- Added the missing semi-comma from the upgrade_svn6533.sql file. Thanks to Tanaous

- Added back the missing code that substracts arrows when normal-attacking.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6554 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-05-11 13:38:30 +00:00
parent aa09f1ddd5
commit 64bd8b1dbe
4 changed files with 21 additions and 8 deletions

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@ -3,6 +3,11 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/05/11
* Added the missing semi-comma from the upgrade_svn6533.sql file. Thanks to
Tanaous [Skotlex]
* Added back the missing code that substracts arrows when normal-attacking.
[Skotlex]
2006/05/10
* Changed the state of Asura back to explosionspirits, added a hardcoded
move_enable check when invoking Asura and NOT while in BladeStop or a

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@ -18,6 +18,11 @@
// When choosing those which it refines setting the letter which is indicated. (Those for word use other than Japanese?)
refine_posword: Head,Body,Left hand,Right hand,Robe,Shoes,Accessory 1,Accessory 2,Head 2,Head 3,Not Equipped
//If you are getting crashes during script loading, you can set this to yes
//to find out which script causes it. Otherwise leave it as no since the amount
//of extra console output is staggering.
verbose_mode: no
warn_func_no_comma: yes
warn_cmd_no_comma: yes
@ -63,4 +68,4 @@ loadmap_event_name: PCLoadMapEvent
baselvup_event_name: PCBaseLvUpEvent
// Name of event when a player levels up (job lv)
joblvup_event_name: PCJobLvUpEvent
joblvup_event_name: PCJobLvUpEvent

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@ -1,2 +1,2 @@
ALTER TABLE `loginlog` CHANGE `ip` `ip` CHAR( 15 ) NOT NULL
ALTER TABLE `loginlog` ADD INDEX ( `ip` ( 15 ) )
ALTER TABLE `loginlog` CHANGE `ip` `ip` CHAR( 15 ) NOT NULL;
ALTER TABLE `loginlog` ADD INDEX ( `ip` ( 15 ) );

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@ -3147,6 +3147,9 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target,
wd = battle_calc_weapon_attack(src,target, 0, 0,0);
if (sd && sd->state.arrow_atk) //Consume arrow.
battle_consume_ammo(sd, 0, 0);
damage = wd.damage + wd.damage2;
if (damage > 0 && src != target) {
rdamage = battle_calc_return_damage(target, &damage, wd.flag);
@ -4156,15 +4159,15 @@ void battle_set_defaults() {
// eAthena additions
battle_config.item_rate_mvp=100;
battle_config.item_rate_common = 100;
battle_config.item_rate_common_boss = battle_config.item_rate_common; // [Reddozen]
battle_config.item_rate_common_boss = 100; // [Reddozen]
battle_config.item_rate_equip = 100;
battle_config.item_rate_equip_boss = battle_config.item_rate_equip; // [Reddozen]
battle_config.item_rate_equip_boss = 100; // [Reddozen]
battle_config.item_rate_card = 100;
battle_config.item_rate_card_boss = battle_config.item_rate_card; // [Reddozen]
battle_config.item_rate_card_boss = 100; // [Reddozen]
battle_config.item_rate_heal = 100; // Added by Valaris
battle_config.item_rate_heal_boss = battle_config.item_rate_heal; // [Reddozen]
battle_config.item_rate_heal_boss = 100; // [Reddozen]
battle_config.item_rate_use = 100; // End
battle_config.item_rate_use_boss = battle_config.item_rate_use; // [Reddozen]
battle_config.item_rate_use_boss = 100; // [Reddozen]
battle_config.item_rate_adddrop = 100;
battle_config.item_rate_treasure = 100;
battle_config.logarithmic_drops = 0;