Merge branch 'master' into woe_te-restrictions

# Conflicts:
#	npc/re/mapflag/nobranch.txt
#	npc/re/mapflag/nomemo.txt
#	npc/re/mapflag/noteleport.txt
#	npc/re/scripts_athena.conf
#	src/map/atcommand.c
#	src/map/map.h
#	src/map/script.c
#	src/map/script_constants.h
This commit is contained in:
Lemongrass3110 2016-09-29 08:13:31 +02:00
commit 644e294699
168 changed files with 5041 additions and 2003 deletions

View File

@ -56,3 +56,6 @@ party_even_share_bonus: 0
// Display party name regardless if player is in a guild.
// Official servers do not display party name unless the user is in a guild. (Note 1)
display_party_name: no
// Prevent multiple characters of the same account to join the same party. (Note 1)
block_account_in_same_party: yes

View File

@ -485,6 +485,10 @@ IG_Animal_Costume_Scroll 467
IG_Midgard_Lucky_Scroll 468
IG_Blessing_Scarlet_Egg 469
IG_Mystical_Costume_Scroll 470
IG_Ink_Ball 471
IG_Something_Candy_Holder 472
IG_Shining_Egg 473
IG_Shining_Blue_Lucky_Egg 474
EF_NONE -1
EF_HIT1 0

File diff suppressed because it is too large Load Diff

View File

@ -2936,7 +2936,7 @@
1639,Kathryne Keyron@MG_COLDBOLT,chase,14,10,3000,1000,10000,no,target,always,0,,,,,,,
1639,Kathryne Keyron@MG_FIREBALL,attack,17,44,3000,500,10000,no,target,always,0,,,,,,,
1639,Kathryne Keyron@MG_FIREBALL,chase,17,44,3000,500,10000,no,target,always,0,,,,,,,
1639,Kathryne Keyron@WZ_SIGHTRASHER,attack,81,20,3000,0,10000,yes,self,always,0,,,,,,,
1639,Kathryne Keyron@WZ_SIGHTRASHER,attack,81,10,3000,0,10000,yes,self,always,0,,,,,,,
1639,Kathryne Keyron@WZ_QUAGMIRE,chase,92,5,3000,0,10000,yes,target,always,0,,,,,,,
1639,Kathryne Keyron@MG_SAFETYWALL,attack,12,10,3000,0,10000,yes,self,always,0,,,,,,,
1639,Kathryne Keyron@MG_FIREBOLT,chase,19,10,3000,1000,10000,no,target,always,0,,,,,,,
@ -3648,7 +3648,7 @@
1705,Thanatos Despero@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,,
1705,Thanatos Despero@NPC_STUNATTACK,attack,179,4,1000,0,5000,yes,target,always,0,,,,,,,
1705,Thanatos Despero@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,,21,
1705,Thanatos Despero@WZ_SIGHTRASHER,attack,81,20,1000,0,10000,yes,target,attackpcge,2,,,,,,,
1705,Thanatos Despero@WZ_SIGHTRASHER,attack,81,10,1000,0,10000,yes,target,attackpcge,2,,,,,,,
//1705,Thanatos Despero@KN_BOWLINGBASH,attack,62,4,1000,0,10000,yes,target,always,0,,,,,,,
1705,Thanatos Despero@NPC_AGIUP,attack,350,5,1000,0,60000,yes,self,always,0,,,,,,,
1705,Thanatos Despero@NPC_AGIUP,attack,350,5,2000,0,10000,yes,self,myhpltmaxrate,30,,,,,,,
@ -3714,7 +3714,7 @@
1710,Thanatos Despero@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,,
1710,Thanatos Despero@NPC_STUNATTACK,attack,179,4,1000,0,5000,yes,target,always,0,,,,,,,
1710,Thanatos Despero@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,,21,
1710,Thanatos Despero@WZ_SIGHTRASHER,attack,81,20,1000,0,10000,yes,target,attackpcge,2,,,,,,,
1710,Thanatos Despero@WZ_SIGHTRASHER,attack,81,10,1000,0,10000,yes,target,attackpcge,2,,,,,,,
//1710,Thanatos Despero@KN_BOWLINGBASH,attack,62,5,1000,0,10000,yes,target,always,0,,,,,,,
1710,Thanatos Despero@NPC_AGIUP,attack,350,5,1000,0,60000,yes,self,always,0,,,,,,,
1710,Thanatos Despero@NPC_AGIUP,attack,350,5,2000,0,10000,yes,self,myhpltmaxrate,30,,,,,,,
@ -4090,7 +4090,7 @@
1768,Gloom Under Night@NPC_POWERUP,attack,349,5,2000,700,50000,no,self,always,0,,,,,,,
1768,Gloom Under Night@NPC_FIREBREATH,chase,654,10,2000,500,10000,no,target,myhpltmaxrate,80,,,,,,,
1768,Gloom Under Night@SM_MAGNUM,attack,7,25,10000,0,5000,yes,self,attackpcge,2,,,,,,,
1768,Gloom Under Night@WZ_SIGHTRASHER,attack,81,20,2000,0,5000,yes,self,always,0,,,,,,,
1768,Gloom Under Night@WZ_SIGHTRASHER,attack,81,10,2000,0,5000,yes,self,always,0,,,,,,,
1768,Gloom Under Night@MG_FIREBALL,attack,17,44,1000,500,20000,no,target,always,0,,,,,,,
1768,Gloom Under Night@MG_FIREBALL,chase,17,44,10000,500,20000,no,target,always,0,,,,,,,
1768,Gloom Under Night@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
@ -4522,7 +4522,7 @@
1833,Kasa@MG_FIREBALL,idle,17,44,10000,500,10000,no,target,always,0,,,,,,,
1833,Kasa@MG_FIREBALL,chase,17,44,10000,500,10000,no,target,always,0,,,,,,,
1833,Kasa@MG_FIREBALL,attack,17,44,5000,500,10000,no,target,always,0,,,,,,,
1833,Kasa@WZ_SIGHTRASHER,attack,81,20,1000,0,20000,yes,self,always,0,,,,,,,
1833,Kasa@WZ_SIGHTRASHER,attack,81,10,1000,0,20000,yes,self,always,0,,,,,,,
1833,Kasa@LK_SPIRALPIERCE,attack,397,1,1500,1000,10000,no,target,always,0,,,,,,,
1833,Kasa@WZ_METEOR,chase,83,1,5000,1000,10000,no,target,always,0,,,,,,,
1833,Kasa@WZ_METEOR,attack,83,1,5000,1000,10000,no,target,always,0,,,,,,,
@ -4566,7 +4566,7 @@
1837,Imp@NPC_FIREATTACK,attack,186,5,1000,0,5000,yes,target,always,0,,,,,,,
1837,Imp@NPC_PULSESTRIKE,attack,661,3,1000,1000,5000,no,self,always,0,,,,,,,
1837,Imp@MG_SIGHT,idle,10,1,500,0,5000,yes,self,always,0,,,,,,,
1837,Imp@WZ_SIGHTRASHER,attack,81,20,3000,0,10000,yes,self,always,0,,,,,,,
1837,Imp@WZ_SIGHTRASHER,attack,81,10,3000,0,10000,yes,self,always,0,,,,,,,
1837,Imp@RG_STRIPARMOR,attack,217,1,2000,0,5000,yes,target,always,0,,,,,,29,
1838,Knocker@HT_LANDMINE,idle,116,2,4000,1000,18000,yes,around2,always,0,,,,,,5,
1838,Knocker@NPC_GROUNDATTACK,attack,185,2,2000,0,5000,yes,target,always,0,,,,,,,

View File

@ -865,6 +865,28 @@
//725,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_REVERBERATION,Reverberation 2
//726,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_REVERBERATION_ATK,Reverberation Attack
//727,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_LEX_AETERNA,Lex Aeterna 2
//728,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_ARROWSTORM,NPC Arrow Storm
//729,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_CHEAL,NPC Coluceo Heal
//730,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_SR_CURSEDCIRCLE,NPC
//731,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_DRAGONBREATH,NPC Dragon Breath
//732,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_FATALMENACE,NPC Fatal Menace
//733,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_MAGMA_ERUPTION,NPC Magma Eruption
//734,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_MAGMA_ERUPTION_DOTDAMAGE,NPC Magma Eruption Dot Damage
//735,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_MANDRAGORA,NPC Howling of Mandragora
//736,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_PSYCHIC_WAVE,NPC Psychic Wave
//737,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_RAYOFGENESIS,NPC Ray of Genesis
//738,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_VENOMIMPRESS,NPC Venom Impress
//739,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_CLOUD_KILL,NPC Cloud Kill
//740,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_IGNITIONBREAK,NPC Ignition Break
//741,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_PHANTOMTHRUST,NPC Phantom Thrust
//742,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_POISON_BUSTER,NPC Poison Blaster
//743,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_HALLUCINATIONWALK,NPC Hallucination Walk
//744,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_ELECTRICWALK,NPC Electric Walk
//745,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_FIREWALK,NPC Fire Walk
//746,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_WIDEDISPEL,Wide Dispell
//747,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_LEASH,Leash
//748,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_WIDELEASH,Wide Leash
//749,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_WIDECRITICALWOUND,Wide Critical Wound
//****
// 2nd Quest Skills
@ -1389,7 +1411,7 @@
8035,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, MH_ANGRIFFS_MODUS,Attack Mode
8036,3:4:5:6:7,6,1,0,0,0,5,1,no,0,0x0200,0,weapon,0,0x0, MH_TINDER_BREAKER,Tinder Breaker
8037,1,6,4,0,0,0,5,1,no,0,0x200,0,weapon,0,0x0, MH_CBC,Continual Break Combo
8038,1,6,4,0,0,0,5,1,no,0,0x200,0,weapon,0,0x0, MH_EQC,Eternal Quick Combo
8038,1,6,4,0,0,0,5,1,no,0,0x200,0,misc,0,0x0, MH_EQC,Eternal Quick Combo
8039,0,6,4,3,0x2,1:1:1:2:2,5,1,no,0,0,0,weapon,0,0x0, MH_MAGMA_FLOW,Magma Flow
8040,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, MH_GRANITIC_ARMOR,Granitic Armor
8041,7,6,2,3,0x2,0,5,1,no,0,0,1,weapon,0,0x0, MH_LAVA_SLIDE,Lava Slide

View File

@ -8,7 +8,724 @@
// Items are in same order as data\buyingstoreitemlist.txt, which
// must be edited as well for the client to accept added items.
//--- 2014 / 04 / 21 - 최종수정일
//--- 2015 / 12 / 16 - 전사자무덤
//25127
//25128
//25129
//25130
//25131
22687 //Fragments_Vicious_Mind
//23016
//23080
4671 //V_B_Celia_Card
4672 //V_B_Chen_Card
4673 //V_B_Alphoccio_Card
4674 //V_B_Eremes_Card
4675 //V_B_Magaleta_Card
4676 //V_B_Shecil_Card
4677 //V_B_Howard_Card
4678 //V_B_Katrinn_Card
4679 //V_B_Seyren_Card
4680 //V_B_Randel_Card
4681 //V_B_Flamel_Card
4682 //V_B_Gertie_Card
4683 //V_B_Trentini_Card
4684 //V_Eremes_Card
4685 //V_Magaleta_Card
4686 //V_Katrinn_Card
4687 //V_Shecil_Card
4688 //V_Harword_Card
4689 //V_Seyren_Card
4690 //V_Randel_Card
4691 //V_Flamel_Card
4692 //V_Celia_Card
4693 //V_Chen_Card
4694 //V_Gertie_Card
4695 //V_Trentini_Card
4696 //V_Alphoccio_Card
//--- 2015 / 11 19 - 부서진 마법석 추가
6905 //Broken_Magic_Stone
//--- 2015 / 11 / 30 - 카드 추가
4001 //Poring_Card
4002 //Fabre_Card
4003 //Pupa_Card
4004 //Drops_Card
4005 //Poring__Card
4006 //Lunatic_Card
4007 //Pecopeco_Egg_Card
4008 //Picky_Card
4009 //Chonchon_Card
4010 //Wilow_Card
4011 //Picky__Card
4012 //Thief_Bug_Egg_Card
4013 //Andre_Egg_Card
4014 //Roda_Frog_Card
4015 //Condor_Card
4016 //Thief_Bug_Card
4017 //Savage_Babe_Card
4018 //Andre_Larva_Card
4019 //Hornet_Card
4020 //Farmiliar_Card
4021 //Rocker_Card
4022 //Spore_Card
4023 //Desert_Wolf_Babe_Card
4024 //Plankton_Card
4025 //Skeleton_Card
4026 //Thief_Bug_Female_Card
4027 //Kukre_Card
4028 //Tarou_Card
4029 //Wolf_Card
4030 //Mandragora_Card
4031 //Pecopeco_Card
4032 //Ambernite_Card
4033 //Poporing_Card
4034 //Worm_Tail_Card
4035 //Hydra_Card
4036 //Muka_Card
4037 //Snake_Card
4038 //Zombie_Card
4039 //Stainer_Card
4040 //Creamy_Card
4041 //Coco_Card
4042 //Steel_Chonchon_Card
4043 //Andre_Card
4044 //Smokie_Card
4045 //Horn_Card
4046 //Martin_Card
4047 //Ghostring_Card
4048 //Poison_Spore_Card
4049 //Vadon_Card
4050 //Thief_Bug_Male_Card
4051 //Yoyo_Card
4052 //Elder_Wilow_Card
4053 //Vitata_Card
4054 //Angeling_Card
4055 //Marina_Card
4056 //Dustiness_Card
4057 //Metaller_Card
4058 //Thara_Frog_Card
4059 //Soldier_Andre_Card
4060 //Goblin_Card
4061 //Cornutus_Card
4062 //Anacondaq_Card
4063 //Caramel_Card
4064 //Zerom_Card
4065 //Kaho_Card
4066 //Orc_Warrior_Card
4067 //Megalodon_Card
4068 //Scorpion_Card
4069 //Drainliar_Card
4070 //Eggyra_Card
4071 //Orc_Zombie_Card
4072 //Golem_Card
4073 //Pirate_Skel_Card
4074 //BigFoot_Card
4075 //Argos_Card
4076 //Magnolia_Card
4077 //Phen_Card
4078 //Savage_Card
4079 //Mantis_Card
4080 //Flora_Card
4081 //Hode_Card
4082 //Desert_Wolf_Card
4083 //Rafflesia_Card
4084 //Marine_Sphere_Card
4085 //Orc_Skeleton_Card
4086 //Soldier_Skeleton_Card
4087 //Giearth_Card
4088 //Frilldora_Card
4089 //Sword_Fish_Card
4090 //Munak_Card
4091 //Kobold_Card
4092 //Skel_Worker_Card
4093 //Obeaune_Card
4094 //Archer_Skeleton_Card
4095 //Marse_Card
4096 //Zenorc_Card
4097 //Matyr_Card
4098 //Dokebi_Card
4099 //Pasana_Card
4100 //Sohee_Card
4101 //Sand_Man_Card
4102 //Whisper_Card
4103 //Horong_Card
4104 //Requiem_Card
4105 //Marc_Card
4106 //Mummy_Card
4107 //Verit_Card
4108 //Myst_Card
4109 //Jakk_Card
4110 //Ghoul_Card
4111 //Strouf_Card
4112 //Marduk_Card
4113 //Marionette_Card
4114 //Argiope_Card
4115 //Hunter_Fly_Card
4116 //Isis_Card
4117 //Side_Winder_Card
4118 //Petit_Card
4119 //Bathory_Card
4120 //Petit__Card
4121 //Phreeoni_Card
4122 //Deviruchi_Card
4123 //Eddga_Card
4124 //Medusa_Card
4125 //Deviace_Card
4126 //Minorous_Card
4127 //Nightmare_Card
4128 //Golden_Bug_Card
4129 //Baphomet__Card
4130 //Scorpion_King_Card
4131 //Moonlight_Flower_Card
4132 //Mistress_Card
4133 //Daydric_Card
4134 //Dracula_Card
4135 //Orc_Load_Card
4136 //Khalitzburg_Card
4137 //Drake_Card
4138 //Anubis_Card
4139 //Joker_Card
4140 //Knight_Of_Abyss_Card
4141 //Evil_Druid_Card
4142 //Doppelganger_Card
4143 //Orc_Hero_Card
4144 //Osiris_Card
4145 //Berzebub_Card
4146 //Maya_Card
4147 //Baphomet_Card
4148 //Pharaoh_Card
4149 //Gargoyle_Card
4150 //Goat_Card
4151 //Gajomart_Card
4152 //Galapago_Card
4153 //Crab_Card
4154 //Rice_Cake_Boy_Card
4155 //Goblin_Leader_Card
4156 //Steam_Goblin_Card
4157 //Goblin_Archer_Card
4158 //Flying_Deleter_Card
4159 //Nine_Tail_Card
4160 //Antique_Firelock_Card
4161 //Grand_Peco_Card
4162 //Grizzly_Card
4163 //Gryphon_Card
4164 //Gullinbursti_Card
4165 //Gig_Card
4166 //Nightmare_Terror_Card
4167 //Neraid_Card
4168 //Dark_Lord_Card
4169 //Dark_Illusion_Card
4170 //Dark_Frame_Card
4171 //Dark_Priest_Card
4172 //The_Paper_Card
4173 //Demon_Pungus_Card
4174 //Deviling_Card
4175 //Poison_Toad_Card
4176 //Dullahan_Card
4177 //Dryad_Card
4178 //Dragon_Tail_Card
4179 //Dragon_Fly_Card
4180 //Driller_Card
4181 //Disguise_Card
4182 //Diabolic_Card
4183 //Vagabond_Wolf_Card
4184 //Lava_Golem_Card
4185 //Rideword_Card
4186 //Raggler_Card
4187 //Raydric_Archer_Card
4188 //Leib_Olmai_Card
4189 //Wraith_Dead_Card
4190 //Wraith_Card
4191 //Loli_Ruri_Card
4192 //Rotar_Zairo_Card
4193 //Lude_Card
4194 //Rybio_Card
4195 //Leaf_Cat_Card
4196 //Marin_Card
4197 //Mastering_Card
4198 //Maya_Puple_Card
4199 //Merman_Card
4200 //Megalith_Card
4201 //Majoruros_Card
4202 //Civil_Servant_Card
4203 //Mutant_Dragon_Card
4204 //Mini_Demon_Card
4205 //Mimic_Card
4206 //Mystcase_Card
4207 //Mysteltainn_Card
4208 //Miyabi_Ningyo_Card
4209 //Violy_Card
4210 //Wander_Man_Card
4211 //Vocal_Card
4212 //Bon_Gun_Card
4213 //Brilight_Card
4214 //Bloody_Murderer_Card
4215 //Blazzer_Card
4216 //Sasquatch_Card
4217 //Live_Peach_Tree_Card
4218 //Succubus_Card
4219 //Sageworm_Card
4220 //Solider_Card
4221 //Skeleton_General_Card
4222 //Skel_Prisoner_Card
4223 //Stalactic_Golem_Card
4224 //Stem_Worm_Card
4225 //Stone_Shooter_Card
4226 //Sting_Card
4227 //Spring_Rabbit_Card
4228 //Sleeper_Card
4229 //C_Tower_Manager_Card
4230 //Shinobi_Card
4231 //Increase_Soil_Card
4232 //Wild_Ginseng_Card
4233 //Baby_Leopard_Card
4234 //Anolian_Card
4235 //Cookie_XMAS_Card
4236 //Amon_Ra_Card
4237 //Owl_Duke_Card
4238 //Owl_Baron_Card
4239 //Iron_Fist_Card
4240 //Arclouse_Card
4241 //Archangeling_Card
4242 //Apocalips_Card
4243 //Antonio_Card
4244 //Alarm_Card
4245 //Am_Mut_Card
4246 //Assulter_Card
4247 //Aster_Card
4248 //Ancient_Mummy_Card
4249 //Ancient_Worm_Card
4250 //Executioner_Card
4251 //Elder_Card
4252 //Alligator_Card
4253 //Alice_Card
4254 //Tirfing_Card
4255 //Orc_Lady_Card
4256 //Orc_Archer_Card
4257 //Wild_Rose_Card
4258 //Wicked_Nymph_Card
4259 //Wooden_Golem_Card
4260 //Wootan_Shooter_Card
4261 //Wootan_Fighter_Card
4262 //Evil_Cloud_Hermit_Card
4263 //Incant_Samurai_Card
4264 //Wind_Ghost_Card
4265 //Li_Me_Mang_Ryang_Card
4266 //Eclipse_Card
4267 //Explosion_Card
4268 //Injustice_Card
4269 //Incubus_Card
4270 //Giant_Spider_Card
4271 //Giant_Honet_Card
4272 //Dancing_Dragon_Card
4273 //Shellfish_Card
4274 //Zombie_Master_Card
4275 //Zombie_Prisoner_Card
4276 //Lord_Of_Death_Card
4277 //Zherlthsh_Card
4278 //Gibbet_Card
4279 //Deleter_Card
4280 //Geographer_Card
4281 //Zipper_Bear_Card
4282 //Tengu_Card
4283 //Greatest_General_Card
4284 //Chepet_Card
4285 //Choco_Card
4286 //Karakasa_Card
4287 //Kapha_Card
4288 //Carat_Card
4289 //Caterpillar_Card
4290 //Cat_O_Nine_Tail_Card
4291 //Kobold_Leader_Card
4292 //Kobold_Archer_Card
4293 //Cookie_Card
4294 //Quve_Card
4295 //Kraben_Card
4296 //Cramp_Card
4297 //Cruiser_Card
4298 //Cremy_Fear_Card
4299 //Clock_Card
4300 //Chimera_Card
4301 //Killer_Mantis_Card
4302 //Tao_Gunka_Card
4303 //Whisper_Boss_Card
4304 //Tamruan_Card
4305 //Turtle_General_Card
4306 //Toad_Card
4307 //Kind_Of_Beetle_Card
4308 //Tri_Joint_Card
4309 //Parasite_Card
4310 //Panzer_Goblin_Card
4311 //Permeter_Card
4312 //Fur_Seal_Card
4313 //Punk_Card
4314 //Penomena_Card
4315 //Pest_Card
4316 //Fake_Angel_Card
4317 //Mobster_Card
4318 //Knight_Windstorm_Card
4319 //Freezer_Card
4320 //Bloody_Knight_Card
4321 //Hylozoist_Card
4322 //High_Orc_Card
4323 //Garm_Baby_Card
4324 //Garm_Card
4325 //Harpy_Card
4326 //See_Otter_Card
4327 //Blood_Butterfly_Card
4328 //Hyegun_Card
4329 //Phendark_Card
4330 //Dark_Snake_Lord_Card
4331 //Heater_Card
4332 //Waste_Stove_Card
4333 //Venomous_Card
4334 //Noxious_Card
4335 //Pitman_Card
4336 //Ungoliant_Card
4337 //Porcellio_Card
4338 //Obsidian_Card
4339 //Mineral_Card
4340 //Teddy_Bear_Card
4341 //Metaling_Card
4342 //Rsx_0806_Card
4343 //Mole_Card
4344 //Anopheles_Card
4345 //Hill_Wind_Card
4346 //Ygnizem_Card
4347 //Armaia_Card
4348 //Whikebain_Card
4349 //Erend_Card
4350 //Rawrel_Card
4351 //Kavac_Card
4352 //B_Ygnizem_Card
4353 //Removal_Card
4354 //Gemini_Card
4355 //Gremlin_Card
4356 //Beholder_Card
4357 //B_Seyren_Card
4358 //Seyren_Card
4359 //B_Eremes_Card
4360 //Eremes_Card
4361 //B_Harword_Card
4362 //Harword_Card
4363 //B_Magaleta_Card
4364 //Magaleta_Card
4365 //B_Katrinn_Card
4366 //Katrinn_Card
4367 //B_Shecil_Card
4368 //Shecil_Card
4369 //Venatu_Card
4370 //Dimik_Card
4371 //Archdam_Card
4372 //Bacsojin_Card
4373 //Chung_E_Card
4374 //Apocalips_H_Card
4375 //Orc_Baby_Card
4376 //Lady_Tanee_Card
4377 //Green_Iguana_Card
4378 //Acidus_Card
4379 //Acidus__Card
4380 //Ferus_Card
4381 //Ferus__Card
4382 //Novus__Card
4383 //Novus_Card
4384 //Hydro_Card
4385 //Dragon_Egg_Card
4386 //Detale_Card
4387 //Ancient_Mimic_Card
4388 //Deathword_Card
4389 //Plasma_Card
4390 //Breeze_Card
4391 //Retribution_Card
4392 //Observation_Card
4393 //Shelter_Card
4394 //Solace_Card
4395 //Tha_Maero_Card
4396 //Tha_Odium_Card
4397 //Tha_Despero_Card
4398 //Tha_Dolor_Card
4399 //Thanatos_Card
4400 //Aliza_Card
4401 //Alicel_Card
4402 //Aliot_Card
4403 //Kiel_Card
4404 //Skogul_Card
4405 //Frus_Card
4406 //Skeggiold_Card
4407 //Randgris_Card
4408 //Gloom_Under_Night_Card
4409 //Agav_Card
4410 //Echio_Card
4411 //Vanberk_Card
4412 //Isilla_Card
4413 //Hodremlin_Card
4414 //Seeker_Card
4415 //Snowier_Card
4416 //Siroma_Card
4417 //Ice_Titan_Card
4418 //Gazeti_Card
4419 //Ktullanux_Card
4420 //Muscipular_Card
4421 //Drosera_Card
4422 //Roween_Card
4423 //Galion_Card
4424 //Stapo_Card
4425 //Atroce_Card
4426 //Byorgue_Card
4427 //Sword_Guardian_Card
4428 //Bow_Guardian_Card
4429 //Salamander_Card
4430 //Ifrit_Card
4431 //Kasa_Card
4432 //Magmaring_Card
4433 //Imp_Card
4434 //Knocker_Card
4435 //Zombie_Slaughter_Card
4436 //Ragged_Zombie_Card
4437 //Hell_Poodle_Card
4438 //Banshee_Card
4439 //Flame_Skull_Card
4440 //Necromancer_Card
4441 //Fallen_Bishop_Card
4442 //Tatacho_Card
4443 //Aqua_Elemental_Card
4444 //Draco_Card
4445 //Luciola_Vespa_Card
4446 //Enhanced_Skeleton_Card
4447 //Centipede_Card
4448 //Cornus_Card
4449 //Dark_Shadow_Card
4450 //Banshee_Master_Card
4451 //Ant_Buyanne_Card
4452 //Centipede_Larva_Card
4453 //Hilsrion_Card
4454 //Light_Up_Card1
4455 //Light_Up_Card2
4456 //Nidhogg_Shadow_Card
4457 //Nahtzigger_Card
4458 //Duneirre_Card
4459 //Lata_Card
4460 //Ringco_Card
4461 //Pillar_Card
4462 //Hardrock_Mammos_Card
4463 //Tendrilrion_Card
4464 //Aunoe_Card
4465 //Panat_Card
4466 //Beholder_Master_Card
4467 //Heavy_Metaling_Card
4468 //Pinguicula_Dark_Card
4469 //Naga_Card
4470 //Nepenthes_Card
4471 //Egg_Of_Draco_Card
4472 //Bradium_Goram_Card
4473 //Ancient_Tree_Card
4474 //Jakudam_Card
4475 //Cobalt_Mineral_Card
4476 //Pinguicula_Card
4477 //Hell_Apocalips_Card
4478 //Light_Up_Card3
4479 //Light_Up_Card4
4480 //Sealed_Kiel_Card
4481 //Sealed_Ktullanux_Card
4482 //Sealed_B_Ygnizem_Card
4483 //Sealed_Dracula_Card
4484 //Sealed_Mistress_Card
4485 //Sealed_Gloom_Card
4486 //Sealed_Berz_Card
4487 //Sealed_Ifrit_Card
4488 //Sealed_D_Lord_Card
4489 //Sealed_Pharaoh_Card
4490 //Sealed_M_Flower_Card
4491 //Sealed_B_Shecil_Card
4492 //Sealed_Orc_Hero_Card
4493 //Sealed_Tao_Card
4494 //Sealed_TurtleG_Card
4495 //Sealed_Amon_Ra_Card
4496 //Sealed_Drake_Card
4497 //Sealed_Knight_WS_Card
4498 //Sealed_Lady_Tanee_Card
4499 //Sealed_Samurai_Card
4500 //Sealed_Orc_Load_Card
4501 //Sealed_B_Magaleta_Card
4502 //Sealed_B_Harword_Card
4503 //Sealed_Apocalips_H_Card
4504 //Sealed_Eddga_Card
4505 //Scaraba_Card
4506 //Dolomedes_Card
4507 //Q_Scaraba_Card
4508 //Gold_Scaraba_Card
4509 //Gold_Q_Scaraba_Card
4510 //Miming_Card
4511 //Little_Fatum_Card
4512 //Parus_Card
4513 //Angra_Mantis_Card
4514 //Pom_Spider_Card
4515 //Alnoldi_Card
4516 //Comodo_Card
4517 //Cendrawasih_Card
4518 //Banaspaty_Card
4519 //Butoijo_Card
4520 //Leak_Card
4521 //Sedora_Card
4522 //Sropho_Card
4523 //Pot_Dofle_Card
4524 //King_Dramoh_Card
4525 //Kraken_Card
4526 //Odd_Coelacanth_Card
4527 //Black_Coelacanth_Card
4528 //Mutant_Coelacanth_Card
4529 //Cruel_Coelacanth_Card
4530 //Siorava_Card
4531 //Red_Eruma_Card
4532 //Wild_Rider_Card
4533 //Mini_Octopus_Card
4534 //Giant_Octopus_Card
4535 //Sealed_Rand_Card
4536 //Sealed_Atroce_Card
4537 //Sealed_Phreeoni_Card
4538 //Sealed_Bacsojin_Card
4539 //Sealed_F_Bishop_Card
4540 //SLD_Lord_Of_Death_Card
4541 //SLD_B_Katrinn_Card
4542 //SLD_Detale_Card
4543 //SLD_Garm_Card
4544 //SLD_Dark_Snake_Card
4545 //Novice_Poring_Card
4546 //Val'khiri_Card
4547 //Enhanced_Byorgue_Card
4548 //Enhanced_Salamander_Card
4549 //Upd_Maya_Puple_Card
4550 //Upd_Bow_Guardian_Card
//4551
4552 //Manny_Card
4553 //Sid_Card
4554 //Diego_Card
4555 //Scrat_Card
4556 //Fenrir_Card
4557 //Weakened_Fenrir_Card
//4558
4559 //Evil_Morocc_Card
4560 //Clown_Alphoccio_Card
4561 //Professor_Celia_Card
4562 //Champion_Chen_Card
4563 //Creator_Flamel_Card
4564 //Stalker_Gertie_Card
4565 //Paladin_Randel_Card
4566 //Gypsy_Trentini_Card
4567 //Alphoccio_Card
4568 //Celia_Card
4569 //Chen_Card
4570 //Flamel_Card
4571 //Gertie_Card
4572 //Randel_Card
4573 //Trentini_Card
4574 //Daehyon_Card
4575 //Soheon_Card
4576 //Gioia_Card
4577 //Elvira_Card
4578 //Pyuriel_Card
4579 //Lola_Card
4580 //Kades_Card
4581 //Rudo_Card
4582 //Bungisngis_Card
4583 //Engkanto_Card
4584 //Manananggal_Card
4585 //Mangkukulam_Card
4586 //Tikbalang_Card
4587 //Tiyanak_Card
4588 //Wakwak_Card
4589 //Jejeling_Card
4590 //Bangungot_Card
4591 //Bakonawa_Card
4592 //Buwaya_Card
4593 //Menblatt_Card
4594 //Petal_Card
4595 //Cenere_Card
4596 //AntiqueBook_Card
4597 //LichternB_Card
4598 //LichternG_Card
4599 //LichternR_Card
4600 //LichternY_Card
4601 //Amdarais_Card
4602 //Realized_Amdarais_Card
4603 //Corruption_Root_Card
4604 //Realized_Corruption_Root_Card
4605 //UndeadKnightM_Card
4606 //UndeadKnightF_Card
4607 //FaithfulManager_Card
4608 //White_Knight_Card
4609 //Khalitzburg_Knight_Card
4610 //Sarah_Card
4625 //Time_Holder_Card
4626 //Big_Ben_Card
4627 //Big_Bell_Card
4628 //Neo_Punk_Card
4629 //Arc_Elder_Card
4630 //Nightmare_Timer_Keeper_Card
4631 //Owl_Viscount_Card
4632 //Owl_Marquees_Card
4633 //Enhanced_Archer_Skeleton_Card
4634 //Enhanced_Soldier_Skeleton_Card
4635 //Enhanced_Amdarais_Card
4636 //Bijou_Card
4637 //Immortal_Corps_Card
4638 //Watcher_Card
4639 //Taffy_Card
4640 //Frozen_Wolf_Card
4641 //Zombie_Guard_Card
4642 //Min_Toad_Card
4643 //Min_Vagabond_Wolf_Card
4644 //Min_Vocal_Card
4645 //Min_Eclipse_Card
4646 //Min_Chimera_Card
4647 //Min_Osiris_Card
4648 //Min_Eddga_Card
4649 //Min_Phreeoni_Card
4650 //Min_Orc_Hero_Card
4651 //Min_Tao_Gunka_Card
4652 //N_Amon_Ra_Card
4653 //N_Arclouse_Card
4654 //N_Mimic_Card
4655 //N_Minorous_Card
4656 //N_Mummy_Card
4657 //N_Ancient_Mummy_Card
4658 //N_Verit_Card
//--- 2015 / 7 / 9 - 최종수정일
11600 //Shining_Holy_Water
22847 //Prontera_Medal
22848 //Prison_Key
22849 //Prontera_Time_Crystal
6921 //Dehumidifiers
6922 //Sandpaper
6924 //Red_Eye
6936 //Cold_Core
6937 //Silicone_Shell
6938 //Hedgehog_Picks
6939 //Old_Belt
6940 //Moving_Dark_Matter
6941 //Fragments_Valkyrie_Power
6942 //Will_Master
//6961
//6962
6905 //Broken_Magic_Stone
//--- 2014 / 12 / 17
12739 //Snow_Flower
//--- 2014 / 07 / 09
6897 //Blue_Whale
6898 //Whale
6899 //Giant_Octopus
6900 //Giant_Squid
6901 //Sturgeon
6902 //King_Lobster
6903 //King_Earthworm
22770 //Shark_Skewer
22771 //Bluefin_Tuna_Skewer
22772 //Sea_Bream_Skewer
22773 //Piranha_Skewer
22774 //Salmon_Skewer
22775 //Eels_Skewer
22776 //Carp_Skewer
//--- 2014 / 04 / 21
6691 //Fire_Feather
6692 //Patrol_Journal
6693 //Stone_Blessing
@ -16,7 +733,7 @@
6695 //Tooth_Rock_Of_Fire_Golem
6696 //Fire_Frill
12490 //Vivid_Notation
22516 //Black_As_Night_Piece
22516 //Black_As_Night_Piece_
22534 //Closed_Mind_Box
11563 //Hot_Tea
11564 //Sweets
@ -26,7 +743,7 @@
22699 //Test_Reagent
22679 //Death_Bin
22687 //Fragments_Vicious_Mind
//6615
6615 //Siege_Guild_Coin
//--- 2013 / 08 / 02
6750 //Failed_Engine
6751 //Crushed_Can_Iron_Plate
@ -51,6 +768,7 @@
11590 //Meat_Skewer5
22620 //Memorial_Box
22621 //Squid_Bbq
//--- 2013 / 04 / 16
6557 //Fancy_Fairy_Wing
6558 //Pile_Of_Acorn
@ -204,7 +922,7 @@
12576 //Hunting_Arrow_Cntr
12582 //Siege_Supply_Box
12608 //Splendid_Box2
//12609
12609 //Old_Ore_Box
12612 //Old_Coin_Pocket
12613 //High_Coin_Pocket
12614 //Mid_Coin_Pocket
@ -233,6 +951,7 @@
12699 //Tikbalang_Belt
12700 //Insideout_Shirt
12775 //Ancient_Spirit_Agimat
//--- 2010 / 03 / 12
601 //Wing_Of_Fly
602 //Wing_Of_Butterfly
@ -686,6 +1405,7 @@
967 //Turtle_Shell
968 //Voucher_Of_Orcish_Hero
969 //Gold
970 //Alchol
971 //Detrimindexta
972 //Karvodailnirol
973 //Counteragent
@ -1183,7 +1903,7 @@
7510 //Valhalla_Flower
7511 //Rune_Of_Darkness
7512 //Burnt_Parts
7513 //Pocket_Watch
7513 //Pocket_Watch__
7521 //Flame_Stone
7522 //Ice_Stone
7523 //Wind_Stone

View File

@ -32,6 +32,7 @@
1490:19021,{ bonus2 bSkillAtk,"LK_SPIRALPIERCE",getequiprefinerycnt(EQI_HAND_R)*5; bonus4 bAutoSpellOnSkill,"LK_JOINTBEAT","LK_SPIRALPIERCE",max(getskilllv("LK_SPIRALPIERCE"),1),50+(getskilllv("LK_JOINTBEAT")*10); /* Confirm: Success rate */ }
15141:19033,{ bonus bMaxSP,100; bonus bNoCastCancel,1; }
15141:20779:22075,{ .@r = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES); bonus bMaxHP,1000; bonus bHealPower,min(5+.@r,30); bonus bHealPower2,min(5+.@r,30); }
15186:19168,{ bonus2 bExpAddClass,Class_All,5; bonus2 bDropAddClass,Class_All,5; }
1535:4361,{ bonus bBreakArmorRate,900; bonus bBreakWeaponRate,900; }
1559:5467,{ bonus bAspd,1; bonus bFlee2,3; }
1572:2716:2717,{ bonus bInt,5; bonus bMaxHP,700; bonus bAspdRate,5; }
@ -348,10 +349,10 @@
4545:18730,{ bonus bMatk,5; bonus bBaseAtk,5; }
4605:4606,{ bonus2 bSubEle,Ele_Neutral,20; bonus bFlee,20; bonus2 bHPLossRate,100,6000; bonus2 bSPLossRate,6,6000; }
4608:4609,{ bonus2 bAddSize,Size_Medium,15; bonus2 bAddSize,Size_Large,15; bonus2 bSubSize,Size_Medium,5; bonus2 bSubSize,Size_Large,5; }
4626:4628,{ bonus2 bSubRace,RC_Formless,5; bonus2 bSubRace,RC_Demon,5; bonus2 bIgnoreMdefRaceRate,RC_Formless,50; bonus2 bIgnoreMdefRaceRate,RC_Demon,50; }
4627:4628,{ bonus2 bSubRace,RC_Formless,5; bonus2 bSubRace,RC_Demon,5; bonus2 bIgnoreDefRaceRate,RC_Formless,50; bonus2 bIgnoreDefRaceRate,RC_Demon,50;}
4629:4630,{ bonus3 bAutoSpell,677,2,2; bonus2 bSubEle,Ele_Neutral,5; }
4631:4632,{ bonus5 bAutoSpell,85,1,1,BF_SHORT,0; }
4626:4628,{ bonus2 bIgnoreMdefRaceRate,RC_Demon,50; }
4627:4628,{ bonus2 bIgnoreDefRaceRate,RC_Formless,50; bonus2 bIgnoreDefRaceRate,RC_Demon,50;}
4629:4630,{ bonus3 bAutoSpell,"NPC_WIDECURSE",2,2; bonus2 bSubEle,Ele_Neutral,5; }
4631:4632,{ bonus5 bAutoSpell,"WZ_VERMILION",1,1,BF_WEAPON,0; }
4635:4636,{ bonus2 bResEff,Eff_Burning,10000; }
4642:4646,{ bonus bAtkRate,10; bonus bMatkRate,10; }
4643:4646,{ bonus bAtkRate,10; bonus bMatkRate,10; }
@ -426,6 +427,21 @@
15156:20790:22085:28380:28418,{ bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus2 bSkillAtk,"SU_CN_METEOR",200; }
15156:20790:22085:28380:28421,{ bonus bMaxHPrate,30; bonus bMaxSPrate,9; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",200; }
15156:20790:22085:28381:28415,{ bonus bMaxHPrate,25; bonus bMaxSPrate,15; bonus bHealPower,30; skill "AL_HEAL",9,1; }
15181:28443:28444,{ bonus bAtk,20; bonus2 bSubEle,Ele_All,2; bonus2 bSubEle,Ele_Neutral,-2; }
15182:28445:28446,{ bonus bAtk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; }
15183:28447:28448,{ bonus bAtk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; bonus2 bExpAddClass,Class_All,2; }
15184:28449:28450,{ bonus bAtk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; }
15185:28451:28452,{ bonus bAtk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; bonus bNoCastCancel,1; }
15181:28453:28454,{ bonus bMatk,20; bonus2 bSubEle,Ele_All,2; bonus2 bSubEle,Ele_Neutral,-2; }
15182:28455:28456,{ bonus bMatk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; }
15183:28457:28458,{ bonus bMatk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; bonus2 bExpAddClass,Class_All,2; }
15184:28459:28460,{ bonus bMatk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; }
15185:28461:28462,{ bonus bMatk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; bonus bNoCastCancel,1; }
15181:28463:28464,{ bonus bAtk,20; bonus2 bSubEle,Ele_All,2; bonus2 bSubEle,Ele_Neutral,-2; }
15182:28465:28466,{ bonus bAtk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; }
15183:28467:28468,{ bonus bAtk,40; bonus2 bSubEle,Ele_All,4; bonus2 bSubEle,Ele_Neutral,-4; bonus2 bExpAddClass,Class_All,2; }
15184:28469:28470,{ bonus bAtk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; }
15185:28471:28472,{ bonus bAtk,50; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; bonus2 bExpAddClass,Class_All,2; bonus bNoCastCancel,1; }
18137:1752,{ bonus bLongAtkRate,25; }
18137:1752:19048,{ bonus bLongAtkRate,20; bonus2 bSubEle,Ele_Fire,-10; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; }
18137:19019,{ bonus bLongAtkRate,45; }
@ -453,6 +469,22 @@
20797:4174,{ bonus2 bSubEle,Ele_All,50; bonus2 bSubEle,Ele_Neutral,-50; }
22069:2195,{ bonus2 bSubEle,Ele_Neutral,5; bonus2 bAddEle,Ele_Neutral,getequiprefinerycnt(EQI_HAND_L); }
22069:20753,{ bonus2 bAddEle,Ele_Neutral,5; .@r = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHPrate,.@r; bonus bMaxSPrate,.@r; }
22106:2160,{ .@r = getequiprefinerycnt(EQI_SHOES); if (.@r > 6) { bonus2 bSubSize,Size_Large,2; bonus2 bSubClass,Class_Boss,2; } if (.@r > 8) { bonus2 bSubSize,Size_Large,2; bonus2 bSubClass,Class_Boss,2; } }
22122:28443:28444,{ bonus bAspdRate,4; bonus bHit,4; }
22123:28445:28446,{ bonus bAspdRate,8; bonus bHit,8; }
22124:28447:28448,{ bonus bAspdRate,8; bonus bHit,8; bonus2 bExpAddClass,Class_All,2; }
22125:28449:28450,{ bonus bAspdRate,10; bonus bHit,10; bonus2 bExpAddClass,Class_All,2; }
22126:28451:28452,{ bonus bAspdRate,10; bonus bHit,10; bonus2 bExpAddClass,Class_All,2; bonus bSpeedAddRate,25; }
22122:28453:28454,{ bonus bVariableCastrate,-3; bonus bDelayrate,-3; }
22123:28455:28456,{ bonus bVariableCastrate,-6; bonus bDelayrate,-6; }
22124:28457:28458,{ bonus bVariableCastrate,-6; bonus bDelayrate,-6; bonus2 bExpAddClass,Class_All,2; }
22125:28459:28460,{ bonus bVariableCastrate,-6; bonus bDelayrate,-6; bonus2 bExpAddClass,Class_All,2; }
22126:28461:28462,{ bonus bVariableCastrate,-8; bonus bDelayrate,-8; bonus2 bExpAddClass,Class_All,2; bonus bSpeedAddRate,25; }
22122:28463:28464,{ bonus bAspdRate,4; bonus bHit,4; }
22123:28465:28466,{ bonus bAspdRate,8; bonus bHit,8; }
22124:28467:28468,{ bonus bAspdRate,8; bonus bHit,8; bonus2 bExpAddClass,Class_All,2; }
22125:28469:28470,{ bonus bAspdRate,10; bonus bHit,10; bonus2 bExpAddClass,Class_All,2; }
22126:28471:28472,{ bonus bAspdRate,10; bonus bHit,10; bonus2 bExpAddClass,Class_All,2; bonus bSpeedAddRate,25; }
24012:24013:24014:24015:24016:24017,{ bonus bAllStats,9; }
24018:24019:24020,{ if(getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L) + getequiprefinerycnt(EQI_SHADOW_WEAPON) >= 23) { bonus bAtkRate,1; } }
24021:24022:24023,{ if(getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L) + getequiprefinerycnt(EQI_SHADOW_WEAPON) >= 23) { bonus bMatkRate,1; } }

View File

@ -2155,7 +2155,7 @@
2967,RWC_2012_Ring_,Chambered RWC 2012 Ring,4,20,,200,,0,,1,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus2 bAddClass,Class_All,1; },{},{}
2968,RWC_2012_Pendant,RWC 2012 Pendant,4,20,,200,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus bMatkRate,1; },{},{}
2969,RWC_2012_Pendant_,Chambered RWC 2012 Pendant,4,20,,200,,0,,1,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus bMatkRate,1; },{},{}
2971,Pocket_Watch,Pocket Watch,4,10,,200,,1,,1,0x800200,63,2,136,,80,1,,{},{},{}
2971,Pocket_Watch,Pocket Watch,4,10,,200,,1,,1,0x800200,63,2,136,,80,1,,{ bonus bHPrecovRate,15; bonus bSPrecovRate,15; bonus bMatkRate,7; },{},{}
2976,Red_Lantern,Red Lantern,4,10,,200,,0,,1,0xFFFFFFFF,63,2,136,,100,0,,{ bonus bMaxSP,-300; skill "MG_SIGHT",1; },{},{ sc_end SC_SIGHT; }
2977,Broken_Heart,Broken Heart,4,10,,100,,0,,1,0xFFFFFFFF,63,2,136,,110,0,,{ bonus bMaxSP,200; skill "DC_SCREAM",3; },{},{}
2978,Kindly_Heart,Kindly Heart,4,10,,100,,0,,1,0xFFFFFFFF,63,2,136,,110,0,,{ bonus bMaxHP,500; bonus2 bHPRegenRate,300,10000; skill "DC_SCREAM",3; },{},{}
@ -2789,13 +2789,13 @@
4609,Khalitzburg_Knight_Card,Khalitzburg Knight Card,6,20,,10,,,,,,,,32,,,,,{ bonus bDef,20; bonus2 bSubSize,Size_Medium,25; bonus2 bSubSize,Size_Large,25; },{},{}
4610,Sarah_Card,Sarah Card,6,10,,10,,,,,,,,16,,,,,{ bonus bAbsorbDmgMaxHP,100; },{},{}
4625,Time_Holder_Card,Time Holder Card,6,10,,10,,,,,,,,2,,,,,{ bonus bMatkRate,20; bonus bUseSPrate,10; },{},{}
4626,Big_Ben_Card,Big Ben Card,6,10,,10,,,,,,,,2,,,,,{ bonus2 bMagicAddRace,RC_Formless,10; bonus2 bMagicAddRace,RC_Demon,10; },{},{}
4626,Big_Ben_Card,Big Ben Card,6,10,,10,,,,,,,,2,,,,,{ bonus2 bMagicAddRace,RC_Formless,5; bonus2 bMagicAddRace,RC_Demon,5; },{},{}
4627,Big_Bell_Card,Big Bell Card,6,10,,10,,,,,,,,2,,,,,{ bonus2 bAddRace,RC_Formless,10; bonus2 bAddRace,RC_Demon,10; },{},{}
4628,Neo_Punk_Card,Neo Punk Card,6,10,,10,,,,,0xFFFFFFFF,63,2,32,,,,,{ bonus2 bSubRace,RC_Formless,20; bonus2 bSubRace,RC_Demon,20; },{},{}
4629,Arc_Elder_Card,Arc Elder Card,6,10,,10,,,,,,,,4,,,,,{ bonus2 bSubEle,Ele_Neutral,15; bonus2 bMagicAtkEle,Ele_Earth,30; },{},{}
4630,Nightmare_Timer_Keeper_Card,Nightmare Timer Keeper Card,6,10,,10,,,,,,,,64,,,,,{ bonus3 bAutoSpell,"NPC_WIDECURSE",2,1; },{},{}
4629,Arc_Elder_Card,Arc Elder Card,6,10,,10,,,,,,,,4,,,,,{ bonus2 bSubEle,Ele_Neutral,15; bonus2 bMagicAtkEle,Ele_Earth,getrefine()*3; },{},{}
4630,Nightmare_Timer_Keeper_Card,Nightmare Timer Keeper Card,6,10,,10,,,,,,,,64,,,,,{ bonus3 bAutoSpell,"NPC_WIDECURSE",2,20; },{},{}
4631,Owl_Viscount_Card,Owl Viscount Card,6,10,,10,,,,,,,,136,,,,,{ bonus bAspdRate,3; },{},{}
4632,Owl_Marquees_Card,Owl Marquees Card,6,10,,10,,,,,,,,136,,,,,{ bonus5 bAutoSpell,"SA_VIOLENTGALE",(getskilllv("SA_VIOLENTGALE")==5?5:1),1,BF_SHORT,0; },{},{}
4632,Owl_Marquees_Card,Owl Marquees Card,6,10,,10,,,,,,,,136,,,,,{ bonus5 bAutoSpell,"SA_VIOLENTGALE",(getskilllv("SA_VIOLENTGALE")==5?5:1),1,BF_WEAPON,0; },{},{}
4633,Enhanced_Archer_Skeleton_Card,Enhanced Archer Skeleton Card,6,20,,10,,,,,,,,2,,,,,{ bonus bLongAtkRate,(BaseLevel>=100?12:10); },{},{}
4634,Enhanced_Soldier_Skeleton_Card,Enhanced Soldier Skeleton Card,6,20,,10,,,,,,,,2,,,,,{ if (BaseLevel<100) { bonus bCritical,9; } else { bonus bCritical,10; bonus bCritAtkRate,5; } },{},{}
4635,Enhanced_Amdarais_Card,Enhanced Amdarais Card,6,20,,10,,,,,,,,16,,,,,{ .@r = getrefine(); bonus bDef,(.@r*10); bonus bFlee,(.@r*-2); if (BaseLevel>=100) bonus bMaxHP,500; },{},{}
@ -3868,7 +3868,7 @@
5747,Mitra,Mitra,4,20,,100,,12,,1,0x00000100,56,2,256,,100,1,624,{ bonus bVit,1; bonus bInt,1; bonus bMdef,5; bonus bHealPower,5; if(readparam(bInt)>=120){ bonus bMatk,10; } },{},{}
5748,Sniper_Goggle,Sniper Goggles,4,20,,100,,12,,1,0x00000800,56,2,768,,100,1,625,{ bonus bAgi,1; bonus bDex,1; bonus bMdef,5; if(readparam(bAgi)>=120){ bonus bLongAtkRate,4; bonus bAspd,1; } },{},{}
5749,Driver_Band,Driver Band,4,20,,100,,12,,1,0x00000400,56,1,256,,100,1,626,{ bonus bStr,1; bonus bDex,1; bonus bMdef,5; if(readparam(bStr)>=120){ bonus bBaseAtk,10; bonus bCritical,3; } },{},{}
5750,Shadow_Handicraft,Shadow Crown,4,20,,100,,12,,1,0x00020000,56,2,256,,100,1,627,{ bonus bAgi,1; bonus bInt,1; bonus bMdef,1; if(readparam(bAgi)>=120){ bonus bBaseAtk,10; bonus bFlee,3; } },{},{}
5750,Shadow_Handicraft,Shadow Crown,4,20,,100,,12,,1,0x00020000,56,2,256,,100,1,627,{ bonus bAgi,1; bonus bInt,1; bonus bMdef,5; if(readparam(bAgi)>=120){ bonus bBaseAtk,10; bonus bFlee,3; } },{},{}
5751,Minstrel_Song_Hat,Minstrel Song Hat,4,20,,100,,12,,1,0x00080000,56,1,256,,100,1,628,{ bonus bInt,1; bonus bLuk,1; bonus bMdef,5; bonus bLongAtkRate,5; bonus2 bSkillUseSP,"MI_RUSH_WINDMILL",10; bonus2 bSkillUseSP,"MI_ECHOSONG",10; },{},{}
5752,Midas_Whisper,Midas Whispers,4,20,,100,,12,,1,0x00040000,56,2,256,,100,1,629,{ bonus bStr,1; bonus bDex,1; bonus bMdef,5; if(readparam(bStr)>=120){ bonus bBaseAtk,5; bonus bAspd,1; } },{},{}
5753,Magic_Stone_Hat,Magic Stone Hat,4,20,,100,,12,,1,0x00000200,56,2,256,,100,1,630,{ bonus bInt,1; bonus bDex,1; bonus bMdef,5; if(readparam(bDex)>=120){ bonus bMatkRate,10; bonus bVariableCastrate,-2; } },{},{}
@ -5778,9 +5778,9 @@
7935,Poison_Herb_Seratum,Poison Herb Seratum,3,1,,10,,,,,,,,,,,,,{},{},{}
7936,Poison_Herb_Scopolia,Poison Herb Scoporia,3,1,,10,,,,,,,,,,,,,{},{},{}
7937,Poison_Herb_Amoena,Poison Herb Amoena,3,1,,10,,,,,,,,,,,,,{},{},{}
7938,Light_Granule,Light Granule,3,1000,,10,,,,,,,,,,,,,{},{},{}
7939,Elder_Branch,Elder Branch,3,1000,,10,,,,,,,,,,,,,{},{},{}
7940,Special_Alloy_Trap,Special Alloy Trap,3,200,,2,,,,,,,,,,,,,{},{},{}
7938,Light_Granule,Light Granule,3,1500,,10,,,,,,,,,,,,,{},{},{}
7939,Elder_Branch,Elder Branch,3,1500,,10,,,,,,,,,,,,,{},{},{}
7940,Special_Alloy_Trap,Special Alloy Trap,3,300,,2,,,,,,,,,,,,,{},{},{}
7941,Halloween_Ticket,Halloween Ticket,3,10,,0,,,,,,,,,,,,,{},{},{}
7942,Letter_From_Chico,Chico Cesar Letter,3,0,,0,,,,,,,,,,,,,{},{},{}
7943,Caskinya,Caskinya,3,0,,0,,,,,,,,,,,,,{},{},{}
@ -6115,7 +6115,7 @@
11599,Superstar_Potion,Superstar Potion,0,10,,10,,,,0,0xFFFFFFFF,63,2,,,,,,{},{},{}
11600,Shining_Holy_Water,Shining Holy Water,0,10,,15,,,,0,0xFFFFFFFF,63,2,,,,,,{ if(strcharinfo(3)=="prt_q") { bonus_script "{ bonus2 bSubSize,Size_All,10; }",600; sc_end SC_SILENCE; sc_end SC_POISON; sc_end SC_CURSE; heal 1000,0; } },{},{}
11602,Catnip_Fruit,Catnip Fruit,0,15,,1,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(10,40),0; },{},{}
11605,Cookie_Bat,Cookie Bat,0,0,,50,,,,,,,,,,,,,{ itemheal rand(50,100),0; /*TODO*/ },{},{}
11605,Cookie_Bat,Cookie Bat,0,0,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(50,100),0; /*TODO*/ },{},{}
//
11701,Girl_Bunch_Of_Flower_,Girl's Bouquet,0,20,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(105,145),0; },{},{}
11702,Moon_Cookie,Moon Cookie,0,0,,300,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
@ -6772,8 +6772,8 @@
12643,E_Coin_Pack50,E Coin Pack50,2,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 6422,50; },{},{}
12644,PCBang_Coupon_Box4,PCBang Coupon Box4,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
12645,J_Aspersio_5_Scroll_C,J Aspersio 5 Scroll C,2,2,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_ASPERSIO,180000,1; },{},{}
12646,Takoyaki,Fried Octopus Legs,2,20,,30,,,,,,,,,,,,,{ percentheal 5,5; sc_start SC_LUKFOOD,600000,9; sc_start SC_ATKPOTION,600000,20; sc_start SC_MATKPOTION,600000,20; },{},{}
12647,Ink_Ball,Sea Ink,2,20,,30,,,,,,,,,,,,,{},{},{}
12646,Takoyaki,Fried Octopus Legs,2,20,,30,,,,,0xFFFFFFFF,63,2,,,,,,{ percentheal 5,5; sc_start SC_LUKFOOD,600000,9; sc_start SC_ATKPOTION,600000,20; sc_start SC_MATKPOTION,600000,20; },{},{}
12647,Ink_Ball,Sea Ink,2,20,,30,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Ink_Ball); },{},{}
12648,Special_Potion_Set,Comprehensive Set Of Potions,2,20,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 501,10; getitem 502,10; getitem 503,10; getitem 504,10; getitem 505,10; },{},{}
12649,Lv70_Imperial_Gift,Level 70 Bounty,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 12073,5; getitem 12088,5; getitem 12078,5; getitem 12083,5; getitem 12093,5; getitem 12098,5; },{},{}
12650,Lv90_Imperial_Gift,Level 90 Bounty,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 12263,5; },{},{}
@ -6990,15 +6990,15 @@
12860,Mommy_Day_Cake,Mommy Day Cake,2,0,,200,,,,,0xFFFFFFFF,63,2,,,,,,{ percentheal 50,50; skilleffect "HP_ASSUMPTIO",0; sc_start SC_ASSUMPTIO,100000,5; },{},{}
12863,Treasure_Chest_Summoned_II,Treasure Chest Summoned II,2,10,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ monster "this",-1,-1,"--ja--",rand(1324,1363),1,""; },{},{}
12873,TE_Potion_Box,TE Potion Box,18,0,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem(11558,10); },{},{}
12874,Frost_Giant_Blood,Frost Giant Blood,2,0,,100,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
12875,Golem_Stone,Golem Stone,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
12876,Elf_Tear_Stun,Elf Tear Stun,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
12877,Elf_Tear_Stone_Curse,Elf Tear Stone Curse,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
12878,Elf_Tear_Freezing,Elf Tear Freezing,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
12879,Elf_Tear_Sleep,Elf Tear Sleep,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
12880,Elf_Tear_Curse,Elf Tear Curse,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
12881,Elf_Tear_Silence,Elf Tear Silence,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
12882,Elf_Tear_Blind,Elf Tear Blind,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
12874,Frost_Giant_Blood,Frost Giant Blood,2,0,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ specialeffect2 EF_POTION_CON; sc_start4 SC_GVG_GIANT,10000,3000,0,100,100; },{},{}
12875,Golem_Stone,Golem Stone,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ specialeffect2 EF_POTION_CON; sc_start4 SC_GVG_GOLEM,10000,0,200,50,50; },{},{}
12876,Elf_Tear_Stun,Elf Tear Stun,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start2 SC_GVG_STUN,10000,3000,0; },{},{}
12877,Elf_Tear_Stone_Curse,Elf Tear Stone Curse,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start2 SC_GVG_STONE,10000,3000,0; },{},{}
12878,Elf_Tear_Freezing,Elf Tear Freezing,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start2 SC_GVG_FREEZ,10000,3000,0; },{},{}
12879,Elf_Tear_Sleep,Elf Tear Sleep,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start2 SC_GVG_SLEEP,10000,3000,0; },{},{}
12880,Elf_Tear_Curse,Elf Tear Curse,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start2 SC_GVG_CURSE,10000,3000,0; },{},{}
12881,Elf_Tear_Silence,Elf Tear Silence,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start2 SC_GVG_SILENCE,10000,3000,0; },{},{}
12882,Elf_Tear_Blind,Elf Tear Blind,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start2 SC_GVG_BLIND,10000,3000,0; },{},{}
12883,Almighty,Almighty,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ specialeffect2 EF_BASH3D; sc_start SC_2011RWC_SCROLL,1800000,10; },{},{}
12884,Infinite_Concentration_Potion,Infinite Concentration Potion,11,10,,0,,,,0,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_ASPDPOTION0,1800000,4; },{},{}
12885,Infinite_Awakening_Potion,Infinite Awakening Potion,11,10,,0,,,,0,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_ASPDPOTION1,1800000,6; },{},{}
@ -8491,9 +8491,9 @@
14665,Jung_Bi_Scroll,Jung Bi Scroll,18,20,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Jung_Bi_Scroll); },{},{}
14666,Je_Un_Scroll,Je Un Scroll,18,20,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Je_Un_Scroll); },{},{}
14667,Yong_Kwang_Scroll,Yong Kwang Scroll,18,20,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Yong_Kwang_Scroll); },{},{}
14672,Steel_Fighter_Scroll_Lv20,Steel Fighter Scroll (Lv20),0,20,,10,,,,,0xFFFFFFFF,,,,,,,,{},{},{}
14673,Steel_Fighter_Scroll_Lv25,Steel Fighter Scroll (Lv25),0,20,,10,,,,,0xFFFFFFFF,,,,,,,,{},{},{}
14674,Cup_Of_Boza,Cup Of Boza,2,20,,10,,,,,,,,,,,,,{ bonus_script "{ bonus bVit,10; bonus2 bSubEle,Ele_Fire,5; }",120; /*EFST_CUP_OF_BOZA 120000*/ },{},{}
14672,Steel_Fighter_Scroll_Lv20,Steel Fighter Scroll (Lv20),0,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
14673,Steel_Fighter_Scroll_Lv25,Steel Fighter Scroll (Lv25),0,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
14674,Cup_Of_Boza,Cup Of Boza,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ bonus_script "{ bonus bVit,10; bonus2 bSubEle,Ele_Fire,5; }",120; /*EFST_CUP_OF_BOZA 120000*/ },{},{}
14675,Shadow_Box_II,Shadow Box II,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,,,,{},{},{}
14679,Article_Sealed_Storm_Scroll,Article Sealed Storm Scroll,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,,,,{},{},{}
14681,Costume_Enchantment_Stone_Box_II,Costume Enchantment Stone Box II,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,,,,{},{},{}
@ -8502,7 +8502,7 @@
14695,Costume_Enchant_Stone_Box_3,Costume Enchant Stone Box III,18,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem rand(6790,6792),1; getitem 4936,1; getitem 4937,1; getitem 4938,1; },{},{}
14696,Sealed_Gloom_Under_Night_Gachapon,Sealed Gloom Under Night Gachapon,18,0,,10,,,,0,0xFFFFFFFF,63,2,,,,,,{ /* getitem callfunc("F_Rand",Sealed Cards Gloom Under Night, 9 weapons smelting ticket, Armor 9 smelting ticket, medium armor Shadow, Shadow Weapon Medium, costume Wings of the Kirin, costume enchant stone box); */ },{},{}
14699,Memorial_Garuda_Lucky_Egg,Memorial Garuda Lucky Egg,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{ getgroupitem(IG_Memorial_Garuda_Lucky_Egg); },{},{}
14701,Rune_Midgard_Imortal_Lucky_Egg,Rune Midgard Imortal Lucky Egg,18,0,,0,,,,0,,,,,,,,,{ getgroupitem(IG_Rune_Midgard_Imortal_Lucky_Egg); },{},{}
14701,Rune_Midgard_Imortal_Lucky_Egg,Rune Midgard Imortal Lucky Egg,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{ getgroupitem(IG_Rune_Midgard_Imortal_Lucky_Egg); },{},{}
14704,Gemstone_Shadow_Box,Gemstone Shadow Box,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,,,,{ getitem 24084,1; getitem 24085,1; getitem 24086,1; getitem 24087,1; getitem 24088,1; getitem 24089,1; },{},{}
14705,Sealed_Fallen_Bishop_Hibram_Scroll,Sealed Fallen Bishop Hibram Scroll,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,,,,{ /*TODO: COnfirm the rates*/ getitem callfunc("F_Rand",6228,6232,14704,19884,14695,6697),1; },{},{}
14713,Sealed_Ifrit_Scroll,Sealed Ifrit Scroll,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ /* getitem callfunc("F_Rand",Sealed ifrit card, 9 weapons smelting ticket, Armor 9 smelting ticket, costume Noah's hats, costumes Enchantment Stone Box); */ },{},{}
@ -8638,6 +8638,12 @@
15163,Fictitious_Robe,Fictitious Robe,4,20,,100,,0,,1,0xFFFFFFFF,63,2,16,,100,1,,{ skill "SA_SPELLBREAKER",1; .@i = BaseLevel; bonus bMatkRate,(.@i>=140)?(14):((.@i>=120)?(9):(5)); },{},{}
15164,Consultative_Robe,Consultative Robe,4,20,,100,,0,,1,0xFFFFFFFF,63,2,16,,100,1,,{ bonus bVit,5; skill "PA_SACRIFICE",1; bonus2 bSubEle,Ele_Dark,getrefine()*3; bonus2 bSubEle,Ele_Fire,getrefine()*3; },{},{}
15174,Surfer_Swimsuit,Surfer Swimsuit,4,20,,100,,1,,1,0xFFFFFFFF,63,2,16,,40,1,,{ bonus bMaxHPrate,(getrefine()/3)+5; bonus bMaxSPrate,(getrefine()/3)+5; },{},{}
15181,Para_Team_Uniform100,Awakened Eden Group Uniform I,4,20,,0,,80,,0,0xFFFFFFFF,63,2,16,,100,,,{ bonus bAllStats,1; bonus bMaxHP,700; bonus bMaxSP,100; bonus bMdef,7; },{},{}
15182,Para_Team_Uniform115,Awakened Eden Group Uniform II,4,20,,0,,85,,0,0xFFFFFFFF,63,2,16,,115,,,{ bonus bAllStats,1; bonus bMaxHP,1100; bonus bMaxSP,120; bonus bMdef,11; },{},{}
15183,Para_Team_Uniform130,Awakened Eden Group Uniform III,4,20,,0,,90,,0,0xFFFFFFFF,63,2,16,,130,,,{ bonus bAllStats,2; bonus bMaxHP,1100; bonus bMaxSP,120; bonus bMdef,11; },{},{}
15184,Para_Team_Uniform145,Awakened Eden Group Uniform IV,4,20,,0,,100,,0,0xFFFFFFFF,63,2,16,,145,,,{ bonus bAllStats,2; bonus bMaxHP,1500; bonus bMaxSP,150; bonus bMdef,15; },{},{}
15185,Para_Team_Uniform160,Awakened Eden Group Uniform V,4,20,,0,,100,,0,0xFFFFFFFF,63,2,16,,160,,,{ bonus bAllStats,2; bonus bMaxHP,1500; bonus bMaxSP,150; bonus bMdef,15; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; },{},{}
15186,Kafra_Uniform,Kafra Uniform,4,20,,500,,40,,1,0xFFFFFFFF,63,2,16,,1,1,,{ bonus2 bExpAddClass,Class_All,5; bonus2 bDropAddClass,Class_All,5; .@r = getrefine(); bonus bMaxHP,100*.@r; bonus bMaxSP,20*.@r; bonus bMaxHPrate,(3*(.@r>=7)+5*(.@r>=9)); bonus bMaxSPrate,(3*(.@r>=7)+5*(.@r>=9)); if(.@r>=12){ bonus bHPrecovRate,100; bonus bSPrecovRate,100; } },{},{}
//===================================================================
// More Maces
//===================================================================
@ -8665,7 +8671,7 @@
16021,Velum_Flail,Vellum Flail,5,20,,1500,170,,1,0,0x0004C5B3,63,2,2,4,95,1,8,{ bonus bUnbreakableWeapon,1; bonus3 bStateNoRecoverRace,RC_DemiHuman,10000,10000; .@r = getrefine(); bonus bHit,.@r; bonus bCritical,.@r; },{},{}
16022,Nemesis_,Nemesis,5,20,,900,120,,1,2,0x00008110,63,2,2,4,60,1,8,{ bonus bUnbreakableWeapon,1; bonus bAtkEle,Ele_Holy; },{},{}
16023,Metal_Mace,Metal Mace,5,20,,0,80,,1,1,0x0004C5B3,63,2,2,3,1,1,8,{ bonus bUnbreakableWeapon,1; bonus bBaseAtk,(getrefine()*5); .@i = min(BaseLevel/10,12); if(.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{}
16024,Quadrille_,Quadrille,5,10,,900,165,,,2,0x10,63,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; bonus2 bAddEle,Ele_Earth,10; },{},{}
16024,Quadrille_,Quadrille,5,10,,900,165,,,2,0x00008110,63,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; bonus2 bAddEle,Ele_Earth,10; },{},{}
16025,TE_Woe_Mace,TE Woe Mace,5,0,,0,120,,1,0,0x0004C5B3,63,2,2,3,40,1,8,{ bonus bUnbreakableWeapon,1; bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Freeze,3000; bonus bHPRecovRate,5; bonus bSPRecovRate,5; },{},{}
16026,RWC_Memory_Mace,RWC Memory Mace,5,20,,800,100,,1,1,0x0004C5B2,63,2,2,3,1,1,8,{ bonus bUnbreakableWeapon,1; .@r = getrefine(); bonus bBaseAtk,(.@r/30)*30; if(.@r>=9){ .@i = 1; bonus3 bAutoSpellWhenHit,"BS_WEAPONPERFECT",1,10; } if(.@r>=6){ .@rate = 5*(.@i+1); bonus2 bAddClass,Class_All,5; } },{},{}
16027,Hammer_Of_Evil_Slayer,Hammer Of Evil Slayer,5,10,,1350,,125,,1,0x228F6EEF,63,2,2,3,100,1,8,{ bonus2 bAddRace,RC_Demon,10; bonus2 bAddRace,RC_Undead,10; .@r = getrefine(); bonus bAtkRate,(.@r>=9)?(5):((.@r>=12)?(7):(0)); },{},{}
@ -9169,7 +9175,7 @@
17181,Jan_Groove_Box,Jan Groove Box,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
17184,3rd_Test_Pass_Box,3rd Test Pass Box,18,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 6583,1; },{},{}
17203,Free_Pass_Box,Free Pass Box,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
17204,Shining_Egg,Shining Egg,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{ /*TODO, confirm the rates*/ getitem callfunc("F_Rand",4302,5374,5254,12246),1; },{},{}
17204,Shining_Egg,Shining Egg,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{ getgroupitem(IG_Shining_Egg); },{},{}
17207,Idn_Heart_Scroll,Idn Heart Scroll,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
17209,Tw_Rainbow_Scroll,Tw Rainbow Scroll,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Tw_Rainbow_Scroll); },{},{}
17210,Tw_Red_Scroll,Tw Red Scroll,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Tw_Red_Scroll); },{},{}
@ -9406,7 +9412,7 @@
18120,Bow_Of_Evil_Slayer,Bow Of Evil Slayer,5,10,,1350,,115,,1,0x00020008,63,2,34,,100,1,11,{ bonus2 bAddRace,RC_Demon,10; bonus2 bAddRace,RC_Undead,10; .@r = getrefine(); bonus bAtkRate,(.@r>=9)?(5):((.@r>=12)?(7):(0)); },{},{}
18121,Bow_of_Vicious_Mind,Bow of Vicious Mind,5,20,,1700,170,,5,1,0x000A0808,63,2,34,4,160,1,11,{ bonus bAtk,pow(min(getrefine(),15),2); },{},{}
18122,Giant_Bow,Giant Bow,5,20,,3000,195,,5,1,0x00000800,63,2,34,4,130,1,11,{ bonus bLongAtkRate,40; bonus bAspdRate,-15; bonus bHit,50; },{},{}
18123,Bow_of_Storms,Bow of Storms,5,20,,1500,160,,5,1,0x00000800,63,2,34,4,130,1,11,{ bonus bLongAtkRate,30; bonus2 bSkillCooldown,"RA_ARROWSTORM",-20; bonus2 bSkillUseSP,"RA_ARROWSTORM",15; },{},{}
18123,Bow_of_Storms,Bow of Storms,5,20,,1500,160,,5,1,0x00080800,63,2,34,4,130,1,11,{ bonus bLongAtkRate,30; bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000; bonus2 bSkillUseSP,"WM_SEVERE_RAINSTORM",15; },{},{}
18124,Half_BF_Bow1,Half BF Bow1,5,20,,0,100,,5,0,0x000A0848,63,2,34,3,80,1,11,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Player,30; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; bonus bUnbreakableWeapon,1; },{},{}
18125,Arcus_Daemonicus,Arcus Daemonicus,5,20,,1000,130,,5,2,0x00020008,63,2,34,4,80,1,11,{ /*Fix me: bonus bAtkRate,50; when equipped with shadow arrows*/ if(getrefine()>9){ bonus bAspd,1; bonus bUseSPrate,-20; } },{},{}
18126,Blue_Bow,Blue Bow,5,10,,1200,150,,5,1,0x00000800,56,2,2,3,100,1,11,{ bonus bAgi,5; bonus bDex,5; },{},{}
@ -9658,7 +9664,7 @@
18748,Gold_Ingot_Poring_Hat,Gold Ingot Poring Hat,4,20,,200,,3,,1,0xFFFFFFFF,63,2,256,,0,1,887,{ bonus bDex,2; bonus bLuk,2; },{},{}
18749,Majoruros_Horn,Majoruros Horn,4,20,,500,,8,,1,0xFFFFFFFF,63,2,256,,0,1,888,{ bonus bStr,2; bonus bMaxHP,100; },{},{}
18750,Poker_Card_In_Mouth,Poker Card In Mouth,4,20,,50,,0,,0,0xFFFFFFFF,63,2,1,,10,0,889,{ bonus2 bAddRace,RC_DemiHuman,2; },{},{}
18752,Rideword_Hat_,Rideword Hat,4,20,,300,,3,,1,0xFFFFFFFE,63,2,256,,99,1,890,{ .@r = getrefine(); bonus2 bHPLossRate,500*.@r,5000; bonus2 bHPDrainRate,40,4+(.@r/2); bonus2 bSPDrainRate,10,1+(.@r/3); },{},{}
18752,Cursed_Book,Cursed Book,4,20,,300,,3,,1,0xFFFFFFFE,63,2,256,,99,1,890,{ .@r = getrefine(); bonus2 bHPLossRate,.@r,5000; bonus2 bHPDrainRate,40,4+(.@r/2); bonus2 bSPDrainRate,10,1+(.@r/3); },{},{}
18753,Tw_Rice_Ball,Tw Rice Ball,4,20,,100,,6,,0,0xFFFFFFFF,63,2,256,,0,0,892,{ bonus bLuk,1; bonus2 bAddMonsterDropItem,564,100; },{},{}
18754,Blood_Sucker,Blood Sucker,4,20,,300,,0,,0,0xFFFFFFFF,63,2,1,,40,0,893,{ bonus bUnbreakableHelm,1; bonus2 bHPDrainRate,30,5; bonus bHPrecovRate,-100; bonus bSPrecovRate,-100; },{},{}
18755,Feather_Beret_,Feather Beret,4,0,,600,,1,,1,0xFFFFFFFF,63,2,256,1,1,1,224,{ bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; },{},{}
@ -9747,7 +9753,7 @@
18871,Very_Sweet_Candy,Very Sweet Candy,4,10,,10,,,,0,0xFFFFFFFF,63,2,1,,1,1,446,{ bonus bAllStats,1; bonus bBaseAtk,5; bonus bMatk,5; },{},{}
18872,Snake_Hat,Snake Hat,4,20,,100,,5,,1,0xFFFFFFFF,63,2,256,,0,1,986,{ bonus bStr,3; bonus bInt,3; bonus bMdef,5; bonus bUnbreakableHelm,1; },{},{}
18873,Sweet_Valentine_Out,Sweet Valentine Out,4,20,,100,,1,,0,0xFFFFFFFF,63,2,256,,1,1,865,{ bonus bMaxHPrate,7; bonus bMaxSPrate,7; },{},{}
18874,Cyclops_Glasses,Cyclops Glasses,4,10,,100,,,,1,0xFFFFFFFF,63,2,512,,1,1,23,{},{},{}
18874,Cyclops_Glasses,Cyclops Glasses,4,10,,100,,,,1,0xFFFFFFFF,63,2,512,,1,,23,{},{},{}
18878,Palace_Guard_Cap,Palace Guard Cap,4,10,,1000,,15,,1,0xFFFFFFFF,63,2,256,,50,1,991,{ .@r = getrefine(); bonus2 bAddEle,Ele_Neutral,4+.@r/6; bonus bLongAtkRate,4+.@r; bonus bUnbreakableHelm,1; },{},{}
18879,Angry_Scorpion_Hat,Angry Scorpion Hat,4,10,,100,,5,,0,0xFFFFFFFF,63,2,256,,0,1,995,{ bonus bMdef,5; },{},{}
18880,Advanced_Jao_King_Hat,Advanced Jao King Hat,4,10,,1500,,4,,1,0xFFFFFFFF,63,2,256,,175,1,996,{ bonus bAllStats,3; bonus bMaxHPrate,5; bonus bMaxSPrate,5; },{},{}
@ -9810,7 +9816,7 @@
19026,Aegir_Helm,Aegir Helm,4,10,,800,,10,,1,0xFFFFFFFF,63,2,256,,40,1,870,{ bonus bVit,3; },{},{}
19030,Pretty_Rabbit_Hood,Pretty Rabbit Hood,4,10,,100,,20,,1,0xFFFFFFFF,63,2,769,,1,1,1085,{ bonus bMaxHP,(15*BaseLevel); },{},{}
19031,Fallen_Angel_Blessing,Fallen Angel Blessing,4,0,,200,,1,,0,0xFFFFFFFF,63,2,512,,,1,1250,{ bonus2 bAddRace,RC_Angel,5; bonus2 bSubRace,RC_Angel,5; },{},{}
19033,Rift_Ancient_Decoration,Rift Ancient Decoration,4,20,,20,,2,,1,0xFFFFFFFF,63,2,256,,100,1,376,{ .@r = getrefine(); bonus bMaxHP,1000+(.@r >= 9 ? 1000 : .@r >=7 ? 400 : 0); },{},{}
19033,Rift_Ancient_Decoration,Rift Ancient Decoration,4,20,,200,,2,,1,0xFFFFFFFF,63,2,256,,100,1,376,{ .@r = getrefine(); bonus bMaxHP,1000+(.@r >= 9 ? 1000 : .@r >=7 ? 400 : 0); },{},{}
19038,12_Anniversary_Crown_Of_Saint,12 Anniversary Crown of Saint,4,10,,120,,12,,1,0xFFFFFFFF,63,2,256,,0,1,1117,{ bonus bAllStats,2; bonus bMdef,12; },{},{}
19039,12_Anniversary_Elf_Ears,12 Anniversary Elf Ears,4,10,,120,,0,,0,0xFFFFFFFF,63,2,512,,0,1,875,{ bonus2 bSubRace,RC_All,4; bonus2 bSubRace,RC_Player,-4; },{},{}
19047,Angeling_KnitCap,Angeling KnitCap,4,0,,300,,5,,1,0xFFFFFFFF,63,2,256,,20,1,953,{ bonus2 bSPGainRace,RC_Angel,5; bonus bHPGainValue,100; .@r = getrefine(); if (.@r >= 5) { bonus2 bSubRace,RC_Angel,5+((.@r >= 7) ? 5 : 0); } },{},{}
@ -9834,6 +9840,8 @@
19133,Odin_Mask_,Odin's Mask,4,20,,100,,1,,1,0xFFFFFFFF,63,2,513,,1,0,480,{ bonus2 bSubClass,Class_Boss,2; },{},{}
19134,Wickebines_Black_Cat_Ears,Wickebine's Black Cat Ears,4,20,,200,,4,,1,0xFFFFFFFF,63,2,256,,1,1,368,{},{},{}
19138,Seraphim_Coronet,Seraphim Coronet,4,20,,300,,0,,0,0xFFFFFFFF,63,2,512,,70,0,1487,{ bonus bStr,2; .@int = readparam(bInt); bonus bBaseAtk,(.@int/8)*5; bonus bHealPower,.@int/8; bonus bVariableCastrate,.@int/8; if ((.@int>108)) { bonus bBaseAtk,50; bonus bHealPower,5; bonus bVariableCastrate,4; } if ((.@int>120)) { bonus bBaseAtk,75; bonus bHealPower,5; bonus bVariableCastrate,2; } },{},{}
19139,Survive_Orb,Survive Orb,4,0,,300,,,,0,0xFFFFFFFF,63,2,1,,50,0,1488,{ skill "TF_HIDING",1; bonus bAtkRate,2; bonus bMatkRate,2; bonus bVariableCastrate,-3; },{},{}
19140,Squirrel_Ear_Hat,Squirrel Ear Hat,4,0,,200,,10,,1,0xFFFFFFFF,63,2,256,,100,1,1486,{ .@r = getrefine(); bonus bAspd,1; bonus bCriticalLong,5; bonus bCritAtkRate,10; bonus2 bIgnoreDefRaceRate,RC_All,10; if (.@r > 4) { bonus bAspd,1; bonus bCriticalLong,10; bonus bCritAtkRate,2; bonus2 bIgnoreDefRaceRate,RC_All,20; } if (.@r > 6) { bonus bAspd,1; bonus bCriticalLong,15; bonus bCritAtkRate,6; bonus2 bIgnoreDefRaceRate,RC_All,30; } if (.@r > 8) { bonus bAspd,1; bonus bCriticalLong,20; bonus bCritAtkRate,12; bonus2 bIgnoreDefRaceRate,RC_All,40; autobonus "{ bonus bCritAtkRate,100; }",70,5000; } },{},{}
19141,Dolor_Thanatos_Mask,Dolor Thanatos Mask,4,20,,200,,6,,0,0xFFFFFFFF,63,2,513,,100,0,666,{ bonus bMdef,8; bonus bAllStats,1; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,1; bonus2 bSubEle,Ele_Fire,5; bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Wind,5; bonus2 bSubEle,Ele_Earth,5; },{},{}
19142,Drooping_Rebellion,Drooping Rebellion,4,20,,500,,1,,1,0xFFFFFFFF,63,2,256,,1,0,1444,{ bonus bLongAtkRate,10; },{},{}
19143,Poring_Balloon,Poring Balloon,4,20,,10,,0,,0,0xFFFFFFFF,63,2,1,,1,0,1426,{ bonus2 bAddMonsterDropItem,909,2000; bonus2 bExpAddRace,RC_All,5; bonus2 bDropAddRace,RC_All,5; },{},{}
@ -9853,7 +9861,10 @@
19158,C_GeminiS58_Eyes_Blue,Costume GeminiS58 Eyes Blue,4,0,,0,,0,,0,0xFFFFFFFF,63,2,2048,,0,0,1456,{},{},{}
19159,Barrel_Helm,Barrel Helm,4,20,,420,,59,,1,0xFFFFFFFF,63,2,769,,60,1,1498,{ bonus bVit,5; bonus bHPrecovRate,-10; .@r = getrefine(); if (.@r >= 7) { bonus bDef,100; skill "CR_AUTOGUARD",1; } if (.@r >= 8) { bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; if(BaseJob==Job_SuperNovice) { skill "CR_AUTOGUARD",5; } } },{},{}
19162,Scuba_Mask_,Scuba Mask,4,20,,100,,0,,1,0xFFFFFFFF,63,2,512,,40,1,400,{ bonus bBaseAtk,5; bonus bMatk,5; },{},{}
19164,Para_Team_Hat100,Awakened Eden Group Hat I,4,20,,0,,10,,1,0xFFFFFFFF,63,2,256,,100,1,1529,{ autobonus "{ bonus bBaseAtk,15; }",70,5000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; autobonus "{ bonus bMatk,15; }",50,5000,BF_MAGIC,"{ specialeffect2 EF_SPELLBREAKER; }"; .@r = getrefine(); if(.@r >= 7){ bonus bAtk,10; bonus bMatk,10; if(.@r >= 9){ bonus bAllStats,1; if(.@r >= 12){ bonus2 bRegenPercentSP,1,10000; } } } },{},{}
19165,Para_Team_Hat160,Awakened Eden Group Hat II,4,20,,0,,10,,1,0xFFFFFFFF,63,2,256,,160,1,1530,{ autobonus "{ bonus bBaseAtk,30; }",70,5000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; autobonus "{ bonus bMatk,30; }",50,5000,BF_MAGIC,"{ specialeffect2 EF_SPELLBREAKER; }"; .@r = getrefine(); if(.@r >= 7){ bonus bAtk,15; bonus bMatk,15; if(.@r >= 9){ bonus bAllStats,2; if(.@r >= 12){ bonus2 bRegenPercentHP,2,10000; bonus2 bRegenPercentSP,1,10000; } } } },{},{}
19166,RO_Celebration_Hat,RO Celebration Hat,4,20,,140,,14,,1,0xFFFFFFFF,63,2,256,,14,1,1541,{ bonus bMaxSP,140; bonus2 bSPRegenRate,6,4000; },{},{}
19168,Band_Of_Kafra_,Kafra Staff Headband,4,20,,500,,0,,1,0xFFFFFFFF,63,2,256,,,1,106,{ bonus2 bSubClass,Class_All,5; .@r = getrefine()*10; bonus2 bAddMonsterDropItem,23177,10+.@r; bonus2 bAddMonsterDropItem,7059,10+.@r; bonus2 bAddMonsterDropItem,7060,10+.@r; },{},{}
//===================================================================
// Costume System
//===================================================================
@ -10737,14 +10748,20 @@
20790,Elegant_Doram_Manteau,Elegant Doram Manteau,4,20,,500,,30,,1,0x80000000,7,2,4,,175,1,,{ bonus bFlee,10; bonus2 bSubEle,Ele_Neutral,5; .@r = getrefine()/2; bonus bFlee2,.@r; bonus bInt,.@r; bonus bDex,.@r; bonus bLuk,.@r; },{},{}
20797,Etran_Shirt,Etran Shirt,4,0,,150,,,,1,0xFFFFFFFF,63,2,4,1,1,1,,{ bonus bMdef,10; bonus bMaxHPrate,2; .@r = getrefine(); if (.@r >= 6) bonus bMaxHPrate,4; if (.@r >= 7) bonus bMaxHPrate,6; if (.@r >= 8) bonus bMaxHPrate,8; if (.@r >= 9) bonus bNoKnockback,1; },{},{}
20798,C_Grim_Reaper_Protection,Costume Grim Reaper Protection,4,0,,0,,,,0,0xFFFFFFFF,63,2,4096,,1,0,1450,{},{},{}
20815,Seraphim_Robe,Seraphim Robe,4,0,,300,,18,,1,0xFFFFFFFF,63,2,4,,1,1,,{ bonus bMaxHPrate,10; bonus2 bMagicAtkEle,Ele_Neutral,5; .@r = getrefine(); if (.@r > 6) { bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Holy,20; bonus bMatkRate,10; } if (.@r > 8) { bonus2 bSubEle,Ele_Dark,10; bonus2 bSubEle,Ele_Holy,10; bonus bVariableCastrate,-5; } if (getskilllv("CR_TRUST") > 0) { bonus2 bSubEle,Ele_Holy,.@r*3; } },{},{}
20819,Oxygen_Bottle,Oxygen Bottle,4,0,,500,,0,,1,0xFFFFFFFF,63,2,4,,40,0,0,{ bonus bFlee,12+getrefine(); bonus bHit,getrefine(); },{},{}
20823,Para_Team_Manteau100,Awakened Eden Group Manteau I,4,0,,0,,20,,0,0xFFFFFFFF,63,2,4,,100,1,0,{ bonus2 bSubEle,Ele_Neutral,10; bonus bFlee,12; .@r = getrefine(); if(.@r >= 7){ bonus bMaxHP,500; bonus bFlee2,2; if(.@r >= 9){ bonus bMaxHP,500; bonus2 bSubEle,Ele_All,10; bonus2 bSubEle,Ele_Neutral,-10; } } },{},{}
20824,Para_Team_Manteau130,Awakened Eden Group Manteau II,4,0,,0,,25,,0,0xFFFFFFFF,63,2,4,,130,1,0,{ bonus2 bSubEle,Ele_Neutral,10; bonus bFlee,12; bonus bMaxHP,500; bonus bFlee2,2; .@r = getrefine(); if(.@r >= 7){ bonus bMaxHP,500; bonus2 bSubEle,Ele_All,10; bonus2 bSubEle,Ele_Neutral,-10; if(.@r >= 9){ bonus2 bSubEle,Ele_Neutral,5; } } },{},{}
20825,Para_Team_Manteau160,Awakened Eden Group Manteau III,4,0,,0,,30,,0,0xFFFFFFFF,63,2,4,,160,1,0,{ bonus2 bSubEle,Ele_All,10; bonus bFlee,12; bonus bMaxHP,1000; bonus bFlee2,2; .@r = getrefine(); if(.@r >= 7){ bonus2 bSubEle,Ele_Neutral,5; if(.@r >= 9){ skill "BS_GREED",1; } } },{},{}
20826,Angel_Feather,Angel Feather,4,0,,200,,18,,1,0xFFFFFFFF,63,2,4,,1,1,18,{},{},{}
20830,Wings_of_Seraph,Wings of Seraph,4,0,,200,,18,,1,0xFFFFFFFF,63,2,4,,1,1,8,{},{},{}
//===================================================================
// More 2-Handed Swords
//===================================================================
21000,Upg_Twohand_Sword,Upg Two-Handed Sword,5,20,,1500,100,,1,1,0x00004082,63,2,34,3,1,1,3,{ .@r = getrefine(); bonus bBaseAtk,(.@r*12); bonus bMatk,(.@r*5); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10); },{},{}
21001,Velum_Claymore,Vellum Claymore,5,20,,3500,260,,1,0,0x00004082,63,2,34,4,95,1,3,{ bonus2 bAddRace,RC_Player,80; bonus2 bIgnoreDefRaceRate,RC_Player,30; .@r = getrefine(); if(.@r>=6) { bonus2 bAddRace,RC_Player,40; } if(.@r>=9) { autobonus2 "{ bonus bShortWeaponDamageReturn,20; bonus bMagicDamageReturn,20; }",6000,2000,BF_WEAPON,"{ specialeffect2 EF_REFLECTSHIELD; }"; } },{},{}
21002,Velum_Katzbalger,Vellum Katzbalger,5,20,,2500,100,,1,0,0x00004082,63,2,34,4,95,1,3,{ bonus3 bHPVanishRaceRate,RC_Player,10000,8; },{},{}
21003,Muramasa_,Muramasa,5,20,,1000,155,,1,2,0x00004082,63,2,34,4,48,1,3,{},{},{}
21003,Muramasa_,Muramasa,5,20,,1000,155,,1,2,0x00004082,63,2,34,4,48,1,3,{ bonus bCritical,30; bonus bAspdRate,8; bonus2 bAddEff2,Eff_Curse,10; },{},{}
21004,Alca_Bringer_,Alca Bringer,5,20,,3400,280,,2,2,0x00004082,63,2,34,3,100,1,3,{},{},{}
21005,Metal_Two_Hand_Sword,Metal Two Hand Sword,5,20,,0,95,,1,1,0x00004082,63,2,34,3,1,1,3,{ .@r = getrefine(); bonus bBaseAtk,(.@r*6); bonus bMatk,(.@r*2); .@i = min(BaseLevel/10,12); if(.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{}
21006,TE_Woe_Two_Hand_Sword,TE Woe Two Hand Sword,5,0,,0,150,,1,0,0x00004082,63,2,34,3,40,1,3,{ bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Bleeding,3000; },{},{}
@ -10779,6 +10796,7 @@
22015,Impr_Angel's_Arrival,Advanced Angel's Reincarnation,4,10000,,300,,8,,1,0x00000001,63,2,64,,99,1,0,{ bonus bMaxHP,500; bonus bMaxSP,100; },{},{}
22018,Shoes_Of_Wise_Man,Shoes Of Wise Man,4,10,,300,,15,,1,0xFFFFFFFF,63,2,64,,50,1,,{ .@r = getrefine(); if(.@r>5){ bonus bInt,.@r-5; bonus bMaxHPrate,-(.@r-5); } },{},{}
22033,Boots_of_Gray,Boots of Gray,4,10,,0,,,,1,0xFFFFFFFF,63,2,64,,120,1,,{ bonus2 bSubEle,Ele_Holy,1+getrefine()/3; },{},{}
22034,Crimson_Gaiter,Crimson Gaiter,4,0,,500,,10,,0,0xFFFFFFFF,63,2,64,,50,1,,{ bonus bCritical,2; bonus bCritAtkRate,2; if(getrefine()>=7){ bonus bCritical,3; bonus bCritAtkRate,3; } },{},{}
22035,Heoric_Nepenthes_Shoes,Heoric Nepenthes Shoes,4,10,,300,,10,,1,0xFFFFFFFF,63,2,64,,160,1,,{ .@r = getrefine(); if (.@r>=8 && .@r<=10) .@i=5+.@r; else if (.@r>=11 && .@r<=13) .@i=5+(.@r*3); else if (.@r>13) .@i=42; bonus bVariableCastrate,-10-.@i; },{},{}
22036,Heroic_Silver_Fox_Leather_Boots,Heroic Silver Fox Leather Boots,4,10,,300,,15,,1,0xFFFFFFFF,63,2,64,,160,1,,{ .@r = getrefine(); if (.@r>=8 && .@r<=13) .@i=.@r; else if (.@r>13) .@i=13; bonus bLongAtkRate,5+.@i; },{},{}
22037,Heroic_Ungoliant_Upgrade_Boots,Heroic Ungoliant Upgrade Boots,4,10,,300,,10,,1,0xFFFFFFFF,63,2,64,,160,1,,{ .@r = getrefine(); if (.@r>=8 && .@r<=13) .@i=.@r; else if (.@r>13) .@i=13; bonus bUseSPrate,-5-.@i; },{},{}
@ -10800,7 +10818,14 @@
22083,Private_Doram_Shoes,Private Doram Shoes,4,20,,500,,25,,1,0x80000000,7,2,64,,100,1,,{ bonus bMaxHP,100; bonus bMaxSP,50; .@r = getrefine()/3; bonus bHPrecovRate,.@r*10; bonus bSPrecovRate,.@r*10; },{},{}
22084,Luxury_Doram_Shoes,Luxury Doram Shoes,4,20,,600,,30,,1,0x80000000,7,2,64,,140,1,,{ bonus bMaxHP,300; bonus bMaxSP,100; .@r = getrefine()/3; bonus bHPrecovRate,20*.@r; bonus bSPrecovRate,20*.@r; },{},{}
22085,Elegant_Doram_Shoes,Elegant Doram Shoes,4,20,,700,,35,,1,0x80000000,7,2,64,,175,1,,{ bonus bMaxHPrate,10; bonus bMaxSPrate,5; .@r = getrefine()/2; bonus bMaxHP,100*.@r; bonus bMaxSP,20*.@r; if(.@r >= 4) bonus2 bSkillUseSP,"SU_LOPE",5; },{},{}
22089,Crimson_Gaiter_,Crimson Gaiter,4,0,,500,,10,,1,0xFFFFFFFF,63,2,64,,50,1,,{ bonus bCritical,2; bonus bCritAtkRate,2; if(getrefine()>=7){ bonus bCritical,3; bonus bCritAtkRate,3; } },{},{}
22103,Excelion_Leg,Excelion Leg,4,0,,500,,13,,0,0xFFFFFFFF,63,2,64,1,100,1,,{ .@r = getrefine(); bonus bMaxHP,5+((BaseLevel > 129) ? 4 : 0)+(.@r/3)*3; bonus bMaxSP,5+((BaseLevel > 129) ? 4 : 0)+(.@r/3)*3; },{},{}
22106,Giant_Boots,Giant Boots,4,0,,500,,13,,1,0xFFFFFFFF,63,2,64,,1,1,,{ bonus2 bSubRace,RC_All,1; bonus bMaxHPrate,2; bonus bMaxSPrate,2; .@r = getrefine(); if (.@r > 4) { bonus bDefRate,2; bonus bMaxHPrate,4; bonus bMaxSPrate,4; } if (.@r > 6) { bonus bDefRate,2; bonus bMaxHPrate,4; bonus bMaxSPrate,4; } },{},{}
22122,Para_Team_Boots100,Awakened Eden Group Boots I,4,0,,0,,22,,0,0xFFFFFFFF,63,2,64,,100,1,,{ bonus bAllStats,1; bonus bHPrecovRate,30; bonus bSPrecovRate,14; },{},{}
22123,Para_Team_Boots115,Awakened Eden Group Boots II,4,0,,0,,25,,0,0xFFFFFFFF,63,2,64,,115,1,,{ bonus bAllStats,1; bonus bHPrecovRate,36; bonus bSPrecovRate,18; },{},{}
22124,Para_Team_Boots130,Awakened Eden Group Boots III,4,0,,0,,27,,0,0xFFFFFFFF,63,2,64,,130,1,,{ bonus bAllStats,2; bonus bHPrecovRate,36; bonus bSPrecovRate,18; },{},{}
22125,Para_Team_Boots145,Awakened Eden Group Boots IV,4,0,,0,,30,,0,0xFFFFFFFF,63,2,64,,145,1,,{ bonus bAllStats,2; bonus bHPrecovRate,40; bonus bSPrecovRate,20; },{},{}
22126,Para_Team_Boots160,Awakened Eden Group Boots V,4,0,,0,,30,,0,0xFFFFFFFF,63,2,64,,160,1,,{ bonus bAllStats,2; bonus bHPrecovRate,40; bonus bSPrecovRate,20; bonus bUseSPrate,-5; },{},{}
22508,Para_Team_Mark_,Eden Group Mark,11,0,,0,,,,0,0xFFFFFFFF,63,2,,,,,,{ unitskilluseid getcharid(3),"AL_TELEPORT",3; },{},{}
22507,Worn-Out-Scroll,Worn-Out-Scroll,3,10,,10,,,,0,,,,,,,,,{},{},{}
22510,King_Wolf_Scroll,King Wolf Scroll,2,10,,10,,,,0,0xFFFFFFFF,63,2,,,,,,{ /*TODO, confirm the rates*/ getitem callfunc("F_Rand",6635,19598,5658,6238,6239),1; },{},{}
@ -10824,7 +10849,7 @@
22531,Special_Christmas_Box,Special Christmas Box,18,10,,200,,,,0,0xFFFFFFFF,63,2,,,1,,,{ /*TODO*/ },{},{}
22532,Santa_Gift,Santa Gift,18,10,,200,,,,0,0xFFFFFFFF,63,2,,,1,,,{ /*TODO*/ },{},{}
22533,New_Year_Gift_Box,New Year Gift Box,18,10,,200,,,,0,0xFFFFFFFF,63,2,,,1,,,{ /*TODO*/ },{},{}
22534,Closed_Mind_Box,Closed Mind Box,18,10,,1000,,,,,,,,,,,,,{ getgroupitem(IG_Sealed_Mind_Box); },{},{}
22534,Closed_Mind_Box,Closed Mind Box,18,10,,1000,,,,0,0xFFFFFFFF,63,2,,,1,,,{ getgroupitem(IG_Sealed_Mind_Box); },{},{}
22535,Scroll_Summoning_Workers(Male),Scroll Summoning Workers(Male),2,10,,10,,,,0,0xFFFFFFFF,63,2,,,,,,{},{},{}
22536,Scroll_Summoning_Workers(Female),Scroll Summoning Workers(Female),2,10,,10,,,,0,0xFFFFFFFF,63,2,,,,,,{},{},{}
22538,Hanbok_bag,Hanbok bag,2,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{},{},{}
@ -10850,8 +10875,8 @@
22559,Mock_Strawberry,Mock Strawberry,11,20,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ percentheal 50,50; itemskill "SM_ENDURE",3; },{},{}
22563,Lucky_Bag_Of_New_Era,Lucky Bag Of New Era,2,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ /* TODO */ },{},{}
22566,Last_Years_Frost,Last Year's Frost,3,20,,0,,,,,,,,,,,,,{},{},{}
22567,Expedition_Award_Box,Expedition Award Box,0,20,,100,,,,,0xFFFFFFFF,,,,,,,,{},{},{}
22568,Nidhoggur_Summon_Scroll,Nidhoggur Summon Scroll,0,20,,100,,,,,0xFFFFFFFF,,,,,,,,{},{},{}
22567,Expedition_Award_Box,Expedition Award Box,0,20,,100,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
22568,Nidhoggur_Summon_Scroll,Nidhoggur Summon Scroll,0,20,,100,,,,,0xFFFFFFFF,63,,2,,,,,{},{},{}
22569,Gift_New_start,Gift New start,18,10,,100,,,,0,0xFFFFFFFF,63,2,,,,,,{},{},{}
22571,Easter_Egg,Easter Egg,11,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
22589,Savage_Ora_Ora,Savage Ora Ora,3,10,,0,,,,0,0xFFFFFFFF,63,2,,,,,,{},{},{}
@ -10948,7 +10973,7 @@
22760,Argiope_Transportin,Argiope Transportin,2,10,,0,,,,0,0xFFFFFFFF,63,2,,,,,,{/*No Info*/},{},{}
22761,Luciola_Vespa_Transportin,Luciola Vespa Transportin,2,10,,0,,,,0,0xFFFFFFFF,63,2,,,,,,{/*No Info*/},{},{}
22762,Centipede_Transportin,Centipede Transportin,2,10,,0,,,,0,0xFFFFFFFF,63,2,,,,,,{/*No Info*/},{},{}
22764,Pet_Exchange_Ticket_Box_,Pet Exchange Ticket Box,18,10,,10,,,,,,,,,,,,,{ /*TODO: Confirm the allowed pet_id and chance*/ getitem callfunc("F_Rand",6116,6117,6118,6129,6130,6130,6132,6133,6134,6135,6136,6137,6138,6139,6140,6141,6142,6143),1; },{},{}
22764,Pet_Exchange_Ticket_Box_,Pet Exchange Ticket Box,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{ /*TODO: Confirm the allowed pet_id and chance*/ getitem callfunc("F_Rand",6116,6117,6118,6129,6130,6130,6132,6133,6134,6135,6136,6137,6138,6139,6140,6141,6142,6143),1; },{},{}
22770,Shark_Skewer,Shark Skewer,0,10,,10,,,,0,0xFFFFFFFF,63,2,,,,,,{/*No Info*/},{},{}
22771,Bluefin_Tuna_Skewer,Bluefin Tuna Skewer,0,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_INCATKRATE,5000,30; },{},{}
22772,Sea_Bream_Skewer,Sea Bream Skewer,0,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_INCMATKRATE,5000,30; },{},{}
@ -10956,27 +10981,27 @@
22774,Salmon_Skewer,Salmon Skewer,0,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_SPEEDUP0,5000,25; },{},{}
22775,Eels_Skewer,Eels Skewer,0,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_DEF_RATE,5000,30; },{},{}
22776,Carp_Skewer,Carp Skewer,0,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_MDEF_RATE,5000,30; },{},{}
22777,Gift_Buff_Set,Gift Buff Set,2,10,,100,,,,,,,,,,,,,{ getgroupitem(IG_Gift_Buff_Set); },{},{}
22781,PC_Bang_Normal_Box,PC Bang Normal Box,2,10,,200,,,,,,,,,,,,,{ getitem 547,20; /*No Info*/},{},{}
22782,PC_Bang_Wooden_Box,PC Bang Wooden Box,2,10,,200,,,,,,,,,,,,,{ getitem 547,30; /*No Info*/},{},{}
22783,PC_Bang_Golden_Box,PC Bang Golden Box,2,10,,200,,,,,,,,,,,,,{ getitem 547,1; getitem 985,10; /*No Info*/},{},{}
22784,PC_Bang_Platinum_Box,PC Bang Platinum Box,2,10,,200,,,,,,,,,,,,,{ getitem 547,1; getitem 12017,10; getitem 678,12; /*No Info*/},{},{}
22777,Gift_Buff_Set,Gift Buff Set,2,10,,100,,,,0,0xFFFFFFFF,63,2,,,1,,,{ getgroupitem(IG_Gift_Buff_Set); },{},{}
22781,PC_Bang_Normal_Box,PC Bang Normal Box,2,10,,200,,,,0,0xFFFFFFFF,63,2,,,1,,,{ getitem 547,20; /*No Info*/},{},{}
22782,PC_Bang_Wooden_Box,PC Bang Wooden Box,2,10,,200,,,,0,0xFFFFFFFF,63,2,,,1,,,{ getitem 547,30; /*No Info*/},{},{}
22783,PC_Bang_Golden_Box,PC Bang Golden Box,2,10,,200,,,,0,0xFFFFFFFF,63,2,,,1,,,{ getitem 547,1; getitem 985,10; /*No Info*/},{},{}
22784,PC_Bang_Platinum_Box,PC Bang Platinum Box,2,10,,200,,,,0,0xFFFFFFFF,63,2,,,1,,,{ getitem 547,1; getitem 12017,10; getitem 678,12; /*No Info*/},{},{}
22802,Safe_to_6_Equipment_Certificate,Safe to 6 Equipment Certificate,3,10,,10,,,,,,,,,,,,,{},{},{}
22808,Special_Gift_Box,Special Gift Box,2,10,,100,,,,,,,,,,,,,{},{},{}
22812,Sealed_Dracula_Scroll,Sealed Dracula Scroll,2,10,,10,,,,,,,,,,,,,{ getitem callfunc("F_Rand",6228,6232,22813,19937,17314, 6635),1; },{},{}
22813,Bearer's_Shadow_Box,Bearer's Shadow Box,2,10,,10,,,,,,,,,,,,,{ getitem callfunc("F_Rand",24180,24181,24182,24183,24184,24185),1; },{},{}
22812,Sealed_Dracula_Scroll,Sealed Dracula Scroll,2,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{ getitem callfunc("F_Rand",6228,6232,22813,19937,17314, 6635),1; },{},{}
22813,Bearer's_Shadow_Box,Bearer's Shadow Box,2,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{ getitem callfunc("F_Rand",24180,24181,24182,24183,24184,24185),1; },{},{}
22814,Cat_Hand_Ticket,Cat Hand Ticket,3,10,,0,,,,,,,,,,,,,{},{},{}
22823,Sealed_Sniper_Scroll,Sealed Sniper Scroll,2,10,,10,,,,,,,,,,,,,{ /*getitem callfunc("F_Rand",4491,6228,6232,24196, Hasty Shadow Armor, 19882, 17474, 6635),1;*/ },{},{}
22826,Costume_Enchantment_Stone_Box_4,Costume Enchantment Stone Box 4,2,10,,100,,,,,,,,,,,,,{},{},{}
22826,Costume_Enchantment_Stone_Box_4,Costume Enchantment Stone Box 4,2,10,,10,,,,,,,,,,,,,{},{},{}
22827,Shadow_Cube,Shadow Cube,2,10,,10,,,,,,,,,,,,,{/*No Info*/},{},{}
22828,Sealed_Album_Scroll,Sealed Album Scroll,2,10,,100,,,,,,,,,,,,,{ getitem callfunc("F_Rand",22829,6232,6228,24208,24209,17474/*,Enchanted Letter*/),1; },{},{}
22829,Sealed_Card_Album,Sealed Card Album,2,10,,100,,,,,,,,,,,,,{ getitem callfunc("F_Rand",4488,4497,4486,4480,4485,4539,4487,4494,4538,4489,4490,4482,4503,4483,4491),1; },{},{}
22837,Integer_Time,Integer Time,2,10,,50,,,,,,,,,,,,,{ getitem 673,5; },{},{}
22838,Something_Present_Candy_Holders,Something Present Candy Holders,2,10,,10,,,,,,,,,,,,,{},{},{}
22842,Sealed_Dracula_Scroll_II,Sealed Dracula Scroll II,2,10,,10,,,,,,,,,,,,,{ getitem callfunc("F_Rand",22846,6228,6232,24223,24227,17474/*, Enchant Letter*/),1; },{},{}
22828,Sealed_Album_Scroll,Sealed Album Scroll,2,10,,100,,,,0,0xFFFFFFFF,63,2,,,1,,,{ getitem callfunc("F_Rand",22829,6232,6228,24208,24209,17474/*,Enchanted Letter*/),1; },{},{}
22829,Sealed_Card_Album,Sealed Card Album,2,10,,100,,,,0,0xFFFFFFFF,63,2,,,1,,,{ getitem callfunc("F_Rand",4488,4497,4486,4480,4485,4539,4487,4494,4538,4489,4490,4482,4503,4483,4491),1; },{},{}
22837,Integer_Time,Integer Time,2,10,,50,,,,0,0xFFFFFFFF,63,2,,,1,,,{ getitem 673,5; },{},{}
22838,Something_Candy_Holder,Something Candy Holders,2,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{ getgroupitem(IG_Something_Candy_Holder); },{},{}
22842,Sealed_Dracula_Scroll_II,Sealed Dracula Scroll II,2,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{ getitem callfunc("F_Rand",22846,6228,6232,24223,24227,17474/*, Enchant Letter*/),1; },{},{}
22843,Superstar_Snack,Superstar Snack,2,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ bonus_script "{ bonus bAtk2,50; bonus bMatk,50; }",300; },{},{}
22844,Sealed_Dracula_Card_Album,Sealed Dracula Card Album,2,10,,10,,,,,,,,,,,,,{/*No Info*/},{},{}
22845,Sealed_Fortune_Egg,Sealed Fortune Egg,2,10,,10,,,,,,,,,,,,,{ getitem callfunc("F_Rand",4488,4497,4486,4480,4485,4539,4487,4494,4538,4489,4490,4482,4503,22846),1; },{},{}
22845,Sealed_Fortune_Egg,Sealed Fortune Egg,2,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{ getitem callfunc("F_Rand",4488,4497,4486,4480,4485,4539,4487,4494,4538,4489,4490,4482,4503,22846),1; },{},{}
22846,Sealed_Dracula_Card_,Sealed Dracula Card,2,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ bonus_script "{ bonus2 bSPDrainRate,50,5; }",300; },{},{}
22847,Prontera_Medal,Prontera Medal,2,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ warp "prontera",0,0; /*No coord info*/ },{},{}
22848,Prison_Key,Prison Key,2,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ warp "prt_prison",0,0; /*No coord info*/ },{},{}
@ -11016,6 +11041,13 @@
22901,Question_Old_Blue_Box,Question Old Blue Box,2,20,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ /*No info yet*/ },{},{}
22902,Sealed_Card_Album_Scroll_II,Sealed Card Album Scroll II,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem callfunc("F_Rand",6238,6239,17474,22829,24243,24244,24245),1; },{},{}
22985,Basil,Basil,0,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ bonus_script "{ bonus2 bSPRegenRate,5,10000; }",180,1,0,SI_DORAM_BUF_02; },{},{}
//
23177,Kafra_Card_,Kafra Card,2,2,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ callfunc "F_CashStore"; },{},{}
23191,Varetyr_Spear_Scroll_1_5,Level 5 Varetyr Spear,11,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ itemskill "SO_VARETYR_SPEAR",5; },{},{}
23192,Diamond_Dust_Scroll_1_5,Level 5 Diamond Dust,11,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ itemskill "SO_DIAMONDDUST",5; },{},{}
23193,Crimson_Rock_Scroll_1_5,Level 5 Crimson Rock,11,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ itemskill "WL_CRIMSONROCK",5; },{},{}
23194,Sienna_Execrate_Scroll_1_5,Level 5 Sienna Execrate,11,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ itemskill "WL_SIENNAEXECRATE",5,true; },{},{}
23196,Shining_Blue_Lucky_Egg,Shining Blue Lucky Egg,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{ getgroupitem(IG_Shining_Blue_Lucky_Egg); },{},{}
//===================================================================
// Shadow Equipments
//===================================================================
@ -11274,6 +11306,9 @@
25148,Cute_Starved_Demon_Doll,Cute Starved Demon Doll,3,0,,0,,,,,,,,,,,,,{},{},{}
25149,Doll_With_Warm_Scarf,Doll With Warm Scarf,3,0,,0,,,,,,,,,,,,,{},{},{}
25150,Hugging_Alice_Pilow,Hugging Alice Pilow,3,0,,0,,,,,,,,,,,,,{},{},{}
25223,Para_Team_Coin,Eden Group Coin,3,0,,0,,,,,,,,,,,,,{},{},{}
25238,New_Normal_Lubricant,New Normal Lubricant,3,0,,0,,,,,,,,,,,,,{},{},{}
25239,New_Advanced_Lubricant,New Advanced Lubricant,3,0,,0,,,,,,,,,,,,,{},{},{}
//
26100,Paradise_Foxtail_Staff_II,Eden Group Foxtail Staff II,5,20,,0,135:165,,1,0,0x80000000,7,2,2,2,40,0,10,{ bonus bDex,4; bonus bInt,4; bonus bLongAtkRate,6; },{},{}
26101,Paradise_Foxtail_Staff_III,Eden Group Foxtail Staff III,5,20,,0,150:195,,1,0,0x80000000,7,2,2,3,60,0,10,{ bonus bDex,5; bonus bInt,5; bonus bLongAtkRate,7; },{},{}
@ -11334,8 +11369,8 @@
28381,Cute_Grass_Necklace,Cute Grass Necklace,4,20,,10,,0,,1,0x80000000,7,2,136,,100,0,,{ bonus bHealPower,5; bonus2 bSkillCooldown,"SU_TUNAPARTY",-7000; },{},{}
28382,Charm_Grass_Necklace,Charm Grass Necklace,4,20,,10,,0,,1,0x80000000,7,2,136,,100,0,,{ bonus bMdef,5; bonus2 bVariableCastrate,"SU_CN_METEOR",-1000; },{},{}
28386,Fallen_Monk_Rosary,Fallen Monk Rosary,4,0,,100,,,,1,0xFFFFFFFF,63,2,136,1,20,0,,{ bonus bAspdRate,5; bonus bCritical,5; bonus2 bSkillUseSP,"CH_SOULCOLLECT",-5; if (BaseLevel > 14) bonus2 bSkillAtk,"SR_DRAGONCOMBO",BaseLevel/15; if (BaseLevel > 19) bonus2 bSkillAtk,"SR_KNUCKLEARROW",BaseLevel/20; if (BaseLevel > 29) bonus2 bSkillAtk,"SR_SKYNETBLOW",BaseLevel/30; },{},{}
28410,Sapphire_Wrist,Sapphire Wrist,4,0,,500,,3,,1,0xFFFFFFFF,63,2,136,1,50,1,,{ bonus bDex,5; bonus bLuk,5; bonus bInt,5; bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",BaseLevel/5; bonus2 bVariableCastrate,"CR_ACIDDEMONSTRATION",-(BaseLevel/4); .@n = getskilllv(478); /*CR_SLIMPITCHER*/ bonus bDex,.@n/2; bonus bLuk,.@n/2; bonus bInt,.@n/2; bonus bMatk,(.@n/2)*20; },{},{}
28411,Emerald_Earring,Emerald Earring,4,0,,500,,3,,1,0xFFFFFFFF,63,2,136,1,50,1,,{ bonus bDex,5; bonus bAgi,5; bonus bInt,5; bonus2 bSkillAtk,"CG_ARROWVULCAN",BaseLevel; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",BaseLevel; bonus2 bSkillAtk,"DC_THROWARROW",BaseLevel; bonus2 bSkillAtk,"WM_METALICSOUND",2*(BaseLevel/5); .@n = getskilllv(2413); /*WM_METALICSOUND*/ bonus2 bVariableCastrate,"WM_METALICSOUND",.@n/2; bonus bDex,.@n/2; bonus bAgi,.@n/2; bonus bInt,.@n/2; bonus bMatk,(.@n/2)*20; },{},{}
28410,Sapphire_Wrist,Sapphire Wrist,4,0,,500,,3,,1,0xFFFFFFFF,63,2,136,1,50,1,,{ bonus bDex,5; bonus bLuk,5; bonus bInt,5; bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",BaseLevel/5; bonus2 bVariableCastrate,"CR_ACIDDEMONSTRATION",-(BaseLevel/4); .@n = getskilllv("CR_SLIMPITCHER"); bonus bDex,.@n/2; bonus bLuk,.@n/2; bonus bInt,.@n/2; bonus bMatk,(.@n/2)*20; },{},{}
28411,Emerald_Earring,Emerald Earring,4,0,,500,,3,,1,0xFFFFFFFF,63,2,136,1,50,1,,{ bonus bDex,5; bonus bAgi,5; bonus bInt,5; bonus2 bSkillAtk,"CG_ARROWVULCAN",BaseLevel; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",BaseLevel; bonus2 bSkillAtk,"DC_THROWARROW",BaseLevel; bonus2 bSkillAtk,"WM_METALICSOUND",2*(BaseLevel/5); .@n = getskilllv("WM_METALICSOUND"); bonus2 bVariableCastrate,"WM_METALICSOUND",.@n/2; bonus bDex,.@n/2; bonus bAgi,.@n/2; bonus bInt,.@n/2; bonus bMatk,(.@n/2)*20; },{},{}
28413,Lesser_Mackerel_Talisman,Lesser Mackerel Talisman,4,0,,100,,1,,1,0x80000000,63,2,136,,100,,,{ bonus bVit,1; },{},{}
28414,Intermediate_Mackerel_Talisman,Intermediate Mackerel Talisman,4,0,,100,,1,,1,0x80000000,63,2,136,,140,,,{ bonus bVit,2; },{},{}
28415,Greater_Mackerel_Talisman,Greater Mackerel Talisman,4,0,,100,,1,,1,0x80000000,63,2,136,,175,,,{ bonus bVit,3; },{},{}
@ -11348,6 +11383,37 @@
28422,Shiny_Branch_Talisman,Shiny Branch Talisman,4,0,,100,,1,,1,0x80000000,63,2,136,,100,,,{ bonus2 bVariableCastrate,"SU_SV_STEMSPEAR",-50; bonus2 bSkillAtk,"SU_SV_STEMSPEAR",(readparam(bInt)/2)+(20 * getskilllv("SU_SV_STEMSPEAR")); /* Need to confirm damage formula */ },{},{}
28423,Fresh_Tuna_Talisman,Fresh Tuna Talisman,4,0,,100,,1,,1,0x80000000,63,2,136,,100,,,{ bonus2 bSkillCooldown,"SU_TUNAPARTY",-5000; bonus3 bAutoSpellWhenHit,"SU_TUNAPARTY",max(1,getskilllv("SU_TUNAPARTY")),10; },{},{}
28424,Chubby_Worm_Talisman,Chubby Worm Talisman,4,0,,100,,1,,1,0x80000000,63,2,136,,100,,,{ bonus2 bVariableCastrate,"SU_PICKYPECK",-50; bonus2 bSkillAtk,"SU_PICKYPECK",(readparam(bDex)/2)+(20 * getskilllv("SU_PICKYPECK")); /* Need to confirm damage formula */ },{},{}
28443,Para_Team_Str_Ring100,Awakened Eden Group Ring of Strength I,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,100,,,{ bonus bAtkRate,2; },{},{}
28444,Para_Team_Str_Necklace100,Awakened Eden Group Necklace of Strength I,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,100,,,{ bonus bStr,1; },{},{}
28445,Para_Team_Str_Ring115,Awakened Eden Group Ring of Strength II,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,115,,,{ bonus bAtkRate,3; },{},{}
28446,Para_Team_Str_Necklace115,Awakened Eden Group Necklace of Strength II,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,115,,,{ bonus bStr,2; },{},{}
28447,Para_Team_Str_Ring130,Awakened Eden Group Ring of Strength III,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,130,,,{ bonus bAtkRate,4; },{},{}
28448,Para_Team_Str_Necklace130,Awakened Eden Group Necklace of Strength III,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,130,,,{ bonus bStr,3; },{},{}
28449,Para_Team_Str_Ring145,Awakened Eden Group Ring of Strength IV,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,145,,,{ bonus bAtkRate,5; },{},{}
28450,Para_Team_Str_Necklace145,Awakened Eden Group Necklace of Strength IV,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,145,,,{ bonus bStr,4; },{},{}
28451,Para_Team_Str_Ring160,Awakened Eden Group Ring of Strength V,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,160,,,{ bonus bAtkRate,5; skill "AL_HEAL",1; },{},{}
28452,Para_Team_Str_Necklace160,Awakened Eden Group Necklace of Strength V,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,160,,,{ bonus bStr,4; skill "AL_TELEPORT",1; },{},{}
28453,Para_Team_Magic_Ring100,Awakened Eden Group Ring of Magic I,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,100,,,{ bonus bMatkRate,2; },{},{}
28454,Para_Team_Magic_Necklace100,Awakened Eden Group Necklace of Magic I,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,100,,,{ bonus bInt,1; },{},{}
28455,Para_Team_Magic_Ring115,Awakened Eden Group Ring of Magic II,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,115,,,{ bonus bMatkRate,3; },{},{}
28456,Para_Team_Magic_Necklace115,Awakened Eden Group Necklace of Magic II,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,115,,,{ bonus bInt,2; },{},{}
28457,Para_Team_Magic_Ring130,Awakened Eden Group Ring of Magic III,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,130,,,{ bonus bMatkRate,4; },{},{}
28458,Para_Team_Magic_Necklace130,Awakened Eden Group Necklace of Magic III,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,130,,,{ bonus bInt,3; },{},{}
28459,Para_Team_Magic_Ring145,Awakened Eden Group Ring of Magic IV,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,145,,,{ bonus bMatkRate,5; },{},{}
28460,Para_Team_Magic_Necklace145,Awakened Eden Group Necklace of Magic IV,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,145,,,{ bonus bInt,4; },{},{}
28461,Para_Team_Magic_Ring160,Awakened Eden Group Ring of Magic V,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,160,,,{ bonus bMatkRate,5; skill "AL_HEAL",1; },{},{}
28462,Para_Team_Magic_Necklace160,Awakened Eden Group Necklace of Magic V,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,160,,,{ bonus bInt,4; skill "AL_TELEPORT",1; },{},{}
28463,Para_Team_Agi_Ring100,Awakened Eden Group Ring of Agility I,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,100,,,{ bonus bLongAtkRate,1; },{},{}
28464,Para_Team_Agi_Necklace100,Awakened Eden Group Necklace of Agility I,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,100,,,{ bonus bDex,1; },{},{}
28465,Para_Team_Agi_Ring115,Awakened Eden Group Ring of Agility II,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,115,,,{ bonus bLongAtkRate,2; },{},{}
28466,Para_Team_Agi_Necklace115,Awakened Eden Group Necklace of Agility II,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,115,,,{ bonus bDex,2; },{},{}
28467,Para_Team_Agi_Ring130,Awakened Eden Group Ring of Agility III,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,130,,,{ bonus bLongAtkRate,3; },{},{}
28468,Para_Team_Agi_Necklace130,Awakened Eden Group Necklace of Agility III,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,130,,,{ bonus bDex,3; },{},{}
28469,Para_Team_Agi_Ring145,Awakened Eden Group Ring of Agility IV,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,145,,,{ bonus bLongAtkRate,4; },{},{}
28470,Para_Team_Agi_Necklace145,Awakened Eden Group Necklace of Agility IV,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,145,,,{ bonus bDex,4; },{},{}
28471,Para_Team_Agi_Ring160,Awakened Eden Group Ring of Agility V,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,160,,,{ bonus bLongAtkRate,4; skill "AL_HEAL",1; },{},{}
28472,Para_Team_Agi_Necklace160,Awakened Eden Group Necklace of Agility V,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,160,,,{ bonus bDex,4; skill "AL_TELEPORT",1; },{},{}
28483,Royal_Guardian_Ring,Royal Guardian Ring,4,0,,10,,1,,1,0xFFFFFFFF,63,2,136,,99,,,{ .@b = min(BaseLevel/25,7); bonus bMaxHPrate,.@b; bonus bMaxSPrate,.@b; },{},{}
28600,Blue_Book,Blue Book,5,10,,500,160,,1,1,0x00000100,56,2,2,3,100,1,15,{ bonus bAgi,5; bonus bDex,5; },{},{}
28601,Ru_Gold_Book,Ru Gold Book,5,0,,500,160,,1,2,0x00000008,63,2,2,3,120,1,15,{ bonus bVit,8; bonus bInt,8; },{},{}
28602,Demon_Hunting_Bible,Demon Hunting Bible,5,0,,500,30:170,,1,2,0x00000008,63,2,2,3,110,1,15,{ bonus bInt,2; bonus bDex,2; .@b = readparam(bInt); bonus2 bSkillAtk,"PR_MAGNUS",30+min(.@b,120); },{},{}
@ -11504,5 +11570,16 @@
31088,C_Mad_Hatter,Costume Mad Hatter,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,1421,{},{},{}
31089,C_Exploding_Crimson_Flame,Costume Exploding Crimson Flame,4,0,,0,,,,0,0xFFFFFFFF,63,2,2048,,1,0,1500,{},{},{}
31090,C_Angelring_Hat,Costume Angelring Hat,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,348,{},{},{}
31092,C_Rabbit_Ribbon_Hat,Costume Bunny Ribbon Hat,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,845,{},{},{}
31093,C_Under_Lamp,Costume Under Lamp,4,0,,0,,,,0,0xFFFFFFFF,63,2,4096,,1,0,1531,{},{},{}
31095,C_JP_EV01,Costume Mythical Baphomet Horns,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,1532,{},{},{}
31096,C_JP_EV02,Costume Dog Ears of Bau Alma,4,0,,0,,,,0,0xFFFFFFFF,63,2,2048,,1,0,1533,{},{},{}
31097,C_JP_EV03,Costume Bunny Ears of Minnie Doe Alma,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,1534,{},{},{}
31098,C_JP_EV04,Costume Fox Ears of Tamamo Loa,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,1535,{},{},{}
31099,C_JP_EV05,Costume Headdress of Ontama Aria,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,1536,{},{},{}
31100,C_JP_EV06,Costume Hat of Dumpty Alma,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,1537,{},{},{}
31101,C_JP_EV07,Costume Taini Hat Blue,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,1538,{},{},{}
31102,C_JP_EV08,Costume Taini Hat Orange,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,1539,{},{},{}
31103,C_JP_EV09,Costume Taini Hat Green,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,1540,{},{},{}
31104,C_Taini_Hat,Costume Taini Hat,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,722,{},{},{}
31105,C_RO_Celebration_Hat,Costume RO Celebration Hat,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,1541,{},{},{}

View File

@ -363,6 +363,7 @@
17143,2 //Ms_Scorpio_Scroll
17156,2 //TCG_Card_Scroll
17165,2 //Challenge_Kit
17204,2 // Shining_Egg
17209,2 //Tw_Rainbow_Scroll
17210,2 //Tw_Red_Scroll
17211,2 //Tw_Orange_Scroll
@ -424,6 +425,7 @@
22558,2 //Lucky_Bag
22669,2 //HALLOWEEN_G_BOX
22685,2 //Solo_Christmas_Gift
23196,2 // Shining_Blue_Lucky_Egg
// GUID
12900,4 //Battle_Manual_Box
@ -1689,6 +1691,7 @@
17181,4 //Jan_Groove_Box
17184,4 //3rd_Test_Pass_Box
17203,4 //Free_Pass_Box
17204,4 // Shining_Egg
17207,4 //Idn_Heart_Scroll
17209,4 //Tw_Rainbow_Scroll
17210,4 //Tw_Red_Scroll
@ -1764,6 +1767,7 @@
//17330,4 //Fashion_Costume_Box4
//17335,4 //Mysterious_Ingredient_B
22558,4 //Lucky_Bag
23196,4 // Shining_Blue_Lucky_Egg
// Special Broadcast
7782,16 //Gold_Key77

View File

@ -4344,3 +4344,82 @@ IG_Mystical_Costume_Scroll,19615,1,1,1,0 // 1x C_Loki_Mask
IG_Mystical_Costume_Scroll,20216,1,1,1,0 // 1x C_Rideword_Hat
IG_Mystical_Costume_Scroll,20213,1,1,1,0 // 1x C_Sirt_Evil_Eye
IG_Mystical_Costume_Scroll,20218,1,1,1,0 // 1x C_Spell_Circuit
IG_Ink_Ball,603,66,1 // 1x Old Blue Box
IG_Ink_Ball,616,66,1 // 1x Old Card Album
IG_Ink_Ball,617,66,1 // 1x Old Purple Box
IG_Ink_Ball,644,1333,1 // 1x Gift Box
IG_Ink_Ball,717,666,1 // 1x Blue Gemstone
IG_Ink_Ball,909,2666,1 // 1x Jellopy
IG_Ink_Ball,991,1333,1 // 1x Crystal Blue
IG_Ink_Ball,7126,1333,1 // 1x Large Jellopy
IG_Ink_Ball,7444,399,1 // 1x Treasure Box
IG_Ink_Ball,12106,66,1 // 1x Jewelry Box
IG_Ink_Ball,12107,66,1 // 1x Wrapped Mask
IG_Ink_Ball,12110,333,1 // 1x First Aid Kit
IG_Ink_Ball,12111,666,1 // 1x Bundle of Food
IG_Ink_Ball,12194,933,1 // 1x Hometown Gift
IG_Something_Candy_Holder,517,5,5 // 5x Meat
IG_Something_Candy_Holder,518,9,3 // 3x Honey
IG_Something_Candy_Holder,529,9,7 // 7x Candy
IG_Something_Candy_Holder,538,10,2 // 2x Well-baked Cookie
IG_Something_Candy_Holder,539,10,1 // 1x Piece of Cake
IG_Something_Candy_Holder,580,5,3 // 3x Bread
IG_Something_Candy_Holder,603,2,1 // 1x Old Blue Box
IG_Something_Candy_Holder,607,2,1 // 1x Yggdrasilberry
IG_Something_Candy_Holder,616,1,1 // 1x Old Card Album
IG_Something_Candy_Holder,617,1,1 // 1x Old Purple Box
IG_Something_Candy_Holder,11550,7,1 // 1x Pumpkin Cake
IG_Something_Candy_Holder,11592,6,3 // 3x Trans Candy Red
IG_Something_Candy_Holder,11593,6,3 // 3x Trans Candy Blue
IG_Something_Candy_Holder,11594,6,3 // 3x Trans Candy Yellow
IG_Something_Candy_Holder,11595,6,3 // 3x Trans Candy Green
IG_Something_Candy_Holder,12192,7,3 // 3x Pumpkin Pie
IG_Something_Candy_Holder,20183,1,1 // 1x Costume: Floating Ghost
IG_Something_Candy_Holder,22067,1,1 // 1x Witch Shoes
IG_Something_Candy_Holder,22669,5,1 // 1x October Spooky Trade Box
IG_Something_Candy_Holder,22670,1,1 // 1x DARK INVITATION
//! TODO: Confirm the rates
IG_Shining_Egg,4302,1,1,1,1 // 1x Tao_Gunka_Card
IG_Shining_Egg,5374,1,1,1,1 // 1x L_Magestic_Goat
IG_Shining_Egg,5254,1,1,1,1 // 1x Deviling_Hat
IG_Shining_Egg,5474,1,1,1,1 // 1x Notice_Board
IG_Shining_Egg,2554,1,1,1,1 // 1x Piece_Of_Angent_Skin
IG_Shining_Egg,6438,1,1,1,0 // 1x Blessed_Weapon_Ore
IG_Shining_Egg,6439,1,1,1,0 // 1x Blessed_Armor_Ore
IG_Shining_Egg,12246,1,1,1,0 // 1x Magic_Card_Album
IG_Shining_Egg,12909,1,1,1,0 // 1x Kafra_Card_Box
IG_Shining_Egg,12922,1,1,1,0 // 1x Token_Of_Siegfried_Box
IG_Shining_Egg,14159,1,1,1,0 // 1x F_Str_Dish_Box
IG_Shining_Egg,14232,1,1,1,0 // 1x Yggdrasilberry_Box_
IG_Shining_Egg,12910,1,1,1,0 // 1x Giant_Fly_Wing_Box
IG_Shining_Egg,12361,1,1,1,0 // 1x Delicious_Shaved_Ice
IG_Shining_Egg,12259,1,1,1,0 // 1x Miracle_Medicine
IG_Shining_Egg,17001,1,1,1,0 // 1x Wander_Man_Box10
//! TODO: Confirm the rates
IG_Shining_Blue_Lucky_Egg,4365,1,1,1,1 // 1x B_Katrinn_Card
IG_Shining_Blue_Lucky_Egg,4534,1,1,1,1 // 1x Giant_Octopus_Card
IG_Shining_Blue_Lucky_Egg,4525,1,1,1,1 // 1x Kraken_Card
IG_Shining_Blue_Lucky_Egg,4493,1,1,1,1 // 1x Sealed_Tao_Card
IG_Shining_Blue_Lucky_Egg,6239,1,1,1,1 // 1x Guarantee_Armor_11Up
IG_Shining_Blue_Lucky_Egg,6238,1,1,1,1 // 1x Guarantee_Weapon_11Up
IG_Shining_Blue_Lucky_Egg,6232,1,1,1,1 // 1x Guarantee_Armor_9Up
IG_Shining_Blue_Lucky_Egg,6228,1,1,1,1 // 1x Guarantee_Weapon_9Up
IG_Shining_Blue_Lucky_Egg,22106,1,1,1,1 // 1x Giant_Boots
IG_Shining_Blue_Lucky_Egg,19139,1,1,1,1 // 1x Survive_Orb
IG_Shining_Blue_Lucky_Egg,20815,1,1,1,1 // 1x Seraphim_Robe
IG_Shining_Blue_Lucky_Egg,19140,1,1,1,1 // 1x Squirrel_Ear_Hat
IG_Shining_Blue_Lucky_Egg,6233,1,1,1,1 // 1x Guarantee_Armor_8Up
IG_Shining_Blue_Lucky_Egg,6229,1,1,1,1 // 1x Guarantee_Weapon_8Up
IG_Shining_Blue_Lucky_Egg,6438,1,3,1,0 // 3x Blessed_Weapon_Ore
IG_Shining_Blue_Lucky_Egg,6439,1,3,1,0 // 3x Blessed_Armor_Ore
IG_Shining_Blue_Lucky_Egg,17315,1,1,1,0 // 1x Lucky Silvervine Fruit Box(10)
IG_Shining_Blue_Lucky_Egg,14620,1,20,1,0 // 20x DEX Biscuit Stick
IG_Shining_Blue_Lucky_Egg,14621,1,20,1,0 // 20x LUK Biscuit Stick
IG_Shining_Blue_Lucky_Egg,14616,1,20,1,0 // 20x STR Biscuit Stick
IG_Shining_Blue_Lucky_Egg,14617,1,20,1,0 // 20x VIT Biscuit Stick
IG_Shining_Blue_Lucky_Egg,14619,1,20,1,0 // 20x INT Biscuit Stick
IG_Shining_Blue_Lucky_Egg,14618,1,20,1,0 // 20x AGI Biscuit Stick

View File

@ -3485,6 +3485,7 @@
//17200,475,100 //
//17201,475,100 //
//17202,475,100 //
17204,475,100 // Shining_Egg
//17205,475,100 //
//17206,475,100 //
//17224,475,100 //
@ -3857,6 +3858,8 @@
//22950,475,100 //
//22951,475,100 //
//22952,475,100 //
23177,475,100 // Kafra_Card_
23196,475,100 // Shining_Blue_Lucky_Egg
25132,499,100 // Pumpkin_Deco
25133,499,100 // Dried_White_Stem
25143,499,100 // Gift_Stuffed_Doll

View File

@ -1631,15 +1631,15 @@
2475,MG_CORRUPTION_ROOT,Root of Corruption,Root of Corruption,136,3190000,1,240120,187920,3,710,1762,213,123,86,89,120,131,101,92,14,12,2,7,62,0x6280084,170,854,2016,480,120060,607,5500,608,3500,732,5500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4603,1
2476,MG_AMDARAIS,Amdarias,Amdarias,143,3283990,1,74288,77950,2,8860,10022,32,66,140,159,30,109,300,90,10,12,2,2,63,0x6283695,200,1152,1152,576,37144,617,5500,617,5000,616,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4601,1
//2477,NG_WANDER_MAN
//2478,NG_RIDEWORD
//2479,NG_MIMIC
//2480,NG_EVIL_DRUID
//2481,NG_WRAITH_DEAD
2477,NG_WANDER_MAN,Nightmare Wander Man,Nightmare Wander Man,151,130682,1,19814,17228,2,2827,3045,129,16,208,151,76,39,231,50,12,12,1,6,24,0x2003695,100,672,500,192,0,0,0,0,0,0,0,7005,4850,616,2,13015,5,2270,5,21003,1,984,110,1164,10,0,0,0,0,0,0
2478,NG_RIDEWORD,Nightmare Rideword,Nightmare Rideword,146,103220,1,10500,15840,1,2320,2486,140,59,131,195,58,66,263,5,12,12,0,0,60,0x3695,150,864,500,192,0,0,0,0,0,0,0,1097,4850,1568,5,1569,5,1570,5,1571,5,7015,150,18752,1,0,0,0,0,0,0
2479,NG_MIMIC,Nightmare Mimic,Nightmare Mimic,143,24958,1,2768,2354,1,1787,1946,139,46,145,162,10,49,213,57,10,12,1,0,60,0x3095,100,972,500,288,0,0,0,0,0,0,0,617,10,603,50,7940,1000,7938,1000,2626,10,757,270,0,0,0,0,0,0,0,0
2480,NG_EVIL_DRUID,Nightmare Evil Druid,Nightmare Evil Druid,134,72837,1,6740,5886,1,1409,1552,160,41,137,60,48,57,158,28,10,12,2,1,89,0x3695,300,2276,576,336,0,0,0,0,0,0,0,2217,10,1624,1,2508,10,1557,5,7478,5,509,2000,0,0,0,0,0,0,0,0
2481,NG_WRAITH_DEAD,Nightmare Wraith Dead,Nightmare Wraith Dead,110,15579,1,2554,2760,1,761,883,93,56,69,52,47,55,109,28,10,12,2,1,89,0x3695,175,1816,576,240,0,0,0,0,0,0,0,1059,4400,2206,10,2506,5,716,750,2505,10,732,10,0,0,0,0,0,0,0,0
//2482,G_MG_KHALITZBURG
//2483,NG_BAPHOMET
//2484,G_NG_BAPHOMET_
//2485,NG_CHIMERA
2483,NG_BAPHOMET,Nightmare Baphomet,Nightmare Baphomet,154,4008000,1,1308530,1002320,1,2794,4054,379,45,120,125,230,85,186,85,10,12,2,6,67,0x6283695,100,768,768,576,198262,607,2000,750,500,923,5000,1466,500,2256,300,1476,50,714,500,5160,10,985,5432,984,4171,0,0,0,0,4147,1
2484,G_NG_BAPHOMET_,Nightmare Baphomet Jr.,Nightmare Baphomet Jr.,141,49675,1,13085,10023,1,1302,1860,175,62,52,60,90,40,52,25,10,12,0,6,27,0x3695,100,868,480,120,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
2485,NG_CHIMERA,Nightmare Chimera,Nightmare Chimera,140,528120,1,54260,46980,1,1887,2710,159,20,101,76,110,176,182,170,10,12,2,2,63,0x2003695,200,772,672,360,0,0,0,0,0,0,0,7054,5335,1048,2500,568,1000,1306,1,7295,1500,1364,1,984,160,0,0,0,0,4300,1
//2486,ISIS_ANNIV
//2487,PASANA_ANNIV
//2488,OSIRIS_ANNIV
@ -2070,14 +2070,14 @@
2913,C3_ACIDUS_,Acidus Ringleader,Acidus Ringleader,130,203590,203590,14690,30480,2,1660,2372,98,47,106,110,61,53,133,53,10,12,2,9,44,0x3095,180,168,768,360,0,0,0,0,0,0,0,505,150,1035,4000,2890,10,1036,3589,7446,800,996,20,7446,100,0,0,0,0,4379,1
//2914,E_GEFFEN_MAGE_3_1
//2915,HIDDEN_MOB6
//2916,BIG_BEN
//2917,BIG_BELL
//2918,TIME_KEEPER
//2919,NEO_PUNK
//2920,ARC_ELDER
//2921,OWL_VISCOUNT
//2922,G_OWL_VISCOUNT
//2923,OWL_MARQUEES
2916,BIG_BEN,Big Ben,Big Ben,150,220240,1,7447,7005,1,3101,3313,125,43,102,58,69,75,131,49,10,12,1,0,42,0x91,200,1092,792,480,0,0,0,0,0,0,0,1095,3000,1019,500,509,950,568,160,757,100,22515,15,22515,15,0,0,0,0,4626,1
2917,BIG_BELL,Big Bell,Big Bell,163,166860,1,7513,8457,1,4785,4977,138,53,102,104,72,57,98,57,10,12,1,0,60,0x3695,300,1020,500,768,0,0,0,0,0,0,0,1095,3000,2607,1,7005,750,984,100,912,750,22515,10,0,0,0,0,0,0,4627,1
2918,TIME_KEEPER,Time Keeper,Time Keeper,155,256000,1,7898,8869,3,2989,3269,128,60,112,60,72,57,120,77,10,12,2,0,80,0x91,200,1072,672,384,0,0,0,0,0,0,0,1095,3000,7054,3000,999,250,520,425,2109,1,22515,1000,22515,1000,0,0,0,0,4630,1
2919,NEO_PUNK,Neo Punk,Neo Punk,155,154760,1,5874,6618,1,2051,2267,99,55,98,39,30,35,95,45,10,12,0,3,24,0x3095,300,1500,500,1000,0,0,0,0,0,0,0,7001,3000,715,500,1061,500,1057,1500,2502,8,5110,50,0,0,0,0,0,0,4628,1
2920,ARC_ELDER,Arc Elder,Arc Elder,168,293640,1,9086,17532,3,2513,3315,105,41,100,63,35,99,106,61,10,12,2,7,80,0x3885,165,1552,1152,336,0,0,0,0,0,0,0,7099,3000,7117,1000,1564,5,1473,1,616,2,22515,1500,7939,500,0,0,0,0,4629,1
2921,OWL_VISCOUNT,Owl Viscount,Owl Viscount,168,295240,1,9086,11089,1,4368,5268,113,45,87,51,45,88,106,50,10,12,2,6,60,0x6203695,195,1345,824,440,0,0,0,0,0,0,0,7071,2500,7063,1000,18874,1,747,1,2971,2,16024,1,15089,1,0,0,0,0,4631,1
2922,G_OWL_VISCOUNT,Owl Viscount,Owl Viscount,168,295240,1,0,0,1,4368,5268,113,45,87,51,45,88,106,50,10,12,2,6,60,0x6203695,195,1345,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
2923,OWL_MARQUEES,Owl Marquis,Owl Marquis,170,630000,1,21747,13806,2,1887,2490,127,25,112,65,55,102,108,72,10,12,2,6,60,0x6203695,175,1345,824,440,0,0,0,0,0,0,0,7071,2000,7063,1500,1716,1,1472,1,15089,3,1668,1,18874,1,0,0,0,0,4632,1
2924,T_ELDER_WILOW,Elder Willow,Elder Willow,34,599,1,116,131,1,80,14,45,0,10,14,25,0,29,0,10,12,1,3,43,0x3095,200,1372,672,432,0,0,0,0,0,0,0,6067,500,7406,500,7407,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0
2925,T_WILOW,Willow,Willow,8,91,1,31,23,1,13,5,38,2,13,3,8,5,12,5,10,12,1,3,22,0x81,200,1672,672,432,0,0,0,0,0,0,0,6065,500,6066,500,6067,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0
2926,T_HARPY,Harpy,Harpy,83,4423,1,660,760,1,340,41,69,44,71,39,50,31,125,12,10,12,1,6,64,0x3885,155,972,672,470,0,0,0,0,0,0,0,7406,500,7407,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
@ -2228,7 +2228,7 @@
//3071,PERE3
//3072,PERE4
//3073,GRAND_PERE
//3074,TIMEHOLDER
3074,TIMEHOLDER,Time Holder,Time Holder,170,25000000,1,2291250,1938750,1,5250,7350,288,265,224,152,251,257,402,77,10,12,2,6,80,0x6283695,100,398,384,288,2291250,0,0,0,0,0,0,1095,3000,2121,10,7054,3000,22515,3000,18874,20,16024,5,15089,3,0,0,0,0,4625,1
//3075,WA_TREASURE
//3076,WA_MONSTER_1
//3077,WA_MONSTER_2
@ -2812,5 +2812,23 @@
//
//3656,B_THE_PAPER
//3657,B_THE_PAPER2
//
//3658,MD_LICH_LORD_100
//3659,MD_LICH_LORD_160
//3660,MD_NIGHTMARE_100
//3661,MD_NIGHTMARE_160
//3662,MD_JAKK_100
//3663,MD_JAKK_160
//3664,MD_GHOUL_100
//3665,MD_GHOUL_160
//3666,MD_DRAINLIAR_100
//3667,MD_DRAINLIAR_160
//3668,B_KIEL_
//3721,QE_PORING
//3722,QE_POPORING
//3723,QE_DROPS
//3724,QE_LUNATIC
//3725,QE_WILOW
//3726,QE_PICKY
//3727,QE_PICKY_
//3728,QE_ZOMBIE
//3729,QE_POISON_SPORE

View File

@ -2937,7 +2937,7 @@
1639,Kathryne Keyron@MG_COLDBOLT,chase,14,10,3000,1000,10000,no,target,always,0,,,,,,,
1639,Kathryne Keyron@MG_FIREBALL,attack,17,44,3000,500,10000,no,target,always,0,,,,,,,
1639,Kathryne Keyron@MG_FIREBALL,chase,17,44,3000,500,10000,no,target,always,0,,,,,,,
1639,Kathryne Keyron@WZ_SIGHTRASHER,attack,81,20,3000,0,10000,yes,self,always,0,,,,,,,
1639,Kathryne Keyron@WZ_SIGHTRASHER,attack,81,10,3000,0,10000,yes,self,always,0,,,,,,,
1639,Kathryne Keyron@WZ_QUAGMIRE,chase,92,5,3000,0,10000,yes,target,always,0,,,,,,,
1639,Kathryne Keyron@MG_SAFETYWALL,attack,12,10,3000,0,10000,yes,self,always,0,,,,,,,
1639,Kathryne Keyron@MG_FIREBOLT,chase,19,10,3000,1000,10000,no,target,always,0,,,,,,,
@ -3649,7 +3649,7 @@
1705,Thanatos Despero@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,,
1705,Thanatos Despero@NPC_STUNATTACK,attack,179,4,1000,0,5000,yes,target,always,0,,,,,,,
1705,Thanatos Despero@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,,21,
1705,Thanatos Despero@WZ_SIGHTRASHER,attack,81,20,1000,0,10000,yes,target,attackpcge,2,,,,,,,
1705,Thanatos Despero@WZ_SIGHTRASHER,attack,81,10,1000,0,10000,yes,target,attackpcge,2,,,,,,,
//1705,Thanatos Despero@KN_BOWLINGBASH,attack,62,4,1000,0,10000,yes,target,always,0,,,,,,,
1705,Thanatos Despero@NPC_AGIUP,attack,350,5,1000,0,60000,yes,self,always,0,,,,,,,
1705,Thanatos Despero@NPC_AGIUP,attack,350,5,2000,0,10000,yes,self,myhpltmaxrate,30,,,,,,,
@ -3715,7 +3715,7 @@
1710,Thanatos Despero@NPC_CRITICALSLASH,attack,170,1,1000,0,5000,yes,target,always,0,,,,,,,
1710,Thanatos Despero@NPC_STUNATTACK,attack,179,4,1000,0,5000,yes,target,always,0,,,,,,,
1710,Thanatos Despero@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,,21,
1710,Thanatos Despero@WZ_SIGHTRASHER,attack,81,20,1000,0,10000,yes,target,attackpcge,2,,,,,,,
1710,Thanatos Despero@WZ_SIGHTRASHER,attack,81,10,1000,0,10000,yes,target,attackpcge,2,,,,,,,
//1710,Thanatos Despero@KN_BOWLINGBASH,attack,62,5,1000,0,10000,yes,target,always,0,,,,,,,
1710,Thanatos Despero@NPC_AGIUP,attack,350,5,1000,0,60000,yes,self,always,0,,,,,,,
1710,Thanatos Despero@NPC_AGIUP,attack,350,5,2000,0,10000,yes,self,myhpltmaxrate,30,,,,,,,
@ -4091,7 +4091,7 @@
1768,Gloom Under Night@NPC_POWERUP,attack,349,5,2000,700,50000,no,self,always,0,,,,,,,
1768,Gloom Under Night@NPC_FIREBREATH,chase,654,10,2000,500,10000,no,target,myhpltmaxrate,80,,,,,,,
1768,Gloom Under Night@SM_MAGNUM,attack,7,25,10000,0,5000,yes,self,attackpcge,2,,,,,,,
1768,Gloom Under Night@WZ_SIGHTRASHER,attack,81,20,2000,0,5000,yes,self,always,0,,,,,,,
1768,Gloom Under Night@WZ_SIGHTRASHER,attack,81,10,2000,0,5000,yes,self,always,0,,,,,,,
1768,Gloom Under Night@MG_FIREBALL,attack,17,44,1000,500,20000,no,target,always,0,,,,,,,
1768,Gloom Under Night@MG_FIREBALL,chase,17,44,10000,500,20000,no,target,always,0,,,,,,,
1768,Gloom Under Night@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
@ -4523,7 +4523,7 @@
1833,Kasa@MG_FIREBALL,idle,17,44,10000,500,10000,no,target,always,0,,,,,,,
1833,Kasa@MG_FIREBALL,chase,17,44,10000,500,10000,no,target,always,0,,,,,,,
1833,Kasa@MG_FIREBALL,attack,17,44,5000,500,10000,no,target,always,0,,,,,,,
1833,Kasa@WZ_SIGHTRASHER,attack,81,20,1000,0,20000,yes,self,always,0,,,,,,,
1833,Kasa@WZ_SIGHTRASHER,attack,81,10,1000,0,20000,yes,self,always,0,,,,,,,
1833,Kasa@LK_SPIRALPIERCE,attack,397,1,1500,1000,10000,no,target,always,0,,,,,,,
1833,Kasa@WZ_METEOR,chase,83,1,5000,1000,10000,no,target,always,0,,,,,,,
1833,Kasa@WZ_METEOR,attack,83,1,5000,1000,10000,no,target,always,0,,,,,,,
@ -4567,7 +4567,7 @@
1837,Imp@NPC_FIREATTACK,attack,186,5,1000,0,5000,yes,target,always,0,,,,,,,
1837,Imp@NPC_PULSESTRIKE,attack,661,3,1000,1000,5000,no,self,always,0,,,,,,,
1837,Imp@MG_SIGHT,idle,10,1,500,0,5000,yes,self,always,0,,,,,,,
1837,Imp@WZ_SIGHTRASHER,attack,81,20,3000,0,10000,yes,self,always,0,,,,,,,
1837,Imp@WZ_SIGHTRASHER,attack,81,10,3000,0,10000,yes,self,always,0,,,,,,,
1837,Imp@RG_STRIPARMOR,attack,217,1,2000,0,5000,yes,target,always,0,,,,,,29,
1838,Knocker@HT_LANDMINE,idle,116,2,4000,1000,18000,yes,around2,always,0,,,,,,5,
1838,Knocker@NPC_GROUNDATTACK,attack,185,2,2000,0,5000,yes,target,always,0,,,,,,,
@ -6105,7 +6105,7 @@
2103,Ktullanux@MG_FROSTDIVER,idle,15,40,5000,1000,7000,no,target,always,0,,,,,,,
2103,Ktullanux@MG_FROSTDIVER,chase,15,40,5000,1000,7000,no,target,always,0,,,,,,,
2103,Ktullanux@WZ_STORMGUST,chase,89,10,5000,1000,20000,no,target,always,0,,,,,,,
2103,Ktullanux@WZ_STORMGUST,attack,89,11,5000,1000,20000,no,target,always,0,,,,,,,
2103,Ktullanux@WZ_STORMGUST,attack,89,10,5000,1000,20000,no,target,always,0,,,,,,,
2103,Ktullanux@WZ_WATERBALL,chase,86,10,5000,0,20000,yes,target,always,0,,,,,,,
2103,Ktullanux@WZ_WATERBALL,attack,86,10,5000,0,20000,yes,target,always,0,,,,,,,
2103,Ktullanux@WZ_FROSTNOVA,chase,88,10,5000,0,20000,yes,self,always,0,,,,,,,
@ -6202,7 +6202,7 @@
2108,Gloom Under Night@NPC_POWERUP,attack,349,5,2000,700,50000,no,self,always,0,,,,,,,
2108,Gloom Under Night@NPC_FIREBREATH,chase,654,10,2000,500,10000,no,target,myhpltmaxrate,80,,,,,,,
2108,Gloom Under Night@SM_MAGNUM,attack,7,25,10000,0,5000,yes,self,attackpcge,2,,,,,,,
2108,Gloom Under Night@WZ_SIGHTRASHER,attack,81,20,2000,0,5000,yes,self,always,0,,,,,,,
2108,Gloom Under Night@WZ_SIGHTRASHER,attack,81,10,2000,0,5000,yes,self,always,0,,,,,,,
2108,Gloom Under Night@MG_FIREBALL,attack,17,44,1000,500,20000,no,target,always,0,,,,,,,
2108,Gloom Under Night@MG_FIREBALL,chase,17,44,10000,500,20000,no,target,always,0,,,,,,,
2108,Gloom Under Night@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,0,,,,,,,
@ -7869,7 +7869,7 @@
2255,Kades@NPC_POWERUP,attack,349,5,2000,700,50000,no,self,always,0,,,,,,,
2255,Kades@NPC_FIREBREATH,chase,654,10,2000,500,10000,no,target,myhpltmaxrate,80,,,,,,,
2255,Kades@SM_MAGNUM,attack,7,25,10000,0,5000,yes,self,attackpcge,2,,,,,,,
2255,Kades@WZ_SIGHTRASHER,attack,81,20,2000,0,5000,yes,self,always,0,,,,,,,
2255,Kades@WZ_SIGHTRASHER,attack,81,10,2000,0,5000,yes,self,always,0,,,,,,,
2255,Kades@MG_FIREBALL,attack,17,44,1000,500,20000,no,target,always,0,,,,,,,
2255,Kades@MG_FIREBALL,chase,17,44,10000,500,20000,no,target,always,0,,,,,,,
2255,Kades@NPC_BLEEDING,attack,660,3,2000,0,50000,yes,target,always,0,,,,,,,
@ -8777,70 +8777,78 @@
//2476,MG_AMDARAIS@NPC_TALK,idle,682,10,10000,0,60000,no,self,myhpltmaxrate,100,,,,,,,42
// Nightmare Glast Heim
//2477,Wanderer (Nightmare)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
//2477,Wanderer (Nightmare)@KN_AUTOCOUNTER,attack,61,5,500,0,5000,yes,self,always,,,,,,,,
//2477,Wanderer (Nightmare)@NPC_BLEEDING,attack,660,1,2000,0,3000,yes,target,always,,,,,,,32,
//2477,Wanderer (Nightmare)@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,,9,,,,,,
//2477,Wanderer (Nightmare)@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcge,2,,,,,,,
//2477,Wanderer (Nightmare)@NPC_UNDEADATTACK,attack,347,3,500,500,5000,no,target,always,,,,,,,,
//2477,Wanderer (Nightmare)@RG_INTIMIDATE,attack,219,1,500,0,5000,yes,target,always,,,,,,,,
//2478,Rideword (Nightmare)@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,,,,,,,,
//2478,Rideword (Nightmare)@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,,,,,,,2,
//2478,Rideword (Nightmare)@NPC_PIERCINGATT,attack,158,3,500,0,5000,yes,target,always,,,,,,,2,
//2479,Mimic (Nightmare)@CR_AUTOGUARD,attack,249,2,500,0,300000,yes,self,always,,,,,,,,
//2479,Mimic (Nightmare)@CR_AUTOGUARD,chase,249,2,2000,0,300000,yes,self,longrangeattacked,,,,,,,,
//2479,Mimic (Nightmare)@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,,,,,,,2,
//2479,Mimic (Nightmare)@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,,,,,,,6,
//2479,Mimic (Nightmare)@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,,29,,,,,,
//2480,Evil Druid (Nightmare)@NPC_BLINDATTACK,attack,177,3,2000,0,5000,yes,target,always,,,,,,,9,
//2480,Evil Druid (Nightmare)@NPC_BLINDATTACK,chase,177,3,2000,0,5000,yes,target,always,,,,,,,9,
//2480,Evil Druid (Nightmare)@NPC_CURSEATTACK,attack,181,3,500,800,5000,yes,target,always,,,,,,,9,
//2480,Evil Druid (Nightmare)@NPC_CURSEATTACK,chase,181,3,500,800,5000,yes,target,always,,,,,,,9,
//2480,Evil Druid (Nightmare)@NPC_ENERGYDRAIN,attack,200,1,500,0,5000,yes,target,always,,,,,,,9,
//2480,Evil Druid (Nightmare)@NPC_ENERGYDRAIN,chase,200,1,500,0,5000,yes,target,always,,,,,,,9,
//2480,Evil Druid (Nightmare)@NPC_UNDEADATTACK,attack,347,3,500,500,5000,yes,target,always,,,,,,,9,
//2480,Evil Druid (Nightmare)@NPC_UNDEADATTACK,chase,347,3,500,500,5000,yes,target,always,,,,,,,9,
//2480,Evil Druid (Nightmare)@WZ_HEAVENDRIVE,attack,91,5,500,1200,5000,yes,target,always,,,,,,,,
//2480,Evil Druid (Nightmare)@WZ_HEAVENDRIVE,chase,91,5,500,1200,5000,yes,target,always,,,,,,,,
//2481,Wraith Dead (Nightmare)@AL_DECAGI,chase,30,9,500,1000,5000,no,target,always,,,,,,,29,
//2481,Wraith Dead (Nightmare)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
//2481,Wraith Dead (Nightmare)@AS_GRIMTOOTH,chase,137,5,2000,0,5000,yes,target,always,,,,,,,,
//2481,Wraith Dead (Nightmare)@NPC_CURSEATTACK,attack,181,5,500,800,5000,no,target,always,,,,,,,29,
//2481,Wraith Dead (Nightmare)@NPC_CURSEATTACK,chase,181,5,500,800,5000,no,target,always,,,,,,,29,
//2481,Wraith Dead (Nightmare)@NPC_POISON,attack,176,5,500,800,5000,no,target,always,,,,,,,29,
//2483,Baphomet (Nightmare)@AL_HEAL,idle,28,10,10000,0,5000,yes,self,myhpltmaxrate,50,,,,,,,
//2483,Baphomet (Nightmare)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
//2483,Baphomet (Nightmare)@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
//2483,Baphomet (Nightmare)@KN_BRANDISHSPEAR,attack,57,10,2000,500,5000,no,target,always,,,,,,,29,
//2483,Baphomet (Nightmare)@MO_BODYRELOCATION,chase,264,1,2000,200,1000,yes,target,always,,,,,,,,
//2483,Baphomet (Nightmare)@NPC_ARMORBRAKE,attack,344,10,2000,0,5000,no,target,always,,,,,,,,
//2483,Baphomet (Nightmare)@NPC_BLEEDING,attack,660,3,500,0,5000,yes,target,always,,,,,,,,
//2483,Baphomet (Nightmare)@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,,,,,,,,
//2483,Baphomet (Nightmare)@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,,,,,,,,
//2483,Baphomet (Nightmare)@NPC_CRITICALWOUND,attack,673,3,500,0,5000,yes,target,always,,,,,,,,
//2483,Baphomet (Nightmare)@NPC_DARKBREATH,attack,202,5,2000,800,5000,no,target,always,,,,,,,29,
//2483,Baphomet (Nightmare)@NPC_DARKSTRIKE,chase,340,10,2000,0,1000,yes,target,always,,,,,,,,
//2483,Baphomet (Nightmare)@NPC_EARTHQUAKE,attack,653,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
//2483,Baphomet (Nightmare)@NPC_EARTHQUAKE,chase,653,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
//2483,Baphomet (Nightmare)@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,,,,,,,,
//2483,Baphomet (Nightmare)@NPC_HELLJUDGEMENT,attack,662,5,10000,800,10000,no,self,always,,,,,,,6,
//2483,Baphomet (Nightmare)@NPC_HELLJUDGEMENT,chase,662,5,10000,800,10000,no,self,always,,,,,,,6,
//2483,Baphomet (Nightmare)@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6,
//2483,Baphomet (Nightmare)@NPC_SUMMONSLAVE,attack,196,6,10000,700,10000,no,self,slavele,3,1431,,,,,,
//2483,Baphomet (Nightmare)@NPC_SUMMONSLAVE,idle,196,6,10000,700,10000,no,self,slavele,3,1431,,,,,,
//2483,Baphomet (Nightmare)@NPC_SUMMONSLAVE,idle,196,4,10000,0,0,no,self,onspawn,0,1101,,,,,,
//2483,Baphomet (Nightmare)@WZ_VERMILION,attack,85,21,2000,500,2000,no,target,always,,,,,,,29,
//2483,Baphomet (Nightmare)@WZ_VERMILION,chase,85,21,2000,500,2000,no,target,always,,,,,,,29,
//2483,Baphomet (Nightmare)@WZ_VERMILION,chase,85,21,5000,500,2000,no,target,skillused,18,,,,,,29,
//2485,Chimera (Nightmare)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
//2485,Chimera (Nightmare)@CR_AUTOGUARD,attack,249,5,500,0,300000,yes,self,always,,,,,,,,
//2485,Chimera (Nightmare)@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,longrangeattacked,,,,,,,,
//2485,Chimera (Nightmare)@NPC_FIREATTACK,attack,186,5,500,500,5000,yes,target,always,,,,,,,6,
//2485,Chimera (Nightmare)@NPC_SHIELDBRAKE,attack,346,5,500,0,5000,yes,target,always,,,,,,,6,
//2485,Chimera (Nightmare)@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcge,2,,,,,,,
//2485,Chimera (Nightmare)@NPC_SUMMONSLAVE,idle,196,4,10000,2000,60000,yes,self,slavele,0,1253,,,,,,
//2485,Chimera (Nightmare)@WZ_HEAVENDRIVE,attack,91,5,500,1200,5000,yes,target,always,,,,,,,6,
//2485,Chimera (Nightmare)@WZ_HEAVENDRIVE,chase,91,5,500,1200,5000,yes,target,always,,,,,,,6,
2477,Wanderer (Nightmare)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
2477,Wanderer (Nightmare)@KN_AUTOCOUNTER,attack,61,5,500,0,5000,yes,self,always,,,,,,,,
2477,Wanderer (Nightmare)@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcge,2,,,,,,,
2477,Wanderer (Nightmare)@RG_INTIMIDATE,attack,219,1,500,0,5000,yes,target,always,,,,,,,,
2477,Wanderer (Nightmare)@NPC_UNDEADATTACK,attack,347,3,500,500,5000,no,target,always,,,,,,,,
2477,Wanderer (Nightmare)@NJ_ISSEN,attack,544,10,500,500,5000,no,target,always,,,,,,,,
2477,Wanderer (Nightmare)@NPC_BLEEDING,idle,660,5,2000,0,3000,yes,target,always,,,,,,,32,
2477,Wanderer (Nightmare)@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,,9,,,,,,
2478,Rideword (Nightmare)@NPC_PIERCINGATT,attack,158,3,500,0,0,yes,target,always,,,,,,,2,
2478,Rideword (Nightmare)@NPC_BLINDATTACK,attack,177,3,500,0,0,yes,target,always,,,,,,,,
2478,Rideword (Nightmare)@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,,,,,,,2,
2479,Mimic (Nightmare)@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,,,,,,,6,
2479,Mimic (Nightmare)@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,,,,,,,2,
2479,Mimic (Nightmare)@CR_AUTOGUARD,attack,249,2,500,0,300000,yes,self,always,,,,,,,,
2479,Mimic (Nightmare)@CR_AUTOGUARD,chase,249,2,2000,0,300000,yes,self,longrangeattacked,,,,,,,,
2479,Mimic (Nightmare)@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,,29,,,,,,
2480,Evil Druid (Nightmare)@WZ_HEAVENDRIVE,attack,91,5,500,1200,5000,yes,target,always,,,,,,,,
2480,Evil Druid (Nightmare)@WZ_HEAVENDRIVE,chase,91,5,500,1200,5000,yes,target,always,,,,,,,,
2480,Evil Druid (Nightmare)@NPC_BLINDATTACK,attack,177,3,2000,0,5000,yes,target,always,,,,,,,9,
2480,Evil Druid (Nightmare)@NPC_BLINDATTACK,chase,177,3,2000,0,5000,yes,target,always,,,,,,,9,
2480,Evil Druid (Nightmare)@NPC_CURSEATTACK,attack,181,3,500,800,5000,yes,target,always,,,,,,,9,
2480,Evil Druid (Nightmare)@NPC_CURSEATTACK,chase,181,3,500,800,5000,yes,target,always,,,,,,,9,
2480,Evil Druid (Nightmare)@NPC_ENERGYDRAIN,attack,200,1,500,0,5000,yes,target,always,,,,,,,9,
2480,Evil Druid (Nightmare)@NPC_ENERGYDRAIN,chase,200,1,500,0,5000,yes,target,always,,,,,,,9,
2480,Evil Druid (Nightmare)@NPC_UNDEADATTACK,attack,347,3,500,500,5000,yes,target,always,,,,,,,9,
2480,Evil Druid (Nightmare)@NPC_UNDEADATTACK,chase,347,3,500,500,5000,yes,target,always,,,,,,,9,
2480,Evil Druid (Nightmare)@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,,29,,,,,,
2481,Wraith Dead (Nightmare)@NPC_POISON,attack,176,5,500,800,5000,no,target,always,,,,,,,29,
2481,Wraith Dead (Nightmare)@NPC_BLINDATTACK,attack,177,3,2000,0,5000,yes,target,always,,,,,,,9,
2481,Wraith Dead (Nightmare)@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,,,,,,,29,
2481,Wraith Dead (Nightmare)@NPC_CURSEATTACK,chase,181,3,500,800,5000,no,target,always,,,,,,,29,
2481,Wraith Dead (Nightmare)@NPC_ENERGYDRAIN,attack,200,1,500,0,5000,yes,target,always,,,,,,,9,
2483,Baphomet (Nightmare)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
2483,Baphomet (Nightmare)@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
2483,Baphomet (Nightmare)@AL_HEAL,idle,28,10,10000,0,5000,yes,self,myhpltmaxrate,50,,,,,,,
2483,Baphomet (Nightmare)@KN_BRANDISHSPEAR,attack,57,10,2000,500,5000,no,target,always,,,,,,,29,
2483,Baphomet (Nightmare)@WZ_VERMILION,attack,85,10,2000,500,2000,no,target,always,,,,,,,29,
2483,Baphomet (Nightmare)@WZ_VERMILION,chase,85,10,2000,500,2000,no,target,always,,,,,,,29,
2483,Baphomet (Nightmare)@WZ_VERMILION,chase,85,10,5000,500,2000,no,target,skillused,18,,,,,,29,
2483,Baphomet (Nightmare)@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,,,,,,,,
2483,Baphomet (Nightmare)@NPC_DARKBREATH,attack,202,5,2000,800,5000,no,target,always,,,,,,,29,
2483,Baphomet (Nightmare)@MO_BODYRELOCATION,chase,264,1,2000,200,1000,yes,target,always,,,,,,,,
2483,Baphomet (Nightmare)@NPC_DARKSTRIKE,chase,340,10,2000,0,1000,yes,target,always,,,,,,,,
2483,Baphomet (Nightmare)@NPC_ARMORBRAKE,attack,344,10,2000,0,5000,no,target,always,,,,,,,,
2483,Baphomet (Nightmare)@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6,
2483,Baphomet (Nightmare)@NPC_EARTHQUAKE,attack,653,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
2483,Baphomet (Nightmare)@NPC_EARTHQUAKE,chase,653,5,10000,2000,30000,no,self,myhpltmaxrate,80,,,,,,6,
2483,Baphomet (Nightmare)@NPC_HELLJUDGEMENT,attack,662,5,10000,800,10000,no,self,always,,,,,,,6,
2483,Baphomet (Nightmare)@NPC_HELLJUDGEMENT,chase,662,5,10000,800,10000,no,self,always,,,,,,,6,
2483,Baphomet (Nightmare)@NPC_CALLSLAVE,attack,352,1,10000,0,30000,yes,self,always,,,,,,,,
2483,Baphomet (Nightmare)@NPC_CALLSLAVE,idle,352,1,10000,0,30000,yes,self,always,,,,,,,,
2483,Baphomet (Nightmare)@NPC_SUMMONSLAVE,attack,196,6,10000,700,10000,no,self,slavele,3,2484,,,,,,
2483,Baphomet (Nightmare)@NPC_SUMMONSLAVE,idle,196,6,10000,700,10000,no,self,slavele,3,2484,,,,,,
2483,Baphomet (Nightmare)@NPC_SUMMONSLAVE,idle,196,4,10000,0,0,no,self,onspawn,0,2484,,,,,,
2484,Baphomet Jr. (Nightmare)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
2484,Baphomet Jr. (Nightmare)@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,,,,,,,29,
2484,Baphomet Jr. (Nightmare)@NPC_DARKNESSATTACK,attack,190,2,500,500,5000,no,target,always,,,,,,,6,
2484,Baphomet Jr. (Nightmare)@NPC_HALLUCINATION,attack,207,1,500,500,5000,yes,target,always,,,,,,,29,
2484,Baphomet Jr. (Nightmare)@NPC_HALLUCINATION,chase,207,1,500,500,5000,yes,target,always,,,,,,,29,
2484,Baphomet Jr. (Nightmare)@SA_DISPELL,attack,289,1,0,0,30000,yes,target,always,,,,,,,29,
2484,Baphomet Jr. (Nightmare)@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,,2,,,,,,
2484,Baphomet Jr. (Nightmare)@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,,19,0x0081,,,,,
2484,Baphomet Jr. (Nightmare)@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,,6,0x3695,,,,,
2485,Chimera (Nightmare)@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
2485,Chimera (Nightmare)@WZ_HEAVENDRIVE,attack,91,5,500,1200,5000,yes,target,always,,,,,,,6,
2485,Chimera (Nightmare)@WZ_HEAVENDRIVE,chase,91,5,500,1200,5000,yes,target,always,,,,,,,6,
2485,Chimera (Nightmare)@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcge,2,,,,,,,
2485,Chimera (Nightmare)@NPC_FIREATTACK,attack,186,5,500,500,5000,yes,target,always,,,,,,,6,
2485,Chimera (Nightmare)@CR_AUTOGUARD,attack,249,5,500,0,300000,yes,self,always,,,,,,,,
2485,Chimera (Nightmare)@CR_AUTOGUARD,chase,249,5,2000,0,300000,yes,self,longrangeattacked,,,,,,,,
2485,Chimera (Nightmare)@NPC_SHIELDBRAKE,attack,346,5,500,0,5000,yes,target,always,,,,,,,6,
2485,Chimera (Nightmare)@NPC_SUMMONSLAVE,idle,196,4,10000,2000,60000,yes,self,slavele,0,1253,,,,,,
// Heroes' Trail Part 1 - Sara's Memory
// Not Yet Implemented skill
@ -10718,68 +10726,71 @@
2913,Acidus Ringleader@NPC_SUMMONSLAVE,idle,196,2,10000,700,30000,no,self,slavele,0,1716,,,,,,
// Nightmare Clock Tower Dungeon
//2916,Big Ben@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,6,
//2916,Big Ben@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6,
//2916,Big Ben@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,6,
//2916,Big Ben@NPC_EMOTION_ON,attack,474,1,10000,0,30000,yes,self,always,0,6,0x3885,,,,,
//2916,Big Ben@NPC_EMOTION,idle,197,1,200,0,30000,yes,self,always,0,9,0x91,,,,,
//2917,Big Bell@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,,
//2917,Big Bell@NPC_DARKBREATH,attack,202,2,500,800,5000,no,target,always,0,,,,,,7,
//2917,Big Bell@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,0x81,,,,,
//2917,Big Bell@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,0x3695,,,,,
//2917,Big Bell@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcge,2,,,,,,6,
//2918,Time Keeper@AL_TELEPORT,idle,26,1,500,0,5000,yes,self,always,0,,,,,,,
//2918,Time Keeper@WZ_FIREPILLAR,idle,80,5,500,0,5000,yes,around2,always,0,,,,,,9,
//2918,Time Keeper@SA_DISPELL,attack,289,1,500,0,30000,yes,target,always,0,,,,,,,
//2918,Time Keeper@NPC_SILENCEATTACK,attack,178,5,500,700,5000,no,target,always,0,,,,,,9,
//2918,Time Keeper@NPC_SILENCEATTACK,chase,178,5,500,700,5000,no,target,always,0,,,,,,9,
//2918,Time Keeper@NPC_SLEEPATTACK,attack,182,5,500,0,5000,yes,target,always,0,,,,,,9,
//2918,Time Keeper@NPC_SLEEPATTACK,chase,182,5,500,0,5000,yes,target,always,0,,,,,,9,
//2918,Time Keeper@NPC_EMOTION_ON,attack,474,1,10000,0,30000,yes,self,always,0,6,0x3885,,,,,
//2918,Time Keeper@NPC_EMOTION,idle,197,1,200,0,30000,yes,self,always,0,9,0x91,,,,,
//2919,Neo Punk@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,,
//2919,Neo Punk@NPC_PETRIFYATTACK,attack,180,3,500,500,5000,no,target,always,0,,,,,,7,
//2919,Neo Punk@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,0x81,,,,,
//2919,Neo Punk@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,0x3095,,,,,
//2919,Neo Punk@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,,
//2920,Arc Elder@MG_FIREBOLT,attack,19,7,10000,1500,5000,yes,target,always,0,,,,,,11,
//2920,Arc Elder@MG_FROSTDIVER,chase,15,9,10000,500,5000,yes,target,always,0,,,,,,,
//2920,Arc Elder@MG_LIGHTNINGBOLT,chase,20,7,10000,1500,5000,yes,target,always,0,,,,,,12,
//2920,Arc Elder@MG_STONECURSE,attack,16,10,10000,0,5000,yes,target,always,0,,,,,,11,
//2920,Arc Elder@SA_DISPELL,attack,289,1,0,0,30000,yes,target,always,0,,,,,,,
//2920,Arc Elder@NPC_SILENCEATTACK,attack,178,5,500,700,5000,no,target,always,0,,,,,,,
//2920,Arc Elder@MG_FIREBOLT,idle,19,7,10000,1500,5000,yes,randomtarget,always,0,,,,,,11,
//2920,Arc Elder@MG_FROSTDIVER,idle,15,9,10000,500,5000,yes,randomtarget,always,0,,,,,,,
//2920,Arc Elder@MG_LIGHTNINGBOLT,idle,20,7,10000,1500,5000,yes,randomtarget,always,0,,,,,,12,
//2920,Arc Elder@MG_STONECURSE,idle,16,10,10000,0,5000,yes,randomtarget,always,0,,,,,,11,
//2921,Owl Viscount@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
//2921,Owl Viscount@MG_LIGHTNINGBOLT,attack,20,3,2000,0,5000,yes,target,always,0,,,,,,,
//2921,Owl Viscount@MG_LIGHTNINGBOLT,chase,20,3,2000,0,5000,yes,target,always,0,,,,,,,
//2921,Owl Viscount@PR_LEXDIVINA,attack,76,3,500,1000,5000,yes,target,always,0,,,,,,,
//2921,Owl Viscount@PR_LEXDIVINA,chase,76,3,500,1000,5000,yes,target,always,0,,,,,,,
//2921,Owl Viscount@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,32,,,,,,
//2921,Owl Viscount@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,0xA1,,,,,
//2921,Owl Viscount@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,0x37B5,,,,,
//2923,Owl Marquees@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
//2923,Owl Marquees@MG_LIGHTNINGBOLT,attack,20,5,2000,0,5000,yes,target,always,0,,,,,,,
//2923,Owl Marquees@MG_LIGHTNINGBOLT,chase,20,5,2000,0,5000,yes,target,always,0,,,,,,,
//2923,Owl Marquees@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,32,,,,,,
//2923,Owl Marquees@SA_DISPELL,attack,289,5,0,0,30000,yes,target,always,0,,,,,,5,
//2923,Owl Marquees@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,0xA1,,,,,
//2923,Owl Marquees@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,0x37B5,,,,,
//2923,Owl Marquees@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,2921,,,,,,
//3074,Timeholder@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
//3074,Timeholder@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
//3074,Timeholder@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
//3074,Timeholder@NPC_AGIUP,attack,350,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,,
//3074,Timeholder@AL_INCAGI,chase,29,10,2000,700,300000,no,self,always,0,,,,,,,
//3074,Timeholder@AL_DECAGI,attack,30,48,500,0,20000,no,target,always,0,,,,,,,
//3074,Timeholder@AL_DECAGI,chase,30,48,500,0,20000,no,target,always,0,,,,,,,
//3074,Timeholder@WZ_METEOR,attack,83,11,5000,500,2000,no,target,always,0,,,,,,,
//3074,Timeholder@WZ_METEOR,chase,83,11,5000,500,2000,no,target,skillused,18,,,,,,,
//3074,Timeholder@WZ_METEOR,chase,83,11,5000,500,2000,no,target,always,0,,,,,,,
//3074,Timeholder@NPC_HELLJUDGEMENT,chase,662,10,10000,1000,10000,no,self,always,0,,,,,,,
//3074,Timeholder@NPC_HELLJUDGEMENT,attack,662,10,10000,1000,10000,no,self,always,0,,,,,,,
//3074,Timeholder@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,,
//3074,Timeholder@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,self,slavele,0,2917,,,,,,
//3074,Timeholder@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,slavele,0,2917,,,,,,
2916,Big Ben@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,6,
2916,Big Ben@NPC_GROUNDATTACK,attack,185,3,500,500,5000,no,target,always,0,,,,,,6,
2916,Big Ben@NPC_STUNATTACK,attack,179,3,500,1500,5000,no,target,always,0,,,,,,6,
2916,Big Ben@NPC_EMOTION,idle,197,1,200,0,30000,yes,self,always,0,9,0x0091,,,,,
2916,Big Ben@NPC_POWERUP,attack,349,5,10000,0,30000,yes,self,myhpltmaxrate,30,,,,,,6,
2917,Big Bell@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,,
2917,Big Bell@NPC_DARKBREATH,attack,202,2,500,800,5000,no,target,always,0,,,,,,7,
2917,Big Bell@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,0x0081,,,,,
2917,Big Bell@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,0x3695,,,,,
2917,Big Bell@NPC_SPLASHATTACK,attack,174,1,2000,0,5000,yes,target,attackpcge,2,,,,,,6,
2917,Big Bell@LK_SPIRALPIERCE,attack,397,5,10000,1000,10000,yes,target,myhpltmaxrate,80,,,,,,36,
2917,Big Bell@NPC_STONESKIN,attack,675,3,10000,0,30000,yes,self,always,,,,,,,6,
2918,Time Keeper@AL_TELEPORT,idle,26,1,500,0,5000,yes,self,always,0,,,,,,,
2918,Time Keeper@WZ_FIREPILLAR,idle,80,5,500,0,5000,yes,around2,always,0,,,,,,9,
2918,Time Keeper@SA_DISPELL,attack,289,1,500,0,30000,yes,target,always,0,,,,,,,
2918,Time Keeper@NPC_SILENCEATTACK,attack,178,5,500,700,5000,no,target,always,0,,,,,,9,
2918,Time Keeper@NPC_SILENCEATTACK,chase,178,5,500,700,5000,no,target,always,0,,,,,,9,
2918,Time Keeper@NPC_SLEEPATTACK,attack,182,5,500,0,5000,yes,target,always,0,,,,,,9,
2918,Time Keeper@NPC_SLEEPATTACK,chase,182,5,500,0,5000,yes,target,always,0,,,,,,9,
2918,Time Keeper@NPC_EMOTION_ON,attack,474,1,10000,0,30000,yes,self,always,0,6,0x3885,,,,,
2918,Time Keeper@NPC_EMOTION,idle,197,1,200,0,30000,yes,self,always,0,9,0x0091,,,,,
2919,Neo Punk@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,,
2919,Neo Punk@NPC_PETRIFYATTACK,attack,180,3,500,500,5000,no,target,always,0,,,,,,7,
2919,Neo Punk@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,0x0081,,,,,
2919,Neo Punk@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,7,0x3095,,,,,
2919,Neo Punk@NPC_WINDATTACK,attack,187,1,2000,0,5000,yes,target,always,0,,,,,,,
2919,Neo Punk@NPC_MENTALBREAKER,attack,159,1,500,800,5000,no,target,always,,,,,,,,
2920,Arc Elder@MG_FIREBOLT,attack,19,7,10000,1500,5000,yes,target,always,0,,,,,,11,
2920,Arc Elder@MG_FROSTDIVER,chase,15,9,10000,500,5000,yes,target,always,0,,,,,,,
2920,Arc Elder@MG_LIGHTNINGBOLT,chase,20,7,10000,1500,5000,yes,target,always,0,,,,,,12,
2920,Arc Elder@MG_STONECURSE,attack,16,10,10000,0,5000,yes,target,always,0,,,,,,11,
2920,Arc Elder@MG_FIREBOLT,idle,19,7,10000,1500,5000,yes,randomtarget,always,0,,,,,,11,
2920,Arc Elder@MG_FROSTDIVER,idle,15,9,10000,500,5000,yes,randomtarget,always,0,,,,,,,
2920,Arc Elder@MG_LIGHTNINGBOLT,idle,20,7,10000,1500,5000,yes,randomtarget,always,0,,,,,,12,
2920,Arc Elder@MG_STONECURSE,idle,16,10,10000,0,5000,yes,randomtarget,always,0,,,,,,11,
2920,Arc Elder@NPC_STONESKIN,attack,675,3,10000,0,30000,yes,self,always,,,,,,,6,
2920,Arc Elder@NPC_RUN,attack,354,1,10000,0,0,yes,self,myhpltmaxrate,99,,,,,,26,
2920,Arc Elder@NPC_RUN,chase,354,1,10000,0,0,yes,self,myhpltmaxrate,99,,,,,,26,
2921,Owl Viscount@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
2921,Owl Viscount@MG_LIGHTNINGBOLT,attack,20,5,2000,0,5000,yes,target,always,0,,,,,,,
2921,Owl Viscount@MG_LIGHTNINGBOLT,chase,20,5,2000,0,5000,yes,target,always,0,,,,,,,
2921,Owl Viscount@PR_LEXAETERNA,attack,78,1,500,1000,5000,yes,target,always,,,,,,,6,
2921,Owl Viscount@PR_LEXAETERNA,chase,78,1,500,1000,5000,yes,target,always,,,,,,,6,
2921,Owl Viscount@CR_REFLECTSHIELD,attack,252,10,10000,0,300000,yes,self,always,,,,,,,6,
2921,Owl Viscount@CR_REFLECTSHIELD,chase,252,10,10000,0,300000,yes,self,always,,,,,,,6,
2921,Owl Viscount@NPC_STONESKIN,attack,675,3,10000,0,30000,yes,self,always,,,,,,,6,
2921,Owl Viscount@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,32,,,,,,
2921,Owl Viscount@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,0x0081,,,,,
2921,Owl Viscount@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,0x3695,,,,,
2923,Owl Marquees@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
2923,Owl Marquees@MG_LIGHTNINGBOLT,attack,20,3,2000,0,5000,yes,target,always,0,,,,,,,
2923,Owl Marquees@MG_LIGHTNINGBOLT,chase,20,3,2000,0,5000,yes,target,always,0,,,,,,,
2923,Owl Marquees@NPC_STONESKIN,attack,675,3,10000,0,30000,yes,self,always,,,,,,,6,
2923,Owl Marquees@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,32,,,,,,
2923,Owl Marquees@NPC_EMOTION,chase,197,1,200,0,5000,yes,self,always,0,19,0x0081,,,,,
2923,Owl Marquees@NPC_EMOTION,idle,197,1,2000,0,5000,yes,self,always,0,6,0x3695,,,,,
2923,Owl Marquees@NPC_SUMMONSLAVE,idle,196,2,10000,2000,60000,no,self,slavele,0,2922,,,,,,
3074,Time Holder@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,
3074,Time Holder@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
3074,Time Holder@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,
3074,Time Holder@NPC_AGIUP,attack,350,5,10000,0,10000,yes,self,myhpltmaxrate,30,,,,,,,
3074,Time Holder@AL_INCAGI,chase,29,10,2000,700,10000,no,self,always,0,,,,,,,
3074,Time Holder@WZ_METEOR,attack,83,11,1000,500,10000,no,target,always,0,,,,,,,
3074,Time Holder@NPC_HELLJUDGEMENT,chase,662,10,3000,1000,10000,no,self,always,0,,,,,,,
3074,Time Holder@NPC_HELLJUDGEMENT,attack,662,10,3000,1000,10000,no,self,always,0,,,,,,,
3074,Time Holder@NPC_PULSESTRIKE,attack,661,5,2000,0,30000,yes,self,always,0,,,,,,,
3074,Time Holder@NPC_SUMMONSLAVE,attack,196,5,1000,700,10000,no,self,slavele,0,2917,,,,,,
3074,Time Holder@NPC_SUMMONSLAVE,idle,196,5,1000,700,10000,no,self,slavele,0,2917,,,,,,

View File

@ -865,6 +865,28 @@
//725,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_REVERBERATION,Reverberation 2
//726,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_REVERBERATION_ATK,Reverberation Attack
//727,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_LEX_AETERNA,Lex Aeterna 2
//728,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_ARROWSTORM,NPC Arrow Storm
//729,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_CHEAL,NPC Coluceo Heal
//730,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_SR_CURSEDCIRCLE,NPC
//731,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_DRAGONBREATH,NPC Dragon Breath
//732,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_FATALMENACE,NPC Fatal Menace
//733,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_MAGMA_ERUPTION,NPC Magma Eruption
//734,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_MAGMA_ERUPTION_DOTDAMAGE,NPC Magma Eruption Dot Damage
//735,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_MANDRAGORA,NPC Howling of Mandragora
//736,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_PSYCHIC_WAVE,NPC Psychic Wave
//737,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_RAYOFGENESIS,NPC Ray of Genesis
//738,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_VENOMIMPRESS,NPC Venom Impress
//739,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_CLOUD_KILL,NPC Cloud Kill
//740,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_IGNITIONBREAK,NPC Ignition Break
//741,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_PHANTOMTHRUST,NPC Phantom Thrust
//742,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_POISON_BUSTER,NPC Poison Blaster
//743,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_HALLUCINATIONWALK,NPC Hallucination Walk
//744,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_ELECTRICWALK,NPC Electric Walk
//745,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_FIREWALK,NPC Fire Walk
//746,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_WIDEDISPEL,Wide Dispell
//747,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_LEASH,Leash
//748,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_WIDELEASH,Wide Leash
//749,0,0,0,0,0,0,??,0,no,0,0,0,none,0,0x0, NPC_WIDECRITICALWOUND,Wide Critical Wound
//****
// 2nd Quest Skills
@ -1396,7 +1418,7 @@
8035,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, MH_ANGRIFFS_MODUS,Attack Mode
8036,3:4:5:6:7,6,1,0,0,0,5,1,no,0,0x0200,0,weapon,0,0x0, MH_TINDER_BREAKER,Tinder Breaker
8037,1,6,4,0,0,0,5,1,no,0,0x200,0,weapon,0,0x0, MH_CBC,Continual Break Combo
8038,1,6,4,0,0,0,5,1,no,0,0x200,0,weapon,0,0x0, MH_EQC,Eternal Quick Combo
8038,1,6,4,0,0,0,5,1,no,0,0x200,0,misc,0,0x0, MH_EQC,Eternal Quick Combo
8039,0,6,4,3,0x2,1:1:1:2:2,5,1,no,0,0,0,weapon,0,0x0, MH_MAGMA_FLOW,Magma Flow
8040,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, MH_GRANITIC_ARMOR,Granitic Armor
8041,7,6,2,3,0x2,0,5,1,no,0,0,1,weapon,0,0x0, MH_LAVA_SLIDE,Lava Slide

View File

@ -155,6 +155,8 @@ bonus2 bHPRegenRate,n,t; Gain n HP every t milliseconds
bonus2 bHPLossRate,n,t; Lose n HP every t milliseconds
bonus2 bSPRegenRate,n,t; Gain n SP every t milliseconds
bonus2 bSPLossRate,n,t; Lose n SP every t milliseconds
bonus2 bRegenPercentHP,n,t; Gain n% of max HP every t milliseconds
bonus2 bRegenPercentSP,n,t; Gain n% of max SP every t milliseconds
bonus bNoRegen,x; Stops HP or SP regeneration (x: 1=HP, 2=SP)
bonus bUseSPrate,n; SP consumption + n%

View File

@ -413,3 +413,13 @@ in '/conf/channels.conf'.
Disables MVP tombs from appearing on a map.
---------------------------------------
*nocostume
Disables costume sprites on a map.
This only disables the sprites and not the effect of the items.
If a player logs out on a nocostume map the costume sprites will also not be shown in the
character server.
---------------------------------------

View File

@ -20,6 +20,7 @@ Skill | rAthena Lv | Explanation
15,MG_FROSTDIVER |40| 500% damage. 100% base chance.
17,MG_FIREBALL |44| Re: 1020% damage, Pre: 510% damage
21,MG_THUNDERSTORM |20| 7x7 AoE. 3 splash into LP. 20 hits.
28,AL_HEAL |11| Heals max_heal HP(see conf/battle/skills.conf)
30,AL_DECAGI |48| Reduces Agi by 50. Duration 130 seconds.
42,MC_MAMMONITE |22| 1200% damage.
57,KN_BRANDISHSPEAR |10| 562% damage at all ranges.

View File

@ -4758,18 +4758,24 @@ The default setting, 'item_enabled_npc', is defined in 'conf/battle/items.conf'.
---------------------------------------
*itemskill <skill id>,<skill level>;
*itemskill "<skill name>",<skill level>;
*itemskill <skill id>,<skill level>{,<keep requirement>};
*itemskill "<skill name>",<skill level>{,<keep requirement>};
This command is meant for item scripts to replicate single-use skills in usable
items. It will not work properly if there is a visible dialog window or menu.
If the skill is self or auto-targeting, it will be used immediately; otherwise a
target cursor is shown.
If <keep requirement> parameter is set to true, the skill's requirements will be checked.
By default, the requirements for item skills are not checked, and therefore the default value is false.
// When Anodyne is used, it will cast Endure (8), Level 1, as if the actual
// skill has been used from skill tree.
605,Anodyne,Anodyne,11,2000,0,100,,,,,10477567,2,,,,,{ itemskill 8,1; },{}
// When Sienna_Execrate_Scroll_1_5 is used, it will cast Sienna Execrate Level 5 and consume 2 Red_Gemstones.
23194,Sienna_Execrate_Scroll_1_5,Level 5 Sienna Execrate,11,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ itemskill "WL_SIENNAEXECRATE",5,true; },{},{}
---------------------------------------
*consumeitem <item id>{,<char_id>};
@ -8491,19 +8497,18 @@ Mark Color:
============================
---------------------------------------
*waitingroom2bg_single(<battle group>,"<map name>",<x>,<y>,"<npc name>");
*waitingroom2bg_single(<battle group>,{"<map name>",<x>,<y>{,"<npc name>"}});
Adds the first waiting player from the chat room of the given NPC to an
existing battleground group and warps it to the specified coordinates on
the given map.
Adds the first waiting player from the chat room of the given NPC to an existing battleground group.
The player will also be warped to the default spawn point of the battle group or to the specified coordinates <x> and <y> on the given <map>.
---------------------------------------
*waitingroom2bg("<map name>",<x>,<y>,"<On Quit Event>","<On Death Event>"{,"<NPC Name>"});
*waitingroom2bg("<map name>",<x>,<y>,{"<On Quit Event>","<On Death Event>"{,"<NPC Name>"}});
<map name>,<x>,<y> refer to where the "respawn" base is, where the player group will respawn when they die.
<On Quit Event> refers to an NPC label that attaches to the character and is run when they relog.
<On Death Event> refers to an NPC label that attaches to the character and is run when they die. Can be "" for empty.
<On Quit Event> refers to an NPC label that attaches to the character and is run when they relog. (Optional)
<On Death Event> refers to an NPC label that attaches to the character and is run when they die. (Optional)
Unlike the prior command, the latter will attach a GROUP in a waiting room to the battleground, and
sets the array $@arenamembers[0] where 0 holds the IDs of the first group, and 1 holds the IDs of the second.
@ -8517,6 +8522,26 @@ Example:
---------------------------------------
*bg_create("<map name>",<x>,<y>{,"<On Quit Event>","<On Death Event>"});
Creates an instance of battleground battle group that can be used with other battleground commands.
<map name>,<x>,<y> refer to where the "respawn" base is, where the player group will respawn when they die.
<On Quit Event> refers to an NPC label that attaches to the character and is run when they relog. (Optional)
<On Death Event> refers to an NPC label that attaches to the character and is run when they die. (Optional)
Returns battle group ID on success. Returns 0 on failure.
---------------------------------------
*bg_join(<battle group>,{"<map name>",{<x>,<y>{,<char id>}});
Adds an attached player or <char id> if specified to an existing battleground group. The player will also be warped to the default spawn point of the battle group or to the specified coordinates <x> and <y> on the given <map>.
Returns true on success. Returns false on failure.
---------------------------------------
*bg_team_setxy <Battle Group ID>,<x>,<y>;
Updates the respawn point of the given Battle Group to x,y on the same map. <Battle Group ID> can be retrieved using getcharid(4).
@ -9123,6 +9148,7 @@ The command returns 1 upon success, and these values upon failure:
-2: Player already has a party.
-3: Party not found.
-4: Party is full.
-5: Another character from the same account is already in the party.
---------------------------------------

View File

@ -2251,8 +2251,8 @@ SC_EQC (SI_EQC)
desc:
val1:
val2: -% Def
val3: -% Atk
val4: -%MaxHP
val3: -%MaxHP
val4:
SC_GOLDENE_FERSE (SI_GOLDENE_FERSE)
desc:
@ -2528,6 +2528,55 @@ SC_CHASEWALK2 (SI_CHASEWALK2)
desc: 2nd effect of Chasewalk
val1: +STR
SC_GVG_GIANT (SI_GVG_GIANT)
desc: Instantly consumes HP/SP, increases Physical/Magic damage on player enemies by n%.
val1: Amount of HP that are instantly consumed
val2: Amount of SP that are instantly consumed
val3: Increases % Physical damage
val4: Increases % Magical damage
SC_GVG_GOLEM (SI_GVG_GOLEM)
desc: Instantly consumes HP/SP, decreases n% damage received from other adventurers.
val1: Amount of HP that are instantly consumed
val2: Amount of SP that are instantly consumed
val3: Decreases % damage received of physical attack
val4: Decreases % damage received of magical attack
SC_GVG_STUN (SI_GVG_STUN)
desc: Instantly consumes HP/SP, immunizes you against Stun.
val1: Amount of HP that are instantly consumed
val2: Amount of SP that are instantly consumed
SC_GVG_STONE (SI_GVG_STONE)
desc: Instantly consumes HP/SP, immunizes you against Petrification.
val1: Amount of HP that are instantly consumed
val2: Amount of SP that are instantly consumed
SC_GVG_FREEZ (SI_GVG_FREEZ)
desc: Instantly consumes HP/SP, immunizes you against Frost.
val1: Amount of HP that are instantly consumed
val2: Amount of SP that are instantly consumed
SC_GVG_SLEEP (SI_GVG_SLEEP)
desc: Instantly consumes HP/SP, immunizes you against Sleep.
val1: Amount of HP that are instantly consumed
val2: Amount of SP that are instantly consumed
SC_GVG_CURSE (SI_GVG_CURSE)
desc: Instantly consumes HP/SP, immunizes you against Curse.
val1: Amount of HP that are instantly consumed
val2: Amount of SP that are instantly consumed
SC_GVG_SILENCE (SI_GVG_SILENCE)
desc: Instantly consumes HP/SP, immunizes you against Silence.
val1: Amount of HP that are instantly consumed
val2: Amount of SP that are instantly consumed
SC_GVG_BLIND (SI_GVG_BLIND)
desc: Instantly consumes HP/SP, immunizes you against Blind.
val1: Amount of HP that are instantly consumed
val2: Amount of SP that are instantly consumed
SC_EXTREMITYFIST2 ()
desc:
val1:

View File

@ -32,7 +32,7 @@ OnUnhide:
specialeffect EF_SUMMONSLAVE;
end;
OnTouch:
OnTouch_:
switch ($@airplanelocation) {
case 0: warp "yuno",92,260; end;
case 1: warp "einbroch",92,278; end;
@ -655,7 +655,7 @@ airplane,50,66,5 script Apple Merchant#airplane 86,{
airplane_01,243,73,0 script #AirshipWarp-3 45,1,1,{
end;
OnTouch:
OnTouch_:
switch ($@airplanelocation2) {
case 0: warp "ra_fild12",292,204; end;
case 1:
@ -1027,7 +1027,7 @@ airplane_01,83,61,2 script Dianne#01airplane_01 72,2,2,{
mes "Do you think that...";
close;
OnTouch:
OnTouch_:
emotion e_sob;
end;
}

View File

@ -332,7 +332,7 @@ OnInit:
disablenpc "bat_b01_rp1_a_warp";
end;
OnTouch:
OnTouch_:
percentheal 100,100;
warp "bat_b01",87,73;
end;

View File

@ -333,7 +333,7 @@ OnInit:
disablenpc "bat_b02_rp1_a_warp";
end;
OnTouch:
OnTouch_:
percentheal 100,100;
warp "bat_b02",87,73;
end;

View File

@ -36,8 +36,12 @@ OnEnterBG:
set $@KvM01BG_id2, waitingroom2bg("bat_c01",147,55,"KvM01_BG::OnCroixQuit","KvM01_BG::OnCroixDie");
end;
}
bat_room,169,220,0 warp #kvm801 2,2,bat_room,154,150
bat_room,169,211,0 warp #kvm802 2,2,bat_room,154,150
bat_room,169,220,0 script #kvm801 WARPNPC,2,2,{
OnTouch:
warp "bat_room",154,150;
end;
}
bat_room,169,211,0 duplicate(#kvm801) #kvm802 WARPNPC,2,2
// Starting Line
//============================================================

View File

@ -36,8 +36,12 @@ OnEnterBG:
set $@KvM02BG_id2, waitingroom2bg("bat_c02",147,55,"KvM02_BG::OnCroixQuit","KvM02_BG::OnCroixDie");
end;
}
bat_room,197,220,0 warp #kvm601 2,2,bat_room,154,150
bat_room,197,211,0 warp #kvm602 2,2,bat_room,154,150
bat_room,197,220,0 script #kvm601 WARPNPC,2,2,{
OnTouch:
warp "bat_room",154,150;
end;
}
bat_room,197,21,0 duplicate(#kvm601) #kvm602 WARPNPC,2,2
// Starting Line
//============================================================

View File

@ -35,8 +35,12 @@ OnEnterBG:
set $@KvM03BG_id2, waitingroom2bg("bat_c03",147,55,"KvM03_BG::OnCroixQuit","KvM03_BG::OnCroixDie");
end;
}
bat_room,225,220,0 warp #kvm701 2,2,bat_room,154,150
bat_room,225,211,0 warp #kvm702 2,2,bat_room,154,150
bat_room,225,220,0 script #kvm701 WARPNPC,2,2,{
OnTouch:
warp "bat_room",154,150;
end;
}
bat_room,225,211,0 duplicate(#kvm701) #kvm702 WARPNPC,2,2
// Starting Line
//============================================================

View File

@ -219,7 +219,7 @@ geffen_in,34,170,0 script Theodore 47,{
geffen,146,148,4 script Suspicious Guy 99,6,6,{
end;
OnTouch:
OnTouch_:
mes "[?]";
mes "^333333*Psssst!*";
mes "H-Hey you!";

View File

@ -694,7 +694,7 @@ OnSolo:
}
jawaii_in,28,96,0 script jaw_em_order#Jawaii -1,3,3,{
OnTouch:
OnTouch_:
if (getpartnerid()) {
donpcevent "Employee#jaw8::OnWelcome";
donpcevent "Employee#jaw7::OnWelcome";

View File

@ -1032,7 +1032,7 @@ lighthalzen,297,239,3 duplicate(Berru#lhz_01) Pilia#lhz_01 818
lighthalzen,312,233,3 script Beggar#lhz_02 777,3,1,{
end;
OnTouch:
OnTouch_:
mes "[Beggar]";
mes "Please...";
mes "My child is starving...";
@ -1818,7 +1818,7 @@ lhz_in01,35,226,5 script Rekenber Guard#li01 867,{
}
lhz_in01,23,132,3 script Rekenber Guard#li02 867,5,5,{
OnTouch:
OnTouch_:
if (isequipped(2241) && isequipped(2243)) {
mes "[Rekenber Guard]";
mes "Keep your eyes open.";
@ -1924,7 +1924,7 @@ lhz_in01,199,137,3 script Scientist#li_03 865,{
}
lhz_in01,46,125,3 script Rekenber Guard#li03 867,5,5,{
OnTouch:
OnTouch_:
if (isequipped(2241) && isequipped(2243)) {
mes "[Rekenber Guard]";
mes "......................";
@ -2901,7 +2901,7 @@ lighthalzen,40,107,4 script Vergil#zen4 869,{
}
lhz_in01,144,53,3 script Jorje#zero 98,1,1,{
OnTouch:
OnTouch_:
switch(rand(1,3)) {
case 1:
mes "[Jorje]";
@ -2970,7 +2970,7 @@ lhz_in01,139,48,7 script Leimi#mimir 73,{
}
lhz_in01,138,47,0 script #mimir_camera -1,2,2,{
OnTouch:
OnTouch_:
if (BaseJob == Job_Assassin) {
if (Sex) {
mes "^3355FF*Click*^000000";

View File

@ -37,7 +37,7 @@ morocc,150,120,5 script Soldier - Morroc#01::MocSoldier 707,3,3,{
mes "This is a restricted area. You can't come any further!";
close;
OnTouch:
OnTouch_:
mes "[Morroc Soldier]";
mes "Hey, you! Stop there.";
next;

View File

@ -61,7 +61,7 @@ niflheim,195,211,6 script Gigantia#nif 796,3,3,{
mes "Death's sweet embrace.";
close;
OnTouch:
OnTouch_:
if (isequipped(5038) || isequipped(2257) || isequipped(2256)) {
mes "[Gigantia]";
mes "Hey, wait!";

View File

@ -115,7 +115,7 @@ payon,173,82,0 script Young Man#2payon 88,{
payon,158,246,3 script Guardsman#payon 708,3,3,{
end;
OnTouch:
OnTouch_:
mes "[Guardsman]";
mes "This is the Central Palace of Payon. This place is open to the public, but in accordance with our laws, you must behave in an orderly fashion once inside.";
next;
@ -468,7 +468,7 @@ payon_in01,180,7,2 script Waitress#payon 90,{
payon_in03,96,116,3 script Chief Guardsman#payon 708,3,3,{
end;
OnTouch:
OnTouch_:
mes "[Chief Guardsman]";
mes "What brings";
mes "you here? ";
@ -832,7 +832,7 @@ payon_in01,47,59,2 script Archer Wolt#payon 88,{
payon_in03,99,190,4 script Chief#payon 107,2,2,{
end;
OnTouch:
OnTouch_:
if (BaseLevel < 30) {
mes "[Guard]";
mes "Hey...";

View File

@ -1001,7 +1001,7 @@ um_in,158,71,3 script Utan villager#um 787,{
}
umbala,140,197,1 script Bungee Jump -1,0,0,{
OnTouch:
OnTouch_:
switch(rand(1,3)) {
case 1:
percentheal -100,0;
@ -1021,7 +1021,7 @@ OnTouch:
}
umbala,136,195,0 script #jump -1,1,1,{
OnTouch:
OnTouch_:
warp "umbala",145,166;
end;
}

View File

@ -396,7 +396,7 @@ OnEnable:
areamonster instance_mapname("1@orcs"),103,105,109,111,"Enchanted Orc",1023,1,instance_npcname("B1 Area Mobs")+"::OnMyMobDead1";
end;
OnTouch:
OnTouch_:
warp instance_mapname("1@orcs"),168,130;
end;
@ -425,7 +425,7 @@ OnEnable:
areamonster instance_mapname("1@orcs"),32,40,38,46,"Enchanted Orc",1023,1,instance_npcname("B1 Area Mobs")+"::OnMyMobDead2";
end;
OnTouch:
OnTouch_:
warp instance_mapname("1@orcs"),85,85;
end;
@ -454,7 +454,7 @@ OnEnable:
areamonster instance_mapname("1@orcs"),19,177,25,183,"Enchanted Orc",1023,1,instance_npcname("B1 Area Mobs")+"::OnMyMobDead3";
end;
OnTouch:
OnTouch_:
warp instance_mapname("1@orcs"),38,110;
end;
@ -486,7 +486,7 @@ OnEnable:
donpcevent instance_npcname("#Resurrect Monsters4")+"::OnDisable";
end;
OnTouch:
OnTouch_:
warp instance_mapname("2@orcs"),32,171;
end;
}
@ -731,7 +731,7 @@ OnTimer10000:
stopnpctimer;
end;
OnTouch:
OnTouch_:
warp instance_mapname("2@orcs"),47,93;
end;
}
@ -762,7 +762,7 @@ OnTimer10000:
stopnpctimer;
end;
OnTouch:
OnTouch_:
warp instance_mapname("2@orcs"),107,55;
end;
}
@ -807,7 +807,7 @@ OnTimer13110:
stopnpctimer;
end;
OnTouch:
OnTouch_:
warp instance_mapname("2@orcs"),167,95;
end;
}
@ -860,7 +860,7 @@ OnEnable:
enablenpc instance_npcname("#Warp Outside Orc Dun");
end;
OnTouch:
OnTouch_:
warp "gef_fild10",240,197;
end;
}

View File

@ -972,7 +972,7 @@ OnTimer3500000:
}
2@cata,80,144,0 script ins_2f_enter -1,3,3,{
OnTouch:
OnTouch_:
donpcevent instance_npcname("ins_2f_enter_broad")+"::OnEnable";
disablenpc instance_npcname("ins_2f_enter");
end;
@ -1009,7 +1009,7 @@ OnTimer18000:
}
2@cata,50,67,0 script slave_left -1,5,5,{
OnTouch:
OnTouch_:
set .@map$, instance_mapname("2@cata");
mapannounce .@map$, "Apostle of Baphomet : Kill the humans! Don't let them interrupt the revival of our Master!",bc_map,"0xFFFF00";
monster .@map$,55,67,"Apostle of Baphomet",1869,1;
@ -1033,7 +1033,7 @@ OnTouch:
}
2@cata,109,67,0 script slave_right -1,5,5,{
OnTouch:
OnTouch_:
set .@map$, instance_mapname("2@cata");
mapannounce .@map$, "Apostle of Baphomet : Kill the humans! Don't let them interrupt the revival of our Master!",bc_map,"0xFFFF00";
monster .@map$,105,67,"Apostle of Baphomet",1869,1;
@ -1057,7 +1057,7 @@ OnTouch:
}
2@cata,79,39,0 script slave_down -1,5,5,{
OnTouch:
OnTouch_:
set .@map$, instance_mapname("2@cata");
mapannounce .@map$, "Apostle of Baphomet : Kill the humans! Don't let them interrupt the revival of our Master!",bc_map,"0xFFFF00";
monster .@map$,78,41,"Apostle of Baphomet",1869,1;

View File

@ -304,7 +304,7 @@ in_moc_16,25,90,1 script Guildsman#ASN2 730,2,2,{
mes "I feel irritated when somebody talks to me behind my back.";
close;
OnTouch:
OnTouch_:
if (ASSIN_Q2 == 4) {
mes "[Assassin 'Khai']";
mes "Ehhh?";
@ -664,7 +664,7 @@ OnTouch:
}
in_moc_16,19,154,0 script nameless_one -1,8,2,{
OnTouch:
OnTouch_:
if (ASSIN_Q2 < 5) {
if (ASSIN_Q2 < 3) {
mes "[The Anonymous One]";
@ -1128,7 +1128,7 @@ OnStart:
in_moc_16,21,165,2 script Test Guide#ASN 725,4,4,{
end;
OnTouch:
OnTouch_:
if (ASSIN_Q2 < 5) {
mes "[Barcardi]";
mes "You can't take the next trial without passing the written test first. You better speak to the Anonymous One...";
@ -1353,7 +1353,7 @@ OnTimer187000:
}
in_moc_16,68,158,0 script 01_1::SinTrap -1,0,0,{
OnTouch:
OnTouch_:
if (getvariableofnpc(.DisableTraps,"Beholder#ASNTEST") < 1) {
mapannounce "in_moc_16",strcharinfo(0) + ", you're trapped. You will be sent back.",bc_map;
set ASSIN_Q,2;
@ -1453,7 +1453,7 @@ OnInit:
disablenpc "Keeper of the Door#ASN";
end;
OnTouch:
OnTouch_:
donpcevent "Thomas#ASNTEST::OnDisable";
if (ASSIN_Q == 3)
set ASSIN_Q,3;
@ -1499,7 +1499,7 @@ OnMyMobDead:
in_moc_16,89,98,1 script Thomas#ASNTEST 118,5,1,{
end;
OnTouch:
OnTouch_:
if (ASSIN_Q == 4) {
mes "[Thomas]";
mes "Damn...! You look like you're in a lot of pain. ^666666*Sigh*^000000 Give me a second, let me try to restore your HP and SP...";
@ -1588,7 +1588,7 @@ OnDisable:
in_moc_16,87,48,2 script Barcardi#ASN 725,2,2,{
end;
OnTouch:
OnTouch_:
donpcevent "timestopper#1::OnDisable";
donpcevent "Thomas#ASNTEST::OnDisable";
mes "[Barcardi]";
@ -1602,7 +1602,7 @@ OnTouch:
}
in_moc_16,182,169,0 script Maze Assistant 45,1,1,{
OnTouch:
OnTouch_:
if (ASSIN_Q == 5 || ASSIN_Q == 6) {
warp "in_moc_16",181,183;
set ASSIN_Q,ASSIN_Q+1;
@ -1618,7 +1618,7 @@ OnTouch:
}
in_moc_16,167,110,0 script Guildmaster#ASN1 -1,3,1,{
OnTouch:
OnTouch_:
savepoint "in_moc_16",167,110;
mes "[Guildmaster]";
mes "Welcome. ";
@ -1640,7 +1640,7 @@ OnCast:
in_moc_16,149,80,4 script Guildmaster#ASN2 106,1,1,{
end;
OnTouch:
OnTouch_:
savepoint "morocc",100,100;
if (ASSIN_Q == 7 && BaseJob == Job_Thief) {
set ASSIN_Q,8;
@ -2185,7 +2185,7 @@ in_moc_16,186,81,1 script Master Assist 55,1,1,{
}
in_moc_16,170,90,0 script info 1 -1,{
OnTouch:
OnTouch_:
mes "[Guildmaster]";
mes "Huh.";
mes "Now, that place is blocked. You might want to check the other side.";
@ -2193,14 +2193,14 @@ OnTouch:
}
in_moc_16,153,85,0 script info 2 -1,1,1,{
OnTouch:
OnTouch_:
mes "[Guildmaster]";
mes "You're getting warmer. You're almost there. Just, turn around a little bit.";
close;
}
in_moc_16,160,85,0 script info 3 -1,1,1,{
OnTouch:
OnTouch_:
mes "[Guildmaster]";
mes "Hmm.";
mes "Now, that place";
@ -2209,7 +2209,7 @@ OnTouch:
}
in_moc_16,175,89,0 script info 4 -1,1,1,{
OnTouch:
OnTouch_:
mes "[Guildmaster]";
mes "Umm...";
mes "You're heading for my assistant. Do you still need to talk to him?";
@ -2217,7 +2217,7 @@ OnTouch:
}
in_moc_16,164,88,0 script info 5 -1,{
OnTouch:
OnTouch_:
mes "[Guildmaster]";
mes "Well done...";
mes "I can feel your steps near me.";
@ -2225,21 +2225,21 @@ OnTouch:
}
in_moc_16,149,95,0 script info 6 -1,1,1,{
OnTouch:
OnTouch_:
mes "[Guildmaster]";
mes "Hm? Not bad. You're almost here.";
close;
}
in_moc_16,180,101,0 script info 7 -1,1,1,{
OnTouch:
OnTouch_:
mes "[Guildmaster]";
mes "I don't think you're going the right way.";
close;
}
in_moc_16,186,107,0 script info 8 -1,1,1,{
OnTouch:
OnTouch_:
mes "[Guildmaster]";
mes "No sense of direction, eh?";
close;

View File

@ -969,7 +969,7 @@ payon_in02,21,31,1 script Hunter#htnGM2 59,{
}
job_hunte,178,32,1 script Guide#hnt 107,5,2,{
OnTouch:
OnTouch_:
if (HNTR_Q == 12) {
mes "[Guide]";
mes "Good day. Welcome to the Hunter testing site. The test begins when you enter the next room.";
@ -1206,7 +1206,7 @@ OnTimer197000:
}
job_hunte,93,101,1 script Switch#hnt 723,1,1,{
OnTouch:
OnTouch_:
mes "^3355FFThere are 3 buttons";
mes "on the escape switch.^000000";
set HNTR_Q,15;
@ -1253,7 +1253,7 @@ OnInit:
disablenpc "exit#hnttest";
end;
OnTouch:
OnTouch_:
donpcevent "Manager#hnt::OnReset";
donpcevent "Waiting Room#hnt::OnStart";
set HNTR_Q,16;
@ -1269,7 +1269,7 @@ OnTouch:
// Hunter Job test traps.
//============================================================
job_hunte,52,140,0 script 1-1::HntTrap -1,0,1,{
OnTouch:
OnTouch_:
switch(rand(200)) {
default:
case 1: mapannounce "job_hunte",strcharinfo(0) + ", you have fallen into a trap. You will be returned to the starting point.",bc_map; break;
@ -1638,7 +1638,7 @@ job_hunte,64,93,0 duplicate(HntTrap) 57-2 -1,0,0
job_hunte,65,92,0 duplicate(HntTrap) 57-3 -1,0,0
job_hunte,65,93,0 script 57-4::HntTrap2 -1,{
OnTouch:
OnTouch_:
mapannounce "job_hunte",strcharinfo(0) + ", has failed me! Go back to where you started!",bc_map;
set HNTR_Q,13;
warp "job_hunte",176,22;

View File

@ -1989,11 +1989,11 @@ OnMyMobDead:
end;
}
job_knt,145,57,1 script Warp#knt 107,22,22,{
job_knt,143,57,1 script Warp#knt 107,22,22,{
OnInit:
disablenpc "Warp#knt";
end;
OnTouch:
OnTouch_:
set KNIGHT_Q,12;
changequest 9010,9011;
warp "prt_in",80,100;

View File

@ -1163,7 +1163,7 @@ OnMyMobDead:
}
job_prist,24,44,0 script Zombie Info -1,1,1,{
OnTouch:
OnTouch_:
if (BaseJob == Job_Priest) {
mes "[Father Peter]";
mes "When the Priest applicant enters, 5 minutes will be given to complete this trial. Proceed slowly and help your Acolyte.";
@ -1194,7 +1194,7 @@ OnInit:
disablenpc "Zombie1_1";
end;
OnTouch:
OnTouch_:
if (BaseJob == Job_Acolyte) {
donpcevent "Zombie_Generator#prst::Onm1";
donpcevent "Zombie1_1::OnDisable";
@ -1215,7 +1215,7 @@ OnInit:
disablenpc "Zombie2_1";
end;
OnTouch:
OnTouch_:
if (BaseJob == Job_Acolyte) {
donpcevent "Zombie_Generator#prst::Onm2";
donpcevent "Zombie2_1::OnDisable";
@ -1236,7 +1236,7 @@ OnInit:
disablenpc "Zombie3_1";
end;
OnTouch:
OnTouch_:
if (BaseJob == Job_Acolyte) {
donpcevent "Zombie_Generator#prst::Onm3";
donpcevent "Zombie3_1::OnDisable";
@ -1257,7 +1257,7 @@ OnInit:
disablenpc "Zombie4_1";
end;
OnTouch:
OnTouch_:
if (BaseJob == Job_Acolyte) {
donpcevent "Zombie_Generator#prst::Onm4";
donpcevent "Zombie4_1::OnDisable";
@ -1277,7 +1277,7 @@ OnInit:
disablenpc "Zombie5_1";
end;
OnTouch:
OnTouch_:
if (BaseJob == Job_Acolyte) {
donpcevent "Zombie_Generator#prst::Onm5";
donpcevent "Zombie5_1::OnDisable";
@ -1293,7 +1293,7 @@ OnDisable:
}
job_prist,24,109,4 script prst1_1 45,3,3,{
OnTouch:
OnTouch_:
set .@mobs,getvariableofnpc(.MyMobs,"Zombie_Generator#prst");
if (BaseJob == Job_Priest) warp "job_prist",168,17;
else if (BaseClass == Job_Acolyte && .@mobs < 1) {
@ -1309,7 +1309,7 @@ OnTouch:
// 3rd Test
//==========================================================
job_prist,168,45,4 script Deviruchi#prst 1109,8,1,{
OnTouch:
OnTouch_:
if (BaseJob == Job_Priest) {
mes "[Deviruchi]";
mes "Whaaaaat...?";
@ -1410,7 +1410,7 @@ OnTouch:
}
job_prist,168,80,4 script Doppelganger#prst 1046,8,1,{
OnTouch:
OnTouch_:
if (BaseJob == Job_Priest) {
mes "[Doppelganger]";
mes "What are you doing here? You've already made your choice, there's no going back... Priest.";
@ -1479,7 +1479,7 @@ OnTouch:
}
job_prist,168,115,4 script Dark Lord#prst 1272,8,1,{
OnTouch:
OnTouch_:
if (BaseJob == Job_Priest) {
mes "[Dark Lord]";
mes "^330033All is doom, darkness and despair! Those who love you will betray you, and all that will be left is grieving and fury!^000000";
@ -1536,7 +1536,7 @@ OnTouch:
}
job_prist,168,150,4 script Baphomet#prst 736,8,1,{
OnTouch:
OnTouch_:
if (BaseJob == Job_Priest) {
mes "[Baphomet]";
mes "I hate";
@ -1598,7 +1598,7 @@ OnTouch:
}
job_prist,168,180,4 script prst2_1 45,3,3,{
OnTouch:
OnTouch_:
if (BaseJob == Job_Priest) warp "job_prist",98,40;
else if (BaseClass == Job_Acolyte) {
warp "job_prist",98,40;
@ -1646,7 +1646,7 @@ OnInit:
disablenpc "Mummy1_1";
end;
OnTouch:
OnTouch_:
if (BaseJob == Job_Acolyte) {
donpcevent "Mummy_Generator::Onm1";
donpcevent "Mummy1_1::OnDisable";
@ -1667,7 +1667,7 @@ OnInit:
disablenpc "Mummy2_1";
end;
OnTouch:
OnTouch_:
if (BaseJob == Job_Acolyte) {
donpcevent "Mummy_Generator::Onm2";
donpcevent "Mummy2_1::OnDisable";
@ -1688,7 +1688,7 @@ OnInit:
disablenpc "Mummy3_1";
end;
OnTouch:
OnTouch_:
if (BaseJob == Job_Acolyte) {
donpcevent "Mummy_Generator::Onm3";
donpcevent "Mummy3_1::OnDisable";
@ -1705,7 +1705,7 @@ OnDisable:
}
job_prist,98,105,4 script prst3_1 45,3,3,{
OnTouch:
OnTouch_:
if (BaseJob == Job_Priest) {
warp "prt_church",15,36;
end;

View File

@ -1253,7 +1253,7 @@ OnInit:
disablenpc "Room of Water#Failed";
end;
OnTouch:
OnTouch_:
mapannounce "job_wiz",strcharinfo(0)+" has not succeeded.",bc_map;
warp "geffen",120,110;
end;
@ -1433,7 +1433,7 @@ OnInit:
disablenpc "Room of Earth#Failed";
end;
OnTouch:
OnTouch_:
mapannounce "job_wiz",strcharinfo(0) + " has not succeeded.",bc_map;
warp "geffen",120,110;
end;
@ -1616,7 +1616,7 @@ OnInit:
disablenpc "Room of Fire#Failed";
end;
OnTouch:
OnTouch_:
warp "geffen",120,110;
end;
}

View File

@ -327,7 +327,7 @@ payon,215,102,3 script Moohyun#job_star 828,3,3,{
mes "they meet the right people~";
close;
OnTouch:
OnTouch_:
if (Class == Job_Taekwon) {
if (STGL_Q == 0) {
mes "[Moohyun]";

View File

@ -1205,7 +1205,7 @@ OnDead:
job_cru,98,105,4 script Summoner#cr5 45,3,3,{
OnTouch:
OnTouch_:
set CRUS_Q,6;
changequest 3010,3011;
warp "prt_castle",164,28;
@ -1253,7 +1253,7 @@ OnStart:
}
job_cru,168,17,0 script Zombie Guide -1,2,2,{
OnTouch:
OnTouch_:
mes "[Bliant Piyord]";
mes "Go forth and defeat all";
mes "the monsters that appear.";
@ -1324,7 +1324,7 @@ OnInit:
disablenpc "Monster Summon#cr1";
end;
OnTouch:
OnTouch_:
donpcevent "Monster Summon#cr0::OnMonster1";
donpcevent "Monster Summon#cr1::OnEnd";
end;
@ -1343,7 +1343,7 @@ OnInit:
disablenpc "Monster Summon#cr2";
end;
OnTouch:
OnTouch_:
donpcevent "Monster Summon#cr0::OnMonster2";
donpcevent "Monster Summon#cr2::OnEnd";
end;
@ -1362,7 +1362,7 @@ OnInit:
disablenpc "Monster Summon#cr3";
end;
OnTouch:
OnTouch_:
donpcevent "Monster Summon#cr0::OnMonster3";
donpcevent "Monster Summon#cr3::OnEnd";
end;
@ -1381,7 +1381,7 @@ OnInit:
disablenpc "Monster Summon#cr4";
end;
OnTouch:
OnTouch_:
monster "job_cru",168,150,strcharinfo(0),1036,1,"Monster Summon#cr4-a::OnDead";
donpcevent "Monster Summon#cr4::OnEnd";
end;
@ -1415,7 +1415,7 @@ OnInit:
disablenpc "Monster Summon#cr5";
end;
OnTouch:
OnTouch_:
warp "prt_castle",35,147;
donpcevent "Monster Summon#cr0::OnReset";
donpcevent "Monster Summon#cr4::OnReset";

View File

@ -1236,7 +1236,7 @@ OnTimer89000:
}
job_duncer,69,110,0 script dance#return -1,1,4,{
OnTouch:
OnTouch_:
mapannounce "job_duncer","Good! Well done! Go back to Bijou!",bc_map;
set DANC_Q,9;
changequest 7005,7006;
@ -1256,7 +1256,7 @@ OnEnable:
}
job_duncer,66,110,0 script dance#return#2 -1,1,1,{
OnTouch:
OnTouch_:
set DANC_Q,9;
warp "comodo",188,162;
end;
@ -1272,7 +1272,7 @@ OnEnable:
}
job_duncer,72,110,0 script dance#return#3 -1,1,1,{
OnTouch:
OnTouch_:
set DANC_Q,9;
warp "comodo",188,162;
end;
@ -1291,7 +1291,7 @@ OnEnable:
// Dance Move Triggers
//============================================================
- script dancestep::StepTrigger -1,1,1,{
OnTouch:
OnTouch_:
donpcevent "Backdancer#1::OnOmg";
mapannounce "job_duncer"," " + strcharinfo(0) + ", you lack rhythm... Your timing was too late!",bc_map;
set DANC_Q,8;

View File

@ -292,7 +292,7 @@ prt_monk,59,247,1 script Guarding Monk#mk 120,6,2,{
}
}
OnTouch:
OnTouch_:
if (MONK_Q == 0) {
mes "[Tohobu]";
mes "How dare you set foot in";
@ -1968,7 +1968,7 @@ monk_test,386,388,4 script Apprentice Monk#mk 110,{
}
monk_test,387,350,0 script Supervisor#race_monk 45,2,2,{
OnTouch:
OnTouch_:
if (MONK_Q >= 15 && MONK_Q <= 23) {
set MONK_Q,MONK_Q+1;
warp "monk_test",385,388;
@ -1993,7 +1993,7 @@ OnTouch:
}
monk_test,82,384,0 script Trap#t_monk1_1::MonkTrap -1,{
OnTouch:
OnTouch_:
mapannounce "monk_test",""+ strcharinfo(0) + ", you're trapped. You will be returned.",bc_map;
warp "monk_test",387,387;
end;
@ -2262,7 +2262,7 @@ monk_test,82,85,1 script Proctor#mk 95,{
}
monk_test,144,277,0 script mob_monk#1_1 -1,1,1,{
OnTouch:
OnTouch_:
monster "monk_test",144,277,"Zombie",1015,1;
monster "monk_test",144,277,"Zombie",1015,1;
monster "monk_test",144,277,"Zombie",1015,1;
@ -2275,7 +2275,7 @@ OnDisable:
}
monk_test,134,291,0 script mob_monk#1_2 -1,1,1,{
OnTouch:
OnTouch_:
monster "monk_test",134,291,"Zombie",1015,1;
monster "monk_test",134,291,"Zombie",1015,1;
monster "monk_test",134,291,"Zombie",1015,1;
@ -2288,7 +2288,7 @@ OnDisable:
}
monk_test,157,284,0 script mob_monk#1_3 -1,1,1,{
OnTouch:
OnTouch_:
monster "monk_test",157,284,"Mummy",1041,1;
end;
@ -2298,7 +2298,7 @@ OnDisable:
}
monk_test,156,261,0 script mob_monk#1_4 -1,1,1,{
OnTouch:
OnTouch_:
monster "monk_test",156,261,"Mummy",1041,1;
end;
@ -2308,7 +2308,7 @@ OnDisable:
}
monk_test,149,268,0 script mob_monk#1_5 -1,1,1,{
OnTouch:
OnTouch_:
monster "monk_test",149,268,"Zombie",1015,1;
monster "monk_test",149,268,"Zombie",1015,1;
monster "monk_test",149,268,"Zombie",1015,1;
@ -2322,7 +2322,7 @@ OnDisable:
}
monk_test,166,278,0 script exit_monk#1 45,1,1,{
OnTouch:
OnTouch_:
mes "[Proctor]";
mes "You did well. Please return to Tomoon, he's waiting for you.";
set MONK_Q,27;
@ -2369,7 +2369,7 @@ monk_test,88,91,1 script Proctor#mk2 52,{
}
monk_test,140,181,0 script mob_monk#2_1 -1,1,1,{
OnTouch:
OnTouch_:
monster "monk_test",140,181,"Zombie",1015,1;
monster "monk_test",140,181,"Zombie",1015,1;
monster "monk_test",140,181,"Zombie",1015,1;
@ -2382,7 +2382,7 @@ OnDisable:
}
monk_test,150,164,0 script mob_monk#2_2 -1,1,1,{
OnTouch:
OnTouch_:
monster "monk_test",150,164,"Zombie",1015,1;
monster "monk_test",150,164,"Zombie",1015,1;
monster "monk_test",150,164,"Zombie",1015,1;
@ -2395,7 +2395,7 @@ OnDisable:
}
monk_test,158,192,0 script mob_monk#2_3 -1,1,1,{
OnTouch:
OnTouch_:
monster "monk_test",158,192,"Mummy",1041,1;
end;
@ -2405,7 +2405,7 @@ OnDisable:
}
monk_test,165,186,0 script mob_monk#2_4 -1,1,1,{
OnTouch:
OnTouch_:
monster "monk_test",165,186,"Mummy",1041,1;
end;
@ -2415,7 +2415,7 @@ OnDisable:
}
monk_test,162,182,0 script mob_monk#2_5 -1,1,1,{
OnTouch:
OnTouch_:
monster "monk_test",162,182,"Zombie",1015,1;
monster "monk_test",162,182,"Zombie",1015,1;
monster "monk_test",162,182,"Zombie",1015,1;
@ -2429,7 +2429,7 @@ OnDisable:
}
monk_test,166,178,0 script exit_monk#2 45,1,1,{
OnTouch:
OnTouch_:
mes "[Proctor]";
mes "You did well. Please return to Tomoon, he's waiting for you.";
set MONK_Q,27;
@ -2476,7 +2476,7 @@ monk_test,95,85,1 script Proctor#btl#3 79,{
}
monk_test,249,277,0 script mob_monk#3_1 -1,1,1,{
OnTouch:
OnTouch_:
monster "monk_test",249,277,"Zombie",1015,1;
monster "monk_test",249,277,"Zombie",1015,1;
monster "monk_test",249,277,"Zombie",1015,1;
@ -2488,7 +2488,7 @@ OnDisable:
}
monk_test,231,296,0 script mob_monk#3_2 -1,1,1,{
OnTouch:
OnTouch_:
monster "monk_test",231,296,"Zombie",1015,1;
monster "monk_test",231,296,"Zombie",1015,1;
monster "monk_test",231,296,"Zombie",1015,1;
@ -2501,7 +2501,7 @@ OnDisable:
}
monk_test,264,292,0 script mob_monk#3_3 -1,1,1,{
OnTouch:
OnTouch_:
monster "monk_test",264,292,"Mummy",1041,1;
end;
@ -2511,7 +2511,7 @@ OnDisable:
}
monk_test,252,284,0 script mob_monk#3_4 -1,1,1,{
OnTouch:
OnTouch_:
monster "monk_test",252,284,"Mummy",1041,1;
end;
@ -2521,7 +2521,7 @@ OnDisable:
}
monk_test,257,285,0 script mob_monk#3_5 -1,1,1,{
OnTouch:
OnTouch_:
monster "monk_test",257,285,"Zombie",1015,1;
monster "monk_test",257,285,"Zombie",1015,1;
monster "monk_test",257,285,"Zombie",1015,1;
@ -2536,7 +2536,7 @@ OnDisable:
}
monk_test,270,278,0 script exit_monk#3 45,1,1,{
OnTouch:
OnTouch_:
mes "[Proctor]";
mes "You did well. Please return to Tomoon, he's waiting for you.";
set MONK_Q,27;

View File

@ -1016,7 +1016,7 @@ S_CheckItems:
}
cmd_fild09,106,195,0 script Warp#1 45,1,1,{
OnTouch:
OnTouch_:
mes "[???]";
mes "Who's there?!";
mes "Who would dare";
@ -1086,7 +1086,7 @@ OnTouch:
}
cmd_fild09,335,143,0 script Warp#2 45,1,1,{
OnTouch:
OnTouch_:
mes "[???]";
mes "Who's there?!";
mes "Who would dare";
@ -1156,7 +1156,7 @@ OnTouch:
}
cmd_fild04,304,180,0 script Warp#3 45,1,1,{
OnTouch:
OnTouch_:
mes "[???]";
mes "Who's there?!";
mes "Who would dare";
@ -1276,7 +1276,7 @@ in_rogue,272,135,1 script Hermanthorn Jr#rg 85,{
}
in_rogue,270,130,0 script he_to_rogue#rg 45,1,1,{
OnTouch:
OnTouch_:
mes "^3355FFThe door is locked. You'll need to enter the four number combination to open it.^000000";
next;
input .@input;
@ -1313,7 +1313,7 @@ OnTouch:
}
in_rogue,200,389,0 script gen_ro#1 -1,3,3,{
OnTouch:
OnTouch_:
if (BaseJob == Job_Thief) {
monster "in_rogue",200,389,"Zombie",1015,1,"gen_ro#1::OnMyMobDead";
monster "in_rogue",201,389,"Zombie",1015,1,"gen_ro#1::OnMyMobDead";
@ -1334,7 +1334,7 @@ OnMyMobDead:
}
in_rogue,100,389,0 script gen_ro#2 -1,3,3,{
OnTouch:
OnTouch_:
if (BaseJob == Job_Thief) {
monster "in_rogue",100,389,"Mummy",1041,1,"gen_ro#2::OnMyMobDead";
donpcevent "gen_ro#1::OnDisable";
@ -1352,7 +1352,7 @@ OnMyMobDead:
}
in_rogue,150,389,0 script gen_ro#3 -1,3,3,{
OnTouch:
OnTouch_:
if (BaseJob == Job_Thief) {
monster "in_rogue",145,389,"Zombie",1015,1,"gen_ro#3::OnMyMobDead";
monster "in_rogue",143,389,"Mummy",1041,1,"gen_ro#3::OnMyMobDead";
@ -1371,7 +1371,7 @@ OnMyMobDead:
}
in_rogue,250,389,0 script gen_ro#4 -1,3,3,{
OnTouch:
OnTouch_:
if (BaseJob == Job_Thief) {
monster "in_rogue",200,389,"Abysmal Knight",1219,1,"gen_ro#4::OnMyMobDead";
donpcevent "gen_ro#3::OnDisable";
@ -1389,7 +1389,7 @@ OnMyMobDead:
}
in_rogue,9,389,0 script oneway_to_gu 45,1,1,{
OnTouch:
OnTouch_:
donpcevent "gen_ro#4::OnDisable";
set ROGUE_Q,17;
warp "in_rogue",367,10;
@ -1654,14 +1654,14 @@ in_rogue,177,109,1 script Antonio junior#rg 88,{
}
in_rogue,370,320,0 script quest_out 45,1,1,{
OnTouch:
OnTouch_:
set ROGUE_Q,16;
warp "in_rogue",378,113;
end;
}
in_rogue,15,184,0 script mob_rogue#1 -1,8,1,{
OnTouch:
OnTouch_:
if (BaseJob == Job_Thief) {
monster "in_rogue",14,187,"Zombie",1015,1,"mob_rogue#1::OnMyMobDead";
monster "in_rogue",15,188,"Zombie",1015,1,"mob_rogue#1::OnMyMobDead";
@ -1683,7 +1683,7 @@ OnMyMobDead:
}
in_rogue,15,273,0 script mob_rogue#2 -1,8,1,{
OnTouch:
OnTouch_:
if (BaseJob == Job_Thief) {
monster "in_rogue",15,276,"Mummy",1041,1,"mob_rogue#2::OnMyMobDead";
monster "in_rogue",13,276,"Mummy",1041,1,"mob_rogue#2::OnMyMobDead";
@ -1702,7 +1702,7 @@ OnMyMobDead:
}
in_rogue,15,333,0 script mob_rogue#3 -1,8,1,{
OnTouch:
OnTouch_:
if (BaseJob == Job_Thief) {
monster "in_rogue",15,336,"Zombie",1015,1,"mob_rogue#3::OnMyMobDead";
monster "in_rogue",15,336,"Zombie",1015,1,"mob_rogue#3::OnMyMobDead";
@ -1725,7 +1725,7 @@ OnMyMobDead:
}
in_rogue,39,341,0 script mob_rogue#4 -1,1,8,{
OnTouch:
OnTouch_:
if (BaseJob == Job_Thief) {
monster "in_rogue",39,341,"Mummy",1041,1,"mob_rogue#4::OnMyMobDead";
monster "in_rogue",40,341,"Ghoul",1036,1,"mob_rogue#4::OnMyMobDead";
@ -1745,7 +1745,7 @@ OnMyMobDead:
}
in_rogue,102,334,0 script mob_rogue#5 -1,1,4,{
OnTouch:
OnTouch_:
if (BaseJob == Job_Thief) {
monster "in_rogue",92,334,"Khalitzburg",1132,1,"mob_rogue#5::OnMyMobDead";
donpcevent "mob_rogue#1::OnDisable";
@ -1765,7 +1765,7 @@ OnMyMobDead:
}
in_rogue,58,309,0 script mob_rogue#6 -1,4,1,{
OnTouch:
OnTouch_:
if (BaseJob == Job_Thief) {
monster "in_rogue",57,301,"Khalitzburg",1132,1,"mob_rogue#6::OnMyMobDead";
donpcevent "mob_rogue#1::OnDisable";
@ -1785,7 +1785,7 @@ OnMyMobDead:
}
in_rogue,101,264,0 script mob_rogue#7 -1,5,5,{
OnTouch:
OnTouch_:
if (BaseJob == Job_Thief) {
monster "in_rogue",101,264,"Abysmal Knight",1219,1,"mob_rogue#7::OnMyMobDead";
monster "in_rogue",102,264,"Abysmal Knight",1219,1,"mob_rogue#7::OnMyMobDead";
@ -1803,7 +1803,7 @@ OnMyMobDead:
}
in_rogue,140,312,0 script mob_rogue#8 -1,5,5,{
OnTouch:
OnTouch_:
if (BaseJob == Job_Thief)
monster "in_rogue",140,312,"Abysmal Knight",1219,1,"mob_rogue#8::OnMyMobDead";
else
@ -1819,7 +1819,7 @@ OnMyMobDead:
}
in_rogue,139,246,0 script mob_rogue#9 -1,4,4,{
OnTouch:
OnTouch_:
if (BaseJob == Job_Thief) {
monster "in_rogue",139,246,"Zombie",1015,1,"mob_rogue#9::OnMyMobDead";
monster "in_rogue",149,246,"Zombie",1015,1,"mob_rogue#9::OnMyMobDead";
@ -1841,7 +1841,7 @@ OnMyMobDead:
}
in_rogue,197,249,0 script mob_rogue#10 -1,1,8,{
OnTouch:
OnTouch_:
if (BaseJob == Job_Thief) {
monster "in_rogue",176,211,"Ghoul",1036,1,"mob_rogue#10::OnMyMobDead";
monster "in_rogue",176,212,"Zombie",1015,1,"mob_rogue#10::OnMyMobDead";
@ -1876,7 +1876,7 @@ OnMyMobDead:
}
in_rogue,96,205,0 script mob_rogue#11 -1,1,8,{
OnTouch:
OnTouch_:
if (BaseJob == Job_Thief) {
donpcevent "mob_rogue#7::OnDisable";
donpcevent "mob_rogue#8::OnDisable";
@ -1889,7 +1889,7 @@ OnTouch:
}
in_rogue,86,187,0 script mob_rogue#12 -1,1,8,{
OnTouch:
OnTouch_:
if (BaseJob == Job_Thief) {
monster "in_rogue",90,187,"Mummy",1041,1,"mob_rogue#12::OnMyMobDead";
monster "in_rogue",90,183,"Mummy",1041,1,"mob_rogue#12::OnMyMobDead";
@ -1908,7 +1908,7 @@ OnMyMobDead:
}
in_rogue,223,187,0 script mob_rogue#13 -1,1,8,{
OnTouch:
OnTouch_:
if (BaseJob == Job_Thief) {
monster "in_rogue",236,186,"Abysmal Knight",1219,1,"mob_rogue#13::OnMyMobDead";
monster "in_rogue",238,186,"Abysmal Knight",1219,1,"mob_rogue#13::OnMyMobDead";
@ -1928,7 +1928,7 @@ OnMyMobDead:
}
in_rogue,233,207,0 script mob_rogue#14 -1,8,3,{
OnTouch:
OnTouch_:
if (BaseJob == Job_Thief)
donpcevent "mob_rogue#13::OnDisable";
else
@ -1937,7 +1937,7 @@ OnTouch:
}
in_rogue,244,319,0 script mob_rogue#15 -1,1,8,{
OnTouch:
OnTouch_:
if (BaseJob == Job_Thief) {
monster "in_rogue",240,319,"Mummy",1041,1,"mob_rogue#15::OnMyMobDead";
monster "in_rogue",259,319,"Archer Skeleton",1016,1,"mob_rogue#15::OnMyMobDead";
@ -1959,7 +1959,7 @@ OnMyMobDead:
}
in_rogue,334,319,0 script mob_rogue#16 -1,8,8,{
OnTouch:
OnTouch_:
if (BaseJob == Job_Thief)
donpcevent "mob_rogue#15::OnDisable";
else

View File

@ -334,7 +334,7 @@ OnInit:
}
job_soul,30,31,0 script Maia#link2::SLTester -1,3,3,{
OnTouch:
OnTouch_:
if (Class == Job_Taekwon) {
if (JobLevel < 40) {
set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0;

28
npc/mapflag/nocostume.txt Normal file
View File

@ -0,0 +1,28 @@
//===== rAthena Script =======================================
//= Mapflag: nocostume
//===== Description: =========================================
//= A mapflag to disable costume's sprite on map.
//= Usage:
//= [mapname] mapflag nocostume
//===== Changelogs: ==========================================
//= 1.0 Initial release. [Cydh]
//= 1.0.1 Added arug_dun01 and schg_dun01 to the list. [Cydh]
//============================================================
// WOE:TE Castles =========
te_prtcas01 mapflag nocostume
te_prtcas02 mapflag nocostume
te_prtcas03 mapflag nocostume
te_prtcas04 mapflag nocostume
te_prtcas05 mapflag nocostume
te_aldecas1 mapflag nocostume
te_aldecas2 mapflag nocostume
te_aldecas3 mapflag nocostume
te_aldecas4 mapflag nocostume
te_aldecas5 mapflag nocostume
// Guild Dungeons =========
teg_dun01 mapflag nocostume
teg_dun02 mapflag nocostume
arug_dun01 mapflag nocostume
schg_dun01 mapflag nocostume

View File

@ -18,7 +18,7 @@
//============================================================
arena_room,114,102,0 script onlyaco#arena 45,1,1,{
OnTouch:
OnTouch_:
if (BaseClass == Job_Acolyte) {
warp "arena_room",135,129;
end;
@ -49,7 +49,7 @@ OnStart:
}
force_5-1,100,12,0 script arena#aco -1,5,5,{
OnTouch:
OnTouch_:
donpcevent "allkill#aco::OnEnable";
if (BaseJob == Job_Acolyte) {
donpcevent "arena_aco1::OnStart";
@ -274,7 +274,7 @@ On09_End:
}
force_5-1,40,26,0 script force_01start#aco -1,1,1,{
OnTouch:
OnTouch_:
donpcevent "force_01mob#aco::OnEnable";
disablenpc "force_01start#aco";
end;
@ -303,7 +303,7 @@ OnMyMobDead:
}
force_5-1,25,69,0 script force_02start#aco -1,1,1,{
OnTouch:
OnTouch_:
set $@drop_gate,0;
donpcevent "force_02mob#aco::OnEnable";
disablenpc "force_02start#aco";
@ -330,7 +330,7 @@ OnMyMobDead:
}
force_5-1,25,159,0 script force_03start#aco -1,1,1,{
OnTouch:
OnTouch_:
donpcevent "force_03mob#aco::OnEnable";
disablenpc "force_03start#aco";
}
@ -354,7 +354,7 @@ OnMyMobDead:
}
force_5-1,69,174,0 script force_04start#aco -1,1,1,{
OnTouch:
OnTouch_:
donpcevent "Trocco#aco1::On04_Start";
donpcevent "arena_aco1::OnReset_04";
percentheal 50,50;
@ -363,7 +363,7 @@ OnTouch:
}
force_5-1,159,174,0 script force_05start#aco -1,1,1,{
OnTouch:
OnTouch_:
donpcevent "force_05mob#aco::OnEnable";
disablenpc "force_05start#aco";
end;
@ -388,7 +388,7 @@ OnMyMobDead:
}
force_5-1,174,130,0 script force_06start#aco -1,1,1,{
OnTouch:
OnTouch_:
donpcevent "force_06mob#aco::OnEnable";
donpcevent "arena_aco1::OnReset_06";
disablenpc "force_06start#aco";
@ -426,7 +426,7 @@ OnMyMobDead:
}
force_5-1,174,40,0 script force_07start#aco -1,1,1,{
OnTouch:
OnTouch_:
donpcevent "force_07mob#aco::OnEnable";
disablenpc "force_07start#aco";
}
@ -454,7 +454,7 @@ OnMyMobDead:
}
force_5-1,132,26,0 script force_08start#aco -1,1,1,{
OnTouch:
OnTouch_:
percentheal 50,50;
donpcevent "Trocco#aco1::On08_Start";
donpcevent "arena_aco1::OnReset_08";
@ -463,7 +463,7 @@ OnTouch:
}
force_5-1,99,82,0 script force_09start#aco -1,1,1,{
OnTouch:
OnTouch_:
donpcevent "Trocco#aco1::On09_Start";
donpcevent "force_09mob#aco::OnEnable";
disablenpc "force_09start#aco";
@ -710,7 +710,7 @@ On09_End:
}
force_5-1,40,26,0 script force_01start#pri -1,1,1,{
OnTouch:
OnTouch_:
donpcevent "force_01mob#pri::OnEnable";
disablenpc "force_01start#pri";
end;
@ -735,7 +735,7 @@ OnMyMobDead:
}
force_5-1,25,69,0 script force_02start#pri -1,1,1,{
OnTouch:
OnTouch_:
if (BaseLevel < 70) {
donpcevent "force_02mob#pri::OnOn1";
}
@ -770,7 +770,7 @@ OnMyMobDead:
}
force_5-1,25,159,0 script force_03start#pri -1,1,1,{
OnTouch:
OnTouch_:
donpcevent "force_03mob#pri::OnEnable";
disablenpc "force_03start#pri";
end;
@ -795,7 +795,7 @@ OnMyMobDead:
}
force_5-1,69,174,0 script force_04start#pri -1,1,1,{
OnTouch:
OnTouch_:
if (BaseLevel < 90) {
donpcevent "force_04mob#pri::OnOn1";
}
@ -836,7 +836,7 @@ OnMyMobDead:
}
force_5-1,159,174,0 script force_05start#pri -1,1,1,{
OnTouch:
OnTouch_:
donpcevent "force_05mob#pri::OnEnable";
if (BaseLevel < 70) {
donpcevent "force_05ex#pri::OnOn1";
@ -885,7 +885,7 @@ OnMyMobDead:
}
force_5-1,174,130,0 script force_06start#pri -1,1,1,{
OnTouch:
OnTouch_:
donpcevent "force_06ex#pri::OnEnable";
if (BaseLevel < 70) {
donpcevent "force_06mob#pri::OnOn1";
@ -943,7 +943,7 @@ OnMyMobDead:
}
force_5-1,174,40,0 script force_07start#pri -1,1,1,{
OnTouch:
OnTouch_:
donpcevent "force_07mob#pri::OnEnable";
disablenpc "force_07start#pri";
end;
@ -968,7 +968,7 @@ OnMyMobDead:
}
force_5-1,132,26,0 script force_08start#pri -1,1,1,{
OnTouch:
OnTouch_:
donpcevent "Trocco#aco2::On08_Start";
donpcevent "arena_aco2::OnReset_08";
disablenpc "force_08start#pri";
@ -976,7 +976,7 @@ OnTouch:
}
force_5-1,99,82,0 script force_09start#pri -1,1,1,{
OnTouch:
OnTouch_:
donpcevent "Trocco#aco2::On09_Start";
if (BaseLevel < 70) {
donpcevent "force_09mob#pri::OnOn4";
@ -1027,7 +1027,7 @@ OnMyMobDead:
}
force_5-1,62,26,0 script force_08_01#aco 45,1,1,{
OnTouch:
OnTouch_:
warp "force_5-1",40,26;
if (BaseJob == Job_Acolyte) {
enablenpc "force_01start#aco";
@ -1039,7 +1039,7 @@ OnTouch:
}
force_5-1,99,124,0 script force_exit#aco 45,1,1,{
OnTouch:
OnTouch_:
donpcevent "Trocco#aco1::OnTimerOff";
donpcevent "#arn_timer_aco::OnEnable";
mapwarp "force_5-1","prt_are_in",21,35;
@ -1486,7 +1486,7 @@ OnHide:
disablenpc "arn_warp_aco";
end;
OnTouch:
OnTouch_:
warp "arena_room",100,75;
donpcevent "arn_warp_aco::OnHide";
end;

View File

@ -292,21 +292,21 @@ OnReset_All:
}
force_1-1,62,26,1 script force_08_01#50 45,1,1,{
OnTouch:
OnTouch_:
donpcevent "Heel and Toe#arena::On01_Start";
warp "force_1-1",40,26;
end;
}
force_1-1,25,44,1 script force_01_02#50 45,1,1,{
OnTouch:
OnTouch_:
donpcevent "Heel and Toe#arena::On02_Start";
warp "force_1-1",25,69;
end;
}
force_1-1,25,134,1 script force_02_03#50 45,1,1,{
OnTouch:
OnTouch_:
donpcevent "arena#50::OnReset_02";
donpcevent "Heel and Toe#arena::On03_Start";
warp "force_1-1",25,159;
@ -314,35 +314,35 @@ OnTouch:
}
force_1-1,44,174,1 script force_03_04#50 45,1,1,{
OnTouch:
OnTouch_:
donpcevent "Heel and Toe#arena::On04_Start";
warp "force_1-1",69,174;
end;
}
force_1-1,134,174,1 script force_04_05#50 45,1,1,{
OnTouch:
OnTouch_:
donpcevent "Heel and Toe#arena::On05_Start";
warp "force_1-1",159,174;
end;
}
force_1-1,174,155,1 script force_05_06#50 45,1,1,{
OnTouch:
OnTouch_:
donpcevent "Heel and Toe#arena::On06_Start";
warp "force_1-1",174,130;
end;
}
force_1-1,174,65,1 script force_06_07#50 45,1,1,{
OnTouch:
OnTouch_:
donpcevent "Heel and Toe#arena::On07_Start";
warp "force_1-1",174,40;
end;
}
force_1-1,155,26,1 script force_07_08#50 45,1,1,{
OnTouch:
OnTouch_:
donpcevent "Heel and Toe#arena::On08_Start";
warp "force_1-1",132,26;
enablenpc "force_08_09#50";
@ -350,14 +350,14 @@ OnTouch:
}
force_1-1,99,54,1 script force_08_09#50 45,1,1,{
OnTouch:
OnTouch_:
donpcevent "Heel and Toe#arena::On09_Start";
warp "force_1-1",99,82;
end;
}
force_1-1,99,124,1 script force_exit#50 45,1,1,{
OnTouch:
OnTouch_:
donpcevent "Heel and Toe#arena::OnTimerOff";
donpcevent "#arn_timer_50::OnEnable";
mapwarp "force_1-1","prt_are_in",22,191,0,0;

View File

@ -302,21 +302,21 @@ OnReset_All:
}
force_2-1,62,26,1 script force_08_01#60 45,1,1,{
OnTouch:
OnTouch_:
donpcevent "Minilover#arena::On01_Start";
warp "force_2-1",40,26;
end;
}
force_2-1,25,44,1 script force_01_02#60 45,1,1,{
OnTouch:
OnTouch_:
donpcevent "Minilover#arena::On02_Start";
warp "force_2-1",25,69;
end;
}
force_2-1,25,134,1 script force_02_03#60 45,1,1,{
OnTouch:
OnTouch_:
donpcevent "arena#60::OnReset_02";
donpcevent "Minilover#arena::On03_Start";
warp "force_2-1",25,159;
@ -324,35 +324,35 @@ OnTouch:
}
force_2-1,44,174,1 script force_03_04#60 45,1,1,{
OnTouch:
OnTouch_:
donpcevent "Minilover#arena::On04_Start";
warp "force_2-1",69,174;
end;
}
force_2-1,134,174,1 script force_04_05#60 45,1,1,{
OnTouch:
OnTouch_:
donpcevent "Minilover#arena::On05_Start";
warp "force_2-1",159,174;
end;
}
force_2-1,174,155,1 script force_05_06#60 45,1,1,{
OnTouch:
OnTouch_:
donpcevent "Minilover#arena::On06_Start";
warp "force_2-1",174,130;
end;
}
force_2-1,174,65,1 script force_06_07#60 45,1,1,{
OnTouch:
OnTouch_:
donpcevent "Minilover#arena::On07_Start";
warp "force_2-1",174,40;
end;
}
force_2-1,155,26,1 script force_07_08#60 45,1,1,{
OnTouch:
OnTouch_:
donpcevent "Minilover#arena::On08_Start";
warp "force_2-1",132,26;
enablenpc "force_08_09#60";
@ -360,14 +360,14 @@ OnTouch:
}
force_2-1,99,54,1 script force_08_09#60 45,1,1,{
OnTouch:
OnTouch_:
donpcevent "Minilover#arena::On09_Start";
warp "force_2-1",99,82;
end;
}
force_2-1,99,124,1 script force_exit#60 45,1,1,{
OnTouch:
OnTouch_:
donpcevent "Minilover#arena::OnTimerOff";
donpcevent "#arn_timer_60::OnEnable";
mapwarp "force_2-1","prt_are_in",22,139,0,0;

View File

@ -310,56 +310,56 @@ OnReset_All:
}
force_3-1,62,26,1 script force_08_01#70 45,1,1,{
OnTouch:
OnTouch_:
donpcevent "Cadillac#arena::On01_Start";
warp "force_3-1",40,26;
end;
}
force_3-1,25,44,1 script force_01_02#70 45,1,1,{
OnTouch:
OnTouch_:
donpcevent "Cadillac#arena::On02_Start";
warp "force_3-1",25,69;
end;
}
force_3-1,25,134,1 script force_02_03#70 45,1,1,{
OnTouch:
OnTouch_:
donpcevent "Cadillac#arena::On03_Start";
warp "force_3-1",25,159;
end;
}
force_3-1,44,174,1 script force_03_04#70 45,1,1,{
OnTouch:
OnTouch_:
donpcevent "Cadillac#arena::On04_Start";
warp "force_3-1",69,174;
end;
}
force_3-1,134,174,1 script force_04_05#70 45,1,1,{
OnTouch:
OnTouch_:
donpcevent "Cadillac#arena::On05_Start";
warp "force_3-1",159,174;
end;
}
force_3-1,174,155,1 script force_05_06#70 45,1,1,{
OnTouch:
OnTouch_:
donpcevent "Cadillac#arena::On06_Start";
warp "force_3-1",174,130;
end;
}
force_3-1,174,65,1 script force_06_07#70 45,1,1,{
OnTouch:
OnTouch_:
donpcevent "Cadillac#arena::On07_Start";
warp "force_3-1",174,40;
end;
}
force_3-1,155,26,1 script force_07_08#70 45,1,1,{
OnTouch:
OnTouch_:
donpcevent "Cadillac#arena::On08_Start";
warp "force_3-1",132,26;
enablenpc "force_08_09#70";
@ -367,14 +367,14 @@ OnTouch:
}
force_3-1,99,54,1 script force_08_09#70 45,1,1,{
OnTouch:
OnTouch_:
donpcevent "Cadillac#arena::On09_Start";
warp "force_3-1",99,82;
end;
}
force_3-1,99,124,1 script force_exit#70 45,1,1,{
OnTouch:
OnTouch_:
donpcevent "Cadillac#arena::OnTimerOff";
donpcevent "#arn_timer_70::OnEnable";
mapwarp "force_3-1","prt_are_in",22,87,0,0;

View File

@ -313,28 +313,28 @@ OnReset_All:
}
force_4-1,62,26,1 script force_08_01#80 45,1,1,{
OnTouch:
OnTouch_:
donpcevent "Octus#arena::On01_Start";
warp "force_4-1",40,26;
end;
}
force_4-1,25,44,1 script force_01_02#80 45,1,1,{
OnTouch:
OnTouch_:
donpcevent "Octus#arena::On02_Start";
warp "force_4-1",25,69;
end;
}
force_4-1,25,134,1 script force_02_03#80 45,1,1,{
OnTouch:
OnTouch_:
donpcevent "Octus#arena::On03_Start";
warp "force_4-1",25,159;
end;
}
force_4-1,44,174,1 script force_03_04#80 45,1,1,{
OnTouch:
OnTouch_:
donpcevent "Octus#arena::On04_Start";
warp "force_4-1",69,174;
end;
@ -342,28 +342,28 @@ OnTouch:
}
force_4-1,134,174,1 script force_04_05#80 45,1,1,{
OnTouch:
OnTouch_:
donpcevent "Octus#arena::On05_Start";
warp "force_4-1",159,174;
end;
}
force_4-1,174,155,1 script force_05_06#80 45,1,1,{
OnTouch:
OnTouch_:
donpcevent "Octus#arena::On06_Start";
warp "force_4-1",174,130;
end;
}
force_4-1,174,65,1 script force_06_07#80 45,1,1,{
OnTouch:
OnTouch_:
donpcevent "Octus#arena::On07_Start";
warp "force_4-1",174,40;
end;
}
force_4-1,155,26,1 script force_07_08#80 45,1,1,{
OnTouch:
OnTouch_:
donpcevent "Octus#arena::On08_Start";
warp "force_4-1",132,26;
enablenpc "force_08_09#80";
@ -371,14 +371,14 @@ OnTouch:
}
force_4-1,99,54,1 script force_08_09#80 45,1,1,{
OnTouch:
OnTouch_:
donpcevent "Octus#arena::On09_Start";
warp "force_4-1",99,82;
end;
}
force_4-1,99,124,1 script force_exit#80 45,1,1,{
OnTouch:
OnTouch_:
donpcevent "Octus#arena::OnTimerOff";
donpcevent "#arn_timer_80::OnEnable";
mapwarp "force_4-1","prt_are_in",73,192,0,0;

View File

@ -91,7 +91,7 @@ OnInit:
disablenpc "toarena#party";
end;
OnTouch:
OnTouch_:
if(Zeny < 1000)
warp "arena_room",100,75;
else {
@ -125,7 +125,7 @@ OnTimer70000:
donpcevent "Ponox::OnStart";
disablenpc "toout#party";
OnTouch:
OnTouch_:
set $arn_partywait,0;
warp "arena_room",100,75;
@ -140,7 +140,7 @@ OnStop:
}
prt_are_in,73,74,0 script arena_out -1,1,1,{
OnTouch:
OnTouch_:
set $arn_partywait,0;
warp "arena_room",100,75;
end;
@ -413,7 +413,7 @@ OnReset:
}
force_1-2,95,187,0 script force_09_exit 45,1,1,{
OnTouch:
OnTouch_:
set $arena_minptend,gettime(2);
set $arena_secptend,gettime(1);
warp "prt_are_in",73,139;
@ -424,7 +424,7 @@ OnTouch:
}
force_1-2,36,26,0 script force_01start#party -1,1,1,{
OnTouch:
OnTouch_:
donpcevent "force_01mob#party::OnEnable";
disablenpc "force_01start#party";
end;
@ -479,7 +479,7 @@ OnMyMobDead:
}
force_1-2,162,26,0 script force_02start#party -1,1,1,{
OnTouch:
OnTouch_:
donpcevent "force_02mob#party::OnEnable";
disablenpc "force_02start#party";
end;
@ -538,7 +538,7 @@ OnMyMobDead:
}
force_1-2,99,66,0 script force_03start#party -1,1,1,{
OnTouch:
OnTouch_:
donpcevent "force_03mob#party::OnEnable";
disablenpc "force_03start#party";
end;
@ -593,7 +593,7 @@ OnMyMobDead:
}
force_1-2,162,78,0 script force_04start#party -1,3,3,{
OnTouch:
OnTouch_:
donpcevent "force_04mob#party::OnEnable";
disablenpc "force_04start#party";
end;
@ -640,7 +640,7 @@ OnMyMobDead:
}
force_1-2,36,77,0 script force_05start#party -1,1,1,{
OnTouch:
OnTouch_:
donpcevent "force_05mob#party::OnEnable";
disablenpc "force_05start#party";
end;
@ -687,7 +687,7 @@ OnMyMobDead:
}
force_1-2,26,118,0 script force_06start#party -1,1,1,{
OnTouch:
OnTouch_:
donpcevent "force_06mob#party::OnEnable";
disablenpc "force_06start#party";
end;
@ -733,7 +733,7 @@ OnMyMobDead:
}
force_1-2,92,124,0 script force_07start#party -1,1,1,{
OnTouch:
OnTouch_:
donpcevent "force_07mob#party::OnEnable";
disablenpc "force_07start#party";
end;
@ -769,7 +769,7 @@ OnMyMobDead:
}
force_1-2,173,118,0 script force_08start#party -1,1,1,{
OnTouch:
OnTouch_:
donpcevent "force_08mob#party::OnEnable";
disablenpc "force_08start#party";
end;
@ -812,7 +812,7 @@ OnMyMobDead:
}
force_1-2,133,178,0 script force_09start#party -1,1,1,{
OnTouch:
OnTouch_:
donpcevent "force_09mob#party::OnEnable";
disablenpc "force_09start#party";
end;
@ -852,7 +852,7 @@ OnMyMobDead:
}
force_1-2,29,178,0 script force_10start#party -1,1,1,{
OnTouch:
OnTouch_:
donpcevent "force_10mob-1#party::OnEnable";
disablenpc "force_10start#party";
end;
@ -904,7 +904,7 @@ OnMyMobDead:
}
force_1-2,59,178,0 script force_exit#party -1,1,1,{
OnTouch:
OnTouch_:
donpcevent "force_exitmob#party::OnEnable";
disablenpc "force_exit#party";
end;

View File

@ -2643,7 +2643,7 @@ payon_in03,118,119,1 script Ascetic 4W_F_01,2,2,{
mes "Kiss me~~";
close;
OnTouch:
OnTouch_:
mes "[Kissy-Kissy]";
mes "NyangNyangNyang~";
mes "NyaNyangNyaNyang~";

View File

@ -747,14 +747,14 @@ OnInit:
disablenpc "out3#bingo";
end;
OnTouch:
OnTouch_:
warp "que_bingo",40,121;
end;
}
que_bingo,49,136,0 script go3#bingo 45,1,1,{
OnTouch:
OnTouch_:
switch($@hu_bingob) {
case 0: warp "que_bingo",49,125; break;
case 1: warp "que_bingo",53,121; break;

View File

@ -225,7 +225,7 @@ aldebaran,54,223,1 script Billboard#Alde3 111,{
}
aldebaran,197,228,1 script #Alde4 -1,1,1,{
OnTouch:
OnTouch_:
mes "[Home Owner]";
mes "Get off my roof you no good leecher!";
close;

View File

@ -1045,7 +1045,7 @@ OnDisable:
disablenpc "#wop_warp_a";
end;
OnTouch:
OnTouch_:
set wop_team,1;
warp "poring_w02",57,82;
end;
@ -1067,7 +1067,7 @@ OnDisable:
disablenpc "#wop_warp_d";
end;
OnTouch:
OnTouch_:
set wop_team,2;
warp "poring_w02",140,82;
end;
@ -1522,7 +1522,7 @@ OnDisable:
disablenpc "#aroom_ingate_wop";
end;
OnTouch:
OnTouch_:
warp "poring_w02",99,49;
end;
}
@ -1542,7 +1542,7 @@ OnDisable:
disablenpc "#aroom_outgate_wop";
end;
OnTouch:
OnTouch_:
warp "poring_w02",99,54;
end;
}
@ -1619,7 +1619,7 @@ OnDisable:
disablenpc "#droom_ingate_wop";
end;
OnTouch:
OnTouch_:
warp "poring_w02",98,116;
end;
}
@ -1639,7 +1639,7 @@ OnDisable:
disablenpc "#droom_outgate_wop";
end;
OnTouch:
OnTouch_:
warp "poring_w02",98,111;
end;
}

View File

@ -397,7 +397,7 @@ pvp_room,86,85,4 duplicate(PVPSpectator) Spectator's Entrance#4 105
// Spectator Warps
//============================================================
- script Combat Square Staff#dum::PVPSpecWarp -1,{
OnTouch:
OnTouch_:
mes "[Combat Square Staff]";
mes "May I help you?";
if (select("To the center viewer seat.:Leave Combat Square.") == 1) {
@ -432,7 +432,7 @@ pvp_2vs2,40,40,0 script Combat Square Staff#5 45,1,1,{
// PVP Area Exit warp
//============================================================
pvp_room,51,19,0 script out#eventpvp 45,4,2,{
OnTouch:
OnTouch_:
mes "[Combat Square Staff]";
mes "Did you have fun in Combat Square?";
mes "May I ask where you want to go?";

View File

@ -90,7 +90,7 @@ turbo_n_1,298,167,3 duplicate(Helper#tt_main) Helper#n1_F 124
turbo_e_4,298,167,0 script Point#tt_main -1,15,15,{
end;
OnTouch:
OnTouch_:
if (tt_point < 28999) {
set tt_point,tt_point+2;
warp strnpcinfo(4),59,364;
@ -415,7 +415,7 @@ turbo_n_8,167,3,0 duplicate(Master#tt_main) Master#n16 -1
turbo_n_1,167,3,0 duplicate(Master#tt_main) Master#n1 -1
- script NoUnfair#tt_main -1,{
OnTouch:
OnTouch_:
warp strnpcinfo(4),59,364;
end;
}
@ -435,7 +435,7 @@ turbo_n_1,62,379,0 duplicate(NoUnfair#tt_main) No_Unfair_Start#n1-1 -1,0,31
turbo_n_1,68,379,5 duplicate(NoUnfair#tt_main) No_Unfair_Start#n1-2 -1,5,31
- script LogTrap#tt_main -1,{
OnTouch:
OnTouch_:
switch (rand(1,3)) {
case 1: warp strnpcinfo(4),72,372; end;
case 2: warp strnpcinfo(4),72,365; end;
@ -990,7 +990,7 @@ turbo_n_1,145,357,0 duplicate(LogTrap#tt_main) trap_d#n1-14 -1,1,2
turbo_n_1,148,357,0 duplicate(LogTrap#tt_main) trap_d#n1-15 -1,1,2
- script SandTrap#tt_main -1,{
OnTouch:
OnTouch_:
switch(rand(1,10)) {
case 1:
case 9:
@ -1178,7 +1178,7 @@ turbo_n_1,382,363,0 duplicate(SandTrap#tt_main) #TBT_trap_n1-22 -1,2,2
turbo_n_1,381,354,0 duplicate(SandTrap#tt_main) #TBT_trap_n1-23 -1,1,1
- script Trap#tt_main -1,{
OnTouch:
OnTouch_:
if (rand(1,3) == 1) {
set .@w$,callfunc("F_tt");
cutin "kafra_03",2;
@ -1248,7 +1248,7 @@ turbo_n_16,355,362,0 duplicate(Trap#tt_main) #TBT_trap_n16-24 -1,3,3
turbo_n_1,355,362,0 duplicate(Trap#tt_main) #TBT_trap_n1-24 -1,3,3
- script WaterTrap#tt_main -1,{
OnTouch:
OnTouch_:
sc_start SC_BLIND,60000,0;
end;
}
@ -1611,7 +1611,7 @@ turbo_n_1,90,241,0 duplicate(WaterTrap#tt_main) flasher#n1-48a -1,1,0
turbo_n_1,236,3,0 duplicate(WaterTrap#tt_main) flasher#n1-48b -1,3,0
- script snake01#tt_main -1,{
OnTouch:
OnTouch_:
set .@turbo2,rand(1,7);
if (.@turbo2 < 3) warp strnpcinfo(4),370,292;
if (.@turbo2 < 5) warp strnpcinfo(4),295,293;
@ -1628,7 +1628,7 @@ turbo_n_16,324,279,0 duplicate(snake01#tt_main) snake01#n16 45,1,1
turbo_n_1,324,279,0 duplicate(snake01#tt_main) snake01#n1 45,1,1
- script snake02#tt_main -1,{
OnTouch:
OnTouch_:
set .@turbo2,rand(1,8);
if (.@turbo2 < 3) warp strnpcinfo(4),287,256;
if (.@turbo2 < 5) warp strnpcinfo(4),303,256;
@ -1646,7 +1646,7 @@ turbo_n_1,332,279,0 duplicate(snake02#tt_main) snake02#n1 45,1,1
- script snake03#tt_main 45,1,1,{
OnTouch:
OnTouch_:
set .@turbo2,rand(1,8);
if (.@turbo2 < 3) warp strnpcinfo(4),279,292;
if (.@turbo2 < 5) warp strnpcinfo(4),311,292;
@ -1664,7 +1664,7 @@ turbo_n_1,324,270,0 duplicate(snake03#tt_main) snake03#n1 45,1,1
- script snake04#tt_main 45,1,1,{
OnTouch:
OnTouch_:
set .@turbo2,rand(1,7);
if (.@turbo2 < 3) warp strnpcinfo(4),363,256;
if (.@turbo2 < 5) warp strnpcinfo(4),295,293;
@ -1720,7 +1720,7 @@ turbo_n_4,90,46,0 duplicate(SnakeHunt#tt_main) hunting#n4 111
turbo_n_1,90,46,0 duplicate(SnakeHunt#tt_main) hunting#n1 111
- script cos#tt_main -1,{
OnTouch:
OnTouch_:
set .@n, charat(strnpcinfo(2),getstrlen(strnpcinfo(2))-1);
switch (.@n) {
case 1:
@ -1806,7 +1806,7 @@ turbo_n_1,93,19,0 duplicate(cos#tt_main) #cos_n1_7 45,1,1
turbo_n_1,232,14,0 duplicate(cos#tt_main) #cos_n1_8 45,1,1
turbo_e_16,179,55,0 script TurboHint_1#tt_main -1,1,1,{
OnTouch:
OnTouch_:
emotion e_what,1;
end;
}
@ -1854,7 +1854,7 @@ turbo_n_1,209,61,0 duplicate(TurboHint_1#tt_main) #n1Intersectionm -1,1,1
turbo_n_1,208,56,0 duplicate(TurboHint_1#tt_main) #n1Intersectionn -1,1,1
- script TurboHint_2#tt_main -1,{
OnTouch:
OnTouch_:
emotion e_gasp,1;
end;
}
@ -1887,7 +1887,7 @@ turbo_n_1,208,26,0 duplicate(TurboHint_2#tt_main) #n1CorrectPath8 -1,1,1
turbo_n_1,191,30,0 duplicate(TurboHint_2#tt_main) #n1CorrectPath9 -1,1,1
- script TurboHint_3#tt_main -1,{
OnTouch:
OnTouch_:
emotion e_swt2,1;
if (rand(1,4) == 3)
emotion e_gasp;
@ -1907,7 +1907,7 @@ turbo_n_1,222,26,0 duplicate(TurboHint_3#tt_main) #n1NoWayOut3 -1,1,1
turbo_n_1,219,39,0 duplicate(TurboHint_3#tt_main) #n1NoWayOut4 -1,1,1
- script TurboHint_4#tt_main -1,1,1,{
OnTouch:
OnTouch_:
emotion e_swt2,1;
end;
}
@ -1923,7 +1923,7 @@ turbo_n_1,222,65,0 duplicate(TurboHint_4#tt_main) #n1NoWayOut7 -1,1,1
- script cos_end#tt_main 01,{
function GetNumber;
OnTouch:
OnTouch_:
set .@w$,callfunc("F_tt");
if (.@w$ == "n1") set $@end_time,gettimetick(0);
mapannounce strnpcinfo(4),strcharinfo(0) +" has just arrived at the Finish Line! Congratulations!",bc_map,"0xFFFF00";
@ -1973,7 +1973,7 @@ turbo_n_16,371,47,0 duplicate(cos_end#tt_main) #cos_n16_end 45,1,1
turbo_n_1,371,47,0 duplicate(cos_end#tt_main) #cos_n1_end 45,1,1
- script cos_end2#tt_main 45,1,1,{
OnTouch:
OnTouch_:
set .@w$,callfunc("F_tt");
mapannounce strnpcinfo(4),strcharinfo(0) +" is second to reach the Finish Line! Congratulations!",bc_map,"0xFFFF00";
if (.@w$ == "e8" || .@w$ == "n8") setarray .@pts, 28961,40;
@ -1995,7 +1995,7 @@ turbo_n_8,371,51,0 duplicate(cos_end2#tt_main) #cos_n8_end2 45,1,1
turbo_n_16,371,51,0 duplicate(cos_end2#tt_main) #cos_n16_end2 45,1,1
- script cos_end3#tt_main -1,{
OnTouch:
OnTouch_:
set .@w$,callfunc("F_tt");
mapannounce strnpcinfo(4),"" + strcharinfo(0) +" is third to reach the Finish Line! Congratulations!",bc_map,"0xFFFF00";
if (.@w$ == "e8" || .@w$ == "n8") setarray .@pts, 28971,30;
@ -2019,7 +2019,7 @@ turbo_n_8,371,43,0 duplicate(cos_end3#tt_main) #cos_n8_end3 45,1,1
turbo_n_16,371,43,0 duplicate(cos_end3#tt_main) #cos_n16_end3 45,1,1
turbo_e_4,316,365,0 script DSwitch#tt_main -1,1,1,{
OnTouch:
OnTouch_:
set .@w$,callfunc("F_tt");
if (rand(1,2) == 1)
enablenpc "Flasher_Exit_1#"+.@w$;
@ -2037,7 +2037,7 @@ turbo_n_16,316,365,0 duplicate(DSwitch#tt_main) Disposable_Switch#n16 -1,1,1
turbo_n_1,316,365,0 duplicate(DSwitch#tt_main) Disposable_Switch#n1 -1,1,1
- script Flasher#tt_main -1,{
OnTouch:
OnTouch_:
mapannounce strnpcinfo(4),strcharinfo(0) +" has just passed the Flasher Maze!",bc_map,"0x70DBDB";
warp strnpcinfo(4),185,227;
end;
@ -2764,7 +2764,7 @@ OnInit:
}
- script NMaker1#tt_main -1,{
OnTouch:
OnTouch_:
set .@w$,callfunc("F_tt");
mapannounce strnpcinfo(4),strcharinfo(0) +" is now entering the Small Cave! " + strcharinfo(0) +" is now in the lead!",bc_map,"0xFFFF00";
donpcevent "Turbo Track Guide::OnEnd_"+.@w$;
@ -2785,7 +2785,7 @@ turbo_n_16,11,91,0 duplicate(NMaker1#tt_main) Notice_Maker1#TBT_n16 -1,3,3
turbo_n_1,11,91,0 duplicate(NMaker1#tt_main) Notice_Maker1#TBT_n1 -1,3,3
- script NMaker3#tt_main -1,{
OnTouch:
OnTouch_:
set .@w$,callfunc("F_tt");
mapannounce strnpcinfo(4),strcharinfo(0) +" is now entering the Single Snail! " + strcharinfo(0) +" is now in the lead!",bc_map,"0xFFFF00";
disablenpc "Notice_Maker3#TBT_"+.@w$;
@ -2805,7 +2805,7 @@ turbo_n_16,234,223,0 duplicate(NMaker3#tt_main) Notice_Maker3#TBT_n16 -1,3,3
turbo_n_1,234,223,0 duplicate(NMaker3#tt_main) Notice_Maker3#TBT_n1 -1,3,3
- script NMaker4#tt_main -1,{
OnTouch:
OnTouch_:
set .@w$,callfunc("F_tt");
mapannounce strnpcinfo(4),strcharinfo(0) +" is currently in First Place!",bc_map,"0xFFFF00";
disablenpc "Notice_Maker4#TBT_"+.@w$;
@ -2826,7 +2826,7 @@ turbo_n_16,226,15,0 duplicate(NMaker4#tt_main) Notice_Maker4#TBT_n16 -1,3,3
turbo_n_1,226,15,0 duplicate(NMaker4#tt_main) Notice_Maker4#TBT_n1 -1,3,3
- script warp#tt_main -1,{
OnTouch:
OnTouch_:
switch (rand(1,20)) {
case 1: warp strnpcinfo(4),216,378; break;
case 2: warp strnpcinfo(4),218,360; break;
@ -2889,7 +2889,7 @@ turbo_n_1,253,364,0 duplicate(warp#tt_main) Warp#n1_7 -1,2,2
- script TurboTrap#tt_main -1,{
end;
OnTouch:
OnTouch_:
specialeffect EF_BLASTMINEBOMB;
set .@HitTrap,10;
if (.@HitTrap > 0 && .@HitTrap < 4)
@ -3526,7 +3526,7 @@ turbo_n_1,368,36,0 duplicate(TurboTrap#tt_main) trap_n1#F95 139,1,1
- script TurboTrap_2#tt_main -1,{
end;
OnTouch:
OnTouch_:
specialeffect EF_FREEZING;
set .@HitTrap,10;
if (.@HitTrap > 0 && .@HitTrap < 4)
@ -3592,7 +3592,7 @@ turbo_n_1,340,55,0 duplicate(TurboTrap_2#tt_main) trap_n1#F48 139,1,1
- script bing_1#tt_main -1,{
end;
OnTouch:
OnTouch_:
set .@w$,callfunc("F_tt");
set .@bing1,rand(1,10);
if (.@bing1 > 0 && .@bing1 < 4)
@ -3618,7 +3618,7 @@ turbo_n_16,217,214,0 duplicate(bing_1#tt_main) bing#n16 45,3,3
- script bing_2#tt_main -1,{
end;
OnTouch:
OnTouch_:
switch (rand(1,10)) {
case 1: warp strnpcinfo(4),217,232; break;
case 2: warp strnpcinfo(4),233,207; break;
@ -4594,7 +4594,7 @@ S_ExchangePoints:
}
alde_gld,183,204,0 script en_turbo 45,1,1,{
OnTouch:
OnTouch_:
if (checkweight(1201,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";

View File

@ -104,7 +104,7 @@ geffen_in,164,124,4 script Mage Guildsman 123,{
mes "[Mage Guildsman]";
mes "Now it's time for";
mes "me to give you the test.";
switch(rand(3)) {
switch(rand(0,3)) {
case 1:
mes "Make me a ^3355FFMixed Solution No. 1^000000";
mes "and bring it back to me.";
@ -207,9 +207,6 @@ geffen_in,164,124,4 script Mage Guildsman 123,{
mes "Congratulations!";
mes "You are now a Mage!";
next;
callfunc "Job_Change",Job_Mage;
callfunc "F_ClearJobVar";
set Zeny,Zeny+50;
if(checkquest(1005) != -1) {
completequest 1005;
}
@ -222,6 +219,9 @@ geffen_in,164,124,4 script Mage Guildsman 123,{
else {
completequest 1008;
}
callfunc "Job_Change",Job_Mage;
callfunc "F_ClearJobVar";
set Zeny,Zeny+50;
mes "[Mage Guildsman]";
mes "'Welcome to My World~'";
mes "Heh heh, I just wanted to say that. You know, it's a quote from a well-known movie~";

View File

@ -2160,7 +2160,7 @@ morocc,43,108,5 script Sharp-Looking Kid 82,{
morocc,45,110,1 script #maobar1 45,2,2,{
OnTouch:
OnTouch_:
if(mao_request || Class == Job_Assassin || Class == Job_Assassin_Cross) warp "que_job01",9,94;
else
{
@ -2230,30 +2230,13 @@ OnTouch:
}
}
que_job01,6,94,1 script #maobar2 45,2,2,{
OnTouch:
warp "morocc",45,103;
end;
}
que_job01,17,48,1 script #maobar3 45,2,2,{
OnTouch:
warp "que_job01",68,92;
end;
}
que_job01,68,96,1 script #maobar4 45,2,2,{
OnTouch:
warp "que_job01",17,53;
end;
}
que_job01,6,94,1 warp #maobar2 2,2,morocc,45,103
que_job01,17,48,1 warp #maobar3 2,2,que_job01,68,92
que_job01,68,96,1 warp #maobar4 2,2,que_job01,17,53
que_job01,80,77,1 script #maobar5 45,2,2,{
OnTouch:
OnTouch_:
if(mao_request > 1) warp "que_job01",61,50;
else
{
@ -2362,12 +2345,7 @@ OnTouch:
}
}
que_job01,65,50,1 script #maobar4-2 45,2,2,{
OnTouch:
warp "que_job01",84,77;
end;
}
que_job01,65,50,1 warp #maobar4-2 2,2,que_job01,84,77
que_job01,81,79,5 script Idle Knight 733,{
@ -2726,7 +2704,7 @@ que_job01,49,49,5 script Tao 877,{
que_job01,51,55,1 script #roombar1 45,1,1,{
OnTouch:
OnTouch_:
if(mao_request == 2 || mao_request == 24 || mao_request == 28 || mao_request == 29 || mao_request == 123 || mao_request == 126 || mao_request == 127 || prt_curse == 24)
{
if(!$@maobar_room)
@ -2837,14 +2815,14 @@ OnEnter:
enablenpc "#maobar7";
end;
OnTouch:
OnTouch_:
warp "que_job01",52,50;
end;
}
que_job01,51,44,1 script #roombar2 45,1,1,{
OnTouch:
OnTouch_:
if(mao_request == 25 || (mao_request > 102 && mao_request < 123))
{
if(mao_request == 121)
@ -2966,7 +2944,7 @@ OnEnter:
enablenpc "#maobar7";
end;
OnTouch:
OnTouch_:
warp "que_job01",52,50;
end;
}
@ -2981,14 +2959,14 @@ OnEnter:
enablenpc "#maobar8";
end;
OnTouch:
OnTouch_:
warp "que_job01",52,50;
end;
}
que_job01,11,4,1 script #maoexit1 45,1,1,{
OnTouch:
OnTouch_:
warp "que_job01",52,50;
donpcevent "#maobartimer1::OnStop";
end;
@ -2996,7 +2974,7 @@ OnTouch:
que_job01,80,27,1 script #maoexit2 45,1,1,{
OnTouch:
OnTouch_:
warp "que_job01",52,50;
donpcevent "#maobartimer2::OnStop";
end;
@ -3004,7 +2982,7 @@ OnTouch:
que_job01,144,61,1 script #maoexit3 45,1,1,{
OnTouch:
OnTouch_:
warp "que_job01",52,50;
donpcevent "#maobartimer2::OnStop";
end;

View File

@ -661,7 +661,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 735,3,3,{
mes "... ... ...";
close;
OnTouch:
OnTouch_:
if (HELLIONQ == 57 && countitem(7334) > 0) {
specialeffect2 EF_HEAL2;
specialeffect EF_HEAL2;
@ -1075,7 +1075,7 @@ prontera,223,82,0 script #prt_key-1 111,{
}
prontera,45,67,0 script #prt_key-1-1 111,1,1,{
OnTouch:
OnTouch_:
if (HELLIONQ == 40 || HELLIONQ == 41) {
mes "[" + strcharinfo(0) + "]";
mes "Well, according to the";
@ -1604,7 +1604,7 @@ payon,182,132,3 script Grout'he Tuccok#hellion 48,{
}
payon,101,190,0 script #paypuzz1 -1,1,1,{
OnTouch:
OnTouch_:
if (HELLIONQ == 48) {
mes "[" + strcharinfo(0) + "]";
mes "Well, this is where";
@ -1878,7 +1878,7 @@ pay_arche,142,28,0 script Buddha Statue#paypuzz6 111,5,5,{
}
}
OnTouch:
OnTouch_:
if (HELLIONQ == 56 && countitem(7333) > 0) {
specialeffect2 EF_HEAL2;
specialeffect EF_HEAL2;
@ -2247,7 +2247,7 @@ geffen,110,200,3 script Sage Welshyun#hellion 754,3,3,{
close;
}
OnTouch:
OnTouch_:
if (HELLIONQ == 58 && countitem(7335) > 0) {
specialeffect2 EF_HEAL2;
specialeffect EF_HEAL2;
@ -2426,7 +2426,7 @@ gef_fild09,296,59,0 script Hidden Cave#hellion 111,3,3,{
close;
}
OnTouch:
OnTouch_:
if (HELLIONQ == 68 && countitem(7332) > 0) {
specialeffect2 EF_HEAL2;
specialeffect EF_HEAL2;

View File

@ -1275,7 +1275,7 @@ prt_monk,28,260,5 script Hedrick 1_M_04,{
// Weapon Merchant
//============================================================
prt_monk,136,261,0 script Weapon Merchant#tu HIDDEN_WARP_NPC,9,9,{
OnTouch:
OnTouch_:
if(tu_acolyte01 != 20 || countitem(1081) == 0) end;// Merchant_Box_1
mes "[Weapon Merchant]";
mes "The stuff I requested from the guild is finally here!";

View File

@ -109,7 +109,7 @@ payon_in02,67,65,3 script Bard Jet#tu 1_M_BARD,{
mes "You're...!";
next;
specialeffect2 EF_TALK_FROSTJOKE;
//specialeffect EF_TALK_FROSTJOKE,"Bard Jet#tu";
//specialeffect EF_TALK_FROSTJOKE,AREA,"Bard Jet#tu";
emotion e_no1;
mes "[Jet]";
mes "Let's see...";
@ -1172,11 +1172,11 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
// Seisner
//============================================================
pay_arche,84,139,3 script Seisner 4_F_JOB_HUNTER,{
specialeffect EF_HIT2,"#Target";
specialeffect EF_HIT2,AREA,"#Target";
mes "[Seisner]";
mes "Aaaah!";
mes "Double Strafe!";
specialeffect EF_HIT2,"#Target";
specialeffect EF_HIT2,AREA,"#Target";
next;
mes "[Seisner]";
mes "I did it!";

View File

@ -808,7 +808,7 @@ kh_school,57,142,6 script Student#kha 893,3,3,{
mes "a new faculty member, are you?";
close;
OnTouch:
OnTouch_:
mes "[Laci]";
mes "Hey, Nesha...!";
mes "have you heard why";
@ -5158,8 +5158,8 @@ OnTouch:
// - Anyone can enter
// - After 30-40 seonds this NPC should be disabled.
//----------------------------------------------------------------------------
kh_mansion,29,27,0 script Kiehl_Room_Warp 45,2,2,{
OnTouch:
kh_mansion,27,27,0 script Kiehl_Room_Warp 45,2,2,{
OnTouch_:
warp "kh_kiehl01",10,31;
end;
@ -5445,7 +5445,7 @@ yuno,250,132,0 script Old Lady#kh 711,{
// Warp portal into Rosimier Mansion
//----------------------------------------------------------------------------
yuno,273,141,0 script Rosimmir_Entrance 45,2,2,{
OnTouch:
OnTouch_:
if (countitem(7498) < 1) {
mes "That mansion seems to have";
mes "been destroyed by the time.";
@ -6088,7 +6088,7 @@ OnTimer30000:
set getvariableofnpc(.KHDoor1Opened,"Big Door#BigDoorKHQ1"),0;
end;
OnTouch:
OnTouch_:
warp "kh_kiehl01",55,33;
end;
}
@ -6131,7 +6131,7 @@ kh_kiehl01,174,40,0 script Big Door#BigDoorKHQ2 111,{
}
}
kh_kiehl01,174,39,0 script Big_Door_2_Warp 45,1,1,{
kh_kiehl01,173,39,0 script Big_Door_2_Warp 45,1,1,{
OnEnable:
initnpctimer;
specialeffect EF_SUMMONSLAVE;
@ -6148,8 +6148,11 @@ OnTimer30000:
set getvariableofnpc(.KHDoor2Opened,"Big Door#BigDoorKHQ2"),0;
end;
OnTouch:
warp "kh_kiehl01",173,52;
OnTouch_:
if (KielHyreQuest == 48)
warp "kh_kiehl01",173,35;
else
warp "kh_kiehl01",173,52;
end;
}
@ -6191,7 +6194,7 @@ kh_kiehl01,77,108,0 script Big Door#BigDoorKHQ3 111,{
}
}
kh_kiehl01,78,108,0 script Big_Door_3_Warp 45,1,1,{
kh_kiehl01,78,107,0 script Big_Door_3_Warp 45,1,1,{
OnEnable:
initnpctimer;
specialeffect EF_SUMMONSLAVE;
@ -6208,8 +6211,11 @@ OnTimer30000:
set getvariableofnpc(.KHDoor3Opened,"Big Door#BigDoorKHQ3"),0;
end;
OnTouch:
warp "kh_kiehl01",68,108;
OnTouch_:
if (KielHyreQuest == 49)
warp "kh_kiehl01",82,108;
else
warp "kh_kiehl01",68,108;
end;
}
@ -6251,7 +6257,7 @@ kh_kiehl01,42,177,0 script Big Door#BigDoorKHQ4 111,{
}
}
kh_kiehl01,41,177,0 script Big_Door_4_Warp 45,1,1,{
kh_kiehl01,41,178,0 script Big_Door_4_Warp 45,1,1,{
OnEnable:
initnpctimer;
specialeffect EF_SUMMONSLAVE;
@ -6268,8 +6274,11 @@ OnTimer30000:
set getvariableofnpc(.KHDoor4Opened,"Big Door#BigDoorKHQ4"),0;
end;
OnTouch:
warp "kh_kiehl01",49,177;
OnTouch_:
if (KielHyreQuest == 50)
warp "kh_kiehl01",38,178;
else
warp "kh_kiehl01",47,171;
end;
}
@ -6479,7 +6488,7 @@ OnInit:
disablenpc "Big_Door_5_Warp";
end;
OnTouch:
OnTouch_:
if (KielHyreQuest >= 46)
warp "kh_kiehl02",50,7;
else
@ -7095,11 +7104,11 @@ OnInit:
//----------------------------------------------------------------------------
// Kiehl's Room; Kiehl_Room_Exit
//----------------------------------------------------------------------------
kh_kiehl02,50,59,0 script Kiehl_Room_Exit 45,1,1,{
OnTouch:
kh_kiehl02,49,56,0 script Kiehl_Room_Exit 45,1,1,{
OnTouch_:
if (getmapusers("kh_kiehl02") < 1)
donpcevent "KiehlRoom::OnReset";
warp "lighthalzen",193,202;
warp "lighthalzen",193,200;
end;
OnEnable:

View File

@ -2462,7 +2462,7 @@ OnInit:
disablenpc "Nine Tails#Kitsune Mask";
end;
OnTouch:
OnTouch_:
mes "[Nine Tails]";
mes "Yelp! Yelp yelp!";
mes "Yelp! Yelp yelp!";
@ -2633,7 +2633,7 @@ OnMyMobDead2:
// Orc Hero Helmet
//============================================================
in_orcs01,31,93,1 script Orc Warrior#1 1023,2,2,{
OnTouch:
OnTouch_:
disable_items;
if (checkweight(1201,1) == 0) {
mes "- Wait a minute !! -";
@ -3504,7 +3504,7 @@ OnTouch:
}
in_orcs01,162,33,1 script Orc Hero#1 1087,2,2,{
OnTouch:
OnTouch_:
if (checkweight(1201,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";

View File

@ -370,7 +370,7 @@ que_qsch05,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_sch05 403
function SMonster;
set .@sub$, callfunc("F_Okolnir");
OnTouch:
OnTouch_:
set .@sub$, callfunc("F_Okolnir");
set .@saram,getmapusers("que_q"+.@sub$);
if (.@saram < 21) {
@ -937,7 +937,7 @@ que_qsch05,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch05 844
- script windpath01_main -1,{
end;
OnTouch:
OnTouch_:
set .@sub$,callfunc("F_Okolnir");
if (countitem(7839)) {
mes "The Warp Gate responds to the Crystal Key.";
@ -1005,7 +1005,7 @@ OnDisable:
stopnpctimer;
end;
OnTouch:
OnTouch_:
initnpctimer;
set .@sub$,callfunc("F_Okolnir");
disablenpc "#event_start01_"+.@sub$;
@ -1276,7 +1276,7 @@ OnDisable:
disablenpc "#getspell0"+.@c+"_"+.@sub$;
end;
OnTouch:
OnTouch_:
set .@sub$,callfunc("F_Okolnir");
sc_start SC_Stone,300000,0,10000;
switch (getd("$@gqse_"+.@sub$+"_gd")) {
@ -1387,7 +1387,7 @@ que_qsch05,146,121,0 duplicate(#getspells_main) #getspell08_sch05 -1,1,1
- script #main_cages -1,{
end;
OnTouch:
OnTouch_:
set .@sub$,callfunc("F_Okolnir");
sc_end SC_Stone;
setarray .@n, 108,151,107,135,113,114,158,106,163,133,150,154;
@ -1513,7 +1513,7 @@ que_qsch05,1,8,0 duplicate(#gd_main_mobctrl) #gd_sch05_mobctrl 844
- script windpaths_main -1,{
end;
OnTouch:
OnTouch_:
set .@sub$,callfunc("F_Okolnir");
if (compare(strnpcinfo(0),"windpath03")) {
warp "que_q"+.@sub$,119,103;
@ -1553,7 +1553,7 @@ que_qsch05,128,104,0 duplicate(windpaths_main) windpath04_sch05 45,1,1
- script #nm_switch_main -1,{
end;
OnTouch:
OnTouch_:
set .@sub$,callfunc("F_Okolnir");
disablenpc "#nm_switch_"+.@sub$;
initnpctimer;
@ -1886,7 +1886,7 @@ que_qsch05,2,10,0 duplicate(#main_stone03) #sch05_stone03 844
- script Guard of Shadow#main_all -1,{
end;
OnTouch:
OnTouch_:
set .@sub$,callfunc("F_Okolnir");
set .@in, charat(strnpcinfo(2),getstrlen(strnpcinfo(2))-1);
disablenpc "Guard of Shadow#"+.@sub$+"_0"+.@in;
@ -1960,7 +1960,7 @@ que_qsch05,225,303,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch05_0
- script Bloody Hunter#main_all -1,{
end;
OnTouch:
OnTouch_:
set .@sub$,callfunc("F_Okolnir");
set .@in, charat(strnpcinfo(2),getstrlen(strnpcinfo(2))-1);
disablenpc "Bloody Hunter#"+.@sub$+"_ac0"+.@in;
@ -2034,7 +2034,7 @@ que_qsch05,279,300,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch05_ac04
- script Temple Keeper#main_all -1,{
end;
OnTouch:
OnTouch_:
set .@sub$,callfunc("F_Okolnir");
set .@in, charat(strnpcinfo(2),getstrlen(strnpcinfo(2))-1);
disablenpc "Temple Keeper#"+.@sub$+"_ac0"+.@in;
@ -2273,7 +2273,7 @@ que_qsch05,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#sch05_gift 403
- script #to_agit_main_gate -1,{
end;
OnTouch:
OnTouch_:
set .@t$, ((compare(strnpcinfo(4),"aru"))?"arug_cas0":"schg_cas0")+(charat(strnpcinfo(4),getstrlen(strnpcinfo(4))-1));
warp .@t$,157,369;
end;

View File

@ -3095,7 +3095,7 @@ mid_camp,264,263,4 script Diego#ep13bs 931,{
mid_campin,291,128,1 script #ep13bs 111,1,1,{
end;
OnTouch:
OnTouch_:
if (ep13_newbs < 4) {
mes "- It's a neat and tidy bed -";
mes "- It seems that nobody used it. -";
@ -4742,7 +4742,7 @@ mid_camp,52,148,1 script Dirt#ep13 844,{
}
man_fild01,59,261,0 script #evt_lumis -1,5,5,{
OnTouch:
OnTouch_:
if (ep13_animal == 11) {
mes "[Rumis Block]";
mes "This is it! Come to the small tree in the southeast direction!";
@ -4982,7 +4982,7 @@ mid_camp,212,237,5 script Camp Guard Captain#man1 852,{
// The Tripartite Union's Feud :: ep13_1_rhea
//============================================================
mid_campin,376,120,0 script Research Official#ep131 754,3,3,{
OnTouch:
OnTouch_:
if (checkweight(1201,1) == 0 || MaxWeight - Weight < 3500) {
mes "[United Research Official]";
mes "How come you've got so much to carry?";
@ -11978,7 +11978,7 @@ morocc,43,108,5 script Sharp-Looking Boy#dan_07 82,{
}
morocc,45,110,0 script que_job01#01 45,2,2,{
OnTouch:
OnTouch_:
if (BaseClass == Job_Assassin) {
warp "que_job01",9,94;
end;
@ -12205,7 +12205,7 @@ que_job01,82,95,3 script Bar Master#moc2_01 46,{
}
que_job01,80,77,0 script que_job01#04 45,2,2,{
OnTouch:
OnTouch_:
if (BaseClass == Job_Assassin || mao_request > 0 || mao_morocc2 > 4) {
warp "que_job01",61,50;
end;
@ -12413,7 +12413,7 @@ OnReset:
set $@moc_mao_room1,0; //Global Variable
end;
OnTouch:
OnTouch_:
mes "[Tao]";
if (prt_curse == 24) {
if ($@moc_mao_room1 == 0) {
@ -12513,13 +12513,13 @@ OnEnable:
enablenpc "#room1_warp13";
end;
OnTouch:
OnTouch_:
warp "que_job01",52,50;
end;
}
que_job01,11,4,0 script que_job01#room1_out 45,1,1,{
OnTouch:
OnTouch_:
warp "que_job01",52,50;
donpcevent " #room1timer::OnStop";
end;
@ -12573,7 +12573,7 @@ OnReset:
set $@moc_mao_room2,0; //Global Variable
end;
OnTouch:
OnTouch_:
if ((mao_morocc2 > 4) && (mao_morocc2 < 10)) {
if ($@moc_mao_room2 == 0) {
set $@moc_mao_room2,1; //Global Variable
@ -12696,7 +12696,7 @@ OnEnable:
enablenpc "#room2_1_warp";
end;
OnTouch:
OnTouch_:
warp "que_job01",52,50;
end;
}
@ -12711,20 +12711,20 @@ OnEnable:
enablenpc "#room2_2_warp";
end;
OnTouch:
OnTouch_:
warp "que_job01",52,50;
end;
}
que_job01,80,27,0 script que_job01#room2_1_out 45,1,1,{
OnTouch:
OnTouch_:
warp "que_job01",52,50;
donpcevent " #room2timer::OnStop";
end;
}
que_job01,144,61,0 script que_job01#room2_2_out 45,1,1,{
OnTouch:
OnTouch_:
warp "que_job01",52,50;
donpcevent " #room2timer::OnStop";
end;
@ -13434,7 +13434,7 @@ OnStop:
stopnpctimer;
end;
OnTouch:
OnTouch_:
if (mao_morocc2 == 10) {
disablenpc "#moc2_event_on";
donpcevent "#moc2_event01::OnEnable";
@ -13491,7 +13491,7 @@ OnEnable:
enablenpc "#moc2_event01";
end;
OnTouch:
OnTouch_:
soundeffect "wander_man_move.wav",1;
sc_start sc_blind,600000,0;
mes "As soon as you touched the crystal,";

View File

@ -2538,7 +2538,7 @@ spl_in02,236,92,5 script Arc#ep13md_l02 447,{
spl_in02,239,93,3 duplicate(Arc#ep13md_l02) Terra#ep13md_l03 441
splendide,287,140,0 script terrashome_in 45,1,1,{
OnTouch:
OnTouch_:
if (ep13_mdrama > 25) {
warp "spl_in02",237,89;
end;
@ -3385,7 +3385,7 @@ OnDisable:
disablenpc "Egg Keeper Draco#13_1";
end;
OnTouch:
OnTouch_:
disablenpc "Egg Keeper Draco#13_1";
monster "nyd_dun02",201,157,"Egg Keeper Draco",2013,1,"Egg Keeper Draco#13_3::OnMyMobDead";
end;
@ -3402,7 +3402,7 @@ OnDisable:
disablenpc "Egg Keeper Draco#13_2";
end;
OnTouch:
OnTouch_:
disablenpc "Egg Keeper Draco#13_2";
monster "nyd_dun02",206,157,"Egg Keeper Draco",2013,1,"Egg Keeper Draco#13_4::OnMyMobDead";
end;
@ -3453,7 +3453,7 @@ OnReset:
killmonster "nyd_dun02","Stranger#ep13_2_dan03::OnMyMobDead";
end;
OnTouch:
OnTouch_:
emotion e_gasp,1;
emotion e_omg;
disablenpc "Stranger#ep13_2_dan01";
@ -3481,7 +3481,7 @@ OnReset:
killmonster "nyd_dun02","Stranger#ep13_2_dan04::OnMyMobDead";
end;
OnTouch:
OnTouch_:
emotion e_gasp,1;
emotion e_omg;
disablenpc "Stranger#ep13_2_dan02";
@ -4858,7 +4858,7 @@ function script find_13_2 {
- script mjo_no_find -1,{
end;
OnTouch:
OnTouch_:
callfunc "find_13_2",0,0;
end;
}
@ -4930,7 +4930,7 @@ OnInit:
enablenpc strnpcinfo(0);
end;
OnTouch:
OnTouch_:
if (ep13_2_tre == 2 && countitem(6076) == 1 && countitem(6077) < 10)
specialeffect EF_COUPLECASTING;
end;
@ -4948,7 +4948,7 @@ mjolnir_10,188,260,3 duplicate(mjo_find) #mj10_01 111,10,10
mjolnir_01,364,256,0 script #mj01_find -1,5,5,{
end;
OnTouch:
OnTouch_:
callfunc "find_13_2",0,1;
viewpoint 1,32,309,1,0x00FF00;
viewpoint 1,217,34,2,0x00FF00;
@ -4982,7 +4982,7 @@ OnTimer60000:
mjolnir_02,313,289,0 script #mj02_find_1 -1,5,5,{
end;
OnTouch:
OnTouch_:
callfunc "find_13_2",0,1;
viewpoint 1,90,195,1,0x00FF00;
viewpoint 1,206,187,2,0x00FF00;
@ -4992,7 +4992,7 @@ OnTouch:
mjolnir_02,78,258,0 script #mj02_find_2 -1,5,5,{
end;
OnTouch:
OnTouch_:
callfunc "find_13_2",0,1;
viewpoint 1,90,195,1,0x00FF00;
viewpoint 1,206,187,2,0x00FF00;
@ -5025,7 +5025,7 @@ OnTimer60000:
mjolnir_04,147,208,0 script #mj04_find_1 -1,5,5,{
end;
OnTouch:
OnTouch_:
callfunc "find_13_2",0,1;
viewpoint 1,125,380,1,0x00FF00;
viewpoint 1,220,130,2,0x00FF00;
@ -5035,7 +5035,7 @@ OnTouch:
mjolnir_04,160,77,0 script #mj04_find_2 -1,5,5,{
end;
OnTouch:
OnTouch_:
callfunc "find_13_2",0,1;
viewpoint 1,125,380,1,0x00FF00;
viewpoint 1,220,130,2,0x00FF00;
@ -5045,7 +5045,7 @@ OnTouch:
mjolnir_04,361,174,0 script #mj04_find_3 -1,5,5,{
end;
OnTouch:
OnTouch_:
callfunc "find_13_2",0,1;
viewpoint 1,125,380,1,0x00FF00;
viewpoint 1,220,130,2,0x00FF00;
@ -5077,7 +5077,7 @@ OnTimer60000:
mjolnir_09,201,355,0 script #mj09_find_1 -1,5,5,{
end;
OnTouch:
OnTouch_:
callfunc "find_13_2",0,1;
viewpoint 1,229,214,1,0x00FF00;
close;
@ -5086,7 +5086,7 @@ OnTouch:
mjolnir_09,38,243,0 script #mj09_find_2 -1,5,5,{
end;
OnTouch:
OnTouch_:
callfunc "find_13_2",0,1;
viewpoint 1,229,214,1,0x00FF00;
close;
@ -5095,7 +5095,7 @@ OnTouch:
mjolnir_09,106,36,0 script #mj09_find_3 -1,5,5,{
end;
OnTouch:
OnTouch_:
callfunc "find_13_2",0,1;
viewpoint 1,229,214,1,0x00FF00;
close;
@ -5104,7 +5104,7 @@ OnTouch:
mjolnir_09,306,36,0 script #mj09_find_4 -1,5,5,{
end;
OnTouch:
OnTouch_:
callfunc "find_13_2",0,1;
viewpoint 1,229,214,1,0x00FF00;
close;
@ -5113,7 +5113,7 @@ OnTouch:
mjolnir_09,369,279,0 script #mj09_find_5 -1,5,5,{
end;
OnTouch:
OnTouch_:
callfunc "find_13_2",0,1;
viewpoint 1,229,214,1,0x00FF00;
close;
@ -5133,7 +5133,7 @@ OnTimer60000:
mjolnir_10,201,355,0 script #mj10_find_1 -1,5,5,{
end;
OnTouch:
OnTouch_:
callfunc "find_13_2",0,1;
viewpoint 1,188,260,1,0x00FF00;
close;
@ -5142,7 +5142,7 @@ OnTouch:
mjolnir_10,374,215,0 script #mj10_find_2 -1,5,5,{
end;
OnTouch:
OnTouch_:
callfunc "find_13_2",0,1;
viewpoint 1,188,260,1,0x00FF00;
close;
@ -5151,7 +5151,7 @@ OnTouch:
mjolnir_10,272,20,0 script #mj10_find_3 -1,5,5,{
end;
OnTouch:
OnTouch_:
callfunc "find_13_2",0,1;
viewpoint 1,188,260,1,0x00FF00;
close;
@ -5160,7 +5160,7 @@ OnTouch:
mjolnir_10,75,22,0 script #mj10_find_4 -1,5,5,{
end;
OnTouch:
OnTouch_:
callfunc "find_13_2",0,1;
viewpoint 1,188,260,1,0x00FF00;
close;
@ -5169,7 +5169,7 @@ OnTouch:
mjolnir_10,27,258,0 script #mj10_find_5 -1,5,5,{
end;
OnTouch:
OnTouch_:
callfunc "find_13_2",0,1;
viewpoint 1,229,214,1,0x00FF00;
close;
@ -5189,7 +5189,7 @@ OnTimer60000:
hu_fild05,335,152,0 script #hu_find_1 -1,5,5,{
end;
OnTouch:
OnTouch_:
callfunc "find_13_2",1,1;
viewpoint 1,251,345,1,0x00FF00;
viewpoint 1,134,322,2,0x00FF00;
@ -5202,7 +5202,7 @@ OnTouch:
hu_fild05,89,52,0 script #hu_find_2 -1,5,5,{
end;
OnTouch:
OnTouch_:
callfunc "find_13_2",1,1;
viewpoint 1,251,345,1,0x00FF00;
viewpoint 1,134,322,2,0x00FF00;
@ -5215,7 +5215,7 @@ OnTouch:
hu_fild05,42,205,0 script #hu_find_3 -1,5,5,{
end;
OnTouch:
OnTouch_:
callfunc "find_13_2",1,1;
viewpoint 1,251,345,1,0x00FF00;
viewpoint 1,134,322,2,0x00FF00;
@ -5228,7 +5228,7 @@ OnTouch:
hu_fild05,276,349,0 script #hu_find_4 -1,5,5,{
end;
OnTouch:
OnTouch_:
callfunc "find_13_2",1,1;
viewpoint 1,251,345,1,0x00FF00;
viewpoint 1,134,322,2,0x00FF00;
@ -5280,7 +5280,7 @@ OnInit:
enablenpc strnpcinfo(0);
end;
OnTouch:
OnTouch_:
if (ep13_2_tre == 3 && countitem(6076) == 1 && countitem(6077) < 5)
specialeffect EF_COUPLECASTING;
end;
@ -5350,7 +5350,7 @@ OnTimer60000:
ve_fild03,351,219,0 script #ve_find_1 -1,3,3,{
end;
OnTouch:
OnTouch_:
callfunc "find_13_2",2,1;
viewpoint 1,152,134,1,0x00FF00;
viewpoint 1,256,228,2,0x00FF00;
@ -5362,7 +5362,7 @@ OnTouch:
ve_fild03,223,51,0 script #ve_find_2 -1,5,5,{
end;
OnTouch:
OnTouch_:
callfunc "find_13_2",2,1;
viewpoint 1,152,134,1,0x00FF00;
viewpoint 1,256,228,2,0x00FF00;
@ -5413,7 +5413,7 @@ OnInit:
enablenpc strnpcinfo(0);
end;
OnTouch:
OnTouch_:
if (ep13_2_tre == 4 && countitem(6076) == 1 && countitem(6077) < 5)
specialeffect EF_COUPLECASTING;
end;
@ -6915,7 +6915,7 @@ nyd_dun02,178,255,0 script Strange Device#ep13_out 844,3,3,{
close;
}
OnTouch:
OnTouch_:
specialeffect EF_LEVEL99_4;
end;
}
@ -6971,7 +6971,7 @@ OnTimer70000:
stopnpctimer;
end;
OnTouch:
OnTouch_:
specialeffect EF_LEVEL99_4;
end;
}
@ -7055,7 +7055,7 @@ OnDisable:
}
- script ep13_warp_w_0 -1,{
OnTouch:
OnTouch_:
warp "nyd_dun01",214,68;
end;
}
@ -7132,7 +7132,7 @@ OnEnable:
enablenpc "ep13_warp_22_2";
end;
OnTouch:
OnTouch_:
donpcevent "ep13_warp_31::OnEnable";
donpcevent "ep13_warp_41::OnEnable";
donpcevent "ep13_warp_42::OnEnable";
@ -7147,7 +7147,7 @@ OnEnable:
enablenpc "ep13_warp_24_2";
end;
OnTouch:
OnTouch_:
if (rand(2)) {
donpcevent "ep13_warp_33::OnEnable";
donpcevent "ep13_warp_43::OnEnable";
@ -7176,7 +7176,7 @@ OnEnable:
enablenpc "ep13_warp_43_2";
end;
OnTouch:
OnTouch_:
donpcevent "ep13_warp_52::OnEnable";
donpcevent "ep13_warp_61::OnEnable";
donpcevent "ep13_warp_61_2::OnEnable";
@ -7194,7 +7194,7 @@ OnEnable:
enablenpc "ep13_warp_45_2";
end;
OnTouch:
OnTouch_:
donpcevent "ep13_warp_46::OnEnable";
donpcevent "ep13_warp_55::OnEnable";
donpcevent "ep13_warp_56::OnEnable";
@ -7214,7 +7214,7 @@ OnEnable:
enablenpc "ep13_warp_61_2";
end;
OnTouch:
OnTouch_:
donpcevent "ep13_warp_62::OnEnable";
donpcevent "ep13_warp_71::OnEnable";
donpcevent "ep13_warp_72::OnEnable";
@ -7229,7 +7229,7 @@ OnEnable:
enablenpc "ep13_warp_65_2";
end;
OnTouch:
OnTouch_:
if (rand(2)) {
donpcevent "ep13_warp_64::OnEnable";
donpcevent "ep13_warp_73::OnEnable";
@ -7260,7 +7260,7 @@ OnEnable:
enablenpc "ep13_warp_81_2";
end;
OnTouch:
OnTouch_:
donpcevent "ep13_warp_91::OnEnable";
donpcevent "ep13_warp_92::OnEnable";
donpcevent "ep13_warp_93::OnEnable";
@ -7279,7 +7279,7 @@ OnEnable:
enablenpc "ep13_warp_83_2";
end;
OnTouch:
OnTouch_:
donpcevent "ep13_warp_84::OnEnable";
donpcevent "ep13_warp_94::OnEnable";
donpcevent "ep13_warp_e2::OnEnable";
@ -7297,7 +7297,7 @@ OnEnable:
enablenpc "ep13_warp_85_2";
end;
OnTouch:
OnTouch_:
donpcevent "ep13_warp_95::OnEnable";
donpcevent "ep13_warp_e3::OnEnable";
donpcevent "ep13_warp_85_2::OnEnable";

View File

@ -504,7 +504,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{
// Empty Room 201
//----------------------------------------------------------------------------
ein_in01,227,279,3 script #door_ein -1,5,5,{
OnTouch:
OnTouch_:
if (kain_ticket == 5) {
kain_ticket = 6;
mes "["+strcharinfo(0)+"]";
@ -554,7 +554,7 @@ OnTouch:
// Elle Cherno
//----------------------------------------------------------------------------
ein_in01,261,241,3 script Elle Cherno 4_F_KID2,3,3,{
OnTouch:
OnTouch_:
mes "[Elle Cherno]";
mes "Let's get to work";
mes "fear-less comraaades~!";
@ -3136,7 +3136,7 @@ airplane,33,69,4 script Kaci 1_F_MERCHANT_01,{
ein_in01,279,25,0 script #lab01_heart HIDDEN_WARP_NPC,1,1,{
end;
OnTouch:
OnTouch_:
if (lhz_heart == 9) {
mes "["+strcharinfo(0)+"]";
mes "(^333333I've... I've just";
@ -3150,7 +3150,7 @@ OnTouch:
ein_in01,264,17,0 script #lab02_heart HIDDEN_WARP_NPC,1,1,{
end;
OnTouch:
OnTouch_:
if (lhz_heart == 9) {
mes "["+strcharinfo(0)+"]";
mes "What the...";
@ -3186,7 +3186,7 @@ OnInit:
ein_in01,261,35,0 script lab03#heart HIDDEN_WARP_NPC,1,1,{
end;
OnTouch:
OnTouch_:
if (lhz_heart == 9) {
mes "[Security System]";
mes "^FF0000Unauthorized person";

View File

@ -2047,7 +2047,7 @@ tur_dun03,105,76,4 script Knight Leader#tur 110,5,5,{
close;
}
OnTouch:
OnTouch_:
mes "[Scared Voice]";
mes "Wh-wh-whaat?!";
next;

View File

@ -387,7 +387,7 @@ OnReset:
}
ama_test,34,25,0 script Hanako chan#ama -1,2,2,{
OnTouch:
OnTouch_:
mes "[Hanako chan]";
mes ".......Eeeeheeheehee";
mes ".....................";
@ -418,7 +418,7 @@ OnInit:
disablenpc "Grandma#ama1";
end;
OnTouch:
OnTouch_:
mes "[Grandma]";
mes "Arrrk!!!";
next;
@ -662,7 +662,7 @@ OnInit:
disablenpc "Coach#ama";
end;
OnTouch:
OnTouch_:
mes "[Coach]";
mes "Boom bam Boooom!!!";
mes "Tada~~~ !";
@ -713,7 +713,7 @@ OnInit:
disablenpc "Coach#after";
end;
OnTouch:
OnTouch_:
mes "[Coach]";
mes "( Clap- Clap- Clap- )";
next;
@ -784,7 +784,7 @@ OnInit:
disablenpc "backwarp#ama";
end;
OnTouch:
OnTouch_:
warp "amatsu",115,95;
end;
}

View File

@ -418,7 +418,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 838,2,2,{
}
}
OnTouch:
OnTouch_:
if (thai_find == 0) {
mes "[Powerful-Looking Woman]";
mes "^666666*Sigh...*^000000";
@ -544,7 +544,7 @@ if (!$@annonactive) {
close;
}
OnTouch:
OnTouch_:
if (thai_find == 12) {
if (!rand(0,2)) {
emotion e_gasp,1;
@ -967,7 +967,7 @@ ayothaya,253,99,3 script Fisherman 843,{
}
ayo_dun01,255,62,0 script AyoFootprint1 139,2,0,{
OnTouch:
OnTouch_:
if (thai_find == 4) {
if (rand(1,3) < 2) {
emotion e_gasp,1;
@ -981,7 +981,7 @@ OnTouch:
}
ayo_dun01,74,142,0 script AyoFootprint2 139,2,0,{
OnTouch:
OnTouch_:
if (thai_find == 5) {
if (rand(1,3) < 2) {
emotion e_dots,1;
@ -995,7 +995,7 @@ OnTouch:
}
ayo_dun01,244,256,2 script AyoFootprint3 139,2,0,{
OnTouch:
OnTouch_:
if (thai_find == 6) {
if (rand(1,3) < 2) {
emotion e_no,1;
@ -1009,7 +1009,7 @@ OnTouch:
}
ayo_dun01,17,257,0 script AyoFootprint4 139,2,0,{
OnTouch:
OnTouch_:
if (thai_find == 7) {
if (rand(1,3) < 2) {
emotion e_ic,1;
@ -1023,7 +1023,7 @@ OnTouch:
}
ayo_dun02,145,120,0 script AyoFootprint5 139,2,0,{
OnTouch:
OnTouch_:
if (thai_find == 8) {
if (rand(1,3) < 2) {
mes "^3355FFYou find the same footprints";
@ -1040,7 +1040,7 @@ OnTouch:
}
ayo_dun02,135,168,0 script AyoFootprint6 139,0,2,{
OnTouch:
OnTouch_:
if (thai_find == 9) {
if (rand(1,3) == 1) {
emotion e_gasp,1;
@ -1114,7 +1114,7 @@ OnTouch:
}
ayo_dun02,77,213,0 script AyoFootprint7 139,1,1,{
OnTouch:
OnTouch_:
if (thai_find == 10) {
if (rand(1,3) < 2) {
emotion e_gasp,1;
@ -1131,7 +1131,7 @@ OnTouch:
}
ayo_dun02,86,254,0 script AyoFootprint8 139,1,1,{
OnTouch:
OnTouch_:
if (thai_find == 11) {
if (rand(1,3) < 2) {
emotion e_gasp,1;
@ -1513,6 +1513,7 @@ ayo_in01,181,193,4 script Shaman#thai 840,{
mes "[Boonthom]";
mes "The ancient building consists";
mes "of 2 levels. Before you enter the 2nd underground level, please return to me so that I can tell you how to enter that place.";
close;
}
mes "[Boonthom]";
mes "Did you forget what materials";
@ -1927,7 +1928,7 @@ ayo_dun01,273,26,0 script #th_dun1_1_1::AyoTrap1 111,0,4,{
mes "^2F2F4Fyou might get killed.^000000";
close;
OnTouch:
OnTouch_:
mes "^3355FFYou look down and see a pool";
mes "of water in the distance. It looks like a long drop to the bottom.^000000";
next;
@ -1943,7 +1944,7 @@ ayo_dun01,272,27,0 duplicate(AyoTrap1) #th_dun1_1_3 111,0,4
ayo_dun01,272,26,0 duplicate(AyoTrap1) #th_dun1_1_4 111
ayo_dun01,26,27,0 script #th_dun1_1::AyoTrap2 -1,1,1,{
OnTouch:
OnTouch_:
percentheal -100,0;
end;
}
@ -1962,7 +1963,7 @@ ayo_dun01,25,271,0 duplicate(AyoTrap2) #th_dun1_12 -1
// Hints
ayo_dun01,156,148,0 script #hint01::AyoHint -1,0,4,{
OnTouch:
OnTouch_:
if (rand(1,100) > 60 && ayodunquest < 11) {
mes "^3355FFThe Holy Thread in your pocket suddenly began to glow. You feel that something is near you...^000000";
close2;
@ -2679,7 +2680,7 @@ ayothaya,121,240,7 script Mr. Jun#ayo 842,1,1,{
mes "...";
close;
OnTouch:
OnTouch_:
if (MaxWeight - Weight < 2000 || checkweight(1201,1) == 0) {
mes "- Wait a minute! -";
mes "- Currently you're carrying -";

View File

@ -3424,7 +3424,7 @@ einbroch,132,84,3 script Liotzburg#ein 853,2,2,{
mes "assure you of that!";
close;
OnTouch:
OnTouch_:
if ($EinPolution > 9 && !$@AlrdEinPoll) {
mes "[Liotzburg]";
mes "What's going on?!";
@ -5637,7 +5637,7 @@ airplane,31,77,5 script Drunken Man#ein 853,{
}
ein_in01,231,170,0 script #kenka -1,2,2,{
OnTouch:
OnTouch_:
if (Shinokas_Quest > 8) {
mes "^3355FFThe open window rattles";
mes "as you enter the room and";
@ -5682,7 +5682,7 @@ einbech,57,210,3 script Young Man#Shinokas_Quest 855,{
einbroch,51,52,0 script Security#ein 45,1,1,{
end;
OnTouch:
OnTouch_:
if (((Shinokas_Quest == 7) || (lhz_heart == 9)) || (lhz_heart == 10)) {
mes "[Security System]";
mes "^8B0000*Beep Boop*^000000";
@ -6517,7 +6517,7 @@ ein_in01,200,101,5 script Klitzer#ein 854,{
ein_in01,21,147,3 script Megass#EIN 853,3,3,{
end;
OnTouch:
OnTouch_:
if ((EIN_LOVERQ == 4) && (EIN_LOVERQ == 5)) {
mes "[Megass]";
mes "You again?!";

View File

@ -3676,7 +3676,7 @@ yuno_in01,99,101,4 script Doctor#gnbs 744,{
}
yuno_in01,104,94,0 script go away#gnbs 139,2,1,{
OnTouch:
OnTouch_:
if (b_sword < 22) {
mes "[??????]";
mes "^FF0000What are you doing here?";
@ -3800,7 +3800,7 @@ gonryun,237,226,3 script Han Ran Jiao#gon 776,{
}
gon_fild01,245,257,0 script #gonknife 111,3,3,{
OnTouch:
OnTouch_:
if (nakha == 1) {
set nakha,2;
mes "^3355FFHm? What's this?";

View File

@ -391,7 +391,7 @@ hu_in01,387,245,0 script Allen Schuwell 849,2,2,{
close;
}
OnTouch:
OnTouch_:
if (hg_herb == 4) {
mes "[Allen]";
mes "^333333*Cough cough!*^000000";
@ -520,7 +520,7 @@ hu_fild06,34,123,3 script Postell Schuwell 97,{
}
hu_in01,370,255,3 script Upper Drawer#First 139,2,2,{
OnTouch:
OnTouch_:
set .@rand,rand(1,7);
if (hg_herb < 5) {
mes "^3355FFThere are several";
@ -684,7 +684,7 @@ OnInit:
disablenpc "Upper Drawer#Second";
end;
OnTouch:
OnTouch_:
if (hg_herb == 5) {
mes "^3355FFYou take out one dose of";
mes "Withstander from the drawer.^000000";
@ -7197,7 +7197,7 @@ hugel,56,104,3 script Kurupe 709,3,3,{
close;
}
OnTouch:
OnTouch_:
if (BaseLevel > 49) {
if (!hg_milk) {
mes "[Kurupe]";
@ -7343,7 +7343,7 @@ hu_fild06,217,270,3 script Burupu 896,3,3,{
close;
}
OnTouch:
OnTouch_:
if (hg_milk == 2) {
mes "[Burupu]";
mes "Heeeyah!";
@ -8954,7 +8954,7 @@ hu_in01,18,167,4 script Julian 86,{
}
hu_in01,16,21,0 script Ashe#5 139,2,2,{
OnTouch:
OnTouch_:
if (hg_odin == 18) {
mes "[Ashe]";
mes "......?";
@ -9117,7 +9117,7 @@ hu_in01,16,20,4 script Ashe 95,{
}
hu_in01,174,90,0 script Entrance 139,2,2,{
OnTouch:
OnTouch_:
if (hg_odin == 22 || hg_odin == 23) {
mes "[Laura]";
mes "So it means that everyone fooled me!";
@ -9344,7 +9344,7 @@ hu_in01,162,85,4 script Ashe#2 95,{
}
hu_in01,171,90,0 script Ashe#3 139,2,2,{
OnTouch:
OnTouch_:
if (hg_odin == 25) {
mes "^3355FFAshe picked up";
mes "the file that Laura";
@ -9397,7 +9397,7 @@ moc_fild12,160,372,0 script Hit 139,{
}
moc_fild12,160,365,0 script Ashe#4 139,4,4,{
OnTouch:
OnTouch_:
if (hg_odin == 59) {
mes "[???]";
mes "...Silence.";
@ -9602,7 +9602,7 @@ OnEnter:
enablenpc "warpinside#1";
end;
OnTouch:
OnTouch_:
if (hg_odin > 19 && hg_odin < 23) {
switch(rand(1,4)) {
case 1:
@ -9634,7 +9634,7 @@ OnEnter:
enablenpc "warpinside#2";
end;
OnTouch:
OnTouch_:
if (hg_odin > 19 && hg_odin < 23) {
switch(rand(1,4)) {
case 1:
@ -9666,7 +9666,7 @@ OnEnter:
enablenpc "warpinside#3";
end;
OnTouch:
OnTouch_:
if (hg_odin > 19 && hg_odin < 23) {
switch(rand(1,4)) {
case 1:
@ -9698,7 +9698,7 @@ OnEnter:
enablenpc "warpinside#4";
end;
OnTouch:
OnTouch_:
if (hg_odin > 19 && hg_odin < 23) {
switch(rand(1,4)) {
case 1:
@ -9730,7 +9730,7 @@ OnEnter:
enablenpc "warpinside#5";
end;
OnTouch:
OnTouch_:
if (hg_odin > 19 && hg_odin < 23) {
switch(rand(1,4)) {
case 1:
@ -9754,7 +9754,7 @@ OnTouch:
}
hu_in01,99,90,0 script Empty 139,3,3,{
OnTouch:
OnTouch_:
mes "^3355FFThis place is empty.";
mes "Everyone must";
mes "have already left.^000000";
@ -9762,7 +9762,7 @@ OnTouch:
}
que_hugel,35,29,5 script object#1 139,2,2,{
OnTouch:
OnTouch_:
if (hg_odin == 21) {
mes "^3355FFA weathered structure";
mes "of the Odin Shrine is";
@ -9826,7 +9826,7 @@ OnTouch:
}
que_hugel,163,31,0 script object#2 139,3,3,{
OnTouch:
OnTouch_:
mes "^3355FFWhen you come back";
mes "to your senses, you";
mes "find that nothing is";
@ -9835,7 +9835,7 @@ OnTouch:
}
que_hugel,163,178,0 script object#3 139,3,3,{
OnTouch:
OnTouch_:
if (hg_odin == 22) {
mes "["+strcharinfo(0)+"]";
mes "Huh?";
@ -9851,7 +9851,7 @@ OnTouch:
}
hu_in01,15,108,0 script alex#warp 45,1,1,{
OnTouch:
OnTouch_:
if (hg_odin == 17) {
mes "[Alex]";
mes "Haven't you found it yet?";
@ -9941,7 +9941,7 @@ OnTouch:
}
hugel,52,90,0 script alex#warp2 45,1,1,{
OnTouch:
OnTouch_:
if (hg_odin > 59) warp "hu_in01",102,90;
else if (hg_odin > 21 && hg_odin < 60) warp "hu_in01",173,90;
else warp "hu_in01",33,90;
@ -9949,13 +9949,13 @@ OnTouch:
}
hu_in01,155,70,0 script alex#warp3 45,1,1,{
OnTouch:
OnTouch_:
mes "^3355FFThe door is locked.^000000";
close;
}
hu_in01,155,108,0 script alex#warp4 45,1,1,{
OnTouch:
OnTouch_:
mes "^3355FFThe door is locked.^000000";
close;
}

View File

@ -1639,7 +1639,7 @@ juperos_01,215,127,4 script Machine Statue 844,{
juperos_01,100,91,0 script jupe_goto#1 -1,2,2,{
end;
OnTouch:
OnTouch_:
initnpctimer "jupe_goto#1",1;
mes "^777777["+ strcharinfo(0) +"]^000000";
mes "This light...";
@ -1689,7 +1689,7 @@ OnEnable:
initnpctimer;
end;
OnTouch:
OnTouch_:
warp "juperos_02",128,278;
end;
@ -1819,7 +1819,7 @@ OnTimer1200000:
stopnpctimer;
end;
OnTouch:
OnTouch_:
warp "jupe_gate",50,167;
end;
}
@ -1947,7 +1947,7 @@ OnEnable:
initnpctimer;
end;
OnTouch:
OnTouch_:
warp "jupe_area1",47,259;
end;
@ -1962,7 +1962,7 @@ OnInit:
disablenpc "Red Alarm#1-1";
end;
OnTouch:
OnTouch_:
donpcevent "Red Alarm On#1-1::OnEnable";
disablenpc "Red Alarm#1-1";
donpcevent "#hole#1-1::OnStop_Timer";
@ -2241,7 +2241,7 @@ OnEnable:
initnpctimer;
end;
OnTouch:
OnTouch_:
warp "jupe_area1",21,191;
end;
@ -2255,7 +2255,7 @@ OnInit:
disablenpc "Red Alarm#1-2";
end;
OnTouch:
OnTouch_:
set $@JupreArea1InUse,1;
donpcevent "Red Alarm On#1-2::OnEnable";
disablenpc "Red Alarm#1-2";
@ -2528,7 +2528,7 @@ OnEnable:
initnpctimer;
end;
OnTouch:
OnTouch_:
warp "jupe_area1",33,105;
end;
@ -2542,7 +2542,7 @@ OnInit:
disablenpc "Red Alarm#1-3";
end;
OnTouch:
OnTouch_:
set $@JupreArea1InUse,1;
donpcevent "Red Alarm On#1-3::OnEnable";
disablenpc "Red Alarm#1-3";
@ -2817,7 +2817,7 @@ OnEnable:
initnpctimer;
end;
OnTouch:
OnTouch_:
warp "jupe_area1",83,157;
end;
@ -2835,7 +2835,7 @@ OnEnable:
enablenpc "Red Alarm#1-4";
end;
OnTouch:
OnTouch_:
set $@JupreArea1InUse,1;
donpcevent "Red Alarm On#1-4::OnEnable";
disablenpc "Red Alarm#1-4";
@ -3023,7 +3023,7 @@ OnEnable:
initnpctimer;
end;
OnTouch:
OnTouch_:
warp "jupe_gate",28,30;
end;
@ -3156,7 +3156,7 @@ OnEnable:
initnpctimer;
end;
OnTouch:
OnTouch_:
warp "jupe_area2",116,259;
end;
@ -3171,7 +3171,7 @@ OnInit:
disablenpc "Red Alarm#2-1";
end;
OnTouch:
OnTouch_:
donpcevent "Red Alarm On#2-1::OnEnable";
disablenpc "Red Alarm#2-1";
donpcevent "#hole#2-1::OnStop_Timer";
@ -3450,7 +3450,7 @@ OnEnable:
initnpctimer;
end;
OnTouch:
OnTouch_:
warp "jupe_area2",142,191;
end;
@ -3464,7 +3464,7 @@ OnInit:
disablenpc "Red Alarm#2-2";
end;
OnTouch:
OnTouch_:
set $@JupreArea2InUse,1;
donpcevent "Red Alarm On#2-2::OnEnable";
disablenpc "Red Alarm#2-2";
@ -3737,7 +3737,7 @@ OnEnable:
initnpctimer;
end;
OnTouch:
OnTouch_:
warp "jupe_area2",130,105;
end;
@ -3751,7 +3751,7 @@ OnInit:
disablenpc "Red Alarm#2-3";
end;
OnTouch:
OnTouch_:
set $@JupreArea2InUse,1;
donpcevent "Red Alarm On#2-3::OnEnable";
disablenpc "Red Alarm#2-3";
@ -4028,7 +4028,7 @@ OnEnable:
initnpctimer;
end;
OnTouch:
OnTouch_:
warp "jupe_area2",80,157;
end;
@ -4046,7 +4046,7 @@ OnEnable:
enablenpc "Red Alarm#2-4";
end;
OnTouch:
OnTouch_:
set $@JupreArea2InUse,1;
donpcevent "Red Alarm On#2-4::OnEnable";
disablenpc "Red Alarm#2-4";
@ -4236,7 +4236,7 @@ OnEnable:
initnpctimer;
end;
OnTouch:
OnTouch_:
warp "jupe_gate",71,29;
end;
@ -4518,7 +4518,7 @@ OnEnable:
initnpctimer;
end;
OnTouch:
OnTouch_:
percentheal -99,-100;
end;
@ -4541,7 +4541,7 @@ OnInit:
disablenpc "Elevator Escape#ufe";
end;
OnTouch:
OnTouch_:
mapwarp "jupe_ele_r", "jupe_gate",49,138;
end;
}
@ -4921,7 +4921,7 @@ OnInit:
disablenpc "4F Enter#ufe";
end;
OnTouch:
OnTouch_:
warp "jupe_core",rand(149,151),286;
end;
}
@ -4932,7 +4932,7 @@ OnTouch:
jupe_gate,50,173,0 script gate#start -1,2,3,{
end;
OnTouch:
OnTouch_:
initnpctimer "gate#start",1;
mes "^3355FFIt's a Warp Portal";
mes "that will teleport you";
@ -4968,7 +4968,7 @@ OnInit:
disablenpc "gate#start#2";
end;
OnTouch:
OnTouch_:
warp "juperos_02",130,142;
end;
@ -4979,7 +4979,7 @@ OnTimer2000:
}
juperos_02,33,59,0 script jupe_goto2F 45,2,2,{
OnTouch:
OnTouch_:
switch(rand(1,4)) {
case 1: warp "juperos_01",120,72; end;
case 2: warp "juperos_01",120,112; end;

View File

@ -1693,7 +1693,7 @@ lhz_cube,250,184,0 script Door#cube 111,{
}
lhz_dun02,224,6,0 script Exit1#lt 45,1,1,{
OnTouch:
OnTouch_:
if (MISC_QUEST&512) {
warp "lhz_cube",231,90;
end;
@ -1710,7 +1710,7 @@ OnTouch:
lighthalzen,240,216,4 script Suspicious Guy#lhz_01 870,2,2,{
end;
OnTouch:
OnTouch_:
switch(rand(1,3)) {
case 1:
mes "^3355FF*SHHHHHHUK!*^000000";
@ -1783,7 +1783,7 @@ OnInit:
disablenpc "Suspicious Guy#lhz_02";
end;
OnTouch:
OnTouch_:
switch(rand(1,3)) {
case 1:
mes "^3355FF*SHHHHHHUK!*^000000";
@ -1855,7 +1855,7 @@ OnInit:
disablenpc "Suspicious Guy#lhz_03";
end;
OnTouch:
OnTouch_:
switch(rand(1,5)) {
case 1:
case 2:
@ -6937,7 +6937,7 @@ lighthalzen,179,170,4 script Ordinary Man 98,{
lighthalzen,173,167,1 script Switch -1,2,4,{
OnTouch:
OnTouch_:
if(lhz_boss == 1)
{
mes "[??????]";
@ -8526,7 +8526,7 @@ OnInit:
yuno_pre,117,60,0 script Eavesdrop -1,10,5,{
OnTouch:
OnTouch_:
if(lhz_boss == 16)
{
mes "^3355FFWhat the...?";
@ -9017,7 +9017,7 @@ OnInit:
lhz_fild02,224,220,0 script Wounded Man Switch -1,3,3,{
OnTouch:
OnTouch_:
if(lhz_boss == 18)
{
mes "[?????]";
@ -9031,7 +9031,7 @@ OnTouch:
lhz_fild01,76,214,0 script Esuna Trigger -1,5,5,{
OnTouch:
OnTouch_:
if((lhz_boss == 26) || (lhz_boss == 36) || (lhz_boss == 38) || (lhz_boss == 40))
{
mes "[????]";
@ -9519,7 +9519,7 @@ lhz_in01,187,31,0 script #Sneak 111,4,3,{
end;
OnTouch:
OnTouch_:
if((lhz_boss > 27) && (lhz_boss < 35))
{
set @sneaktime,gettimetick(0) % 100;
@ -9674,7 +9674,7 @@ L_Enter:
lhz_in01,177,44,0 script Timer_Sneak -1,8,12,{
OnTouch:
OnTouch_:
warp "lhz_in01",191,49;
end;
@ -11827,7 +11827,7 @@ OnEnter:
enablenpc "#packidentity";
end;
OnTouch:
OnTouch_:
if(lhz_rekenber == 19)
{
mes "^3355FFYou peek through the";
@ -11857,7 +11857,7 @@ OnTimer120000:
lhz_in01,187,247,3 script #flashback1 139,2,2,{
OnTouch:
OnTouch_:
if(lhz_rekenber == 22)
{
cutin "lhz_kaz11",2;
@ -11879,7 +11879,7 @@ OnTouch:
lhz_in01,75,248,3 script #flashback2 139,2,2,{
OnTouch:
OnTouch_:
if(lhz_rekenber == 22)
{
cutin "lhz_kaz11",2;

View File

@ -51,7 +51,7 @@ lou_in02,53,174,7 script Employee#1 822,6,62,{
mes "^666666*Yawn...*^000000";
close;
OnTouch:
OnTouch_:
if (ch_tre == 2 || ch_tre == 3) {
if (gettime(3) >= 10 && gettime(3) < 14) {
if (rand(1,10) < 9) {
@ -138,7 +138,7 @@ lou_in02,76,181,3 script Employee#2 822,2,2,{
mes "...Zzzzz...Zzzz...";
close;
OnTouch:
OnTouch_:
if (ch_tre == 2 || ch_tre == 3) {
if (gettime(3) >= 10 && gettime(3) < 14) {
if (rand(1,10) < 9) {
@ -234,7 +234,7 @@ lou_in02,61,175,3 script Employee#3 818,2,2,{
mes "^666666*Yawn...*^000000";
close;
OnTouch:
OnTouch_:
if (ch_tre == 2 || ch_tre == 3) {
if (gettime(3) >= 10 && gettime(3) < 14) {
if (rand(1,10) < 9) {
@ -367,7 +367,7 @@ lou_in02,62,183,3 script Chef#1-2 820,2,2,{
mes "Dragon Soup is the best food for any appetite. I suggest that you try a bowl. You'll be quite pleased!";
close;
OnTouch:
OnTouch_:
if (ch_tre == 2 || ch_tre == 3) {
if (gettime(3) >= 10 && gettime(3) < 14) {
if (rand(1,10) < 9) {
@ -894,7 +894,7 @@ lou_in02,58,183,5 script Chef Assistant#lou1 823,5,5,{
mes "I will continue to hone my martial arts through cooking!";
close;
OnTouch:
OnTouch_:
if (ch_tre == 2 || ch_tre == 3) {
if (gettime(3) >= 10 && gettime(3) < 14) {
if (rand(1,10) < 9) {
@ -4253,7 +4253,7 @@ lou_fild01,225,350,0 script #fire 139,{
}
lou_in01,101,125,0 script Trap#lou_in1 -1,20,1,{
OnTouch:
OnTouch_:
if (ch_poison == 12 || ch_poison == 16) {
mes "[Soldier]";
mes "Who goes there!";
@ -4267,7 +4267,7 @@ OnTouch:
}
lou_in01,101,129,0 script Trap#lou_in2 -1,20,1,{
OnTouch:
OnTouch_:
if (ch_poison == 12 || ch_poison == 16) {
mes "[Soldier]";
mes "Huh...?";
@ -4283,7 +4283,7 @@ OnTouch:
}
lou_in01,101,134,0 script Trap#lou_in3 -1,20,1,{
OnTouch:
OnTouch_:
if (ch_poison == 12 || ch_poison == 16) {
mes "[Soldier]";
mes "Huh...?";
@ -4298,7 +4298,7 @@ OnTouch:
}
lou_in01,114,163,0 script Trap#lou_in4 -1,6,1,{
OnTouch:
OnTouch_:
if (ch_poison == 12 || ch_poison == 16) {
mes "[Soldier]";
mes "Hold it right there, Rune-Midgardian!";
@ -4312,7 +4312,7 @@ OnTouch:
}
lou_in01,114,165,0 script Trap#lou_in5 -1,1,0,{
OnTouch:
OnTouch_:
if (ch_poison == 12 || ch_poison == 16) {
mes "[Soldier]";
mes "Huh...?";

View File

@ -194,7 +194,7 @@ morocc,43,108,5 script Sharp-Looking Kid#dan_07 82,{
}
morocc,45,110,0 script que_job01#01 45,2,2,{
OnTouch:
OnTouch_:
if (BaseClass == Job_Assassin) {
warp "que_job01",9,94;
end;
@ -219,7 +219,7 @@ que_job01,17,48,0 warp que_job01#02 2,2,que_job01,68,92
que_job01,68,96,0 warp que_job01#03 2,2,que_job01,17,53
que_job01,80,77,0 script que_job01#04 45,2,2,{
OnTouch:
OnTouch_:
if (BaseClass == Job_Assassin) {
warp "que_job01",61,50;
end;
@ -671,7 +671,7 @@ OnReset:
set $@maobar_room,0;
end;
OnTouch:
OnTouch_:
if (prt_curse == 24) {
if ($@maobar_room == 0) {
set $@maobar_room,1;
@ -780,7 +780,7 @@ OnDisable:
disablenpc "#room1_warp";
end;
OnTouch:
OnTouch_:
warp "que_job01",52,50;
end;
}
@ -788,7 +788,7 @@ OnTouch:
que_job01,51,44,0 warp que_job01#room_2 1,1,que_job01,80,23
que_job01,11,4,0 script que_job01#room1_out 45,1,1,{
OnTouch:
OnTouch_:
warp "que_job01",52,50;
donpcevent " #room1timer::OnStop";
end;
@ -1190,7 +1190,7 @@ moc_fild20,215,336,3 duplicate(MocConGuard) Continental Guard#08 707,3,3
close;
}
OnTouch:
OnTouch_:
if (BaseLevel > 79) {
mes "[Continental Guard Messenger]";
mes "Are you... "+ strcharinfo(0) +"?";
@ -1865,7 +1865,7 @@ moc_fild21,38,193,0 script Morocc Timer#edq -1,6,6,{
// set $@re_moc_time$,"";
// end;
OnTouch:
OnTouch_:
if ($@re_moc == 0) {
set $@re_moc,1;
donpcevent "Satan Broadcast#edq::OnEnable";
@ -7646,7 +7646,7 @@ OnDisable:
}
prt_castle,318,276,0 script #eisen 45,1,1,{
OnTouch:
OnTouch_:
if ((nkprince_eisen == 4) || (nkprince_eisen == 5)) {
donpcevent "Prince#another_ern::OnEnable";
set nkprince_eisen,5;
@ -7738,7 +7738,7 @@ OnTouch:
}
prt_castle,336,276,0 script #ern 45,1,1,{
OnTouch:
OnTouch_:
if (checkquest(10023) == 0 || checkquest(10023) == 1) {
donpcevent "Prince#eisen6::OnEnable";
}
@ -7747,7 +7747,7 @@ OnTouch:
}
prt_castle,300,276,0 script #erich 45,1,1,{
OnTouch:
OnTouch_:
if (checkquest(10020) == 0 || checkquest(10020) == 1) {
donpcevent "Prince#eisen1::OnEnable";
}
@ -7756,7 +7756,7 @@ OnTouch:
}
prt_castle,330,271,0 script #helmut 45,1,1,{
OnTouch:
OnTouch_:
if (checkquest(10022) == 0 || checkquest(10022) == 1) {
donpcevent "Prince#eisen3::OnEnable";
}
@ -7765,7 +7765,7 @@ OnTouch:
}
prt_castle,348,271,0 script #poe 45,1,1,{
OnTouch:
OnTouch_:
if (checkquest(10018) == 0 || checkquest(10018) == 1) {
donpcevent "Prince#eisen4::OnEnable";
}
@ -7774,7 +7774,7 @@ OnTouch:
}
prt_castle,354,276,0 script #peter 45,1,1,{
OnTouch:;
OnTouch_:
if (checkquest(10019) == 0 || checkquest(10019) == 1) {
donpcevent "Prince#eisen5::OnEnable";
}
@ -7783,7 +7783,7 @@ OnTouch:;
}
prt_castle,310,271,0 script #urgen 45,1,1,{
OnTouch:
OnTouch_:
if (checkquest(10021) == 0 || checkquest(10021) == 1) {
donpcevent "Prince#eisen2::OnEnable";
}

View File

@ -8393,7 +8393,7 @@ mosk_fild02,101,200,0 duplicate(NoSwim) Caution#rus02 2_BULLETIN_BOARD
//----------------------------------------------------------------------------
mosk_fild02,116,202,3 script Lusalka#07russai_22 -1,3,3,{
end;
OnTouch:
OnTouch_:
if (rhea_rus_main != 8 || rhea_rus_hair < 2) {
emotion e_what,1;
end;
@ -9015,7 +9015,7 @@ moc_pryd04,126,120,0 script Soldier#rus26 4_M_RUSMAN1,{
//----------------------------------------------------------------------------
mosk_dun01,45,250,3 script 1#rus27 WARPNPC,3,3,{
end;
OnTouch:
OnTouch_:
warp "mosk_que",49,22;
end;
@ -9037,7 +9037,7 @@ mosk_que,0,0,0,0 monster Sasquatch 1243,15,10000,0,0
mosk_que,49,22,3 script #rus27 -1,3,3,{
end;
OnTouch:
OnTouch_:
if (rhea_rus_main == 8) {
if (!rhea_rus_quiz) {
mes "[Voice unidentified]";
@ -9978,7 +9978,7 @@ OnMyMobDead:
//----------------------------------------------------------------------------
mosk_dun02,257,193,0 script Cow#rus33 4_BULL,3,3,{
end;
OnTouch:
OnTouch_:
mes "[Cow]";
mes "Moo...";
if (rhea_rus_main == 11) {

View File

@ -1469,7 +1469,7 @@ OnTimer150000:
nameless_n,145,162,0 script AideAmi#Aru 139,2,2,{
end;
OnTouch:
OnTouch_:
if (aru_monas == 26) {
mes "[" + strcharinfo(0) + "]";
mes "There is a low wall here against the other wall, if I climb it I could reach the resting place of Tristan III...";
@ -3157,7 +3157,7 @@ OnInit:
stopnpctimer;
end;
OnTouch:
OnTouch_:
if (aru_em == 22) {
initnpctimer;
disablenpc "#em_end";
@ -3692,7 +3692,7 @@ alberta,127,143,3 script Belder 85,{
mes "you came from. Jerk.";
close;
OnTouch:
OnTouch_:
if (diamond_edq < 3) {
mes "[Belder]";
mes "Cash flow problems?";
@ -8213,7 +8213,7 @@ OnInit:
hideonnpc "Suspicious Man#2";
end;
OnTouch:
OnTouch_:
if (zdan_edq == 9 && $@zdan == 0)
callsub S_Quest;
end;
@ -8458,7 +8458,7 @@ OnTouch:
}
z_agit,98,44,0 script EntranceCheck#1 -1,10,10,{
OnTouch:
OnTouch_:
if (((zdan_edq == 15) || (zdan_edq == 16)) && ($@monster_zgang == 0)) {
set $@monster_zgang,1;
donpcevent "#zdan_broad::OnEnable";
@ -8487,7 +8487,7 @@ OnTouch:
}
z_agit,98,92,0 script EntranceCheck#2 -1,10,10,{
OnTouch:
OnTouch_:
if (((zdan_edq == 15) || (zdan_edq == 16)) && ($@monster_zgang == 0)) {
set $@monster_zgang,1;
donpcevent "#zdan_broad::OnEnable";

View File

@ -178,7 +178,7 @@ nif_in,31,20,3 script Kuzkahina#nif 794,{
niflheim,208,103,1 script #Graveyard1 111,1,1,{
end;
OnTouch:
OnTouch_:
if (nif_esc == 5 || nif_esc == 7 || nif_esc == 8 || nif_esc == 10) {
mes "^3355FFYou found something";
mes "half-buried near a grave.";
@ -200,7 +200,7 @@ OnTouch:
niflheim,169,71,1 script #Graveyard2 111,1,1,{
end;
OnTouch:
OnTouch_:
if (nif_esc == 6 || nif_esc == 9) {
mes "^3355FFYou found something";
mes "half-buried near a grave.";
@ -219,7 +219,7 @@ OnTouch:
nif_in,115,181,0 script #Piano 111,1,1,{
end;
OnTouch:
OnTouch_:
if (nif_esc == 0 && (MISC_QUEST & 32) == 0) {
mes "^3355FFYou see a big, heavy piano.";
mes "You get the feeling that";
@ -252,7 +252,7 @@ OnTouch:
nif_in,114,181,0 script #Piano3 111,1,1,{
end;
OnTouch:
OnTouch_:
if (nif_esc == 12 || nif_esc == 13 || (MISC_QUEST & 32)) {
mes "^3355FFAs you bend towards";
mes "the final empty key space";

View File

@ -2477,7 +2477,7 @@ rachel,266,35,3 script Grandma#rachel 918,{
}
lhz_in02,213,207,0 script #ratrace1 111,4,4,{
OnTouch:
OnTouch_:
if (rach_vice == 5) {
mes "[" + strcharinfo(0) + "]";
mes "This...";
@ -2498,7 +2498,7 @@ OnTouch:
}
rachel,265,47,0 script #raevent1 111,2,2,{
OnTouch:
OnTouch_:
if (rach_vice == 23) {
mes "[" + strcharinfo(0) + "]";
mes "Just looking at this";
@ -3388,7 +3388,7 @@ rachel,265,98,3 script Hamion#aru 930,{
}
}
rachel,113,96,5 script Mohadian 929,10,10,{
rachel,113,97,5 script Mohadian 929,10,10,{
if (ice_necklace_q == 6) {
mes "[Mohadian]";
mes "I work at the bar around";
@ -3488,7 +3488,7 @@ rachel,113,96,5 script Mohadian 929,10,10,{
close;
}
OnTouch:
OnTouch_:
if (ice_necklace_q == 6) {
mes "[Mohadian]";
mes "Welcome to--";
@ -3736,7 +3736,7 @@ OnTimer60000:
}
ice_dun03,150,137,0 script #ice_4f_1 45,2,2,{
OnTouch:
OnTouch_:
warp "ice_dun04",33,144;
end;
@ -3746,7 +3746,7 @@ OnInit:
}
ice_dun03,138,148,0 script #ice_4f_2 45,2,2,{
OnTouch:
OnTouch_:
warp "ice_dun04",33,144;
end;
@ -3756,7 +3756,7 @@ OnInit:
}
ice_dun03,161,148,0 script #ice_4f_3 45,2,2,{
OnTouch:
OnTouch_:
warp "ice_dun04",33,144;
end;
@ -3766,7 +3766,7 @@ OnInit:
}
ice_dun03,151,162,0 script #ice_4f_4 45,2,2,{
OnTouch:
OnTouch_:
warp "ice_dun04",33,144;
end;
@ -4671,7 +4671,7 @@ OnTouch:
}
que_rachel,170,37,0 script nemma01::nemma01 -1,5,5,{
OnTouch:
OnTouch_:
if (ra_tem_q == 8) {
mes "[???]";
mes "Only the goddess exists.";
@ -6820,7 +6820,7 @@ OnTouch:
ra_temin,275,226,0 script #rachel33 45,1,1,{
end;
OnTouch:
OnTouch_:
if (aru_em == 21)
warp "que_temsky",99,11;
else

View File

@ -1267,7 +1267,7 @@ OnInit:
disablenpc "#!@#$%";
end;
OnTouch:
OnTouch_:
if (um_wind == 4) {
set um_wind,5;
mes "^3355FFAs you enter the house";
@ -1296,7 +1296,7 @@ OnInit:
disablenpc "#unpc";
end;
OnTouch:
OnTouch_:
if (um_wind == 5) {
mes "^3355FFAs you realized what happened";
mes "after being kicked out of the";

View File

@ -2707,7 +2707,7 @@ gef_dun01,89,192,0 script #lowentrace 111,3,3,{
close;
}
OnTouch:
OnTouch_:
if ((god_brising > 9) && (god_brising < 34)) {
emotion e_gasp;
}
@ -2839,7 +2839,7 @@ gef_dun01,203,48,0 script #lowentrace1 111,3,3,{
close;
}
OnTouch:
OnTouch_:
if ((god_brising > 9) && (god_brising < 34)) {
emotion e_gasp;
}
@ -2980,7 +2980,7 @@ que_god02,54,64,4 script Soldier#1_brising 105,1,1,{
close;
}
OnTouch:
OnTouch_:
if (god_brising == 31) {
warp "que_god02",174,49;
donpcevent "#brisinsold::OnSold1Off";
@ -3158,7 +3158,7 @@ que_god02,167,58,4 script #knight3 752,{ end; }
que_god02,174,49,0 script #lowenone 139,0,0,{
OnTouch:
OnTouch_:
donpcevent "brisinsold2::OnSold2On";
mes "[" + strcharinfo(0) + "]";
mes "Where am I?";
@ -3243,7 +3243,7 @@ que_god02,124,59,7 script #hermite 798,{ end; }
que_god02,120,52,0 script #monologue 139,0,0,{
OnTouch:
OnTouch_:
mes "[" + strcharinfo(0) + "]";
mes "Where am I?";
mes "Isn't that...";
@ -3676,7 +3676,7 @@ xmas,38,105,0 script #brisindwarf1 111,3,3,{
close;
}
OnTouch:
OnTouch_:
if (god_brising > 39) {
emotion e_gasp,1;
}
@ -4143,7 +4143,7 @@ prt_fild02,185,269,0 script #brisindwarf2 111,3,3,{
close;
}
OnTouch:
OnTouch_:
if (god_brising > 41) {
emotion e_gasp,1;
}
@ -4337,7 +4337,7 @@ mjolnir_09,85,129,0 script #brisindwarf3 111,3,3,{
close;
}
OnTouch:
OnTouch_:
if (god_brising > 42) {
emotion e_gasp,1;
}
@ -4577,7 +4577,7 @@ mjo_dun02,126,36,0 script #brisindwarf4 111,3,3,{
close;
}
OnTouch:
OnTouch_:
if ($God2 < $@god_check1) {
mes "[" + strcharinfo(0) + "]";
mes "Beh, no way out.";

View File

@ -813,7 +813,7 @@ que_god01,154,67,0 script god_failwarp#1 -1,4,7,{
OnInit:
disablenpc strnpcinfo(0);
end;
OnTouch:
OnTouch_:
warp "prontera",156,324;
end;
}

View File

@ -1837,7 +1837,7 @@ que_god01,84,95,0 script Switch#God0 111,{
}
que_god01,84,92,0 script god_sl_w0 45,1,1,{
OnTouch:
OnTouch_:
if ((god_sl_1 > 1) && (god_sl_1 < 51)) {
mes "^3355FFThe door is locked. You slide your temporary pass on the security device on the right side of the door, and the door unlocks.^000000";
next;
@ -1864,7 +1864,7 @@ que_god01,49,97,0 script Switch#God1 111,{
}
que_god01,46,97,0 script god_sl_w1 45,1,1,{
OnTouch:
OnTouch_:
if ((god_sl_1 > 1) && (god_sl_1 < 51)) {
mes "^3355FFThe door is locked. You slide your temporary pass on the security device on the right side of the door, and the door unlocks.^000000";
next;
@ -1891,7 +1891,7 @@ que_god01,19,97,0 script Switch#God2 111,{
}
que_god01,16,97,0 script god_sl_w2 45,1,1,{
OnTouch:
OnTouch_:
if ((god_sl_1 > 1) && (god_sl_1 < 51)) {
mes "^3355FFThe door is locked. You slide your temporary pass on the security device on the right side of the door, and the door unlocks.^000000";
next;
@ -1918,7 +1918,7 @@ que_god01,14,80,0 script Switch#God3 111,{
}
que_god01,17,80,0 script god_sl_w3 45,1,1,{
OnTouch:
OnTouch_:
if ((god_sl_1 > 1) && (god_sl_1 < 51)) {
mes "^3355FFThe door is locked. You slide your temporary pass on the security device on the right side of the door, and the door unlocks.^000000";
next;
@ -1945,7 +1945,7 @@ que_god01,44,80,0 script Switch#God4 111,{
}
que_god01,47,80,0 script god_sl_w4 45,1,1,{
OnTouch:
OnTouch_:
if ((god_sl_1 > 1) && (god_sl_1 < 51)) {
mes "^3355FFThe door is locked. You slide your temporary pass on the security device on the right side of the door, and the door unlocks.^000000";
next;

View File

@ -260,7 +260,7 @@ payon,103,63,3 script Jason 88,3,3,{
mes "a lonely lad like me?";
close;
OnTouch:
OnTouch_:
mes "[???]";
mes "Errrrrrr...";
close;

View File

@ -737,7 +737,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
}
in_sphinx2,259,213,0 script Old Coffin#qsk_as -1,7,8,{
OnTouch:
OnTouch_:
if (ASSN_SK == 2) {
mes "^3355FFIt's an ancient coffin";
mes "with a broken lid that";
@ -801,7 +801,7 @@ OnTouch:
}
in_sphinx2,212,267,0 script Old Coffin#qsk_as2 -1,5,6,{
OnTouch:
OnTouch_:
if (ASSN_SK == 2) {
mes "^3355FFIt's an ancient coffin";
mes "with a broken lid that";
@ -884,7 +884,7 @@ OnTouch:
}
in_sphinx2,13,163,0 script Stone Statue#qsk_as -1,7,7,{
OnTouch:
OnTouch_:
if (ASSN_SK == 3) {
specialeffect EF_CONE;
mes "^3355FFThis ancient stone statue";
@ -919,7 +919,7 @@ OnTouch:
}
in_sphinx2,13,146,0 script Stone Statue#qsk_as2 -1,7,7,{
OnTouch:
OnTouch_:
if (ASSN_SK == 3) {
specialeffect EF_CONE;
mes "^3355FFThis ancient stone statue";
@ -953,7 +953,7 @@ OnTouch:
}
moc_pryd04,85,96,0 script ¡¡#crypt -1,3,3,{
OnTouch:
OnTouch_:
if (ASSN_SK == 4) {
specialeffect EF_CONE;
mes "^3355FFThere's something";

View File

@ -172,7 +172,7 @@ alberta,83,96,5 script Necko 98,7,7,{
mes "come again later. Hehe~";
close;
OnTouch:
OnTouch_:
mes "[!?]";
mes "Muahahahahahahahahahahahaha!!";
mes "Pukakakakakakakakakakakakaka!";

View File

@ -53,7 +53,7 @@ OnInit:
disablenpc "Killer#Rogueguild";
end;
OnTouch:
OnTouch_:
if (ROG_SK == 10) {
specialeffect2 EF_CHANGECOLD;
specialeffect EF_CHANGEWIND;
@ -1036,7 +1036,7 @@ in_rogue,181,114,3 script Jay Greg#rogueguild 85,{
}
prt_are01,150,150,0 script #1strecog -1,10,10,{
OnTouch:
OnTouch_:
donpcevent "#1st5min::OnEnable";
donpcevent "#1stmove::OnEnable";
disablenpc "#1strecog";
@ -1155,7 +1155,7 @@ OnDisable:
prt_are01,149,162,0 script Kienna#1st 700,1,1,{
end;
OnTouch:
OnTouch_:
callfunc "F_Kienna",strnpcinfo(2);
end;
}

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@ -295,7 +295,7 @@ prt_in,75,88,5 script Leon Von Frich 85,3,3,{
mes "See you in a better world!";
close;
OnTouch:
OnTouch_:
mes "[Leon]";
mes "Hahahahahahaha!";
mes "Hahahahahahaha!";

View File

@ -150,7 +150,7 @@ hu_fild01,140,163,5 script Tower Keeper 852,3,3,{
close;
}
OnTouch:
OnTouch_:
mes "[Tower Keeper]";
mes "Excuse me, but you cannot";
mes "enter. This place is under";
@ -876,7 +876,7 @@ tha_t02,227,163,0 script 3rdf_warp#tt 45,1,1,{
OnInit:
disablenpc "3rdf_warp#tt";
end;
OnTouch:
OnTouch_:
if (thana_tower == 0) warp "tha_t02",227,158;
else warp "tha_t03",219,159;
end;
@ -942,7 +942,7 @@ tha_t03,67,70,0 script Rune Device#tt1 111,4,4,{
mes "You've acquired everything you need from this rune device.";
close;
OnTouch:
OnTouch_:
if ((countitem(7421) == 0) && (countitem(7426) == 0))
specialeffect EF_LEVEL99_4;
end;
@ -1153,7 +1153,7 @@ tha_t04,195,195,0 script Rune Device#tt2 111,3,3,{
mes "You've acquired everything you need from this rune device.";
close;
OnTouch:
OnTouch_:
if ((countitem(7422) == 0) && (countitem(7427) == 0))
specialeffect EF_LEVEL99_4;
end;
@ -1238,7 +1238,7 @@ tha_t05,62,179,0 script Brilliant Statue#tt3 111,3,3,{
mes "You've acquired everything you need from this statue.";
close;
OnTouch:
OnTouch_:
if ((countitem(7423) == 0) && (countitem(7428) == 0))
specialeffect EF_LEVEL99_4;
end;
@ -1510,7 +1510,7 @@ tha_t06,226,230,0 script Brilliant Statue#tt4 111,3,3,{
mes "The spell is already released. You've acquired everything you need from this statue.";
close;
OnTouch:
OnTouch_:
if ((countitem(7424) == 0) && (countitem(7429) == 0))
specialeffect EF_LEVEL99_4;
end;
@ -1600,7 +1600,7 @@ tha_t06,204,181,0 script Splendid Sword#tt5 111,3,3,{
mes "You've acquired everything you need from here.";
close;
OnTouch:
OnTouch_:
if ((countitem(7425) == 0) && (countitem(7430) == 0))
specialeffect EF_LEVEL99_4;
end;
@ -2057,7 +2057,7 @@ OnEnable:
OnOn2:
initnpctimer;
end;
OnTouch:
OnTouch_:
set .@touch,1;
OnTimer6000:
if (($@thana_summon == 0) || ($@thana_summon == 6)) {
@ -2091,7 +2091,7 @@ OnDisable:
hideonnpc strnpcinfo(0);
set .hide,0;
end;
OnTouch:
OnTouch_:
set .@seal, atoi(charat(strnpcinfo(2),2));
if (.hide & (1<<.@seal)) end;
@ -2172,7 +2172,7 @@ OnEnable:
OnDisable:
disablenpc "#thanatos_seal";
end;
OnTouch:
OnTouch_:
if ($@thana_summon2 == 4) {
initnpctimer;
donpcevent "Memory Seal#tt5::OnEnable";

View File

@ -2924,7 +2924,7 @@ aldeba_in,155,101,3 script Sir Jore#sign 805,7,7,{
}
close;
OnTouch:
OnTouch_:
if (rand(2)) {
emotion e_ic;
specialeffect EF_PHARMACY_OK;
@ -3072,7 +3072,7 @@ prt_maze02,57,151,1 script Pleur#warp 91,{
}
prt_maze02,58,150,0 script #movesign -1,5,5,{
OnTouch:
OnTouch_:
mes "^3355FFYou catch a glimpse";
mes "of a girl heading directly";
mes "into a deep forest. You decide";
@ -3087,14 +3087,14 @@ OnTouch:
}
prt_maze02,18,126,0 script #mazewarp -1,3,3,{
OnTouch:
OnTouch_:
warp "prt_maze02",90,170;
end;
}
/* Currently broken.
prt_maze02,25,161,0 script #music -1,7,7,{
OnTouch:
OnTouch_:
soundeffect "effect\\¼®¾çÀÇ ¾î½Ø½Å.wav",1;
end;
}
@ -5168,7 +5168,7 @@ OnReset:
set .s_up,0;
end;
OnTouch:
OnTouch_:
soundeffect "effect\\sign_up.wav",1;
if (.s_up == 1) {
donpcevent "Examiner#sd::OnUp";
@ -5224,7 +5224,7 @@ OnReset:
set .s_down,0;
end;
OnTouch:
OnTouch_:
soundeffect "effect\\sign_down.wav",1;
if (.s_down == 1) {
donpcevent "Examiner#sd::OnUp";
@ -5301,7 +5301,7 @@ OnReset:
set .s_left,0;
end;
OnTouch:
OnTouch_:
soundeffect "effect\\sign_left.wav",1;
if (.s_left == 1) {
donpcevent "Examiner#sd::OnUp";
@ -5369,7 +5369,7 @@ OnReset:
set .s_right,0;
end;
OnTouch:
OnTouch_:
soundeffect "effect\\sign_right.wav",1;
if (.s_right == 1) {
donpcevent "Examiner#sd::OnUp";
@ -5443,7 +5443,7 @@ OnReset:
set .s_center,0;
end;
OnTouch:
OnTouch_:
soundeffect "effect\\sign_center.wav",1;
if (.s_center == 1) {
donpcevent "Examiner#sd::OnUp";
@ -5473,7 +5473,7 @@ OnInit:
disablenpc "Examiner#sd";
end;
OnTouch:
OnTouch_:
if (.s_check < 30) {
if (sign_q == 30) {
set sign_q,32;
@ -8148,7 +8148,7 @@ gef_fild07,182,241,0 script #Valkyrie Warp 111,1,1,{
close;
}
OnTouch:
OnTouch_:
if ((sign_q == 80) && (countitem(907) > 3) && (countitem(953) > 11) && (countitem(7013) > 364)) {
mes "["+strcharinfo(0)+"]";
mes "What the...?";
@ -10428,7 +10428,7 @@ que_sign01,122,141,4 script Witch#s 792,{
}
nif_in,186,168,1 script #witch -1,1,1,{
OnTouch:
OnTouch_:
callfunc "F_UpdateSignVars";
if (sign_q == 83) {
if (sign_sq == 2) {
@ -11652,7 +11652,7 @@ niflheim,102,54,4 script Mad Man#s 739,{
}
niflheim,348,257,1 script #Cursed Soul -1,1,1,{
OnTouch:
OnTouch_:
callfunc "F_UpdateSignVars";
if ((sign_q == 83) || (sign_q == 90)) {
if (sign_sq == 0) {
@ -11767,7 +11767,7 @@ OnMyMobDead:
}
nif_in,102,81,1 script #Crayu -1,1,1,{
OnTouch:
OnTouch_:
callfunc "F_UpdateSignVars";
if (sign_q < 75) end;
else if (sign_q < 82) {
@ -11859,7 +11859,7 @@ OnTouch:
}
nif_in,156,91,1 script #kidniff -1,1,1,{
OnTouch:
OnTouch_:
callfunc "F_UpdateSignVars";
if (sign_q == 83) {
if (sign_sq == 0) {
@ -12239,7 +12239,7 @@ OnInit:
disablenpc "Geffenia Warp";
end;
OnTouch:
OnTouch_:
set geffenia_warp,rand(1,4);
if (geffenia_warp == 1) warp "gefenia01",58,169;
else if (geffenia_warp == 2) warp "gefenia02",116,115;
@ -12304,7 +12304,7 @@ geffen,119,48,0 script Fountain#s 111,{
}
que_sign01,196,44,0 script Starter#serin -1,32,32,{
OnTouch:
OnTouch_:
donpcevent "Timer#serin::OnStart";
disablenpc "Starter#serin";
end;
@ -12320,7 +12320,7 @@ OnInit:
disablenpc "Warp#serin";
end;
OnTouch:
OnTouch_:
warp "niflheim",30,156;
end;
@ -12365,7 +12365,7 @@ OnReset:
}
que_sign01,197,195,0 script Starter#witch -1,32,32,{
OnTouch:
OnTouch_:
donpcevent "Timer#witch::OnStart";
disablenpc "Starter#witch";
end;
@ -12404,7 +12404,7 @@ OnEnable:
enablenpc "Warp#witch";
end;
OnTouch:
OnTouch_:
warp "niflheim",30,156;
end;
}
@ -12445,7 +12445,7 @@ que_sign02,0,0,0,0 monster Wraith 1475,15,0,0,0
que_sign02,0,0,0,0 monster Wraith Dead 1566,8,0,0,0
que_sign02,378,235,0 script sign_w6 45,1,1,{
OnTouch:
OnTouch_:
callfunc "F_UpdateSignVars";
if ((countitem(7313) == 1) && ((sign_q != 124) || (sign_q != 125) || (sign_q != 126))) {
warp "que_sign01",197,190;

View File

@ -167,7 +167,7 @@ OnBingx2:
donpcevent "Unidentified Creature#"+.@npc$[.@i]+"::"+((.@i == .@rand)?"OnEnable":"OnDisable");
donpcevent strnpcinfo(0)+"::OnDisable";
end;
OnTouch:
OnTouch_:
if (getcharid(1)) {
if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) {
donpcevent strnpcinfo(0)+"::OnBingx2";
@ -218,7 +218,7 @@ OnBingx2:
donpcevent "Unidentified Creature#"+.@npc$[.@i]+"::"+((.@i == .@rand)?"OnEnable":"OnDisable");
donpcevent strnpcinfo(0)+"::OnDisable";
end;
OnTouch:
OnTouch_:
set .@i, atoi(strnpcinfo(2));
if (.@i%4 == 2) {
if (getcharid(0) == getpartyleader(getcharid(1),2))

View File

@ -15,7 +15,7 @@
//= 1.2 Navigation system update. [Euphy]
//============================================================
dicastes01,181,191,5 script Traveler Ichack#info 481,2,2,{
dicastes01,189,191,5 script Traveler Ichack#info 481,2,2,{
mes "[Traveler Ichack]";
mes "Oh!! You are a stranger!";
mes "I'm Ichack, the first adventurer that arrived here in El Dicastes!";

View File

@ -165,7 +165,7 @@ OnStart:
enablenpc instance_npcname("#Bakonawan1");
set .@map$, instance_mapname("1@ma_b");
mapannounce .@map$,"Taho: I can see him there on the surface! ATTACK!!!",bc_map,"0x00ffff"; //FW_NORMAL 15 0 0
monster .@map$,78,81,"Bakonawa",2320,1,instance_npcname("#Bakonawan1")+"::OnMyMobDead"; //original: (78,83)
monster .@map$,78,83,"Bakonawa",2320,1,instance_npcname("#Bakonawan1")+"::OnMyMobDead";
initnpctimer;
end;
OnFail:
@ -331,7 +331,7 @@ OnInstanceInit:
end;
OnStart:
enablenpc instance_npcname("#Bakonawan2-1");
monster instance_mapname("1@ma_b"),78,81,"Enraged Bakonawa",2321,1,instance_npcname("#Bakonawan2-1")+"::OnMyMobDead"; //original: (78,93)
monster instance_mapname("1@ma_b"),78,93,"Enraged Bakonawa",2321,1,instance_npcname("#Bakonawan2-1")+"::OnMyMobDead";
end;
OnFail:
killmonster instance_mapname("1@ma_b"),instance_npcname("#Bakonawan2-1")+"::OnMyMobDead";
@ -365,7 +365,7 @@ OnInstanceInit:
OnStart:
enablenpc instance_npcname("#Bakonawan3");
initnpctimer;
monster instance_mapname("1@ma_b"),78,81,"Enraged Bakonawa",2322,1,instance_npcname("#Bakonawan3")+"::OnMyMobDead"; //original: (78,83)
monster instance_mapname("1@ma_b"),78,83,"Enraged Bakonawa",2322,1,instance_npcname("#Bakonawan3")+"::OnMyMobDead";
donpcevent instance_npcname("#Bakonawan3-1")+"::OnStart";
end;
OnMyMobDead:

View File

@ -1041,59 +1041,85 @@ OnTimer30000:
// Warp Portals
//============================================================
1@ma_h,35,156,0 warp #Boss Room Exit 2,2,ma_dun01,150,9
1@ma_h,105,157,0 warp #Boss Room Door 2,2,1@ma_h,116,157
1@ma_h,112,157,0 warp #Boss Room Door1 2,2,1@ma_h,100,157
1@ma_h,104,63,0 warp #Boss Room Door2 2,2,1@ma_h,117,63
1@ma_h,112,63,0 warp #Boss Room Door3 2,2,1@ma_h,100,63
1@ma_h,36,157,0 warp #Patternwarp1 7,7,1@ma_h,117,63
1@ma_h,46,157,0 warp #Patternwarp2 7,7,1@ma_h,117,63
1@ma_h,57,157,0 warp #Patternwarp3 7,7,1@ma_h,117,63
1@ma_h,67,157,0 warp #Patternwarp4 7,7,1@ma_h,117,63
1@ma_h,79,157,0 warp #Patternwarp5 7,7,1@ma_h,117,63
1@ma_h,89,157,0 warp #Patternwarp6 7,7,1@ma_h,117,63
1@ma_h,100,157,0 warp #Patternwarp7 7,7,1@ma_h,117,63
1@ma_h,51,173,0 warp #Patternwarp8 10,10,1@ma_h,117,63
1@ma_h,52,140,0 warp #Patternwarp34 10,10,1@ma_h,117,63
1@ma_h,73,173,0 warp #Patternwarp35 10,10,1@ma_h,117,63
1@ma_h,73,140,0 warp #Patternwarp36 10,10,1@ma_h,117,63
1@ma_h,95,173,0 warp #Patternwarp37 10,10,1@ma_h,117,63
1@ma_h,95,140,0 warp #Patternwarp38 10,10,1@ma_h,117,63
//1@ma_h,70,170,0 warp #Patternwarp39 10,10,1@ma_h,117,63
//1@ma_h,77,169,0 warp #Patternwarp40 10,10,1@ma_h,117,63
1@ma_h,117,171,0 warp #Patternwarp41 10,10,1@ma_h,117,63
1@ma_h,131,171,0 warp #Patternwarp42 10,10,1@ma_h,117,63
1@ma_h,146,171,0 warp #Patternwarp43 10,10,1@ma_h,117,63
1@ma_h,117,157,0 warp #Patternwarp44 10,10,1@ma_h,117,63
1@ma_h,131,157,0 warp #Patternwarp45 10,10,1@ma_h,117,63
1@ma_h,146,157,0 warp #Patternwarp46 10,10,1@ma_h,117,63
1@ma_h,117,143,0 warp #Patternwarp47 10,10,1@ma_h,117,63
1@ma_h,131,143,0 warp #Patternwarp48 10,10,1@ma_h,117,63
1@ma_h,146,143,0 warp #Patternwarp49 10,10,1@ma_h,117,63
1@ma_h,36,63,0 warp #Patternwarp10 7,7,1@ma_h,116,157
1@ma_h,46,63,0 warp #Patternwarp11 7,7,1@ma_h,116,157
1@ma_h,56,63,0 warp #Patternwarp12 7,7,1@ma_h,116,157
1@ma_h,67,63,0 warp #Patternwarp13 7,7,1@ma_h,116,157
1@ma_h,78,63,0 warp #Patternwarp14 7,7,1@ma_h,116,157
1@ma_h,89,63,0 warp #Patternwarp15 7,7,1@ma_h,116,157
1@ma_h,100,63,0 warp #Patternwarp16 7,7,1@ma_h,116,157
1@ma_h,51,79,0 warp #Patternwarp17 10,10,1@ma_h,116,157
1@ma_h,51,46,0 warp #Patternwarp18 10,10,1@ma_h,116,157
1@ma_h,73,80,0 warp #Patternwarp19 10,10,1@ma_h,116,157
1@ma_h,73,46,0 warp #Patternwarp20 10,10,1@ma_h,116,157
1@ma_h,95,79,0 warp #Patternwarp21 10,10,1@ma_h,116,157
1@ma_h,95,46,0 warp #Patternwarp22 10,10,1@ma_h,116,157
//1@ma_h,193,82,0 warp #Patternwarp23 7,7,1@ma_h,116,157
//1@ma_h,193,82,0 warp #Patternwarp24 7,7,1@ma_h,116,157
1@ma_h,117,77,0 warp #Patternwarp25 10,10,1@ma_h,116,157
1@ma_h,131,77,0 warp #Patternwarp26 10,10,1@ma_h,116,157
1@ma_h,146,77,0 warp #Patternwarp27 10,10,1@ma_h,116,157
1@ma_h,117,63,0 warp #Patternwarp28 10,10,1@ma_h,116,157
1@ma_h,131,63,0 warp #Patternwarp29 10,10,1@ma_h,116,157
1@ma_h,146,63,0 warp #Patternwarp30 10,10,1@ma_h,116,157
1@ma_h,117,49,0 warp #Patternwarp31 10,10,1@ma_h,116,157
1@ma_h,131,49,0 warp #Patternwarp32 10,10,1@ma_h,116,157
1@ma_h,146,49,0 warp #Patternwarp33 10,10,1@ma_h,116,157
1@ma_h,35,156,0 script #Boss Room Exit WARPNPC,2,2,{
OnTouch:
warp "ma_dun01",150,9;
end;
}
1@ma_h,105,157,0 script #Boss Room Door WARPNPC,2,2,{
OnTouch:
warp "1@ma_h",116,157;
end;
}
1@ma_h,112,157,0 script #Boss Room Door1 WARPNPC,2,2,{
OnTouch:
warp "1@ma_h",100,157;
end;
}
1@ma_h,112,63,0 script #Boss Room Door3 WARPNPC,2,2,{
OnTouch:
warp "1@ma_h",100,63;
end;
}
1@ma_h,104,63,0 script #Boss Room Door2 WARPNPC,2,2,{
OnTouch:
warp "1@ma_h",117,63;
end;
}
1@ma_h,36,157,0 duplicate(#Boss Room Door2) #Patternwarp1 WARPNPC,7,7
1@ma_h,46,157,0 duplicate(#Boss Room Door2) #Patternwarp2 WARPNPC,7,7
1@ma_h,57,157,0 duplicate(#Boss Room Door2) #Patternwarp3 WARPNPC,7,7
1@ma_h,67,157,0 duplicate(#Boss Room Door2) #Patternwarp4 WARPNPC,7,7
1@ma_h,79,157,0 duplicate(#Boss Room Door2) #Patternwarp5 WARPNPC,7,7
1@ma_h,89,157,0 duplicate(#Boss Room Door2) #Patternwarp6 WARPNPC,7,7
1@ma_h,100,157,0 duplicate(#Boss Room Door2) #Patternwarp7 WARPNPC,7,7
1@ma_h,51,173,0 duplicate(#Boss Room Door2) #Patternwarp8 WARPNPC,10,10
1@ma_h,52,140,0 duplicate(#Boss Room Door2) #Patternwarp34 WARPNPC,10,10
1@ma_h,73,173,0 duplicate(#Boss Room Door2) #Patternwarp35 WARPNPC,10,10
1@ma_h,73,140,0 duplicate(#Boss Room Door2) #Patternwarp36 WARPNPC,10,10
1@ma_h,95,173,0 duplicate(#Boss Room Door2) #Patternwarp37 WARPNPC,10,10
1@ma_h,95,140,0 duplicate(#Boss Room Door2) #Patternwarp38 WARPNPC,10,10
//1@ma_h,70,170,0 duplicate(#Boss Room Door2) #Patternwarp39 WARPNPC,10,10
//1@ma_h,77,169,0 duplicate(#Boss Room Door2) #Patternwarp40 WARPNPC,10,10
1@ma_h,117,171,0 duplicate(#Boss Room Door2) #Patternwarp41 WARPNPC,10,10
1@ma_h,131,171,0 duplicate(#Boss Room Door2) #Patternwarp42 WARPNPC,10,10
1@ma_h,146,171,0 duplicate(#Boss Room Door2) #Patternwarp43 WARPNPC,10,10
1@ma_h,117,157,0 duplicate(#Boss Room Door2) #Patternwarp44 WARPNPC,10,10
1@ma_h,131,157,0 duplicate(#Boss Room Door2) #Patternwarp45 WARPNPC,10,10
1@ma_h,146,157,0 duplicate(#Boss Room Door2) #Patternwarp46 WARPNPC,10,10
1@ma_h,117,143,0 duplicate(#Boss Room Door2) #Patternwarp47 WARPNPC,10,10
1@ma_h,131,143,0 duplicate(#Boss Room Door2) #Patternwarp48 WARPNPC,10,10
1@ma_h,146,143,0 duplicate(#Boss Room Door2) #Patternwarp49 WARPNPC,10,10
1@ma_h,36,63,0 script #Patternwarp10 WARPNPC,7,7,{
OnTouch:
warp "1@ma_h",116,157;
end;
}
1@ma_h,46,63,0 duplicate(#Patternwarp10) #Patternwarp11 WARPNPC,7,7
1@ma_h,56,63,0 duplicate(#Patternwarp10) #Patternwarp12 WARPNPC,7,7
1@ma_h,67,63,0 duplicate(#Patternwarp10) #Patternwarp13 WARPNPC,7,7
1@ma_h,78,63,0 duplicate(#Patternwarp10) #Patternwarp14 WARPNPC,7,7
1@ma_h,89,63,0 duplicate(#Patternwarp10) #Patternwarp15 WARPNPC,7,7
1@ma_h,100,63,0 duplicate(#Patternwarp10) #Patternwarp16 WARPNPC,7,7
1@ma_h,51,79,0 duplicate(#Patternwarp10) #Patternwarp17 WARPNPC,10,10
1@ma_h,51,46,0 duplicate(#Patternwarp10) #Patternwarp18 WARPNPC,10,10
1@ma_h,73,80,0 duplicate(#Patternwarp10) #Patternwarp19 WARPNPC,10,10
1@ma_h,73,46,0 duplicate(#Patternwarp10) #Patternwarp20 WARPNPC,10,10
1@ma_h,95,79,0 duplicate(#Patternwarp10) #Patternwarp21 WARPNPC,10,10
1@ma_h,95,46,0 duplicate(#Patternwarp10) #Patternwarp22 WARPNPC,10,10
//1@ma_h,193,82,0 duplicate(#Patternwarp10) #Patternwarp23 WARPNPC,7,7
//1@ma_h,193,82,0 duplicate(#Patternwarp10) #Patternwarp24 WARPNPC,7,7
1@ma_h,117,77,0 duplicate(#Patternwarp10) #Patternwarp25 WARPNPC,10,10
1@ma_h,131,77,0 duplicate(#Patternwarp10) #Patternwarp26 WARPNPC,10,10
1@ma_h,146,77,0 duplicate(#Patternwarp10) #Patternwarp27 WARPNPC,10,10
1@ma_h,117,63,0 duplicate(#Patternwarp10) #Patternwarp28 WARPNPC,10,10
1@ma_h,131,63,0 duplicate(#Patternwarp10) #Patternwarp29 WARPNPC,10,10
1@ma_h,146,63,0 duplicate(#Patternwarp10) #Patternwarp30 WARPNPC,10,10
1@ma_h,117,49,0 duplicate(#Patternwarp10) #Patternwarp31 WARPNPC,10,10
1@ma_h,131,49,0 duplicate(#Patternwarp10) #Patternwarp32 WARPNPC,10,10
1@ma_h,146,49,0 duplicate(#Patternwarp10) #Patternwarp33 WARPNPC,10,10
// Disable select warps.
// Custom, but saves processing and lines.

View File

@ -267,7 +267,7 @@ OnMyMobDead:
end;
}
1@ma_c,38,118,0 script #box_out 45,2,2,{
1@ma_c,33,118,0 script #box_out 45,2,2,{
OnInstanceInit:
OnDisable:
disablenpc instance_npcname("#box_out");
@ -308,7 +308,7 @@ OnTimer35000:
initnpctimer;
disablenpc instance_npcname("#box_call");
end;
OnTouch:
OnTouch_:
specialeffect2 EF_GUIDEDATTACK;
warp instance_mapname("1@ma_c"),33,112;
end;

View File

@ -175,7 +175,7 @@ bif_fild01,161,355,0 script Log Tunnel 844,{
OnInstanceInit:
enablenpc instance_npcname("#Whisper_mist");
end;
OnTouch:
OnTouch_:
disablenpc instance_npcname("#Whisper_mist");
initnpctimer;
end;
@ -1033,7 +1033,7 @@ bif_fild01,38,374,0 script Mysterious Flower#ep14_1 844,{
1@mist,109,70,0 script a1_a2 45,1,1,{
end;
OnTouch:
OnTouch_:
if (checkquest(7211,PLAYTIME) == -1)
setquest 7211;
warp instance_mapname("1@mist"),116,40;

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