE_HIGH: return JOB_NOVICE_HIGH;
|
||||
case MAPID_SWORDMAN_HIGH: return JOB_SWORDMAN_HIGH;
|
||||
case MAPID_MAGE_HIGH: return JOB_MAGE_HIGH;
|
||||
case MAPID_ARCHER_HIGH: return JOB_ARCHER_HIGH;
|
||||
case MAPID_ACOLYTE_HIGH: return JOB_ACOLYTE_HIGH;
|
||||
case MAPID_MERCHANT_HIGH: return JOB_MERCHANT_HIGH;
|
||||
case MAPID_THIEF_HIGH: return JOB_THIEF_HIGH;
|
||||
//Trans 2-1 Jobs
|
||||
case MAPID_LORD_KNIGHT: return JOB_LORD_KNIGHT;
|
||||
case MAPID_HIGH_WIZARD: return JOB_HIGH_WIZARD;
|
||||
case MAPID_SNIPER: return JOB_SNIPER;
|
||||
case MAPID_HIGH_PRIEST: return JOB_HIGH_PRIEST;
|
||||
case MAPID_WHITESMITH: return JOB_WHITESMITH;
|
||||
case MAPID_ASSASSIN_CROSS: return JOB_ASSASSIN_CROSS;
|
||||
case MAPID_LORD_KNIGHT: return JOB_LORD_KNIGHT;
|
||||
case MAPID_HIGH_WIZARD: return JOB_HIGH_WIZARD;
|
||||
case MAPID_SNIPER: return JOB_SNIPER;
|
||||
case MAPID_HIGH_PRIEST: return JOB_HIGH_PRIEST;
|
||||
case MAPID_WHITESMITH: return JOB_WHITESMITH;
|
||||
case MAPID_ASSASSIN_CROSS: return JOB_ASSASSIN_CROSS;
|
||||
//Trans 2-2 Jobs
|
||||
case MAPID_PALADIN: return JOB_PALADIN;
|
||||
case MAPID_PROFESSOR: return JOB_PROFESSOR;
|
||||
case MAPID_CLOWNGYPSY: return sex?JOB_CLOWN:JOB_GYPSY;
|
||||
case MAPID_CHAMPION: return JOB_CHAMPION;
|
||||
case MAPID_CREATOR: return JOB_CREATOR;
|
||||
case MAPID_STALKER: return JOB_STALKER;
|
||||
case MAPID_PALADIN: return JOB_PALADIN;
|
||||
case MAPID_PROFESSOR: return JOB_PROFESSOR;
|
||||
case MAPID_CLOWNGYPSY: return sex?JOB_CLOWN:JOB_GYPSY;
|
||||
case MAPID_CHAMPION: return JOB_CHAMPION;
|
||||
case MAPID_CREATOR: return JOB_CREATOR;
|
||||
case MAPID_STALKER: return JOB_STALKER;
|
||||
//Baby Novice And Baby 1-1 Jobs
|
||||
case MAPID_BABY: return JOB_BABY;
|
||||
case MAPID_BABY_SWORDMAN: return JOB_BABY_SWORDMAN;
|
||||
case MAPID_BABY_MAGE: return JOB_BABY_MAGE;
|
||||
case MAPID_BABY_ARCHER: return JOB_BABY_ARCHER;
|
||||
case MAPID_BABY_ACOLYTE: return JOB_BABY_ACOLYTE;
|
||||
case MAPID_BABY_MERCHANT: return JOB_BABY_MERCHANT;
|
||||
case MAPID_BABY_THIEF: return JOB_BABY_THIEF;
|
||||
case MAPID_BABY: return JOB_BABY;
|
||||
case MAPID_BABY_SWORDMAN: return JOB_BABY_SWORDMAN;
|
||||
case MAPID_BABY_MAGE: return JOB_BABY_MAGE;
|
||||
case MAPID_BABY_ARCHER: return JOB_BABY_ARCHER;
|
||||
case MAPID_BABY_ACOLYTE: return JOB_BABY_ACOLYTE;
|
||||
case MAPID_BABY_MERCHANT: return JOB_BABY_MERCHANT;
|
||||
case MAPID_BABY_THIEF: return JOB_BABY_THIEF;
|
||||
//Baby 2-1 Jobs
|
||||
case MAPID_SUPER_BABY: return JOB_SUPER_BABY;
|
||||
case MAPID_BABY_KNIGHT: return JOB_BABY_KNIGHT;
|
||||
case MAPID_BABY_WIZARD: return JOB_BABY_WIZARD;
|
||||
case MAPID_BABY_HUNTER: return JOB_BABY_HUNTER;
|
||||
case MAPID_BABY_PRIEST: return JOB_BABY_PRIEST;
|
||||
case MAPID_BABY_BLACKSMITH: return JOB_BABY_BLACKSMITH;
|
||||
case MAPID_BABY_ASSASSIN: return JOB_BABY_ASSASSIN;
|
||||
case MAPID_SUPER_BABY: return JOB_SUPER_BABY;
|
||||
case MAPID_BABY_KNIGHT: return JOB_BABY_KNIGHT;
|
||||
case MAPID_BABY_WIZARD: return JOB_BABY_WIZARD;
|
||||
case MAPID_BABY_HUNTER: return JOB_BABY_HUNTER;
|
||||
case MAPID_BABY_PRIEST: return JOB_BABY_PRIEST;
|
||||
case MAPID_BABY_BLACKSMITH: return JOB_BABY_BLACKSMITH;
|
||||
case MAPID_BABY_ASSASSIN: return JOB_BABY_ASSASSIN;
|
||||
//Baby 2-2 Jobs
|
||||
case MAPID_BABY_CRUSADER: return JOB_BABY_CRUSADER;
|
||||
case MAPID_BABY_SAGE: return JOB_BABY_SAGE;
|
||||
case MAPID_BABY_BARDDANCER: return sex?JOB_BABY_BARD:JOB_BABY_DANCER;
|
||||
case MAPID_BABY_MONK: return JOB_BABY_MONK;
|
||||
case MAPID_BABY_ALCHEMIST: return JOB_BABY_ALCHEMIST;
|
||||
case MAPID_BABY_ROGUE: return JOB_BABY_ROGUE;
|
||||
case MAPID_BABY_CRUSADER: return JOB_BABY_CRUSADER;
|
||||
case MAPID_BABY_SAGE: return JOB_BABY_SAGE;
|
||||
case MAPID_BABY_BARDDANCER: return sex?JOB_BABY_BARD:JOB_BABY_DANCER;
|
||||
case MAPID_BABY_MONK: return JOB_BABY_MONK;
|
||||
case MAPID_BABY_ALCHEMIST: return JOB_BABY_ALCHEMIST;
|
||||
case MAPID_BABY_ROGUE: return JOB_BABY_ROGUE;
|
||||
//3-1 Jobs
|
||||
//case MAPID_SUPER_NOVICE_E: return JOB_SUPER_NOVICE_E;
|
||||
case MAPID_RUNE_KNIGHT: return JOB_RUNE_KNIGHT;
|
||||
case MAPID_WARLOCK: return JOB_WARLOCK;
|
||||
case MAPID_RANGER: return JOB_RANGER;
|
||||
case MAPID_ARCH_BISHOP: return JOB_ARCH_BISHOP;
|
||||
case MAPID_MECHANIC: return JOB_MECHANIC;
|
||||
case MAPID_GUILLOTINE_CROSS: return JOB_GUILLOTINE_CROSS;
|
||||
//case MAPID_SUPER_NOVICE_E: return JOB_SUPER_NOVICE_E;
|
||||
case MAPID_RUNE_KNIGHT: return JOB_RUNE_KNIGHT;
|
||||
case MAPID_WARLOCK: return JOB_WARLOCK;
|
||||
case MAPID_RANGER: return JOB_RANGER;
|
||||
case MAPID_ARCH_BISHOP: return JOB_ARCH_BISHOP;
|
||||
case MAPID_MECHANIC: return JOB_MECHANIC;
|
||||
case MAPID_GUILLOTINE_CROSS: return JOB_GUILLOTINE_CROSS;
|
||||
//3-2 Jobs
|
||||
case MAPID_ROYAL_GUARD: return JOB_ROYAL_GUARD;
|
||||
case MAPID_SORCERER: return JOB_SORCERER;
|
||||
case MAPID_MINSTRELWANDERER: return sex?JOB_MINSTREL:JOB_WANDERER;
|
||||
case MAPID_SURA: return JOB_SURA;
|
||||
case MAPID_GENETIC: return JOB_GENETIC;
|
||||
case MAPID_SHADOW_CHASER: return JOB_SHADOW_CHASER;
|
||||
case MAPID_ROYAL_GUARD: return JOB_ROYAL_GUARD;
|
||||
case MAPID_SORCERER: return JOB_SORCERER;
|
||||
case MAPID_MINSTRELWANDERER: return sex?JOB_MINSTREL:JOB_WANDERER;
|
||||
case MAPID_SURA: return JOB_SURA;
|
||||
case MAPID_GENETIC: return JOB_GENETIC;
|
||||
case MAPID_SHADOW_CHASER: return JOB_SHADOW_CHASER;
|
||||
//Trans 3-1 Jobs
|
||||
case MAPID_RUNE_KNIGHT_T: return JOB_RUNE_KNIGHT_T;
|
||||
case MAPID_WARLOCK_T: return JOB_WARLOCK_T;
|
||||
case MAPID_RANGER_T: return JOB_RANGER_T;
|
||||
case MAPID_ARCH_BISHOP_T: return JOB_ARCH_BISHOP_T;
|
||||
case MAPID_MECHANIC_T: return JOB_MECHANIC_T;
|
||||
case MAPID_GUILLOTINE_CROSS_T: return JOB_GUILLOTINE_CROSS_T;
|
||||
case MAPID_RUNE_KNIGHT_T: return JOB_RUNE_KNIGHT_T;
|
||||
case MAPID_WARLOCK_T: return JOB_WARLOCK_T;
|
||||
case MAPID_RANGER_T: return JOB_RANGER_T;
|
||||
case MAPID_ARCH_BISHOP_T: return JOB_ARCH_BISHOP_T;
|
||||
case MAPID_MECHANIC_T: return JOB_MECHANIC_T;
|
||||
case MAPID_GUILLOTINE_CROSS_T: return JOB_GUILLOTINE_CROSS_T;
|
||||
//Trans 3-2 Jobs
|
||||
case MAPID_ROYAL_GUARD_T: return JOB_ROYAL_GUARD_T;
|
||||
case MAPID_SORCERER_T: return JOB_SORCERER_T;
|
||||
case MAPID_MINSTRELWANDERER_T: return sex?JOB_MINSTREL_T:JOB_WANDERER_T;
|
||||
case MAPID_SURA_T: return JOB_SURA_T;
|
||||
case MAPID_GENETIC_T: return JOB_GENETIC_T;
|
||||
case MAPID_SHADOW_CHASER_T: return JOB_SHADOW_CHASER_T;
|
||||
case MAPID_ROYAL_GUARD_T: return JOB_ROYAL_GUARD_T;
|
||||
case MAPID_SORCERER_T: return JOB_SORCERER_T;
|
||||
case MAPID_MINSTRELWANDERER_T: return sex?JOB_MINSTREL_T:JOB_WANDERER_T;
|
||||
case MAPID_SURA_T: return JOB_SURA_T;
|
||||
case MAPID_GENETIC_T: return JOB_GENETIC_T;
|
||||
case MAPID_SHADOW_CHASER_T: return JOB_SHADOW_CHASER_T;
|
||||
default:
|
||||
return -1;
|
||||
}
|
||||
@ -6010,11 +6010,11 @@ int pc_skillheal_bonus(struct map_session_data *sd, int skill_num)
|
||||
{
|
||||
switch( skill_num )
|
||||
{
|
||||
case AL_HEAL: if( !(battle_config.skill_add_heal_rate&1) ) bonus = 0; break;
|
||||
case PR_SANCTUARY: if( !(battle_config.skill_add_heal_rate&2) ) bonus = 0; break;
|
||||
case AM_POTIONPITCHER: if( !(battle_config.skill_add_heal_rate&4) ) bonus = 0; break;
|
||||
case CR_SLIMPITCHER: if( !(battle_config.skill_add_heal_rate&8) ) bonus = 0; break;
|
||||
case BA_APPLEIDUN: if( !(battle_config.skill_add_heal_rate&16) ) bonus = 0; break;
|
||||
case AL_HEAL: if( !(battle_config.skill_add_heal_rate&1) ) bonus = 0; break;
|
||||
case PR_SANCTUARY: if( !(battle_config.skill_add_heal_rate&2) ) bonus = 0; break;
|
||||
case AM_POTIONPITCHER: if( !(battle_config.skill_add_heal_rate&4) ) bonus = 0; break;
|
||||
case CR_SLIMPITCHER: if( !(battle_config.skill_add_heal_rate&8) ) bonus = 0; break;
|
||||
case BA_APPLEIDUN: if( !(battle_config.skill_add_heal_rate&16)) bonus = 0; break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -13922,6 +13922,7 @@ BUILDIN_FUNC(getmonsterinfo)
|
||||
case 19: script_pushint(st,mob->status.race); break;
|
||||
case 20: script_pushint(st,mob->status.def_ele); break;
|
||||
case 21: script_pushint(st,mob->status.mode); break;
|
||||
case 22: script_pushint(st,mob->mexp); break;
|
||||
default: script_pushint(st,-1); //wrong Index
|
||||
}
|
||||
return 0;
|
||||
@ -13937,7 +13938,7 @@ BUILDIN_FUNC(checkvending) // check vending [Nab4]
|
||||
sd = script_rid2sd(st);
|
||||
|
||||
if(sd)
|
||||
script_pushint(st,sd->state.vending);
|
||||
script_pushint(st, sd->state.autotrade ? 2 : sd->state.vending);
|
||||
else
|
||||
script_pushint(st,0);
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user