* Added mine and tr0n's quest scripts to /custom/quests/

* Added GmOcean's Disguise Event, Mysterious' Mushroom Event, and Keale's Cluckers Event (all edited) to /custom/events/
* Moved Quest Warper into /etc/
* Deleted custom Fashionable Glasses quest, duplicate of official NPC "Zic" (custom/quests/fashion.txt)
* Deleted custom Hyegun event (custom/events/hyegun_event.txt)
* Deleted custom Dracula event (custom/events/draculax.txt)
* Deleted custom Wizard Hat quest (custom/quests/magicalhatquest.txt)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16421 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
euphyy 2012-07-13 03:35:32 +00:00
parent 10b125583f
commit 6520b2247f
11 changed files with 878 additions and 342 deletions

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//===== rAthena Script =======================================
//= Cluck! Cluck! Boom!
//===== By: ==================================================
//= Keale
//===== Current Version: =====================================
//= 1.2
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Click the chicken and try retrieve the item at a low
//= chance. If you fail he will nuke, freeze, stone,
//= stun, or make you fall asleep.
//= The prize is configurable and triggered by the NPC.
//===== Additional Comments: =================================
//= 1.0 First release.
//= 1.1 Using 'switch rand' instead.
//= 1.2 Cleaned and standardized. [Euphy]
//============================================================
prontera,156,219,4 script Cluckers 800,{
set .@GMAccess,80; // GM level required to access NPC
if (.startcluck) {
specialeffect2 2;
switch(rand(15)) {
case 0: npctalk "CLUUUUUUCK!!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break;
case 1: npctalk "Cluuuuuck!~"; break;
case 2: atcommand "@nuke "+strcharinfo(0); break;
case 3: sc_start SC_Freeze,10000,0; break;
case 4: npctalk "CLUUUUUUUUUCK!!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break;
case 5: sc_start SC_Sleep,10000,0; break;
case 6: sc_start SC_Stone,10000,0; emotion 29; break;
case 7: npctalk "CLUUUUUUCK!!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break;
case 8: npctalk "Cluck! CLUUUCK!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break;
case 9: sc_start SC_Stun,10000,0; break;
case 10: sc_start SC_Sleep,10000,0; emotion 29; break;
case 11: npctalk "Cluck! Cluck!"; break;
case 12: sc_start SC_Stun,10000,0; break;
case 13: atcommand "@nuke "+strcharinfo(0); break;
default:
if (rand(50) < 4) {
npctalk "WOOF!...........";
specialeffect2 72;
announce "[Cluck! Cluck! Boom!] " + strcharinfo(0) + " squeezed out the prize! Well done!",0;
getitem $cluck_item_id,$cluck_item_amount;
set .startcluck,0;
} else {
npctalk "Cluck! CLUUUCK!!";
atcommand "@nuke "+strcharinfo(0);
}
break;
}
end;
}
mes "[Cluckers]";
if (getgmlevel() >= .@GMAccess) {
mes "Cluck cluck! Cluuuuuck? ^FF0000~Hi GM " + strcharinfo(0) + ", Wanna play today?~^000000";
mes "Cluck cluck... CLUCK! ^FF0000~Just tell me what to do!~^000000";
next;
while(1) switch(select("Start Event:Check Prize:Set Prize:Not today Cluckers")) {
case 1:
mes "[Cluckers]";
mes "CLUCK! ^FF0000~Sure thing!~^000000";
emotion 33;
close2;
announce "[Cluck! Cluck! Boom!] is about to start in Prontera!",bc_blue;
initnpctimer;
end;
case 2:
mes "[Cluckers]";
mes "Cluck, cluck cluck... Cluck! ^FF0000~The current prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +".^000000";
next;
break;
case 3:
mes "[Cluckers]";
mes "Cluck cluck? Cluck??? ^FF0000~What should the prize for winning be? Please input the ID.~^000000";
input $cluck_item_id;
next;
mes "[Cluckers]";
mes "Cluck? cluuuck? ^FF0000~How many if this item should I give away?~^000000";
input $cluck_item_amount;
next;
mes "[Cluckers]";
mes "Cluck cluck..? Cluck. ^FF0000~So, the prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +"^000000? ^FF0000Great.~^000000";
emotion 33;
next;
break;
case 4:
mes "[Cluckers]";
mes "Cluck cluck cluck...";
close;
}
}
mes "Cluck cluck! Cluuuuuck?";
mes "Cluck....";
close;
OnTimer10000:
announce "Please hurry behind the fountain if you want to play with the crazy chicken!",bc_blue;
end;
OnTimer20000:
announce "Cluckers has eaten one of my items! I'm too scared to retrieve it!",bc_blue;
end;
OnTimer30000:
announce "Click the insane chicken and try squeeze out the item, if you're lucky you'll win! Are you ready?",bc_blue;
end;
OnTimer40000:
announce "GO! Click the chicken to get the prize!",bc_blue;
if (!$cluck_item_id) set $cluck_item_id,512;
if (!$cluck_item_amount) set $cluck_item_amount,1;
set .startcluck,1;
end;
}

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//===== rAthena Script =======================================
//= Disguise Event
//===== By: ==================================================
//= GmOcean
//===== Current Version: =====================================
//= 5.1
//===== Compatible With: =====================================
//= rAthena SVN
//===== Additional Comments: =================================
//= 5.0 Last update by GmOcean.
//= 5.1 Cleaned and standardized, mostly. [Euphy]
//============================================================
prontera,160,155,4 script Disguise Event 795,{
// Currently set to run every two hours.
// To change times, edit the OnClock labels below.
set .@GMLevel,60; // GM level required to access NPC.
set .@n$,"[^0000FFDisguise NPC^000000]";
if (getgmlevel()>=.@GMLevel) {
mes .@n$;
mes "Select an option.";
next;
switch(select("Turn ON/OFF Event:Event Settings")) {
case 1:
mes .@n$;
if ($@EventON) {
mes "The Event is currently: [^0000FFON^000000]";
mes "Would you like to turn it OFF?"; }
else {
mes "The Event is currently: [^FF0000OFF^000000]";
mes "Would you like to turn it ON?"; }
if(select("Yes:No")==2) close;
if ($@EventON) {
set $@EventON,0; set $@Timer,0;
setnpctimer 0; stopnpctimer;
announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue;
deletepset 1;
setnpcdisplay "Disguise Event",795;
close; }
set $@EventON,1; set $@Timer,1; setnpctimer 0; initnpctimer;
set $@ResetCounter,$@ResetCounter+1;
announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
announce "The Event is being held in Prontera.",bc_all | bc_blue;
close;
case 2:
mes .@n$;
mes "Pick a setting to modify.";
next;
switch(select("Monster Display:Number of Rounds:Prize Settings")) {
case 1:
setarray .@r$[0],"Disguise as all monsters.","Disguise as MVPs only.";
mes .@n$;
mes "Choose a disguise rule.";
next;
set $Rule, select(implode(.@r$,":"));
mes .@n$;
mes "The Disguise Rule has been set:";
mes " > ^0055FF"+.@r$[$Rule-1]+"^000000";
close;
case 2:
mes .@n$;
mes "Input the number of rounds you want the event to last.";
mes "Current number: [^0000FF"+$Rounds+"^000000]";
next;
input .@Rounds;
set $Rounds,.@Rounds;
mes .@n$;
mes "The number of rounds has been changed to "+$Rounds+".";
close;
case 3:
mes .@n$;
mes "Input the Item ID of the prize given each round.";
mes "Current item: [^0000FF"+getitemname($Prize)+"^000000] (ID #"+$Prize+")";
next;
input .@Prize;
mes .@n$;
if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null") {
mes "That item does not exist. Please try again.";
close; }
set $Prize,.@Prize;
mes "Input the amount to be given.";
next;
input .@amount;
mes .@n$;
if (.@amount<=0 || .@amount>=10000) {
mes "That amount is invalid. Using default ammount of 1.";
set .@amount,1;
next;
mes .@n$; }
set $PrizeAmt,.@amount;
mes "The Prize has been changed successfully.";
mes "Prize: "+$PrizeAmt+"x [^0000FF"+getitemname($Prize)+"^000000]";
close;
}
}
}
if ($@EventON) end;
mes .@n$;
mes "Welcome.";
mes "How may I be of assistance?";
if(select("Information:Nothing, just passing through.")==2) close;
next;
mes .@n$;
mes "This event is quite simple.";
mes "At the start of the event, I will";
mes "disguise myself as a random";
mes "monster. You have to shout";
mes "that monter's name out loud.";
next;
mes "If you are correct, you will receive";
mes "a prize. If not, keep trying!";
mes "That's all that there is to this event.";
close;
OnInit:
defpattern 1,"([^:]+):.\\s*OMFGBBQLEETSAUCEGMOCEANRULESHAI!!.*", "iCorrect";
activatepset 1;
set $@EventON,0;
set $@Wait,0;
set $@Winner,0;
set $@ResetCounter,0;
set $Points,$Points;
if (!$Rounds) set $Rounds,10;
else set $Rounds,$Rounds;
if (!$Prize) set $Prize,512;
else set $Prize,$Prize;
if (!$PrizeAmt) set $PrizeAmt,1;
else set $PrizeAmt,$PrizeAmt;
if ($Rule) set $Rule,1;
else set $Rule,$Rule;
setarray $@MVP[0],1038,1039,1046,1059,1086,1087,1112,1115,1147,1150,1157,1159,1190,1251,1252,1272,1312,1373,
1389,1399,1418,1492,1502,1511,1583,1623,1630,1646,1647,1648,1649,1650,1651,1658,1685,1688,
1708,1719,1734,1751,1768,1779,1785,1802,1832,1871,1874,1885,1917,1980,2022,2068,2087,2131,
2156,2165;
setarray $@BlackList[0], 1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168,1171,1172,1173,1181,1210,1217,1218,
1222,1223,1224,1225,1226,1227,1228,1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001,
2002,2003,2004,2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035,2036,
2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049,2050,2051,2052,2053,2054,
2055,2056,2057,2058,2059,2060,2061,2062,2063,2064,2065,2066,2067,2075,2076,2077,2078,2079,
2080,2081,2083,2084,2085,2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098,
2099,2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113,2114,2115,2116,
2117,2118;
setarray $@BlackList2[0],2119,2120,2121,2123,2124,2125,1496;
end;
OnClock0000:
OnClock0200:
OnClock0400:
OnClock0600:
OnClock0800:
OnClock1000:
OnClock1200:
OnClock1400:
OnClock1600:
OnClock1800:
OnClock2000:
OnClock2200:
set $@ResetCounter,$@ResetCounter+1;
set $@EventON,1;
set $@Timer,1;
set $@Wait,1;
announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
announce "The Event is being held in Prontera.",bc_all | bc_blue;
setnpctimer 0;
initnpctimer;
end;
OnTimer10000:
if ($@Timer || $@Change) end;
set $@Wait,0;
goto iDisguise;
end;
OnTimer30000:
if ($@Timer) end;
set $@Change,0;
setnpcdisplay "Disguise Event",795;
npctalk "You took too long to guess what I was. Please wait 10 seconds while I disguise again.";
specialeffect 725;
set $MonsterName$,"";
deletepset 1;
stopnpctimer;
setnpctimer 0;
initnpctimer;
end;
OnTimer60000:
if ($@Timer!=1) end;
announce "The Disguise Event will begin in 2 minutes.",bc_all | bc_blue;
announce "The Event is being held in Prontera.",bc_all | bc_blue;
end;
OnTimer120000:
if ($@Timer!=1) end;
announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue;
announce "The Event is being held in Prontera.",bc_all | bc_blue;
end;
OnTimer180000:
if ($@Timer!=1) end;
announce "The Disguise Event has begun!",bc_all | bc_blue;
announce "The Event is being held in Prontera.",bc_all | bc_blue;
set $@Timer,0; stopnpctimer;
setnpctimer 0; initnpctimer;
goto iDisguise;
end;
iDisguise:
if ($Rule==1) {
set $@Winner,0;
set $@Monster,1000+rand(1,995);
for(set .@BL,0; .@BL<getarraysize($@BlackList); set .@BL,.@BL+1)
if ($@Monster==$@BlackList[.@BL] || $@Monster==$@BlackList2[.@BL]) goto iDisguise;
if ($@Monster==$@LastMonster) goto iDisguise;
set $@LastMonster,$@Monster;
set $MonsterName$,getmonsterinfo($@Monster,0); }
if ($Rule==2) {
set $@Winner,0;
set $@Monster,rand(49);
set $MonsterName$,getmonsterinfo($@MVP[$@Monster],0); }
deletepset 1;
defpattern 1,"([^:]+):.\\s*"+$MonsterName$+".*", "iCorrect";
activatepset 1;
if ($Rule==1) setnpcdisplay "Disguise Event",$@Monster;
if ($Rule==2) setnpcdisplay "Disguise Event",$@MVP[$@Monster];
set $@Change,1;
setnpctimer 0;
end;
iCorrect:
if ($@Winner) {
dispbottom "Someone has already won this round."; end; }
set $@Winner,1;
set $@RoundCount,$@RoundCount+1;
deletepset 1;
activatepset 1;
getitem $Prize,$PrizeAmt;
announce strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue;
if ($@RoundCount>=$Rounds) {
setnpcdisplay "Disguise Event",795;
set $@RoundCount,0; set $@Change,0; set $@EventON,0;
setnpctimer 0; stopnpctimer;
npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later.";
end; }
setnpcdisplay "Disguise Event",795;
set $@Change,0;
setnpctimer 0;
end;
}

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//===== rAthena Script =======================================
//= Dracula X
//===== By: ==================================================
//= valaris (1.0)
//===== Current Version: =====================================
//= 1.0a
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Custom Dracula X Event
//============================================================
mag_dun02,72,182,1 script Dracula's Coffin::Dracula_Init -1,{
OnInit:
set $dracula_event,0;
end;
OnKilled:
MapAnnounce "mag_dun02","Dracula's curse has been lifted!",17;
set $dracula_event,0;
initnpctimer;
end;
OnTimer7200000:
if($dracula_event==0)
stopnpctimer;
enablenpc "Dracula_Event";
end;
}
mag_dun02,72,182,1 script Dracula's Coffin::Dracula_Event 801,{
if($dracula_event==1)
close;
set $dracula_event,1;
MapAnnounce "mag_dun02","Count Dracula : Who has awakened me from my slumber?",17;
npcskilleffect 21,10,66,175;
initnpctimer;
end;
OnTimer500:
npcskilleffect 21,10,74,187;
end;
OnTimer1000:
npcskilleffect 21,10,80,180;
end;
OnTimer1500:
npcskilleffect 21,10,79,183;
end;
OnTimer2000:
npcskilleffect 21,10,66,175;
end;
OnTimer2500:
npcskilleffect 21,10,63,186;
end;
OnTimer3000:
npcskilleffect 21,10,75,186;
end;
OnTimer3500:
npcskilleffect 21,10,75,173;
end;
OnTimer4000:
npcskilleffect 21,10,80,170;
end;
OnTimer4500:
npcskilleffect 21,10,60,179;
end;
OnTimer5000:
npcskilleffect 21,10,74,187;
end;
OnTimer6000:
npcskilleffect 21,10,69,182;
end;
OnTimer6500:
npcskilleffect 21,10,80,180;
end;
OnTimer7000:
npcskilleffect 21,10,60,179;
end;
OnTimer7500:
npcskilleffect 21,10,66,175;
end;
OnTimer8000:
npcskilleffect 21,10,80,187;
end;
OnTimer8500:
npcskilleffect 21,10,75,186;
end;
OnTimer9000:
npcskilleffect 21,10,75,173;
end;
OnTimer9500:
npcskilleffect 21,10,80,170;
end;
OnTimer10000:
npcskilleffect 21,10,63,186;
end;
OnTimer10500:
npcskilleffect 21,10,74,187;
end;
OnTimer11000:
npcskilleffect 21,10,72,182;
monster "mag_dun02",72,182,"Count Dracula",1389,1,"Dracula_Init::OnKilled";
stopnpctimer;
disablenpc "Dracula_Event";
end;
}

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//===== rAthena Script =======================================
//= HyeGun Event
//===== By: ==================================================
//= Synesthesia
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Event similar to iRO's Christmas event when searching for Antonios.
//===== Additional Comments: =================================
//= Drink Jakada!
//============================================================
//HyeGun Mob spawning
anthell01,0,0,0,0 monster Hyegun 1512,3,180000,30000,0
mag_dun01,0,0,0,0 monster Hyegun 1512,3,180000,30000,0
alde_dun01,0,0,0,0 monster Hyegun 1512,3,180000,30000,0
in_sphinx1,0,0,0,0 monster Hyegun 1512,3,180000,30000,0
//Munak Quest
pay_dun01,53,269,6 script Munak 1026,{
if(event_hyegun==3) goto Lfinished;
mes "[^FF0000Munak^000000]";
mes "Hello, kinda strange talking to a Munak huh?";
mes "I'm a friendly Munak that wants to tell you something.";
menu "Listen to her story",Lok,"Leave",Lno;
Lok:
mes "[^FF0000Munak^000000]";
mes "Well see our father ^666600HyeGun^000000 has been terrible to us Munaks.";
mes "We would like you to get revenge for what he has done to us.";
next;
mes "When you find him, kill him.";
mes "He will drop an item that you will have to bring to me to prove his death.";
mes "Bring me ^FF00003 ^008800Yggdrasil Dew^000000 and I'll give you a reward.";
mes "Remember, you may only do this quest ^FF00003 times.";
menu "Info about HyeGun",Lhyeinfo,"Give her the items",Litem,"Leave",Lno;
Lhyeinfo:
mes "[^FF0000Munak^000000]";
mes "- HyeGun looks like us but he's a tanish color type with long hair.";
mes "- He's been last seen in the first level of the 4 most popular dungeons.";
mes "He doesn't hang out here because there's so many of us.";
mes "Anything else?";
menu "Info about HyeGun",Lhyeinfo,"Give her the items",Litem,"Leave",Lno;
Litem:
mes "[^FF0000Munak^000000]";
mes "Ahh so you've completed the task so soon?";
mes "Good job";
mes "Let's see if you've got the right stuff.";
next;
if (countitem(7141) < 3)goto Lnoitem;
mes "Good job, here's your reward.";
next;
delitem 7141,3;
getitem 617,1;
set event_hyegun,event_hyegun+1;
close;
Lfinished:
mes "[^FF0000Munak^000000]";
mes "I'm sorry, you've already completed my task 3 times.";
close;
Lno:
mes "[^FF0000Munak^000000]";
mes "Okay then, when you feel brave enough, come on back.";
close;
Lnoitem:
mes "[^FF0000Munak^000000]";
mes "Hey, you don't have the Yggdrasil Dew.";
mes "Come back when you've gotten 3 of them.";
close;
}

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//===== rAthena Script =======================================
//= Find the Mushroom
//===== By: ==================================================
//= Mysterious
//===== Current Version: =====================================
//= 3.6a
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Find the Mushroom - random amount of Mushrooms spawns in random maps.
//= Players need to find these mushrooms and kill them to gain prizes!
//===== Additional Comments: =================================
//= 3.0 Fully Functional with Rewritten script. [Mysterious]
//= 3.6a Slightly edited. [Euphy]
//============================================================
prontera,142,228,6 script Find the Mushroom 1084,{
mes "[ Find The Mushroom ]";
if (!.Status)
mes "There is no event at the moment!";
else {
mes "There are "+.Spawn+" Mushrooms left in "+.Map$+"!";
mes "Find and kill the mushrooms to gain "+getitemname(.Prize)+"!";
}
if (.Status || getgmlevel() < .GM) close;
mes "Start the event?";
next;
if(select("- No:- Yes") == 1) close;
donpcevent strnpcinfo(0)+"::OnMinute10";
mes "[ Find The Mushroom ]";
mes "Event started!";
close;
OnInit:
set .Prize,512; // Reward item ID
set .Amount,10; // Reward item amount
set .GM,60; // GM level required to access NPC
setarray .Maps$[0],"izlude","geffen","morocc","prontera"; // Possible maps
end;
OnMinute10: // Start time (every hour)
if (.Status) end;
set .Status,1;
set .Spawn,rand(1,10); // How many Mushrooms should spawn?
set .Map$,.Maps$[rand(getarraysize(.Maps$))];
killmonster .Map$,"All";
monster .Map$,0,0,"Please don't kill me!",1084,.Spawn,strnpcinfo(0)+"::OnMobKilled";
announce "Find the Mushroom : Total of "+.Spawn+" Mushrooms have been spawned in "+.Map$+"!",0;
sleep 2500;
announce "Find the Mushroom : Every Mushroom you kill will give you "+getitemname(.Prize)+"!",0;
end;
OnMobKilled:
set .Spawn, .Spawn - 1;
getitem .Prize, .Amount;
if (.Spawn) announce "[ "+strcharinfo(0)+" ] has killed a Mushroom. There are now "+.Spawn+" Mushroom(s) left.",bc_map;
else {
announce "The Find the Mushroom Event has ended. All the Mushrooms have been killed.",0;
set .Status,0;
}
end;
}

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@ -1,69 +0,0 @@
//===== rAthena Script =======================================
//= Quest for Fashion Glasses (Daily Job Quest)
//===== By: ==================================================
//=
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Quest for Fashion Glasses
//===== Additional Comments: =================================
//= 1.0 Fully Working [Lupus]
//= 1.1 fixed exploit [Lupus]
//============================================================
izlude,135,96,5 script Fashion Glasses Quest 76,{
mes "[Fashionable Glasses Quest]";
mes "Hi, today's quest is....";
mes "Ah, the ^CC6633Fashionable Glasses^000000 Quest!";
next;
menu "Requirements",M_INFO,"Make Item",-,"Cancel",M_CANCEL;
mes "[Fashionable Glasses Quest]";
mes "Good good, let me just check";
next;
if(countitem(2271)<1 || countitem(975)<1) goto M_NOITEMS;
delitem 2271,1;
delitem 975,1;
mes "[Fashionable Glasses Quest]";
mes "Give me a second.....";
next;
getitem 5047,1;
mes "[Fashionable Glasses Quest]";
mes "Ok done!";
close;
M_NOITEMS:
mes "[Fashionable Glasses Quest]";
mes "You don't have the requirements.";
mes "Please come back another time...";
close;
M_INFO:
mes "[Fashionable Glasses Quest]";
mes "Ok all you have to do is collect";
mes "^CC66331 Jack'a Dandy^000000";
mes "and ^CC66331 Scalet Dyestuffs^000000.";
next;
menu "Accept",-,"Leave",M_LEAVE;
mes "[Fashionable Glasses Quest]";
mes "When you are done, bring the items to me,";
mes "Ok good luck finding those items.";
close;
M_LEAVE:
mes "[Fashionable Glasses Quest]";
mes "Maybe another time?";
close;
M_CANCEL:
mes "[Fashionable Glasses Quest]";
mes "Aw, what a shame";
mes "Giving up already?";
mes "Oh well maybe you will";
mes "participate in tommorow's";
mes "quest.";
close;
}

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@ -1,58 +0,0 @@
//===== rAthena Script =======================================
//= Wizard Hat Custom Quest
//===== By: ==================================================
//= Who
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Wizard Hat quest. Harmless, doesn't screw game balance.
//===== Additional Comments: =================================
//= 1.1 Reversed ingreadients and the quest result due to
//= treasue boxes drops fix [Lupus]
//============================================================
geffen,126,107,5 script Wizard Hat Dude 51,{
mes "[Wizard Hat Dude]";
mes "Huh! What do you want?";
mes "Ohh, I see, you want me to make you something.";
emotion e_what;
next;
mes "[Wizard Hat Dude]";
mes "Well if you want this Wizard Hat here is a list of the items I need you to go out and get them for me:";
mes "1 Magican Hat";
mes "1 Bathory Card";
mes "and 200,000z for my efforts";
next;
mes "[Wizard Hat Dude]";
mes "Are you ready for me to make this magical item?";
next;
menu "Sure am!",-,"These requirements are unfathomable!",M_RIPOFF;
mes "[Wizard Hat Dude]";
if(countitem(5045) < 1 || countitem(4119) < 1 || Zeny < 200000) goto L_NotEnough;
delitem 5045,1;
delitem 4119,1;
set Zeny,Zeny-200000;
mes "Wow! You are brave indeed!";
emotion e_no1;
next;
mes "[Wizard Hat Dude]";
mes "Enjoy your Wizard Hat!";
getitem 2252,1;
close;
L_NotEnough:
mes ". . .I'm sorry .. You don't have enough money and items ..";
mes "I can't afford to make this if you don't bring all materials needed. Please understand this is to benefit heroes such as yourself!";
emotion e_sry;
close;
M_RIPOFF:
mes "[Wizard Hat Dude]";
mes "What I had to go through was more unfathomable..";
mes "If you succeed in getting these items, you will have incredible strength!";
emotion e_hmm;
close;
}

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@ -0,0 +1,148 @@
//===== rAthena Script =======================================
//= Euphy's Quest Shop
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.4a
//===== Compatible With: =====================================
//= rAthena SVN r15340+
//===== Description: =========================================
//= A dynamic quest shop based on Lunar's, with easier config.
//= Includes support for multiple shops & cashpoints.
//= Item Preview script by ToastOfDoom.
//============================================================
prontera,164,203,6 script Quest Shop 998,{
function Add; function Chk; function Slot; function A_An;
if(.Shops$ != "") set .@i,1;
else {
set .@menu$,"";
for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
set .@menu$, .@menu$+.Shops$[.@i]+":";
set .@i, select(.@menu$); }
dispbottom "Select one item at a time.";
callshop "qshop"+.@i,1;
npcshopattach "qshop"+.@i;
end;
function Add {
if (getitemname(getarg(1))=="null") {
debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; }
for(set .@n,5; .@n<127; set .@n,.@n+2) {
if (!getarg(.@n,0)) break;
if (getitemname(getarg(.@n))=="null") {
debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped)."; return; } }
for(set .@i,2; .@i<.@n; set .@i,.@i+1)
set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);
npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
return; }
function Chk {
if (getarg(0)<getarg(1)) { set @qe0,1; return "^FF0000"; }
else return "^00FF00"; }
function Slot {
set .@s$,getitemname(getarg(0));
switch(.ShowSlot){
case 1: if (!getitemslots(getarg(0))) return .@s$;
case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]";
default: return .@s$; } }
function A_An {
setarray .@A$[0],"a","e","i","o","u";
set .@B$, "_"+getarg(0);
for(set .@i,0; .@i<5; set .@i,.@i+1)
if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
return "a "+getarg(0); }
OnBuyItem:
set .@q[0],@bought_nameid;
copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));
if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; }
mes "[Quest Shop]";
mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";
mes "Requirements:";
if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";
if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";
if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";
next;
set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11);
addtimer 1000, strnpcinfo(1)+"::OnEnd";
while(1){
switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
case 1:
if (@qe0) {
mes "[Quest Shop]";
mes "You're missing one or more quest requirements.";
close; }
if (!checkweight(.@q[0],.@q[1])) {
mes "[Quest Shop]";
mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
close; }
if (.@q[2]) set Zeny, Zeny-.@q[2];
if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];
if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
delitem .@q[.@i],.@q[.@i+1];
getitem .@q[0],.@q[1];
if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0;
specialeffect2 699;
close;
case 2:
set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5);
if (@qe1&1) atcommand "@changelook 3 "+@qe2;
if (@qe1&256) atcommand "@changelook 1 "+@qe2;
if (@qe1&512) atcommand "@changelook 2 "+@qe2;
set @qe6,1;
break;
case 3:
close; } }
OnEnd:
if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; }
for(set .@i,0; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0;
end;
OnInit:
freeloop(1);
// --------------------- Config ---------------------
// Custom points, if needed: "<variable>","<name to display>"
setarray .Points$[0],"#CASHPOINTS","Cash Points";
set .Announce,1; // Announce quest completion? (1: yes / 0: no)
set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
set .DisplayID,0; // Show item IDs? (1: yes / 0: no)
set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)
// Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};
// Duplicate dummy data for any additional shops (bottom of script).
// If no categories, use the second line instead (remove //).
setarray .Shops$[1],"Headgears","Weapons","Other";
// set .Shops$,"n/a";
// Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,
// <required item ID>,<required item amount>{,...});
// Shop number corresponds with order above (default is 1).
// Note: Do NOT use a reward item more than once!
Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2);
Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600);
Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1);
Add(1,5045,1,0,0,2252,1,1054,450,943,1200);
Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10);
Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10);
Add(3,531,1,3,0,512,1,713,1);
Add(3,532,1,3,0,513,1,713,1);
Add(3,533,1,3,0,514,1,713,1);
Add(3,534,1,3,0,515,1,713,1);
// --------------------------------------------------
freeloop(0);
for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
npcshopdelitem "qshop"+.@i,909;
end;
}
// -------- Dummy data (duplicate as needed) --------
- shop qshop1 -1,909:-1
- shop qshop2 -1,909:-1
- shop qshop3 -1,909:-1

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@ -0,0 +1,300 @@
//===== rAthena Script =======================================
//= tr0n's Questboard
//===== By: ==================================================
//= tr0n
//===== Current Version: =====================================
//= 1.3.4
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Easily add collection and hunting quests.
//===== Additional Comments: =================================
// 1.0.0 Release
// 1.1.0 Added zeny reward
// 1.2.0 Rewrote checkmob and killcounter
// 1.3.1 Added level restriction
// 1.3.4 Added Reward Item Amount
//============================================================
prontera,129,215,5 script Questboard 857,{
if(c_run==1){
mes "[^FF7700Questboard^000000]";
mes "^0000FF"+getd("." + currentquest$ + "_collectionname$")+"^000000";
mes "--------------------------------";
for( set .@j, 0; .@j < getarraysize(getd("."+ currentquest$ + "_collectionitem")); set .@j,.@j+2) {
mes "^FF0000"+getitemname(getd("."+currentquest$+"_collectionitem["+.@j+"]"))+" - "+countitem(getd("."+currentquest$+"_collectionitem["+.@j+"]"))+"/"+getd("."+currentquest$+"_collectionitem["+(.@j+1)+"]")+" ea.^000000";
}
mes "--------------------------------";
mes "[Reward]";
mes "Item: ^0000FF"+((getd("." +currentquest$+"_collectionprize"))?getitemname(getd("." +currentquest$+"_collectionprize"))+" - "+getd("." +currentquest$+"_collectionamount")+" ea.^000000":"Nothing^000000");
mes "Zeny: ^0000FF"+getd("." +currentquest$+"_collectionzeny")+"^000000";
mes "Base EXP: ^0000FF"+getd("." +currentquest$+"_collectionexp["+0+"]")+"^000000";
mes "Job EXP: ^0000FF"+getd("." +currentquest$+"_collectionexp["+1+"]")+"^000000";
next;
if(select("Finish:Abort") == 2){
mes "[^FF7700Questboard^000000]";
mes "Quest aborted.";
set currentquest$, "";
set c_run, 0;
close;
}
goto L_checkitems;
}
if(h_run==1) {
mes "[^FF7700Questboard^000000]";
mes "^0000FF"+getd("." + currentquest$ + "_huntingname$")+"^000000";
mes "--------------------------------";
for( set .@j, 0; .@j < getarraysize(getd("."+ currentquest$ + "_huntingmob")); set .@j,.@j+2) {
set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@j)+"]");
mes "^FF0000"+strmobinfo(1,getd("."+currentquest$+"_huntingmob["+.@j+"]"))+" - "+getd(currentquest$+"_"+.@currentmob+"_"+(.@j+1)+"_killcount")+"/"+getd("."+currentquest$+"_huntingmob["+(.@j+1)+"]")+" ea.^000000";
}
mes "--------------------------------";
mes "[Reward]";
mes "Item: ^0000FF"+((getd("." +currentquest$+"_huntingprize"))?getitemname(getd("." +currentquest$+"_huntingprize"))+" - "+getd("." +currentquest$+"_huntingamount")+" ea.^000000":"Nothing^000000");
mes "Zeny: ^0000FF"+getd("." +currentquest$+"_huntingzeny")+"^000000";
mes "Base EXP: ^0000FF"+getd("." +currentquest$+"_huntingexp["+0+"]")+"^000000";
mes "Job EXP: ^0000FF"+getd("." +currentquest$+"_huntingexp["+1+"]")+"^000000";
next;
if(select("Finish:Abort") == 2){
mes "[^FF7700Questboard^000000]";
mes "Quest aborted.";
for(set .@x, 1; .@x < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@x,.@x+2){
set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@x-1)+"]");
setd(currentquest$+"_"+.@currentmob+"_"+.@x+"_killcount", 0);
}
set currentquest$, "";
set h_run, 0;
close;
}
goto L_checkmobs;
}
L_questmenu:
mes "[^FF7700Questboard^000000]";
mes "Select category:";
next;
switch(select((.collection)?"Collection Quests":"",
(.hunting)?"Hunting Quests":"",
"Exit")) {
case 1:
set .@collectmenu$, "";
for( set .@i,0; .@i < .collectionquestcount; set .@i,.@i+1) {
if (.@i) set .@collectmenu$,.@collectmenu$+":";
set .@collectmenu$, .@collectmenu$ + "[" + getd("." +(.@i+1)+"_collectionmin") + " - " + getd("." +(.@i+1)+"_collectionmax") + "] " + getd("." + (.@i+1) + "_collectionname$");
}
set .@selection,select(.@collectmenu$);
mes "[^FF7700Questboard^000000]";
mes "^0000FF"+getd("." + .@selection + "_collectionname$")+"^000000";
mes "--------------------------------";
for( set .@j, 0; .@j < getarraysize(getd("."+ .@selection + "_collectionitem")); set .@j,.@j+2) {
mes "^FF0000"+getitemname(getd("."+.@selection+"_collectionitem["+.@j+"]"))+" - "+getd("."+.@selection+"_collectionitem["+(.@j+1)+"]")+" ea.^000000";
}
mes "--------------------------------";
mes "[Reward]";
mes "Item: ^0000FF"+((getd("." +.@selection+"_collectionprize"))?getitemname(getd("." +.@selection+"_collectionprize"))+" - "+getd("." +.@selection+"_collectionamount")+" ea.^000000":"Nothing^000000");
mes "Zeny: ^0000FF"+getd("." +.@selection+"_collectionzeny")+"^000000";
mes "Base EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+0+"]")+"^000000";
mes "Job EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+1+"]")+"^000000";
next;
if(select("Accept:Decline") == 2){
close;
}
if(BaseLevel >= getd("." +.@selection+"_collectionmin") && BaseLevel <= getd("." +.@selection+"_collectionmax"))
{
mes "[^FF7700Questboard^000000]";
mes "Quest accepted.";
set c_run, 1;
set currentquest$, .@selection;
close;
}
else
{
mes "[^FF7700Questboard^000000]";
mes "You don't have the required";
mes "level to do this quest.";
close;
}
case 2:
set .@huntmenu$, "";
for( set .@i,0; .@i < .huntingquestcount; set .@i,.@i+1) {
if (.@i) set .@huntmenu$,.@huntmenu$+":";
set .@huntmenu$, .@huntmenu$ + "[" + getd("." +(.@i+1)+"_huntingmin") + " - " + getd("." +(.@i+1)+"_huntingmax") + "] " + getd("." + (.@i+1) + "_huntingname$");
}
set .@selection,select(.@huntmenu$);
mes "[^FF7700Questboard^000000]";
mes "^0000FF"+getd("." + .@selection + "_huntingname$")+"^000000";
mes "--------------------------------";
for( set .@j, 0; .@j < getarraysize(getd("."+ .@selection + "_huntingmob")); set .@j,.@j+2) {
mes "^FF0000"+strmobinfo(1,getd("."+.@selection+"_huntingmob["+.@j+"]"))+" - "+getd("."+.@selection+"_huntingmob["+(.@j+1)+"]")+" ea.^000000";
}
mes "--------------------------------";
mes "[Reward]";
mes "Item: ^0000FF"+((getd("." +.@selection+"_huntingprize"))?getitemname(getd("." +.@selection+"_huntingprize"))+" - "+getd("." +.@selection+"_huntingamount")+" ea.^000000":"Nothing^000000");
mes "Zeny: ^0000FF"+getd("." +.@selection+"_huntingzeny")+"^000000";
mes "Base EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+0+"]")+"^000000";
mes "Job EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+1+"]")+"^000000";
next;
if(select("Accept:Decline") == 2){
close;
}
if(BaseLevel >= getd("." +.@selection+"_huntingmin") && BaseLevel <= getd("." +.@selection+"_huntingmax"))
{
mes "[^FF7700Questboard^000000]";
mes "Quest accepted.";
set h_run, 1;
set currentquest$, .@selection;
close;
}
else
{
mes "[^FF7700Questboard^000000]";
mes "You don't have the required";
mes "level to do this quest.";
close;
}
case 3:
close;
}
L_checkitems:
for( set .@k,0; .@k < getarraysize(getd("."+currentquest$+"_collectionitem")); set .@k,.@k+2) {
if(countitem(getd("."+currentquest$+"_collectionitem["+.@k+"]"))>=getd("."+currentquest$+"_collectionitem["+(.@k+1)+"]")){
set .@checkitem,.@checkitem+2;
}
}
if(.@checkitem<getarraysize(getd("."+currentquest$+"_collectionitem"))){
mes "[^FF7700Questboard^000000]";
mes "You don't have everything.";
close;
}
for( set .@delcount,0; .@delcount < getarraysize(getd("."+currentquest$+"_collectionitem")); set .@delcount,.@delcount+2) {
delitem getd("."+currentquest$+"_collectionitem["+.@delcount+"]"),getd("."+currentquest$+"_collectionitem["+(.@delcount+1)+"]");
}
mes "[^FF7700Questboard^000000]";
mes "Congratulation! Here is your Reward.";
if(getd("." +currentquest$+"_collectionprize")!=0) getitem(getd("." +currentquest$+"_collectionprize"),getd("." +currentquest$+"_collectionamount"));
set Zeny,Zeny+getd("." +currentquest$+"_collectionzeny");
getexp getd("." +currentquest$+"_collectionexp["+0+"]"),getd("." +currentquest$+"_collectionexp["+1+"]");
set currentquest$, "";
set c_run, 0;
close;
L_checkmobs:
set .@goal, (getarraysize(getd("."+currentquest$+"_huntingmob"))/2);
for(set .@i, 1; .@i < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@i,.@i+2){
set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]");
if(getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")==getd("."+currentquest$+"_huntingmob["+.@i+"]")){
set .@checkmonster, .@checkmonster+1;
if(.@checkmonster==.@goal){
goto L_checkmobs2;
}
continue;
}
goto L_checkmobs2;
}
L_checkmobs2:
if(.@checkmonster<.@goal){
mes "[^FF7700Questboard^000000]";
mes "You didn't kill everything.";
close;
}
mes "[^FF7700Questboard^000000]";
mes "Congratulation! Here is your Reward.";
for(set .@x, 1; .@x < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@x,.@x+2){
set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@x-1)+"]");
setd(currentquest$+"_"+.@currentmob+"_"+.@x+"_killcount", 0);
}
if(getd("." +currentquest$+"_huntingprize")!=0) getitem(getd("." +currentquest$+"_huntingprize"),getd("." +currentquest$+"_huntingamount"));
set Zeny, Zeny+getd("." +currentquest$+"_huntingzeny");
getexp getd("." +currentquest$+"_huntingexp["+0+"]"),getd("." +currentquest$+"_huntingexp["+1+"]");
set currentquest$, "";
set h_run, 0;
close;
OnNPCKillEvent:
if(h_run!=1) end;
for(set .@i, 1; .@i < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@i,.@i+2){
if(killedrid==getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]")){
set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]");
if(getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")>=getd("."+currentquest$+"_huntingmob["+.@i+"]")) end;
setd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount", getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")+1);
dispbottom getd("."+currentquest$+"_huntingname$")+": ["+strmobinfo(1,.@currentmob)+"] ("+ getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")+"/"+getd("."+currentquest$+"_huntingmob["+.@i+"]")+")";
end;
}
continue;
}
end;
OnInit:
function AddCollection;
function AddHunting;
//Activate/Deactive quest categories here
set .collection, 1;
set .hunting, 1;
//Checks if quests are loaded (prevents out of index)
if(.questsloaded==1) end;
set .questsloaded, 1;
//Add Collection Quests here
//AddCollection("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Item ID>,<Item Amount>,...);
//Add Hunting Quests here
//AddHunting("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Monster ID>,<Monster Amount>,...);
end;
function AddCollection {
set .collectionquestcount,.collectionquestcount+1;
setd ("." +.collectionquestcount+"_collectionname$", getarg(0));
setd ("." +.collectionquestcount+"_collectionmin", getarg(1));
setd ("." +.collectionquestcount+"_collectionmax", getarg(2));
setd ("." +.collectionquestcount+"_collectionprize", getarg(3));
setd ("." +.collectionquestcount+"_collectionamount", getarg(4));
setd ("." +.collectionquestcount+"_collectionzeny", getarg(5));
set .@argcount, 6;
set .@size, getarraysize(getd("."+ .collectionquestcount + "_collectionexp"));
setd ("." +.collectionquestcount+"_collectionexp["+.@size+"]",getarg(.@argcount));
setd ("." +.collectionquestcount+"_collectionexp["+(.@size+1)+"]",getarg(.@argcount+1));
set .@argcount, .@argcount+2;
while(getarg(.@argcount,-1)!=-1 && getarg(.@argcount+1,-1)!=-1) {
set .@size, getarraysize(getd("."+ .collectionquestcount + "_collectionitem"));
setd ("."+.collectionquestcount+"_collectionitem["+.@size+"]",getarg(.@argcount));
setd ("."+.collectionquestcount+"_collectionitem["+(.@size+1)+"]",getarg(.@argcount+1));
set .@argcount,.@argcount+2;
}
return;
}
function AddHunting {
set .huntingquestcount,.huntingquestcount+1;
setd ("." +.huntingquestcount+"_huntingname$", getarg(0));
setd ("." +.huntingquestcount+"_huntingmin", getarg(1));
setd ("." +.huntingquestcount+"_huntingmax", getarg(2));
setd ("." +.huntingquestcount+"_huntingprize", getarg(3));
setd ("." +.huntingquestcount+"_huntingamount", getarg(4));
setd ("." +.huntingquestcount+"_huntingzeny", getarg(5));
set .@size, getarraysize(getd("."+ .huntingquestcount + "_huntingexp"));
set .@argcount, 6;
setd ("." +.huntingquestcount+"_huntingexp["+.@size+"]",getarg(.@argcount));
setd ("." +.huntingquestcount+"_huntingexp["+(.@size+1)+"]",getarg(.@argcount+1));
set .@argcount, .@argcount+2;
while(getarg(.@argcount,-1)!=-1 && getarg(.@argcount+1,-1)!=-1) {
set .@size, getarraysize(getd("."+ .huntingquestcount + "_huntingmob"));
setd ("."+.huntingquestcount+"_huntingmob["+.@size+"]",getarg(.@argcount));
setd ("."+.huntingquestcount+"_huntingmob["+(.@size+1)+"]",getarg(.@argcount+1));
set .@argcount, .@argcount+2;
}
return;
}
}

View File

@ -18,8 +18,6 @@
//npc: npc/custom/card_remover.txt
//npc: npc/custom/item_signer.txt
//npc: npc/custom/woe_controller.txt
// -- Warper that works only after locations are unlocked
//npc: npc/custom/quest_warper.txt
// ----------------------- Other Scripts -----------------------
// -- MVP Arena
@ -47,8 +45,13 @@
//npc: npc/custom/etc/floating_rates.txt
// -- Wedding script that supports same-sex marriages
//npc: npc/custom/etc/marriage.txt
// -- Warper that works only after locations are unlocked
//npc: npc/custom/etc/quest_warper.txt
// ----------------------- Quest Scripts -----------------------
// -- Dynamic Quest Scripts
//npc: npc/custom/quests/quest_shop.txt
//npc: npc/custom/quests/questboard.txt
// -- Treasure Hunters Guild Quests (40 Quests + Special Guild Shop)
//npc: npc/custom/quests/thq/THQS_ChatingNPC.txt
//npc: npc/custom/quests/thq/THQS_GuildNPC.txt
@ -58,7 +61,6 @@
// -- Equipment Quests
//npc: npc/custom/quests/magicalhatquest.txt
//npc: npc/custom/quests/elvenear.txt
//npc: npc/custom/quests/fashion.txt
//npc: npc/custom/quests/sunglasses.txt
//npc: npc/custom/quests/bandit_beard.txt
//npc: npc/custom/quests/event_6_new_hats.txt
@ -74,16 +76,15 @@
//npc: npc/custom/quests/kahohorn.txt
// ----------------------- Event Scripts -----------------------
// -- X-Mas, Karachun, and New Year (8 Dec. ~ 8 Jan.)
// -- Daily Events
//npc: npc/custom/events/disguise.txt
//npc: npc/custom/events/mushroom_event.txt
//npc: npc/custom/events/cluckers.txt
// -- Holiday Events
//npc: npc/custom/events/xmas_rings_event.txt
// -- Custom Valentine's Day event
//npc: npc/custom/events/valentinesdayexp.txt
// -- Custom Halloween scripts
//npc: npc/custom/events/hallow06.txt
//npc: npc/custom/events/uneasy_cemetery.txt
//npc: npc/custom/events/draculax.txt
// -- Hyegun event
//npc: npc/custom/events/hyegun_event.txt
// ----------------------- Unofficial Scripts -----------------------
// -- Unofficial Airplane script