- Added 22nd argument to 'getmonsterinfo' which returns the mvp_exp of a monster.

- Changed 'checkvending' to return 2 if player is using @autotrade.
- Follow up to r15871: used spaces so everything lines up (people might use different Tab Size in their text editors).

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15872 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
brianluau 2012-04-19 05:56:01 +00:00
parent 6aac4722fb
commit 64379ae3d4
4 changed files with 235 additions and 216 deletions

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@ -1315,6 +1315,7 @@ MOB_SIZE 18
MOB_RACE 19
MOB_ELEMENT 20
MOB_MODE 21
MOB_MVPEXP 22
AI_ACTION_TYPE 0
AI_ACTION_TAR_TYPE 1

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@ -3050,17 +3050,29 @@ It will return -1 if there is no such monster (or the type value is invalid),
or "null" if you requested the monster's name.
Valid types are listed in const.txt:
MOB_NAME 0 MOB_LV 1
MOB_MAXHP 2 MOB_BASEEXP 3
MOB_JOBEXP 4 MOB_ATK1 5
MOB_ATK2 6 MOB_DEF 7
MOB_MDEF 8 MOB_STR 9
MOB_AGI 10 MOB_VIT 11
MOB_INT 12 JOB_DEX 13
MOB_LUK 14 MOB_RANGE 15
MOB_RANGE2 16 MOB_RANGE3 17
MOB_SIZE 18 MOB_RACE 19
MOB_ELEMENT 20 MOB_MODE 21
MOB_NAME 0
MOB_LV 1
MOB_MAXHP 2
MOB_BASEEXP 3
MOB_JOBEXP 4
MOB_ATK1 5
MOB_ATK2 6
MOB_DEF 7
MOB_MDEF 8
MOB_STR 9
MOB_AGI 10
MOB_VIT 11
MOB_INT 12
MOB_DEX 13
MOB_LUK 14
MOB_RANGE 15
MOB_RANGE2 16
MOB_RANGE3 17
MOB_SIZE 18
MOB_RACE 19
MOB_ELEMENT 20
MOB_MODE 21
MOB_MVPEXP 22
Check sample in doc/sample/getmonsterinfo.txt
@ -3334,13 +3346,18 @@ bird and 0 if they don't.
---------------------------------------
*checkvending ({"<player name>"})
*checkchatting ({"<Player Name>"})
*checkvending({"<player name>"})
*checkchatting({"<Player Name>"})
If the player's name is given, this command checks for that player
to be online and whether he/she is chatting or vending.
When no name is given, the attached player is used for checking.
Returns true or false (1 or 0) when the player is chatting/vending or not.
Checks if the player is vending or in a chatroom.
Name is optional, and defaults to the attached player if omitted.
Return values for 'checkvending' are
0 = not vending
1 = normal vending
2 = vending using @autotrade
'checkchatting' returns 1 if they are in a chat room, 0 if they are not.
Example(s):
if (checkVending("Aaron")) mes "Aaron is currently vending!";

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@ -6014,7 +6014,7 @@ int pc_skillheal_bonus(struct map_session_data *sd, int skill_num)
case PR_SANCTUARY: if( !(battle_config.skill_add_heal_rate&2) ) bonus = 0; break;
case AM_POTIONPITCHER: if( !(battle_config.skill_add_heal_rate&4) ) bonus = 0; break;
case CR_SLIMPITCHER: if( !(battle_config.skill_add_heal_rate&8) ) bonus = 0; break;
case BA_APPLEIDUN: if( !(battle_config.skill_add_heal_rate&16) ) bonus = 0; break;
case BA_APPLEIDUN: if( !(battle_config.skill_add_heal_rate&16)) bonus = 0; break;
}
}

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@ -13922,6 +13922,7 @@ BUILDIN_FUNC(getmonsterinfo)
case 19: script_pushint(st,mob->status.race); break;
case 20: script_pushint(st,mob->status.def_ele); break;
case 21: script_pushint(st,mob->status.mode); break;
case 22: script_pushint(st,mob->mexp); break;
default: script_pushint(st,-1); //wrong Index
}
return 0;
@ -13937,7 +13938,7 @@ BUILDIN_FUNC(checkvending) // check vending [Nab4]
sd = script_rid2sd(st);
if(sd)
script_pushint(st,sd->state.vending);
script_pushint(st, sd->state.autotrade ? 2 : sd->state.vending);
else
script_pushint(st,0);