- Added the missing semi-comma from the upgrade_svn6533.sql file. Thanks to Tanaous
- Added back the missing code that substracts arrows when normal-attacking. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6554 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,11 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/05/11
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* Added the missing semi-comma from the upgrade_svn6533.sql file. Thanks to
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Tanaous [Skotlex]
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* Added back the missing code that substracts arrows when normal-attacking.
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[Skotlex]
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2006/05/10
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2006/05/10
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* Changed the state of Asura back to explosionspirits, added a hardcoded
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* Changed the state of Asura back to explosionspirits, added a hardcoded
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move_enable check when invoking Asura and NOT while in BladeStop or a
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move_enable check when invoking Asura and NOT while in BladeStop or a
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@ -18,6 +18,11 @@
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// When choosing those which it refines setting the letter which is indicated. (Those for word use other than Japanese?)
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// When choosing those which it refines setting the letter which is indicated. (Those for word use other than Japanese?)
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refine_posword: Head,Body,Left hand,Right hand,Robe,Shoes,Accessory 1,Accessory 2,Head 2,Head 3,Not Equipped
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refine_posword: Head,Body,Left hand,Right hand,Robe,Shoes,Accessory 1,Accessory 2,Head 2,Head 3,Not Equipped
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//If you are getting crashes during script loading, you can set this to yes
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//to find out which script causes it. Otherwise leave it as no since the amount
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//of extra console output is staggering.
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verbose_mode: no
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warn_func_no_comma: yes
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warn_func_no_comma: yes
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warn_cmd_no_comma: yes
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warn_cmd_no_comma: yes
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@ -63,4 +68,4 @@ loadmap_event_name: PCLoadMapEvent
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baselvup_event_name: PCBaseLvUpEvent
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baselvup_event_name: PCBaseLvUpEvent
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// Name of event when a player levels up (job lv)
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// Name of event when a player levels up (job lv)
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joblvup_event_name: PCJobLvUpEvent
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joblvup_event_name: PCJobLvUpEvent
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@ -1,2 +1,2 @@
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ALTER TABLE `loginlog` CHANGE `ip` `ip` CHAR( 15 ) NOT NULL
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ALTER TABLE `loginlog` CHANGE `ip` `ip` CHAR( 15 ) NOT NULL;
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ALTER TABLE `loginlog` ADD INDEX ( `ip` ( 15 ) )
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ALTER TABLE `loginlog` ADD INDEX ( `ip` ( 15 ) );
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@ -3147,6 +3147,9 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target,
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wd = battle_calc_weapon_attack(src,target, 0, 0,0);
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wd = battle_calc_weapon_attack(src,target, 0, 0,0);
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if (sd && sd->state.arrow_atk) //Consume arrow.
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battle_consume_ammo(sd, 0, 0);
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damage = wd.damage + wd.damage2;
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damage = wd.damage + wd.damage2;
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if (damage > 0 && src != target) {
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if (damage > 0 && src != target) {
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rdamage = battle_calc_return_damage(target, &damage, wd.flag);
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rdamage = battle_calc_return_damage(target, &damage, wd.flag);
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@ -4156,15 +4159,15 @@ void battle_set_defaults() {
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// eAthena additions
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// eAthena additions
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battle_config.item_rate_mvp=100;
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battle_config.item_rate_mvp=100;
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battle_config.item_rate_common = 100;
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battle_config.item_rate_common = 100;
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battle_config.item_rate_common_boss = battle_config.item_rate_common; // [Reddozen]
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battle_config.item_rate_common_boss = 100; // [Reddozen]
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battle_config.item_rate_equip = 100;
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battle_config.item_rate_equip = 100;
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battle_config.item_rate_equip_boss = battle_config.item_rate_equip; // [Reddozen]
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battle_config.item_rate_equip_boss = 100; // [Reddozen]
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battle_config.item_rate_card = 100;
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battle_config.item_rate_card = 100;
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battle_config.item_rate_card_boss = battle_config.item_rate_card; // [Reddozen]
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battle_config.item_rate_card_boss = 100; // [Reddozen]
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battle_config.item_rate_heal = 100; // Added by Valaris
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battle_config.item_rate_heal = 100; // Added by Valaris
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battle_config.item_rate_heal_boss = battle_config.item_rate_heal; // [Reddozen]
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battle_config.item_rate_heal_boss = 100; // [Reddozen]
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battle_config.item_rate_use = 100; // End
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battle_config.item_rate_use = 100; // End
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battle_config.item_rate_use_boss = battle_config.item_rate_use; // [Reddozen]
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battle_config.item_rate_use_boss = 100; // [Reddozen]
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battle_config.item_rate_adddrop = 100;
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battle_config.item_rate_adddrop = 100;
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battle_config.item_rate_treasure = 100;
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battle_config.item_rate_treasure = 100;
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battle_config.logarithmic_drops = 0;
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battle_config.logarithmic_drops = 0;
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