Fixes an issue with clones receiving 1 damage (#7670)
* Fixes #7579. * Adds an extra conditional check for reducing Green Aura type mobs to ignore cloned monsters. Thanks to @vietlubu and @Lemongrass3110!
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@@ -4047,7 +4047,7 @@ int mob_clone_spawn(map_session_data *sd, int16 m, int16 x, int16 y, const char
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status->lhw.atk2= status->dex + status->lhw.atk + status->lhw.atk2; //Max ATK
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status->lhw.atk = status->dex; //Min ATK
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}
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if (mode) //User provided mode.
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if (mode > MD_NONE) //User provided mode.
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status->mode = mode;
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else if (flag&1) //Friendly Character, remove looting.
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status->mode = static_cast<enum e_mode>(status->mode&(~MD_LOOTER));
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@@ -4205,6 +4205,7 @@ int mob_clone_spawn(map_session_data *sd, int16 m, int16 x, int16 y, const char
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if (!md) return 0; //Failed?
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md->special_state.clone = 1;
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md->damagetaken = 100; // Avoid Green Aura reduction calculation.
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if (master_id || flag || duration) { //Further manipulate crafted char.
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if (flag&1) //Friendly Character
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