- Added guild_aura (skill.conf) setting so you can specify when it works and if it works on the guild-master itself. Defaults to working all the time on everyone except GM.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8342 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/08/18
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* Added guild_aura (skill.conf) setting so you can specify when it works
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and if it works on the guild-master itself. Defaults to working all the
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time on everyone except GM. [Skotlex]
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* Little code cleanup [Toms]
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* Cleaned merc_hom_evolution to avoid free'ing/realloc'ing [Toms]
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* Fixed "args of aFree is freed pointer" on Homunc deletion [Toms]
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@ -1,5 +1,9 @@
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Date Added
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2006/08/18
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* Added guild_aura (skill.conf) setting so you can specify when it works
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and if it works on the guild-master itself. Defaults to working all the
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time on everyone except GM. [Skotlex]
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2006/08/14
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* Removed support for negative autosave intervals, instead added a
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minsave_interval setting which specifies which is the minimum time between
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@ -231,6 +231,17 @@ max_heal_lv: 11
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// (note that by default all Castles have the nowarpto flag)
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emergency_call: 15
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// Guild Aura Skills setting (add as appropiate).
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// (This affects GD_LEADERSHIP, GD_GLORYWOUNDS, GD_SOULCOLD and GD_HAWKEYES)
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// Note that for the skill to be usable at all,
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// you need at least one of 1/2 and 4/8
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// 1: Skill works outside of woe.
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// 2: Skill works during woe.
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// 4: Skill works outside of GvG grounds
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// 8: Skill works on GvG grounds
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//16: Disable skill from affecting Guild Master
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guild_aura: 31
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// Max Possible Level of Monster skills
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// Note: If your MVPs are too tough, reduce it to 10.
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mob_max_skilllvl: 100
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@ -3441,6 +3441,7 @@ static const struct battle_data_short {
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{ "gtb_sc_immunity", &battle_config.gtb_sc_immunity},
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{ "guild_max_castles", &battle_config.guild_max_castles },
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{ "emergency_call", &battle_config.emergency_call },
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{ "guild_aura", &battle_config.guild_aura },
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{ "death_penalty_type", &battle_config.death_penalty_type },
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{ "death_penalty_base", &battle_config.death_penalty_base },
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{ "death_penalty_job", &battle_config.death_penalty_job },
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@ -3864,7 +3865,8 @@ void battle_set_defaults() {
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battle_config.gm_join_chat=0;
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battle_config.gm_kick_chat=0;
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battle_config.guild_max_castles=0;
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battle_config.emergency_call=2;
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battle_config.emergency_call=15;
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battle_config.guild_aura=31;
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battle_config.skillfree = 0;
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battle_config.skillup_limit = 0;
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battle_config.wp_rate=100;
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@ -165,6 +165,7 @@ extern struct Battle_Config {
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unsigned short guild_exp_limit;
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unsigned short guild_max_castles;
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unsigned short emergency_call;
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unsigned short guild_aura;
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unsigned short pc_invincible_time;
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unsigned short pet_catch_rate;
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unsigned short pet_rename;
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@ -2321,6 +2321,10 @@ int skill_guildaura_sub (struct block_list *bl, va_list ap)
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gid = va_arg(ap,int);
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if (sd->status.guild_id != gid)
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return 0;
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if(id == sd->bl.id && battle_config.guild_aura&16)
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return 0;
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strvit = va_arg(ap,int);
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agidex = va_arg(ap,int);
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@ -173,7 +173,11 @@ static int unit_walktoxy_timer(int tid,unsigned int tick,int id,int data)
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return 0;
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} else
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sd->areanpc_id=0;
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if (sd->state.gmaster_flag)
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if (sd->state.gmaster_flag &&
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(battle_config.guild_aura&(agit_flag?2:1)) &&
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(battle_config.guild_aura&
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(map[bl->m].flag.gvg || map[bl->m].flag.gvg_castle?8:4))
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)
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{ //Guild Aura: Likely needs to be recoded, this method seems inefficient.
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struct guild *g = sd->state.gmaster_flag;
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int skill, strvit= 0, agidex = 0;
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